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  • Finding out event that called a CGI script

    - by Acorn
    What I want is to be able to make my CGI script do different things depending on what action initiated the calling of the script. For example, if one button is pressed, a database is cleared. If another button is pressed, a form is submitted and that data is added to the database. Should I be doing something like adding the name of the form/button to the end of the POST data submitted in jQuery and then .poping it off in the script? Or is there some other data that's already sent in the POST that I could get from FieldStorage that would give me the information I need to decide what the script should do when it's called? And what if I wasn't using javascript? Would I have to have a hidden field that gets submitted with the name of the form/button? Or is it best to use a different target script for each button on a page?

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  • How do you leave comments/like a specific page of a Facebook Canvas app?

    - by Sebastian
    I'm building a tabbed Facebook Canvas app that requires individual images to be "Like"d and commented on. Since each image is loaded up as its own page, in this style: http://apps.facebook.com/appname/image/333/ (which translates to: www.mydomain.com/image/333/) I was hoping I could just get a UID for each "image" page and then comment/like based off that. If that's possible, how exactly do I get the id for dynamically generated pages? Or any page for that matter? Thanks in advance.

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  • Setting custom SQL in django admin

    - by eugene y
    I'm trying to set up a proxy model in django admin. It will represent a subset of the original model. The code from models.py: class MyManager(models.Manager): def get_query_set(self): return super(MyManager, self).get_query_set().filter(some_column='value') class MyModel(OrigModel): objects = MyManager() class Meta: proxy = True Now instead of filter() I need to use a complex SELECT statement with JOINS. What's the proper way to inject it wholly to the custom manager?

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  • Tkinter after that survives clock rewinding.

    - by Oren
    I noticed that in my version of Tkinter, the after() call does not survive system clock rewinding. If the after(x, func) was called, and the system clock was rewinded, func will be called only after the clock returned to its time before the rewind + x milliseconds. I assume this is because Tkinter uses the system-clock instead of the "time.clock" (the amount of time that the program is running). I tested it only on windows, and maybe its because I have an old version of Tkinter. I want my App to work on computers that synchronize their clock from the network... Does anyone have a simple solution?

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  • UDP security and identifying incoming data.

    - by Charles
    I have been creating an application using UDP for transmitting and receiving information. The problem I am running into is security. Right now I am using the IP/socketid in determining what data belongs to whom. However, I have been reading about how people could simply spoof their IP, then just send data as a specific IP. So this seems to be the wrong way to do it (insecure). So how else am I suppose to identify what data belongs to what users? For instance you have 10 users connected, all have specific data. The server would need to match the user data to this data we received. The only way I can see to do this is to use some sort of client/server key system and encrypt the data. I am curious as to how other applications (or games, since that's what this application is) make sure their data is genuine. Also there is the fact that encryption takes much longer to process than unencrypted. Although I am not sure by how much it will affect performance. Any information would be appreciated. Thanks.

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  • How to insert several thousand columns into sqlite3?

    - by user291071
    Similar to my last question, but I ran into problem lets say I have a simple dictionary like below but its Big, when I try inserting a big dictionary using the methods below I get operational error for the c.execute(schema) for too many columns so what should be my alternate method to populate an sql databases columns? Using the alter table command and add each one individually? import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() dic = { 'x1':{'y1':1.0,'y2':0.0}, 'x2':{'y1':0.0,'y2':2.0,'joe bla':1.5}, 'x3':{'y2':2.0,'y3 45 etc':1.5} } # 1. Find the unique column names. columns = set() for _, cols in dic.items(): for key, _ in cols.items(): columns.add(key) # 2. Create the schema. col_defs = [ # Start with the column for our key name '"row_name" VARCHAR(2) NOT NULL PRIMARY KEY' ] for column in columns: col_defs.append('"%s" REAL NULL' % column) schema = "CREATE TABLE simple (%s);" % ",".join(col_defs) c.execute(schema) # 3. Loop through each row for row_name, cols in dic.items(): # Compile the data we have for this row. col_names = cols.keys() col_values = [str(val) for val in cols.values()] # Insert it. sql = 'INSERT INTO simple ("row_name", "%s") VALUES ("%s", "%s");' % ( '","'.join(col_names), row_name, '","'.join(col_values) )

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  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

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  • Infinite recursion trying to check all elements of a TreeCtrl

    - by mavnn
    I have a TreeCtrl in which more than one Item can be assigned the same object as PyData. When the object is updated, I want to update all of the items in the tree which have that object as their PyData. I thought the following code would solve the problem quite neatly, but for some reason the logical test (current != self.GetFirstVisibleItem()) always returns true leading to infinite recursion. Can anyone explain why? def RefreshNodes(self, obj, current=None): print "Entered refresh" current = current or self.GetFirstVisibleItem() if current.IsOk(): print self.GetPyData(current).name if self.GetPyData(current) == obj: self.RefreshNode(current) current = self.GetNextVisible(current) if current != self.GetFirstVisibleItem(): self.RefreshNodes(obj, current) Edit: the above is obviously part of a class based on wx.TreeCtrl

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  • PyGTK: Radiobuttons are still displayed after removal

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.assistant. On one page I would like to display two radiobuttons in case the user selected a certain option on a previous page. The labels of the buttons - and whether the buttons are to be present at all - are to depend entirely on that earlier selection. Furthermore, if the user goes back and changes that selection, the page containing the radiobuttons is to be updated accordingly. I have got as far as having the radiobuttons displayed when necessary, and with the correct labels. The trouble is that if I go back and change the determining selection, or if I move one page further than the 'radiobutton page' and then move back, the buttons are not only not removed (in case that would have been required), their number has also doubled. To show you what I'm doing, here's part of my code (I've left out bits that do unrelated things, that's why the function name doesn't fit). The function is called when the "prepare" signal is emitted prior to construction of the 'radiobutten page'. def make_class_skills_treestore(self): print self.trained_by_default_hbox.get_children() # PRINT 1 for child in self.trained_by_default_hbox.get_children(): if type(child) == gtk.RadioButton: self.trained_by_default_hbox.remove(child) #child.destroy() # <-- removed the labels, but not the buttons print self.trained_by_default_hbox.get_children() # PRINT 2 class_skills = self.data.data['classes'][selected_class].class_skills.values() default_trained_count = (class_skills.count([True, True]) , class_skills.count([True, False])) num_default_trained_skills = default_trained_count[1] / 2 # you have to pick one of a pair --> don't # count each as trained by default for i in range(default_trained_count[0]): # those are trained by default --> no choice num_default_trained_skills +=1 selected_class = self.get_classes_key_from_class_selection() if default_trained_count[1]: for skill in self.data.data['classes'][selected_class].class_skills.keys(): if self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and not self.default_radio: self.default_radio.append(gtk.RadioButton(group=None, label=skill)) elif self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and self.default_radio: self.default_radio.append(gtk.RadioButton(group=self.default_radio[0], label=skill)) if self.default_radio: for radio in self.default_radio: self.trained_by_default_hbox.add(radio) self.trained_by_default_hbox.show_all() self.trained_by_default_hbox and self.trained_by_default_label, as well as self.default_radio stem from the above function's class. I have two print statements (PRINT 1 and PRINT 2) in there for debugging. Here's what they give me: PRINT 1: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>, <gtk.RadioButton object at 0x8fc4d4c (GtkRadioButton at 0x90e4018)>, <gtk.RadioButton object at 0x8fc4cac (GtkRadioButton at 0x90ceec0)>] PRINT 2: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>] So the buttons have indeed been removed, yet they still show up on the page. I know the code requires some refactoring, but first I'd like to get it to work at all... If someone could help me out that would be great! Thanks a lot in advance for your replies - any kind of help is highly appreciated.

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  • better for-loop syntax for detecting empty sequences?

    - by Dmitry Beransky
    Hi, Is there a better way to write the following: row_counter = 0 for item in iterable_sequence: # do stuff with the item counter += 1 if not row_counter: # handle the empty-sequence-case Please keep in mind that I can't use len(iterable_sequence) because 1) not all sequences have known lengths; 2) in some cases calling len() may trigger loading of the sequence's items into memory (as the case would be with sql query results). The reason I ask is that I'm simply curious if there is a way to make above more concise and idiomatic. What I'm looking for is along the lines of: for item in sequence: #process item *else*: #handle the empty sequence case (assuming "else" here worked only on empty sequences, which I know it doesn't)

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  • django file serving issues

    - by tipu
    I have in my url patterns, urlpatterns += patterns('', (r'^(?P<path>.*)$', 'django.views.static.serve', {'document_root': '/home/tipu/Dropbox/dev/workspace/search/images'}) In my template when I do <link rel="stylesheet" type="text/css" href="{{ MEDIA_URL }}style.css" /> It serves the css just fine. But the file logo.png, that's in the same directory as style.css, doesn't show when I do this: <img src = "{{ MEDIA_URL }}logo.png" id = "logo" /> Any idea why?

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  • How do I delete in Django? (mysql transactions)

    - by alex
    If you are familiar with Django, you know that they have a Authentication system with User model. Of course, I have many other tables that have a Foreign Key to this User model. If I want to delete this user, how do I architect a script (or through mysql itself) to delete every table that is related to this user? My only worry is that I can do this manually...but if I add a table , but I forget to add that table to my DELETE operation...then I have a row that links to a deleted, non-existing User.

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  • Appengine Model SelfReferenceProperty and parent child relationship

    - by GeekTantra
    I have a scenario in which I need a self reference property as follow: class Post(db.Model): creator = db.UserProperty() post_title = db.StringProperty(required=True) post_status = db.StringProperty(required=True, choices=['draft', 'published']) post_parent = db.SelfReferenceProperty() Now, I want ensure that an entity shouldn't be its own parent and a child of an entity cannot be its parent. How can I ensure this kind of a relationship in the PostForm model form and the Post model.

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  • pyplot.scatter changes the data limits of the axis

    - by Erotemic
    I have some code which plots some points. I substituted ax.scatter for ax.plot so I could control the color of each point individually. However when I make this change the axis x and y ranges seem to increase. I can't pinpoint why this is happening. The only thing I've changed is plot to scatter. This code makes an axis that is too big ax.scatter(x, y, c=color_list, s=pts_size, marker='o', edgecolor='none') #ax.plot(x, y, linestyle='None', marker='o', markerfacecolor=pts_color, markersize=pts_size, markeredgewidth=0) This code does the right thing (but I can't control the color) #ax.scatter(x, y, c=color_list, s=pts_size, marker='o', edgecolor='none') ax.plot(x, y, linestyle='None', marker='o', markerfacecolor=pts_color, markersize=pts_size, markeredgewidth=0) Is there a way I can call scatter such that it doesn't mess with my current axis limits?

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