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  • Code Structure / Level Design: Plants vs Zombies game level dissection

    - by lalan
    Hi Friends, I am interested in learning the class structure of Plants vs Zombies, particularly level design; for those who haven't played it - this video contains nice play-through: http://www.youtube.com/watch?v=89DfdOIJ4xw. How would I go ahead and design the code, mostly structure & classes, which allows for maximum flexibility & clean development? I am familiar with data driven design concepts, and would use events to handle most of dynamic behavior. Dissection at macro level: (Once every Level) Load tilemap, props, etc -- basically build the map (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) Show Enemies you'll face during present level (Once every Level) Unit Selection Window/Panel - selection of defensive plants (Once every Level) Camera Movement - might consider it as short cut-scene (Once every Level) HUD Creation - based on unit selection (Level Loop) Enemy creation - based on types of zombies allowed (Level Loop) Sun/Resource generation (Level Loop) Show messages like 'huge wave of zombies coming', 'final wave' (Level Loop) Other unique events - Spawn gifts, money, tombstones, etc (Once every Level) Unlock new plant Potential game scripts: a) Level definitions: Level_1_1.xml, Level_1_2.xml, etc. Level_1_1.xml :: Sample script <map> <tilemap>tilemapFrontLawn</tilemap> <SpawnPoints> tiles where particular type of zombies (land vs water) may spawn</spawnPoints> <props> position, entity array -- lawnmower, </props> </map> <zombies> <... list of zombies who gonna attack by ids...> </zombies> <plants> <... list by plants which are available for defense by ids...> </plants> <progression> <ZombieWave name='first wave' spawnScript='zombieLightWave.lua' unlock='null'> <startMessages time=1.5>Ready</startMessages> <endMessages time=1.5>Huge wave of zombies incoming</endMessages> </ZombieWave> </progression> b) Entities definitions: .xmls containing zombies, plants, sun, lawnmower, coins, etc description. Potential classes: //LevelManager - Based on the level under play, it will load level script. Few of the // functions it may have: class LevelManager { public: bool load(string levelFileName); bool enter(); bool update(float deltatime); bool exit(); private: LevelData* mLevelData; } // LevelData - Contains the details of level loaded by LevelManager. class LevelData { private: string file; // array of camera,dialog,attackwaves, etc in active level LevelCutSceneCamera** mArrayCutSceneCamera; LevelCutSceneDialog** mArrayCutSceneDialog; LevelAttackWave** mArrayAttackWave; .... // which camera,dialog,attackwave is active in level uint mCursorCutSceneCamera; uint mCursorCutSceneDialog; uint mCursorAttackWave; public: // based on cursor, get the next camera,dialog,attackwave,etc in active level // return false/true based on failure/success bool nextCutSceneCamera(LevelCutSceneCamera**); bool nextCutSceneDialog(LevelCutSceneDialog**); } // LevelUnderPlay- LevelManager class LevelUnderPlay { private: LevelCutSceneCamera* mCutSceneCamera; LevelCutSceneDialog* mCutSceneDialog; LevelAttackWave* mAttackWave; Entities** mSelectedPlants; Entities** mAllowedZombies; bool isCutSceneCameraActive; public: bool enter(); bool update(float deltatime); bool exit(); } I am totally confused.. :( Does it make sense of using class composition (have flat class hierarchy) for managing levels. Is it a good idea to just add/remove/update sprites (or any drawable stuff) to current scene from LevelManager or LevelUnderPlay? If I want to make non-linear level design, how should I go ahead? Perhaps I would need a LevelProgression class, which would decide what to do based on decision tree. Any suggestions would be appreciated very much. Thank for your time, lalan

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  • Maintaining packages with code - Adding a property expression programmatically

    Every now and then I've come across scenarios where I need to update a lot of packages all in the same way. The usual scenario revolves around a group of packages all having been built off the same package template, and something needs to updated to keep up with new requirements, a new logging standard for example.You'd probably start by updating your template package, but then you need to address all your existing packages. Often this can run into the hundreds of packages and clearly that's not a job anyone wants to do by hand. I normally solve the problem by writing a simple console application that looks for files and patches any package it finds, and it is an example of this I'd thought I'd tidy up a bit and publish here. This sample will look at the package and find any top level Execute SQL Tasks, and change the SQL Statement property to use an expression. It is very simplistic working on top level tasks only, so nothing inside a Sequence Container or Loop will be checked but obviously the code could be extended for this if required. The code that actually sets the expression is shown below, the rest is just wrapper code to find the package and to find the task. /// <summary> /// The CreationName of the Tasks to target, e.g. Execute SQL Task /// </summary> private const string TargetTaskCreationName = "Microsoft.SqlServer.Dts.Tasks.ExecuteSQLTask.ExecuteSQLTask, Microsoft.SqlServer.SQLTask, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91"; /// <summary> /// The name of the task property to target. /// </summary> private const string TargetPropertyName = "SqlStatementSource"; /// <summary> /// The property expression to set. /// </summary> private const string ExpressionToSet = "@[User::SQLQueryVariable]"; .... // Check if the task matches our target task type if (taskHost.CreationName == TargetTaskCreationName) { // Check for the target property if (taskHost.Properties.Contains(TargetPropertyName)) { // Get the property, check for an expression and set expression if not found DtsProperty property = taskHost.Properties[TargetPropertyName]; if (string.IsNullOrEmpty(property.GetExpression(taskHost))) { property.SetExpression(taskHost, ExpressionToSet); changeCount++; } } } This is a console application, so to specify which packages you want to target you have three options: Find all packages in the current folder, the default behaviour if no arguments are specified TaskExpressionPatcher.exe .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Find all packages in a specified folder, pass the folder as the argument TaskExpressionPatcher.exe C:\Projects\Alpha\Packages\ .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Find a specific package, pass the file path as the argument TaskExpressionPatcher.exe C:\Projects\Alpha\Packages\Package.dtsx The code was written against SQL Server 2005, but just change the reference to Microsoft.SQLServer.ManagedDTS to be the SQL Server 2008 version and it will work fine. If you get an error Microsoft.SqlServer.Dts.Runtime.DtsRuntimeException: The package failed to load due to error 0xC0011008… then check that the package is from the correct version of SSIS compared to the referenced assemblies, 2005 vs 2008 in other words. Download Sample Project TaskExpressionPatcher.zip (6 KB)

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  • Write your Tests in RSpec with IronRuby

    - by kazimanzurrashid
    [Note: This is not a continuation of my previous post, treat it as an experiment out in the wild. ] Lets consider the following class, a fictitious Fund Transfer Service: public class FundTransferService : IFundTransferService { private readonly ICurrencyConvertionService currencyConvertionService; public FundTransferService(ICurrencyConvertionService currencyConvertionService) { this.currencyConvertionService = currencyConvertionService; } public void Transfer(Account fromAccount, Account toAccount, decimal amount) { decimal convertionRate = currencyConvertionService.GetConvertionRate(fromAccount.Currency, toAccount.Currency); decimal convertedAmount = convertionRate * amount; fromAccount.Withdraw(amount); toAccount.Deposit(convertedAmount); } } public class Account { public Account(string currency, decimal balance) { Currency = currency; Balance = balance; } public string Currency { get; private set; } public decimal Balance { get; private set; } public void Deposit(decimal amount) { Balance += amount; } public void Withdraw(decimal amount) { Balance -= amount; } } We can write the spec with MSpec + Moq like the following: public class When_fund_is_transferred { const decimal ConvertionRate = 1.029m; const decimal TransferAmount = 10.0m; const decimal InitialBalance = 100.0m; static Account fromAccount; static Account toAccount; static FundTransferService fundTransferService; Establish context = () => { fromAccount = new Account("USD", InitialBalance); toAccount = new Account("CAD", InitialBalance); var currencyConvertionService = new Moq.Mock<ICurrencyConvertionService>(); currencyConvertionService.Setup(ccv => ccv.GetConvertionRate(Moq.It.IsAny<string>(), Moq.It.IsAny<string>())).Returns(ConvertionRate); fundTransferService = new FundTransferService(currencyConvertionService.Object); }; Because of = () => { fundTransferService.Transfer(fromAccount, toAccount, TransferAmount); }; It should_decrease_from_account_balance = () => { fromAccount.Balance.ShouldBeLessThan(InitialBalance); }; It should_increase_to_account_balance = () => { toAccount.Balance.ShouldBeGreaterThan(InitialBalance); }; } and if you run the spec it will give you a nice little output like the following: When fund is transferred » should decrease from account balance » should increase to account balance 2 passed, 0 failed, 0 skipped, took 1.14 seconds (MSpec). Now, lets see how we can write exact spec in RSpec. require File.dirname(__FILE__) + "/../FundTransfer/bin/Debug/FundTransfer" require "spec" require "caricature" describe "When fund is transferred" do Convertion_Rate = 1.029 Transfer_Amount = 10.0 Initial_Balance = 100.0 before(:all) do @from_account = FundTransfer::Account.new("USD", Initial_Balance) @to_account = FundTransfer::Account.new("CAD", Initial_Balance) currency_convertion_service = Caricature::Isolation.for(FundTransfer::ICurrencyConvertionService) currency_convertion_service.when_receiving(:get_convertion_rate).with(:any, :any).return(Convertion_Rate) fund_transfer_service = FundTransfer::FundTransferService.new(currency_convertion_service) fund_transfer_service.transfer(@from_account, @to_account, Transfer_Amount) end it "should decrease from account balance" do @from_account.balance.should be < Initial_Balance end it "should increase to account balance" do @to_account.balance.should be > Initial_Balance end end I think the above code is self explanatory, treat the require(line 1- 4) statements as the add reference of our visual studio projects, we are adding all the required libraries with this statement. Next, the describe which is a RSpec keyword. The before does exactly the same as NUnit's Setup or MsTest’s TestInitialize attribute, but in the above we are using before(:all) which acts as ClassInitialize of MsTest, that means it will be executed only once before all the test methods. In the before(:all) we are first instantiating the from and to accounts, it is same as creating with the full name (including namespace)  like fromAccount = new FundTransfer.Account(.., ..), next, we are creating a mock object of ICurrencyConvertionService, check that for creating the mock we are not using the Moq like the MSpec version. This is somewhat an interesting issue of IronRuby or maybe the DLR, it seems that it is not possible to use the lambda expression that most of the mocking tools uses in arrange phase in Iron Ruby, like: currencyConvertionService.Setup(ccv => ccv.GetConvertionRate(Moq.It.IsAny<string>(), Moq.It.IsAny<string>())).Returns(ConvertionRate); But the good news is, there is already an excellent mocking tool called Caricature written completely in IronRuby which we can use to mock the .NET classes. May be all the mocking tool providers should give some thought to add the support for the DLR, so that we can use the tool that we are already familiar with. I think the rest of the code is too simple, so I am skipping the explanation. Now, the last thing, how we are going to run it with RSpec, lets first install the required gems. Open you command prompt and type the following: igem sources -a http://gems.github.com This will add the GitHub as gem source. Next type: igem install uuidtools caricature rspec and at last we have to create a batch file so that we can execute it in the Notepad++, create a batch like in the IronRuby bin directory like my previous post and put the following in that batch file: @echo off cls call spec %1 --format specdoc pause Next, add a run menu and shortcut in the Notepad++ like my previous post. Now when we run it it will show the following output: When fund is transferred - should decrease from account balance - should increase to account balance Finished in 0.332042 seconds 2 examples, 0 failures Press any key to continue . . . You will complete code of this post in the bottom. That's it for today. Download: RSpecIntegration.zip

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  • Dynamically switching the theme in Orchard

    - by Bertrand Le Roy
    It may sound a little puzzling at first, but in Orchard CMS, more than one theme can be active at any given time. The reason for that is that we have an extensibility point that allows a module (or a theme) to participate in the choice of the theme to use, for each request. The motivation for building the theme engine this way was to enable developers to switch themes based on arbitrary criteria, such as user preferences or the user agent (if you want to serve a mobile theme for phones for example). The choice is made between the active themes, which is why there is a difference between the default theme and the active themes. In order to have a say in the choice of the theme, all you have to do is implement IThemeSelector. That interface is quite simple as it only has one method, GetTheme, that takes the current RequestContext and returns a ThemeSelectorResult or null if the implementation of the interface does not want to participate in the current request (we'll see an example in a moment). ThemeSelectorResult itself is just a ThemeName string property and an integer Priority. We're using a priority so that an arbitrary number of implementations of IThemeSelector can contribute to the choice of a theme. If you look for existing implementations of the interface in Orchard, you'll find four: AdminThemeSelector: selects the TheAdmin theme with a very high priority (100) if the current request is for a page that is part of the admin. Otherwise, null is returned, which enables other implementations to choose the theme. PreviewThemeSelector: selects the preview theme if there is one, with a high priority (90), and null otherwise. This enables administrators to view the site under a different theme while everybody else continues to see the current default theme. SiteThemeSelector: this is the implementation that is doing what you expect most of the time, which is to get the current theme from site settings and set it with a priority of –5. SafeModeThemeSelector: this is the fallback implementation, which should almost never win. It sets the theme as the safe mode theme, which has no style and just uses the default templates for everything. The priority is very low (-100). While this extensibility mechanism is great to have, I wanted to bring that level of choice into the hands of the site administrator rather than just developers. In order to achieve that, I built the Vandelay Theme Picker module. The module provides administration UI to create rules for theme selection. It provides its own extensibility point (the IThemeSelectionRule interface) and one implementation of a rule: UserAgentThemeSelectorRule. This rule gets the current user agent from the context and tries to match it with a regular expression that the administrator can configure in the admin UI. You can for example configure a rule with a regular expression that matches IE6 and serve a different subtheme where the stylesheet has been tweaked for such an antique browser. Another possible configuration is to detect mobile devices from their agent string and serve the mobile theme. All those operations can be done with this module entirely from the admin UI, without writing a line of code. The module also offers the administrator the opportunity to inject a link into the front-end in a specific zone and with a specific position that enables the user to switch to the default theme if he wishes to. This is especially useful for sites that use a mobile theme but still want to allow users to use the full desktop site. While the module is nice and flexible, it may be overkill. On my own personal blog, I have only two active themes: the desktop theme and the mobile theme. I'm fine with going into code to change the criteria on which to switch the theme, so I'm not using my own Theme Picker module. Instead, I made the mobile theme a theme with code (in other words there is a csproj file in the theme). The project includes a single C# file, my MobileThemeSelector for which the code is the following: public class MobileThemeSelector : IThemeSelector { private static readonly Regex _Msie678 = new Regex(@"^Mozilla\/4\.0 \(compatible; MSIE [678]" + @"\.0; Windows NT \d\.\d(.*)\)$", RegexOptions.IgnoreCase); private ThemeSelectorResult _requestCache; private bool _requestCached; public ThemeSelectorResult GetTheme(RequestContext context) { if (_requestCached) return _requestCache; _requestCached = true; var userAgent = context.HttpContext.Request.UserAgent; if (userAgent.IndexOf("phone", StringComparison.OrdinalIgnoreCase) != -1 || _Msie678.IsMatch(userAgent) || userAgent.IndexOf("windows live writer", StringComparison.OrdinalIgnoreCase) != -1) { _requestCache = new ThemeSelectorResult { Priority = 10, ThemeName = "VuLuMobile" }; } return _requestCache; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The theme selector selects the current theme for Internet Explorer versions 6 to 8, for phones, and for Windows Live Writer (so that the theme that is used when I write posts is as simple as possible). What's interesting here is that it's the theme that selects itself here, based on its own criteria. This should give you a good panorama of what's possible in terms of dynamic theme selection in Orchard. I hope you find some fun uses for it. As usual, I can't wait to see what you're going to come up with…

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  • Subterranean IL: Constructor constraints

    - by Simon Cooper
    The constructor generic constraint is a slightly wierd one. The ECMA specification simply states that it: constrains [the type] to being a concrete reference type (i.e., not abstract) that has a public constructor taking no arguments (the default constructor), or to being a value type. There seems to be no reference within the spec to how you actually create an instance of a generic type with such a constraint. In non-generic methods, the normal way of creating an instance of a class is quite different to initializing an instance of a value type. For a reference type, you use newobj: newobj instance void IncrementableClass::.ctor() and for value types, you need to use initobj: .locals init ( valuetype IncrementableStruct s1 ) ldloca 0 initobj IncrementableStruct But, for a generic method, we need a consistent method that would work equally well for reference or value types. Activator.CreateInstance<T> To solve this problem the CLR designers could have chosen to create something similar to the constrained. prefix; if T is a value type, call initobj, and if it is a reference type, call newobj instance void !!0::.ctor(). However, this solution is much more heavyweight than constrained callvirt. The newobj call is encoded in the assembly using a simple reference to a row in a metadata table. This encoding is no longer valid for a call to !!0::.ctor(), as different constructor methods occupy different rows in the metadata tables. Furthermore, constructors aren't virtual, so we would have to somehow do a dynamic lookup to the correct method at runtime without using a MethodTable, something which is completely new to the CLR. Trying to do this in IL results in the following verification error: newobj instance void !!0::.ctor() [IL]: Error: Unable to resolve token. This is where Activator.CreateInstance<T> comes in. We can call this method to return us a new T, and make the whole issue Somebody Else's Problem. CreateInstance does all the dynamic method lookup for us, and returns us a new instance of the correct reference or value type (strangely enough, Activator.CreateInstance<T> does not itself have a .ctor constraint on its generic parameter): .method private static !!0 CreateInstance<.ctor T>() { call !!0 [mscorlib]System.Activator::CreateInstance<!!0>() ret } Going further: compiler enhancements Although this method works perfectly well for solving the problem, the C# compiler goes one step further. If you decompile the C# version of the CreateInstance method above: private static T CreateInstance() where T : new() { return new T(); } what you actually get is this (edited slightly for space & clarity): .method private static !!T CreateInstance<.ctor T>() { .locals init ( [0] !!T CS$0$0000, [1] !!T CS$0$0001 ) DetectValueType: ldloca.s 0 initobj !!T ldloc.0 box !!T brfalse.s CreateInstance CreateValueType: ldloca.s 1 initobj !!T ldloc.1 ret CreateInstance: call !!0 [mscorlib]System.Activator::CreateInstance<T>() ret } What on earth is going on here? Looking closer, it's actually quite a clever performance optimization around value types. So, lets dissect this code to see what it does. The CreateValueType and CreateInstance sections should be fairly self-explanatory; using initobj for value types, and Activator.CreateInstance for reference types. How does the DetectValueType section work? First, the stack transition for value types: ldloca.s 0 // &[!!T(uninitialized)] initobj !!T // ldloc.0 // !!T box !!T // O[!!T] brfalse.s // branch not taken When the brfalse.s is hit, the top stack entry is a non-null reference to a boxed !!T, so execution continues to to the CreateValueType section. What about when !!T is a reference type? Remember, the 'default' value of an object reference (type O) is zero, or null. ldloca.s 0 // &[!!T(null)] initobj !!T // ldloc.0 // null box !!T // null brfalse.s // branch taken Because box on a reference type is a no-op, the top of the stack at the brfalse.s is null, and so the branch to CreateInstance is taken. For reference types, Activator.CreateInstance is called which does the full dynamic lookup using reflection. For value types, a simple initobj is called, which is far faster, and also eliminates the unboxing that Activator.CreateInstance has to perform for value types. However, this is strictly a performance optimization; Activator.CreateInstance<T> works for value types as well as reference types. Next... That concludes the initial premise of the Subterranean IL series; to cover the details of generic methods and generic code in IL. I've got a few other ideas about where to go next; however, if anyone has any itching questions, suggestions, or things you've always wondered about IL, do let me know.

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  • Maintaining packages with code - Adding a property expression programmatically

    Every now and then I've come across scenarios where I need to update a lot of packages all in the same way. The usual scenario revolves around a group of packages all having been built off the same package template, and something needs to updated to keep up with new requirements, a new logging standard for example.You'd probably start by updating your template package, but then you need to address all your existing packages. Often this can run into the hundreds of packages and clearly that's not a job anyone wants to do by hand. I normally solve the problem by writing a simple console application that looks for files and patches any package it finds, and it is an example of this I'd thought I'd tidy up a bit and publish here. This sample will look at the package and find any top level Execute SQL Tasks, and change the SQL Statement property to use an expression. It is very simplistic working on top level tasks only, so nothing inside a Sequence Container or Loop will be checked but obviously the code could be extended for this if required. The code that actually sets the expression is shown below, the rest is just wrapper code to find the package and to find the task. /// <summary> /// The CreationName of the Tasks to target, e.g. Execute SQL Task /// </summary> private const string TargetTaskCreationName = "Microsoft.SqlServer.Dts.Tasks.ExecuteSQLTask.ExecuteSQLTask, Microsoft.SqlServer.SQLTask, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91"; /// <summary> /// The name of the task property to target. /// </summary> private const string TargetPropertyName = "SqlStatementSource"; /// <summary> /// The property expression to set. /// </summary> private const string ExpressionToSet = "@[User::SQLQueryVariable]"; .... // Check if the task matches our target task type if (taskHost.CreationName == TargetTaskCreationName) { // Check for the target property if (taskHost.Properties.Contains(TargetPropertyName)) { // Get the property, check for an expression and set expression if not found DtsProperty property = taskHost.Properties[TargetPropertyName]; if (string.IsNullOrEmpty(property.GetExpression(taskHost))) { property.SetExpression(taskHost, ExpressionToSet); changeCount++; } } } This is a console application, so to specify which packages you want to target you have three options: Find all packages in the current folder, the default behaviour if no arguments are specified TaskExpressionPatcher.exe .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Find all packages in a specified folder, pass the folder as the argument TaskExpressionPatcher.exe C:\Projects\Alpha\Packages\ .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Find a specific package, pass the file path as the argument TaskExpressionPatcher.exe C:\Projects\Alpha\Packages\Package.dtsx The code was written against SQL Server 2005, but just change the reference to Microsoft.SQLServer.ManagedDTS to be the SQL Server 2008 version and it will work fine. If you get an error Microsoft.SqlServer.Dts.Runtime.DtsRuntimeException: The package failed to load due to error 0xC0011008… then check that the package is from the correct version of SSIS compared to the referenced assemblies, 2005 vs 2008 in other words. Download Sample Project TaskExpressionPatcher.zip (6 KB)

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  • CodePlex Daily Summary for Wednesday, October 23, 2013

    CodePlex Daily Summary for Wednesday, October 23, 2013Popular ReleasesImapX 2: ImapX 2.0.0.10: The long awaited ImapX 2.0.0.10 release. The library has been rewritten from scratch, massive optimizations and refactoring done. Several new features introduced. Added support for Mono. Added support for Windows Phone 7.1 and 8.0. Added support for .Net 2.0, 3.0 Simplified connecting to server by reducing the number of parameters and adding automatic port selection. Changed authentication handling to be universal and allowing to build custom providers. Added advanced server featur...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Media Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryTerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsVirtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksmyCollections: Version 2.8.7.0: New in this version : Added Public Rating Added Collection Number Added Order by Collection Number Improved XBMC integrations Play on music item will now launch default player. Settings are now saved in database. Tooltip now display sort information. Fix Issue with Stars on card view. Fix Bug with PDF Export. Fix Bug with technical information's. Fix HotMovies Provider. Improved Performance on Save. Bug FixingMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.Python Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...New ProjectsAssignment 1 - WSCC2013: Assignment 1 - Web Scripting and Content Creation Assignment 1 * Initial web 2.0 site idea * Subversion * Web Application which accepts two numbers, add them aChappie: Chappie Team Main ProjectEnable Meeting Workspaces in SharePoint 2013: This projects provides some site templates to make meeting workspaces available in SharePoint 2013. Entity Framework 6 Contrib: Entity Framework Contrib is dedicated to contribute into Entity Framework 6 with new features that can not be included into EF master branch.ExifToFileName - Rename video audio files using exif tags o files property: The software allows you to rename automatically in the format: yyyy-mm-dd hh.mm.ss.ext all video or image files of a directory.Extensible Console Application Shell: Extensible Console Shell Application for creating plug in based functionality using MEF to easily incorporate new functionality into the shell console app.GameBook Engine: A game book engine.Generic Data Access Table: This is a simple class structure that simulates a database table through reflection for extremely quick data management, ideal for basic testing and simple appsGoogle Maps MVC 4: Google Maps MVC 4Grauers Hide Ribbon Items: A SharePoint Project to hide ribbon items in librariesHandy PRISM 4 Extensions: Collection of handy PRISM 4 extensions which comes handy on day to day usageHashTag .Net Developer's Library: Collection of helpful .Net routines covering serialization, logging, reflection, hosting, cryptography, extensions, validation, and more.How to display CallerID during VoIP Calls on Website: You can follow your calls easily using Ozeki Phone System XE JavaScript API. It is simple to receive notifications on the calls made through your own website.Imagenator: Small image converter app.jean1023changebranch: 11Kormic Cash Registers: An open source cash register application for windows. See the development plan or overview for more information.Line-Graph Drawing Component for WPF: This component allows you to draw lines between UI elements in a WPF application. Those lines and the UI elements are organized as graphs to configure thatOrchard Html Injection: Orchard module for injecting html code into layouts and zones.OS simulation: It's an project that is aimed to create a simulation of operation system for studying purposes.Producttransfer: the demostation of export Project_veilingsite: HTML5 ASP siteProjeto Integrador: Senac - ProjetoSapphireForum: Telerik Academy project. Forum-like application done using ASP.NET Web Forms.Team Hambergite - Conquistador: The project is simple game. You can take question and pick answer.TFS Storage Explorer: TFS Storage Explorer allows browsing the Team Foundation Server (non-version control) storage for TFS 2013 or above.Ticket Management based on TFS: TicketM is an extension to TFS 2012 to do support ticket management. It leverages Work Item Tracking Service of TFS 2012. vwpPMCase: vwpPMCasevwpPMCommunicate: vwpPMCommunicatevwpPMConfiguration: vwpPMConfigurationvwpPMCosts: vwpPMCostsvwpPMHR: vwpPMHRvwpPMPurchase: vwpPMPurchasevwpPMQuality: vwpPMQualityvwpPMRisk: vwpPMRiskvwpPMScope: vwpPMScopevwpPMThesis: vwpPMThesisvwpPmTime: vwpPmTimevwpPMWhole: vwpPMWholeWinner - Scommessa vincente: Winner permette di scommettere diverse quote per gli incontri dei maggiori eventi sportivi, calcolare la vincita partendo da un importo inserito, e salvarla.ymproject: cocos & tools & editor & applications

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  • CodePlex Daily Summary for Friday, March 09, 2012

    CodePlex Daily Summary for Friday, March 09, 2012Popular ReleasesSSH.NET Library: 2012.3.9: There are still few outstanding issues I wanted to include in this release but since its been a while and there are few new features already I decided to create a new release now. New Features Add SOCKS4, SOCKS5 and HTTP Proxy support when connecting to remote server. For silverlight only IP address can be used for server address when using proxy. Add dynamic port forwarding support using ForwardedPortDynamic class. Add new ShellStream class to work with SSH Shell. Add supports for mu...fnr.exe - Find And Replace Tool: 1.0: You can read all about the new features here: Here is the Summary Preview Matches Stats File errors for read/write Support for regular expressions Fixed a bug that required you to press enter to continue after running fnr.exe from command line Context menu to display containing folder or open the file Double click on results row to open the file (similar to double clicking in windows explorer) Binary detection – skip files that are binaryTest Case Import Utilities for Visual Studio 2010 and Visual Studio 11 Beta: V1.2 RTM: This release (V1.2 RTM) includes: Support for connecting to Hosted Team Foundation Server Preview. Support for connecting to Team Foundation Server 11 Beta. Fix to issue with read-only attribute being set for LinksMapping-ReportFile which may have led to problems when saving the report file. Fix to issue with “related links” not being set properly in certain conditions. Fix to ensure that tool works fine when the Excel file contained rich text data. Note: Data is still imported in pl...Audio Pitch & Shift: Audio Pitch And Shift 3.5.0: Modules (mod, xm, it, etc..) supportcallisto: callisto 2.0.19: BUG FIX: Autorun.load() function in scripting now has sandboxed path (Thanks Mikey!) BUG FIX: UserObject.Name property now allows full 20 byte string replacements. FEATURE REQUEST: File.* script functions now allow file extensions.DotNetNuke® Community Edition CMS: 06.01.04: Major Highlights Fixed issue with loading the splash page skin in the login, privacy and terms of use pages Fixed issue when searching for words with special characters in them Fixed redirection issue when the user does not have permissions to access a resource Fixed issue when clearing the cache using the ClearHostCache() function Fixed issue when displaying the site structure in the link to page feature Fixed issue when inline editing the title of modules Fixed issue with ...Mayhem: Mayhem Developer Preview: This is the developer preview of Mayhem. Enjoy!Magelia WebStore Open-source Ecommerce software: Magelia WebStore 1.2: Medium trust compliant lot of small change for medium trust compliance full refactoring of user management refactoring of Client Refactoring of user management Magelia.WebStore.Client no longer reference Magelia.WebStore.Services.Contract Refactoring page category multi parent category added copy category feature added Refactoring page catalog copy catalog feature added variant management improvement ability to define a default variant for a variable product ability to ord...Delta Engine: Delta Engine Beta Preview v0.9.4: v0.9.4 is the release for February 2012, but it was delayed till 2012-03-07 until content generation worked much better for v0.9.4. The main improvements were done on the server side (content generation and improved build support for iOS and Android). v0.9.4 is also the first version everyone can use to deploy their application onto all supported platforms, see Marketplace Licensing for details: http://deltaengine.net/Marketplace Documentation for this version can be found at: http://help.de...PDFsharp - A .NET library for processing PDF: PDFsharp and MigraDoc Foundation 1.32: PDFsharp and MigraDoc Foundation 1.32 is a stable version that fixes a few bugs that were found with version 1.31. Version 1.32 includes solutions for Visual Studio 2010 only (but it should be possible to add the project files to existing solutions for VS 2005 or VS 2008). Users of VS 2005 or VS 2008 can still download version 1.31 with the solutions for those versions that allow them to easily try the samples that are included. While it may create smaller PDF files than version 1.30 because...Terminals: Version 2.0 - Release: Changes since version 1.9a:New art works New usability in Organize favorites window Improved usability of imports/exports and scans Large number of fixes Improvements in single instance mode Comparing November beta 4, this corrects: New application icons Doesn't show Logon error codes Fixed command line arguments exception for single instance mode Fixed detaching of tabs improved usability in detached window Fixed option settings for Capture manager Fixed system tray noti...AutoLoL: AutoLoL v2.1.5: Updated version of Autolol that works with the Fiora patch.MFCMAPI: March 2012 Release: Build: 15.0.0.1032 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationPowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.Google Books Downloader for Windows: Google Books Downloader: Google Books Downloader 1.8ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...New ProjectsAngry Birds in 1 Hour: This is a simple "Angry Birds" clone on Windows Phone 7 written in just 1 hour.ascent: ascent capture a capture productascentexpress: ascentexpressASP.NET MVVM Excalibur: ASP.NET MVVM Excalibur Project.this is Web Form base, has a new Binding Expression like WPF MVVM.Azure Virtual Directory: A program (or windows service) that registers a virtual directory on your local machine that is actually a gateway into an Azure Blob service. This will allow you to browse, create, modify and delete files directly in Windows Explorer, through a command prompt, or by any software that would be able to do so (as if it was writing to the local machine). This is not a directory that backs-up to Azure, but is rather *only* on Azure. Developed in C#.ClipFlair: ClipFlair - Foreign Language Learning through Interactive Revoicing and Captioning of ClipsCloudSpotter: CloudSpotter is a Windows Azure sample application that can be used for demo purposes or for learning the basic concepts of cloud application development. CloudSpotter makes it possible to convert, webcam based, cloud pictures to time-lapse video footage. Composing Wcf: Basic library providing a service host and service behavior capable of utilizing MEF for runtime composition of WCF SOAP and REST web services. Library provides composing Hosts and Host Factories for standard ServiceHost types, as well as WebServiceHost (RESTful).convert digit to word upto thousand: convert digit to word upto thousandDAL Generator using Database Application Block 5 and T4 Template: T4 template code for generating data base layer for normal CRUD operation using Repository Pattern. Database application block 5 features are used for generating database call and automatic mapping with DTOeuler 12 problem: euler 12 problemeuler 14 problem: euler 14 problemeuler 19 problem: euler 19 problemeuler 28: euler 28euler 30: euler 30euler 36 problem: euler 36 problemeuler 45: euler 45 problemeuler 52 problem: euler 52 problemeuler21: euler 21euler22: euler 22 problemeuler23: euler 23euler29: euler 29 problemeVet: eVet is a guidance project based on the fictional scenario of a Veterinary System used to monitor pets' medical history. It will be based on Azure and leverage the Worker role and SQL Azure datase to illustrate a multi-tenant cloud-based Pet management system. The ORM layer will be NHibernate and it will be based on the repository design pattern. If you want to help and learn Azure at the same time, I am looking for: - Designers (CSS3, HTML 5, Javascript) - Web Developers (ASP.Net ...Firemap: Generates a html page which displays key performance statistics of chosen computers. FolderHiderNet: FolderHiderNet, its a simple application developed in C#, that let users easily hide and unhide folder on their windows systems. It could be used in USB dispositives.Game of Life for Windows Phone: This is an XNA implementation of Conway's Game of Life for Windows Phone. The game is a grid of cells that live and die based on a simple set of rules. The player can arrange the live and dead cells, and start/stop the cell generation to see how the cells are interrelated. Features: - Save and load games - Start and stop generations - Adjust generation speed - Clear grid - Generate random grid - Sample shapes preloaded as saved games For more information on Conway's Game of Life...Gamoliyas: Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Gembed: Transform url into Embed code using javascript. It is developed using jQuery, jQuery templates and javascript. Any contribution would be really apreciated.GIFT: gift appImageLoader iOS: ImageLoader is developed on iOS and it can be used in iPhone and iPad. It try to make application to support image downloading and cache easily. It downloads the image file from url, depended on ASIHttpRequest. And it cache the images into local file.MakkysStackOverflow: Learning how to build stackoverflow like site mysimpleproject: This is my test projectNWN Hak Merging Utility: Mostly automated Hak Merging utility for NWN .hak files.Oasis Text: Oasis Text is a simple, free text editor for Windows. It is written in C# and built with the ScintillaNET editing component. It is a work in progress and is free and open source software. Opds4Net: A .NET Library for Open Publication Distribution System (OPDS) Catalog protocol, a syndication format for electronic publications based on Atom. This project is created to simplify the process of creating an OPDS Catalog in .NET and standardize the result OPDS with least effort. Pratiques: Endroit pour gérer les Pratiques.scooby: This is a scooby dooby doo projectStaffKey: Study Project Projet d'étude Permet le lancement d'un serveur web sur une clé usb.SugataTools: SugataTools are the helper classes that I usually use in my projects.testtom03082012hg05: testtom03082012hg05testtom03082012tfs01: testtom03082012tfs01testtom03082012tfs02: testtom03082012tfs02TNTSerializer: A simple serializer which -Is faster than any other serializer -Does not require ISeriablable - Uses generic cached Reflection wrappers (FAST) -Should serialize ANY structure, no questions asked, no special markup required. -Can handle common attributes -handles optional parameteWholemy.LinkedLists: Wholemy Linked Lists realizationsworkApp: workAppWPF Yahoo Stock API: WPF application using PRISM & MVVM to display stock details using Yahoo API (YPL)

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • CodePlex Daily Summary for Monday, June 11, 2012

    CodePlex Daily Summary for Monday, June 11, 2012Popular ReleasesCasanova Language: Casanova IDE alpha release: This is the first release for the Casanova IDE. It features the major capabilities of the framework: support for rules, scripts, input management, and basic content management. The IDE is still under major development. Planned features include: multiplayer support 3D rendering syntax highlighting basic Intellisense slightly improved syntax for rules and scripts audio in-game menus Also, do not forget to download and install OpenAL: http://connect.creativelabs.com/openal/Download...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...SVNUG.CodePlex: Cloud Development with Windows Azure: This release contains the slides for the Cloud Development with Windows Azure presentation.WCF Data Service (OData) Regression & Load Testing Tool: Latest: This is latest stable releaseSHA-1 Hash Checker: SHA-1 Hash Checker (for Windows): Fixed major bugs. Removed false negatives.AutoUpdaterdotNET: AutoUpdater.NET 1.0: Everything seems perfect if you find any problem you can report to http://www.rbsoft.org/contact.htmlMedia Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...????????API for .Net SDK: SDK for .Net ??? Release 1: 6?11????? ??? - ?Entities???????????EntityBase,???ToString()???????json???,??????4.0???????。2.0?3.5???! ??? - Request????????AccessToken??????source=appkey?????。????,????????,???????public_timeline?????????。 ?? - ???ClinetLogin??????????RefreshToken???????false???。 ?? - ???RepostTimeline????Statuses???null???。 ?? - Utility?BuildPostData?,?WeiboParameter??value?NULL????????。 ??????? ??? - ??.Net 2.0/3.5/4.0????。??????VS2010??????????。VS2008????????,??????????。 ??? - ??.Net 4.0???SDK...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...Application Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...New Projects2D map editor for Game Tool Development class: This project contains a basic 2D map editor, which can read a tileset (or chipset) to create a custom map. The user can then load and save maps previously created (file format .map). ArtifexCore: ArtifexCore - a compilation of unique, original, and revamped RunUO/OrbSA projects.ASP.NET MVC 4 - Sports Store using Visual Studio 2011 Beta: This is a the output of "Sports Store" exercise in Pro ASP.NET MVC 3 Framework by Adam Freeman and Steven Sanderson. Instead of MVC 3 as recommended in the book, I have used MVC 4.clabinet: clabinet is a cloud based file cabinetCopy File Location - Explorer Shortcut: This Explorer Extension adds a shortcut menu to all files and folders to copy the full location to the Clipboard.CSSSEVER: ???????????DoodleLabyrinthLogic: A starter '100 rogues' type logic library for rogue-like buildersEasyFlash Cart Builder: EasyFlash Cart Builder is a tool for linking files together into an EasyFlash cartridge. Generic enumeration: Provides string representation of C# enumerations.Hacker Typer for WP7: This is a hackertyper.net Windows Phone based application HTML Batch Logger: This is a simple Log class that can be used in any .NET C# Console Application. You can use it to log into an HTML file, console window, or database. kinect ????????????: ???、??????????????????????、????????????????。???、??????????????????。?????????、????????????????、??????????????????。laskjdfqewr131231: example omes projectnlite web libraray: Lite Web Framework,????Page,??Ndf???WebApiNMemory - an in-memory relational database for .NET: NMemory is a lightweight in-memory relational database engine that can be hosted by .NET applications. It supports traditional database features like indexes, foreign key relations, transaction handling and isolation.NoManaComponets: A attempt at a reusable library for common tasks in XNA like avatar management, text rendering and shading. Currently abandoned.NP: network client appObject Viewer: A UserControl that can display any object.PowerPoint Graph Creator: The main purpose of this PowerPoint add-in is to help people who sometimes need to draw graphs into the PPT and then for example add some animations or want to load to existing graphs into PPT but don't have a lot of time to re-draw every thing.Project Blue Tigris: This Project aims at enabling users to control and interact with Windows without the need to touch the keyboard or the mouse, through a new user interface using gestures and voice commands. This project will utilize webcam and microphones connected to the computer when installed. This is our vision. It would be great if you join us.QTP FT Uninstaller: KnowledgeInbox QTP/FT Uninstaller is a tool designed for uninstalling HP's QuickTest Professional or Functional Testing products in one click. The tool should only be used in cases where QTP was working fine earlier and after some update or installation it stopped working. The tool scans the system registry for all files associated with QTP and deletes them. Note: Using this uninstaller may impact tools like HP Sprinter, Quality Center. You should re-install those tools also after using t...Radius Client for Microsoft® .NET Micro Framework: Client for Remote Authentication Dial In User Service (RADIUS)Regression Suite: RegressionSuite is a software test suite that incorporates measurement of the startup lag, measurement of accurate execution times, generating execution statistics, customized input distributions, and processable regression specific details as part of the regular unit tests. Essentially, RegressionSuite provides the frame-work around which the individual unit regressors are invoked (and details and statistics collected). Unit regressors are grouped into named regressor sets (or modules), a...Sern: Nothing yet.SharePoint List Number to Text Custom Column: Number to text custom column in SharePoint is a project that is useful in any financial SharePoint implementation to automatically generate the corresponding number representation in textual format, this feature is designed to be easy extended to any language and it’s initially in Arabic and English languages.you can find all related source code in download section SharpDND: A attempt to create a open source DLL for the openSRD. Designed with customization in mind if completed the tools included could build out pathfinder and other RPG rulesets.SmartSense: SmartSense is a wearable holographic gesture and voice controlled intelligent system. Human-computer interaction (HCI) is a heavily researched area in today’s technology driven world. Most people experience HCI using a mouse and keyboard as input devices. We wanted a more natural way to interact with the computer that also allows instant access to information. We are developing a real-time system that is always on and available to collect data at any moment but also is accessible “on-the-fly...Sumzlib: sumzlib is a set of class library that provides useful algorithms in static method. this project is written in vb.netWCF Data Service (OData) Regression & Load Testing Tool: This is a tool that is especially being developed to regress OData Services. Current release only support few test like ($select, Top, etc ), more test will be added over the time. It is a Multithreaded Regression Test Tool that can generate result in Excel format including diagnostic error data and performance data like turnaround time as well. It can be used for bulk testing of several services at the same time It can be quite useful to for those who are developing several service...X.Web.Microdata: This project is intended to represent an mitcrodata entitie in the .NET Framework. (Particularly in ASP.NET) The X.Web.Microdata represent the http://www.data-vocabulary.org/ (and Google) microdata notation And X.Web.Microdata.SchemaOrg represent http://schema.org/ microdata notatio

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  • CodePlex Daily Summary for Tuesday, August 21, 2012

    CodePlex Daily Summary for Tuesday, August 21, 2012Popular ReleasesResX Resource Manager: 1.0.0.1 Visual Studio Extension: Fix: truncated version in VSIX manifest leads to permanent update notifications.MFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDocument.Editor: 2013.2: Whats new for Document.Editor 2013.2: New save as Html document Improved Traslate support Minor Bug Fix's, improvements and speed upsSharePoint Dynamic Forms: Version 1.0: Version 1.0 of SharePoint Dynamic Forms Includes 1. List Based Rendering 2. Template Based Rendering 2.1 Supports extensive field validation types including String, Date, Comparison, Content Length, regex etc. 2.2 Support for cross field comparison validation. 2.3 Data entry option for a user who doesn’t have write permission to a list. 2.4 Option to extend the web part by overriding form submission event. 2.5 Option to cancel the form submission and provide custom notification message. 2.6 ...Pulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.5.5 Experimental Release: This is HydroDesktop 1.5.5 Experimental Release We are targeting for a 1.5 Stable Release in August 2012. This experimental version has been published for testing. New Features in 1.5 Time Series Data Import Improved performance of table, graph and edit views Support for online sample project packages (sharing data and analyses) More detailed display of time series metadata Improved extension manager (uninstall extensions, choose extension source) Improved attribute table editor (supports fi...Metro Paint: Metro Paint: Download it now , don't forget to give feedback to me at maitreyavyas@live.com or at my facebook page fb.com/maitreyavyas , Hope you enjoy it.MiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...Path Copy Copy: 11.0.1: Bugfix release that corrects the following issue: 11365 If you are using Path Copy Copy in a network environment and use the UNC path commands, it is recommended that you upgrade to this version.ExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...DotNetNuke® Feedback: 06.02.01: Official Release - 17th August 2012 Please look at the Release Notes file included in the module packages or available on this page as a separate download for a listing of the bug fixes and enhancements found in this version. NOTE: Feedback v 06.02.00 REQUIRES a minimum DotNetNuke framework version of 06.02.00 as well as ASP.Net 3.5 SP1 and MS SQL Server 2005 or 2008 (Express or standard versions). This release brings some enhancements to the module as well as fixing all known bugs. Bug Fi...AssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.New ProjectsAdaptive modeling interface: Ami will be a framework to simplify scientific model development. Keywords: Modeling, C#AlphaDogDemo: A simple XNA gameDnf: Dnf??eProjectSem3: beginFluentGUI: A Silverlight library that enables composition of a type safe Graphical User Interface.Frontrader-IB: Financial test applicationHART Analyzer: HART Analyzer is a tool to monitor the HART protocol between field devices and your PC. It used Hart Communication Protocol Lite for the communication.Hybrid.Net - Light-weight GPU Computing for .NET: Hybrid.Net enables .NET developers to harness the power of GPUs for data- and compute-intense applications using the simple well-known construct: Parallel.ForLoggerz- A .Net Error Logging framework: A new and hopefully exciting error logging framework that will integrate nicely into any windows/web application. MakersEngine: World of Warcraft Emulator Compiling SoftwareMetro Paint: This is Metro Paint app which is a modern ui app for Windows 8 . To test it in your system you will need Visual Studio Express for Windows 8. Hope you love it.mojomo, a modular design framework for mojoPortal CMS: Mojomo is a modular, front end design framework for mojoPortal CMS. My CSharp reminders: Several simple code examples in C #, used as reminders for my future development in C #.MYCoding Codes: anyone can tell me about this?MyExample: testMyGit: my git source libraryNWebsec: NWebsec is a security library for ASP.NET applications. It's built on the philosophy that security should be simple and maintainable.Private cloud DMS: Cloud document management system with workflow support. Free essential version is destined for small companies or any user groups.proEx: just a testQuantoSharp: A Financial Quant library implemented in C# completely to showcase the power of mathematics and its application, aimed for educational purposes only.SharePoint SlideShow: Sharepoint SlideShow customizable webpart in sharepoint 2010. Slideshow from SP 2010 picture library using jquery. Please leave comments about the project.Tool army building for battle: Helper application to build army list for Warhammer BattleWinRT XAML Calendar: WinRT XAML Calendar control ported from the Silverlight Toolkit's Calendar control for Silverlight 4.????: ????? ??? ???? ??? ?????? ?????. ???? so.cl? ???? API? ???? ????? ????! ? ????? ???? ???? ????. ???? ????!..

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  • CodePlex Daily Summary for Thursday, November 22, 2012

    CodePlex Daily Summary for Thursday, November 22, 2012Popular ReleasesStackBuilder: StackBuilder 1.0.11.0: +Added Box/Case analysis...VidCoder: 1.4.7 Beta: Added view modes to the Preview window. Now you can see the image in 1:1 or in "Corners" mode to show a close-up of cropping results. Added the ability to set a custom completion sound. Gave the encoding settings command bar a more distinctive background color and extended it to the whole width of the window. Added the preview button to the command bar. Rearranged UI in Video tab and added back the section headers. Added the "Most" choice for the advanced x264 analysis option. Updat...ServiceMon - Extensible Real-time, Service Monitoring Utility for Windows: ServiceMon Release 1.2.0.58: Auto-uploaded from build serverImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.10: Version: 1.6.10 Published: 11/18/2012 Now almost all of the Bundle Transformer's assemblies is signed (except BundleTransformer.Yui.dll); In BundleTransformer.SassAndScss the SassAndCoffee.Ruby library was replaced by my own implementation of the Sass- and SCSS-compiler (based on code of the SassAndCoffee.Ruby library version 2.0.2.0); In BundleTransformer.CoffeeScript added support of CoffeeScript version 1.4.0-3; In BundleTransformer.TypeScript added support of TypeScript version 0....ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...New Projects1122case1325: It is a codeplex project1122case1327: Never be so greedy Accommodation Portal: This is a skeleton web site for holiday home owners, who wishes to rent their holiday accommodations to visitors from around the world. Analog Clock: This is project contains analog clock made in win forms.Android Socket Plus: ????Android??????。???????Android???????Socket???,?????????(?PC?Windows????????)??????Socket???,??,????????????;??????????????Socket???,??????????????Socket???。Bancosol: PFCBig Data Twitter Demo: This demo analyzes tweets in real-time, even including a dashboard. The tweets are also archived in Azure DB/Blob and Hadoop where Excel can be used for BI!Cloud For Science: This project serves as issue tracker for C4S components, and is used by participants of the C4S project. cwt: cwtDiary Application for Elementary Student: A Simple Diary Application Made for Elementary Student. Dice Dreams: Dice Dreams Dice Dreams is a dice game , the player must get 1.000.000 point to win, you start with 100.000 point. Dynamic Entity Framework Filtering: Generates linq to Entity Framework Queries by examining the EF data model, thus allowing for code reduction for queries to commonly requested entities.EazyErp: Enterprise Resource Planning System of Vf AsiaGoPlay: Tooke - add a project description here...HMyBlog: myblogHumanitarian Toolbox: This project is the publication site for bits built by the Humanitarian Toolbox ( http://humanitariantoolbox.net/).Impulse Media Player: Impulse Media Player is the ultimate media player for WindowsInspiration.Web: Description: A simple (but entertaining) ASP.NET MVC (C#) project to suggest random code names for projects. Intended audience: People who need a name (any name) to get started with their projects. Application written during Webcamp Singapore (4th Jun 2010 - 5th Jun 2010).iPictureUploader: Simple tool to upload images onto WEB and share via blogs/forums/etc lugionline: test projectMosaic Snake 3D: A clone of the popular Snake game for Windows 8. It contains a simple 3D engine based on SharpDX and is completely written in C# and Xaml.Outage Display: A simple web-based outage displayPrestaShop free Electronic Brown Shop Template - ModuleBazaar: Check out Latest and Best Featured PrestaShop Templates, Modules Magento Extensions, Opencart Extensions, Clone scripts from ModuleBazaarRackspace Cloud Files Manager: A simple Rackspace Cloud Files manager for static websitesRoll The Dice: Roll The Dice is a simple game developed by Erika Enggar Savitri and Queen Anugerah Aguslia who are currently studying Information System at Ma Chung UniversityRussian IDM: Russian IDM is free IdM solutionshootout: Comparing the speed of different languages and the constructs available within those languagessmart messaging connector: Sending fax from a PrintDocument or a file. Sending broadcast fax. Managing (Pause/Resume/Restart) current fax job. Managing configuration of the fax serverTeen Diary: Teen Diary Software - FREEWARE SOFTWARE. - SIMPLE, LIGHTWEIGHT, PORTABLE, COMPATIBLE. - made from .NET FRAMEWORK languange with XML data. Tekapo: Tekapo is a wizard style application that will help you manage your digital photos. Most digital cameras will store images as JPEG files. Information about the camera and how the camera has taken the photo is placed into the JPEG file along with the image data. One of the pieces of information stored is the date and time that the photo was taken. Tekapo uses the picture taken date to organise the photos.The Byte Kitchen's Open Sources: This project is related to The Byte Kitchen Blog (at thebytekitchen.com). It typically deals with Windows 8 apps, DirectX, and the Kinect for Windows.TheDiary: daily-self journalWCFsample: WCFsampleXNA Game Editor: This project will has familiar features like Unity Engine Editor.

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  • Extending Blend for Visual Studio 2013

    - by Chris Skardon
    Originally posted on: http://geekswithblogs.net/cskardon/archive/2013/11/01/extending-blend-for-visual-studio-2013.aspxSo, I got a comment yesterday on my post about Extending Blend 4 and Blend for Visual Studio 2012 asking if I knew how to get it working for Blend for Visual Studio 2013.. My initial thoughts were, just change the location to get the blend dlls from Visual Studio 11.0 to 12.0 and you’re all set, so I went to do that, only to discover that the dlls I normally reference, well – they don’t exist. So… I’ve made a presumption that the actual process of using MEF etc is still the same. I was wrong. So, the route to discovery – required DotPeek and opening a few of blends dlls.. Browsing through the Blend install directory (./Microsoft Visual Studio 12.0/Blend/) I notice the .addin files: So I decide to peek into the SketchFlow dll, then promptly remember SketchFlow is quite a big thing, and hunting through there is not ideal, luckily there is another dll using an .addin file, ‘Microsoft.Expression.Importers.Host’, so we’ll go for that instead. We can see it’s still using the ‘IPackage’ formula, but where is that sucker? Well, we just press F12 on the ‘IPackage’ bit and DotPeek takes us there, with a very handy comment at the top: // Type: Microsoft.Expression.Framework.IPackage // Assembly: Microsoft.Expression.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a // MVID: E092EA54-4941-463C-BD74-283FD36478E2 // Assembly location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Blend\Microsoft.Expression.Framework.dll Now we know where the IPackage interface is defined, so let’s just try writing a control. Last time I did a separate dll for the control, this time I’m not, but it still works if you want to do it that way. Let’s build a control! STEP 1 Create a new WPF application Naming doesn’t matter any more! I have gone with ‘Hello2013’ (see what I did there?) STEP 2 Delete: App.Config App.xaml MainWindow.xaml We won’t be needing them STEP 3 Change your application to be a Class Library instead. (You might also want to delete the ‘vshost’ stuff in your output directory now, as they only exist for hosting the WPF app, and just cause clutter) STEP 4 Add a reference to the ‘Microsoft.Expression.Framework.dll’ (which you can find in ‘C:\Program Files\Microsoft Visual Studio 12.0\Blend’ – that’s Program Files (x86) if you’re on an x64 machine!). STEP 5 Add a User Control, I’m going with ‘Hello2013Control’, and following from last time, it’s just a TextBlock in a Grid: <UserControl x:Class="Hello2013.Hello2013Control" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock>Hello Blend for VS 2013</TextBlock> </Grid> </UserControl> STEP 6 Add a class to load the package – I’ve called it – yes you guessed – Hello2013Package, which will look like this: namespace Hello2013 { using Microsoft.Expression.Framework; using Microsoft.Expression.Framework.UserInterface; public class Hello2013Package : IPackage { private Hello2013Control _hello2013Control; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } private void Initialize() { _hello2013Control = new Hello2013Control(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _hello2013Control, "Hello Window"); } public void Unload(){} } } You might note that compared to the 2012 version we’re no longer [Exporting(typeof(IPackage))]. The file you create in STEP 7 covers this for us. STEP 7 Add a new file called: ‘<PROJECT_OUTPUT_NAME>.addin’ – in reality you can call it anything and it’ll still read it in just fine, it’s just nicer if it all matches up, so I have ‘Hello2013.addin’. Content wise, we need to have: <?xml version="1.0" encoding="utf-8"?> <AddIn AssemblyFile="Hello2013.dll" /> obviously, replacing ‘Hello2013.dll’ with whatever your dll is called. STEP 8 We set the ‘addin’ file to be copied to the output directory: STEP 9 Build! STEP 10 Go to your output directory (./bin/debug) and copy the 3 files (Hello2013.dll, Hello2013.pdb, Hello2013.addin) and then paste into the ‘Addins’ folder in your Blend directory (C:\Program Files\Microsoft Visual Studio 12.0\Blend\Addins) STEP 11 Start Blend for Visual Studio 2013 STEP 12 Go to the ‘Window’ menu and select ‘Hello Window’ STEP 13 Marvel at your new control! Feel free to email me / comment with any problems!

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  • Master Page: Dynamically Adding Rows in ASP Table on Button Click event

    - by Vincent Maverick Durano
    In my previous post here, I wrote an example that demonstrates how are we going to generate table rows dynamically using ASP Table on click of the Button control. Now based on some comments in my previous example and in the forums they wanted to implement it within Masterpage. Unfortunately the code in my previous example doesn't work in Masterpage for the following main reasons: The Table is dynamically added within the Form tag and so the TextBox control will not be generated correcty in the page. The data will not be retained on each and every postbacks because the SetPreviousData() method is looking for the Table element within the Page and not on the MasterPage. The Request.Form key value should be set correctly since all controls within the master page are prefixed with the naming containter ID to prevent duplicate ids on the final rendered HTML. For example the TextBox control with the ID of TextBoxRow will turn to ID to this ctl00$MainBody$TextBoxRow. In order for the previous example to work within Masterpage then we will have to correct those three main reasons above and this post will guide you how to correct it. Suppose we have this content page declaration below:   <asp:Content ID="Content1" ContentPlaceHolderID="MainHead" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainBody" Runat="Server"> <asp:PlaceHolder ID="PlaceHolder1" runat="server"> <asp:Button ID="BTNAdd" runat="server" Text="Add New Row" OnClick="BTNAdd_Click" /> </asp:PlaceHolder> </asp:Content> As you notice I've added a PlaceHolder control within the MainBody ContentPlaceHolder. This is because we are going to generate the Table in the PlaceHolder instead of generating it within the Form element. Now since issue #1 is already corrected then let's proceed to the code beind part. Here are the full code blocks below:     using System; using System.Web.UI; using System.Web.UI.WebControls; public partial class DynamicControlDemo : System.Web.UI.Page { private int numOfRows = 1; protected void Page_Load(object sender, EventArgs e) { //Generate the Rows on Initial Load if (!Page.IsPostBack) { GenerateTable(numOfRows); } } protected void BTNAdd_Click(object sender, EventArgs e) { if (ViewState["RowsCount"] != null) { numOfRows = Convert.ToInt32(ViewState["RowsCount"].ToString()); GenerateTable(numOfRows); } } private void SetPreviousData(int rowsCount, int colsCount) { Table table = (Table)this.Page.Master.FindControl("MainBody").FindControl("Table1"); // **** if (table != null) { for (int i = 0; i < rowsCount; i++) { for (int j = 0; j < colsCount; j++) { //Extracting the Dynamic Controls from the Table TextBox tb = (TextBox)table.Rows[i].Cells[j].FindControl("TextBoxRow_" + i + "Col_" + j); //Use Request object for getting the previous data of the dynamic textbox tb.Text = Request.Form["ctl00$MainBody$TextBoxRow_" + i + "Col_" + j];//***** } } } } private void GenerateTable(int rowsCount) { //Creat the Table and Add it to the Page Table table = new Table(); table.ID = "Table1"; PlaceHolder1.Controls.Add(table);//****** //The number of Columns to be generated const int colsCount = 3;//You can changed the value of 3 based on you requirements // Now iterate through the table and add your controls for (int i = 0; i < rowsCount; i++) { TableRow row = new TableRow(); for (int j = 0; j < colsCount; j++) { TableCell cell = new TableCell(); TextBox tb = new TextBox(); // Set a unique ID for each TextBox added tb.ID = "TextBoxRow_" + i + "Col_" + j; // Add the control to the TableCell cell.Controls.Add(tb); // Add the TableCell to the TableRow row.Cells.Add(cell); } // And finally, add the TableRow to the Table table.Rows.Add(row); } //Set Previous Data on PostBacks SetPreviousData(rowsCount, colsCount); //Sore the current Rows Count in ViewState rowsCount++; ViewState["RowsCount"] = rowsCount; } }   As you observed the code is pretty much similar to the previous example except for the highlighted lines above. That's it! I hope someone find this post usefu! Technorati Tags: Dynamic Controls,ASP.NET,C#,Master Page

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  • Trying to implement fling events on an object

    - by Adam Short
    I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the resources to help. Here's my code so far: https://github.com/addrum/Shapes GameActivity class: package com.main.shapes; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.os.Bundle; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View.OnTouchListener; import android.view.Window; public class GameActivity extends Activity { private GestureDetector gestureDetector; View view; Bitmap ball; float x, y; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Remove title bar this.requestWindowFeature(Window.FEATURE_NO_TITLE); view = new View(this); ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); gestureDetector = new GestureDetector(this, new GestureListener()); x = 0; y = 0; setContentView(view); ball.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(android.view.View v, MotionEvent event) { // TODO Auto-generated method stub return false; } }); } @Override protected void onPause() { super.onPause(); view.pause(); } @Override protected void onResume() { super.onResume(); view.resume(); } public class View extends SurfaceView implements Runnable { Thread thread = null; SurfaceHolder holder; boolean canRun = false; public View(Context context) { super(context); holder = getHolder(); } public void run() { while (canRun) { if (!holder.getSurface().isValid()) { continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 255, 255, 255); c.drawBitmap(ball, x - (ball.getWidth() / 2), y - (ball.getHeight() / 2), null); holder.unlockCanvasAndPost(c); } } public void pause() { canRun = false; while (true) { try { thread.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } thread = null; } public void resume() { canRun = true; thread = new Thread(this); thread.start(); } } } GestureListener class: package com.main.shapes; import android.view.GestureDetector.SimpleOnGestureListener; import android.view.MotionEvent; public class GestureListener extends SimpleOnGestureListener { private static final int SWIPE_MIN_DISTANCE = 120; private static final int SWIPE_THRESHOLD_VELOCITY = 200; @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Right to Left return true; } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) { //From Left to Right return true; } if (e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Bottom to Top return true; } else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) { //From Top to Bottom return true; } return false; } @Override public boolean onDown(MotionEvent e) { //always return true since all gestures always begin with onDown and<br> //if this returns false, the framework won't try to pick up onFling for example. return true; } }

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  • Loosely Coupled Tabs in Java Editor

    - by Geertjan
    One of the NetBeans Platform 7.1 API enhancements is the @MultiViewElement.Registration annotation. That lets you add a new tab to any existing NetBeans editor. Really powerful since I didn't need to change the sources (or even look at the sources) of the Java editor to add the "Visualizer" tab to it, as shown below: Right now, the tab doesn't show anything, that will come in the next blog entry. The point here is to show how to set things up so that you have a new tab in the Java editor, without needing to touch any of the NetBeans IDE sources: And here's the code, take note of the annotation, which registers the JPanel for the "text/x-java" MIME type: import javax.swing.Action; import javax.swing.JComponent; import javax.swing.JPanel; import javax.swing.JToolBar; import org.netbeans.core.spi.multiview.CloseOperationState; import org.netbeans.core.spi.multiview.MultiViewElement; import org.netbeans.core.spi.multiview.MultiViewElementCallback; import org.openide.awt.UndoRedo; import org.openide.loaders.DataObject; import org.openide.util.Lookup; import org.openide.util.NbBundle; import org.openide.windows.TopComponent; @MultiViewElement.Registration(displayName = "#LBL_Visualizer", iconBase = "org/java/vis/icon.gif", mimeType = "text/x-java", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "JavaVisualizer", position = 3000) @NbBundle.Messages({     "LBL_Visualizer=Visualizer" }) public class JavaVisualizer extends JPanel implements MultiViewElement {     private JToolBar toolbar = new JToolBar();     private DataObject obj;     private MultiViewElementCallback mvec;     public JavaVisualizer(Lookup lkp) {         obj = lkp.lookup(DataObject.class);         assert obj != null;     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return toolbar;     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return obj.getLookup();     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback mvec) {         this.mvec = mvec;     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } It's a fair amount of code, but mostly pretty self-explanatory. The loosely coupled tabs are applicable to all NetBeans editors, not just the Java editor, which is why the "History" tab is now available to all editors throughout NetBeans IDE. In the next blog entry, you'll see the integration of the Visual Library into the panel I embedded in the Java editor.

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Trying to detect collision between two polygons using Separating Axis Theorem

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(vertices[0]); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(vertices[i]); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if( other.x <= y || other.y >= x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • ReSharper C# Live Template for Read-Only Dependency Property and Routed Event Boilerplate

    - by Bart Read
    Following on from my previous post, where I shared a Live Template for quickly declaring a normal read-write dependency property and its associated property change event boilerplate, here's an unsurprisingly similar template for creating a read-only dependency property.        #region $PROPNAME$ Read-Only Property and Property Change Routed Event        private static readonly DependencyPropertyKey $PROPNAME$PropertyKey =                                             DependencyProperty.RegisterReadOnly(             "$PROPNAME$", typeof ( $PROPTYPE$ ), typeof ( $DECLARING_TYPE$ ),             new PropertyMetadata( $DEF_VALUE$ , On$PROPNAME$Changed ) );       public static readonly DependencyProperty $PROPNAME$Property =                                           $PROPNAME$PropertyKey.DependencyProperty;        public $PROPTYPE$ $PROPNAME$         {             get { return ( $PROPTYPE$ ) GetValue( $PROPNAME$Property ); }             private set { SetValue( $PROPNAME$PropertyKey, value ); }         }       public static readonly RoutedEvent $PROPNAME$ChangedEvent   =                                           EventManager.RegisterRoutedEvent(           "$PROPNAME$Changed",           RoutingStrategy.$ROUTINGSTRATEGY$,           typeof( RoutedPropertyChangedEventHandler< $PROPTYPE$ > ),           typeof( $DECLARING_TYPE$ ) );       public event RoutedPropertyChangedEventHandler< $PROPTYPE$ > $PROPNAME$Changed       {           add { AddHandler( $PROPNAME$ChangedEvent, value ); }           remove { RemoveHandler( $PROPNAME$ChangedEvent, value ); }       }        private static void On$PROPNAME$Changed(           DependencyObject d, DependencyPropertyChangedEventArgs e)         {             var $DECLARING_TYPE_var$ = d as $DECLARING_TYPE$;            var args = new RoutedPropertyChangedEventArgs< $PROPTYPE$ >(               ( $PROPTYPE$ ) e.OldValue,               ( $PROPTYPE$ ) e.NewValue );           args.RoutedEvent    = $DECLARING_TYPE$.$PROPNAME$ChangedEvent;           $DECLARING_TYPE_var$.RaiseEvent( args );$END$        }        #endregion The only real difference here is the addition of the DependencyPropertyKey, which allows your implementation to set the value of the dependency property without exposing the setter code to consumers of your type. You'll probably find that you create read-only dependency properties much less often than read-write properties, but this should still save you some typing when you do need to do so. Technorati Tags: resharper,live template,c#,dependency property,read-only,routed events,property change,boilerplate,wpf

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How do you test an ICF based connector using Connector Facade Standalone?

    - by Shashidhar Malyala
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The following code helps in writing a standalone java program to test an ICF based connector. The sample code in this example takes into account an ICF based flatfile connector. It is possible to test various operations like create, update, delete, search etc... It is also possible to set values to the connector configuration parameters, add/remove attributes and their values. public class FlatFile { private static final java.lang.String BUNDLE_NAME = "<PACKAGE_NAME>"; //Ex: org.info.icf.flatfile private static final java.lang.String BUNDLE_VERSION = "1.0.0"; private static final java.lang.String CONNECTOR_NAME = "org.info.icf.flatfile.FlatFileConnector"; // Name of connector class i.e. the class implemting the connector SPI operations public ConnectorFacade getFacade() throws IOException { ConnectorInfoManagerFactory fact = ConnectorInfoManagerFactory .getInstance(); File bundleDirectory = new File("<BUNDLE_LOCATION>"); //Ex: /usr/oracle/connector_bundles/ URL url = IOUtil.makeURL(bundleDirectory, "org.info.icf.flatfile-1.0.0.jar"); ConnectorInfoManager manager = fact.getLocalManager(url); ConnectorKey key = new ConnectorKey(BUNDLE_NAME, BUNDLE_VERSION, CONNECTOR_NAME); ConnectorInfo info = manager.findConnectorInfo(key); // From the ConnectorInfo object, create the default APIConfiguration. APIConfiguration apiConfig = info.createDefaultAPIConfiguration(); // From the default APIConfiguration, retrieve the // ConfigurationProperties. ConfigurationProperties properties = apiConfig .getConfigurationProperties(); // Print out what the properties are (not necessary) List propertyNames = properties.getPropertyNames(); for (String propName : propertyNames) { ConfigurationProperty prop = properties.getProperty(propName); System.out.println("Property Name: " + prop.getName() + "\tProperty Type: " + prop.getType()); } properties .setPropertyValue("fileLocation", "/usr/oracle/accounts.csv"); // Set all of the ConfigurationProperties needed by the connector. // properties.setPropertyValue("host", FOOBAR_HOST); // properties.setPropertyValue("adminName", FOOBAR_ADMIN); // properties.setPropertyValue("adminPassword", FOOBAR_PASSWORD); // properties.setPropertyValue("useSSL", false); // Use the ConnectorFacadeFactory's newInstance() method to get a new // connector. ConnectorFacade connFacade = ConnectorFacadeFactory.getInstance() .newInstance(apiConfig); // Make sure we have set up the Configuration properly connFacade.validate(); return connFacade; } public static void main(String[] args) throws IOException { FlatFile file = new FlatFile(); ConnectorFacade cfac = file.getFacade(); Set attrSet = new HashSet(); attrSet.add(AttributeBuilder.build(Name.NAME, "Test01")); attrSet.add(AttributeBuilder.build("FIRST_NAME", "Test_First")); attrSet.add(AttributeBuilder.build("LAST_NAME", "Test_Last")); //Create Uid uid = cfac.create(ObjectClass.ACCOUNT, attrSet, null); //Delete Uid uidP = new Uid("Test01"); cfac.delete(ObjectClass.ACCOUNT, uidP, null); } }

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • How to virtualize a qnap NAS with virtualbox?

    - by l1zard
    I want to deploy an owncloud based cloud service at a qnap NAS. And i need to test it before we can use it on the production system. there is a french site which made it possible to download a virtualbox disk image but the documentaion about how to use this image is very poor or in french, so i can't read it. Has anybody ever been successfully virtualized a qnap NAS and could tell me exactly how this can be acclomlish?

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  • Google Reader Alternative

    - by Leigh Riffel
    I currently use Google Reader for all my feeds and am looking for an alternative. My only requirement is that the service store a copy of the text of the feed just like Google does. If the feed site is inaccessible to any computer I am at as long as the reader site is available I can see the feed. Ok, so as it turns out I apparently do have another requirement, that it be a cloud solution.

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