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  • ASP.NET MVC Inheriting from ProfileBase

    - by Glen
    I have 2 related issues. I inherited from ProfileBase and I have a couple of properites as such public SomeType PropertyName { get { return (SomeType)base["PropertyName"]; } set { base["PropertyName"] = value; Save(); } } I also have a User class (UserId, UserName, Profile, LastActivityDate) that has 2 additional properties out of the profile that I retrieve in my View to show a list of Users (i.e. @Model.Profile.PropertyName). However, everytime I access a property (from my View) it seems to update the LastActivityDate in the aspnet_Users table because when I show the LastActivityDate as well as the profile properties on my screen the LastActivtyDate is out of sync with the database. Also there is a LastActivityDate property available in my profile which unfortunately is not available and is in fact set to null and throws an exception when accessing it saying the property UserName is null. So the static Create method provided by ProfileBase seems to retrieve the correct profile properties but does not set the base's UserName property even though you pass in a UserName parameter to the Create method. Is this a internal bug? I was kind of hoping if by accessing the property because the LastActivityDate is updated then I could store that value to update my LastActivityDate in my User class before it is rendered to the page. The only way I can think of doing it is: public SomeType PropertyName { get { SomeType result = (SomeType)base["PropertyName"]; OnLastActivityDateChanged(); return result; } set { base["PropertyName"] = value; } } then in my User class: ... public MyProfile() { Profile.LastActivityDateChanged += Profile_LastActivityDateChanged(); } ~MyProfile() { Profile.LastActivityDateChanged -= Profile_LastActivityDateChanged(); } ... void Profile_LastActivityDateChanged(object sender, EventArgs e) { //Run a query to get the latest LastActivityDate this.LastActivityDate = ... } It seems I have to make 1 call to retrieve the full list to my aspnet_Users table then another call for each row just to get the latest activity date. ARGGGGHHH!!! Am I going about this the wrong way! I put an ajax refresh hyperlink next to each User row and when I click it, immediately after loading the page, the value changes. Therefore my suspision is valid that calling a property via the inherited profilebase class updates the value. Is there a workaround? It is a bit miss leading when my page says User Smith has no activity for 4 days then I click my ajax refresh link (or refresh the whole page for that matter) and now it says Smith was active but it was just me meally showing the page that indirectly caused an activity read event.

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  • Achieving C# "readonly" behavior in C++

    - by Tommy Fisk
    Hi guys, this is my first question on stack overflow, so be gentle. Let me first explain the exact behavior I would like to see. If you are familiar with C# then you know that declaring a variable as "readonly" allows a programmer to assign some value to that variable exactly once. Further attempts to modify the variable will result in an error. What I am after: I want to make sure that any and all single-ton classes I define can be predictably instantiated exactly once in my program (more details at the bottom). My approach to realizing my goal is to use extern to declare a global reference to the single-ton (which I will later instantiate at a time I choose. What I have sort of looks like this, namespace Global { extern Singleton& mainInstance; // not defined yet, but it will be later! } int main() { // now that the program has started, go ahead and create the singleton object Singleton& Global::mainInstance = Singleton::GetInstance(); // invalid use of qualified name Global::mainInstance = Singleton::GetInstance(); // doesn't work either :( } class Singleton { /* Some details ommited */ public: Singleton& GetInstance() { static Singleton instance; // exists once for the whole program return instance; } } However this does not really work, and I don't know where to go from here. Some details about what I'm up against: I'm concerned about threading as I am working on code that will deal with game logic while communicating with several third-party processes and other processes I will create. Eventually I would have to implement some kind of synchronization so multiple threads could access the information in the Singleton class without worry. Because I don't know what kinds of optimizations I might like to do, or exactly what threading entails (never done a real project using it), I was thinking that being able to predictably control when Singletons were instantiated would be a Good Thing. Imagine if Process A creates Process B, where B contains several Singletons distributed against multiple files and/or libraries. It could be a real nightmare if I can not reliably ensure the order these singleton objects are instantiated (because they could depend on each other, and calling methods on a NULL object is generally a Bad Thing). If I were in C# I would just use the readonly keyword, but is there any way I can implement this (compiler supported) behavior in C++? Is this even a good idea? Thanks for any feedback.

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • EBCDIC to ASCII conversion. Out of bound error. In C#.

    - by mekrizzy
    I tried creating a EBCDIC to ASCII convector in C# using this general conversion order(given below). Basically the program converted from ASCII to the equivalent integer and from there into EDCDIC using the order below. Now when I try compiling this in C# and try giving a EBCDIC string(got this from another file from another computer) it is showing 'Out of Bound' exception for some of the EBCDIC character. Why is this like this?? Is it about formating?? or C# ?? or windows? Extra: I tried just printing out all the ASCII and EBCDIC characters using a loop from 0..255 numbers but still its not showing many of the EBCDIC characters. Am I missing any standards? int[] eb2as = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; The whole code is as follows: public string convertFromEBCDICtoASCII(string inputEBCDICString, int initialPos, int endPos) { string inputSubString = inputEBCDICString.Substring(initialPos, endPos); int[] e2a = new int[256]{ 0, 1, 2, 3,156, 9,134,127,151,141,142, 11, 12, 13, 14, 15, 16, 17, 18, 19,157,133, 8,135, 24, 25,146,143, 28, 29, 30, 31, 128,129,130,131,132, 10, 23, 27,136,137,138,139,140, 5, 6, 7, 144,145, 22,147,148,149,150, 4,152,153,154,155, 20, 21,158, 26, 32,160,161,162,163,164,165,166,167,168, 91, 46, 60, 40, 43, 33, 38,169,170,171,172,173,174,175,176,177, 93, 36, 42, 41, 59, 94, 45, 47,178,179,180,181,182,183,184,185,124, 44, 37, 95, 62, 63, 186,187,188,189,190,191,192,193,194, 96, 58, 35, 64, 39, 61, 34, 195, 97, 98, 99,100,101,102,103,104,105,196,197,198,199,200,201, 202,106,107,108,109,110,111,112,113,114,203,204,205,206,207,208, 209,126,115,116,117,118,119,120,121,122,210,211,212,213,214,215, 216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231, 123, 65, 66, 67, 68, 69, 70, 71, 72, 73,232,233,234,235,236,237, 125, 74, 75, 76, 77, 78, 79, 80, 81, 82,238,239,240,241,242,243, 92,159, 83, 84, 85, 86, 87, 88, 89, 90,244,245,246,247,248,249, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,250,251,252,253,254,255 }; char chrItem = Convert.ToChar("0"); StringBuilder sb = new StringBuilder(); for (int i = 0; i < inputSubString.Length; i++) { try { chrItem = Convert.ToChar(inputSubString.Substring(i, 1)); sb.Append(Convert.ToChar(e2a[(int)chrItem])); sb.Append((int)chrItem); sb.Append((int)00); } catch (Exception ex) { Console.WriteLine("//" + ex.Message); return string.Empty; } } string result = sb.ToString(); sb = null; return result; }

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  • Contact form with php-script does not work

    - by elajjas
    I'm new to the forum and I have been trying to find a thread that could be helpful but nothing have been working out so far. I recently uploaded my site via FTP, and it works fine. Except for one thing, my contact form. The contact form is crucial and it is almost the whole point of the website. I don't get any emails "from the form", either in my spam-folder or inbox. Please have a look at the website which is: http://www.adspot.se The contact form is situated on: http://www.adspot.se/contact.html The php script looks like this: <?php if (isset($_REQUEST['email'])) //if "email" is filled out, send email { //send email $name = $_REQUEST['name'] ; $email = $_REQUEST['email'] ; $message = $_REQUEST['message'] ; mail("[email protected]", $name, $message, "From:" . $email); } ?> I've already tried different types of php-scripts, but it still doesn't seem to work. UPDATE: Changed the form code to: <form method="POST" action="email.php"> <div class="row half"> <div class="6u"> <input name="name" placeholder="Name" type="text" class="text" /> </div> <div class="6u"> <input name="email" placeholder="Email" type="text" class="text" /> </div> </div> <div class="row half"> <div class="12u"> <textarea name="message" placeholder="Message"></textarea> </div> </div> <div class="row half"> <div class="12u"> <ul class="action"> <input type="submit" class="action"> </ul> </div> </div> </form> Now it redirects me to www.adspot.se/email.php but still no emails received...

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  • How can I represent a line of music notes in a way that allows fast insertion at any index?

    - by chairbender
    For "fun", and to learn functional programming, I'm developing a program in Clojure that does algorithmic composition using ideas from this theory of music called "Westergaardian Theory". It generates lines of music (where a line is just a single staff consisting of a sequence of notes, each with pitches and durations). It basically works like this: Start with a line consisting of three notes (the specifics of how these are chosen are not important). Randomly perform one of several "operations" on this line. The operation picks randomly from all pairs of adjacent notes that meet a certain criteria (for each pair, the criteria only depends on the pair and is independent of the other notes in the line). It inserts 1 or several notes (depending on the operation) between the chosen pair. Each operation has its own unique criteria. Continue randomly performing these operations on the line until the line is the desired length. The issue I've run into is that my implementation of this is quite slow, and I suspect it could be made faster. I'm new to Clojure and functional programming in general (though I'm experienced with OO), so I'm hoping someone with more experience can point out if I'm not thinking in a functional paradigm or missing out on some FP technique. My current implementation is that each line is a vector containing maps. Each map has a :note and a :dur. :note's value is a keyword representing a musical note like :A4 or :C#3. :dur's value is a fraction, representing the duration of the note (1 is a whole note, 1/4 is a quarter note, etc...). So, for example, a line representing the C major scale starting on C3 would look like this: [ {:note :C3 :dur 1} {:note :D3 :dur 1} {:note :E3 :dur 1} {:note :F3 :dur 1} {:note :G3 :dur 1} {:note :A4 :dur 1} {:note :B4 :dur 1} ] This is a problematic representation because there's not really a quick way to insert into an arbitrary index of a vector. But insertion is the most frequently performed operation on these lines. My current terrible function for inserting notes into a line basically splits the vector using subvec at the point of insertion, uses conj to join the first part + notes + last part, then uses flatten and vec to make them all be in a one-dimensional vector. For example if I want to insert C3 and D3 into the the C major scale at index 3 (where the F3 is), it would do this (I'll use the note name in place of the :note and :dur maps): (conj [C3 D3 E3] [C3 D3] [F3 G3 A4 B4]), which creates [C3 D3 E3 [C3 D3] [F3 G3 A4 B4]] (vec (flatten previous-vector)) which gives [C3 D3 E3 C3 D3 F3 G3 A4 B4] The run time of that is O(n), AFAIK. I'm looking for a way to make this insertion faster. I've searched for information on Clojure data structures that have fast insertion but haven't found anything that would work. I found "finger trees" but they only allow fast insertion at the start or end of the list. Edit: I split this into two questions. The other part is here.

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  • Calling a JAVA method from C++ with JNI, no parameters

    - by PRNDL Development Studios
    Please bear with me, I am an iPhone developer and this whole android this confuses me a bit. I have some c++ methods that are called from a cocos2d-x CCMenuItem. Therefore I cannot send any parameters, according to the docs. I need to open a url with the android browser which will require me to call a JAVA function to start a new intent. I understand that I need to create a VM, however the below code gives me the error: jni/../../Classes/MyClass.cpp:184: error: 'JNI_CreateJavaVM' was not declared in this scope I was looking at this thread: Calling a java method from c++ in Android But he uses parameters, and I can't do that. And I don't see where those are in his code to just make them myself. I don't know what the string should be in the 'Find Class' method. Also, I assume it is pretty terrible to create a new VM instance in every method I need to call. How would I create one as a singleton to use across the board? This is my c++ code called by my menu item: #include <jni.h> ... JavaVM *vm; // Global ... void OptionsScene::website(){ JNIEnv *env; JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_2; vm_args.nOptions = 0; vm_args.ignoreUnrecognized = 1; jint result = JNI_CreateJavaVM(&vm, (void **)&env, &vm_args); // This line still errors jclass clazz = env->FindClass("com/prndl/project/WebExecute"); jmethodID method = env->GetMethodID(clazz, "website", "(Ljava/lang/String;)V"); env->CallVoidMethod(NULL,method); vm->DestroyJavaVM(); And this is the JAVA Method that I need to call: public class WebExecute extends Activity{ public void website(){ Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com")); startActivity(browserIntent); } } Honestly, I am struggling with this, any help is appreciated. Thanks.

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  • RequestFactoryEditorDriver getting edited data after flush

    - by Deanna
    Let me start with I have a solution, but I don't really think it is elegant. So, I am looking for a cleaner way to do this. I have an EntityProxy displayed in a view panel. The view panel is a RequestFactoryEditorDriver only using display mode. The user clicks on a data element and opens a popup editor to edit a data element of the EntityProxy with a few more bits of data than is displayed in the view panel. When the user saves the element I need the view panel to update the display. I ran into a problem because the RequestFactoryEditorDriver of the popup editor flow doesn't let you get to the edited data. The driver uses the passed in context and sends it to the server. The context returned out of flush only allows a Receiver even if you cast it to the type of context you stored in the editor driver in the edit() call. It doesn't appear to send and EntityProxyChanged event either, so I couldn't listen for that and update the display view. The solution I found was to change my domain object persist to return the newly saved entity. Then create the popup editor like this editor.getSaveButtonClickHandler().addClickHandler(createSaveHandler(driver, editor)); // initialize the Driver and edit the given text. driver.initialize(rf, editor); PlayerProfileCtx ctx = rf.playerProfile(); ctx.persist().using(playerProfile).with(driver.getPaths()) .to(new Receiver<PlayerProfileProxy>(){ @Override public void onSuccess(PlayerProfileProxy profile) { editor.hide(); playerProfile = profile; viewDriver.display(playerProfile); } }); driver.edit(playerProfile, ctx); editor.centerAndShow(); Then in the save handler I just fire the context I get from the flush. While this approach works, it doesn't seem right. It would seem I should subscribe to the entitychanged event in the display view and update the entity and the view from there. Also this approach saves the complete entity, not just the changed bits, which will increase bandwidth usage. What I would think should happen, is when you flush the entity it should 'optimistically' update the rf managed version of the entity and fire the entity proxy changed event. Only reverting the entity if something went wrong in the save. The actual save should only send the changed bits. In this way there isn't a need to refetch the whole entity and send that complete data over the wire twice. Is there a better solution?

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  • Self referencing a table

    - by mue
    Hello, so I'm new to NHibernate and have a problem. Perhaps somebody can help me here. Given a User-class with many, many properties: public class User { public virtual Int64 Id { get; private set; } public virtual string Firstname { get; set; } public virtual string Lastname { get; set; } public virtual string Username { get; set; } public virtual string Email { get; set; } ... public virtual string Comment { get; set; } public virtual UserInfo LastModifiedBy { get; set; } } Here some DDL for the table: CREATE TABLE USERS ( "ID" BIGINT NOT NULL , "FIRSTNAME" VARCHAR(50) NOT NULL , "LASTNAME" VARCHAR(50) NOT NULL , "USERNAME" VARCHAR(128) NOT NULL , "EMAIL" VARCHAR(128) NOT NULL , ... "LASTMODIFIEDBY" BIGINT NOT NULL , ) IN "USERSPACE1" ; Database-table-field 'LASTMODIFIEDBY' holds for auditing purposes the Id from the User who is acting in case of inserts or updates. This would normally be an admin. Because the UI shall display not this Int64 but admins name (pattern like 'Lastname, Firstname') I need to retrieve these values by self referencing table USERS to itself. Next is, that a whole object of type User would be overkill by the amount of unwanted fields. So there is a class UserInfo with much smaller footprint. public class UserInfo { public Int64 Id { get; set; } public string Firstname { get; set; } public string Lastname { get; set; } public string FullnameReverse { get { return string.Format("{0}, {1}", Lastname ?? string.Empty, Firstname ?? string.Empty); } } } So here starts the problem. Actually I have no clue how to accomplish this task. Im not sure if I also must provide a mapping for class UserInfo and not only for class User. I'd like to integrate class UserInfo as Composite-element within the mapping for User-class. But I dont no how to define the mapping between USERS.ID and USERS.LASTMODIFIEDBY table-fields. Hopefully I decribes my problem clear enough to get some hints. Thanks alot!

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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • WPF textbox derived control override drag&drop OnPreviewDrop (C sharp)

    - by Petr Klus
    Hi, I have been working on my custom control derived from the TextBox and I have encountered a problem I can not solve right now. Brief description of the problem: my textbox contains plain text which contains tags which I want to keep consistent - so far I have overriden text selection so they can be selected only as a whole tag etc. Right now I have moved to processing of drag&drop. If any text is dropped on the textfield and it is dropped on the tag, I want the insertion to be moved before or after the tag. The actual problem is with setting of the e.Handled=true. If I set it to true, it almost works - the text is inserted via my routine, but it is not removed from the source. If I set it to false, after executing my method the original textbox's insertion method is run. Is there any way to alter event routing? Or am I approaching this wrong from the start? Code of my method: protected override void OnPreviewDragEnter(DragEventArgs e) { base.OnPreviewDragEnter(e); e.Handled = true; // let us draw our very own caret... } protected override void OnPreviewDrop(DragEventArgs e) { base.OnPreviewDrop(e); fieldsReady = false; int selStart = this.SelectionStart; int selLength = this.SelectionLength; string droppedData = (string)e.Data.GetData(DataFormats.StringFormat); // where to insert Point whereDropped = e.GetPosition(this); int droppedIndex = GetCharacterIndexFromPoint(whereDropped, true); if (droppedIndex == this.Text.Length - 1) { double c = GetRectFromCharacterIndex(droppedIndex).X; if (whereDropped.X > c) droppedIndex++; } // only if the source was us, do this: if (this.SelectionLength > 0) // this means that we are dragging from our textbox! { // was there any selection? if so, remove it! this.Text = this.Text.Substring(0, selStart) + this.Text.Substring(selStart + selLength); e.Handled = true; // 2DO!! alter the indices depending on the removed selection // insertion this.Text = this.Text.Substring(0, droppedIndex) + droppedData + this.Text.Substring(droppedIndex); } }

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  • build-helper-maven-plugin add-source does not working when trying to add linked resources

    - by Julian
    I am new to maven and hit a problem that looks easy in the first place but I already kept me busy for a whole day about and no way to get it working. First as part of running eclipse:eclipse plugin I create a linked folder like below: <linkedResources> <linkedResource> <name>properties</name> <type>2</type> <location>${PARENT-2-PROJECT_LOC}/some_other_project/properties</location> </linkedResource> <linkedResource> <name>properties/messages.properties</name> <type>1</type> <location>${PARENT-2-PROJECT_LOC}/some_other_project/properties/messages.properties</location> </linkedResource> And then I am adding that folder as a source folder like below: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>build-helper-maven-plugin</artifactId> <version>1.7</version> <executions> <execution> <id>add-source</id> <phase>generate-sources</phase> <goals> <goal>add-source</goal> </goals> <configuration> <sources> <source>properties</source> <source>some_real_folder</source> </sources> </configuration> </execution> </executions> </plugin> However when I am looking at the generated .classpath in eclipse the “some_real_folder” is there but the “properties” is not. It looks like by default the build-helper-maven-plugin will check if the folder is there and if it is not it won’t add it. I am using maven 3.0.4 outside eclipse to run the build and I can see in the maven logs something like this: [INFO] Source directory: <some path>\properties added. This is my project structure: project1 \-- properties (this is the real folder) project2 \-- some_real_folder \-- properties (this is the link resource pointing to the project1/properties folder) All I need is to have both "some_real_folder" and the linked resource "properties" added to the .classpath of the project2

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  • Using KnockoutJS 2.2.0 & jQuery 1.8.2 remove all bindings from all children of #someDiv

    - by Nukeface
    I'm wanting to delete All bindings (ko.cleanNode) from all child elements of a certain div. Must be a noobie question but I can't figure out how to use jQuery to loop through all childre, grand-children, great-grand-children, etc. whilst having KnockoutJS remove the bindings of all the DOM elements. I do NOT want to remove the elements from the DOM. This is a single page application, therefore the elements are pre-loaded as embedded resources and don't get resend to a client if they were to visit the page again. If a client revisits that part of the application I'll have a function rebind the necessary elements, which currently works fine. Current setup: <html> <head> //loading all resources </head> <body> //load first element using some obscure setup <div id="firsPage" data-role="page"> <div data-role="header">@Global.header</div> <div data-role="fieldcontain"> <label for="firstInput" /> <input id="firstInput some other stuff /> </div> <div data-role="datebox <!-- some settings --> > //creates table using jQuery mobile (lots of (great-)(grand-)children) </div> <div data-role="fieldcontain"> <div id="secondInput"> <div class="checklist"> <ul> <li /> <li /> </ul> </div> </div> </div> </div> //Here the whole thing starts again <div id="secondPage" data-role="page"> <!-- repeat above innerHTML in your mind ;) --> </div> //And here again! and again... </body> The problem I'm having is that bindings of the children don't seem to get "cleaned up" when i use ko.cleanNode($('#firstPage')[0]); Or when I get the Element into a variable and then format it to ko.cleanNode($element). Is there a way to do this? Been staring at it for a good few hours now, so probably overlooking a way too obvious way of doing it... Thanks!

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  • Getting jQuery to recognise .change() in IE

    - by Philip Morton
    I'm using jQuery to hide and show elements when a radio button group is altered/clicked. It works fine in browsers like Firefox, but in IE 6 and 7, the action only occurs when the user then clicks somewhere else on the page. To elaborate, when you load the page, everything looks fine. In Firefox, if you click a radio button, one table row is hidden and the other one is shown immediately. However, in IE 6 and 7, you click the radio button and nothing will happen until you click somewhere on the page. Only then does IE redraw the page, hiding and showing the relevant elements. Here's the jQuery I'm using: $(document).ready(function(){ $(".hiddenOnLoad").hide(); $("#viewByOrg").change(function () { $(".visibleOnLoad").show(); $(".hiddenOnLoad").hide(); }); $("#viewByProduct").change(function () { $(".visibleOnLoad").hide(); $(".hiddenOnLoad").show(); }); }); Here's the part of the XHTML that it affects. Apologies if it's not very clean, but the whole page does validate as XHTML 1.0 Strict: <tr> <td>View by:</td> <td> <p> <input type="radio" name="viewBy" id="viewByOrg" value="organisation" checked="checked"/> Organisation </p> <p> <input type="radio" name="viewBy" id="viewByProduct" value="product"/> Product </p> </td> </tr> <tr class="visibleOnLoad"> <td>Organisation:</td> <td> <select name="organisation" id="organisation" multiple="multiple" size="10"> <option value="1">Option 1</option> <option value="2">Option 2</option> </select> </td> </tr> <tr class="hiddenOnLoad"> <td>Product:</td> <td> <select name="product" id="product" multiple="multiple" size="10"> <option value="1">Option 1</option> <option value="2">Option 2</option> </select> </td> </tr> If anyone has any ideas why this is happening and how to fix it, they would be very much appreciated!

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  • OutOfMemoryError loading Bitmap via DefaultHttpClient

    - by Goddchen
    i have a simple problem: Although i'm using sampleSize properly, my code doesn't even reach the BitmapFactorycode, since DefaultHttpClient is already throwing the exception. Here is my code: DefaultHttpClient client = new DefaultHttpClient(); HttpGet request = new HttpGet(mSongInfo.imageLarge); HttpResponse response = client.execute(request); int sampleSize = 1; while (response.getEntity().getContentLength() / sampleSize / sampleSize > 100 * 1024) { sampleSize *= 2; } BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize; final Bitmap bitmap = BitmapFactory.decodeStream(response .getEntity().getContent(), null, options); And here is the exception: 0 java.lang.OutOfMemoryError: (Heap Size=11463KB, Allocated=7623KB, Bitmap Size=9382KB) 1 at org.apache.http.util.ByteArrayBuffer.<init>(ByteArrayBuffer.java:53) 2 at org.apache.http.impl.io.AbstractSessionInputBuffer.init(AbstractSessionInputBuffer.java:82) 3 at org.apache.http.impl.io.SocketInputBuffer.<init>(SocketInputBuffer.java:98) 4 at org.apache.http.impl.SocketHttpClientConnection.createSessionInputBuffer(SocketHttpClientConnection.java:83) 5 at org.apache.http.impl.conn.DefaultClientConnection.createSessionInputBuffer(DefaultClientConnection.java:170) 6 at org.apache.http.impl.SocketHttpClientConnection.bind(SocketHttpClientConnection.java:106) 7 at org.apache.http.impl.conn.DefaultClientConnection.openCompleted(DefaultClientConnection.java:129) 8 at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:173) 9 at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 10 at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 11 at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:359) 12 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 13 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 14 at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) 15 at de.goddchen.android.easysongfinder.fragments.SongFragment$1.run(SongFragment.java:79) 16 at java.lang.Thread.run(Thread.java:1027) As you can see, the code doesn't even reach the part where i check the size (Content-Length) of the image and calculate a proper sample size. I wasn't aware that simply calling DefaultHttpClient.execute(...) will already load the complete content into the memory. Am i doing something wrong? What is the right way to first retrieve the content length and then start reading the content from an InputStream? EDIT To avoid common answers that show how to load images from a URL: i already know how to do that, i have also posted the code above, so why do you keep referencing tutorials on that? I explicitly was very clear about the problem: Why is HttpClient.execute(...)already fetching the whole content and storing it in memory instead of providing a proper ÌnputStreamto me? Please don't post any beginner tutorials on how to load aBitmap`from a URL...

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  • Can't access Elements previously created by innerHTML with Javascript/Prototype

    - by Joe Hopfgartner
    I am setting the innerHTML variable of a div with contents from an ajax request: new Ajax.Request('/search/ajax/allakas/?ext_id='+extid, { method:'get', onSuccess: function(transport){ var response = transport.responseText || "no response text"; $('admincovers_content').innerHTML=response; }, onFailure: function(){ alert('Something went wrong...') } }); The response text cotains a form: <form id="akas-admin" method="post" action="/search/ajax/modifyakas/"> <input type="text" name="formfield" value="i am a form field"/> </form> Then I call a functiont that should submit that form: $('akas-admin').request({ onComplete: function(transport){ //alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); The problem is $('akas-admin) returns null , I tried to put the form with this id in the original document, which works. Question: Can I somehow "revalidate" the dom or access elements that have been inserted with innerHTML? Edit Info: document.getElementById("akas-admin").submit() works just fine, problem is i don't want to reload the whole page but post the form over ajax and get the response text in a callback function. Edit: Based on the answers provided, i replaced my function that does the request with the following observer: Event.observe(document.body, 'click', function(event) { var e = Event.element(event); if ('aka-savelink' == e.identify()) { alert('savelink clicked!'); if (el = e.findElement('#akas-admin')) { alert('found form to submit it has id: '+el.identify()); el.request({ onComplete: function(transport){ alert('Form data saved! '+transport.responseText) $('admincovers_content').innerHTML=transport.responseText; } }); } } }); problem is that i get as far as alert('savelink clicked!'); . findelement doesnt return the form. i tried to place the save link above and under the form. both doesnt work. i also think this approach is a bit clumsy and i am doing it wrong. could anyone point me in the right direction?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • iOS dynamic object creation

    - by Abdul Ahmad
    I've worked with Xcode and iOS on a few personal projects and have always used non-object-oriented designs for everything... just because I've been doing mostly learning/experimenting with things. Now I've been trying to implement some object oriented design into one game I've made previously. The idea is, I have a space ship that can shoot bullets. In the past I basically added the UIImageView to the storyboard and then connected it to the .h file and from there did things on it like move it around or whatever (using CGPointMake). The idea now is to make a method (and a whole other class soon) that will create a UIImageView programmatically, allocate it, add it to the superview etc... I've got this working so far, easy stuff, but the next part is a bit harder. Where do I store this local variable "bullet"? I've been saving it to an NSMutableArray and doing the following: (actually here are the methods that I have) -(void)movement { for (int i = 0; i < [array1 count]; i ++) { UIImageView *a = [array1 objectAtIndex:i]; a.center = CGPointMake(a.center.x + 2, a.center.y); if (a.center.x > 500) { [array1 removeObjectAtIndex:i]; [a removeFromSuperview]; } } } -(void)getBullet { UIImageView *bullet = [[UIImageView alloc] initWithFrame:CGRectMake(ship.center.x + 20, ship.center.y - 2, 15, 3)]; bullet.image = [UIImage imageNamed:@"bullet2.png"]; bullet.hidden = NO; [self.view addSubview:bullet]; [array1 addObject:bullet]; } (by the way, array1 is declared in the .h file) and theres a timer that controls the movement method timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(movement) userInfo:nil repeats:YES]; first question is: what is the correct way of doing this? Storing a bullet for example until it is removed from the superview, should I store it another way? and another question is, when I remove a UIImageView from the superview, does that remove it from memory so its not using up system resources? Thank you for the help! (will update if I Think of other questions

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  • GWT: Reloading a single tab in a tab panel

    - by auste piliponyte
    I have a GWT tab panel and would like to reload a single tab when a certain event (e.g. button click) happens in another tab. Is there a way to do that? Another possibility would be executing some code (e.g. adding a new element to a tab) when that tab is selected. Any help would be really appreciated, I am stuck with this for a while already. To make the question more specific I am providing some code below. I have my code organized in screens, there is a home screen that initiates the tab panel. And there are separate screens for initiation of each tab. The simplified code for the home screen: public class HomeScreen extends Composite{ public HomeScreen() { TabPanel tabPanel = new TabPanel(); FlowPanel flowpanel; flowpanel = new FlowPanel(); ProfileTabScreen profileTabScreen = new ProfileTabScreen(); flowpanel.add(profileTabScreen); tabPanel.add(flowpanel, "Profile"); flowpanel = new FlowPanel(); GroupsTabScreen groupsTabScreen = new GroupsTabScreen(); flowpanel.add(groupsTabScreen); tabPanel.add(flowpanel, "Groups"); initWidget(tabPanel); } } Code for the tab screen from which I want to initiate the reload: private VerticalPanel groupPanel = new VerticalPanel(); private Button newGroupButton = new Button("New group"); public GroupsTabScreen() { newGroupButton.addClickHandler(new ClickHandler(){ public void onClick(ClickEvent event) { createNewGroup(); } }); groupPanel.add(newGroupButton); initWidget(groupPanel); } Code for the tab screen that has to be reloaded: private VerticalPanel profilePanel = new VerticalPanel(); private Label label = new Label("No groups yet."); public ProfileTabScreen() { profilePanel.add(label); initWidget(profilePanel); } So let's imagine I just want to change text of a label in profileTab (while in reality it will be ListBox and other elements), when the newGroupButton is clicked in groupTab. As I said, reloading the whole profileTab each time is is selected would be acceptable as well.

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  • problem assigning array to variable

    - by shaw2thefloor
    Hi. I'm sure this is a simple one. I have an array in a simplexml object. When I try to assign the array to a variable, it only assigns the first index of the array. How can I get it to assign the whole array. This is my code. $xml = simplexml_load_string(FlickrUtils::getMyPhotos("flickr.photos.search", $_SESSION['token'])); $photosArray = $xml->photos; //$photosArray = $xml->photos->photo; //echo gettype($photosArray); print_r($photosArray); This is the result of the print_r($photosArray); SimpleXMLElement Object ( [@attributes] = Array ( [page] = 1 [pages] = 1 [perpage] = 100 [total] = 4 ) [photo] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335626037 [owner] => 57991585@N02 [secret] => bd66f06b49 [server] => 5210 [farm] => 6 [title] => 1 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5336238676 [owner] => 57991585@N02 [secret] => 898dffa011 [server] => 5286 [farm] => 6 [title] => 2 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335625381 [owner] => 57991585@N02 [secret] => 60a0c84597 [server] => 5126 [farm] => 6 [title] => 4 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [3] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335625195 [owner] => 57991585@N02 [secret] => 49348c1e8b [server] => 5126 [farm] => 6 [title] => 3 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) ) ) Thanks for youe help!

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  • jQuery getScript function with frames

    - by user210099
    Hello.. I'm a novice at Javascript/Jquery programming, so an apology if this is a simple/silly question. I am trying to use the jQuery .getScript() function to refresh part of an existing webpage. This webpage must be run on a local file system, and a large amount of the formatting is done using frames. Right now, there’s three main frames- a sidebar which displays possible “scopes” to choose from, a main frame which displays the majority of the contents of the webpage, and a footer frame. The main entry into the page is in an index.html file, which loads a sidebar.html, main.html, and footer.html file into each of the respective frames. In turn, the main.html has a number of javascript files which it loads, the main being a main.js, which contains numerous functions to format/process the contents for this main window. After loading this javascript file, main.html loads a few javascript files, which contain the data which is going to be displayed in the main frame. These files that are loaded have a fixed data structure, and are dependent on the functions that were loaded by the main.js file. Loading the webpage works fine now, but when a user tries to switch to another “scope”, the whole webpage is reloaded to make the switch. The only difference in the webpage is the content in the main.js frame, loaded in by a different set of .js files. Enough text, let’s look at some code. When the webpage loads, I tried to add a simple call to the getScript function in a .js file at the index.html level which handles switching scopes. This file, newFile, has different data definitions than the previously loaded oldFile.js which was loaded in the main.html file. $.getScript(/js/newFile.js); However this doesn’t work, since newFile.js depends on a parseData() function which is in main.js. If I open firebug up, parseData is not located in the dom tab, which I assume is related to some scoping issue with the main.html and main.js file existing in a different frame. I tried to do some targeting to the correct “frame” but I don’t think I understand jQuery enough to know what is happening. $(window.parent.frames[0]).getScript(/js/newFile.js); Any suggestions? If I were to type into firebug console “parseData” it can not find it: “ReferenceError: parseData is not defined” However, if I type in window.parent.frames[1].parseData, it can find the function. Sorry about all the rambling and poor understanding of javascript. Hopefully someone can provide some assistance! Thanks

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • Firefox all but freezes during large file upload; Ajax progress bar infeasible; IE6 works fine

    - by Sean
    I want to provide a progress bar for my users who upload very large files. I did some reading and implemented what should be a pretty straightforward solution: I have a <form> element that contains an file input element; its target is set to the ID of a hidden iframe. On the server side, there's some Spring magic that attaches an object to the user's session; the progress of the upload can be queried from this object. After submitting the form, I start a repeating Ajax call using setInterval that queries the server for the percent-complete using the aforementioned session object. The call repeats every half-second, skipping the Ajax call if the previous call has not yet completed. I use the data from the call to update the width of an onscreen element. When the server call reports that the upload is complete, I clear the interval timer. I created a 100-megabyte file and uploaded it using my interface. This is using Firefox 3.6.3. What I found is that although the upload takes 20-25 seconds, the progress bar doesn't get updated until the very end. Moreover, the entire browser is basically frozen until the upload completes. I assumed that my method must be flawed, but I tried the same page using IE6, and was utterly amazed when it behaved as I had designed it to--the progress bar got updated every half second, and the whole upload only took about 15 seconds, much faster than Firefox. I don't have many add-ons installed, but I tried disabling Firebug and restarting my browser. This marginally improved the performance--I got perhaps a single additional progress bar update mid-upload--but still far from acceptable. Can anyone tell me what I can do to bring Firefox's performance up to the level of IE6? Ugh, I can't believe I actually typed that. EDIT: I just tried uploading a large file from a Firefox 3.6.3 browser on a different machine than the one that's running my web server, and it worked fine. Huh.

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  • SQL version control methodology

    - by Tom H.
    There are several questions on SO about version control for SQL and lots of resources on the web, but I can't find something that quite covers what I'm trying to do. First off, I'm talking about a methodology here. I'm familiar with the various source control applications out there and I'm familiar with tools like Red Gate's SQL Compare, etc. and I know how to write an application to check things in and out of my source control system automatically. If there is a tool which would be particularly helpful in providing a whole new methodology or which have a useful and uncommon functionality then great, but for the tasks mentioned above I'm already set. The requirements that I'm trying to meet are: The database schema and look-up table data are versioned DML scripts for data fixes to larger tables are versioned A server can be promoted from version N to version N + X where X may not always be 1 Code isn't duplicated within the version control system - for example, if I add a column to a table I don't want to have to make sure that the change is in both a create script and an alter script The system needs to support multiple clients who are at various versions for the application (trying to get them all up to within 1 or 2 releases, but not there yet) Some organizations keep incremental change scripts in their version control and to get from version N to N + 3 you would have to run scripts for N-N+1 then N+1-N+2 then N+2-N+3. Some of these scripts can be repetitive (for example, a column is added but then later it is altered to change the data type). We're trying to avoid that repetitiveness since some of the client DBs can be very large, so these changes might take longer than necessary. Some organizations will simply keep a full database build script at each version level then use a tool like SQL Compare to bring a database up to one of those versions. The problem here is that intermixing DML scripts can be a problem. Imagine a scenario where I add a column, use a DML script to fill said column, then in a later version that column name is changed. Perhaps there is some hybrid solution? Maybe I'm just asking for too much? Any ideas or suggestions would be greatly appreciated though. If the moderators think that this would be more appropriate as a community wiki, please let me know. Thanks!

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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