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  • Getting WCF Services in a Silverlight solution to play nice on deployment

    - by brendonpage
    I have come across 2 issues with deploying WCF services in a Silverlight solution, admittedly the one is more of a hiccup, and only occurs if you take the easy way out and reference your services through visual studio. The First Issue This occurs when you deploy your WFC services to an IIS server. When browse to the services using your web browser, you are greeted with “This collection already contains an address with scheme http.  There can be at most one address per scheme in this collection.”. When you make a call to this service from your Silverlight application, you get the extremely helpful “NotFound” error, this error message can be found in the error property of the event arguments on the complete event handler for that call. As it did with me this will leave most people scratching their head, because the very same services work just fine on the ASP.NET Development Web Server and on my local IIS server. Now I’m no server/hosting/IIS expert so I did a bit of searching when I first encountered this issue. I found out this happens because IIS supports multiple address bindings per protocol (http/https/ftp … etc) per web site, but WCF only supports binding to one address per protocol. This causes a problem when the WCF service is hosted on a site with multiple address bindings, because IIS provides all of the bindings to the host factory when running the service. While this problem occurs mainly on shared hosting solutions, it is not limited to shared hosting, it just seems like all shared hosting providers setup sites on their servers with multiple address bindings. For interests sake I added functionality to the example project attached to this post to dump the addresses given to the WCF service by IIS into a log file. This was the output on the shared hosting solution I use: http://mydomain.co.za/Services/TestService.svc http://www.mydomain.co.za/Services/TestService.svc http://mydomain-co-za.win13.wadns.net/Services/TestService.svc http://win13/Services/TestService.svc As you can see all these addresses are for the http protocol, which is where it all goes wrong for WCF. Fixes for the First Issue There are a few ways to get around this. The first being the easiest, target .NET 4! Yes that's right in .NET 4 WCF services support multiple addresses per protocol. This functionality is enabled by an option, which is on by default if you create a new project, you will need to turn on if you are upgrading to .NET 4. To do this set the multipleSiteBindingsEnabled property of the serviceHostingEnviroment tag in the web.config file to true, as shown below: <system.serviceModel>     <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Beware this ONLY works in .NET 4, so if you don’t have a server with .NET 4 installed on that you can deploy to, you will need to employ one of the other work a rounds. The second option will work for .NET 3.5 & 4. For this option all you need to do is modify the web.config file and add baseAddressPrefixFilters to the serviceHostingEnviroment tag as shown below: <system.serviceModel>     <serviceHostingEnvironment>         <baseAddressPrefixFilters>              <add prefix="http://www.mydomain.co.za"/>         </baseAddressPrefixFilters>     </serviceHostingEnvironment> </system.serviceModel> These will be used to filter the list of base addresses that IIS provides to the host factory. When specifying these prefix filters be sure to specify filters which will only allow 1 result through, otherwise the entire exercise will be pointless. There is however a problem with this work a round, you are only allowed to specify 1 prefix filter per protocol. Which means you can’t add filters for all your environments, this will therefore add to the list of things to do before deploying or switching dev machines. The third option is the one I currently employ, it will work for .NET 3, 3.5 & 4, although it is not needed for .NET 4. For this option you create a custom host factory which inherits from the ServiceHostFactory class. In the implementation of the ServiceHostFactory you employ logic to figure out which of the base addresses, that are give by IIS, to use when creating the service host. The logic you use to do this is completely up to you, I have seen quite a few solutions that simply statically reference an index from the list of base addresses, this works for most situations but falls short in others. For instance, if the order of the base addresses where to change, it might end up returning an address that only resolves on the servers local network, like the last one in the example I gave at the beginning. Another instance, if a request comes in on a different protocol, like https, you will be creating the service host using an address which is on the incorrect protocol, like http. To reliably find the correct address to use, I use the address that the service was requested on. To accomplish this I use the HttpContext, which requires the service to operate with AspNetCompatibilityRequirements set on. If for some reason running you services with AspNetCompatibilityRequirements on isn’t an option, you can still use this method, you will just have to come up with your own logic for selecting the correct address. First you will need to enable AspNetCompatibilityRequirements for your hosting environment, to do this you will need to set it to true in the web.config file as shown below: <system.serviceModel>     <serviceHostingEnvironment AspNetCompatibilityRequirements="true" /> </system.serviceModel> You will then need to mark any services that are going to use the custom host factory, to allow AspNetCompatibilityRequirements, as shown below: [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class TestService { } Now for the custom host factory, this is where the logic lives that selects the correct address to create service host with. The one i use is shown below: public class CustomHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { // // Compose a prefix filter based on the requested uri // string prefixFilter = HttpContext.Current.Request.Url.Scheme + "://" + HttpContext.Current.Request.Url.DnsSafeHost; if (!HttpContext.Current.Request.Url.IsDefaultPort) { prefixFilter += ":" + HttpContext.Current.Request.Url.Port.ToString() + "/"; } // // Find a base address that matches the prefix filter // foreach (Uri baseAddress in baseAddresses) { if (baseAddress.OriginalString.StartsWith(prefixFilter)) { return new ServiceHost(serviceType, baseAddress); } } // // Throw exception if no matching base address was found // throw new Exception("Custom Host Factory: No base address matching '" + prefixFilter + "' was found."); } } The most important line in the custom host factory is the one that returns a new service host. This has to return a service host that specifies only one base address per protocol. Since I filter by the address the request came on in, I only need to create the service host with one address, since this address will always be of the correct protocol. Now you have a custom host factory you have to tell your services to use it. To do this you view the markup of the service by right clicking on it in the solution explorer and choosing “View Markup”. Then you add/set the value of the Factory property to the full namespace path of you custom host factory, as shown below. And that is it done, the service will now use the specified custom host factory. The Second Issue As I mentioned earlier this issue is more of a hiccup, but I thought worthy of a mention so I included it. This issue only occurs when you add a service reference to a Silverlight project. Visual Studio will generate a lot of code for you, part of that generated code is the ServiceReferences.ClientConfig file. This file stores the endpoint configuration that is used when accessing your services using the generated proxy classes. Here is what that file looks like: <configuration>     <system.serviceModel>         <bindings>             <customBinding>                 <binding name="CustomBinding_TestService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>                 <binding name="CustomBinding_BrokenService">                     <binaryMessageEncoding />                     <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" />                 </binding>             </customBinding>         </bindings>         <client>             <endpoint address="http://localhost:49347/services/TestService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_TestService"                 contract="TestService.TestService" name="CustomBinding_TestService" />             <endpoint address="http://localhost:49347/Services/BrokenService.svc"                 binding="customBinding" bindingConfiguration="CustomBinding_BrokenService"                 contract="BrokenService.BrokenService" name="CustomBinding_BrokenService" />         </client>     </system.serviceModel> </configuration> As you will notice the addresses for the end points are set to the addresses of the services you added the service references from, so unless you are adding the service references from your live services, you will have to change these addresses before you deploy. This is little more than an annoyance really, but it adds to the list of things to do before you can deploy, and if left unchecked that list can get out of control. Fix for the Second Issue The way you would usually access a service added this way is to create an instance of the proxy class like so: BrokenServiceClient proxy = new BrokenServiceClient(); Closer inspection of these generated proxy classes reveals that there are a few overloaded constructors, one of which allows you to specify the end point address to use when creating the proxy. From here all you have to do is come up with some logic that will provide you with the relative path to your services. Since my WCF services are usually hosted in the same project as my Silverlight app I use the class shown below: public class ServiceProxyHelper { /// <summary> /// Create a broken service proxy /// </summary> /// <returns>A broken service proxy</returns> public static BrokenServiceClient CreateBrokenServiceProxy() { Uri address = new Uri(Application.Current.Host.Source, "../Services/BrokenService.svc"); return new BrokenServiceClient("CustomBinding_BrokenService", address.AbsoluteUri); } } Then I will create an instance of the proxy class using my service helper class like so: BrokenServiceClient proxy = ServiceProxyHelper.CreateBrokenServiceProxy(); The way this works is “Application.Current.Host.Source” will return the URL to the ClientBin folder the Silverlight app is hosted in, the “../Services/BrokenService.svc” is then used as the relative path to the service from the ClientBin folder, combined by the Uri object this gives me the URL to my service. The “CustomBinding_BrokenService” is a reference to the end point configuration in the ServiceReferences.ClientConfig file. Yes this means you still need the ServiceReferences.ClientConfig file. All this is doing is using a different end point address than the one specified in the ServiceReferences.ClientConfig file, all the other settings form the ServiceReferences.ClientConfig file are still used when creating the proxy. I have uploaded an example project which covers the custom host factory solution from the first issue and everything from the second issue. I included the code to write a list of base addresses to a log file in my implementation of the custom host factory, this is not need for the custom host factory to function and can safely be removed. Download (WCFServicesDeploymentExample.zip)

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  • Creating a JSONP Formatter for ASP.NET Web API

    - by Rick Strahl
    Out of the box ASP.NET WebAPI does not include a JSONP formatter, but it's actually very easy to create a custom formatter that implements this functionality. JSONP is one way to allow Browser based JavaScript client applications to bypass cross-site scripting limitations and serve data from the non-current Web server. AJAX in Web Applications uses the XmlHttp object which by default doesn't allow access to remote domains. There are number of ways around this limitation <script> tag loading and JSONP is one of the easiest and semi-official ways that you can do this. JSONP works by combining JSON data and wrapping it into a function call that is executed when the JSONP data is returned. If you use a tool like jQUery it's extremely easy to access JSONP content. Imagine that you have a URL like this: http://RemoteDomain/aspnetWebApi/albums which on an HTTP GET serves some data - in this case an array of record albums. This URL is always directly accessible from an AJAX request if the URL is on the same domain as the parent request. However, if that URL lives on a separate server it won't be easily accessible to an AJAX request. Now, if  the server can serve up JSONP this data can be accessed cross domain from a browser client. Using jQuery it's really easy to retrieve the same data with JSONP:function getAlbums() { $.getJSON("http://remotedomain/aspnetWebApi/albums?callback=?",null, function (albums) { alert(albums.length); }); } The resulting callback the same as if the call was to a local server when the data is returned. jQuery deserializes the data and feeds it into the method. Here the array is received and I simply echo back the number of items returned. From here your app is ready to use the data as needed. This all works fine - as long as the server can serve the data with JSONP. What does JSONP look like? JSONP is a pretty simple 'protocol'. All it does is wrap a JSON response with a JavaScript function call. The above result from the JSONP call looks like this:Query17103401925975181569_1333408916499( [{"Id":"34043957","AlbumName":"Dirty Deeds Done Dirt Cheap",…},{…}] ) The way JSONP works is that the client (jQuery in this case) sends of the request, receives the response and evals it. The eval basically executes the function and deserializes the JSON inside of the function. It's actually a little more complex for the framework that does this, but that's the gist of what happens. JSONP works by executing the code that gets returned from the JSONP call. JSONP and ASP.NET Web API As mentioned previously, JSONP support is not natively in the box with ASP.NET Web API. But it's pretty easy to create and plug-in a custom formatter that provides this functionality. The following code is based on Christian Weyers example but has been updated to the latest Web API CodePlex bits, which changes the implementation a bit due to the way dependent objects are exposed differently in the latest builds. Here's the code:  using System; using System.IO; using System.Net; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web; using System.Net.Http; namespace Westwind.Web.WebApi { /// <summary> /// Handles JsonP requests when requests are fired with /// text/javascript or application/json and contain /// a callback= (configurable) query string parameter /// /// Based on Christian Weyers implementation /// https://github.com/thinktecture/Thinktecture.Web.Http/blob/master/Thinktecture.Web.Http/Formatters/JsonpFormatter.cs /// </summary> public class JsonpFormatter : JsonMediaTypeFormatter { public JsonpFormatter() { SupportedMediaTypes.Add(new MediaTypeHeaderValue("application/json")); SupportedMediaTypes.Add(new MediaTypeHeaderValue("text/javascript")); //MediaTypeMappings.Add(new UriPathExtensionMapping("jsonp", "application/json")); JsonpParameterName = "callback"; } /// <summary> /// Name of the query string parameter to look for /// the jsonp function name /// </summary> public string JsonpParameterName {get; set; } /// <summary> /// Captured name of the Jsonp function that the JSON call /// is wrapped in. Set in GetPerRequestFormatter Instance /// </summary> private string JsonpCallbackFunction; public override bool CanWriteType(Type type) { return true; } /// <summary> /// Override this method to capture the Request object /// and look for the query string parameter and /// create a new instance of this formatter. /// /// This is the only place in a formatter where the /// Request object is available. /// </summary> /// <param name="type"></param> /// <param name="request"></param> /// <param name="mediaType"></param> /// <returns></returns> public override MediaTypeFormatter GetPerRequestFormatterInstance(Type type, HttpRequestMessage request, MediaTypeHeaderValue mediaType) { var formatter = new JsonpFormatter() { JsonpCallbackFunction = GetJsonCallbackFunction(request) }; return formatter; } /// <summary> /// Override to wrap existing JSON result with the /// JSONP function call /// </summary> /// <param name="type"></param> /// <param name="value"></param> /// <param name="stream"></param> /// <param name="contentHeaders"></param> /// <param name="transportContext"></param> /// <returns></returns> public override Task WriteToStreamAsync(Type type, object value, Stream stream, HttpContentHeaders contentHeaders, TransportContext transportContext) { if (!string.IsNullOrEmpty(JsonpCallbackFunction)) { return Task.Factory.StartNew(() => { var writer = new StreamWriter(stream); writer.Write( JsonpCallbackFunction + "("); writer.Flush(); base.WriteToStreamAsync(type, value, stream, contentHeaders, transportContext).Wait(); writer.Write(")"); writer.Flush(); }); } else { return base.WriteToStreamAsync(type, value, stream, contentHeaders, transportContext); } } /// <summary> /// Retrieves the Jsonp Callback function /// from the query string /// </summary> /// <returns></returns> private string GetJsonCallbackFunction(HttpRequestMessage request) { if (request.Method != HttpMethod.Get) return null; var query = HttpUtility.ParseQueryString(request.RequestUri.Query); var queryVal = query[this.JsonpParameterName]; if (string.IsNullOrEmpty(queryVal)) return null; return queryVal; } } } Note again that this code will not work with the Beta bits of Web API - it works only with post beta bits from CodePlex and hopefully this will continue to work until RTM :-) This code is a bit different from Christians original code as the API has changed. The biggest change is that the Read/Write functions no longer receive a global context object that gives access to the Request and Response objects as the older bits did. Instead you now have to override the GetPerRequestFormatterInstance() method, which receives the Request as a parameter. You can capture the Request there, or use the request to pick up the values you need and store them on the formatter. Note that I also have to create a new instance of the formatter since I'm storing request specific state on the instance (information whether the callback= querystring is present) so I return a new instance of this formatter. Other than that the code should be straight forward: The code basically writes out the function pre- and post-amble and the defers to the base stream to retrieve the JSON to wrap the function call into. The code uses the Async APIs to write this data out (this will take some getting used to seeing all over the place for me). Hooking up the JsonpFormatter Once you've created a formatter, it has to be added to the request processing sequence by adding it to the formatter collection. Web API is configured via the static GlobalConfiguration object.  protected void Application_Start(object sender, EventArgs e) { // Verb Routing RouteTable.Routes.MapHttpRoute( name: "AlbumsVerbs", routeTemplate: "albums/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumApi" } ); GlobalConfiguration .Configuration .Formatters .Insert(0, new Westwind.Web.WebApi.JsonpFormatter()); }   That's all it takes. Note that I added the formatter at the top of the list of formatters, rather than adding it to the end which is required. The JSONP formatter needs to fire before any other JSON formatter since it relies on the JSON formatter to encode the actual JSON data. If you reverse the order the JSONP output never shows up. So, in general when adding new formatters also try to be aware of the order of the formatters as they are added. Resources JsonpFormatter Code on GitHub© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • New Release: ImageGlue 7.0 .NET

    When it comes to manipulating images dynamically there are few toolkits that can compete with ImageGlue 6 in terms of versatility and performance. With extensive support for a huge range of graphic formats including JPEG2000, Very Large TIFF Support™, and fully multi-threaded processing, ImageGlue has proved a popular choice for use in ASP and ASP.NET server environments. Now ImageGlue 7 has arrived, introducing support for 64-bit systems, improved PostScript handling, and many other enhancements. We've also used the opportunity to revise the API, to make it more friendly and familiar to .NET coders. But don't worry about rewriting legacy code - you'll find the 'string parameter' interface is still available through the WebSupergoo.ImageGlue6 namespace. So what's new in ImageGlue 7.0? Support for 64-bit systems. ImageGlue now incorporates the PostScript rendering engine as used by ABCpdf, our PDF component, which has proven to be fast, robust and accurate. This greatly improves support for importing and exporting PS, EPS, and PDF files, and also enables you to make use of powerful PostScript drawing operations for drawing to canvas. Leveraging ABCpdf's powerful vector graphics import and export functionality also makes it possible to interoperate with XPS and MS Office documents. An improved API with new classes, methods and properties, more in keeping with normal .NET development. Plus of course the usual range of bug fixes and minor enhancements. span.fullpost {display:none;}

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  • Test Driven Development (TDD) in Visual Studio 2010- Microsoft Mondays

    - by Hosam Kamel
    November 14th , I will be presenting at Microsoft Mondays a session about Test Driven Development (TDD) in Visual Studio 2010 . Microsoft Mondays is program consisting of a series of Webcasts showcasing various Microsoft products and technologies. Each Monday we discuss a particular topic pertaining to development, infrastructure, Office tools, ERP, client/server operating systems etc. The webcast will be broadcast via Lync and can viewed from a web client. The idea behind the “Microsoft Mondays” program is to help you become more proficient in the products and technologies that you use and help you utilize their full potential.   Test Driven Development in Visual Studio 2010 Level – 300 (  Intermediate – Advanced ) Test Driven Development (TDD), also frequently referred to as Test Driven Design, is a development methodology where developers create software by first writing a unit test, then writing the actual system code to make the unit test pass.  The unit test can be viewed as a small specification around how the system should behave; writing it first helps the developer to focus on only writing enough code to make the test pass, thereby helping ensure a tight, lightweight system which is specifically focused meeting on the documented requirements. TDD follows a cadence of “Red, Green, Refactor.” Red refers to the visual display of a failing test – the test you write first will not pass because you have not yet written any code for it. Green refers to the step of writing just enough code in your system to make your unit test pass – your test runner’s UI will now show that test passing with a green icon. Refactor refers to the step of refactoring your code so it is tighter, cleaner, and more flexible. This cycle is repeated constantly throughout a TDD developer’s workday. Date:   November 14, 2011 Time:  10:00 a.m. – 11:00 a.m. (GMT+3)  http://www.eventbrite.com/event/2437620990/efbnen?ebtv=F   See you there! Hosam Kamel Originally posted at

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  • Using transactions with LINQ-to-SQL

    - by Jalpesh P. Vadgama
    Today one of my colleague asked that how we can use transactions with the LINQ-to-SQL Classes when we use more then one entities updated at same time. It was a good question. Here is my answer for that.For ASP.NET 2.0  or higher version have a new class called TransactionScope which can be used to manage transaction with the LINQ. Let’s take a simple scenario we are having a shopping cart application in which we are storing details or particular order placed into the database using LINQ-to-SQL. There are two tables Order and OrderDetails which will have all the information related to order. Order will store particular information about orders while OrderDetails table will have product and quantity of product for particular order.We need to insert data in both tables as same time and if any errors comes then it should rollback the transaction. To use TransactionScope in above scenario first we have add a reference to System.Transactions like below. After adding the transaction we need to drag and drop the Order and Order Details tables into Linq-To-SQL Classes it will create entities for that. Below is the code for transaction scope to use mange transaction with Linq Context. MyContextDataContext objContext = new MyContextDataContext(); using (System.Transactions.TransactionScope tScope = new System.Transactions.TransactionScope(TransactionScopeOption.Required)) { objContext.Order.InsertOnSubmit(Order); objContext.OrderDetails.InsertOnSumbit(OrderDetails); objContext.SubmitChanges(); tScope.Complete(); } Here it will commit transaction only if using blocks will run successfully. Hope this will help you. Technorati Tags: Linq,Transaction,System.Transactions,ASP.NET

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  • Oracle pl\sql question for my homework in oracle 11G class [migrated]

    - by Bjolds
    I am new to oracle 11G programming and i have run into a tough situation with pl\sql funtions and automation. I ame unsure how to create the function for the automation of Registration system for a College registration system. Here is what i want to do. I want to automate the registrations system so that it automaticly registers students. Then I want a procedure to automate the grading system. I have included the code that i am written to make most of this assignment work which it does but unsure how to incorporate Pl\SQL automated fuctions for the registrations system, and the grading system. So Any help or Ideas I would greatly appreciate please. set Linesize 250 set pagesize 150 drop table student; drop table faculty; drop table Course; drop table Section; drop table location; DROP TABLE courseInstructor; DROP TABLE Registration; DROP TABLE grade; create table student( studentid number(10), Lastname varchar2(20), Firstname Varchar2(20), MI Char(1), address Varchar2(20), city Varchar2(20), state Char(2), zip Varchar2(10), HomePhone Varchar2(10), Workphone Varchar2(10), DOB Date, Pin VARCHAR2(10), Status Char(1)); ALTER TABLE Student Add Constraint Student_StudentID_pk Primary Key (studentID); Insert into student values (1,'xxxxxxxx','xxxxxxxxxx','x','xxxxxxxxxxxxxxx','Columbus','oh','44159','xxx-xxx-xxxx','xxx-xxx-xxxx','06-Mar-1957','1211','c'); create table faculty( FacultyID Number(10), FirstName Varchar2(20), Lastname Varchar2(20), MI Char(1), workphone Varchar2(10), CellPhone Varchar2(10), Rank Varchar2(20), Experience Varchar2(10), Status Char(1)); ALTER TABLE Faculty ADD Constraint Faculty_facultyId_PK PRIMARY KEY (FacultyID); insert into faculty values (1,'xxx','xxxxxxxxxxxx',xxx-xxx-xxxx','xxx-xxx-xxxx','professor','20','f'); create table Course( CourseId number(10), CourseNumber Varchar2(20), CourseName Varchar(20), Description Varchar(20), CreditHours Number(4), Status Char(1)); ALTER TABLE Course ADD Constraint Course_CourseID_pk PRIMARY KEY(CourseID); insert into course values (1,'cit 100','computer concepts','introduction to PCs','3.0','o'); insert into course values (2,'cit 101','Database Program','Database Programming','4.0','o'); insert into course values (3,'Math 101','Algebra I','Algebra I Concepts','5.0','o'); insert into course values (4,'cit 102a','Pc applications','Aplications 1','3.0','o'); insert into course values (5,'cit 102b','pc applications','applications 2','3.0','o'); insert into course values (6,'cit 102c','pc applications','applications 3','3.0','o'); insert into course values (7,'cit 103','computer concepts','introduction systems','3.0','c'); insert into course values (8,'cit 110','Unified language','UML design','3.0','o'); insert into course values (9,'cit 165','cobol','cobol programming','3.0','o'); insert into course values (10,'cit 167','C++ Programming 1','c++ programming','4.0','o'); insert into course values (11,'cit 231','Expert Excel','spreadsheet apps','3.0','o'); insert into course values (12,'cit 233','expert Access','database devel.','3.0','o'); insert into course values (13,'cit 169','Java Programming I','Java Programming I','3.0','o'); insert into course values (14,'cit 263','Visual Basic','Visual Basic Prog','3.0','o'); insert into course values (15,'cit 275','system analysis 2','System Analysis 2','3.0','o'); create table Section( SectionID Number(10), CourseId Number(10), SectionNumber VarChar2(10), Days Varchar2(10), StartTime Date, EndTime Date, LocationID Number(10), SeatAvailable Number(3), Status Char(1)); ALTER TABLE Section ADD Constraint Section_SectionID_PK PRIMARY KEY(SectionID); insert into section values (1,1,'18977','r','21-Sep-2011','10-Dec-2011','1','89','o'); create table Location( LocationId Number(10), Building Varchar2(20), Room Varchar2(5), Capacity Number(5), Satus Char(1)); ALTER TABLE Location ADD Constraint Location_LocationID_pk PRIMARY KEY (LocationID); insert into Location values (1,'Clevleand Hall','cl209','35','o'); insert into Location values (2,'Toledo Circle','tc211','45','o'); insert into Location values (3,'Akron Square','as154','65','o'); insert into Location values (4,'Cincy Hall','ch100','45','o'); insert into Location values (5,'Springfield Dome','SD','35','o'); insert into Location values (6,'Dayton Dorm','dd225','25','o'); insert into Location values (7,'Columbus Hall','CB354','15','o'); insert into Location values (8,'Cleveland Hall','cl204','85','o'); insert into Location values (9,'Toledo Circle','tc103','75','o'); insert into Location values (10,'Akron Square','as201','46','o'); insert into Location values (11,'Cincy Hall','ch301','73','o'); insert into Location values (12,'Dayton Dorm','dd245','57','o'); insert into Location values (13,'Springfield Dome','SD','65','o'); insert into Location values (14,'Cleveland Hall','cl241','10','o'); insert into Location values (15,'Toledo Circle','tc211','27','o'); insert into Location values (16,'Akron Square','as311','28','o'); insert into Location values (17,'Cincy Hall','ch415','73','o'); insert into Location values (18,'Toledo Circle','tc111','67','o'); insert into Location values (19,'Springfield Dome','SD','69','o'); insert into Location values (20,'Dayton Dorm','dd211','45','o'); Alter Table Student Add Constraint student_Zip_CK Check(Rtrim (Zip,'1234567890-') is null); Alter Table Student ADD Constraint Student_Status_CK Check(Status In('c','t')); Alter Table Student ADD Constraint Student_MI_CK2 Check(RTRIM(MI,'abcdefghijklmnopqrstuvwxyz')is Null); Alter Table Student Modify pin not Null; Alter table Faculty Add Constraint Faculty_Status_CK Check(Status In('f','a','i')); Alter table Faculty ADD Constraint Faculty_Rank_CK Check(Rank In ('professor','doctor','instructor','assistant','tenure')); Alter table Faculty ADD Constraint Faculty_MI_CK2 Check(RTRIM(MI,'abcdefghijklmnopqrstuvwxyz')is Null); Update Section Set Starttime = To_date('09-21-2011 6:00 PM', 'mm-dd-yyyy hh:mi pm'); Update Section Set Endtime = To_date('12-10-2011 9:50 PM', 'mm-dd-yyyy hh:mi pm'); alter table Section Add Constraint StartTime_Status_CK Check (starttime < Endtime); Alter Table Section Add Constraint Section_StartTime_ck check (StartTime < EndTime); Alter Table Section ADD Constraint Section_CourseId_FK FOREIGN KEY (CourseID) References Course(CourseId); Alter Table Section ADD Constraint Section_LocationID_FK FOREIGN KEY (LocationID) References Location (LocationId); Alter Table Section ADD Constraint Section_Days_CK Check(RTRIM(Days,'mtwrfsu')IS Null); update section set seatavailable = '99'; Alter Table Section ADD Constraint Section_SeatsAvailable_CK Check (SeatAvailable < 100); Alter Table Course Add Constraint Course_CreditHours_ck check(CreditHours < = 6.0); update location set capacity = '99'; Alter Table Location Add Constraint Location_Capacity_CK Check(Capacity < 100); Create Table Registration ( StudentID Number(10), SectionID Number(10), Constraint Registration_pk Primary key (studentId, Sectionid)); Insert into registration values (1, 2); Insert into Registration values (2, 3); Insert into registration values (3, 4); Insert into registration values (4, 5); Insert into registration values (5, 6); Insert into registration values (6, 7); Insert into registration values (7, 8); Insert into registration values (8, 9); insert into registration values (9, 10); insert into registration values (10, 11); insert into registration values (9, 12); insert into registration values (8, 13); insert into registration values (7, 14); insert into registration values (6, 15); insert into registration values (5, 17); insert into registration values (4, 18); insert into registration values (3, 19); insert into registration values (2, 20); insert into registration values (1, 21); insert into registration values (2, 22); insert into registration values (3, 23); insert into registration values (4, 24); insert into registration values (5, 25); Insert into registration values (6, 24); insert into registration values (7, 23); insert into registration values (8, 22); insert into registration values (9, 21); insert into registration values (10, 20); insert into registration values (9, 19); insert into registration values (8, 17); Create Table courseInstructor( FacultyID Number(10), SectionID Number(10), Constraint CourseInstructor_pk Primary key (FacultyId, SectionID)); insert into courseInstructor values (1, 1); insert into courseInstructor values (2, 2); insert into courseInstructor values (3, 3); insert into courseInstructor values (4, 4); insert into courseInstructor values (5, 5); insert into courseInstructor values (5, 6); insert into courseInstructor values (4, 7); insert into courseInstructor values (3, 8); insert into courseInstructor values (2, 9); insert into courseInstructor values (1, 10); insert into courseInstructor values (5, 11); insert into courseInstructor values (4, 12); insert into courseInstructor values (3, 13); insert into courseInstructor values (2, 14); insert into courseInstructor values (1, 15); Create table grade( StudentID Number(10), SectionID Number(10), Grade Varchar2(1), Constraint grade_pk Primary key (StudentID, SectionID)); CREATE OR REPLACE TRIGGER TR_CreateGrade AFTER INSERT ON Registration FOR EACH ROW BEGIN INSERT INTO grade (SectionID,StudentID,Grade) VALUES(:New.SectionID,:New.StudentID,NULL); END TR_createGrade; / CREATE OR REPLACE FORCE VIEW V_reg_student_course AS SELECT Registration.StudentID, student.LastName, student.FirstName, course.CourseName, Registration.SectionID, course.CreditHours, section.Days, TO_CHAR(StartTime, 'MM/DD/YYYY') AS StartDate, TO_CHAR(StartTime, 'HH:MI PM') AS StartTime, TO_CHAR(EndTime, 'MM/DD/YYYY') AS EndDate, TO_CHAR(EndTime, 'HH:MI PM') AS EndTime, location.Building, location.Room FROM registration, student, section, course, location WHERE registration.StudentID = student.StudentID AND registration.SectionID = section.SectionID AND section.LocationID = location.LocationID AND section.CourseID = course.CourseID; CREATE OR REPLACE FORCE VIEW V_teacher_to_course AS SELECT courseInstructor.FacultyID, faculty.FirstName, faculty.LastName, courseInstructor.SectionID, section.Days, TO_CHAR(StartTime, 'MM/DD/YYYY') AS StartDate, TO_CHAR(StartTime, 'HH:MI PM') AS StartTime, TO_CHAR(EndTime, 'MM/DD/YYYY') AS EndDate, TO_CHAR(EndTime, 'HH:MI PM') AS EndTime, location.Building, location.Room FROM courseInstructor, faculty, section, course, location WHERE courseInstructor.FacultyID = faculty.FacultyID AND courseInstructor.SectionID = section.SectionID AND section.LocationID = location.LocationID AND section.CourseID = course.CourseID; SELECT * FROM V_reg_student_course; SELECT * FROM V_teacher_to_course;

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  • very long boot up with Ubuntu 10.04.4

    - by wt70707
    I installed Ubuntu 10.04.3 on Atom. Then I do the update and upgrade with: #apt-get update #apt-get upgrade #apt-get dist-upgrade The system can boot up now but in almost 2 minutes. After power on and system test, it will stop at "Verifying DMI pool data" for 10 seconds before the GRUB menu comes up. Then after the choosing of one item, to the start up of OS there is 100 seconds of black screen. The start up after that is normal and the operations in the system is also normal. I am concerned with if it is of hardware problem, or just some problem with the kernel. Also I want to know after "Verifying DMI pool data" what is done? And after we choose an item in GRUB menu, what does the system do? And where can I see the procedure of the whole boot up? The /var/log/boot.log is too simple, and this is it: fsck from util-linux-ng 2.17.2 fsck from util-linux-ng 2.17.2 /dev/mmcblk0p5: clean, ...... /dev/mmcblk0p1: clean, ...... * Starting AppArmor profiles Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox OK] * Setting sensors limits OK]

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  • dual boot Windows 7 and Ubuntu 11.04, black screen when loading Windows

    - by Sean
    I am proficient with Windows and not so much with Linux. Here is my story: Original system came with Windows 7, got openSUSE installed on the second hard drive, and dual boot for this setup worked fine. Wanted to switch to Windows 7 and Ubuntu 11.04 dual boot so I did a Windows system recovery and it appeared to give me back a fresh Windows 7 install. I then go to install Ubuntu 11.04 and the installer informs me I have multiple operating systems already installed. I go to the advanced partitioning option and sure enough Windows 7 is on /sda while openSUSE is still on /sdb. From here I followed this guide (How to dual-boot Linux and Ubuntu with two hard drives) after I had deleted all the openSUSE partitions on /sdb through the Allocate Drive Space tab of the installer. I make the /boot, swap, /, and /home partitions and set the GRUB into the MBR of the second disk (/dev/sdb). Everything installs fine. I reboot, Windows loads automatically, install EasyBCD and add an entry for Ubuntu into the Windows Boot Manager while assigning the type as GRUB2. Reboot the system and it now shows dual booting options for both Windows and Ubuntu. Problem is: while I can use Ubuntu fine when I try to boot into Windows it just gives me a black screen and after a little while the fans start running crazy. If I restart the computer I will sometimes get the message that my system was put into hibernation mode because the temperature got too high (90C) which I presume is in accordance with the fans going crazy. I have linked the output from the Boot Info Script below, any suggestions on how to fix this issue would be greatly appreciated! UPDATED SCRIPT OUTPUT Boot Info Script output: http://paste.ubuntu.com/682152/

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  • Fixing unbootable installation on LVM root from Desktop LiveCD

    - by intuited
    I just did an installation from the 10.10 Desktop LiveCD, making the root volume an LVM LV. Apparently this is not supported; I managed it by taking these steps before starting the GUI installer app: installing the lvm2 package on the running system creating an LVM-type partition on the system hard drive creating a physical volume, a volume group and a root LV using the LVM tools. I also created a second LV for /var; this I don't think is relevant. creating a filesystem (ext4) on each of the two LVs. After taking these steps, the GUI installer offered the two LVs as installation targets; I gladly accepted, also putting /boot on a primary partition separate from the LVM partition. Installation seemed to go smoothly, and I've verified that both the root and var volumes do contain acceptable-looking directory structures. However, booting fails; if I understood correctly what happened, I was dropped into a busybox running in the initrd filesystem. Although I haven't worked through the entirety of the grub2 docs yet, it looks like the entry that tries to boot my new system is correct: menuentry 'Ubuntu, with Linux 2.6.35-22-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod part_msdos insmod ext2 set root='(hd0,msdos3)' search --no-floppy --fs-uuid --set $UUID_OF_BOOT_FILESYSTEM linux /vmlinuz-2.6.35-22-generic root=/dev/mapper/$LVM_VOLUME_GROUP-root ro quiet splash initrd /initrd.img-2.6.35-22-generic } Note that $VARS are replaced in the actual grub.cfg with their corresponding values. I rebooted back into the livecd and have unpacked the initrd image into a temp directory. It looks like the initrd image lacks LVM functionality. For example, if I'm reading /usr/share/initramfs-tools/hooks/lvm2 (installed with lvm2 on the livecd-booted system, not present on the installed one) correctly, an lvm executable should be situated in /sbin; that is not the case. What's the best way to remedy this situation? I realize that it would be easier to just use the alternate install CD, which apparently supports LVM, but I don't want to wait for it to download and then have to reinstall.

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  • Rendering with Direct3D

    - by Jamie
    Hi, I'm slightly confused about how Direct3D rendering works. Basically, as long as I render to one surface, everything is fine. But when I try rendering to multiple surfaces, it seems like everything is still rendered to one surface. I think there's something wrong with my calls. For each update cycle this is what I do 1. device-BeginScene() 2. sprite-Begin(...) ... A bunch of GetRenderTarget to store the old render target, then SetRenderTarget to set a new surface, and then things like CreateVertexBuffer, SetTexture, etc to draw on the new render target. Then resetting to the old render target. sprite-Draw([the back buffer]) (the back buffer is actually another surface, not the actual back buffer. But here it is being drawn onto the actual back buffer, I think) sprite-End() device-EndScene() device-Present(...) Also, it seems like if I mix sprite drawing and non-sprite drawing onto a surface, that first one set of render commands is executed and then the other set, rather than in order by when each command was called. If anyone could shed light on any of this, it would be much appreciated.

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  • CodePlex Daily Summary for Wednesday, October 03, 2012

    CodePlex Daily Summary for Wednesday, October 03, 2012Popular ReleasesSharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...System.Net.FtpClient: System.Net.FtpClient 2012.10.02: This is the first release of the new code base. It is not compatible with the old API, I repeat it is not a drop in update for projects currently using System.Net.FtpClient. New users should download this release. The old code base (Branch: System.Net.FtpClient_1) will continue to be supported while the new code matures. This release is a complete re-write of System.Net.FtpClient. The API and code are simpler than ever before. There are some new features included as well as an attempt at be...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.10: See change-log for the list of new features added and bugs fixedRenameApp: RenameApp 1.0: First release of RenameAppJsonToStaticTypeGenerator: JsonToStaticTypeGenerator 0.1: This is the first alpha release of JsonToStaticTypeGenerator.XiaoKyun: XiaoKyun V1.00: https://xiaokyun.codeplex.com/CatchThatException: Release 1.12: Wow a very fast change and a much better and faster writing to the text fileNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...D3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textNew Projects.Net Exception Reporter: A reusable and extensible exception reporter for Microsoft .NET projects.Aesha Broker: A rich client Auction House Broker application. Built upon Blizzard's new REST API. Provides a client experience which caches historical auction data to provideASP.NET Friendly URLs: A library that enables automatic resolving of extensionless URLs to ASP.NET file-based handlers, e.g. ASPX pages.Astro Power CMS: Astro Power CMS build on GraffitiCMS, a product of Telligent. GraffitiCMS stop develop, I create this project with name is Astro Power CMSaTester: Here is a good place. And now, I can upload my soruce to it. It's very good.Automacao Residencial: O Netduino é uma plataforma onde voce utiliza a linguagem C# para controlar hardware. O objetivo é criar uma estrutura de comunicaçao com o netduino.Derbster: Explore and learn about modern C# architecture and programming by implementing software to support the modern game of roller derby. Dot FPE - A free Format-preserving encryption implementation for .net: There aren't any widely available implementations of a format-preserving encryption in .NET. Thus we aim to be the first!DotNetEx: .NET Framework extended functionality for data access, working with Tasks and asynchronous programming, encryption algorithms such as SkipJack and other stuff.Elemental Development Toolchain (.NET version): A complete toolchain built around the Æthere langauge.elFinder ASP.NET Connector: The one and only .NET connector for the amazing elFinder 2.X web-based file manager. Finally you can manage your files easily right from your browser!Geosynkronisering: Prosjekt for utarbeidelse av spesifikasjoner for grensesnitt som muliggjør synkronisering av datalager med geografisk datainnhold på tvers av ulike plattformerGIII_P1: Jesli wszyscy w Ciebie zwatpili pokaz ze sie mylili !IntroduceCompany: Website gi?i thi?u doanh nghi?p - công ty.JsonToStaticTypeGenerator: This is the JsonToStaticTypeGenerator project that gives the possibility to generate c# classes out of Json data.kwerty: Coming soonMachine Learning: My machine learning project. Just to figure out things...MicroManager: MaNGOS Web-based ManagerMvcContrib3: This is the version of mvccontrib which works with ASP.Net MVC 3Oracle Destination via ODP.Net (Custom Destination Component): SSIS 2008 R2 solution (custom destination component) to write to oracle via ODP.NetOrchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.Phoenix Trans: Web Phoenix Trans v?n t?i hàng hóa trong và ngoài nu?cPowerState: PowerState is .NET application for sending Wake-On-LAN (WOL) requests to computers. It can also shutdown, log off and reboot computers using the WMI.RenameApp: RenameApp is a free and very simple to use renaming software for Windows. RenameApp allows you to easily rename files based on the specified criteria and order.Rose-Hulman User Experience Design: This project will contain labs intended for use in Rose-Hulman's Computer Science and Software Engineering department.Server d? phòng: Ðây là server d? phòng, SharePoint BCS External Connector Caching Pattern Library: Library for enabling caching on SharePoint BCS external connectors. Enables BCS .Net Assemblies to be written that are scalable and performant for search.SharpDX.WPF: This projects provides a DirectX 9, DirectX 10 and DirectX 11 support for WPF. The assembly contains DXElement - an easy to use WPF-FrameworkElement.Simple Password Generator Library: The password generator library, written in C#, is a simple assembly which allow generation of passwords with length anywhere from 1-99.SisEagle.NET: Esse sistema foi desenvolvido pra fins de apresentação do TCC referente ao ano de 2012 na UDF-BrasiliaSWebshop: SWebshop is a PHP based webshop system which allows you to insert, edit and delete data easily and is easy to use for customers.Tabular Database Powershell Cmdlets: This project provides a sample of PowerShell Cmdlets to manage Tabular models, from Analysis Services.University timetable using java: the project is using java language to create timetable (full timetable with exam tables and labs tables) and it will be free for all users with sql databaseURLShoter: This project for shorting URL for ASP.NETWeb Input Form Control: This control allow developer to create the input form by configuring the control in html modeWeibo: rtWorkoutMemo: Project descritpion(first draft): Memorise your workout. Keep archive records of your daily trening such: - series of excercise, - quantity of each serie, - weWPF - Automate Acrobat Security Policy: This WPF Tool was created to quickly password protect batches of PDF documents, using a random generator to generate the passwords.XiaoKyun: Hello Page for Web.Z3: Z3 is a high-performance theorem prover being developed at Microsoft Research.

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  • How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk

    - by The Geek
    We’ve covered loads of different anti-virus, Linux, and other boot disks that help you repair or recover your system, but why limit yourself to just one? Here’s how to combine your favorite repair disks together to create the ultimate repair toolkit for broken Windows systems—all on a single flash drive. The ones we’ve covered already? Here’s a quick list of all the ways you can recover your system with a rescue disk: How to Use the Avira Rescue CD to Clean Your Infected PC How to Use the BitDefender Rescue CD to Clean Your Infected PC How to Use the Kaspersky Rescue Disk to Clean Your Infected PC Change or Reset Windows Password from a Ubuntu Live CD The 10 Cleverest Ways to Use Linux to Fix Your Windows PC Change Your Forgotten Windows Password with the Linux System Rescue CD Use Ubuntu Live CD to Backup Files from Your Dead Windows Computer If you need to clean up an infected system, we’d absolutely recommend the BitDefender CD, since it’s auto-updating. Best bet? Create your ultimate boot disk with as many of the different utilities as your flash drive can hold Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • Fixing up Configurations in BizTalk Solution Files

    - by Elton Stoneman
    Just a quick one this, but useful for mature BizTalk solutions, where over time the configuration settings can get confused, meaning Debug configurations building in Release mode, or Deployment configurations building in Development mode. That can cause issues in the build which aren't obvious, so it's good to fix up the configurations. It's time-consuming in VS or in a text editor, so this bit of PowerShell may come in useful - just substitute your own solution path in the $path variable: $path = 'C:\x\y\z\x.y.z.Integration.sln' $backupPath = [System.String]::Format('{0}.bak', $path) [System.IO.File]::Copy($path, $backupPath, $True) $sln = [System.IO.File]::ReadAllText($path)   $sln = $sln.Replace('.Debug|.NET.Build.0 = Deployment|.NET', '.Debug|.NET.Build.0 = Development|.NET') $sln = $sln.Replace('.Debug|.NET.Deploy.0 = Deployment|.NET', '.Debug|.NET.Deploy.0 = Development|.NET') $sln = $sln.Replace('.Debug|Any CPU.ActiveCfg = Deployment|.NET', '.Debug|Any CPU.ActiveCfg = Development|.NET') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.ActiveCfg = Debug|Any CPU', '.Deployment|Any CPU.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Any CPU.Build.0 = Debug|Any CPU', '.Deployment|Any CPU.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.ActiveCfg = Debug|Any CPU', '.Deployment|Mixed Platforms.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Deployment|Mixed Platforms.Build.0 = Debug|Any CPU', '.Deployment|Mixed Platforms.Build.0 = Release|Any CPU') $sln = $sln.Replace('.Deployment|.NET.ActiveCfg = Debug|Any CPU', '.Deployment|.NET.ActiveCfg = Release|Any CPU') $sln = $sln.Replace('.Debug|.NET.ActiveCfg = Deployment|.NET', '.Debug|.NET.ActiveCfg = Development|.NET')   [System.IO.File]::WriteAllText($path, $sln) The script creates a backup of the solution file first, and then fixes up all the configs to use the correct builds. It's a simple search and replace list, so if there are any patterns that need to be added let me know and I'll update the script. A RegEx replace would be neater, but when it comes to hacking solution files, I prefer the conservative approach of knowing exactly what you're changing.

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  • Want to Run OS Commands From WLST?

    - by Bala Kothandaraman
    If you spend a lot of time with WLST in the interactive mode, I am sure you have opened another command prompt/shell to check something at the OS file system level. If you wonder whether can execute an OS command from within WLST prompt, the answer is "Yes". This is very convenient similar to how you can execute OS commands from within "Vi" editor. In fact this feature is not from WLST but from underlying Jython. There is "os" module in Jython that provides a unified interface to a number of operating system functions. There is "system" function in the "os" module that can take a OS command as a string input and returns either "0" or "1" depends on whether the command was successful or failed. So this feature can also be used with scripting mode where the return code can be verified for further processing in the script. For eg. os.system(r'dir c:\bea') can list the contents of the bea folder under c drive. Notice the use of the preceding 'r' for escaping the entire string.

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  • Extending UPK with Enablement Packs

    - by bill.x.miller
    We've mentioned in earlier posts that UPK Development keeps the tool up to date through the use of Enable Service Packs (ESP'S). Regular releases ensure that the UPK Developer supports updates to targeted applications as well as new Java updates. Installing an ESP is quick and easy. • Download the latest ESP from My Oracle Support (requires a My Oracle Support account). • Run the setup for each client machine that uses the UPK Developer • Run the Library Updates from one of the clients (multi-user only) Enablement Pack 1 for UPK 3.6.1 contains new features such as a new Tabbed Gateway, FireFox 3.6 support for the Player and SmartHelp, and several new target application versions. But a very exciting feature that is part of this ESP is now available to all Oracle E-Business Suite customers. Until now, a requirement for EBS customers who wish to record UPK content is to install delivered library files (CUSTOM.pll and ODPN.pll) on to the Oracle Application Server. These files were required to present context information to the UPK Developer so that content can be launched in a context sensitive manner. This requirement involved the Oracle system administrator to transfer, install and compile these libraries into the system. Usually a simple process, however, we understood the need to streamline the procedure. With ESP 1 for UPK 3.6.1, these pll files are no longer required. Now, a simple procedure from within the EBS application can make context available to the UPK recorder. From the System Profile, search for UPK: Change the Site field to Enable UPK Recording. Save the Form. Context information will now be made available to the UPK Recorder without involving the System Administrator or DBA. The setting you see here makes context available to all client machines recording content with UPK and does not affect the performance of your EBS application.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Executing a Batch file from remote Ax client on an AOS server

    - by Anisha
    Is it possible to execute a batch file on an AOS server from a remote AX client? Answer is yes, provided you have necessary permission for this execution on the server. Please create a batch file on your AOS server. Some thing as below for creating a directory on the server.    Insert a command something like this in a .BAT file (batch file) and place any were on the server.   Mkdir “c:\test”      Copy the following code into your server static method of your class and call this piece of code from a button click on Ax form. Please execute this button click from a remote AX client and see the result . This should execute the batch file on the server and should create a directory called ‘test’ on the root directoryof the server.     server static void AOS_batch_file_create() { boolean b; System.Diagnostics.Process process; System.Diagnostics.ProcessStartInfo processStartInfo; ; b = Global::isRunningOnServer(); infolog.add(0, int2str(b)); new InteropPermission(InteropKind::ClrInterop).assert(); process = new System.Diagnostics.Process(); processStartInfo = new System.Diagnostics.ProcessStartInfo(); processStartInfo.set_FileName("C:\\create_dir.bat"); // batch file path on the AOS server process.set_StartInfo(processStartInfo); process.Start(); //process.Refresh(); //process.Close(); //process.WaitForExit(); info("Finished"); }

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  • Custom Content Pipeline with Automatic Serialization Load Error

    - by Direweasel
    I'm running into this error: Error loading "desert". Cannot find type TiledLib.MapContent, TiledLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.InstantiateTypeReader(String readerTypeName, ContentReader contentReader, ContentTypeReader& reader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(String readerTypeName, ContentReader contentReader, List1& newTypeReaders) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 When trying to run the game. This is a basic demo to try and utilize a separate project library called TiledLib. I have four projects overall: TiledLib (C# Class Library) TiledTest (Windows Game) TiledTestContent (Content) TMX CP Ext (Content Pipeline Extension Library) TiledLib contains MapContent which is throwing the error, however I believe this may just be a generic error with a deeper root problem. EMX CP Ext contains one file: MapProcessor.cs using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Content.Pipeline.Graphics; using Microsoft.Xna.Framework.Content.Pipeline.Processors; using Microsoft.Xna.Framework.Content; using TiledLib; namespace TMX_CP_Ext { // Each tile has a texture, source rect, and sprite effects. [ContentSerializerRuntimeType("TiledTest.Tile, TiledTest")] public class DemoMapTileContent { public ExternalReference<Texture2DContent> Texture; public Rectangle SourceRectangle; public SpriteEffects SpriteEffects; } // For each layer, we store the size of the layer and the tiles. [ContentSerializerRuntimeType("TiledTest.Layer, TiledTest")] public class DemoMapLayerContent { public int Width; public int Height; public DemoMapTileContent[] Tiles; } // For the map itself, we just store the size, tile size, and a list of layers. [ContentSerializerRuntimeType("TiledTest.Map, TiledTest")] public class DemoMapContent { public int TileWidth; public int TileHeight; public List<DemoMapLayerContent> Layers = new List<DemoMapLayerContent>(); } [ContentProcessor(DisplayName = "TMX Processor - TiledLib")] public class MapProcessor : ContentProcessor<MapContent, DemoMapContent> { public override DemoMapContent Process(MapContent input, ContentProcessorContext context) { // build the textures TiledHelpers.BuildTileSetTextures(input, context); // generate source rectangles TiledHelpers.GenerateTileSourceRectangles(input); // now build our output, first by just copying over some data DemoMapContent output = new DemoMapContent { TileWidth = input.TileWidth, TileHeight = input.TileHeight }; // iterate all the layers of the input foreach (LayerContent layer in input.Layers) { // we only care about tile layers in our demo TileLayerContent tlc = layer as TileLayerContent; if (tlc != null) { // create the new layer DemoMapLayerContent outLayer = new DemoMapLayerContent { Width = tlc.Width, Height = tlc.Height, }; // we need to build up our tile list now outLayer.Tiles = new DemoMapTileContent[tlc.Data.Length]; for (int i = 0; i < tlc.Data.Length; i++) { // get the ID of the tile uint tileID = tlc.Data[i]; // use that to get the actual index as well as the SpriteEffects int tileIndex; SpriteEffects spriteEffects; TiledHelpers.DecodeTileID(tileID, out tileIndex, out spriteEffects); // figure out which tile set has this tile index in it and grab // the texture reference and source rectangle. ExternalReference<Texture2DContent> textureContent = null; Rectangle sourceRect = new Rectangle(); // iterate all the tile sets foreach (var tileSet in input.TileSets) { // if our tile index is in this set if (tileIndex - tileSet.FirstId < tileSet.Tiles.Count) { // store the texture content and source rectangle textureContent = tileSet.Texture; sourceRect = tileSet.Tiles[(int)(tileIndex - tileSet.FirstId)].Source; // and break out of the foreach loop break; } } // now insert the tile into our output outLayer.Tiles[i] = new DemoMapTileContent { Texture = textureContent, SourceRectangle = sourceRect, SpriteEffects = spriteEffects }; } // add the layer to our output output.Layers.Add(outLayer); } } // return the output object. because we have ContentSerializerRuntimeType attributes on our // objects, we don't need a ContentTypeWriter and can just use the automatic serialization. return output; } } } TiledLib contains a large amount of files including MapContent.cs using System; using System.Collections.Generic; using System.Globalization; using System.Xml; using Microsoft.Xna.Framework.Content.Pipeline; namespace TiledLib { public enum Orientation : byte { Orthogonal, Isometric, } public class MapContent { public string Filename; public string Directory; public string Version = string.Empty; public Orientation Orientation; public int Width; public int Height; public int TileWidth; public int TileHeight; public PropertyCollection Properties = new PropertyCollection(); public List<TileSetContent> TileSets = new List<TileSetContent>(); public List<LayerContent> Layers = new List<LayerContent>(); public MapContent(XmlDocument document, ContentImporterContext context) { XmlNode mapNode = document["map"]; Version = mapNode.Attributes["version"].Value; Orientation = (Orientation)Enum.Parse(typeof(Orientation), mapNode.Attributes["orientation"].Value, true); Width = int.Parse(mapNode.Attributes["width"].Value, CultureInfo.InvariantCulture); Height = int.Parse(mapNode.Attributes["height"].Value, CultureInfo.InvariantCulture); TileWidth = int.Parse(mapNode.Attributes["tilewidth"].Value, CultureInfo.InvariantCulture); TileHeight = int.Parse(mapNode.Attributes["tileheight"].Value, CultureInfo.InvariantCulture); XmlNode propertiesNode = document.SelectSingleNode("map/properties"); if (propertiesNode != null) { Properties = new PropertyCollection(propertiesNode, context); } foreach (XmlNode tileSet in document.SelectNodes("map/tileset")) { if (tileSet.Attributes["source"] != null) { TileSets.Add(new ExternalTileSetContent(tileSet, context)); } else { TileSets.Add(new TileSetContent(tileSet, context)); } } foreach (XmlNode layerNode in document.SelectNodes("map/layer|map/objectgroup")) { LayerContent layerContent; if (layerNode.Name == "layer") { layerContent = new TileLayerContent(layerNode, context); } else if (layerNode.Name == "objectgroup") { layerContent = new MapObjectLayerContent(layerNode, context); } else { throw new Exception("Unknown layer name: " + layerNode.Name); } // Layer names need to be unique for our lookup system, but Tiled // doesn't require unique names. string layerName = layerContent.Name; int duplicateCount = 2; // if a layer already has the same name... if (Layers.Find(l => l.Name == layerName) != null) { // figure out a layer name that does work do { layerName = string.Format("{0}{1}", layerContent.Name, duplicateCount); duplicateCount++; } while (Layers.Find(l => l.Name == layerName) != null); // log a warning for the user to see context.Logger.LogWarning(string.Empty, new ContentIdentity(), "Renaming layer \"{1}\" to \"{2}\" to make a unique name.", layerContent.Type, layerContent.Name, layerName); // save that name layerContent.Name = layerName; } Layers.Add(layerContent); } } } } I'm lost as to why this is failing. Thoughts? -- EDIT -- After playing with it a bit, I would think it has something to do with referencing the projects. I'm already referencing the TiledLib within my main windows project (TiledTest). However, this doesn't seem to make a difference. I can place the dll generated from the TiledLib project into the debug folder of TiledTest, and this causes it to generate a different error: Error loading "desert". Cannot find ContentTypeReader for Microsoft.Xna.Framework.Content.Pipeline.ExternalReference`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.Texture2DContent]. at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.GetTypeReader(Type targetType) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper..ctor(ContentTypeReaderManager manager, FieldInfo fieldInfo, PropertyInfo propertyInfo, Type memberType, Boolean canWrite) at Microsoft.Xna.Framework.Content.ReflectiveReaderMemberHelper.TryCreate(ContentTypeReaderManager manager, Type declaringType, FieldInfo fieldInfo) at Microsoft.Xna.Framework.Content.ReflectiveReader1.Initialize(ContentTypeReaderManager manager) at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.ReadTypeManifest(Int32 typeCount, ContentReader contentReader) at Microsoft.Xna.Framework.Content.ContentReader.ReadHeader() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at TiledTest.Game1.LoadContent() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 51 at Microsoft.Xna.Framework.Game.Initialize() at TiledTest.Game1.Initialize() in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Game1.cs:line 39 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at TiledTest.Program.Main(String[] args) in C:\My Documents\Dropbox\Visual Studio Projects\TiledTest\TiledTest\TiledTest\Program.cs:line 15 This is all incredibly frustrating as the demo doesn't appear to have any special linking properties. The TiledLib I am utilizing is from Nick Gravelyn, and can be found here: https://bitbucket.org/nickgravelyn/tiledlib. The demo it comes with works fine, and yet in recreating I always run into this error.

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  • How can I get the palette of an 8-bit surface in SDL.NET/Tao.SDL?

    - by lolmaster
    I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of blitting surfaces together to replace colours like how you would do it with a 32-bit surface. I've gotten the SDL_Surface and the SDL_PixelFormat, however when I go to get the palette in the same way, I get a System.ExecutionEngineException: private Tao.Sdl.Sdl.SDL_Palette GetPalette(Surface surf) { // Get surface. Tao.Sdl.Sdl.SDL_Surface sdlSurface = (Tao.Sdl.Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(surf.Handle, typeof(Tao.Sdl.Sdl.SDL_Surface)); // Get pixel format. Tao.Sdl.Sdl.SDL_PixelFormat pixelFormat = (Tao.Sdl.Sdl.SDL_PixelFormat)System.Runtime.InteropServices.Marshal.PtrToStructure(sdlSurface.format, typeof(Tao.Sdl.Sdl.SDL_PixelFormat)); // Execution exception here. Tao.Sdl.Sdl.SDL_Palette palette = (Tao.Sdl.Sdl.SDL_Palette)System.Runtime.InteropServices.Marshal.PtrToStructure(pixelFormat.palette, typeof(Tao.Sdl.Sdl.SDL_Palette)); return palette; } When I used unsafe code to get the palette, I got a compile time error: "Cannot take the address of, get the size of, or declare a pointer to a managed type ('Tao.Sdl.Sdl.SDL_Palette')". My unsafe code to get the palette was this: unsafe { Tao.Sdl.Sdl.SDL_Palette* pal = (Tao.Sdl.Sdl.SDL_Palette*)pixelFormat.palette; } From what I've read, a managed type in this case is when a structure has some sort of reference inside it as a field. The SDL_Palette structure happens to have an array of SDL_Color's, so I'm assuming that's the reference type that is causing issues. However I'm still not sure how to work around that to get the underlying palette. So if anyone knows how to get the palette from an 8-bit surface, whether it's through safe or unsafe code, the help would be greatly appreciated.

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  • Unable to enter ubuntu after reboot PC; showing black screen with lots of weire words

    - by Phoenix Wei
    I use Wubi to install Ubuntu 12.04 on my Windows 7 system. My PC is Acer Aspire S5-391 with a 64-bit operating system. After I finish installing Wubi on Windows I reboot my PC as told by the instruction. Then I got a black screen with the following words shown: [[BGave up waiting for root device. Common Problems: -Boot args (cat/proc/cmdline) -Check rootdelay=(did the system wait long enough?) -check root=(did the system wait for the right device?) -Missing modules(cat/proc/modules; ls/dev) ALERT! /dev/disk/by-uuid/928E20128E1FEE0B does not exist. Dropping to a shell! BusyBox v1.18.5(ubuntu 1:1.18.5-1ubuntu4)built-in shell (ash) Enter 'help' for a list of built-in commands. (intramfs) _ I don't know how to deal with this but force my PC to shut down. I can still successfully enter Windows. But everytime I try to enter unbuntu, it shows the above words.......

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  • How to Find Out Which Devices Are Supported By Solaris 11

    - by rickramsey
    Image of monks gathering on the steps of the main hall in the Tashilhunpo Monastery is courtesy of Alison Whitear Travel Photography. In his update of Brian Leonard's original Taking Your First Steps With Oracle Solaris, Glynn Foster walks you through the most basic steps required to get a version of Oracle Solaris 11 operational: Installing Solaris (VirtualBox, bare metal, or multi-boot) Managing users (root role, sudo command) Managing services with SMF (svcs and svcadm) Connecting to the network (with SMF or manually via dladm and ipadm) Figuring out the directory structure Updating software (with the IPS GUI or the pkg command) Managing package repositories Creating and managing additional boot environments One of the things you'll have to consider as you install Solaris 11 on an x86 system is whether Solaris has the proper drivers for the devices on your system. In the section titled "Installing On Bare Metal as a Standalone System," Glynn shows you how to use the Device Driver utility that's included with the Graphical Installer. However, if you want to get that information before you start installing Solaris 11 on your x86 system, you can consult the x86 Device List that's part of the Oracle Solaris Hardware Compatibility List (HCL). Here's how: Open the Device List. Scroll down to the table. Open the "Select Release" pull-down menu and pick "Solaris 11 11/11." Move over to the "Select Device Type" pull-down menu, and pick the device type. Or "All." The table will list all the devices of that type that are supported by Solaris 11, including PCI ID and vendor. In the coming days the Solaris Hardware Compatibility List will be updated with more Solaris 11 content. Stay tuned. - Rick Ramsey Website Newsletter Facebook Twitter

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  • SQL SERVER – 2011 – Multi-Monitor SSMS Windows

    - by pinaldave
    I have a dual screen arrangement at my home system. I love it because it’s very convenient. When I am working with SQL Server 2008 R2 or any earlier versions, I would want to use both of the Monitor so I open two separate SQL Server Management Studio and work along with it. I have no complaints with my system, at all. I am totally fine with it. However, sometimes I face small issues, like when I just want a small code open in a separate window but I do not want the windows to take over the whole of another window. But then again, I am already used to this current system. Recently when I was working with SQL Server 2011 ‘Denali’ CTP1, I dragged one of the windows by accident, and suddenly it magically appeared out of its ‘Shell’ of SSMS and was appearing on a separate monitor. I played around a bit and figured out that SSMS now supports multi-monitor (or multi screen) support with single SSMS instance. We can now drag out and drag in any window and resize them at any size. Fantastic! If you are multi-monitor user, I am sure you will like this feature. This leads me to ask you question? Do you use multi-monitor system while working with SQL Server? Leave a quick comment. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Is Test Driven Development viable in game development?

    - by Will Marcouiller
    As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering whether TDD is an option in game development, if it is viable? If I believe this GD question, TDD is not much of a use in game development. Why are MVC & TDD not employed more in game architecture? I come from industrial programming where big projects with big budgets need to work flawlessly, as it could result to catastrophic scenarios if the code wasn't throroughly tested inside and out. Plus, following Scrum rules encourages meeting the due dates of your work while every single action in Scrum is time-boxed! So, I agree when in the question linked above they say to stop trying to build a system, and start writing the game. It is quite what Scrum says, try not to build the perfect system, first: make it work by the Sprint end. Then, refactor the code while working in the second Sprint if needed! I understand that if not all departments responsible for the game development use Scrum, Scrum becomes useless. But let's consider for a moment that all the departments do use Scrum... I think that TDD would be good to write bug-free code, though you do not want to write the "perfect" system/game. So my question is the following: Is TDD viable in game development anyhow?

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  • What is "Open" anyway?

    - by EmbeddedInsider
    This terms is often used with many meanings.  For example, some people consider Flash 'open' and 'multi-platform' .  But Flash is a product of Adobe systems, locked down, copy protected and distribution restricted.  And versions for other than standard PC, home use, may carry licence fees. Check it out: 3.1 Adobe Runtime Restrictions. You will not use any Adobe Runtime on any non-PC device or with any embedded or device version of any operating system. For the avoidance of doubt, and by example only, you may not use an Adobe Runtime on any (a) mobile device, set top box (STB), handheld, phone, web pad, tablet and Tablet PC (other than with Windows XP Tablet PC Edition and its successors), game console, TV, DVD player, media center (other than with Windows XP Media Center Edition and its successors), electronic billboard or other digital signage, Internet appliance or other Internet-connected device, PDA, medical device, ATM, telematic device, gaming machine, home automation system, kiosk, remote control device, or any other consumer electronics device, (b) operator-based mobile, cable, satellite, or television system or (c) other closed system device. For information on licensing Adobe Runtimes for use on such systems please visit http://www.adobe.com/go/licensing. You will notice, for its embedded operating systems, Microsoft buys and includes a fully paid license for Adobe.   Do you get this with Linux?  Unix?  QNX? So, what is 'open'? Lawrence Ricci www.EmbeddedInsider.com

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  • SharpDx: using maximized RenderForm

    - by ceiling cat
    I'm trying to learn DirectX via SharpDX, very new to this. What I want to do is be able to draw 2D shapes for a game I'm trying to make. So I started with the demo "MiniRect" that came with SharpDX. Since I want my game to be full-screen, I changed the RenderForm to be maximized (using WindowState) and set the FromBorderStyle to None. I noticed that even if the form is set to maximized, it's size is always 800 by 600. In my renderloop, if I specify the location for the rectangle has 400 by 300, it is drawn in the middle of the screen. If I try to set the location via mouse-click (using the RenderForm's MouseClick event, there is always an offset present between where the mouse was clicked and where the drawing shows up. My system DPI is set to the standard (96) so there shouldn't be any scaling. But it looks like there is a scaling factor of about 2.4 If it's not the DPI settings, does anyone have any idea what this be related to? The problem doesnt happen if the RenderForm is not maximized. Is there another way to be drawing full-screen using SharpDX? Thanks

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