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  • can not find symbol

    - by joseph
    // Register JDBC driver Class.forName("net.sourceforge.jtds.jdbc.Driver"); method forName(java.Lang.String) Class.forName("net.sourceforge.jtds.jdbc.Driver); ^

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  • Deploying Qt / MySQL application

    - by canardman
    Hi everyone, I hadn't found a anwser on the web, so i ask to you. I am unable to run my compiled mysql driver on a deployment solution. On the pc A the app work fine when run with QtCreator, but via the .exe in the following working directory, the driver is not loaded : root/ -----/bin --------/app.exe --------/libgcc_s_dw2-1.dll --------/mingwm10.dll --------/QtCore4.dll --------/QtGui4.dll --------/QtSql4.dll -----/sqldrivers --------/libmysql.dll --------/qsqlmysql4.dll Whereas with libmysql.dll under bin/ driver is loaded. Now on the pc B, with no Qt or MySQL lib installation and with any of the 2 last working dir, the driver is not loaded. pc A : Qt 4.7 2010.05, Win 7 pc B : Win 7 Thanks for your help !

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  • figuring out which field to look for a value in with SQL and perl

    - by Micah
    I'm not too good with SQL and I know there's probably a much more efficient way to accomplish what I'm doing here, so any help would be much appreciated. Thanks in advance for your input! I'm writing a short program for the local school high school. At this school, juniors and seniors who have driver's licenses and cars can opt to drive to school rather than ride the bus. Each driver is assigned exactly one space, and their DLN is used as the primary key of the driver's table. Makes, models, and colors of cars are stored in a separate cars table, related to the drivers table by the License plate number field. My idea is to have a single search box on the main GUI of the program where the school secretary can type in who/what she's looking for and pull up a list of results. Thing is, she could be typing a license plate number, a car color, make, and model, someone driver's name, some student driver's DLN, or a space number. As the programmer, I don't know what exactly she's looking for, so a couple of options come to mind for me to build to be certain I check everywhere for a match: 1) preform a couple of SELECT * FROM [tablename] SQL statements, one per table and cram the results into arrays in my program, then search across the arrays one element at a time with regex, looking for a matched pattern similar to the search term, and if I find one, add the entire record that had a match in it to a results array to display on screen at the end of the search. 2) take whatever she's looking for into the program as a scaler and prepare multiple select statements around it, such as SELECT * FROM DRIVERS WHERE DLN = $Search_Variable SELECT * FROM DRIVERS WHERE First_Name = $Search_Variable SELECT * FROM CARS WHERE LICENSE = $Search_Variable and so on for each attribute of each table, sticking the results into a results array to show on screen when the search is done. Is there a cleaner way to go about this lookup without having to make her specify exactly what she's looking for? Possibly some kind of SQL statement I've never seen before?

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  • Is it easier to write filesystem drivers in userspace than in kernel space?

    - by Jack
    I will use the Linux NTFS driver as an example. The Linux kernel NTFS driver only has very limited write support in the kernel, and after 5 years it is still considered experimental. The same development team creates the ntfsmount userspace driver, which has almost perfect write support. Likewise, the NTFS-3G project which is written by a different team also has almost perfect write support. Why has the kernel drive taken so much longer? Is it much harder to develop for? Saying that there already exists a decent userspace application is not a reason why the kernel driver is not compelte. NOTE: Do not migrate this to superuser.com. I want a programing heavy answer, from a programming perspective, not a practical use answer. If the question is not appropriate for SO, please advise me as to why so I can edit it so it is.

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  • setting java classpath for Libre Office Base in Fedora 16

    - by foampile
    using Fedora 16 OS. i want to use Libre Office Base to connect to MySQL. when i set up the JDBC connection, it asks me for the driver, however, it cannot be loaded (because it doesn't see it in the classpath). does anybody know how to set the classpath for Libre Office? is there like a config util tool for that? e.g. my driver is [B]com.mysql.jdbc.Driver [/B]situated in[B] /usr/share/java/mysql-connector-java-5.1.17.jar[/B]. it works fine when i connect from other JDBC clients, like straight Java or Eclipse Quantum plugin. the problem is that Libre Office does not ask me for the (class)path of where it can find the driver and i do not know where and how to set it so that it becomes visible. thanks

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  • connect perl with mssql

    - by Bharanikumar
    i have user id, password,databasename, datasource details, i want to connect perl with mssql server, i just used following snippet, but getting error, #!/usr/bin/perl -w use strict; use DBI; my $data_source = q/dbi:ODBC:192.168.3.137/; my $user = q/bharani/; my $password = q/123456/; # Connect to the data source and get a handle for that connection. my $dbh = DBI->connect($data_source, $user, $password) or die "Can't connect to $data_source: $DBI::errstr"; My Error DBI connect('192.168.3.137','bharani',...) failed: [Microsoft][ODBC Driver Manag er] Data source name not found and no default driver specified (SQL-IM002) at my sqlconnect.pl line 14 Can't connect to dbi:ODBC:192.168.3.137: [Microsoft][ODBC Driver Manager] Data s ource name not found and no default driver specified (SQL-IM002) at mysqlconnect .pl line 14. Information: my sql server present in another system, am just trying to connect with above details, plz tellme, i should crease DSN in my system, or anything i missed in my program

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  • How can I join conditionally in LINQ queries?

    - by Steve Crane
    If I have two tables; Drivers keyed by DriverId and Trips with foreign keys DriverId and CoDriverId, and I want to find all trips where a driver was either the driver or co-driver I could code this in Transact-SQL as select d.DriverId, t.TripId from Trips t inner join Drivers d on t.DriverId = d.DriverId or t.CoDriverId = d.DriverId How could this be coded as a LINQ query?

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  • JQuery get id or class, not value

    - by Celia Tan
    I'm new at JQuery, what I wanted to ask is how to select an option, then another option will automatic selected that have property of first option. I've given code like this: <select name="kendaraan"> <option value="" selected>pilih kendaraan!</option> <option value="B 2011 DR" class="B2011DR">B 2011 DR</option> <option value="R 3333 OKI" class="R3333OKI">R 3333 OKI</option> <option value="k03">jazz</option> <option value="k04">innova</option> </select> <select name="driver"> <option value="" selected>pilih kendaraan!</option> <option value="s02" car="B2011DR" style="display:none">jojon</option> <option value="s01" car="B2011DR" style="display:none">mamat</option> <option value="s04" car="R3333OKI" style="display:none">tukul</option> <option value="s03" car="R3333OKI" style="display:none">mamat</option> <option value="s07" car="k03" style="display:none">bejo</option> <option value="s05" car="k03" style="display:none">mamat</option> <option value="s06" car="k03" style="display:none">tukul</option> <option value="s08" car="k04" style="display:none">budi</option> <option value="s09" car="">komeng</option> </select> $('select[name=kendaraan]').change(function() { //hide all option $('select[name=driver] option').css('display','none'); //display option only for matched driver var isCar = $('select[name=driver] option[car='+$(this).val()+']'); isCar.css('display','block'); //auto select first matched diriver $('select[name=driver]').val( $(isCar[0]).val() ) }) But the jquery code is for getting the value of "kendaraan", how to match it with the class, not the value?

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  • mysql++ compile error

    - by rizzo0917
    when i complie code that includes mysql headers i get the following errors: c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:27: error: 'int8_t' has a previous declaration as 'typedef signed char int8_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:31: error: 'int32_t' has a previous declaration as 'typedef int int32_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:32: error: 'uint32_t' has a previous declaration as 'typedef unsigned int uint32_t' Literally all I do is this. include cppconn/driver.h include cppconn/exception.h include cppconn/resultset.h include cppconn/statement.h include Now I can go into the file and comment the lines out that give me errors //typedef signed char int8_t; //typedef int int32_t; //typedef unsigned uint32_t; It compiles, but when I try to run the mysql code: sql::Driver *driver; driver = get_driver_instance(); I get this output test.exe exited with code -1073741515 Any Ideas?

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  • Why won't my code segfault on Windows 7?

    - by Trevor
    This is an unusual question to ask but here goes: In my code, I accidentally dereference NULL somewhere. But instead of the application crashing with a segfault, it seems to stop execution of the current function and just return control back to the UI. This makes debugging difficult because I would normally like to be alerted to the crash so I can attach a debugger. What could be causing this? Specifically, my code is an ODBC Driver (ie. a DLL). My test application is ODBC Test (odbct32w.exe) which allows me to explicitly call the ODBC API functions in my DLL. When I call one of the functions which has a known segfault, instead of crashing the application, ODBC Test simply returns control to the UI without printing the result of the function call. I can then call any function in my driver again. I do know that technically the application calls the ODBC driver manager which loads and calls the functions in my driver. But that is beside the point as my segfault (or whatever is happening) causes the driver manager function to not return either (as evidenced by the application not printing a result). One of my co-workers with a similar machine experiences this same problem while another does not but we have not been able to determine any specific differences.

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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • Reading from a staging 2D texture array in DirectX10

    - by Don Reba
    I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem: Subresource 0 contains 1024 bytes, pitch 64, as expected. Subresource 1 contains 512 bytes, pitch 64. Subresource 2 contains 256 bytes, pitch 64. I expect all three to be the same size. Debugging output is enabled, but not reporting any warnings or errors. Am I missing something, or might this be some sort of driver issue? Here is the code. The language is Nemerle, but C# and C++ would look almost the same. I have looked through the generated code, and am fairly confident the problem is not language-related. def cpuTexture = Texture2D ( device , Texture2DDescription() <- { Width = 16; Height = 16; MipLevels = 1; ArraySize = 3; Format = Format.R32_Float; Usage = ResourceUsage.Staging; CpuAccessFlags = CpuAccessFlags.Read; SampleDescription = SampleDescription(count = 1, quality = 0); } ); foreach (subresource in [0 .. 2]) { def data = cpuTexture.Map(subresource, MapMode.Read, MapFlags.None); Console.WriteLine($"subresource $subresource"); Console.WriteLine($"length = $(data.Data.Length)"); Console.WriteLine($"pitch = $(data.Pitch)"); cpuTexture.Unmap(subresource); }

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  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

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  • Why do the order of uniforms gets changed by the compiler?

    - by Aybe
    I have the following shader, everything works fine when setting the value of one of the matrices but I've discovered that getting a value back is incorrect for View and Projection, they are in reverse order. #version 430 precision highp float; layout (location = 0) uniform mat4 Model; layout (location = 1) uniform mat4 View; layout (location = 2) uniform mat4 Projection; layout (location = 0) in vec3 in_position; layout (location = 1) in vec4 in_color; out vec4 out_color; void main(void) { gl_Position = Projection * View * Model * vec4(in_position, 1.0); out_color = in_color; } When querying their location they are effectively reversed, I did a small test by renaming View to Piew which puts it before Projection if sorted alphabetically and the order is correct. Now if I do remove layout (location = ...) from the uniforms, the problem disappears !? I am starting to think that this is a driver bug as explained in the wiki. Do you know why the order of the uniforms is changed whenever the shader is compiled ? (using an AMD HD7850)

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  • The Correct Usage of DLLs with a DirectX Game?

    - by smoth190
    I'm using DirectX 10 (in C++) to make a game engine, and a test driver program on top of it. Now that I've written many messy rough drafts of an engine, I want to make the final (or sorta final) clean version. I choose to follow how I've seen other engines do it, and that's to have all the core nasty messy crap in a DLL, and then you can create games with just a few functions (well, not really :D). However, I'm unsure of what nasty messy crap to put in that DLL. I don't know about speed restrictions with DLLs. What I've done is put my winproc in the DLL, and have a class that takes the messages, and sends them through to the program using the DLL. Then that program does what it needs to do, and calls a rendering functions back in the DLL that renders everything. Only problem is it gets very low FPS (2, to be exact...). I've looked through everything, and I don't know if the way I'm using DLLs in causing this, or its something different. Whether it's the DLLs or not, I still want to know how to use a DLL correctly with a game engine. I like being neat, I hate having to see all those long names of DirectX classes. I use typedef a lot.

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  • Data Source Security Part 3

    - by Steve Felts
    In part one, I introduced the security features and talked about the default behavior.  In part two, I defined the two major approaches to security credentials: directly using database credentials and mapping WLS user credentials to database credentials.  Now it's time to get down to a couple of the security options (each of which can use database credentials or WLS credentials). Set Client Identifier on Connection When "Set Client Identifier" is enabled on the data source, a client property is associated with the connection.  The underlying SQL user remains unchanged for the life of the connection but the client value can change.  This information can be used for accounting, auditing, or debugging.  The client property is based on either the WebLogic user mapped to a database user using the credential map Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} or is the database user parameter directly from the getConnection() method, based on the “use database credentials” setting described earlier. To enable this feature, select “Set Client ID On Connection” in the Console.  See "Enable Set Client ID On Connection for a JDBC data source" http://docs.oracle.com/cd/E24329_01/apirefs.1211/e24401/taskhelp/jdbc/jdbc_datasources/EnableCredentialMapping.html in Oracle WebLogic Server Administration Console Help. The Set Client Identifier feature is only available for use with the Oracle thin driver and the IBM DB2 driver, based on the following interfaces. For pre-Oracle 12c, oracle.jdbc.OracleConnection.setClientIdentifier(client) is used.  See http://docs.oracle.com/cd/B28359_01/network.111/b28531/authentication.htm#i1009003 for more information about how to use this for auditing and debugging.   You can get the value using getClientIdentifier()  from the driver.  To get back the value from the database as part of a SQL query, use a statement like the following. “select sys_context('USERENV','CLIENT_IDENTIFIER') from DUAL”. Starting in Oracle 12c, java.sql.Connection.setClientInfo(“OCSID.CLIENTID", client) is used.  This is a JDBC standard API, although the property values are proprietary.  A problem with setClientIdentifier usage is that there are pieces of the Oracle technology stack that set and depend on this value.  If application code also sets this value, it can cause problems. This has been addressed with setClientInfo by making use of this method a privileged operation. A well-managed container can restrict the Java security policy grants to specific namespaces and code bases, and protect the container from out-of-control user code. When running with the Java security manager, permission must be granted in the Java security policy file for permission "oracle.jdbc.OracleSQLPermission" "clientInfo.OCSID.CLIENTID"; Using the name “OCSID.CLIENTID" allows for upward compatible use of “select sys_context('USERENV','CLIENT_IDENTIFIER') from DUAL” or use the JDBC standard API java.sql.getClientInfo(“OCSID.CLIENTID") to retrieve the value. This value in the Oracle USERENV context can be used to drive the Oracle Virtual Private Database (VPD) feature to create security policies to control database access at the row and column level. Essentially, Oracle Virtual Private Database adds a dynamic WHERE clause to a SQL statement that is issued against the table, view, or synonym to which an Oracle Virtual Private Database security policy was applied.  See Using Oracle Virtual Private Database to Control Data Access http://docs.oracle.com/cd/B28359_01/network.111/b28531/vpd.htm for more information about VPD.  Using this data source feature means that no programming is needed on the WLS side to set this context; it is set and cleared by the WLS data source code. For the IBM DB2 driver, com.ibm.db2.jcc.DB2Connection.setDB2ClientUser(client) is used for older releases (prior to version 9.5).  This specifies the current client user name for the connection. Note that the current client user name can change during a connection (unlike the user).  This value is also available in the CURRENT CLIENT_USERID special register.  You can select it using a statement like “select CURRENT CLIENT_USERID from SYSIBM.SYSTABLES”. When running the IBM DB2 driver with JDBC 4.0 (starting with version 9.5), java.sql.Connection.setClientInfo(“ClientUser”, client) is used.  You can retrieve the value using java.sql.Connection.getClientInfo(“ClientUser”) instead of the DB2 proprietary API (even if set setDB2ClientUser()).  Oracle Proxy Session Oracle proxy authentication allows one JDBC connection to act as a proxy for multiple (serial) light-weight user connections to an Oracle database with the thin driver.  You can configure a WebLogic data source to allow a client to connect to a database through an application server as a proxy user. The client authenticates with the application server and the application server authenticates with the Oracle database. This allows the client's user name to be maintained on the connection with the database. Use the following steps to configure proxy authentication on a connection to an Oracle database. 1. If you have not yet done so, create the necessary database users. 2. On the Oracle database, provide CONNECT THROUGH privileges. For example: SQL> ALTER USER connectionuser GRANT CONNECT THROUGH dbuser; where “connectionuser” is the name of the application user to be authenticated and “dbuser” is an Oracle database user. 3. Create a generic or GridLink data source and set the user to the value of dbuser. 4a. To use WLS credentials, create an entry in the credential map that maps the value of wlsuser to the value of dbuser, as described earlier.   4b. To use database credentials, enable “Use Database Credentials”, as described earlier. 5. Enable Oracle Proxy Authentication, see "Configure Oracle parameters" in Oracle WebLogic Server Administration Console Help. 6. Log on to a WebLogic Server instance using the value of wlsuser or dbuser. 6. Get a connection using getConnection(username, password).  The credentials are based on either the WebLogic user that is mapped to a database user or the database user directly, based on the “use database credentials” setting.  You can see the current user and proxy user by executing: “select user, sys_context('USERENV','PROXY_USER') from DUAL". Note: getConnection fails if “Use Database Credentials” is not enabled and the value of the user/password is not valid for a WebLogic Server user.  Conversely, it fails if “Use Database Credentials” is enabled and the value of the user/password is not valid for a database user. A proxy session is opened on the connection based on the user each time a connection request is made on the pool. The proxy session is closed when the connection is returned to the pool.  Opening or closing a proxy session has the following impact on JDBC objects. - Closes any existing statements (including result sets) from the original connection. - Clears the WebLogic Server statement cache. - Clears the client identifier, if set. -The WebLogic Server test statement for a connection is recreated for every proxy session. These behaviors may impact applications that share a connection across instances and expect some state to be associated with the connection. Oracle proxy session is also implicitly enabled when use-database-credentials is enabled and getConnection(user, password) is called,starting in WLS Release 10.3.6.  Remember that this only works when using the Oracle thin driver. To summarize, the definition of oracle-proxy-session is as follows. - If proxy authentication is enabled and identity based pooling is also enabled, it is an error. - If a user is specified on getConnection() and identity-based-connection-pooling-enabled is false, then oracle-proxy-session is treated as true implicitly (it can also be explicitly true). - If a user is specified on getConnection() and identity-based-connection-pooling-enabled is true, then oracle-proxy-session is treated as false.

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  • projection / view matrix: the object is bigger than it should and depth does not affect vertices

    - by Francesco Noferi
    I'm currently trying to write a C 3D software rendering engine from scratch just for fun and to have an insight on what OpenGL does behind the scene and what 90's programmers had to do on DOS. I have written my own matrix library and tested it without noticing any issues, but when I tried projecting the vertices of a simple 2x2 cube at 0,0 as seen by a basic camera at 0,0,10, the cube seems to appear way bigger than the application's window. If I scale the vertices' coordinates down by 8 times I can see a proper cube centered on the screen. This cube doesn't seem to be in perspective: wheen seen from the front, the back vertices pe rfectly overlap with the front ones, so I'm quite sure it's not correct. this is how I create the view and projection matrices (vec4_initd initializes the vectors with w=0, vec4_initw initializes the vectors with w=1): void mat4_lookatlh(mat4 *m, const vec4 *pos, const vec4 *target, const vec4 *updirection) { vec4 fwd, right, up; // fwd = norm(pos - target) fwd = *target; vec4_sub(&fwd, pos); vec4_norm(&fwd); // right = norm(cross(updirection, fwd)) vec4_cross(updirection, &fwd, &right); vec4_norm(&right); // up = cross(right, forward) vec4_cross(&fwd, &right, &up); // orientation and translation matrices combined vec4_initd(&m->a, right.x, up.x, fwd.x); vec4_initd(&m->b, right.y, up.y, fwd.y); vec4_initd(&m->c, right.z, up.z, fwd.z); vec4_initw(&m->d, -vec4_dot(&right, pos), -vec4_dot(&up, pos), -vec4_dot(&fwd, pos)); } void mat4_perspectivefovrh(mat4 *m, float fovdegrees, float aspectratio, float near, float far) { float h = 1.f / tanf(ftoradians(fovdegrees / 2.f)); float w = h / aspectratio; vec4_initd(&m->a, w, 0.f, 0.f); vec4_initd(&m->b, 0.f, h, 0.f); vec4_initw(&m->c, 0.f, 0.f, -far / (near - far)); vec4_initd(&m->d, 0.f, 0.f, (near * far) / (near - far)); } this is how I project my vertices: void device_project(device *d, const vec4 *coord, const mat4 *transform, int *projx, int *projy) { vec4 result; mat4_mul(transform, coord, &result); *projx = result.x * d->w + d->w / 2; *projy = result.y * d->h + d->h / 2; } void device_rendervertices(device *d, const camera *camera, const mesh meshes[], int nmeshes, const rgba *color) { int i, j; mat4 view, projection, world, transform, projview; mat4 translation, rotx, roty, rotz, transrotz, transrotzy; int projx, projy; // vec4_unity = (0.f, 1.f, 0.f, 0.f) mat4_lookatlh(&view, &camera->pos, &camera->target, &vec4_unity); mat4_perspectivefovrh(&projection, 45.f, (float)d->w / (float)d->h, 0.1f, 1.f); for (i = 0; i < nmeshes; i++) { // world matrix = translation * rotz * roty * rotx mat4_translatev(&translation, meshes[i].pos); mat4_rotatex(&rotx, ftoradians(meshes[i].rotx)); mat4_rotatey(&roty, ftoradians(meshes[i].roty)); mat4_rotatez(&rotz, ftoradians(meshes[i].rotz)); mat4_mulm(&translation, &rotz, &transrotz); // transrotz = translation * rotz mat4_mulm(&transrotz, &roty, &transrotzy); // transrotzy = transrotz * roty = translation * rotz * roty mat4_mulm(&transrotzy, &rotx, &world); // world = transrotzy * rotx = translation * rotz * roty * rotx // transform matrix mat4_mulm(&projection, &view, &projview); // projview = projection * view mat4_mulm(&projview, &world, &transform); // transform = projview * world = projection * view * world for (j = 0; j < meshes[i].nvertices; j++) { device_project(d, &meshes[i].vertices[j], &transform, &projx, &projy); device_putpixel(d, projx, projy, color); } } } this is how the cube and camera are initialized: // test mesh cube = &meshlist[0]; mesh_init(cube, "Cube", 8); cube->rotx = 0.f; cube->roty = 0.f; cube->rotz = 0.f; vec4_initw(&cube->pos, 0.f, 0.f, 0.f); vec4_initw(&cube->vertices[0], -1.f, 1.f, 1.f); vec4_initw(&cube->vertices[1], 1.f, 1.f, 1.f); vec4_initw(&cube->vertices[2], -1.f, -1.f, 1.f); vec4_initw(&cube->vertices[3], -1.f, -1.f, -1.f); vec4_initw(&cube->vertices[4], -1.f, 1.f, -1.f); vec4_initw(&cube->vertices[5], 1.f, 1.f, -1.f); vec4_initw(&cube->vertices[6], 1.f, -1.f, 1.f); vec4_initw(&cube->vertices[7], 1.f, -1.f, -1.f); // main camera vec4_initw(&maincamera.pos, 0.f, 0.f, 10.f); maincamera.target = vec4_zerow; and, just to be sure, this is how I compute matrix multiplications: void mat4_mul(const mat4 *m, const vec4 *va, vec4 *vb) { vb->x = m->a.x * va->x + m->b.x * va->y + m->c.x * va->z + m->d.x * va->w; vb->y = m->a.y * va->x + m->b.y * va->y + m->c.y * va->z + m->d.y * va->w; vb->z = m->a.z * va->x + m->b.z * va->y + m->c.z * va->z + m->d.z * va->w; vb->w = m->a.w * va->x + m->b.w * va->y + m->c.w * va->z + m->d.w * va->w; } void mat4_mulm(const mat4 *ma, const mat4 *mb, mat4 *mc) { mat4_mul(ma, &mb->a, &mc->a); mat4_mul(ma, &mb->b, &mc->b); mat4_mul(ma, &mb->c, &mc->c); mat4_mul(ma, &mb->d, &mc->d); }

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • DIY a simple .inf on an existing .sys?

    - by Stijn Sanders
    In continuation of attempting to get an old Digi ST-1032 working on a new server, we've downgraded a server to Windows 2000 in an attempt to use the NT4 drivers. And it works, the old software setup works, finds the device on the SCSI bus, and connects the 32 ports to COM3..COM34 or any other set using the port remapper tool. The minor issue that remains is that Plug-and-Play still detects this device over SCSI and tries to wizard you into selecting a driver for it. Which doesn't exists (Digi Intl support confirms this device is so old, a 2000 or XP driver was never made). The exact name displayed is "DigiIntl ST-1032 SCSI Net Device" (Oddly enough, two devices get detected with this name, on two neighbouring LUN's, could one be the built-in terminator?) Is there a way to concoct a simple .inf that would (re-)register the existing sts.sys that appears to get registered by the (old) installer of the driver software?

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  • Hyper-V Virtual Ethernet Adapter not working probperly - Code 31 on Host

    - by Chris S
    I have a Windows 8.1 machine with Hyper-V installed. From a "clean" Hyper-V configuration I open Virtual Switch Manager, create an External switch with "Allow management operating system to share this network adapter", click OK. Everything seems to work properly but the host loses network connectivity. Opening Device Manager, the "Hyper-V Virtual Ethernet Adapter" is shown under the Network Adapter section with a yellow triangle, and the following message: This device is not working properly because Windows cannot load the drivers required for this device. (Code 31) An object ID was not found in the file. I tried "Uninstalling" the device, seems to work, but the device doesn't actually remove. I tried removing and re-adding the Hyper-V feature completely, no difference. Tried scf /scannow, no problems. System and Application logs show no errors. The Hyper-V-VMMS Networking log shows the following: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 10:53:07 AM Event ID: 26088 Description: Failed to apply static IP settings to internal Ethernet adapter {A813DE9A-BE70-4FAE-AD31-BE4D54505A4B} ('885435B8-BE65-4EE9-826D-AB56035237ED'): Unspecified error (0x80004005). If I try to remove the Virtual Switch in Hyper-V Virtual Switch Manager I get this in that same log: Log Name: Microsoft-Windows-Hyper-V-VMMS-Networking Source: Microsoft-Windows-Hyper-V-VMMS Date: 10/24/2013 11:19:47 AM Event ID: 26142 Description: Failed while removing virtual Ethernet switch. Trying to remove the Virtual Switch leads to an error: Error applying Virtual Switch Properties changes Failed while removing virtual Ethernet switch. VM Networking does work.

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  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message indicating that the device could not be accessed. The error code is 0x80070015. I've run Windows Update and Apple Software Update.

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  • change USB vendor id / product id

    - by Hugh Allen
    Under Windows, is there any easy way to change or forge the vendor and product id of a USB device? Say for example there's a useful program which expects a particular (but ubiquitous and generic) device but you think it will probably work with the device that you actually have. I've done lots of Googling and apparently you can do it under Linux so it occurs to me to run Windows in a VM under Linux, but that would be a bit inconvenient.

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