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  • ExplorerCanvas and JQuery

    - by PhubarBaz
    I am working on a Javascript app (CloudGraph) that uses HTML5 canvas and JQuery. I'm using ExplorerCanvas to support canvas in IE. I recently came across an interesting problem. What I was trying to do is restore the user's settings when the page is loaded. I read some information from a cookie that I set the last time the user accessed the application. One of these settings is the size of the canvas. I decided that the best place to do this would be when the document is ready using JQuery $(document).ready(). This worked fine in browsers that natively support the canvas element. But in IE it kept getting errors the first time I would hit the page. It seemed that the excanvas element wasn't initialized yet because I was getting null reference and unknown properties errors. If I refreshed the page the errors went away but the resized canvas wasn't drawing on the entire area of the canvas. It was like the clipping rectangle was still set to the default canvas size. I found that the canvas element when using excanvas has a div child element which is where the actual drawing takes place. When I changed the width and height of the canvas element in document.ready it didn't change the width and height of the child div. Initially my solution was to also change the div element when changing the canvas element and that worked. But then I realized that having to refresh the page every time I started the app in IE really sucked. That wouldn't be acceptable for users. Since it seemed like the canvas wasn't getting initialized before I was trying to use it I decided to try to initialize my app at a different time. I figured the next best place was in the onload event. Sure enough, moving my initialization to onload fixed all of the problems. So, it looks like the canvas shouldn't be manipulated until the onload event when using ExplorerCanvas. There might be ways to do it when the document is ready. I found some posts on initializing excanvas manually, but for me waiting until onload worked just fine.

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  • Oracle UK Technology "Tech Fest"

    - by rituchhibber
    ** As a priority partner, we are sending you advance notice of these exclusive “Technology Test Fest” free examination sessions. Please note that this communication will be sent out to the wider community one week from today, so please register immediately to secure your place! ** We are delighted to offer you the exclusive opportunity to register and attend the Oracle UK “Technology Test Fest” being held as Part of the UKOUG Conference at the ICC in Birmingham in the Drawing Room at the Hyatt Regency hotel adjacent to the ICC venue, from 3rd to 5th December  2012. This is your opportunity to sit your chosen Oracle Technology Specialist Implementation Exam free of charge on this day. Four sessions are being run (10.00AM and 14.00PM), with just 15 places at each session – so register now to avoid disappointment! (Exams take about 1.5 hours to complete.) Which Implementation Specialist Exams are available to take? Click here to see the list of exams available for you to sit for free at the Oracle UKOUG “Technology Test Fest”. The links also include the study guide for the particular exam. Please review the Specialization Guide as well. How do I register for the Oracle UK “Technology Test Fest”? Fill out the Pearson Vue profile here and complete it with your OPN Company ID. NB: Instructions on how to create/update the profile can be found here. Register for one of the 4 sessions using the registration links at the top of this page. 03rd December, 2012 at 14:00 04th December, 2012 at 10:00 am (Morning Session) 04th December, 2012 at 14:00 (Afternoon Session) 05th December, 2012 at 10:00 am (Morning Session) VENUE DETAILS: The Drawing Room Hyatt Regency Hotel Birmingham, 2 Bridge Street Birmingham, BI 2JZ 3 - 5 December 2012 You will need to bring your own laptop with 'Windows OS' and a form of identification to be able to take any of the exams. Need Help or Advice? For more information about the tests and Get Specialized programme, please contact: Ishacq Nada. For issues with your profile or any other OPN-related problems, please contact our: Oracle Partner Business Centre or call 08705 194 194. We look forward to welcoming you to the Oracle UK “Technology Test Fest” on the 3rd- 5thDecember 2012! Book early to avoid disappointment.

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  • F# and the useful infinite Sequence (I think)

    - by MarkPearl
    So I have seen a few posts done by other F# fans on solving project Euler problems. They looked really interesting and I thought with my limited knowledge of F# I would attempt a few and the first one I had a look at was problem 5. Which said : “2520 is the smallest number that can be divided by each of the numbers from 1 to 10 without any remainder. What is the smallest number that is evenly divisible by all of the numbers from 1 to 20?” So I jumped into coding it and straight away got stuck – the C# programmer in me wants to do a loop, starting at one and dividing every number by 1 to 20 to see if they all divide and once a match is found, there is your solution. Obviously not the most elegant way but a good old brute force approach. However I am pretty sure this would not be the F# way…. So after a bit of research I found the Sequences and how useful they were. Sequences seemed like the beginning of an approach to solve my problem. In my head I thought - create a sequence, and then start at the beginning of it and move through it till you find a value that is divisible by 1 to 20. Sounds reasonable? So the question is begged - how would you create a sequence that you are sure will be large enough to hold the solution to the problem? Well… You can’t know! Some more googling and I found what I would call infinite sequences – something that looks like this… let nums = 1 |> Seq.unfold (fun i -> Some (i, i + 1))   My interpretation of this would be as follows… create a sequence, and whenever it is called add 1 to its size (I would appreciate someone helping me on wording this right functionally). Something that I don’t understand fully yet is the forward pipe operator (|>) which I think plays a key role in this code. With this in hand I was able to code a basic optimized solution to this problem. I’m going to go over it some more before I post the full code just in case!

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  • Wired connection not being recognized

    - by maxifick
    I'm on Ubuntu Maverick (10.10). I've read a few threads regarding wired connection problems, but haven't found a solution yet. The problem appears after I connect to a wireless network. When I disconnect wireless and plug in an internet cable, the wired connection is not recognized at all. Even the socket appears dead (there are no diodes flashing). The only solution so far seems to be restarting the computer. Network Manager then tries to connect to a Wi-Fi, but the wired connection is listed and working. I've tried sudo restart network-manager, but that doesn't solve anything. After a while, available wireless networks start appearing, but the wired still doesn't. Any ideas? Thanks in advance. Edit: Here is the dmesg output after switching off Wi-Fi and then plugging the internet cable. [18200.623543] Restarting tasks ... done. [18200.648422] video LNXVIDEO:00: Restoring backlight state [18200.707580] sky2 0000:02:00.0: eth0: phy I/O error [18200.707715] sky2 0000:02:00.0: eth0: phy I/O error [18200.707819] sky2 0000:02:00.0: eth0: phy I/O error [18200.707922] sky2 0000:02:00.0: eth0: phy I/O error [18200.708025] sky2 0000:02:00.0: eth0: phy I/O error [18200.708127] sky2 0000:02:00.0: eth0: phy I/O error [18200.708229] sky2 0000:02:00.0: eth0: phy I/O error [18200.708332] sky2 0000:02:00.0: eth0: phy I/O error [18200.708824] sky2 0000:02:00.0: eth0: enabling interface [18200.709587] ADDRCONF(NETDEV_UP): eth0: link is not ready [18202.662422] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18203.324061] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [18211.193137] eth1: no IPv6 routers present [18212.844649] usb 5-1: new low speed USB device using ohci_hcd and address 5 [18213.017235] input: USB Optical Mouse as /devices/pci0000:00/0000:00:13.0/usb5/5-1/5-1:1.0/input/input16 [18213.017499] generic-usb 0003:0461:4D17.0004: input,hidraw0: USB HID v1.11 Mouse [USB Optical Mouse] on usb-0000:00:13.0-1/input0 After system restart, dmesg says this: [ 19.802126] sky2 0000:02:00.0: eth0: enabling interface [ 19.802394] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 20.812533] device eth0 entered promiscuous mode [ 21.495547] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.495677] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 21.496574] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready

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  • Working with Windows and Unix

    - by user554629
    Beware of new line characters One of the most frequent issues we encounter in Tech Support is the corruption of files that are transferred between Windows and Unix.   The transfer can occur at any stage, but ultimately involves a transfer of a file using an ftp client that is running on Windows;  it could be ftp or filezilla. Windows uses two characters to mark the end of a line in a text file (CR/LF),carriage return, linefeed.   Unix uses a single character (CR). In all situations, it is best to use binary mode transfer for all files, including ascii text files. Common problems: upload a core file from unix to windows using ftp in ascii mode.The file is going to be larger on Windows than Unix.ftp doesn't know if this is a text file with real line-ends, it takes every ascii CR and transmits two ascii characters CR/LF.The core file, tar file, library ... will be corrupted when transferred to Oracle. download a shell script to Windows, and transfer it to Unix using ftpIf the file is edited on Windows, the unix script line-end chars will be doubled.Unix doesn't know how to handle that, and will likely tell you the script is not executable.Why?  The first line of a shell script ( called "sh-bang" ), identifies the command interpreter the unix shell should use for this script.   Common examples:#/bin/sh#/bin/ksh#/bin/bash#/bin/perl#/bin/sh^M    # will not be understood.#/bin/env ksh # special syntax.  Find ksh and run it dos2unix is a common utility found on most unix platforms, that repairs the issue of Windows LineEnd characters in unix script files.   I've written my own flavor of this utility for use in Tech Support and build environments, that is a bit easier to use, and has some nice side-effects. accepts a list of files:   dos2unix *.sh repairs the file in-place.  Doesn't generate a new file you have to name retains the same timestamp;  it is the encoding that changed, not the file content. Here are the versions of dos2unix for each of the environments we work in.They are compressed with gzip, to avoid the ftp ascii transfer trap,and because I am quite limited in the number of files I can upload to this blog. AIX Linux Solaris sparc  Windows 

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  • What is hiberfil.sys and How Do I Delete It?

    - by The Geek
    You’re no doubt reading this article because there’s a gigantic hiberfil.sys file sitting in the root of your drive, and you want to get rid of it to free up some space… but you can’t! Luckily, you actually can delete it, and today we’ll show you how. The more memory you have in your PC, the bigger the file will be. So What is hiberfil.sys Anyway? Windows has two power management modes that you can choose from: one is Sleep Mode, which keeps the PC running in a low power state so you can almost instantly get back to what you were working on. The other is Hibernate mode, which completely writes the memory out to the hard drive, and then powers the PC down entirely, so you can even take the battery out, put it back in, start back up, and be right back where you were. Hibernate mode uses the hiberfil.sys file to store the the current state (memory) of the PC, and since it’s managed by Windows, you can’t delete the file. So if you never use it, and want to disable Hibernate mode, keep reading. Personally I stick with Sleep Mode the vast majority of the time, but I do use Hibernate quite often. Disable Hibernate (and Delete hiberfil.sys) in Windows 7 or Vista You’ll need to open an administrator mode command prompt by right-clicking on the command prompt in the start menu, and then choosing Run as Administrator. Once you’re there, type in the following command: powercfg -h off You should immediately notice that the Hibernate option is gone from the Shut down menu. You’ll also notice that the file is magically gone! For more about dealing with Hibernate like setting how long it takes to head into Hibernate mode, you can check out our article on How to Manage Hibernate Mode in Windows 7. Disabling Hibernate Mode in Windows XP It’s a lot easier in Windows XP to get rid of Hibernate mode… in fact, we’ve already covered it before, but we’ll cover it again. Just head into Control Panel –> Power Options, and then find the Hibernate tab. Uncheck the box, reboot your PC, and then you can delete the hiberfil.sys file. Similar Articles Productive Geek Tips How to Delete a System File in Windows 7 or VistaDisable Delete Confirmation Dialog in Windows 7 or VistaClear IE7 Browsing History From the Command LineHide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaClear the Auto-Complete Email Address Cache in Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides

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  • URL slugs: ideal length, and the real SEO effects of these slugs

    - by tattvamasi
    this question is addressed widely on SO and outside it, but for some reason, instead of taking it as a good load of great advice, all this information is confusing me. ** Problem ** I already had, on one of my sites, "prettified" urls. I had taken out the query strings, rewritten the URLS, and the link was short enough for me, but had a problem: the ID of the item or post in the URL isn't good for users. One of the users asked is there's a way to get rid of numbers, and I thought it was better for users to just see a clue of the page content in the URL. ** Solution ** With this in mind, I am trying with a section of the site.Armed with 301 redirects, some parsing work, and a lot of patience, I have added the URL slugs to some blog entries, and the slug of the URL reports the title of the article (something close to http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ ** Problems after Solution ** The problem, as I see it, is that now the URL of those blog articles is very descriptive for sure, but it is also impossible to remember. So, this brings me to the same issue I had with my previous problem: if numbers say nothing and can't be remembered, what's the use of these slugs? I prefer to see http://example.com/my-news/1/ than http://example.com/my-news/terribly-boring-and-long-url-that-replaces-the-number-I-liked-so-much/ To avoid forcing my user to memorize my URLS, I have added a script that finds the closest match to the URL you type, and redirects there. This is something I like, because the page now acts as a sort of little search engine, and users can play with the URLS to find articles. ** Open questions ** I still have some open questions, and don't seem to be able to find an answer, because answers tend to contradict one another. 1) How many characters should an URL ideally be long? I've read the magic number 115 and am sticking to that, but am not sure. 2) Is this really good for SEO? One of those blog articles I have redirected, with ID number in the URL and all, ranked second on Google. I've just found this question, and the answer seems to be consistent with what I think URL slug and SEO - structure (but see this other question with the opposite opinion) 3) To make a question with a specific example, would this URL risk to be penalized? Is it acceptable? Is it too long? StackOverflow seems to have comparably long URLs, but I'm not sure it's a winning strategy in my case. I just wanted to facilitate my users without running into Google's algorithms.

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • Can my machine run Ubuntu( kubuntu | xubuntu | mint ) 12.04 WELL?

    - by Steve
    I have a 9 year old computer packing the hardware listed below. My question is, can I run 12.04 ( Ubuntu, Kubuntu, MINT or Xubuntu ) WELL? I was running Ubuntu 10.10 and I upgraded to 12.04 by going through each release via the update manager: 11.04 - 11.10 -12.04 During the installation process for 12.04 I saw an error message that there was an error installing and setting up part of the kernel. Later, when I tried installing a package in synaptic, I got another error message mentioning the kernel. When I rebooted, I got told somehting about my video and graphics was not configured properly and that I would have to do it manually ( like I know ). It gave me the option to enter the system in low graphics mode, but it just hanged. I had an old livecd of Xubuntu 10.10 around so I used that to get into my computer and copy data over to an external hard drive. I think tried to install Xubuntu 10.10 from the livecd, with the option "download updates" checked. The install process moved along a bit, then halted for about 5 hours. I rebooted my machine and tried the Xubuntu 10.10 installer WITHOUT the option to "download updates". The install completed in about 15 minutes. So, all of that is making me wonder if there is someting about 12.04 that does not like my hardware. I'm willing to try again, but only if I know I will not have to spend hours just to get to an error message and a hosed up system like I did last night. I also think I have a lot more RAM than is being reported in the output below. I had extra ram installed last year. I'm not good with the command line readouts, but there seems like there should be a lot more. I wasn't thrilled with Unity. I am willing to try Kubuntu 12.04. Will I run into the same problems? What is the highest version of a *ubuntu can I upgrade to? Thanks CPU Model: Intel(R) Pentium(R) 4 CPU 2.53GHz Frequency: 2533.223 MHz L2 Cache: 512 KB Bogomips: 5066.44 Numbering: family(15) model(2) stepping(7) Flags: fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid RAM ~$ free -mt total used free shared buffers cached Mem: 1506 891 615 0 91 521 -/+ buffers/cache: 278 1227 Swap: 1609 0 1609 Total: 3116 891 2225 Video Card 01:00.0 VGA compatible controller: nVidia Corporation NV18 [GeForce4 MX 440 AGP 8x] (rev a2) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. V9180 Magic Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 16 Memory at fd000000 (32-bit, non-prefetchable) [size=16M] Memory at f0000000 (32-bit, prefetchable) [size=64M] Expansion ROM at fe9e0000 [disabled] [size=128K] Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb Motherboard Intel 845PE ATX 533FSB DDR333 USB2

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  • Brute force algorithm implemented for sudoku solver in C [closed]

    - by 0cool
    This is my code that I have written in C.. It could solve certain level of problems but not the harder one.. I could not locate the error in it, Can you please find that.. # include <stdio.h> # include "sudoku.h" extern int sudoku[size][size]; extern int Arr[size][size]; int i, j, n; int BruteForceAlgorithm (void) { int val; for (i=0; i<size; i++) { for (j=0; j<size; j++) { if (sudoku[i][j]==0) { for (n=1; n<nmax; n++) { val = check (i,j,n); if ( val == 1) { sudoku[i][j]=n; // output(); break; } else if ( val == 0 && n == nmax-1 ) get_back(); } } } } } int get_back (void) { int p,q; int flag=0; for ( p=i; p>=0; p-- ) { for (q=j; q>=0; q-- ) { flag=0; if ( Arr[p][q]==0 && !( p==i && q==j) ) { if ( sudoku[p][q]== nmax-1 ) sudoku[p][q]=0; else { n = sudoku[p][q]; sudoku[p][q]=0; i = p; j = q; flag = 1; break; } } } if ( flag == 1) break; } } Code description: Sudoku.h has definitions related to sudoku solver. 1. size = 9 nmax = 10 2. check(i,j,n) returns 1 if a number "n" can be placed at (i,j) or else "0". What does this code do ? The code starts iterating from sudoku[0][0] to the end... if it finds a empty cell ( we take cell having "0" ), it starts checking for n=1 to n=9 which can be put in that.. as soon as a number can be put in that which is checked by check() it assigns it and breaks from loop and starts finding another empty cell. In case for a particular cell if it doesn't find "n" which can be assigned to sudoku cell.. it goes back to the previous empty cell and start iterating from where it stopped and assigns the next value and continues, Here comes the function get_back(). it iterates back..

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  • How to implement a multi-part snake with smooth movement? [closed]

    - by Jamie
    Sorry that i couldnt answer on my previous post but it got closed. I couldnt answer because i had to prepair for my finals. As there were problems with understanding of what im trying to achieve, im going to describe a little bit more in depth. Im creating a game in which you steer a snake. I assume everybody knows how that works. But in my case the snake isnt just propagating in an array element by element. Imagine a 2Dgrid on which the snake moves. Its 10x10 tiles. Lets say one tile is 4x4 meters. The snakes head spawns in the middle of the (3,2) tile (beginning with (0,0)), so its position is (4*3+2,4*2+2)(the 2's are so that the snake is in the middle of the 4x4 tile). And heres where the fun begins. when the snake moves, it doesnt jump to next tile. Instead it moves a fraction of the way there. So lets say the snake is heading to tile (4,2). After it moved once, its position is (4*3+2+0.1,4*2+2), where 0.1 is the fraction of the way it moved. This is done to achieve smooth movement. So now im adding the rest of the body. The rest is supposed to move along the exact same path as the head did. I implemented it so that each part of the body has its own position and direction. Then i apply this algorithm: 1.Move each part in its direction. 2.If a part is in the middle of the tile(which implies all of them are), change each parts direction to the direction of the part proceeding it. As i said before i could make this work, but i cant stop thinking that im overlooking a much easier and cleaner solution. So this is my question. Is there any easier/better/faster way to do this?

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  • SSMS Tools Pack 3.0 is out. Full SSMS 2014 support and improved features.

    - by Mladen Prajdic
    With version 3.0 the SSMS 2014 is fully supported. Since this is a new major version you'll eventually need a new license. Please check the EULA to see when. As a thank you for your patience with this release, everyone that bought the SSMS Tools Pack after April 1st, the release date of SQL Server 2014, will receive a free upgrade. You won't have to do anything for this to take effect. First thing you'll notice is that the UI has been completely changed. It's more in line with SSMS and looks less web-like. Also the core has been updated and rewritten in some places to be better suited for future features. Major improvements for this release are: Window Connection Coloring Something a lot of people have asked me over the last 2 years is if there's a way to color the tab of the window itself. I'm very glad to say that now it is. In SSMS 2012 and higher the actual query window tab is also colored at the top border with the same color as the already existing strip making it much easier to see to which server your query window is connected to even when a window is not focused. To make it even better, you can not also specify the desired color based on the database name and not just the server name. This makes is useful for production environments where you need to be careful in which database you run your queries in. Format SQL The format SQL core was rewritten so it'll be easier to improve it in future versions. New improvement is the ability to terminate SQL statements with semicolons. This is available only in SSMS 2012 and up. Execution Plan Analyzer A big request was to implement the Problems and Solutions tooltip as a window that you can copy the text from. This is now available. You can move the window around and copy text from it. It's a small improvement but better stuff will come. SQL History Current Window History has been improved with faster search and now also shows the color of the server/database it was ran against. This is very helpful if you change your connection in the same query window making it clear which server/database you ran query on. The option to Force Save the history has been added. This is a menu item that flushes the execution and tab content history save buffers to disk. SQL Snippets Added an option to generate snippet from selected SQL text on right click menu. Run script on multiple databases Configurable database groups that you can save and reuse were added. You can create groups of preselected databases to choose from for each server. This makes repetitive tasks much easier New small team licensing option A lot of requests came in for 1 computer, Unlimited VMs option so now it's here. Hope it serves you well.

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  • [AJAX Numeric Updown Control] Microsoft JScript runtime error: The number of fractional digits is out of range

    - by Jenson
    If you have using Ajax control toolkits a lot (which I will skip the parts on where to download and how to configure it in Visual Studio 2010), you might have encountered some bugs or limitations of the controls, or rather, some weird behaviours. I would call them weird behaviours though. Recently, I've been working on a Ajax numeric updown control, which i remember clearly it was working fine without problems. In fact, I use 2 numeric updown control this time. So I went on to configure it to be as simple as possible and I will just use the default up and down buttons provided by it (so that I won't need to design my own). I have two textbox controls to display the value controlled by the updown control. One for month, and another for year. <asp:TextBox ID="txtMonth" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> <asp:TextBox ID="txtYear" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> So I will now drop 1 numeric updown control for each of the textboxes. <asp:NumericUpDownExtender ID="txtMonth_NumericUpDownExtender"     runat="server" TargetControlID="txtMonth" Maximum="12" Minimum="1" Width="152"> </asp:NumericUpDownExtender>                          <asp:NumericUpDownExtender ID="txtYear_NumericUpDownExtender"     runat="server" TargetControlID="txtYear" Width="152"> </asp:NumericUpDownExtender>                                                  You noticed that I configure the Maximum and Minimum value for the first numericupdown control, but I never did the same for the second one (for txtYear). That's because it won't work, well, at least for me. So I remove the Minimum="2000" and Maximum="2099" from there. Then I would configure the initial value to the the current year, and let the year to flow up and down freely. If you want, you want write the codes to restrict it. Here are the codes I used on PageLoad:     Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load         If Not Page.IsPostBack Then             If Trim(txtMonth.Text) = "" Then                 Me.txtMonth.Text = System.DateTime.Today.Month             End If             If Trim(txtYear.Text) = "" Then                 Me.txtYear.Text = System.DateTime.Today.Year             End If         End If     End Sub   Enjoy!

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  • EF Doesn't Like Same Named Tables

    - by Anthony Trudeau
    Originally posted on: http://geekswithblogs.net/tonyt/archive/2013/07/02/153327.aspxIt's another week and another restriction imposed by the Entity Framework (EF). Don't get me wrong. I like EF, but I don't like how it restricts you in different ways. At this point you may be asking yourself the question: how can you have more than one table with the same name?The answer is to have tables in different schemas. I do this to partition the data based on the area of concern. It allows security to be assigned conveniently. A lot of people don't use schemas. I love them. But this article isn't about schemas.In the situation I have two tables:Contact.PersonEmployee.PersonThe first contains the basic, more public information such as the name. The second contains mostly HR specific information. I then mapped these tables to two classes. I stuck to a Table per Class (TPC) mapping, because of problems I've had in the past implementing inheritance with EF. The following code gives you the basic contents of the classes.[Table("Person", Schema = "Employee")]public class Employee {   ...   public int PersonId { get; set; }   [ForeignKey("PersonId")]   public virtual Person Person { get; set; }}[Table("Person", Schema = "Contact")]public class Person {   [Key]   public int Id { get; set; }   ...}This seemingly simple scenario just doesn't work. The problem occurs when you try to add a Person to the DbContext. You get an InvalidOperationException with the following text:The entity types 'Employee' and 'Person' cannot share table 'People' because they are not in the same type hierarchy or do not have a valid one to one foreign key relationship with matching primary keys between them..This is interesting for a couple of reasons. First, there is no People table in my database. Second, I have used the SetInitializer method to stop a database from being created, so it shouldn't be thinking about new tables.The solution to my problem was to change the name of my Employee.Person table. I decided to name it Employee.Employee. It's not ideal, but it gets me past the EF limitation. I hope that this article will help someone else that has the same problem.

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  • MVVM and Animations in Silverlight

    - by Aligned
    I wanted to spin an icon to show progress to my user while some content was downloading. I'm using MVVM (aren't you) and made a satisfactory Storyboard to spin the icon. However, it took longer than expected to trigger that animation from my ViewModel's property.I used a combination of the GoToState action and the DataTrigger from the Microsoft.Expression.Interactions dll as described here.Then I had problems getting it to start until I found this approach that saved the day. The DataTrigger didn't bind right away because "it doesn’t change visual state on load is because the StateTarget property of the GotoStateAction is null at the time the DataTrigger fires.". Here's my XAML, hopefully you can fill in the rest.<Image x:Name="StatusIcon" AutomationProperties.AutomationId="StatusIcon" Width="16" Height="16" Stretch="Fill" Source="inProgress.png" ToolTipService.ToolTip="{Binding StatusTooltip}"> <i:Interaction.Triggers> <utilitiesBehaviors:DataTriggerWhichFiresOnLoad Value="True" Binding="{Binding IsDownloading, Mode=OneWay, TargetNullValue=True}"> <ei:GoToStateAction StateName="Downloading" /> </utilitiesBehaviors:DataTriggerWhichFiresOnLoad> <utilitiesBehaviors:DataTriggerWhichFiresOnLoad Value="False" Binding="{Binding IsDownloading, Mode=OneWay, TargetNullValue=True}"> <ei:GoToStateAction StateName="Complete"/> </utilitiesBehaviors:DataTriggerWhichFiresOnLoad> </i:Interaction.Triggers> <Image.Projection> <PlaneProjection/> </Image.Projection> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="VisualStateGroup"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0" To="Downloading"> <VisualTransition.GeneratedEasingFunction> <QuadraticEase EasingMode="EaseInOut"/> </VisualTransition.GeneratedEasingFunction> <Storyboard RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationZ)" Storyboard.TargetName="StatusIcon"> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="-360"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="-360"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualTransition> <VisualTransition From="Downloading" GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Downloading"/> <VisualState x:Name="Complete"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups></Image>MVVMAnimations.zip

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  • JDK 8u20 Documentation Updates

    - by joni g.
    JDK 8u20 has been released and is available from the Java Downloads page. See the JDK 8u20 Update Release Notes for details. Highlights for this release: The Medium security level has been removed. Now only High and Very High levels are available. Applets that do not conform with the latest security practices can still be authorized to run by adding the sites that host them to the Exception Site List. See Security for more information. The javafxpackager tool has been renamed to javapackager, and supports both Java and JavaFX applications. The -B option has been added to the javapackager deploy command to enable arguments to be passed to the bundlers that are used to create self-contained applications. See javapackager for Windows or Linux and OS X for information. The <fx:bundleArgument> helper parameter argument has been added to enable arguments to be passed to the bundlers when using ant tasks. See JavaFX Ant Task Reference for more information. A new attribute is available for JAR file manifests. The Entry-Point attribute is used to identify the classes that are allowed to be used as entry points to your application. See Entry-Point Attribute for more information. A new Microsoft Windows Installer (MSI) Enterprise JRE Installer, which enables users to install the JRE across the enterprise, is available for Java SE Advanced or Java SE Suite licensees. See Downloading the Installer in JRE Installation For Microsoft Windows for more information. The following new configuration parameters are added to the installation process to support commercial features, for use by Java SE Advanced or Java SE Suite licensees only: USAGETRACKERCFG= DEPLOYMENT_RULE_SET= See Installing With a Configuration File for more information about these and other installer parameters. Documentation highlights: New Troubleshooting Guide combines and replaces the Desktop Technologies Troubleshooting Guide and the HotSpot Virtual Machine Troubleshooting Guide to provide a single location for diagnosing and solving problems that might occur with Java Client applications. New Deployment Guide combines and replaces the JavaFX Deployment Guide and the Java Rich Internet Applications Guide to provide a single location for information about the Java packaging tools, creating self-contained applications, and deploying Java and JavaFX applications. New Garbage Collection Tuning Guide describes the garbage collectors included with the Java HotSpot VM and helps you choose which one to use. The Java Tutorials have a new look.

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  • How to properly document functionality in an agile project?

    - by RoboShop
    So recently, we've just finished the first phase of our project. We used agile with fortnightly sprints. And whilst the application turned out well, we're now turning our eyes on some of the maintenance tasks. One maintenance task is that all of our documentation appears in the form of specs. These specs describe 1 or more stories and generally are a body of work which a few devs could knock over in a week. For development, that works really well - every two weeks, the devs get handed a spec and it's a nice discrete chunk of work that they can just do. From a documentation point of view, this has become a mess. The problem with writing specs that are focused on delivering just-in-time requirements to developers is we haven't placed much emphasis on the big picture. Specs come from all different angles - it could be describing a standard function, it could describing parts of a workflow, it could be describing a particular screen... And now, we have business rules about our application scattered across 120 documents. Looking for any document for a particular business rule or function in particular is quite hard because you don't know which document has this information, and making a change request is equally hard because once again, we are unsure about which spec to make the change. So we have maybe a couple of weeks of lull before it's back to specing out functionality for the next phase but in this time, I'd like to re-visit our processes. I think the way we have worked so far in terms of delivering fortnightly specs works well. But we also need a way to manage our documentation so that our business rules for a given function / workflow are easy to locate / change. I have two ideas. One is we compile all of our specs into a series of master specs broken by a few broad functional areas. The specs describe the sprint, the master spec describe the system. The only problem I can see is 1) Our existing 120 specs are not all neatly defined into broad functional areas. Some will require breaking up, merging etc. which will take a lot of time. 2) We'll be writing specs and updating master specs in each new sprint. Seems like double the work, and then do the devs look at the spec or the master spec? My other suggestion is to concede that our documentation is too big of a mess, and manage that mess going forward. So we go through each spec, assign like keywords to it, and then when we want to search for a function, we search for that keyword. Problems I can see 1) Still the problem of business rules scattered everywhere, keywords just make it easier to find it. anyway, if anyone has any decent ideas or any experience to share about how best to manage documentation, would really appreciate it.

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  • Problem texturing with opengl

    - by Killrazor
    Hello! I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Could you help me? All help is welcome. Thanks!!

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  • Looking for an algorithm to connect dots - shortest route

    - by e4ch
    I have written a program to solve a special puzzle, but now I'm kind of stuck at the following problem: I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point. I need to find the shortest number of hops to go from entry to exit. There is no distance between the points (unlike the road or train routing problem), just the number of hops counts. I need to find all solutions with the shortest number of hops, and not just one solution, but all. And potentially also solutions with one more hop etc. I expect to have a solution with about 30-50 hops to go from start to exit. I already tried: 1) randomly trying possibilities and just starting over when the count was bigger than a previous solution. I got first solution with 3500 hops, then it got down to about 97 after some minutes, but looking at the solutions I saw problems like unnecessary loops and stuff, so I tried to optimize a bit (like not going back where it came from etc.). More optimizations are possible, but this random thing doesn't find all best solutions or takes too long. 2) Recursively run through all ways from start (chess-problem-like) and breaking the try when it reached a previous point. This was looping at about a length of 120 nodes, so it tries chains that are (probably) by far too long. If we calculate 4 possibilities and 120 nodes, we're reaching 1.7E72 possibilities, which is not possible to calculate through. This is called Depth-first search (DFS) as I found out in the meantime. Maybe I should try Breadth-first search by adding some queue? The connections between the points are actually moves you can make in the game and the points are how the game looks like after you made the move. What would be the algorithm to use for this problem? I'm using C#.NET, but the language shouldn't matter.

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  • Need Help with partitions and such Dual Booting 13.10 w/ windows 7

    - by Aymax
    so I've spent the past couple days freaking out about this and looking for answers, and I decided to resort to asking on forums. probably should have before I wasted 2 entire days. so I am trying to DUAL-INSTALL Ubuntu 13.10 with my x64 Windows 7 home premium computer. I have 6 gb of ram, 1TB hard drive, and a 3.3GHZ dual core processer (just in case it matters). I've managed to figure some things out. I've burned the ubuntu files onto a DVD, and I have been able to successfully run it off the disk. I also shrunk my Windows partition by 120Gb and partitioned that for Ubuntu (all using the windows Disk Manager). Problems: When I turn my computer on with the DVD in the tray, the computer cant find windows. it flashes a screen real quick that says something about not being able to find an operating system, and then goes to "grub" and asks what i want to do with Ubuntu. this scares me, because I don't know if that means that I will not be able to boot windows if I install Ubuntu. The Ubuntu 13.10 installer does not detect my Windows operating system. I only have the options to Erase everything on my drive, or "something else." I choose that, which brings me to 3 I don't understand the partition table. I have no idea which drive im selecting to install stuff on, much less which one to select. I tried to tell by the amount of memory partitioned off, but none of the numbers seem to be accurate. Plus, all the names are dev/sda(#). I know Ubuntu knows the name of my partition, because on the sidebars it shows the names of the different drives, including the partition I made; so why don't they use the names? I have no idea what I'm going to be erasing. I've read that I should know which is which by the file system type, but they are all NTFS, including the one I made. my only other option was FAT, none for EXT2 or any of that like people said to do. My main concerns are that of accidentally erasing windows or not being able to access windows. any feasible solution is helpful, weather it helps me with the install or to make Ubuntu see windows. I realize this question has been asked much, but i have found no feasible answers so far. I am relatively new to this, and have never installed an operating system before, so I do not know most of the jargon. please keep it relatively simple, please. I am not a programmer. Thanks.

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  • Laptop freezes and seems to crash, but continues working after waiting for a few minutes [closed]

    - by Corwin
    I've had this old notebook laying around and because i was missing a second machine (My wife usually steals the first ;) ) I considered installing Linux. As a php developer I work with Linux servers (usually fedora) on a daily basis and because its an older machine that I want to use for development, linux seemed the best option. Speedwise I expected a good experience, better than Windows 7 on the same machine. The results where terrible. I tried ubuntu 12.04. The shell never got past showing the background. The system doesn't freeze since the mouse still works and I can use ctrl+alt+f2 etc to enter terminal mode. I expected hardware problems en even exchanged the harddisk en Ram memory. No luck though, so I started over and tried 11.10 Same results so I tried 10.04.4 which did install properly. Not sure if unity was the problem, but it seems likely. But then I tried simply things like surfing on the net, the system frooze and I thought it crashed so after a few minutes I pulled the plug and rebooted. But it happened again and I waited. After a few minutes the system came back to life like nothing happened. Long story short. Besides the fact that the entire interface is very sluggish, any and all graphical functions freezes the system. The more elaborate the animation would be, the longer it freezes. I switch chromium from window to fullscreenmode and had to wait 15 minutes to continue. I don't see the animation that's probably supposed to be in between. It just freezes and then after unfreezing its fullscreen. I don't think its a bug. I suspect the problem is with my graphics card. Like I said, its and old system. So old that I can't even find the original Ati drivers anywere. (I'll post the details of my system at the end of my post) I'm at a loss as to what to do next. I tried other Distro's. So far only dreamlinux works normally. Linux Mint won't start as a live CD. I think I simply need a driver update but I can't find them anywhere. Does anyone have the same experience ? Maybe even someone who has or had the same notebook running Ubuntu at some point ? Anyway, here are the specs: http://www.nec-driver.com/nec-driver/NEC-Versa-P550---FP550-Driver_421.html

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • Help yourself . if you like

    - by rachelp
    At Red Gate we enjoy talking to our customers. Really! If you've read recent blog posts by members of some of our customer-facing teams, you'll have spotted the pleasure they take in their work. In case you missed those posts, here they are: From our Finance team: Finance: Friends, not foes! From our reception desk: The Front line of Communication However, we recognise that sometimes our customers would like to be able to solve their problems or answer their questions without talking to us - they're in a hurry, it's outside office hours . or perhaps they just prefer not to pick up the phone and call.   Self-service customer care So we've begun a programme of work to enable more self-service; whether it's finding the answer to a "how do i.?" question or getting access to a record of what product licenses they own, we want to make it much easier for our customers to get hold of this information for themselves. If they want to.   Phase 1: make it easier to find information We decided to start by tackling findability. We've got loads of useful information on our website, but it's sometimes difficult to find, so we've been working on improving our site search. Step 1 has been to replace the search engine, clean up the search UI, and make it consistent across the site. We're nearly there! The idea is that if we improve the site search it will be easier - and much more pleasant - for people to find the information they need. The new search will go live some time in April, and then we'll be gathering feedback, looking at web analytics (more about this in an earlier article), and working out what improvements we still need to make. We'd love to hear what you think, so do give your feedback or drop us a line. Or pick up the phone and call, if you like.   What do you think? While I've got your attention, I'd love to hear what people think about self-service customer care. Do you like to call, email, live chat . or do you prefer to dig around and find out answers yourself? Who's getting it right: what self-service sites do you like? p.s. Watch this space for news of phase 2.

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  • Ubuntu 11.04 is not opening

    - by Fortunate
    I am using Ubuntu 11.04 with Windows 7. Ubuntu was working nice but now when I choose Ubuntu 11.04 from boot loader, it is not opening. Just Purple screen is coming but then nothing change. I can't see login menu, it doesn't pass to the login menu. What should I do? Has anyone this problem? Thanks for your answer. I did the steps you wrote Frantique. But now I have a black screen and then nothing. When I choosed ubuntu 11.04 from bootloader, first purple screen is opening then after 1 second it is going to a black screen. And I have nothing again. I can't write anything. Just I have a black screen. It is not openining. Before those problems they work together nice. There aren't any errors. Lets I tell you what did I change: I installed docky, and theme of MACOSX. They were working nicely. And I tried to install a nice calendar. To do this installation I changed a litle bit the file sources.list. That calendar program was working succcesfully too, after installation. The theme MACOSX was working succesfully there weren't any problem. After some days maybe meeks I had that problem which I asked in the above. Now when I tried to update I have a lots of errors. Like: Failed to urls... can't access archive something... .... Failed to urls... can't access archive something... .... ..... Failed to urls... can't access archive something... I hope you will solve the problem. I want my MacOSXUbuntu back :)

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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