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  • How can I create a transparent tableview with each cells being transparent instead of showing white

    - by wolverine
    I tried all this inside - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath 1.tableView.backgroundColor = [UIColor clearColor]; 2.cell.backgroundColor = [UIColor clearColor]; 3.cell.contentView.backgroundColor = [UIColor clearColor]; It only responds to the 1st line and makes the background a translucent kind of black. What should I do to get 100% transparency?

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  • Loading a UITableView From A Nib

    - by Garry
    Hi, I keep getting a crash when loading a UITableView. I am trying to use a cell defined in a nib file. I have an IBOutlet defined in the view controller header file: UITableViewCell *jobCell; @property (nonatomic, assign) IBOutlet UITableViewCell *jobCell; This is synthesised in the implementation file. I have a UITableViewCell created in IB and set it's identifier to JobCell. Here is the cellForRowAtIndexPath method: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *cellIdentifier = @"JobCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"JobsRootViewController" owner:self options:nil]; cell = jobCell; self.jobCell = nil; } // Get this job Job *job = [fetchedResultsController objectAtIndexPath:indexPath]; // Job title UILabel *jobTitle; jobTitle = (UILabel *)[cell viewWithTag:tagJobTitle]; jobTitle.text = job.title; // Job due date UILabel *dueDate; dueDate = (UILabel *)[cell viewWithTag:tagJobDueDate]; dueDate.text = [self.dateFormatter stringFromDate:job.dueDate]; // Notes icon UIImageView *notesImageView; notesImageView = (UIImageView *)[cell viewWithTag:tagNotesImageView]; if ([job.notes length] > 0) { // This job has a note attached to it - show the notes icon notesImageView.hidden = NO; } else { // Hide the notes icon notesImageView.hidden = YES; } // Job completed button // Return the cell return cell; } When I run the app - I get a hard crash and the console reports the following: objc[1291]: FREED(id): message style sent to freed object=0x4046400 I have hooked up all the outlets in IB correctly. What is the issue? Thanks,

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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • How to set probability for a targetSprite shooting accuracy in shooting game ?

    - by srikanth rongali
    Hi, My code is ion cocos2D. I have written code for generating the bullets from the enemy gun for every 0.3seconds. The enemySprite is in right side of the screen in (land scape mode) at winSize.height/2. the bullet starts from the same point and reach the player's end. I used rand() to generate y-coordinate for the bullet to hit on player side. Now, if the bullet bounded rectangle meets the player bounded rectangle the enemy won. If it misses enemy shoots again after 0.3 seconds. Every thing is fine up to here for me. But I have 10 enemies and each have accuracy of hitting player of probabilities ranging from 0.80 to 1.0. First enemy probability is .80 and 10 enemy's is 1.0. How can I adjust the probability for enemy such that it runs according to its probability. Player also hits the enemy.

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

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  • cover/image that will hide a UIButton, but still let it be touched

    - by Sam Jarman
    Any ideas on how to create a cover that has alpha 100 but is able to let a button behind it be touched, and an action to be called. i dont want to apply the action to the cover, nor change the buttons image - as a convaluted set up is required for each one. any ideas? what im after is effective not a see-through button, but a touch through button... Cheers in advance guys sam

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  • Quartz 2D Layers

    - by coure06
    I want to create 2 separate layers using quartz 2D. Can i handle there redraw methods separately? so that i can redraw 1 layer without redrawing the whole screen or other layers. Is it possible? any code sample?

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  • UINavigationController Back Button not visible, but works

    - by cagreen
    I have a scenario where my UINavigationController is missing the back button (left button) but tapping the left button still seems to work. I found a similar problem posted here: http://stackoverflow.com/questions/919832/uinavigationcontrollers-back-button-disappears which was resolved by not setting the title to @"", but that's not my problem. Are there any other scenarios that would cause this behaviour? Thanks.

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  • NSScanner scanFloat returning unexpected results

    - by E-Madd
    I'm trying to build a UIColor from a comma-delimited list of values for RGB, which is "0.45,0.53,0.65", represented here by the colorConfig object... NSScanner *scanner = [NSScanner scannerWithString:colorConfig]; [scanner setCharactersToBeSkipped:[NSCharacterSet characterSetWithCharactersInString:@"\n, "]]; float red, green, blue; return [UIColor colorWithRed:[scanner scanFloat:&red] green:[scanner scanFloat:&green] blue:[scanner scanFloat:&blue] alpha:1]; But my color is always coming back as black. So I logged the values to my console and I'm seeing Red = -1.988804, Green = -1.988800, Blue = -1.988796 What am I doing wrong?

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • how to select different parts of an image

    - by abhinav
    there is a .png image displaying human body skeleton.My query is that how to select diffrent parts of the skeleton like hand,foot,head etc in the image and then after selection control moves into another view which displays information about that selected part.

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  • how to initialize and implement the matrix inside the function in objective-C?

    - by Rajendra Bhole
    Hi, I want to develop an application in which i want to be initialize the matrix for manipulation. The code as follows, struct pixel { Byte r, g, b,a; int count; }; (NSInteger) processImage1: (UIImage*) image { struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; while (numberOfPixels &gt; 0) { if (pixels->r == 254 || pixels->g == 77 || pixels->b==254) { numberOfRedPixels++; } pixels++; numberOfPixels--; } CGContextRelease(context); } free(pixels); } return 1; } I want to implement the matrix inside the function of - (NSInteger) processImage1: (UIImage*) image {} The matrix should have be row = image.size.width and column = image.size.height.

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  • How can I set a highlighted image on a table view cell?

    - by nevan
    I've followed the code in Apple's AdvancedTableViewCells and built a table view with a background image for cells. Now I want to change it so that instead of the blue highlight colour, it shows a darker version of my image. What are the steps I need to follow to do this? I'm using a UITableViewCell subclass with a custom NIB. My background image is implemented as the cell.backgroundView. The steps I've take so far are: Change the selectionStyle of the cell to "None" Set the Highlight colour on my UILabel subviews to a light colour Create a darker version of my background as a separate image Override setSelected: animated: I'm wondering about the next steps.

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  • connect tableView + tableView

    - by totato
    Right now I have an indexed tableview that goes to a detail view but i want it to go to another tableview then a detail view. my code like this: ` - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { displyAnnController *anController = [[displyAnnController alloc] initWithNibName:@"AnnView" bundle:[NSBundle mainBundle]]; DetailViewController *dvController = [[DetailViewController alloc] initWithStyle:UITableViewStyleGrouped]; switch (indexPath.row) { case 0: [self.navigationController pushViewController:anController animated:YES]; [anController release]; anController = nil; break; case 1: [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; dvController = nil; break; default: break; }` and when I press the cell with index 0 in the simulator, the program is crash! what's the problem? pleas help me ..

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  • Forwarding first responder to UIScrollView unsuccessful

    - by Winston
    Hello, I am trying to create an image cropping bpx whereby the underlying image can be zoomed an scrolled while the cropping "maskview" layer stays the same and the corners can be dragged in any direction. To achieve this, the ImageView is added to a UIScrollView, and this is added to the SelectionViewController.view . I then add the cropping "maskview" layer to the SelectionViewController.view. I did this instead of adding to the scrollview so that the cropping maskview won't be expanded when the underlying image expands. @interface SelectionViewController : UIViewController <UIScrollViewDelegate> { UIImageView *photoview; // Added to self.scrollview MaskedView *maskedview; // Added to self.view UIScrollView *scrollview; // Added to self.view } The maskview has first responder status and responds accordingly. However, the only event I am interested in the maskview is if any of the corners are dragged (this works fine). The problem I want to try to solve is two-fold: If it is a pinch or zoom gesture, I am trying to forward the responder to the UIScrollview using: [self.nextResponder touchesMoved:touches withEvent:event]; The scrollview does not seem to respond. I have confirmed that the self.nextResponder after the maskedview is the SelectionViewController's view itself. From there, it doesn't seem like the UIScrollview responds. It does respond fine if I remove the cropping maskedview. If I zoom in on the underlying image and the cropping maskview rectangle is still the same, I want to now crop the actual zoomed image. Let's say for the upper left hand corner of the crop box, how can I find what the coordinates translates to in the underlying UIImageView now that the image has been zoomed? Any insight into either of these questions would be appreciated. Thank you, Winston

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  • Core Data and NSDate

    - by Pierre
    Hi ! I read this post but I don't really understand the code... I have a core data database with an Entity and some attributes. One of them is named "myDate" and has for type NSDate. Now I want to to display each date but eliminate dates with same day-month-year and display them ascendantly . Have you got an idea? Thanks a lot !

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  • Miss a single tap randomly

    - by pion
    I have the following code snippets - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; NSUInteger numberTaps = [touch tapCount]; // Tapping if (numberTaps > 0) { // do something } ... The above code basically detects a single tap on a small image (width = 18 and height = 36). It works 90% of the time detecting a single tap. But it sometime misses it (randomly). I have to tap several times before it picks up the single tap. What did I do wrong or miss so I could consistently detect the single tap 100%? Thanks in advance for your help.

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  • iTunes App Store API?

    - by Daniel
    Sites like http://www.apptism.com/ readout the app store automatically and display information like title, description, price and images. Where do I find the documentation for this (iTunes API?). I tried to google it but no good result.

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  • "Cannot find executable for CFBundle/CFPlugIn" error

    - by Emil
    Cannot find executable for CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x432bfa0 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded) That's the error I get when I try to run this code: NSString *path = [[NSBundle mainBundle] pathForResource:[arraySubFarts objectAtIndex:indexPath.row] ofType:@"mp3"]; NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; self.player = player; [player prepareToPlay]; [player setDelegate:self]; [self.player play]; Any idea why? :S I have included the needed frameworks, and the code works great, the only thing is this odd Console-message..

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