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  • Hibernate unknown entity (not missing @Entity or import javax.persistence.Entity )

    - by david99world
    I've got a really simple class... import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; import javax.persistence.Table; @Entity @Table(name = "users") public class User { @Column(name = "firstName") private String firstName; @Column(name = "lastName") private String lastName; @Column(name = "email") private String email; @Id @GeneratedValue(strategy=GenerationType.AUTO) @Column(name = "id") private long id; public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public long getId() { return id; } public void setId(long id) { this.id = id; } } I call it using... public class Main { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub HibernateUtil.buildSessionFactory(); Session session = HibernateUtil.getSessionFactory().getCurrentSession(); session.beginTransaction(); User u = new User(); u.setEmail("[email protected]"); u.setFirstName("David"); u.setLastName("Gray"); session.save(u); session.getTransaction().commit(); System.out.println("Record committed"); session.close(); } } I keep getting... Exception in thread "main" org.hibernate.MappingException: Unknown entity: org.assessme.com.entity.User at org.hibernate.internal.SessionFactoryImpl.getEntityPersister(SessionFactoryImpl.java:1172) at org.hibernate.internal.SessionImpl.getEntityPersister(SessionImpl.java:1316) at org.hibernate.event.internal.AbstractSaveEventListener.saveWithGeneratedId(AbstractSaveEventListener.java:117) at org.hibernate.event.internal.DefaultSaveOrUpdateEventListener.saveWithGeneratedOrRequestedId(DefaultSaveOrUpdateEventListener.java:204) at org.hibernate.event.internal.DefaultSaveEventListener.saveWithGeneratedOrRequestedId(DefaultSaveEventListener.java:55) at org.hibernate.event.internal.DefaultSaveOrUpdateEventListener.entityIsTransient(DefaultSaveOrUpdateEventListener.java:189) at org.hibernate.event.internal.DefaultSaveEventListener.performSaveOrUpdate(DefaultSaveEventListener.java:49) at org.hibernate.event.internal.DefaultSaveOrUpdateEventListener.onSaveOrUpdate(DefaultSaveOrUpdateEventListener.java:90) at org.hibernate.internal.SessionImpl.fireSave(SessionImpl.java:670) at org.hibernate.internal.SessionImpl.save(SessionImpl.java:662) at org.hibernate.internal.SessionImpl.save(SessionImpl.java:658) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.hibernate.context.internal.ThreadLocalSessionContext$TransactionProtectionWrapper.invoke(ThreadLocalSessionContext.java:352) at $Proxy4.save(Unknown Source) at Main.main(Main.java:20) hibernateUtil is... import org.hibernate.SessionFactory; import org.hibernate.cfg.Configuration; import org.hibernate.service.ServiceRegistry; import org.hibernate.service.ServiceRegistryBuilder; public class HibernateUtil { private static SessionFactory sessionFactory; private static ServiceRegistry serviceRegistry; public static SessionFactory buildSessionFactory() { try { // Create the SessionFactory from hibernate.cfg.xml Configuration configuration = new Configuration(); configuration.configure(); serviceRegistry = new ServiceRegistryBuilder().applySettings(configuration.getProperties()).buildServiceRegistry(); return new Configuration().configure().buildSessionFactory(serviceRegistry); } catch (Throwable ex) { // Make sure you log the exception, as it might be swallowed System.err.println("Initial SessionFactory creation failed." + ex); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { sessionFactory = new Configuration().configure().buildSessionFactory(serviceRegistry); return sessionFactory; } } does anyone have any ideas as I've looked at so many duplicates but the resolutions don't appear to work for me. hibernate.cfg.xml shown below... <?xml version='1.0' encoding='utf-8'?> <!DOCTYPE hibernate-configuration PUBLIC "-//Hibernate/Hibernate Configuration DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-configuration-3.0.dtd"> <hibernate-configuration> <session-factory> <!-- Database connection settings --> <property name="connection.driver_class">com.mysql.jdbc.Driver</property> <property name="connection.url">jdbc:mysql://localhost/ssme</property> <property name="connection.username">root</property> <property name="connection.password">mypassword</property> <!-- JDBC connection pool (use the built-in) --> <property name="connection.pool_size">1</property> <!-- SQL dialect --> <property name="dialect">org.hibernate.dialect.MySQLDialect</property> <!-- Enable Hibernate's automatic session context management --> <property name="current_session_context_class">thread</property> <!-- Disable the second-level cache --> <property name="cache.provider_class">org.hibernate.cache.NoCacheProvider</property> <!-- Echo all executed SQL to stdout --> <property name="show_sql">true</property> <!-- Drop and re-create the database schema on startup --> <property name="hbm2ddl.auto">update</property> </session-factory> </hibernate-configuration>

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  • Accessing a VSTO application-addin types from VBA (Excel)

    - by Kang Su
    We have a VSTO application-addin (not a document-addin) for Excel, and we want to expose an event to VBA code so that the VBA macro can do some action when this event fires in the addin. How can I get the VBA code to be able to subscribe to an event defined in the VSTO application-addin? I'd think that since the addin is loaded in the Excel process, this shouldn't be too tricky, but haven't found a way yet. BTW, using VS 2008 and Excel 2007. Thanks!

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  • Preventing mouse emulation events (ie click) from touch events in Mobile Safari / iPhone using Javas

    - by Jaime Cham
    In doing a single page Javascript app with interactive DOM elements I've found that the "mouseover-mousemove-mousedown-mouseup-click" sequence happens all in a bunch after the "touchstart-touchmove-touchend" sequence of events. I've also found that it is possible to prevent the "mouse*-click" events from happening by doing an "event.preventDefault()" during the touchstart event, but only then, and not during the touchmove and touchend. This is a strange design, because because it is not possible to know during the touchstart yet whether the user intents to drag or swipe or just tap/click on the item. I ended up setting up a "ignore_next_click" flag somewhere tied to a timestamp, but this is obviously not very clean. Does anybody know of a better way of doing this, or are we missing something? Note that while a "click" can be recognized as a "touchstart-touchend" sequence (ie no "touchmove"), there are certain things, such as keyboard input focus, that can only happen during a proper click event.

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  • How to determine direction of navigation from IE WebBrowser (IHtmlWindow2 or Javascript)

    - by Geoff Cox
    I'm uisng the WPF Web Browser control and when it fires the Navigating event, the event args always contain NavigationMode.New. It should be set to NavigationMode.Back if the user chooses to 'Go Back' from the web control. So its off to the COM ActiveX control underneath to determine the direction of navigation. I've been looking at IHtmlWindow2 and IHtmlDocument2 and IOmHistory, but don't see anything that happens on navigation to tell me if the navigation is caused by going back, forward, a new address, or a refresh. Since IHtmlWindow and Javascript have the same DOM, maybe someone knows how from Javascript. I've also been looking at the IWebBrowser2 interface, but can't find anything there either. Is there an event or property I need to inspect?

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  • Incorrect value for sum of two NSIntegers

    - by Antonio
    Hi everybody: I'm sure I'm missing something and the answer is very simple, but I can't seem to understand why this is happening. I'm trying to make an average of dates: NSInteger runningSum =0; NSInteger count=0; for (EventoData *event in self.events) { NSDate *dateFromString = [[NSDate alloc] init]; if (event.date != nil) { dateFromString = [dateFormatter dateFromString:event.date]; runningSum += (NSInteger)[dateFromString timeIntervalSince1970]; count += 1; } } if (count>0) { NSLog(@"average is: %@",[NSDate dateWithTimeIntervalSince1970:(NSInteger)((CGFloat)runningAverage/count)]); } Everything seems to work OK, except for runningSum += (NSInteger)[dateFromString timeIntervalSince1970], which gives an incorrect result. If I put a breakpoint when taking the average of two equal dates (2009-10-10, for example, which is a timeInterval of 1255125600), runningSum is -1784716096, instead of the expected 2510251200. I've tried using NSNumber and I get the same result. Can anybody point me in the right direction? Thanks! Antonio

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  • Question about WinForms TrackBar control in .Net

    - by Jules
    Does anyone know the millisecond interval, used by the framework trackbar, between calling the ValueChanged event when moving the grip with a mouse? I've implemented my own trackbar and I'd like the behaviour to be consistent with what the user expects. I've had a look in reflector but it's one of those controls where most of the implementation is not viewable. ETA: Actually, thinking about it, it's not as simple as that. For small changes, the TrackBar is raising the event for every change. However, if you make a large fast change with the grip, it will not raise the event for every step. Just wondering exactly how the framework does this? Thanks

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  • Google Chrome - NETWORK_IP_ADDRESSES_CHANGED - pages only partially load

    - by Julian
    Hi Google Chrome version (8.0.552.224 (Official Build 68599)) I have developed a web site using asp.net mvc and jquery. it uses a lot of ajax. I noticed that occasionally a web page does not complete loading all files from the server. Browsing through forums It seems that this also happens to other people. Looking in to the Chromium Net-Internals ( type: chrome://net-internals/ as a url in the chrome browser ) I noticed that the pages do not complete loading if a NETWORK_IP_ADDRESSES_CHANGED event occurred. Any files that were not fetched from the server before the time of the NETWORK_IP_ADDRESSES_CHANGED event failed to arrive with error (-3) Do you know why the NETWORK_IP_ADDRESSES_CHANGED event occurs? Is there a way to stop it from happening? Thanks and be happy, Julian

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  • ComboBox.SelectionChanged doesn't catch the first selection

    - by trnTash
    I need to fill textboxes depending on the item selected in a combobox. I fill combo async and in Completed event I have the following code combo.ItemsSource = e.Result; combo.DisplayMemberPath = "Name"; combo.SelectedIndex = -1; Then in the SelectionChanged event of the combo, I catch the selected object MyClass mc= ((ComboBox)sender).SelectedItem as MyClass; tbxName.Text = mc.Name; ... However, when I load the project and select any event for the 1st time, NOTHING happens. Every other time (2nd, 3rd, nth) the data is correctly caught and displayed. So I need to know why the combo doesn't catch the first selection? That's the reason I have the code combo.SelectedIndex = -1 (when the app loads, combo is empty - selection -1 works).

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  • xml file save/read error (making a highscore system for XNA game)

    - by Eddy
    i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll Additional information: There is an error in XML document (18, 17).) (in highscores load method In data = (HighScoreData)serializer.Deserialize(stream); it stops) the problem is that some how it adds additional "" at the end of my .dat file could anyone tell me how to fix this? the file before save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>neil</string> <string>shawn</string> <string>mark</string> <string>cindy</string> <string>sam</string> </PlayerName> <Score> <int>200</int> <int>180</int> <int>150</int> <int>100</int> <int>50</int> </Score> <Count>5</Count> </HighScoreData> the file after save looks: <?xml version="1.0"?> <HighScoreData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <PlayerName> <string>Nick</string> <string>Nick</string> <string>neil</string> <string>shawn</string> <string>mark</string> </PlayerName> <Score> <int>210</int> <int>210</int> <int>200</int> <int>180</int> <int>150</int> </Score> <Count>5</Count> </HighScoreData>> the part of my code that does all of save load to xml is: DECLARATIONS PART [Serializable] public struct HighScoreData { public string[] PlayerName; public int[] Score; public int Count; public HighScoreData(int count) { PlayerName = new string[count]; Score = new int[count]; Count = count; } } IAsyncResult result = null; bool inputName; HighScoreData data; int Score = 0; public string NAME; public string HighScoresFilename = "highscores.dat"; Game1 constructor public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; Width = graphics.PreferredBackBufferWidth = 960; Height = graphics.PreferredBackBufferHeight =640; GamerServicesComponent GSC = new GamerServicesComponent(this); Components.Add(GSC); } Inicialize function (end of it) protected override void Initialize() { //other game code base.Initialize(); string fullpath =Path.Combine(HighScoresFilename); if (!File.Exists(fullpath)) { //If the file doesn't exist, make a fake one... // Create the data to save data = new HighScoreData(5); data.PlayerName[0] = "neil"; data.Score[0] = 200; data.PlayerName[1] = "shawn"; data.Score[1] = 180; data.PlayerName[2] = "mark"; data.Score[2] = 150; data.PlayerName[3] = "cindy"; data.Score[3] = 100; data.PlayerName[4] = "sam"; data.Score[4] = 50; SaveHighScores(data, HighScoresFilename); } } all methods for loading saving and output public static void SaveHighScores(HighScoreData data, string filename) { // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file, creating it if necessary FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate); try { // Convert the object to XML data and put it in the stream XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); serializer.Serialize(stream, data); } finally { // Close the file stream.Close(); } } /* Load highscores */ public static HighScoreData LoadHighScores(string filename) { HighScoreData data; // Get the path of the save game string fullpath = Path.Combine("highscores.dat"); // Open the file FileStream stream = File.Open(fullpath, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream);//this is the line // where program gives an error } finally { // Close the file stream.Close(); } return (data); } /* Save player highscore when game ends */ private void SaveHighScore() { // Create the data to saved HighScoreData data = LoadHighScores(HighScoresFilename); int scoreIndex = -1; for (int i = 0; i < data.Count ; i++) { if (Score > data.Score[i]) { scoreIndex = i; break; } } if (scoreIndex > -1) { //New high score found ... do swaps for (int i = data.Count - 1; i > scoreIndex; i--) { data.PlayerName[i] = data.PlayerName[i - 1]; data.Score[i] = data.Score[i - 1]; } data.PlayerName[scoreIndex] = NAME; //Retrieve User Name Here data.Score[scoreIndex] = Score; // Retrieve score here SaveHighScores(data, HighScoresFilename); } } /* Iterate through data if highscore is called and make the string to be saved*/ public string makeHighScoreString() { // Create the data to save HighScoreData data2 = LoadHighScores(HighScoresFilename); // Create scoreBoardString string scoreBoardString = "Highscores:\n\n"; for (int i = 0; i<5;i++) { scoreBoardString = scoreBoardString + data2.PlayerName[i] + "-" + data2.Score[i] + "\n"; } return scoreBoardString; } when ill make this work i will start this code when i call game over (now i start it when i press some buttons, so i could test it faster) public void InputYourName() { if (result == null && !Guide.IsVisible) { string title = "Name"; string description = "Write your name in order to save your Score"; string defaultText = "Nick"; PlayerIndex playerIndex = new PlayerIndex(); result= Guide.BeginShowKeyboardInput(playerIndex, title, description, defaultText, null, null); // NAME = result.ToString(); } if (result != null && result.IsCompleted) { NAME = Guide.EndShowKeyboardInput(result); result = null; inputName = false; SaveHighScore(); } } this where i call output to the screen (ill call this in highscores meniu section when i am done with debugging) spriteBatch.DrawString(Font1, "" + makeHighScoreString(),new Vector2(500,200), Color.White); }

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  • Working with DataBinding and Page_Load in ASP.NET MVP

    - by Joel
    I'm using WebForms MVP to create some simple reporting applications. Most of these applications consist of a few search criteria inputs and a ComponentArt datagrid that I'm populating with data from the database. Most of the markup is in a UserControl, which is in a content page with a master page. My problem is that the control's Page_Load event is firing before the control events that caused the postback in the first place. Basically, the user clicks the search button, and Page_Load is fired BEFORE Search_Click. This is messing with the databinding scheme I've been using. So that's the question: Why is my Page_Load event firing before the event handler, and what can I do about it? I don't THINK this problem is related to WebForms MVP or ComponentArt, but obviously I could be wrong. Thanks.

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  • SoundChannel object plays small portion after being stopped and played again

    - by gok
    SoundChannel object is stopped and played again. When played again it plays small portion from the previous position and suddenly jumps back to the beginning. It doesn't play the whole sound before looping. This happens only once, then it loops normally. It happens again if I stop and play. public function play():void { channel = clip.play(trimIn); volume(currentVolume); isPlaying = true; timer.start(); channel.addEventListener(Event.SOUND_COMPLETE, loopMusic); } public function loopMusic(e:Event=null):void { if (channel != null) { timer.stop(); channel.removeEventListener(Event.SOUND_COMPLETE, loopMusic); play(); } } Do I need to somehow reset the soundChannel?

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  • coin rotation, as3

    - by VideoDnd
    What's the best way to make a coin rotation? I tried Math.random, but the coin doesn't wobble correctly. starter code //ROTATION addEventListener(Event.ENTER_FRAME, enterFrameHandler); function enterFrameHandler(event:Event):void { /* ADD VELOCITY, GRAVITY, ACCELERATION */ coin.rotationY += 8; } tried this, but it has no gravity or accelleration //ROTATION AND RANDOM MATH function wobble():void { var wobble = ((Math.random()*4)-2); flk.rotationY -= 11+wobble/2; flk.rotationX -= 2+wobble/20; } var myInterval:uint = setInterval (wobble, 40); I took out the work physics from my title:) I want it to behave like its affected by velocity, gravity, and acceleration.

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  • UISlider returns two Touch Up Inside events, why does that happen?

    - by willc2
    I have a slider that I'm using to set a float value somewhere. I connect Value Changed to a method in my viewController. That part works fine. I need to know when the user starts touching the control but not necessarily every single instant that the slider changes (I receive the Value Changed events for that). So I connected a Touch Up Inside event to another method in the viewController. The problem it, that method gets called twice when the user touches the UISlider control. WTF? It doesn't work that way with UIButtons or other touch events like Touch Down. I can work around it, I think, but it seems like a bug in the way the slider control handles touches. Does anybody know why it happens? BTW: the double touch event happens even when Touch Up Inside is the only connected event.

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • zoom_changed only triggers once in google maps api version 3 using MVC

    - by fredrik
    Hi, I'm trying to use the MVC objects in google maps version 3. What I can't seem to figure out is why my zoom_changed method is only invoked once. When I first load the map the zoom_changed method is invoked. But not when I zoom on the map. function MarkerWidget (options) { this.setValues(options); this.set('zoom', this.map.zoom); var marker = new google.maps.Marker({ icon : this.icon, mouseOverIcon : this.mouseOverIcon, orgIcon : this.orgIcon }); marker.bindTo('map', this); marker.bindTo('position', this); google.maps.event.addListener(marker, 'mouseover', this.onmouseover); google.maps.event.addListener(marker, 'mouseout', this.onmouseout); } MarkerWidget.prototype = new google.maps.MVCObject(); MarkerWidget.prototype.zoom_changed = function () { $.log(this, new Date()); } Shouldn't the map object fire the zoom event and notify all object's that has "this.set('zoom', this.map.zoom)" ? ..fredrik

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  • Cleanup for control inside a FlowDocument

    - by Thorarin
    I have a custom control that I use inside a FlowDocument. The control uses a System.Drawing.ImageAnimator to display transparent, animated GIF images. Why is this such a pain in the butt in WPF anyway? :P In my original implementation, this was causing memory leaks when a paragraph containing the control was being deleted from the document, because the ImageAnimator kept a reference to the control for event handling. I've now implemented a WeakEventManager pattern which seems to indeed fix the leak itself, but I would like to stop "OnFrameChanged" events from being fired if a particular animated GIF is not currently in the document, instead of relying on the garbage collector to eventually collect the control objects and my event manager to notice that there no longer are valid listeners to the event. Basically, I would like to take a more active role in this and have the control react to being removed from the FlowDocument. Is there some way to do this? I've been unable to find it. OnVisualParentChanged doesn't get fired, because the direct parent (a Paragraph) is unchanged.

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  • Nashorn, the rhino in the room

    - by costlow
    Nashorn is a new runtime within JDK 8 that allows developers to run code written in JavaScript and call back and forth with Java. One advantage to the Nashorn scripting engine is that is allows for quick prototyping of functionality or basic shell scripts that use Java libraries. The previous JavaScript runtime, named Rhino, was introduced in JDK 6 (released 2006, end of public updates Feb 2013). Keeping tradition amongst the global developer community, "Nashorn" is the German word for rhino. The Java platform and runtime is an intentional home to many languages beyond the Java language itself. OpenJDK’s Da Vinci Machine helps coordinate work amongst language developers and tool designers and has helped different languages by introducing the Invoke Dynamic instruction in Java 7 (2011), which resulted in two major benefits: speeding up execution of dynamic code, and providing the groundwork for Java 8’s lambda executions. Many of these improvements are discussed at the JVM Language Summit, where language and tool designers get together to discuss experiences and issues related to building these complex components. There are a number of benefits to running JavaScript applications on JDK 8’s Nashorn technology beyond writing scripts quickly: Interoperability with Java and JavaScript libraries. Scripts do not need to be compiled. Fast execution and multi-threading of JavaScript running in Java’s JRE. The ability to remotely debug applications using an IDE like NetBeans, Eclipse, or IntelliJ (instructions on the Nashorn blog). Automatic integration with Java monitoring tools, such as performance, health, and SIEM. In the remainder of this blog post, I will explain how to use Nashorn and the benefit from those features. Nashorn execution environment The Nashorn scripting engine is included in all versions of Java SE 8, both the JDK and the JRE. Unlike Java code, scripts written in nashorn are interpreted and do not need to be compiled before execution. Developers and users can access it in two ways: Users running JavaScript applications can call the binary directly:jre8/bin/jjs This mechanism can also be used in shell scripts by specifying a shebang like #!/usr/bin/jjs Developers can use the API and obtain a ScriptEngine through:ScriptEngine engine = new ScriptEngineManager().getEngineByName("nashorn"); When using a ScriptEngine, please understand that they execute code. Avoid running untrusted scripts or passing in untrusted/unvalidated inputs. During compilation, consider isolating access to the ScriptEngine and using Type Annotations to only allow @Untainted String arguments. One noteworthy difference between JavaScript executed in or outside of a web browser is that certain objects will not be available. For example when run outside a browser, there is no access to a document object or DOM tree. Other than that, all syntax, semantics, and capabilities are present. Examples of Java and JavaScript The Nashorn script engine allows developers of all experience levels the ability to write and run code that takes advantage of both languages. The specific dialect is ECMAScript 5.1 as identified by the User Guide and its standards definition through ECMA international. In addition to the example below, Benjamin Winterberg has a very well written Java 8 Nashorn Tutorial that provides a large number of code samples in both languages. Basic Operations A basic Hello World application written to run on Nashorn would look like this: #!/usr/bin/jjs print("Hello World"); The first line is a standard script indication, so that Linux or Unix systems can run the script through Nashorn. On Windows where scripts are not as common, you would run the script like: jjs helloWorld.js. Receiving Arguments In order to receive program arguments your jjs invocation needs to use the -scripting flag and a double-dash to separate which arguments are for jjs and which are for the script itself:jjs -scripting print.js -- "This will print" #!/usr/bin/jjs var whatYouSaid = $ARG.length==0 ? "You did not say anything" : $ARG[0] print(whatYouSaid); Interoperability with Java libraries (including 3rd party dependencies) Another goal of Nashorn was to allow for quick scriptable prototypes, allowing access into Java types and any libraries. Resources operate in the context of the script (either in-line with the script or as separate threads) so if you open network sockets and your script terminates, those sockets will be released and available for your next run. Your code can access Java types the same as regular Java classes. The “import statements” are written somewhat differently to accommodate for language. There is a choice of two styles: For standard classes, just name the class: var ServerSocket = java.net.ServerSocket For arrays or other items, use Java.type: var ByteArray = Java.type("byte[]")You could technically do this for all. The same technique will allow your script to use Java types from any library or 3rd party component and quickly prototype items. Building a user interface One major difference between JavaScript inside and outside of a web browser is the availability of a DOM object for rendering views. When run outside of the browser, JavaScript has full control to construct the entire user interface with pre-fabricated UI controls, charts, or components. The example below is a variation from the Nashorn and JavaFX guide to show how items work together. Nashorn has a -fx flag to make the user interface components available. With the example script below, just specify: jjs -fx -scripting fx.js -- "My title" #!/usr/bin/jjs -fx var Button = javafx.scene.control.Button; var StackPane = javafx.scene.layout.StackPane; var Scene = javafx.scene.Scene; var clickCounter=0; $STAGE.title = $ARG.length>0 ? $ARG[0] : "You didn't provide a title"; var button = new Button(); button.text = "Say 'Hello World'"; button.onAction = myFunctionForButtonClicking; var root = new StackPane(); root.children.add(button); $STAGE.scene = new Scene(root, 300, 250); $STAGE.show(); function myFunctionForButtonClicking(){   var text = "Click Counter: " + clickCounter;   button.setText(text);   clickCounter++;   print(text); } For a more advanced post on using Nashorn to build a high-performing UI, see JavaFX with Nashorn Canvas example. Interoperable with frameworks like Node, Backbone, or Facebook React The major benefit of any language is the interoperability gained by people and systems that can read, write, and use it for interactions. Because Nashorn is built for the ECMAScript specification, developers familiar with JavaScript frameworks can write their code and then have system administrators deploy and monitor the applications the same as any other Java application. A number of projects are also running Node applications on Nashorn through Project Avatar and the supported modules. In addition to the previously mentioned Nashorn tutorial, Benjamin has also written a post about Using Backbone.js with Nashorn. To show the multi-language power of the Java Runtime, there is another interesting example that unites Facebook React and Clojure on JDK 8’s Nashorn. Summary Nashorn provides a simple and fast way of executing JavaScript applications and bridging between the best of each language. By making the full range of Java libraries to JavaScript applications, and the quick prototyping style of JavaScript to Java applications, developers are free to work as they see fit. Software Architects and System Administrators can take advantage of one runtime and leverage any work that they have done to tune, monitor, and certify their systems. Additional information is available within: The Nashorn Users’ Guide Java Magazine’s article "Next Generation JavaScript Engine for the JVM." The Nashorn team’s primary blog or a very helpful collection of Nashorn links.

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  • Manchester SQL Server User Group has a new venue

    - by Testas
    Hi All   I am pplease to confirm the manchester user group has a new venue in partnership with BSS BSS, Westminster House, Minshull Street, off Portland Street, Manchester, M1 3HU Dates have been updated for the UG sessions, please take a look  Any questions please email me   Chris

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  • Use a partial in a partial?

    - by Greg Wallace
    I'm a Rails newbie, so bear with me. I have a few places, some pages, some partials that use: <%= link_to "delete", post, method: :delete, data: { confirm: "You sure?" }, title: post.content %> Would it make sense to make this a partial since it is used repeatedly, sometimes in other partials too? Is it o.k. to put partials in partials?

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  • SSIS(sql server integration service) xml data flow

    - by swapna
    Hi, I have an xml file the content which i have to write to a Database table using ssis pacakge. I am using xml source nad oledb destination My issue now is this xml file generate multiple outputs .(event,produt,offer,form) etc. But i need to write all in one data row(more than one if 2 products are there for the event) in the database. But i do not know how to use this multiple outputs and make a single row for a event. I hav read numerous articles about this subject but not able to take a decision.what is the right way of doing this. 1) xml source ? (if i use this how do i merge the multiple outputs) 2) or a script task using xml objects read and write to the DB. or anything new ? Please provide me some solutions xml sample file * - ABc. 2009-06-07 2010-04-30 region test 1 contact - offertest product1 product1 187 * Thanks SNA

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  • jQuery AJAX not redirecting?

    - by MidnightLightning
    I have a simple PHP page (for testing) that simply calls header("Location: http://www.example.com");exit;, which resides on the same server, in the same directory as another file with the following jQuery Javascript: $(document).ready(function() { jQuery.ajax({ type : 'GET', url : 'bounce.php', error : function(xhr, status, error) { console.log("ERROR: ", xhr, xhr.status, xhr.getAllResponseHeaders()); }, complete : function(xhr, status) { // Get headers of the response console.log("COMPLETE: ", xhr, xhr.status, xhr.getAllResponseHeaders()); } }); }); I was expecting (from several other StackOverflow responses) for the xhr.status to return "302", but instead the AJAX call is triggering the "error" event (and then the "complete" event), and xhr.status is returning 0 (zero), and .getAllResponseHeaders() is coming back null (in both the error, and complete functions). Firebug is showing the "302 Moved Temporarily", and the response headers. So why is this triggering the error event, and not passing along the proper 302 code, and headers? Is this something to do with the Same Origin since the bouncing script and the fetching script are both on the same server? Is this jQuery or Javascript's fault?

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  • calculix data visualizor using QT

    - by Ann
    include "final1.h" include "ui_final1.h" include include include ifndef GL_MULTISAMPLE define GL_MULTISAMPLE 0x809D endif define numred 100 define numgrn 10 define numblu 6 final1::final1(QWidget *parent) : QGLWidget(parent) { setFormat(QGLFormat(QGL::SampleBuffers)); rotationX = -38.0; rotationY = -58.0; rotationZ = 0.0; scaling = .05; // glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //createGradient(); createGLObject(); } final1::~final1() { makeCurrent(); glDeleteLists(glObject, 1); } void final1::paintEvent(QPaintEvent * /* event */) { QPainter painter(this); draw(); } void final1::mousePressEvent(QMouseEvent *event) { lastPos = event-pos(); } void final1::mouseMoveEvent(QMouseEvent *event) { GLfloat dx = GLfloat(event-x() - lastPos.x()) / width(); GLfloat dy = GLfloat(event-y() - lastPos.y()) / height(); if (event->buttons() & Qt::LeftButton) { rotationX += 180 * dy; rotationY += 180 * dx; update(); } else if (event->buttons() & Qt::RightButton) { rotationX += 180 * dy; rotationZ += 180 * dx; update(); } lastPos = event->pos(); } void final1::createGLObject() { makeCurrent(); GLfloat f1[150],f2[150],f3[150],length=0; qreal size=2; int k=1,a,b,c,d,e,f,g,h,element_node_no=0; GLfloat x,y,z; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1,displacement; int LUT[1000][3]; for(red=100;red glShadeModel(GL_SMOOTH); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); // qglColor(QColor(255, 239, 191)); glLineWidth(1.0); QLinearGradient linearGradient(0, 0, 100, 100); linearGradient.setColorAt(0.0, Qt::red); linearGradient.setColorAt(0.2, Qt::green); linearGradient.setColorAt(1.0, Qt::black); //renderArea->setBrush(linearGradient); //glColor3f(1,0,0);pow((f1[e]-f1[a]),2) QFile file("/home/41407/input1.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { QString line = in.readLine(); if(k<=125) { str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; /* glBegin(GL_TRIANGLES); // glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); //QColorAt();//setPointSize(size); glVertex3f(x,y,z); glEnd();*/ } else if(k>125) { element_node_no=0; qCount(line.begin(),line.end(),',',element_node_no); // printf("\n%d",element_node_no); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); glBegin(GL_POLYGON); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); //brush.setColor(Qt::black);//setColor(QColor::black()); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); // pmp.setBrush(gradient); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glEnd(); //glBegin(GL_LINE_LOOP); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[d],f2[d] ,f3[d]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[a],f2[a] ,f3[a]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); glBegin(GL_POLYGON); //glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[h],f2[h], f3[h]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); //glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[g],f2[g], f3[g]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[c],f2[c] ,f3[c]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[f],f2[f] ,f3[f]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glVertex3f(f1[b],f2[b] ,f3[b]); glColor3f(LUT[k][0],LUT[k][1],LUT[k++][2]); glEnd(); /*length=sqrt(pow((f1[e]-f1[a]),2)+pow((f2[e]-f2[a]),2)+pow((f3[e]-f3[a]),2)); printf("\n%d",length);*/ } k++; } glEndList(); file.close(); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); //printf("\n %d : %d",k,displacement); glBegin(GL_POLYGON); //glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(f1[k],f2[k],f3[k]); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } } void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /*uint final1::colorAt(int x) { generateShade(); QPolygonF pts = m_hoverPoints->points(); for (int i=1; i < pts.size(); ++i) { if (pts.at(i-1).x() <= x && pts.at(i).x() >= x) { QLineF l(pts.at(i-1), pts.at(i)); l.setLength(l.length() * ((x - l.x1()) / l.dx())); return m_shade.pixel(qRound(qMin(l.x2(), (qreal(m_shade.width() - 1)))), qRound(qMin(l.y2(), qreal(m_shade.height() - 1)))); } } return 0;*/ //final1:: //} /*void final1::createGLObject() { makeCurrent(); //QPainter painter; QPixmap pm(20, 20); QPainter pmp(&pm); pmp.fillRect(0, 0, 10, 10, Qt::blue); pmp.fillRect(10, 10, 10, 10, Qt::lightGray); pmp.fillRect(0, 10, 10, 10, Qt::darkGray); pmp.fillRect(10, 0, 10, 10, Qt::darkGray); pmp.end(); QPalette pal = palette(); pal.setBrush(backgroundRole(), QBrush(pm)); //setAutoFillBackground(true); setPalette(pal); //GLfloat f1[150],f2[150],f3[150],a1[150],a2[150],a3[150]; int k=1,a,b,c,d,e,f,g,h; //int p=0; GLfloat x,y,z; int displacement; QString str1,str2,str3,str4,str5,str6,str7,str8; int red,green,blue,index=1; int LUT[8000][3]; for(red=0;red //glShadeModel(GL_LINE); glObject = glGenLists(1); glNewList(glObject, GL_COMPILE); //qglColor(QColor(120,255,210)); glLineWidth(1.0); //glColor3f(1,0,0); QFile file("/home/41407/input.txt"); if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in(&file); while (!in.atEnd()) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); QString line = in.readLine(); if(k<=125) { //printf("\nline :%c",line); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); x=str1.toFloat(); y=str2.toFloat(); z=str3.toFloat(); f1[k]=x; f2[k]=y; f3[k]=z; //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); } else if(k125) //for(p=0;p<6;p++) { //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); update(); str1= line.section(',', 1, 1); str2=line.section(',', 2, 2); str3=line.section(',', 3, 3); str4= line.section(',', 4, 4); str5=line.section(',', 5, 5); str6=line.section(',', 6, 6); str7= line.section(',', 7, 7); str8=line.section(',', 8, 8); a=str1.toInt(); b=str2.toInt(); c=str3.toInt(); d=str4.toInt(); e=str5.toInt(); f=str6.toInt(); g=str7.toInt(); h=str8.toInt(); //for (p = 0; p < 6; p++) { // glBegin(GL_LINE_WIDTH); //glColor3f(LUT[126][0],LUT[126][1],LUT[126][2]); //update(); //glNormal3fv(&n[p][0]); //glVertex3f(f1[i],f2[i],f3[i]); glVertex3fv(&v[faces[i][1]][0]); glVertex3fv(&v[faces[i][2]][0]); glVertex3fv(&v[faces[i][3]][0]); //glEnd(); //} glBegin(GL_LINE_LOOP); //glColor3f(p*20,p*20,p); glColor3f(1,0,0); glVertex3f(f1[a],f2[a] ,f3[a]); //painter.fillRect(QRectF(f1[a],f2[a] ,f3[a], 2), Qt::magenta); glVertex3f(f1[b],f2[b] ,f3[b]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[d],f2[d] ,f3[d]); glVertex3f(f1[a],f2[a] ,f3[a]); //glColor3f(1,0,0); //QLinearGradient ( f1[a], f2[a], f1[b], f2[b] ); glEnd(); glBegin(GL_LINES); //glNormal3fv(&n[p][0]); //glColor3f(LUT[k][0],LUT[k][1],LUT[k][2]); glVertex3f(f1[e],f2[e] ,f3[e]); glVertex3f(f1[h],f2[h], f3[h]); glVertex3f(f1[g],f2[g], f3[g]); glVertex3f(f1[c],f2[c] ,f3[c]); glVertex3f(f1[f],f2[f] ,f3[f]); glVertex3f(f1[b],f2[b] ,f3[b]); glEnd(); } } k++; } glEndList(); qglColor(QColor(239, 255, 191)); glLineWidth(1.0); glColor3f(0,1,0); k=1; QFile file1("/home/41407/op.txt"); if (!file1.open(QIODevice::ReadOnly | QIODevice::Text)) return; QTextStream in1(&file1); k=1; while (!in1.atEnd()) { QString line = in1.readLine(); // if(k<=125) { str1= line.section(' ', 1, 1); x=str1.toFloat(); str2=line.section(' ', 2, 2); y=str2.toFloat(); str3=line.section(' ', 3, 3); z=str3.toFloat(); displacement=sqrt(pow( (x-f1[k]),2)+pow((y-f2[k]),2)+pow((z-f3[k]),2)); printf("\n %d : %d",k,displacement); glBegin(GL_POINT); glColor3f(LUT[displacement][0],LUT[displacement][1],LUT[displacement][2]); glVertex3f(x,y,z); glLoadIdentity(); glEnd(); a1[k]=x+f1[k]; a2[k]=y+f2[k]; a3[k]=z+f3[k]; //printf("\nc: %f %f %f",x,y,z); //printf("\nf: %f %f %f",f1[k],f2[k],f3[k]); //printf("\na: %f %f %f",a1[k],a2[k],a3[k]); } k++; glEndList(); } }*/ /*void final1::draw() { glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); GLfloat x = 3.0 * GLfloat(width()) / height(); glOrtho(-x, +x, -3.0, +3.0, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glScalef(scaling, scaling, scaling); glRotatef(rotationX, 1.0, 0.0, 0.0); glRotatef(rotationY, 0.0, 1.0, 0.0); glRotatef(rotationZ, 0.0, 0.0, 1.0); glEnable(GL_MULTISAMPLE); glCallList(glObject); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); }*/ I need to change the color of a portion of beam where pressure is applied.But I am not able to color the front end back phase.

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  • Chrome history problem

    - by Parhs
    $("#table_exams tbody tr").click(function (event) { window.location.href="#" +$(this).attr("exam_ID"); window.location.href="/medilab/prototypes/exams/edit?examId=" + $(this).attr("exam_ID") +"&referer=" + referer; row_select(this); }); $(document).keypress(function (event) { if(event.keyCode==13) $(row_selected).trigger("click"); }); I have a little problem with this only in chrome...When user goes back chrome ignores the last href hash that my script added..but when i do a doubleclick its ok... IE and Firefox work great...

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  • Handling button presses in Gtk2::Image objects

    - by willert
    I've been trying to get an Gtk2::Image object in this perl Gtk2 application to get to react to button presses, but to no avail. The image shows as expected but the button events don't get handled. What am I missing? my $img = Gtk2::Image-new_from_file( $file ); $img-set_property( sensitive = 1 ); $img-can_focus( 1 ); $img-set_events([qw/ button-press-mask button-release-mask /]); $img-signal_connect( 'button-press-event' = sub { my ( $self, $event ) = @_; print STDERR "Coords: ", $event-get_coords; return; }); $window-add( $img ); $window-show_all;

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  • Bloomberg APIv3 returning Slow Consumer Warnings!

    - by Marcus
    I made a program in c# based on the example "SubscriptionWithEventHandlerExample" of API 3.2.9.0. After subscribing to about 500 securities for realtime data, I receive some ADMIN event warnings claiming SlowConsumerWarning and SlowConsumerWarningCleared. I read somewhere that it introduces some delay, until I process all events. The problem is that in my code I only receive callbacks from bloomberg. The event queue isn´t even in my program! Some things that I tried: 1) raise the queue limit, setting MaxEventQueueSize in the session options (seems to have no effect) 2) see if I get any timeout event (no, I don't get any) 3) create multiple sessions and subscribing 50 securities in each (now I get multiple warnings, one for each thread) Is there something that I can do or this behavior is out of my scope?

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