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  • .NET Threading : How to wait for other thread to finish some task

    - by Alex Ilyin
    Assume I have method void SomeMethod(Action callback) This method does some work in background thread and then invokes callback. The question is - how to block current thread until callback is called ? There is an example bool finished = false; SomeMethod(delegate{ finished = true; }); while(!finished) Thread.Sleep(); But I'm sure there should be better way

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  • Scala Unit type

    - by portoalet
    I use opencsv to parse csv files, and my code is while( (line = reader.readNext()) != null ) { .... } I got a compiler warning saying: comparing values of types Unit and Null using `!=' will always yield true [warn] while( (aLine = reader.readNext()) != null ) { How should I do the while loop?

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  • How to display Request.QueryString Data.

    - by chamara
    Follwing code that i have tried doesn't display any thing. Test1.aspx protected void Button1_Click(object sender, EventArgs e) { Response.Redirect("Test2.aspx?ID=1"); } Test2.aspx <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="test2.aspx.cs" Inherits="WebApplication5.test2" % Untitled Page ' </div> </form>

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  • using windows service can we copy files from one computer to another computer C#.net ?

    - by Harry
    I have one service that will create a text file to local machine and then need to copy the same file to another server . I am using " File.Copy(SourceFilePath, TargetFilePath, true);" and getting an exception at the target file path "access denied. I am able to copy the files manually to that location ( TargetFilePath) . any idea , what is going wrong ?? I don't have any network drive mapping with this target location. Thanks in Advance

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  • Binary Search Tree Contains Function

    - by Suede
    I am trying to write a "contains" function for a binary search tree. I receive the following error at compile "Unhandled exception at 0x77291CB3 (ntdll.dll) in BST.exe: 0xC00000FD: Stack overflow (parameters: 0x00000001, 0x001E2FFC)." The following is my code. struct Node { int data; Node* leftChild; Node* rightChild; Node() : leftChild(NULL), rightChild(NULL) {} }; struct BST { Node* root; BST() : root(NULL) {} void insert(int value); bool contains(int value); }; void BST::insert(int value) { Node* temp = new Node(); temp->data = value; if(root == NULL) { root = temp; return; } Node* current; current = root; Node* parent; parent = root; current = (temp->data < current->data ? (current->leftChild) : (current->rightChild) while(current != NULL) { parent = current; current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild) } if(temp->data < parent->data) { parent->leftChild = temp; } if(temp->data > parent->data) { parent->rightChild = temp; } } bool BST::contains(int value) { Node* temp = new Node(); temp->data = value; Node* current; current = root; if(temp->data == current->data) { // base case for when node with value is found std::cout << "true" << std::endl; return true; } if(current == NULL) { // base case if BST is empty or if a leaf is reached before value is found std::cout << "false" << std::endl; return false; } else { // recursive step current = (temp->data < current->data) ? (current->leftChild) : (current->rightChild); return contains(temp->data); } } int main() { BST bst; bst.insert(5); bst.contains(4); system("pause"); } As it stands, I would insert a single node with value '5' and I would search the binary search tree for a node with value '4' - thus, I would expect the result to be false.

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  • manage messages reported as spam

    - by parm.95
    I want to have an admin page to manage user messages reported as 'spam'. I know how to use MySql and php to have a list of messages reported but I don't know what is the more safe way to access to this page. Local, https,... What strategy use big websites as Facebook, MySpace,... to verify that a message is a true spam and to delete it?

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  • new Integer vs valueOf

    - by LB
    Hi, I was using Sonar to make my code cleaner, and it pointed that I'm using new Integer(1) instead of Integer.valueOf(1). Because it seems that valueOf does not instantiate a new object so is more memory-friendly. How can valueOf not instantiate a new object ? How does it work ? Is this true for all integers ? thanks.

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • # character seems to cause problems with a get Request

    - by Ankur
    I have a queryString that I pass to a servlet's doGet() method that looks like this: count=9&preId0=-99&objId0=-99&preId1=-99&objId1=-99&preId2=69&objId2=16#!78&preId3=-99&objId3=-99&preId4=-99&objId4=-99&preId5=-99&objId5=-99&preId6=-99&objId6=-99&preId7=-99&objId7=-99&preId8=-99&objId8=-99 After and including the # everything is null, so I am assuming the # has some special meaning. Is this true? and are there other such characters that will do this?

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  • Algorithm to tell if two arrays have identical members.

    - by nickf
    What's the best algorithm for comparing two arrays to see if they have the same members? Assume there are no duplicates, the members can be in any order, and that neither is sorted. compare( [a, b, c, d], [b, a, d, c] ) ==> true compare( [a, b, e], [a, b, c] ) ==> false compare( [a, b, c], [a, b] ) ==> false

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  • Linked List manipulation, issues retrieving data c++

    - by floatfil
    I'm trying to implement some functions to manipulate a linked list. The implementation is a template typename T and the class is 'List' which includes a 'head' pointer and also a struct: struct Node { // the node in a linked list T* data; // pointer to actual data, operations in T Node* next; // pointer to a Node }; Since it is a template, and 'T' can be any data, how do I go about checking the data of a list to see if it matches the data input into the function? The function is called 'retrieve' and takes two parameters, the data and a pointer: bool retrieve(T target, T*& ptr); // This is the prototype we need to use for the project "bool retrieve : similar to remove, but not removed from list. If there are duplicates in the list, the first one encountered is retrieved. Second parameter is unreliable if return value is false. E.g., " Employee target("duck", "donald"); success = company1.retrieve(target, oneEmployee); if (success) { cout << "Found in list: " << *oneEmployee << endl; } And the function is called like this: company4.retrieve(emp3, oneEmployee) So that when you cout *oneEmployee, you'll get the data of that pointer (in this case the data is of type Employee). (Also, this is assuming all data types have the apropriate overloaded operators) I hope this makes sense so far, but my issue is in comparing the data in the parameter and the data while going through the list. (The data types that we use all include overloads for equality operators, so oneData == twoData is valid) This is what I have so far: template <typename T> bool List<T>::retrieve(T target , T*& ptr) { List<T>::Node* dummyPtr = head; // point dummy pointer to what the list's head points to for(;;) { if (*dummyPtr->data == target) { // EDIT: it now compiles, but it breaks here and I get an Access Violation error. ptr = dummyPtr->data; // set the parameter pointer to the dummy pointer return true; // return true } else { dummyPtr = dummyPtr->next; // else, move to the next data node } } return false; } Here is the implementation for the Employee class: //-------------------------- constructor ----------------------------------- Employee::Employee(string last, string first, int id, int sal) { idNumber = (id >= 0 && id <= MAXID? id : -1); salary = (sal >= 0 ? sal : -1); lastName = last; firstName = first; } //-------------------------- destructor ------------------------------------ // Needed so that memory for strings is properly deallocated Employee::~Employee() { } //---------------------- copy constructor ----------------------------------- Employee::Employee(const Employee& E) { lastName = E.lastName; firstName = E.firstName; idNumber = E.idNumber; salary = E.salary; } //-------------------------- operator= --------------------------------------- Employee& Employee::operator=(const Employee& E) { if (&E != this) { idNumber = E.idNumber; salary = E.salary; lastName = E.lastName; firstName = E.firstName; } return *this; } //----------------------------- setData ------------------------------------ // set data from file bool Employee::setData(ifstream& inFile) { inFile >> lastName >> firstName >> idNumber >> salary; return idNumber >= 0 && idNumber <= MAXID && salary >= 0; } //------------------------------- < ---------------------------------------- // < defined by value of name bool Employee::operator<(const Employee& E) const { return lastName < E.lastName || (lastName == E.lastName && firstName < E.firstName); } //------------------------------- <= ---------------------------------------- // < defined by value of inamedNumber bool Employee::operator<=(const Employee& E) const { return *this < E || *this == E; } //------------------------------- > ---------------------------------------- // > defined by value of name bool Employee::operator>(const Employee& E) const { return lastName > E.lastName || (lastName == E.lastName && firstName > E.firstName); } //------------------------------- >= ---------------------------------------- // < defined by value of name bool Employee::operator>=(const Employee& E) const { return *this > E || *this == E; } //----------------- operator == (equality) ---------------- // if name of calling and passed object are equal, // return true, otherwise false // bool Employee::operator==(const Employee& E) const { return lastName == E.lastName && firstName == E.firstName; } //----------------- operator != (inequality) ---------------- // return opposite value of operator== bool Employee::operator!=(const Employee& E) const { return !(*this == E); } //------------------------------- << --------------------------------------- // display Employee object ostream& operator<<(ostream& output, const Employee& E) { output << setw(4) << E.idNumber << setw(7) << E.salary << " " << E.lastName << " " << E.firstName << endl; return output; } I will include a check for NULL pointer but I just want to get this working and will test it on a list that includes the data I am checking. Thanks to whoever can help and as usual, this is for a course so I don't expect or want the answer, but any tips as to what might be going wrong will help immensely!

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  • How do you disable a specific plugin in Vim?

    - by Zxaos
    I have Vim set up to use the excellent NERDTree plugin. However, there are some environments where I do not want this plugin to be loaded. In my .vimrc I have a sections that are only run when specific environment variables are true. In one of these sections I would like to disable the loading of NERDTree but all of the information I've come across states how to disable all plugins, not just one. Could someone demonstrate how to disable the loading of one specific plugin in Vim?

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  • Does main() need to be in every script containing handlers?

    - by Will Merydith
    Experienced Java programmer trying to learn Python. I have an applicaiton on Google App Engine and want to move my admin Handlers to a separate file. So now I have main.py and admin.py. I've set up app.yaml to route traffic properly, and have added the call to WSGIApplication() in each file to route to the appropriate Handler. My question is does each script file need def main() and the corresponding if statement: application = webapp.WSGIApplication([(r'/admin/(.*)', Admin)], debug=True) def main(): run_wsgi_app(application) if __name__ == '__main__': main()

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  • Disable mobile textbox popup while taping on a textbox

    - by Vishal Suthar
    I have used Kendo UI Multiselect control and it is working fine. But I have one issue now that if I tap on a textbox for selecting different values then the default mobile textbox popup window come up which I want to prevent. I tried Readonly="true" but that will simply disable the function and not able to select any values from that. So I want to prevent this input window when I click on a textbox.

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  • How to get if the object is already retrieved in inject

    - by zerkms
    Is it possible to know that particular dependency already has been satisfied by ninject kernel? To be clear: Let's suppose we have this module: Bind<IA>().To<A>(); Bind<IB>().To<B>(); And some "client"-code: var a = kernel.Get<IA>(); // how to get here "true" for assumption: "IA was requested (once)" // and "false" for: "IB was not requested ever"

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  • How can I access the "through" object of a Django ManyToManyField?

    - by Macha
    I have the following models in my Django app. How can I from the Team model find all the User objects who have accepted as True in the Membership model? I know I need to use Team.objects.filter(), but I'm not sure how to check the value of the accepted field. from django.contrib.auth.models import User class Team(models.Model): members = models.ManyToManyField(User, through="Membership") class Membership(models.Model): user = models.ForeignKey(User) team = models.ForeignKey(Team) accepted = models.BooleanField(default=False)

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  • Upadate panel's child controls are not causing partial postback, the whole page gets reloaded with a

    - by Akshay
    I have put several buttons and panels in my update panel. I also have a script manager on that page. now when I click on any of the buttons then the functionality is working fine but problem is that the complete page gets reloaded witha a flick, instead of updating the update panel only. I have set the "children as trigger" property of update panel "true". please help.

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