Search Results

Search found 16071 results on 643 pages for 'visual studio lightswitch'.

Page 437/643 | < Previous Page | 433 434 435 436 437 438 439 440 441 442 443 444  | Next Page >

  • No More NCrunch For Me

    - by Steve Wilkes
    When I opened up Visual Studio this morning, I was greeted with this little popup: NCrunch is a Visual Studio add-in which runs your tests while you work so you know if and when you've broken anything, as well as providing coverage indicators in the IDE and coverage metrics on demand. It recently went commercial (which I thought was fair enough), and time is running out for the free version I've been using for the last couple of months. From my experiences using NCrunch I'm going to let it expire, and go about my business without it. Here's why. Before I start, let me say that I think NCrunch is a good product, which is to say it's had a positive impact on my programming. I've used it to help test-drive a library I'm making right from the start of the project, and especially at the beginning it was very useful to have it run all my tests whenever I made a change. The first problem is that while that was cool to start with, it’s recently become a bit of a chore. Problems Running Tests NCrunch has two 'engine modes' in which it can run tests for you - it can run all your tests when you make a change, or it can figure out which tests were impacted and only run those. Unfortunately, it became clear pretty early on that that second option (which is marked as 'experimental') wasn't really working for me, so I had to have it run everything. With a smallish number of tests and while I was adding new features that was great, but I've now got 445 tests (still not exactly loads) and am more in a 'clean and tidy' mode where I know that a change I'm making will probably only affect a particular subset of the tests. With that in mind it's a bit of a drag sitting there after I make a change and having to wait for NCrunch to run everything. I could disable it and manually run the tests I know are impacted, but then what's the point of having NCrunch? If the 'impacted only' engine mode worked well this problem would go away, but that's not what I found. Secondly, what's wrong with this picture? I've got 445 tests, and NCrunch has queued 455 tests to run. So it's queued duplicate tests - in this quickly-screenshotted case 10, but I've seen the total queue get up over 600. If I'm already itchy waiting for it to run all my tests against a change I know only affects a few, I'm even itchier waiting for it to run a lot of them twice. Problems With Code Coverage NCrunch marks each line of code with a dot to say if it's covered by tests - a black dot says the line isn't covered, a red dot says it's covered but at least one of the covering tests is failing, and a green dot means all the covering tests pass. It also calculates coverage statistics for you. Unfortunately, there's a couple of flaws in the coverage. Firstly, it doesn't support ExcludeFromCodeCoverage attributes. This feature has been requested and I expect will be included in a later release, but right now it doesn't. So this: ...is counted as a non-covered line, and drags your coverage statistics down. Hmph. As well as that, coverage of certain types of code is missed. This: ...is definitely covered. I am 100% absolutely certain it is, by several tests. NCrunch doesn't pick it up, down go my coverage statistics. I've had NCrunch find genuinely uncovered code which I've been able to remove, and that's great, but what's the coverage percentage on this project? Umm... I don't know. Conclusion None of these are major, tool-crippling problems, and I expect NCrunch to get much better in future releases. The current version has some great features, like this: ...that's a line of code with a failing test covering it, and NCrunch can run that failing test and take me to that line exquisitely easily. That's awesome! I'd happily pay for a tool that can do that. But here's the thing: NCrunch (currently) costs $159 (about £100) for a personal licence and $289 (about £180) for a commercial one. I'm not sure which one I'd need as my project is a personal one which I'm intending to open-source, but I'm a professional, self-employed developer, but in any case - that seems like a lot of money for an imperfect tool. If it did everything it's advertised to do more or less perfectly I'd consider it, but it doesn't. So no more NCrunch for me.

    Read the article

  • Where is the best place to find stock website templates?

    - by Billy ONeal
    I think I'm in the majority of programmers in saying I can't do visual design for s***. But I do write programs occasionally, and I'd like to have a nice website to tell people about said programs. I used to use a site called "OSWD" to find templates, but it's been forever since it's been looked at, and most of the designs seem overly specifically tailored to a single kind of site -- for example, a site featuring a large picture of an ice cube wouldn't make much sense for a site displaying software for people to use. I know there are plenty of template sites out there which have freely available designs, but I'm not sure which ones are good, and which ones are garbage. Where is the best place to find website templates?

    Read the article

  • How to obtain window handle in SDL 2.0.3

    - by Diorthotis
    I need to obtain the handle of the window for SDL 2.0.3. I got the suggestion to use info.window after initializing SDL and filling the info variable with data by calling SDL_GetWindowWMInfo(); included in the header file SDL_syswm.h. My compiler (visual studio 2008 professional edition) gives the following error: 226) : error C2039: 'window' : is not a member of 'SDL_SysWMinfo' 1 include\sdl_syswm.h(173) : see declaration of 'SDL_SysWMinfo' Any help appreciated. Thanks. Nevermind, I needed to use "info.info.win.window". That seems a bit redundant, but whateves.

    Read the article

  • AdventueWorks Design Patterns Project - Part 1

    - by RonGarlit
    This is the presentation I did tonight at PHILLYNJ.NET.  It is the first in a multi-part of a series on the Applied Design Patterns.   The solution files are working code with design pattern notes in the comment blocks. After the overview and higher level discussions on Enterprise Design Patterns I reviewed the low level Database Access Library of code.  With walk-throughs of the the code and unint test. After that we went through the ProductPhotoConsoleTest Application that performed intergration testing of the DBAccess Class with the AdventureWorks ProductPhoto table extracting the photos and writing them to a file folder. The Demo code and PowerPoint can be obained from this link.  https://skydrive.live.com/?wa=wsignin1.0&cid=29e34e9a8650bb9e#!/?cid=29e34e9a8650bb9e&sc=documents&id=29E34E9A8650BB9E%21151 Please note that I use Visual Studio 2010 Ultimate.  If you have a lesser version the Modeling projects likely will not work or have limited functionality and you should unload that project to prevent warning. Enjoy! --Ron

    Read the article

  • Installing Ubuntu on virtualbox with a windows 8 host

    - by ubershmekel
    Installing ubuntu-13.10-desktop-i386.iso gets me to the graphical login screen but after I enter the password I get a black screen. Ctrl-Alt-F2 brings me to a terminal where I can restart lightdm, enter my password again to see another black screen. The screen saver can actually kick into action there and I was told to update packages, but no unity or other ui, just blackenss. The host is windows8-x64 and Virtualbox 4.3.2. I tried installing ubuntu-12.04.3-desktop-i386.iso but that hung during setup. Is there a way to debug? I'm now trying to install Debian to see if that works but wow the network installer takes its sweet time... Update: Debian does work though it gives me a notification that Gnome 3 failed to load. The visual desktop works though so I don't know if there was a substantive problem.

    Read the article

  • Tool Review: Telerik JustDecompile

    - by Sam Abraham
    In the next few lines, I will be providing a brief review of Telerik’s JustDecompile, a free .Net decompiler and assembly browser. In using Telerik’s 2012 Q3 JustDecompile release, one can see many great features.  First off, I loved the built-in options for loading .Net assemblies automatically using the Open->Load Framework menu option. Other options enable loading assemblies from GAC, XAP URL or locally from disk. The ability to create an “Assembly List” is quiet handy for grouping and saving a “List” of DLLs to load. All loaded assemblies are shown in the left panel of a split-panel screen. Clicking an assembly expands all namespaces within. Drilling further to class level displays the actual source code in the right panel in either IL, C# or Visual Basic. In conclusion, JustDecompile has grown and quickly matured into an indispensible handy tool for us developers. Telerik’s effort in maintaining and updating JustDecompile as well as the company’s commitment to keeping it free is much appreciated and valued.

    Read the article

  • Back to the future! New version of the VB6 InteropForms toolkit is released!!

    Along with all the new goodies that we released yesterday as part of Visual Studio 2010, one additional thing we did yesterday as well is release an update to the popular interopforms toolkit.   This update brings VS 2010 (and VS 2008!) support to the toolkit and fixes a smattering of reported bugs.    As many of you are aware, VB6 applications are alive and well in the community and this toolkit has proven to be quite successful in helping developers evolve these apps with...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Converting a WIndows Store App to Android

    - by pm_2
    I cross posted this from SO I'm very new to Xamarin. I have a few published Windows Store apps and want to convert them to Android. I'm attempting to use Xamarin for this. I'm just using the free version of Xamarin. Here's where I am so far: I am trying two apps - one was build with Monogame and one is just build on the WinRT framework. I have managed to get them both into Xamarin studio, basically by hacking the csproj files. I'm getting build errors because it's missing references. There does appear to be some equivalent Mono / .Net4 libraries, but things like Microsoft.Xna.Framework seem to be missing. So, my question is: am I going about this the right way and, if so, am I missing a step ("convert dependencies" or something)? If I'm not going about this the right way then how should I be doing this (I found very few online resources on this subject)?

    Read the article

  • How can I fix my problems with fonts in Firefox?

    - by snostorm
    Ever since I reinstalled Ubuntu a few hours ago, I've experienced major visual artifacts with smaller font sizes in Firefox. The fonts end up looking like this: Or even like this: This only occurs in Firefox; other applications are unaffected. It also occurred on the LiveUSB I used for installation, making me suspect a hardware or driver issue. The output of lshw on my computer is here: http://pastebin.com/LnSt6veT. Any idea what might be causing this, or how I can fix it? ... and "Use Google Chrome" is not a valid answer. ;)

    Read the article

  • How can I get my game to show up in the Games Explorer on Windows?

    - by Kraemer
    I want to create an installer for a game which allows for an icon to be put in the Games Explorer for Vista and Windows 7. I have created the GDF, then built the script for project and obtained the .h, .gdf and .rc files. But I can't compile (using Visual Studio 2010) the .rc file into an executable to be used after that in order to create the installer. I get the following error after I set the executable path: "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what I'm doing wrong?

    Read the article

  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

    Read the article

  • Resuming from hibernation shows a fuzzy "static" screen

    - by Ross
    When I resume from hibernation in Ubuntu 10.10 the screen shows static, very similar to what you see on an analogue TV that hasn't been tuned properly. This also occurs on boot from shut down, but only for a moment after the Plymouth boot screen. The static lasts for at least 5 minutes. An odd thing that happens is that the mouse pointer, as a lighter square of static, becomes visible and you can move it around. Attempting to change into a terminal (i.e. Ctrl+Alt+F1) doesn't seem to work (and I'm not sure if that can be done from the login screen). Resuming from suspend has different issues - vertical lines appearing for a second before appearing to be in terminal mode (blinking cursor) and then going to the lock screen. I'm running Ubuntu 10.10 on a Dell Studio 15 with ATI graphics, however I'm not using the proprietary drivers as I had issues with dual-screen support, so it's the generic X.org drivers being used.

    Read the article

  • How to Create a Skin Object from an OWS Configuration - 2 Videos

    In this video tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin.We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects.The videos contain:Video 1 - Building the New OWS Configuration and Creating the Menu SystemVideo 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin ObjectHow to Create a Skin Object from an OWS Configuration - 2 Videos Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How to remove unused usings from class file ?

    - by Samir R. Bhogayta
    When we create a .cs file means code file class is automatically create. That .cs file means class has default usings for namespace. using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; We don't use all namespaces  in that class so we have to remove unused namespaces from file. We can remove  namespace manually but it takes time and need full knowledge of class library so we can use Visual Studio . Step 1:  Right Click in .cs File. Step 2:  Move on Organize usings. Step 3: Click on Remove Unused Usings. After that we have only those namespaces in the file these are using.  

    Read the article

  • Good Compression for Slow-mo Video

    - by marienbad
    What's the best way to deliver super slow-motion video to the browser? This seems to me to be a special case, because with super slow-mo video (such as 10,000 frames per second) the visual difference from frame to frame is minimal. As such, it's easy to compress highly. Please suggest codecs, as well as encoding software, backend software, software configuration tips, and services like youtube. My goal is to get about 100 frames of QVGA video to the browser in 500KB. By the way, remember that Radiohead In Rainbows site?

    Read the article

  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

    Read the article

  • Use of keyword "Using" in C# interface

    - by Onno
    When I'm using C# to write some code and I define an interface using Visual Studio 2010, it always includes a number of "using" statements (as shown in the example) using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestEngine.TestNameSpace { interface ITest1 { bool testMethod(int xyz); } } I wonder what these are for and if they are really necessary. Can I leave these out? Are they only necessary when I'm using those parts in my interface description?

    Read the article

  • WSS V3 and connections to it’s internal database

    - by ptahiliani
    Have you ever wanted to connect to the “Windows Internal” database that WSS V3 uses? While “Windows Internal Database” is Microsoft SQL Server 2005 in a limited edition (just like MSDE, WMSDE before it), the familiar access tools to the DB went missing, and connecting using standard ways doesn’t work either. It doesn’t work right out of the box. First, you need SQL Management Studio Express. Install and start it. Specify the following connection string: \\.\pipe\mssql$microsoft##ssee\sql\query Please note that, as implied by the connection string, this connection only works locally. If you are looking for the connection string than here it is: “Provider=Sqloledb;Data Source=\\.\pipe\MSSQL$MICROSOFT##SSEE\sql\query;Database=SUSDB;Trusted_Connection=yes”

    Read the article

  • How To Get JavaScript IntelliSense With DevExpress Client-Side Objects - v2010 vol 1

    Check out this how-to guide that helps you get IntelliSense support for DevExpress client-side objects in Visual Studio. Add IntelliSense Support Follow these 3 easy steps to add IntelliSense support to your project: 1) Install the latest DXperience v2010.1 release. (Currently, the DXperience v2010.1 beta is available to DXperience subscription license holders). 2) Click the Add Existing Item in your project menu. Then add the ASPxScriptIntelliSense.js file to your project which should be located...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Has anyone got "Creative Soundblaster X-Fi Surround 5.1 Pro" - (usb Interface) installed?

    - by Vivek Sharma
    Has anyone tried this external usb sound blaster on ubuntu. http://us.store.creative.com/Sound-Blaster-XFi-Surround-5.1-Pro/M/B0044DEDCA.htm. I have bought M-Audio Bx5a deluxe Studio Monitors for my T61. I think the onboard Intel HD sound card will not do any justice to these speakers. So I am looking for an external sound interface. I particularly liked this one as it is not very expensive and it has a volume control (speaker lack a central-front volume knob). Has anyone been able to use this on ubuntu. Also, if anyone would like to recommend me another option?

    Read the article

  • Developing GLSL Shaders?

    - by skln
    I want to create shaders but I need a tool to create and see the visual result before I put them into my game. As to determine if there is something wrong with my game or if it's something with the shader I created. I've looked at some like Render Monkey and OpenGL Shader Designer from what I recall of Render Monkey it had a way to define your own attributes (now as "in" for vertex shaders = 330) easily though I can't remember to what extent. Shader Designer requires a plugin that I didn't even bother to look at creating cause it's an external process and plugin. Are there any tools out there that support a scripting language and I could easily provide specific input such as float movement = sin(elapsedTime()); and then define in float movement; in the vertex shader ? It'd be cool if anyone could share how they develop shaders, if they just code away and then plug it into their game hoping to get the result they wanted.

    Read the article

  • RIM met à jour son SDK pour BlackBerry pour mettre fin à l'exode des développeurs vers Android : suf

    Mise à jour du 07/04/10 RIM met à jour ses outils pour BlackBerry Et tente de mettre fin à l'exode des développeurs vers Android et iPhone OS Research in Motion, la société qui gère l'OS et les outils de développement pour les BlackBerry, vient de sortir un nouveau plug-in BlackBerry Java pour Eclipse ? le 1.1, qui permet de simuler le fonctionnement d'une appli sur les différents types de modèles de marque, la version 2.0 du BlackBerry Web plug-in (pour Eclipse et Visual Studio) et un nouveau SDK (BlackBerry Java software development kit) ? qui inclue pas moins de 20.000 APIs (calendrier, contacts, caméra, etc.). Le but est claire, rendre la...

    Read the article

  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

    Read the article

  • Help! GUI design tool for web & windows applications (2 replies)

    Hi All, We are currently looking to buy a Windows &amp; Web GUI design tool. Our company is doing softwares for Windows &amp; Web application with Visual Studio 2008. Our clients will be using this tool to build screenshots. Projects delivery should be faster with this tool. Do you have any suggestions ? Of course, a Microsoft Parter product is better... Thanks for your help! Simon Levesque Sonim6 Inc.

    Read the article

  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

    Read the article

< Previous Page | 433 434 435 436 437 438 439 440 441 442 443 444  | Next Page >