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  • programs hangs during socket interaction

    - by herrturtur
    I have two programs, sendfile.py and recvfile.py that are supposed to interact to send a file across the network. They communicate over TCP sockets. The communication is supposed to go something like this: sender =====filename=====> receiver sender <===== 'ok' ======= receiver or sender <===== 'no' ======= receiver if ok: sender ====== file ======> receiver I've got The sender and receiver code is here: Sender: import sys from jmm_sockets import * if len(sys.argv) != 4: print "Usage:", sys.argv[0], "<host> <port> <filename>" sys.exit(1) s = getClientSocket(sys.argv[1], int(sys.argv[2])) try: f = open(sys.argv[3]) except IOError, msg: print "couldn't open file" sys.exit(1) # send filename s.send(sys.argv[3]) # receive 'ok' buffer = None response = str() while 1: buffer = s.recv(1) if buffer == '': break else: response = response + buffer if response == 'ok': print 'receiver acknowledged receipt of filename' # send file s.send(f.read()) elif response == 'no': print "receiver doesn't want the file" # cleanup f.close() s.close() Receiver: from jmm_sockets import * s = getServerSocket(None, 16001) conn, addr = s.accept() buffer = None filename = str() # receive filename while 1: buffer = conn.recv(1) if buffer == '': break else: filename = filename + buffer print "sender wants to send", filename, "is that ok?" user_choice = raw_input("ok/no: ") if user_choice == 'ok': # send ok conn.send('ok') #receive file data = str() while 1: buffer = conn.recv(1) if buffer=='': break else: data = data + buffer print data else: conn.send('no') conn.close() I'm sure I'm missing something here in the sorts of a deadlock, but don't know what it is.

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  • GQL Request BadArgument Error. How to get around with my case?

    - by awegawef
    My query is essentially the following: entries=Entry.all().order("-votes").order("-date").filter("votes >", VOTE_FILTER).fetch(PAGE_SIZE+1, page* PAGE_SIZE) I want to grab N of the latest entries that have a voting score above some benchmark (VOTE_FILTER). Google currently says that I cannot filter on 'votes' because I order by 'date.' I don't see a way that I can do this the way I want to, so I'd appreciate any advice.

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  • How do you get SQLAlchemy to override MySQL "on update CURRENT_TIMESTAMP"

    - by nocola
    I've inherited an older database that was setup with a "on update CURRENT_TIMESTAMP" put on a field that should only describe an item's creation. With PHP I have been using "timestamp=timestamp" on UPDATE clauses, but in SQLAlchemy I can't seem to force the system to use the set timestamp. Do I have no choice and need to update the MySQL table (millions of rows)? foo = session.query(f).get(int(1)) ts = foo.timestamp setattr(foo, 'timestamp', ts) setattr(foo, 'bar', bar) www_model.www_Session.commit() I have also tried: foo = session.query(f).get(int(1)) setattr(foo, 'timestamp', foo.timestamp) setattr(foo, 'bar', bar) www_model.www_Session.commit()

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  • Various way to send data to the web server

    - by Webrsk
    Client Environment : Windows XP , Internet connection Available, PHP Not installed. Server Environment : CentOS , Internet connection Available, PHP , MYsql installed. Data are stored in files at client machine , suggest better ways to send data fetched from the file to the server. Normally i would be using HTTP request using Curl to send the data to the server but client machine doesnt have php installed. What all are the ways to send data to the server and the comparisons?

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  • Reordering fields in Django model

    - by Alex Lebedev
    I want to add few fields to every model in my django application. This time it's created_at, updated_at and notes. Duplicating code for every of 20+ models seems dumb. So, I decided to use abstract base class which would add these fields. The problem is that fields inherited from abstract base class come first in the field list in admin. Declaring field order for every ModelAdmin class is not an option, it's even more duplicate code than with manual field declaration. In my final solution, I modified model constructor to reorder fields in _meta before creating new instance: class MyModel(models.Model): # Service fields notes = my_fields.NotesField() created_at = models.DateTimeField(auto_now_add=True) updated_at = models.DateTimeField(auto_now=True) class Meta: abstract = True last_fields = ("notes", "created_at", "updated_at") def __init__(self, *args, **kwargs): new_order = [f.name for f in self._meta.fields] for field in self.last_fields: new_order.remove(field) new_order.append(field) self._meta._field_name_cache.sort(key=lambda x: new_order.index(x.name)) super(TwangooModel, self).__init__(*args, **kwargs) class ModelA(MyModel): field1 = models.CharField() field2 = models.CharField() #etc ... It works as intended, but I'm wondering, is there a better way to acheive my goal?

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  • Selenium selected option in dropdown not displayed correctly

    - by luckyfool
    I have the following issue with Selenium Webdriver. There are two dropdown menus on a page i am testing "brand" and "items". The options of "items" depend on which brand you choose. I am trying to iterate through all possible choices and print brand-item pairs. I use two possible ways to pick an option from each dropdown menu Using Select(): def retryingSelectOption(name,n): result=False attempts=0 while attempts<5: try: element=Select(driver.find_element_by_name(name)) element.select_by_index(n) print element.all_selected_options[0].text result=True break except StaleElementReferenceException: pass attempts+=1 return result And using .click(): def retryingClickOption(name,n): result=False attempts=0 while attempts<5: try: driver.find_element_by_name(name).find_elements_by_tag_name("option")[n].click() result=True break except StaleElementReferenceException: pass attempts+=1 return result My problem is that at ,what seem to me as random moments (sometimes it works sometimes it does not), even though the above functions return True and printing out the selected option shows me the correct answer, the browser still displays the previous option. So basically Selenium tells me i have picked the right option but the browser displays the previous one.No idea what is wrong.

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  • threading.Event wait function not signaled when subclassing Process class

    - by user1313404
    For following code never gets past the wait function in run. I'm certain I'm doing something ridiculously stupid, but since I'm not smart enough to figure out what, I'm asking. Any help is appreciated. Here is the code: import threading import multiprocessing from multiprocessing import Process class SomeClass(Process): def __init__(self): Process.__init__(self) self.event = threading.Event() self.event.clear() def continueExec(self): print multiprocessing.current_process().name print self print "Set:" + str(self.event.is_set()) self.event.set() print "Set:" + str(self.event.is_set()) def run(self): print "I'm running with it" print multiprocessing.current_process().name self.event.wait() print "I'm further than I was" print multiprocessing.current_process().name self.event.clear() def main(): s_list = [] for t in range(3): s = SomeClass() print "s:" + str(s) s_list.append(s) s.start() raw_input("Press enter to send signal") for t in range(3): print "s_list["+str(t)+"]:" + str(s_list[t]) s_list[t].continueExec() raw_input("Press enter to send signal") for t in range(3): s_list[t].join() print "All Done" if __name__ == "__main__": main()

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  • integrate / build 'weather radar' widget

    - by zack
    I'm looking to integrate a 'weather radar' widget into a site I'm building. The only available resource I can find is: http://www.meteoonline.co.uk/gadgets/Europe/Netherlands/135 which basically delivers a flash mov in a iframe ! urrrgh! - and 'permission denied' of course with any javascript interaction on the iframe.. Can anyone suggest an alternative resource / or approach ? I'm happy to work with the raw data if I can get it .. any ideas welcome ! site is like [ html5 + jquery on django ]

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  • Appengine Model SelfReferenceProperty and parent child relationship

    - by GeekTantra
    I have a scenario in which I need a self reference property as follow: class Post(db.Model): creator = db.UserProperty() post_title = db.StringProperty(required=True) post_status = db.StringProperty(required=True, choices=['draft', 'published']) post_parent = db.SelfReferenceProperty() Now, I want ensure that an entity shouldn't be its own parent and a child of an entity cannot be its parent. How can I ensure this kind of a relationship in the PostForm model form and the Post model.

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  • How do I do a semijoin using SQLAlchemy?

    - by Jason Baker
    http://en.wikipedia.org/wiki/Relational_algebra#Semijoin Let's say that I have two tables: A and B. I want to make a query that would work similarly to the following SQL statement using the SQLAlchemy orm: SELECT A.* FROM A, B WHERE A.id = B.id AND B.type = 'some type'; The thing is that I'm trying to separate out A and B's logic into different places. So I'd like to make two queries that I can define in separate places: one where A uses B as a subquery, but only returns rows from A. I'm sure this is fairly easy to do, but an example would be nice if someone could show me.

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  • How to do a back-reference on Google Webapp?

    - by jCuga
    I'm trying to access an object that is linked to by a db.ReferenceProperty in Google app engine. here's the model's code: class InquiryQuestion(db.Model): inquiry_ref = db.ReferenceProperty(reference_class=GiftInquiry, required=True, collection_name="inquiry_ref") And I am trying to access it in the following way: linkedObject = question.inquiry_ref and then linkedKey = linkedObject.key but it's not working. Can anyone please help?

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  • OpenGL embedded in gtk has colour badly displayed

    - by Sardathrion
    Note that this is a re-write now that I have more clues as to where the problem could be... I am creating a GTK GUI which contains two embedded OpenGL displays. Both use the same shader code (complied once for each). On my normal hardware, this works fine. On a virtual machine running on the same hardware, I get horrible colours -- see images. I suspect that the shader code is at fault -- certainly dropping a simpler shader does make the problem moot. However, I do need both diffuse and spot lights in my shader thus making it non-trivial. Anyone has seen this before?

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • removing elements incrementally from a list

    - by Javier
    Dear all, I've a list of float numbers and I would like to delete incrementally a set of elements in a given range of indexes, sth. like: for j in range(beginIndex, endIndex+1): print ("remove [%d] => val: %g" % (j, myList[j])) del myList[j] However, since I'm iterating over the same list, the indexes (range) are not valid any more for the new list. Does anybody has some suggestions on how to delete the elements properly? Best wishes

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  • how to fetch more than 1000 entities NON keybased?

    - by user291071
    If I should be approaching this problem through a different method, please suggest so. I am creating an item based collaborative filter. I populate the db with the LinkRating2 class and for each link there are more than a 1000 users that I need to call and collect their ratings to perform calculations which I then use to create another table. So I need to call more than 1000 entities for a given link. For instance lets say there are over a 1000 users rated 'link1' there will be over a 1000 instances of this class for the given link property that I need to call. How would I complete this example? class LinkRating2(db.Model): user = db.StringProperty() link = db.StringProperty() rating2 = db.FloatProperty() query =LinkRating2.all() link1 = 'link string name' a = query.filter('link = ', link1) aa = a.fetch(1000)##how would i get more than 1000 for a given link1 as shown? ##keybased over 1000 in other post example i need method for a subset though not key class MyModel(db.Expando): @classmethod def count_all(cls): """ Count *all* of the rows (without maxing out at 1000) """ count = 0 query = cls.all().order('__key__') while count % 1000 == 0: current_count = query.count() if current_count == 0: break count += current_count if current_count == 1000: last_key = query.fetch(1, 999)[0].key() query = query.filter('__key__ > ', last_key) return count

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  • default model field attribute in Django

    - by Rosarch
    I have a Django model: @staticmethod def getdefault(): print "getdefault called" return cPickle.dumps(set()) _applies_to = models.TextField(db_index=True, default=getdefault) For some reason, getdefault() is never called, even as I construct instances of this model and save them to the database. This seems to contradict the Django documentation: Field.default The default value for the field. This can be a value or a callable object. If callable it will be called every time a new object is created. Am I doing something wrong? Update: Originally, I had this, but then I switched to the above version to debug: _applies_to = models.TextField(db_index=True, default=cPickle.dumps(set())) I'm not sure why that wouldn't work.

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  • using dictionary to assign misspelled words to its line number

    - by jad
    This is the code I have so far d = {} counter = 0 for lines in words: counter += 1 for word in text1: if word not in words: d[word] = [counter] else: d[word].append(counter) print(word, d[counter]) words = my text file text1 is my misspelled words But this gives me an error. What I want to do is print the word and the line number e.g. togeher 5 7

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  • PyQt - How to connect multiple signals to the same widget

    - by Orchainu
    [ ]All1 [ ]All2 [ ]checkbox1A [ ]checkbox1B [ ]checkbox2A [ ]checkbox2B Based on the chart above, a few things need to happen: The All checkboxes only affect the on/off of the column it resides in, and checks on/off all the checkboxes in that column. All checkboxes work in pairs, so if checkbox1A is on/off, checkbox1B needs to be on/off If an All checkbox is checked on, and then the user proceeds to check off one or more checkbox in the column, the All checkbox should be unchecked, but all the checkboxes that are already checked should remain checked. So really this is more like a chain reaction setup. If checkbox All1 is on, then chieckbox1A and 2A will be on, and because they are on, checkbox1B and 2B are also on, but checkbox All2 remains off. I tried hooking up the signals based on this logic, but only the paired logic works 100%. The All checkbox logic only works 50% of the time, and not accurately, and there's no way for me to turn off the All checkbox without turning all already checked checkboxes off. Really really need help ... T-T Sample code: cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.stateChanged.connect(self.syncCB) cbTwo.stateChanged.connect(self.syncCB) def syncCB(self): pairKeys = cbPairs.keys() for keys in pairKeys: cbOne = cbPairs[keys][0][0] cbOneAllCB = cbPairs[keys][0][4] cbTwo = cbPairs[keys][1][0] cbTwoAllCB = cbPairs[keys][1][4] if self.sender() == cbOne: if cbOne.isChecked() or cbTwoAllCB.isChecked(): cbTwo.setChecked(True) else: cbTwo.setChecked(False) else: if cbTwo.isChecked() or cbOneAllCB.isChecked(): cbOne.setChecked(True) else: cbOne.setChecked(False) EDIT Thanks to user Avaris's help and patience, I was able to reduce the code down to something much cleaner and works 100% of the time on the 1st and 2nd desired behavior: #Connect checkbox pairs cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.toggled.connect(cbTwo.setChecked) cbTwo.toggled.connect(cbOne.setChecked) #Connect allCB and allRO signals cbsKeys = allCBList.keys() for keys in cbsKeys: for checkbox in allCBList[keys]: keys.toggled.connect(checkbox.setChecked) Only need help on turning off the All checkbox when the user selectively turns off the modular checkboxes now

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  • wxpython - Running threads sequentially without blocking GUI

    - by ryantmer
    I've got a GUI script with all my wxPython code in it, and a separate testSequences module that has a bunch of tasks that I run based on input from the GUI. The tasks take a long time to complete (from 20 seconds to 3 minutes), so I want to thread them, otherwise the GUI locks up while they're running. I also need them to run one after another, since they all use the same hardware. (My rationale behind threading is simply to prevent the GUI from locking up.) I'd like to have a "Running" message (with varying number of periods after it, i.e. "Running", "Running.", "Running..", etc.) so the user knows that progress is occurring, even though it isn't visible. I'd like this script to run the test sequences in separate threads, but sequentially, so that the second thread won't be created and run until the first is complete. Since this is kind of the opposite of the purpose of threads, I can't really find any information on how to do this... Any help would be greatly appreciated. Thanks in advance! gui.py import testSequences from threading import Thread #wxPython code for setting everything up here... for j in range(5): testThread = Thread(target=testSequences.test1) testThread.start() while testThread.isAlive(): #wait until the previous thread is complete time.sleep(0.5) i = (i+1) % 4 self.status.SetStatusText("Running"+'.'*i) testSequences.py import time def test1(): for i in range(10): print i time.sleep(1) (Obviously this isn't the actual test code, but the idea is the same.)

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  • Pyjamas import statements

    - by Gordon Worley
    I'm starting to use Pyjamas and I'm running into some annoyances. I have to import a lot of stuff to make a script work well. For example, to make a button I need to first from pyjamas.ui.Button import Button and then I can use Button. Note that import pyjamas.ui.Button and then using Button.Button doesn't work (results in errors when you build to JavaScript, at least in 0.7pre1). Does anyone have a better example of a good way to do the import statements in Pyjamas than what the Pyjamas folks have on their site? Doing things their way is possible, but ugly and overly complicated from my perspective, especially when you want to use a dozen or more ui components.

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  • What does this `_time_independent_equals` mean?

    - by Satoru.Logic
    In the tornado.web module there is a function called _time_independent_equals: def _time_independent_equals(a, b): if len(a) != len(b): return False result = 0 for x, y in zip(a, b): result |= ord(x) ^ ord(y) return result == 0 It is used to compare secure cookie signatures, and thus the name. But regarding the implementation of this function, is it just a complex way to say a==b?

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