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  • How to make UISlider output nice rounded numbers exponentially?

    - by RickiG
    Hi I am implementing a UISlider a user can manipulate to set a distance. I have never used the CocoaTouch UISlider, but have used other frameworks sliders, usually there is a variable for setting the "step" and other "helper" properties. The documentation for the UISlider deals only with a max and min value, and the output is always a 6 decimal float with a linear relation to the position of the "slider nob". I guess I will have to implement the desired functionality step by step. To the user, the min/max values range from 10 m to 999 Km, I am trying to implement this in an exponential way, that will feel natural to the user. I.e. the user experiences a feeling of control over the values, big or small. Also that the "output" has reasonable values. Values like 10m 200m 2.5km 150 km etc. instead of 1.2342356 m or 108.93837756 km. I would like for the step size to increase by 10m for the first 200m, then maybe by 50m up to 500m, then when passing the 1000 m value, it starts to deal with Kilometers, so then it is step size = 1 km up until 50 km, then maybe 25 km steps etc. Any way I go about this I end up doing a lot of rounding and a lot of calculations wrapped in a forrest of if statements and NSString/Number conversions, each time the user moves the slider just a little. I was hoping someone could lend me a bit of inspiration/math help or make me aware of a more lean approach to solving this problem. My last idea is to populate and array with a 100 string values, then have the slider int value correspond to a string, this is not very flexible, but doable. Thank you in advance for any help given:)

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  • How to get the title and subtitle for a pin when we are implementing the MKAnnotation?

    - by wolverine
    I have implemented the MKAnnotation as below. I will put a lot of pins and the information for each of those pins are stored in an array. Each member of this array is an object whose properties will give the values for the title and subtitle of the pin. Each object corresponds to a pin. But how can I display these values for the pin when I click a pin?? @interface UserAnnotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *title; NSString *subtitle; NSString *city; NSString *province; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, retain) NSString *title; @property (nonatomic, retain) NSString *subtitle; @property (nonatomic, retain) NSString *city; @property (nonatomic, retain) NSString *province; -(id)initWithCoordinate:(CLLocationCoordinate2D)c; And .m is @implementation UserAnnotation @synthesize coordinate, title, subtitle, city, province; - (NSString *)title { return title; } - (NSString *)subtitle { return subtitle; } - (NSString *)city { return city; } - (NSString *)province { return province; } -(id)initWithCoordinate:(CLLocationCoordinate2D)c { coordinate=c; NSLog(@"%f,%f",c.latitude,c.longitude); return self; } @end

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  • How do I update an MKAnnotation location with new coordinates?

    - by user345711
    Hi everyone, i'm having problems trying to update an annotation location with different coordinates. Is there any way I can change de location property without having to create another annotation? I've tried the code below with no luck. The annotation i'm trying to get is not updating its location. Please help! CLLocationCoordinate2D location; location.latitude = -36.560976; location.longitude = -59.455807; for (id annotation in self.mapView.annotations) { if ([annotation isKindOfClass:[MyAnnotation class]]) { [annotation setCoords:location]; //setCoords is defined in MyAnnotation class } } Thank you all!

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  • Do I need to release a copied NSObjects - Objective-c

    - by ncohen
    Hi everyone, I was wondering if I need to release a copied NSObject? For example, I create only one dictionary that I copy into an array: Code: for (int num = 0; num < [object count]; num++) { [dictionary setObject:[object objectAtIndex:num] forKey:@"x"]; [array addObject:[dictionary copy]]; } Do I have to release the dictionary? If yes, when? Thanks

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  • Why is forControlEvents UNDEFINED?

    - by munchine
    Hi Guys, I've got a simple question but it has got me confounded. The code below gets a UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside]; button.frame = CGRectMake(225.0, 145.0, 80.0, 30.0); [self.view addSubview:button];

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  • How do I layout an image that will be dynamically sized in interface builder?

    - by Tony
    I am having trouble laying out scrollable view in interface builder. A screen shot of my layout is here. As you can see the layout is pretty simple. The UIImageView above the text will not have a specific height. It may be 100px high or 300px high. This is why the view is scrollable. I am experiencing two problems with this layout: 1) For some reason the image will sit behind the text instead of pushing it down. Take a look here. 2) The obvious other problem is that the upper most UIImage and UILabel are getting pushed up off of the screen. I am thinking this has to do with the UIScrollView but I haven't been able to figure out why. Thanks!

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • Unable to use NSURLConnection to get contents of password/username protected webpage

    - by bubster
    I am trying to get the contents of a webpage that requires a password and user name to access. I am using a NSURLConnection object to get it however when I write the NSMutableData object that is returned to a file all I get is the login page. Normally when you try to load the password protected page when you are not logged in it redirects to the login page however I thought that if I provided valid credentials then this I would be able to view the password protected page. Also I do not know if it is relevant the website is using a microsoft mysql database on an IIS (internet information server). Note: [protectionSpace authenticationMethod] returns NSURLAuthenticationMethodServerTrust I am pretty unfamiliar with this so any ideas would be greatly appreciated. Below is all of the relevant code: - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { // This method is called when the server has determined that it // has enough information to create the NSURLResponse. // It can be called multiple times, for example in the case of a // redirect, so each time we reset the data. // receivedData is an instance variable declared elsewhere. [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Append the new data to receivedData. // receivedData is an instance variable declared elsewhere. [receivedData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object //[connection release]; // receivedData is declared as a method instance elsewhere //[receivedData release]; // inform the user NSLog(@"Connection failed! Error - %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSURLErrorFailingURLStringErrorKey]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // do something with the data // receivedData is declared as a method instance elsewhere NSLog(@"Succeeded! Received %d bytes of data",[receivedData length]); // release the connection, and the data object //[connection release]; //[receivedData release]; //Write data to a file [receivedData writeToFile:@"/Users/matsallen/Desktop/receivedData.html" atomically:YES]; } - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace: (NSURLProtectionSpace *)protectionSpace { NSLog(@"The connection encountered a protection space. The authentication method is %@", [protectionSpace authenticationMethod]); secureTrustReference = [protectionSpace serverTrust]; //SecTrustResultType *result; //OSStatus status = SecTrustEvaluate(secureTrustReference, result); //NSLog(@"Result of the trust evaluation is %@",status); return YES; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSURLCredential *newCredential; newCredential = [NSURLCredential credentialWithUser:@"username" password:@"password" persistence:NSURLCredentialPersistenceForSession]; newCredential = [NSURLCredential credentialForTrust:secureTrustReference]; // [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; // [[challenge sender] continueWithoutCredentialForAuthenticationChallenge:challenge]; } #pragma mark - View lifecycle - (void)viewDidLoad { receivedData = [[NSMutableData alloc] init]; [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. // Create the request. NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@"https://www.markallenonline.com/secure/maoCoaching.aspx"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create the connection with the request // and start loading the data NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data. // receivedData is an instance variable declared elsewhere. receivedData = [NSMutableData data]; NSLog(@"Connection succeeded!"); } else { // Inform the user that the connection failed. NSLog(@"Connection failed!"); } }

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  • Refreshing a UITableView

    - by MihaiD
    I have a UITableView subclass and a UITableViewCell sublass that I'm using for cells. I'm bulding all my cells in advance and store them in an array from where I use them in cellForRowAtIndexPath. Aside from this I have a thread that loads some images in each cell, in the background. The problem is that the cells don't get refreshed as fast as the images are loaded. For example, if I don't scroll my table view, the first cells only get refreshed when all cells have been modified and the thread has exited. Any ideas on how I can effectively refresh my tableview/cell?

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  • strange behavior when changing UINavigationController backItem title

    - by Rafael
    Hi, I'm changing the back button item title in the viewDidAppear of a controller in the following way: self.navigationController.navigationBar.backItem.title = @"Previous"; It changes the tittle properly, but the I'm having a strange behaviour. When I select the "previous" button, it changes the tittle of the controller that is up in the stack (i.e the parent controller now has the title "Previous". Do you now why this happened ??? Thanks in advanced for your help.

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • NSTimer to fire while device is locked

    - by edie
    Hi, I'm currently creating an alarm. I use NSTimer to schedule my alarms. My problem is when the device was put into locked mode my NSTimer doesn't fire. I think that the NSTimer will not fire because my app goes to suspended state when it is lock. Can you help me find a solution to my problem? I've found some topics about UIBackgroundModes, but I don't know how it will help me. Thanks.. The problem in UILocalNotification is when the device was in silent, the sound will not be hear. My implementation was I'm using NSTimer to fire an alarm when the app is in foreground or device is locked but app currently running. When the applicationDidEnterBackground: is called I schedule the UILocalNotification as the alarm.

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • handle when callback to a dealloced delegate?

    - by athanhcong
    Hi all, I implemented the delegate-callback pattern between two classes without retaining the delegate. But in some cases, the delegate is dealloced. (My case is that I have a ViewController is the delegate object, and when the user press back button to pop that ViewController out of the NavigationController stack) Then the callback method get BAD_EXE: if (self.delegate != nil && [self.delegate respondsToSelector:selector]) { [self.delegate performSelector:selector withObject:self withObject:returnObject]; } I know the delegate-callback pattern is implemented in a lot of application. What is your solution for this?

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  • iui transition moving in wrong direction

    - by Toddeman
    i am using iUI to build a native looking web app for iDevices. whenever i click a link with an href of #something that leads to another div on my page, the transition effect moves (correctly) as if the page were sliding in from the right like it does on any other iDevice app. a portion of my app requires an indefinite number of sub pages though, so i generate them on the fly, assign them and id, and set the window location to something like myip/mobile/#_newdiv. this causes the transition effect to move in the wrong direction though (as if the page were sliding in from the LEFT, opposite native iDevices). is there any way to fix this?

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  • Finding out whether an object exists within a plist?

    - by cannyboy
    If I have a plist which I have put into and array, which looks something like this -Root -Item 0 Dictionary Name String Henry Kids Array -Item 0 String Lindy -Item 1 String Paul -Item 1 Dictionary Name String Janet Pets Array -Item 0 String Snoopy -Item 1 String Pebbles How can find out whether each person has kids or pets?

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  • Sorting an array in ascending order without losing the index Objective-C

    - by thary
    Hello all, I have an array for instance, Array { 3.0 at Index 0 2.0 at Index 1 3.5 at Index 2 1.0 at Index 4 } I would like to get sort it in ascending order without losing the index in the first place, like this, Array { 1.0 at Index 4 2.0 at Index 1 3.0 at Index 0 3.5 at Index 2 } When I sort the array using this, NSArray *sortedArray = [hArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; [knnRecog sortUsingDescriptors:[NSArray arrayWithObject:sortAsc]]; I lose the index. Does anyone know a way to preserve the index after sorting the array? Thanks

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  • UIView Animation won't run transition

    - by dpelletier
    So, I've searched quite a bit for this and can't seem to find a solution. This code works: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationDuration:5]; [c setCenter:CGPointMake(200, 200)]; [UIView commitAnimations]; This code doesn't: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:c cache:YES]; [UIView setAnimationDuration:5]; [c exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; And I know the call to exchangeSubViewAtIndex is working because if I remove it from the animation block it functions as expected. Anyone have any insight as to why this transition won't run? Something I need to import?

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