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  • Java Swing: How to make the JComboxBox drop down list taller?

    - by NoozNooz42
    How to make the "dropdown" (or "popup", I don't know how it's called) of a JComboBox taller on the screen? By default, when I open my JComboBox I see, say, 7 out of 29 items, then I need to scroll. What should I do so that I can see, say, 15 out of these 32 items? (or if the dropdown is, say, 150 pixels tall, how can I make it 300 pixels tall?) I've read the Sun tutorial on JComboBox and the JavaDoc but I must have overlooked the method(s) to call.

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  • Java encryption : with method can get me a shorter message ?

    - by Frank
    I don't know too much about encryption, I just want to ask, which method can get me the shortest result message ? For instance, the message looks like this : "This is the secret input message", I wonder if the encrypted message can be shorter then the above 32 characters long ? Maybe something like "dfkfjkvf12". Frank

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  • why PaintComponent event in Java happen everytime I use its Graphics Event?

    - by Pooya
    Consider this code: public class StateChartPanel extends JPanel { private LightContext LC; public StateChartPanel(LightContext lc){ LC=lc; } public void paintComponent( Graphics G ){ super.paintComponent( G ); LC.DrawStateChart((Graphics2D)G); } } StateChartPanel is a panel to draw something (a state chart). It sends its Graphics object to LC which use it to draw shapes but whenever it draws something the PaintComponent event of StateChartPanel happens again and it causes my application to hang.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Problems importing WAR files in Eclipse?

    - by CitadelCSAlum
    I was unfortunately forced to result to uploading a WAR file as my backup for a web application I am working on. Luckily I have the most recent WAR file available. I am using Eclipse IDE and am using the Web Tools plugin for all the J2EE work that I am doing with the Dynamic Web Application Project. When I imported my WAR file, and ran it on a local server, everything works fine. The problem I a ran into is that in the Java Resources/src folder that all my packages and .java files were now only consists of all the same packages, but they are empty. I checked to see if I could find the files and I found the .class files in an "Imported files" folder that is not accessible in the Eclipse Project Explorer. I believe that I need to do some type of build or something so that my .java files are available for me, but unfortunately this is one area where I lack. One thing I would also like to know is, one way or the other, am I able to obtain the .java source code files if I have access to the .class files? Also, I would like to configure this environment as it was before where my Java Resources:src folder contaiend the packages and .java files.

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  • Why does using Collections.emptySet() with generics work in assignment but not as a method parameter

    - by Karl von L
    So, I have a class with a constructor like this: public FilterList(Set<Integer> labels) { ... } and I want to construct a new FilterList object with an empty set. Following Joshua Bloch's advice in his book Effective Java, I don't want to create a new object for the empty set; I'll just use Collections.emptySet() instead: FilterList emptyList = new FilterList(Collections.emptySet()); This gives me an error, complaining that java.util.Set<java.lang.Object> is not a java.util.Set<java.lang.Integer>. OK, how about this: FilterList emptyList = new FilterList((Set<Integer>)Collections.emptySet()); This also gives me an error! Ok, how about this: Set<Integer> empty = Collections.emptySet(); FilterList emptyList = new FilterList(empty); Hey, it works! But why? After all, Java doesn't have type inference, which is why you get an unchecked conversion warning if you do Set<Integer> foo = new TreeSet() instead of Set<Integer> foo = new TreeSet<Integer>(). But Set<Integer> empty = Collections.emptySet(); works without even a warning. Why is that?

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  • How to create extensible dynamic array in Java without using pre-made classes?

    - by AndrejaKo
    Yeah, it's a homework question, so givemetehkodezplsthx! :) Anyway, here's what I need to do: I need to have a class which will have among its attributes array of objects of another class. The proper way to do this in my opinion would be to use something like LinkedList, Vector or similar. Unfortunately, last time I did that, I got fire and brimstone from my professor, because according to his belief I was using advanced stuff without understanding basics. Now next obvious solution would be to create array with fixed number of elements and add checks to get and set which will see if the array is full. If it is full, they'd create new bigger array, copy older array's data to the new array and return the new array to the caller. If it's mostly empty, they'd create new smaller array and move data from old array to new. To me this looks a bit stupid. For my homework, there probably won't be more that 3 elements in an array, but I'd like to make a scalable solution without manually calculating statistics about how often is array filled, what is the average number of new elements added, then using results of calculation to calculate number of elements in new array and so on. By the way, there is no need to remove elements from the middle of the array. Any tips?

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  • Java IO (javase 6)- Help me understand the effects of my sample use of Streams and Writers...

    - by Daddy Warbox
    BufferedWriter out = new BufferedWriter( new OutputStreamWriter( new BufferedOutputStream( new FileOutputStream("out.txt") ) ) ); So let me see if I understand this: A byte output stream is opened for file "out.txt". It is then fed to a buffered output stream to make file operations faster. The buffered stream is fed to an output stream writer to bridge from bytes to characters. Finally, this writer is fed to a buffered writer... which adds another layer of buffering? Hmm...

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Reports in Java. What tool to use?

    - by Tom
    Hi, I need to create some reports, in different formats (xls, pdf, rtf). I am currently using JasperReports, in conjunction with IReport. I have no major complaints about it (except for the cases when IReport messes up my xml files), but i've been having some problems with it, when exporting to xls files and with some "special" characters, such as '&'. Is there a widely use alternative? Is JasperReports the right choice?

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  • Java object caching, which is faster, reading from a file or from a remote machine?

    - by Kumar225
    I am at a point where I need to take the decision on what to do when caching of objects reaches the configured threshold. Should I store the objects in a indexed file (like provided by JCS) and read them from the file (file IO) when required or have the object stored in a distributed cache (network, serialization, deserialization) We are using Solaris as OS. ============================ Adding some more information. I have this question so as to determine if I can switch to distributed caching. The remote server which will have cache will have more memory and better disk and this remote server will only be used for caching. One of the problems we cannot increase the locally cached objects is , it stores the cached objects in JVM heap which has limited memory(using 32bit JVM). ======================================================================== Thanks, we finally ended up choosing Coherence as our Cache product. This provides many cache configuration topologies, in process vs remote vs disk ..etc.

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  • Are there any good videos out there on Java Design Patterns?

    - by Becky Reamy
    My team would like to spend some time at lunch learning design patterns. Previously, we watched some videos on Javascript which we found very useful as a way to start discussions. We would like to do the same thing with design patterns so that we don't have to spend a lot of time (outside of work) researching individual patterns in order to give a presentation. I did a little searching and came up fairly empty handed. Any help would be appreciated. It doesn't even have to be a video, even something that we can listen to (maybe a book on tape even).

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  • How can I print the argument value that caused Exception in Java?

    - by Sanoj
    I am writing a parser for csv-files, and sometimes I get NumberFormatException. Is there an easy way to print the argument value that caused the exception? For the moment do I have many try-catch blocks that look like this: String ean; String price; try { builder.ean(Long.parseLong(ean)); } catch (NumberFormatException e) { System.out.println("EAN: " + ean); e.printStackTrace(); } try { builder.price(new BigDecimal(price)); } catch (NumberFormatException e) { System.out.println("Price: " + price); e.printStackTrace(); } I would like to be able to write something like: try { builder.ean(Long.parseLong(ean)); } catch (NumberFormatException e) { e.printMethod(); // Long.parseLong() e.printArgument(); // should print the string ean "99013241.23" e.printStackTrace(); } Is there any way that I at least can improve my code? And do this kind of printing/logging more programmatically?

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  • using compareTo in Binary Search Tree program

    - by Scott Rogener
    I've been working on this program for a few days now and I've implemented a few of the primary methods in my BinarySearchTree class such as insert and delete. Insert seemed to be working fine, but once I try to delete I kept getting errors. So after playing around with the code I wanted to test my compareTo methods. I created two new nodes and tried to compare them and I get this error: Exception in thread "main" java.lang.ClassCastException: TreeNode cannot be cast to java.lang.Integer at java.lang.Integer.compareTo(Unknown Source) at TreeNode.compareTo(TreeNode.java:16) at BinarySearchTree.myComparision(BinarySearchTree.java:177) at main.main(main.java:14) Here is my class for creating the nodes: public class TreeNode<T> implements Comparable { protected TreeNode<T> left, right; protected Object element; public TreeNode(Object obj) { element=obj; left=null; right=null; } public int compareTo(Object node) { return ((Comparable) this.element).compareTo(node); } } Am I doing the compareTo method all wrong? I would like to create trees that can handle integers and strings (seperatly of course)

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  • What's the best way to learn .NET?

    - by duffymo
    I've been developing Java EE for quite a while now. I've used WebLogic, Tomcat, Spring, and Hibernate extensively, so I have a mental model of what features are available and how things are developed and deployed. The problem that I have with .NET is that I don't have a clear mapping of its features onto Java EE. Here's what I know so far: Java EE - .NET Java - C# JAR - DLL WAR - ? (deployment in general) EAR - ? (deployment in general) Tomcat - IIS web server JSP - ASP? JDBC - ODBC JMS - MSMQ JTA - Microsoft Transaction Manager So much of the functionality that WebLogic handles appears to be dispersed throughout the Windows OS. My confusion kicks in when I see the waves of books at Borders - VB.NET, ASP.NET, C#, etc. If I'm not a VB programmer, would it be possible to stick with C# and write enterprise apps that are the equivalent of what I'm used to with Java EE? If there were a Top Three list of books to learn from, what would they be? The "Head First" series has certainly been successful for Java. http://www.amazon.com/Head-First-C-Brain-Friendly-Guides/dp/0596514824/ref=sr_1_1?ie=UTF8&s=books&qid=1224121193&sr=8-1 Equally well recommended for .NET learning? Thanks. - %

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  • Ant fails without message at javac

    - by digitala
    I've written an Ant build.xml file which obtains a number of source files via WSDL and compiles them. These have been working on an old, now destroyed (and therefore unavailable for comparison), system but the build process isn't completing on this newer, faster system. The relevant section of the build file looks like this: <target name="compile" depends="init"> <java classname="org.apache.axis.wsdl.WSDL2Java"> <arg line="--all --server-side --skeletonDeploy --factory --wrapArrays --output src ${srcurl}" /> </java> <javac srcdir="${src}" destdir="${build}" verbose="yes" /> </target> The files are downloaded via the WSDL service successfully, however after that point Ant simply stops & returns to the commandline. Versions of the relevant apps: # java -version java version "1.6.0_14" Java(TM) SE Runtime Environment (build 1.6.0_14-b08) Java HotSpot(TM) 64-Bit Server VM (build 14.0-b16, mixed mode) # javac -version javac 1.6.0_14 # ant -version Apache Ant version 1.6.5 compiled on January 6 2007 I'm assuming that there's a problem with javac that Ant isn't passing back. Is there any way I can get some debugging information from javac? I've tried adding a <record /> tag to the target but that doesn't give any more information than running ant -v does. Any other suggestions would be great, also!

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