The true cost to get my XNA game on XBox?
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Fëanor
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Published on 2011-11-20T15:05:36Z
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2011/11/20
18:27 UTC
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There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered:
- You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+
- You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400
- You need to buy XBox Gold LIVE subscription. $70
- You need to buy AppHub Creators Club subscription $100
Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free...
Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game?
UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....
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