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  • Talk About OEM Vender Crapware Overkill! [Humorous Image]

    - by Asian Angel
    It is natural to expect some company-branded crapware on OEM computers, but this is just a bit much! View the Full-Size Version of the Image Getting a new laptop ready for a customer…my god Toshiba, WTF? [via Reddit - Tech Support Gore] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Mounting Nexus 7 on Ubuntu 12.04 through USB?

    - by Pomario
    I would like to transfer files between my Ubuntu 12.04 and Nexus 7 (Android 4.2) I have followed another post carefully. BUT upon... mount /mnt/nexus7 I get... Android device detected, assigning default bug flags.Listing File Information on Device with name: (NULL) and even doing an "ls" in "/mnt" generates... ls: cannot access nexus7: Transport endpoint is not connected Ideas why that is happening???

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  • The Little Server that Could [Humorous Image]

    - by Asian Angel
    Anyone up for a bit of miniaturized water-skiing fun? Note: Make sure to visit the Reddit link below for some enjoyable comment reading. Would not want to go to work and find this [via Reddit - Tech Support Gore] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Common Misconceptions in Physics [Video]

    - by Jason Fitzpatrick
    Take a tour of common misconceptions in physics–such as the nature of gravity and velocity–with this brief and simply animated video courtesy of MinutePhysics. Common Physics Misconceptions [via Neatorama] How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Is CPU Performance Affected by Age?

    - by Jason Fitzpatrick
    Your computer feels a little slower than it did this time last year; is that change something you can chalk up to an aging processor? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • What libgdx project files can I ignore from version control?

    - by Zhen
    In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: *-android/.settings/ *-android/bin/ *-desktop/.settings/ *-desktop/bin/ *-html/.settings/ *-html/gwt-unitCache/ *-html/war/WEB-INF/classes/ *-html/war/WEB-INF/deploy/ *-html/war/assets/ *-html/war/ */.settings/ */bin/ Am I missing some? Is there a complete list somewhere?

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  • The ‘Coolest’ Server You will Ever See [Video]

    - by Asian Angel
    What is a little bit of snow-covered server between friends, right? From YouTube: This is an experimental Free Air Cooling setup called a Helsinki Chamber. You can learn more about this experimental server cooling technology here. Snow is not a problem for servers in Finland [via Fail Desk] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Projet Magenta : un clone d'iOS voit le jour, une développeuse reconstruit un iPhone OS 1 libre et matériel-agnostique

    Projet Magenta : un clone d'iOS voit le jour Une développeuse reconstruit un iPhone OS 1 libre et matériel-agnostique La domination des OS mobiles est depuis quelque temps cloîtrée à un triumvirat de tête qui semble accaparer innovation et parts de marché : Android, iOS et Windows Phone. Une percée remarquable d'un nouveau système peut paraître improbable, sauf si le challenger venait à naître de l'un de ces mastodontes du marché. Non, il ne s'agit pas de l'annonce fantasmatique d'un fork d'Android, mais d'u...

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  • Application Visibility Issues

    Recently we became aware that some Android applications were not visible on the Android Marketplace. While we were internally troubleshooting and qualifying the fix and communicating with our...

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  • Google To Shutter Nexus One Store

    <b>Enterprise Mobile Today:</b> "Google's experiment as an Android phone retailer has come to an end with the announcement it plans to shut down the Nexus One Android Web store and will sell its HTC-designed phone in the retail outlets of the two carriers it has left."

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  • The Secret Identities of Linux Distributions

    <b>IT World:</b> "In the embedded space, there's been a lot of talk about whether Android is fragmented, and if that fragmentation will ultimately hurt Android, because developers won't know what version to code for and users won't know which one to use."

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  • How to get an ARM CPU clock speed in Linux?

    - by MiKy
    I have an ARM-based embedded machine based on S3C2416 board. According to the specifications I have available there should be a 533 MHz ARM9 (ARM926EJ-S according to /proc/cpuinfo), however the software running on it "feels" slow, compared to the same software on my Android phone with a 528MHz ARM CPU. /proc/cpuinfo tells me that BogoMIPS is 266.24. I know that I should not trust BogoMIPS regarding performance ("Bogo" = bogus), however I would like to get a measurement on the actual CPU speed. On x86, I could use the rdtsc instruction to get the time stamp counter, wait a second (sleep(1)), read the counter again to get an approximation on the CPU speed, and according to my experience, this value was close enough to the real CPU speed. How can I find the actual CPU speed of given ARM processor? Update I found this simple Pi calculator, which I compiled both for my Android phone and the ARM board. The results are as follows: S3C2416 # cat /proc/cpuinfo Processor : ARM926EJ-S rev 5 (v5l) BogoMIPS : 266.24 Features : swp half fastmult edsp java ... #./pi_arm 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 8.50 sec. (real time) Android # cat /proc/cpuinfo Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 527.56 Features : swp half thumb fastmult edsp java # ./pi_android 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 5.95 sec. (real time) So it seems that the ARM926EJ-S is slower than my Android phone, but not twice slower as I would expect by the BogoMIPS figures. I am still unsure about the clock speed of the ARM9 CPU.

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  • How to setup firewall to allow internet connection sharing via Wifi USB stick?

    - by hannanaha
    I have a Windows8 computer linked to the internet via an ethernet cable ("Ethernet" network connection). I have attached to it a DLink Wifi USB stick, and I'm trying to share the main PC's internet connection with my Android phone via a local wifi network. I am using the following batch file to set up this network: netsh wlan set hostednetwork mode=allow ssid=MyWifiName key=password keyUsage=persistent netsh wlan start hostednetwork After I run this script, I can see a new network connection appear in "Control Panel\Network and Internet\Network Connections" named "Local Area Connection *12", and I can see "MyWifiName" on the Android phone. The device name for this connection on the PC is "Microsoft Hosted Network Virtual Adapter". I also set up the "Ethernet" connection to share Internet with "Local Area Connection *12". However, the Android phone usually doesn't manage to obtain an IP from the wireless network, and when it does, there still seems to be no connectivity to the internet. When I turn off the Windows Firewall completely, or even just for "Local Area Connection *12", the Android connection is perfect. My questions are: How should I set up the Windows firewall to allow the phone to connect properly? Is there a specific rule I need to add to the Windows firewall advanced settings? [Note: the above method worked great in Windows 7, without any specific tinkering with the firewall]. Is it safe to turn off the firewall specifically for the "Local Area Connection *12" (the wifi connection) if the main Ethernet connection is still protected by the firewall? Thanks in advance.

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  • XBMC remote control key repeat

    - by Amigable Clark Kant
    Those who have used XBMC with a WiFi remote, such as an Android or iOS device with the official XBMC remotes, have probably seen this at one time or another: your remote stops working, when you press a key, that key is repeated very fast. Sometimes you can break the key repeat loop by pressing that same key again. Sometimes (as this particular morning) you can not. This problem has existed for literally years (it even occurs on the old XBOX only builds) but there seems to be no definite explanation as to what is causing it. I am asking for a workaround. (If you Google, you can find threads were people are ridiculed for bringing up this problem, which is one reason I ask here instead of on the official forums. Also the fact that this problem has persisted for so many years.) I am running, right now, XBMCBuntu Live Eden and the latest official iOS remote. Although, I have seen this problem on all combinations of remotes and XBMC versions I have tried over the years, which are many. (XBMC on Windows, Linux, OSX, remotes on Android and iOS.) Link to bug #136 for the Android remote. It's marked as "fixed" as of client version 636, but the problem is seen again in rev 730. Go figure. There is something fundamentally wrong with how keypresses are sent from the various remotes to XBMC, since this problem is seen across time, XBMC versions and iOS/Android.

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  • How to Access a Windows Desktop From Your Tablet or Phone

    - by Chris Hoffman
    iPads and Android tablets can’t run Windows apps locally, but they can access a Windows desktops remotely — even with a physical keyboard. In a pinch, the same tricks can be used to access a Windows desktop from a smartphone. Microsoft recently launched their own official Remote Desktop app for iOS and Android devices. Microsoft’s official apps are primarily useful for businesses — if you’re a typical home user, you’ll want to use a different remote desktop solution. Microsoft’s Remote Desktop App Microsoft now offers official Remote Desktop apps for iPad and iPhone as well as Android tablets and smartphones. The apps use Microsoft’s RDP protocol to connect to remote Windows systems. They’re essentially just new clients for the Remote Desktop feature that has been included in Windows for more than a decade. There are big problems with these apps if you’re an average home user. Microsoft’s Remote Desktop server is not available on standard or Home versions of Windows, only Professional and Enterprise editions. If you do have the appropriate edition of Windows, you’ll have to set up port-forwarding and a dynamic DNS service if you want to access your Windows desktop from outside your local network. You could also set up a VPN — either way you’ll need to do some footwork. This app is a gift to businesses who are already using Remote Desktop and enthusiasts who have the more expensive versions of Windows and don’t mind the configuration process. To set this up, follow our guide to setting up Remote Desktop for Internet access and connect using the Remote Desktop app instead of traditional Remote Desktop clients. TeamViewer If you have the standard edition of Windows or you just don’t want to mess around with port-forwarding and dynamic DNS configuration, you’ll want to skip Remote Desktop and use something else. We like TeamViewer for this. Just as it’s a great way to remotely troubleshoot your relatives’ computers, it’s also a great way to remotely access your own computer. It doesn’t have the same limitations Microsoft’s Remote Desktop system has — it’s completely free for personal use, runs on any edition of Windows, and is easy to set up. There’s no messing around with port-forwarding or dynamic DNS configuration. To get started, just download and run the TeamViewer program on your computer. You can get started with it immediately, but you’ll want to set up unattended access to connect remotely without using the codes displayed on your screen. To connect, just install the TeamViewer mobile app and log in with the details the TeamViewer window displays. TeamViewer also offers software that runs on Mac and Linux, so you can remote-control other types of computers from your tablet. Other Options Microsoft’s Remote Desktop app and TeamViewer aren’t the only options, of course. There are a variety of different apps and services built for this. Splashtop is another fairly popular remote desktop solution that some people report as being faster. Unfortunately, it’s not entirely free — the iPad and iPhone app costs $20 at regular price. To use it over the Internet, you’ll have to purchase an additional “Anywhere Access Pack.” If you’re frustrated with TeamViewer’s speed and you don’t mind spending money, you may want to try Splashtop instead. As always, you could use any VNC server along with a VNC client app. VNC is the do-it-yourself solution — it’s an open protocol. Unlike Microsoft’s RDP protocol, you can install a VNC server of your own, configure it how you like, and use any mobile VNC client app. This is more flexible because you can install a VNC server on any edition of Windows or even non-Windows operating systems, but it otherwise has all the same issues — you have to worry about port-forwarding, setting up dynamic DNS, and securing your VNC server. Keep an eye on Chrome Remote Desktop. Chrome already offers a built-in remote desktop feature that allows you to remotely control your PC from another Windows, Mac, Linux, or Chrome OS device. Google is rumored to be building an Android app for Chrome Remote Desktop, which would allow you to easily access a computer running Chrome from Android tablets. Google’s solution is much more user-friendly for average people than Microsoft’s Remote Desktop solution, which is clearly geared towards businesses. Chrome Remote Desktop just requires signing in with a Google account. Remote desktop solutions like Microsoft’s Remote Desktop app and TeamViewer are also available for Windows tablets. On Windows RT devices like the Surface RT and Surface 2, they allow you to use the full Windows desktop that’s unavailable on your tablet.     

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • Mobile Apps for Oracle E-Business Suite

    - by Carlos Chang
    Crosspost from the mobile apps blog.  TL;DR Oracle E-Business Suite is now building mobile apps with Oracle Mobile Application Framework (MAF). Believe it! Build iOS and Android apps with once code base and get it done! By Steven Chan (Oracle Development)  Many things have changed in the mobile space over the last few years. Here's an update on our strategy for mobile apps for the E-Business Suite. Mobile app strategy We're building our family of mobile apps for the E-Business Suite using Oracle Mobile Application Framework.  This framework allows us to write a single application that can be run on Apple iOS and Google Android platforms. Mobile apps for the E-Business Suite will share a common look-and-feel. The E-Business Suite is a suite of over 200 product modules spanning Financials, Supply Chain, Human Resources, and many other areas. Our mobile app strategy is to release standalone apps for specific product modules.  Our Oracle Timecards app, which allows users to create and submit timecards, is an example of a standalone app. Some common functions that span multiple product areas will have dedicated apps, too. An example of this is ourOracle Approvals app, which allows users to review and approve requests for expenses, requisitions, purchase orders, recruitment vacancies and offers, and more. You can read more about our Oracle Mobile Approvals app here: Now Available: Oracle Mobile Approvals for iOS Our goal is to support smaller screen (e.g. smartphones) as well as larger screens (e.g. tablets), with the smaller screen versions generally delivered first.  Where possible, we will deliver these as universal apps.  An example is our Oracle Mobile Field Service app, which allows field service technicians to remotely access customer, product, service request, and task-related information.  This app can run on a smartphone, while providing a richer experience for tablets. Deploying EBS mobile apps The mobile apps, themselves (i.e. client-side components) can be downloaded by end-users from the Apple iTunes today.  Android versions will be available from Google play. You can monitor this blog for Android-related updates. Where possible, our mobile apps should be deployable with a minimum of server-side changes.  These changes will generally involve a consolidated server-side patch for technology-stack components, and possibly a server-side patch for the functional product module. Updates to existing mobile apps may require new server-side components to enable all of the latest mobile functionality. All EBS product modules are certified for internal intranet deployments (i.e. used by employees within an organization's firewall).  Only a subset of EBS products such as iRecruitment are certified to be deployed externally (i.e. used by non-employees outside of an organization's firewall).  Today, many organizations running the E-Business Suite do not expose their EBS environment externally and all of the mobile apps that we're building are intended for internal employee use.  Recognizing this, our mobile apps are currently designed for users who are connected to the organization's intranet via VPN.  We expect that this may change in future updates to our mobile apps. Mobile apps and internationalization The initial releases of our mobile apps will be in English.  Later updates will include translations for all left-to-right languages supported by the E-Business Suite.  Right-to-left languages will not be translated. Customizing apps for enterprise deployments The current generation of mobile apps for Oracle E-Business Suite cannot be customized. We are evaluating options for limited customizations, including corporate branding with logos, corporate color schemes, and others. This is a potentially-complex area with many tricky implications for deployment and maintenance.  We would be interested in hearing your requirements for customizations in enterprise deployments.Prerequisites Apple iOS 7 and higher Android 4.1 (API level 16) and higher, with minimum CPU/memory configurations listed here EBS 12.1: EBS 12.1.3 Family Packs for the related product module EBS 12.2.3 References Oracle E-Business Suite Mobile Apps, Release 12.1 and 12.2 Documentation (Note 1641772.1) Oracle E-Business Suite Mobile Apps Administrator's Guide, Release 12.1 and 12.2 (Note 1642431.1) Follow @OracleMobile on Twitter Oracle Mobile Blog is here. 

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

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  • What's New in SGD 5.1?

    - by Fat Bloke
    Oracle announced the latest version of Secure Global Desktop (SGD) this week with 3 major themes: Support for Android devices; Support for Desktop Chrome clients;  Support for Oracle Unified Directory. I'll talk about the new features in a moment, but a bit of context first: Oracle SGD - what, how and why?  Oracle Secure Global Desktop is Oracle's secure remote access product which allows users on almost any device, to access almost any type application which  is hosted in the data center, from almost any location. And it does this by sitting on the edge of the datacenter, between the user and the applications: This is actually a really smart environment for an increasing number of use cases where: Users need mobility of location AND device (i.e. work from anywhere); IT needs to ensure security of applications and data (of course!) The application requires an end-user environment which can't be guaranteed and IT may not own the client platform (e.g. BYOD, working from home, partners or contractors). Oracle has a a specific interest in this of course. As the leading supplier of enterprise applications, many of Oracle's customers, and indeed Oracle itself, fit these criteria. So, as an IT guy rolling out an application to your employees, if one of your apps absolutely needs, say,  IE10 with Java 6 update 32, how can you be sure that the user population has this, especially when they're using their own devices? In the SGD model you, the IT guy, can set up, say, a Windows Server running the exact environment required, and then use SGD to publish this app, without needing to worry any further about the device the end user is using. What's new?  So back to SGD 5.1 and what is new there: Android devices Since we introduced our support for iPad tablets in SGD 5.0 we've had a big demand from customers to extend this to Android tablets too, and so we're pleased to announce that 5.1 supports Android 4.x tablets such as Nexus 7 and 10, and the Galaxy Tab. Here's how it works, with screenshots from my Nexus 7: Simply point your browser to the SGD server URL and login; The workspace is the list of apps that the admin has deemed ok for you to run. You click on an application to run it (here's Excel and Oracle E-Business Suite): There's an extended on-screen keyboard (extended because desktop apps need keys that don't appear on a tablet keyboard such as ctrl, WIndow key, etc) and touch gestures can be mapped to desktop events (such as tap and hold to right click) All in all a pretty nice implementation for Android tablet users. Desktop Chrome Browsers SGD has always been designed around using a browser to access your applications. But traditionally, this has involved using Java to deliver the SGD client component. With HTML5 and Javascript engines becoming so powerful, we thought we'd see how well a pure web client could perform with desktop apps. And the answer was, surprisingly well. So with this release we now offer this additional way of working, which can be enabled by a simple bit of configuration. Here's a Linux desktop running in a tab in Chrome. And if you resize the browser window, the Linux desktop is resized by SGD too. Very cool! Oracle Unified Directory As I mentioned above, a lot of Oracle users already benefit from SGD. And a lot of Oracle customers use Oracle Unified Directory as their Enterprise and Carrier grade user directory. So it makes a lot of sense that SGD now supports this LDAP directory for both Authentication and as a means to determine which users get which applications, e.g. publish the engineering app to the guys in the Development group, but give everyone E-Business Suite to let them do their expenses. Summary With new devices, and faster 4G networking becoming more prevalent, the pressure for businesses to move to a increasingly mobile enterprise is stronger than ever. SGD is good for users, and even better for IT. By offering the user the ability to work from anywhere, and IT the control and security they need, everyone wins with SGD. To try this for yourself, download SGD 5.1 (look under Desktop Virtualization Products) from the Oracle Software Delivery Cloud or if you're an existing customer, get it from My Oracle Support.  -FB 

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  • how to pretty print xml from Java

    - by Steve McLeod
    I have a Java String that contains XML, with no line feeds and indentations. I would like to turn in into a String with nicely formatted XML. How do I do this? String unformattedXml = "<tag><nested>hello</nested></tag>"; String formattedXml = new [UnknownClass]().format(unformattedXml); Note: My input is a String. My output is a String.

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  • How to implement HMVC using Kohana's cascading file system

    - by Yarin
    Kohana 3.2 was designed to support the HMVC design pattern. The HMVC pattern consists of nested MVC-triads. Yet as far as I can tell, Kohana's cascading file system requires all Models and Controllers to be placed within a top 'classes' directory, and Views into a top 'views' directory. If Model/Controllers are thus separated from Views at the top level of the file system, then how are we supposed to implement nested MVC-triads?

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  • Using triggers to update linked server table

    - by tabouakl
    Can I use triggers to insert or update tables in a linked server? I tried it and got the following error: Unable to start a nested transaction for OLE DB provider 'SQLOLEDB'. A nested transaction was required because the XACT_ABORT option was set to OFF. [OLE/DB provider returned message: Cannot start more transactions on this session.] OLE DB error trace [OLE/DB Provider 'SQLOLEDB' ITransactionLocal::StartTransaction returned 0x8004d013: ISOLEVEL=4096].

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