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  • Is there any way to determine what type of memory the segments returned by VirtualQuery() are?

    - by bdbaddog
    Greetings, I'm able to walk a processes memory map using logic like this: MEMORY_BASIC_INFORMATION mbi; void *lpAddress=(void*)0; while (VirtualQuery(lpAddress,&mbi,sizeof(mbi))) { fprintf(fptr,"Mem base:%-10x start:%-10x Size:%-10x Type:%-10x State:%-10x\n", mbi.AllocationBase, mbi.BaseAddress, mbi.RegionSize, mbi.Type,mbi.State); lpAddress=(void *)((unsigned int)mbi.BaseAddress + (unsigned int)mbi.RegionSize); } I'd like to know if a given segment is used for static allocation, stack, and/or heap and/or other? Is there any way to determine that?

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  • How to make my Java Swing application a Client-Server application?

    - by Jonas
    I have made a Java Swing application. Now I would like to make it a Client-Server application. All clients should be notified when data on the server is changed, so I'm not looking for a Web Service. The Client-Server application will be run on a single LAN, it's a business application. The Server will contain a database, JavaDB. What technology and library is easiest to start with? Should I implement it from scratch using Sockets, or should I use Java RMI, or maybe JMS? Or are there other alternatives that are easier to start with? And is there any server library that I should use? Is Jetty an alternative?

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  • C release dynamically allocated memory

    - by user1152463
    I have defined function, which returns multidimensional array. allocation for rows arr = (char **)malloc(size); allocation for columns (in loop) arr[i] = (char *)malloc(v); and returning type is char** Everything works fine, except freeing the memory. If I call free(arr[i]) and/or free(arr) on array returned by function, it crashes. Thanks for help EDIT:: allocating fuction pole = malloc(zaznamov); char ulica[52], t[52], datum[10]; float dan; int i = 0, v; *max = 0; while (!is_eof(f)) { get_record(t, ulica, &dan, datum, f); v = strlen(ulica) - 1; pole[i] = malloc(v); strcpy(pole[i], ulica); pole[i][v] = '\0'; if (v > *max) { *max = v; } i++; } return pole;` part of main where i am calling function pole = function(); releasing memory int i; for (i = 0; i < zaznamov; i++) { free(pole[i]); pole[i] = NULL; } free(pole); pole = NULL;

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  • In Scrum, should a team remove points from (defect) stories that don't result in a code change?

    - by CanIgtAW00tW00t
    My work uses a Scrum-like process to manage projects. I say Scrum-like, because we call it Scrum, but our project managers exclude aspects of Scrum that are inconvenient (most notably customer interaction). One of the stories in our current sprint was to correct a defect. After spending almost an entire day working on the issue, I determined the issue was the result of a permissions issue, so I didn't end up modifying any code. Our Scrum master / project manager decided that no code change equals zero points. I know that Scrum points are supposed to measure size / complexity and not time, but our Scrum master invests a lot of time in preparing graphs and statistical information from past sprints (average velocity, average points completed, etc.) I've always been of the opinion that for statistics to be meaningful in any way, the data must be as accurate as possible. All of our data is fuzzy to begin with, because, from time to time, we're encouraged by the Scrum master to "adjust" our size / complexity estimates, both increasing and decreasing them. I'd like to hear some other developers / Scrum team members thoughts on the merits of statistics based on past sprints, and also whether they think it's appropriate to "adjust" size / complexity estimates in the middle of a sprint, or the remove all points from a story all together for situations similar to what I've just described.

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  • Is there a more memory efficient way to search through a Core Data database?

    - by Kristian K
    I need to see if an object that I have obtained from a CSV file with a unique identifier exists in my Core Data Database, and this is the code I deemed suitable for this task: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity; entity = [NSEntityDescription entityForName:@"ICD9" inManagedObjectContext:passedContext]; [fetchRequest setEntity:entity]; NSPredicate *pred = [NSPredicate predicateWithFormat:@"uniqueID like %@", uniqueIdentifier]; [fetchRequest setPredicate:pred]; NSError *err; NSArray* icd9s = [passedContext executeFetchRequest:fetchRequest error:&err]; [fetchRequest release]; if ([icd9s count] > 0) { for (int i = 0; i < [icd9s count]; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSString *name = [[icd9s objectAtIndex:i] valueForKey:@"uniqueID"]; if ([name caseInsensitiveCompare:uniqueIdentifier] == NSOrderedSame && name != nil) { [pool release]; return [icd9s objectAtIndex:i]; } [pool release]; } } return nil; After more thorough testing it appears that this code is responsible for a huge amount of leaking in the app I'm writing (it crashes on a 3GS before making it 20 percent through the 1459 items). I feel like this isn't the most efficient way to do this, any suggestions for a more memory efficient way? Thanks in advance!

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  • Available memory for iPhone OS app

    - by hgpc
    Is there a function or constant defining the amount of available memory for an app in iPhone OS? I'm looking for a device-independent way (iPod touch, iPhone, iPad) to know how much memory the app has left.

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  • When do I need to deallocate memory? C++

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • For kernel/OS is C still it

    - by Recursion
    I like operating systems and would eventually like to become a OS developer mostly working on kernels. In the future will C still be the language of choice and what else should I be trying to learn.

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  • Ubuntu option vanishes after setting up windows XP(?) [closed]

    - by Ravi
    I have installed both windows XP as well as Ubuntu 9.04 on my machine.I can choose between them using dual boot option at the startup.Up to this, it is fine. But unfortunately when my XP crashes, I need to install XP again.But when I do it,after installing XP successfully, dual boot option no longer appears at the startup. So the Ubuntu goes in vein. What is the problem here? How do I solve it?

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • CoreData leak when reading a property

    - by Kamchatka
    Hello, I have the following code in a loop iterating over the different document objects: NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [document primitiveValueForKey:@"data"]; [data writeToFile:filename atomically:NO]; [document.managedObjectContext refreshObject:document mergeChanges:NO]; [pool release]; The "data" property is a large blob (a 1MB image). And as I monitor the memory with the Allocation Instrument memory usage is increasing. I cannot find where the leak is coming from and how to remove it. Thanks!

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  • How to R/W hard disk when CPU is in Protect Mode?

    - by smwikipedia
    I am doing some OS experiment. Until now, all my code utilized the real mode BIOS interrupt to manipulate hard disk and floppy. But once my code enabled the Protect Mode of the CPU, all the real mode BIOS interrupt service routine won't be available. How could I R/W the hard disk and floppy? I have a feeling that I need to do some hardware drivers now. Am I right? Is this why an OS is so difficult to develop? I know that hardwares are all controlled by reading from and writing to certain control or data registers. For example, I know that the Command Block Registers of hard disk range from 0x1F0 to 0x1F7. But I am wondering whether the register addresses of so many different hardwares are the same on the PC platform? Or do I have to detect that before using them? How to detect them?? For any responses I present my deep appreciation.

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  • How to start an Open Source Software development

    - by harigm
    I have an idea to start a Open Source Software using Java and PHP, I am so sure that software will help many individuals in their daily routine. Can Any one suggest me how to start the process ? Do we need to register some where and submit our idea for an approval before we start development? Any license that we need to get? How to invite the people for the open source development community, if they are interested? If any people who contributes Do we need to get any agreement signed off? once the Open Source product is stabilized who will have the ownership?

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  • Where does memory dynamically allocated reside?

    - by Summer_More_More_Tea
    Hello everyone: We know that malloc() and new operation allocate memory from heap dynamically, but where does heap reside? Does each process have its own private heap in the namespace for dynamic allocation or the OS have a global one shared by all the processes. What's more, I read from a textbook that once memory leak occurs, the missing memory cannot be reused until next time we restart our computer. Is this thesis right? If the answer is yes, how can we explain it? Thanks for your reply. Regards.

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  • Android - Memory leak when dynamically building UI with image resource backgrounds

    - by Rich
    I have an Activity that I swear is leaking memory. The app I'm working on does a lot with images, so I've had to be pretty stingy with memory when working directly with Bitmaps. I added an Activity, and now if you use this new Activity it basically puts me over the edge with mem usage and I end up throwing the "Bitmap exceeds VM budget" exception. If you never launch this Activity, everything is smooth as it was previously. I started reading about memory leaks, and I think that I have a similar situation to what is described in the article in the Android docs. I'm dynamically creating a bunch of image views and adding a BackgroundDrawable from the resources and adding an OnClickListener as well. I imagine I have to do some cleanup when the Activity hits onPause in its life cycle, but I'd like to know specifically what is the correct way. Here is the code that should demonstrate the objects I'm working with... LinearLayout templateContainer; . . . ImageView imgTemplatePreview = (ImageView) item.findViewById(R.id.imgTemplatePreview); . . . imgTemplatePreview.setBackgroundDrawable(getResources().getDrawable(previewId)); imgTemplatePreview.setOnClickListener(imgClick); templateContainer.addView(item);

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  • GIT vs. Perforce- Two VCS will enter... one will leave.

    - by Justin Bozonier
    So I'm in the process of getting GIT sold at work. First thing I need is to convince everyone that GIT is better at what they're already used to doing. We currently use Perforce. Anybody else go through a similar sale? Any good links/advice? One of the big wins is that we can worth with it disconnected from the network. Another win imo is the way adds/checkouts are handled. More points are welcome! Also we have about 10-20 devs total.

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

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  • Why exactly is calling the destructor for the second time undefined behavior in C++?

    - by sharptooth
    As mentioned in this answer simply calling the destructor for the second time is already undefined behavior 12.4/14(3.8). For example: class Class { public: ~Class() {} }; // somewhere in code: { Class* object = new Class(); object->~Class(); delete object; // UB because at this point the destructor call is attempted again } In this example the class is designed in such a way that the destructor could be called multiple times - no things like double-deletion can happen. The memory is still allocated at the point where delete is called - the first destructor call doesn't call the ::operator delete() to release memory. For example, in Visual C++ 9 the above code looks working. Even C++ definition of UB doesn't directly prohibit things qualified as UB from working. So for the code above to break some implementation and/or platform specifics are required. Why exactly would the above code break and under what conditions?

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