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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Xcode: Unable to open project... cannot be opened because the project file cannot be parsed...

    - by Chris Butler
    Hi everyone. I have been working for a while to create an iPhone app. Today when my battery was low, I was working and constantly saving my source files then the power went out... Now when I plugged my computer back in and it is getting good power I try to open my project file and I get an error: "Unable to Open Project Project ... cannot be opened because the project file cannot be parsed." Is there a way that people know of that I can recover from this? I tried using an older project file and re inserting it and then compiling. It gives me a funky error which is probably because it isn't finding all the files it wants... I really don't want to rebuild my project from scratch if possible. Thanks in advance. EDIT Ok, I did a diff between this and a slightly older project file that worked and saw that there was some corruption in the file. After merging them (the good and newest parts) it is now working. Great points about the SVN. I have one, but there has been some funkiness trying to sync XCode with it. I'll definitely spend more time with it now... ;-) Thanks for everyone's comments and suggestions.

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  • Is it possible to force the WCF test client to accept a self-signed certificate?

    - by Lawrence Johnston
    I have a WCF web service running in IIS 7 using a self-signed certificate (it's a proof of concept to make sure this is the route I want to go). It's required to use SSL. Is it possible to use the WCF Test Client to debug this service without needing a non-self-signed certificate? When I try I get this error: Error: Cannot obtain Metadata from https:///Service1.svc If this is a Windows (R) Communication Foundation service to which you have access, please check that you have enabled metadata publishing at the specified address. For help enabling metadata publishing, please refer to the MSDN documentation at http://go.microsoft.com/fwlink/?LinkId=65455.WS-Metadata Exchange Error URI: https:///Service1.svc Metadata contains a reference that cannot be resolved: 'https:///Service1.svc'. Could not establish trust relationship for the SSL/TLS secure channel with authority ''. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.HTTP GET Error URI: https:///Service1.svc There was an error downloading 'https:///Service1.svc'. The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. The remote certificate is invalid according to the validation procedure.

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  • Linq to SQL and concurrency with Rob Conery repository pattern

    - by David Hall
    I have implemented a DAL using Rob Conery's spin on the repository pattern (from the MVC Storefront project) where I map database objects to domain objects using Linq and use Linq to SQL to actually get the data. This is all working wonderfully giving me the full control over the shape of my domain objects that I want, but I have hit a problem with concurrency that I thought I'd ask about here. I have concurrency working but the solution feels like it might be wrong (just one of those gitchy feelings). The basic pattern is: private MyDataContext _datacontext private Table _tasks; public Repository(MyDataContext datacontext) { _dataContext = datacontext; } public void GetTasks() { _tasks = from t in _dataContext.Tasks; return from t in _tasks select new Domain.Task { Name = t.Name, Id = t.TaskId, Description = t.Description }; } public void SaveTask(Domain.Task task) { Task dbTask = null; // Logic for new tasks omitted... dbTask = (from t in _tasks where t.TaskId == task.Id select t).SingleOrDefault(); dbTask.Description = task.Description, dbTask.Name = task.Name, _dataContext.SubmitChanges(); } So with that implementation I've lost concurrency tracking because of the mapping to the domain task. I get it back by storing the private Table which is my datacontext list of tasks at the time of getting the original task. I then update the tasks from this stored Table and save what I've updated This is working - I get change conflict exceptions raised when there are concurrency violations, just as I want. However, it just screams to me that I've missed a trick. Is there a better way of doing this? I've looked at the .Attach method on the datacontext but that appears to require storing the original version in a similar way to what I'm already doing. I also know that I could avoid all this by doing away with the domain objects and letting the Linq to SQL generated objects all the way up my stack - but I dislike that just as much as I dislike the way I'm handling concurrency.

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  • SSRS 2008 and SSAS 2008 transport error

    - by dan english
    I am testing an upgrade to SSAS 2008 and verifying existing reports working properly. I am able to get some SSRS reports that are using SSAS as a datasource to run without any issues. They are simple and only have a single dataset. The reports that I am unable to get to work correctly against SSAS 2008 have multiple datasets and have a fitler setup with a data range setup as a parameter. As soon as I setup that filter as a parameter and deploy them the report returns a "The connection either timed out or was lost. Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. An existing connection was forcibly closed by the remote host" message. The funny thing is that the report works fine when I run it locally in BIDS and it works fine once deployed if I point it to a SSAS 2005 server. Once I point it to the SSAS 2008 server it fails. I can get other reports to work fine, but not the ones with this type of a filter setup. I can see that the start and end date parameter MDX statements get run in the trace, but that is it. After those run then we receive the transport connection message. Another funny thing is that in the production environment the reports are working fine, but that has SSRS 2005 and SSAS 2008. Does this make sense? What could be causing this? I have tried setting the single transaction level on the datasource too, but that does not seem to make a difference.

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  • SQL Server Management Studio – tips for improving the TSQL coding process

    - by kristof
    I used to work in a place where a common practice was to use Pair Programming. I remember how many small things we could learn from each other when working together on the code. Picking up new shortcuts, code snippets etc. with time significantly improved our efficiency of writing code. Since I started working with SQL Server I have been left on my own. The best habits I would normally pick from working together with other people which I cannot do now. So here is the question: What are you tips on efficiently writing TSQL code using SQL Server Management Studio? Please keep the tips to 2 – 3 things/shortcuts that you think improve you speed of coding Please stay within the scope of TSQL and SQL Server Management Studio 2005/2008 If the feature is specific to the version of Management Studio please indicate: e.g. “Works with SQL Server 2008 only" Thanks EDIT: I am afraid that I could have been misunderstood by some of you. I am not looking for tips for writing efficient TSQL code but rather for advice on how to efficiently use Management Studio to speed up the coding process itself. The type of answers that I am looking for are: use of templates, keyboard-shortcuts, use of IntelliSense plugins etc. Basically those little things that make the coding experience a bit more efficient and pleasant. Thanks again

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  • Android: trouble updating to Android SDK Tools, revision 7.

    - by Arhimed
    Currently I have Android SDK 2.1 (+ tools revision 4). I'd like to upgrade to Android SDK 2.2. When I try to do it I'm informed I need to upgrade Android SDK Tools to revision 7 first. So I agree, the process starts and then I get an error: -= warning! =- A folder failed to be renamed or moved. On Windows this typically means that a program Is using that Folder (for example Windows Explorer or your anti-virus software.) Please momentarily deactivate your anti-virus software. Please also close any running programs that may be accessing the directory 'D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\too!s'. When ready, press YES to try again. Downloading Android SDK Tools, revision 7 Installing Android SDK Tools, revision 7 Failed to rename directory D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\tools to D:\Install\Programming\android-sdk-working-dir\android-sdk_r04-windows\android-sdk-windows\temp\ToolPackage.old01. I am aware of http/https and antivirus issues. So I disactivated my AV. I also closed any application that might hold a handle to the folder. Eclipse is also closed (I start the manager via command line). However I still get the same error. Looks like the only app that can hold a handle to the folder is the manager itself, because its starting directory is the one the error complains about ('\tools'). I am on Win XP Pro + SP3. Does anyone have an idea?

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  • Using ViewModel in ASP.NET MVC with FluentValidation

    - by Brian McCord
    I am using ASP.NET MVC with Entity Framework POCO classes and the FluentValidation framework. It is working well, and the validation is happening as it should (as if I were using DataAnnotations). I have even gotten client-side validation working. And I'm pretty pleased with it. Since this is a test application I am writing just to see if I can get new technologies working together (and learn them along the way), I am now ready to experiment with using ViewModels instead of just passing the actual Model to the view. I'm planning on using something like AutoMapper in my service to do the mapping back and forth from Model to ViewModel but I have a question first. How is this going to affect my validation? Should my validation classes (written using FluentValidation) be written against the ViewModel instead of the Model? Or does it need to happen in both places? One of the big deals about DataAnnotations (and FluentValidation) was that you could have validation in one place that would work "everywhere". And it fulfills that promise (mostly), but if I start using ViewModels, don't I lose that ability and have to go back to putting validation in two places? Or am I just thinking about it wrong?

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  • "You do not have permissions to do this operation. Ask your website administrator to change your pem

    - by user288728
    I need some help regarding the above title. After applying SP1 pack on our SharePoint Server 2007 (MOSS 3.0) the workflows aren't working anymmore on one of the WebApplications (located in SSP2) Workflows work, however on other existing applications (on SSP1 or SSP2) or newly created applications (on SSP1 or SSP2). Details of error: 1. Default / Built in SharePoint Workflows are not starting 2. Sharepoint Designer Workflows throwing the following error message: "You do not have permissions to do this operation. Ask your website administrator to change your pemissions and then try again, or log on with another account that has this permission. To log on with another user account click ok. " 3. Before applying the SP1 on MOSS the workflows were working perfectly fine on this WebApplication. so far: 1. I am logged in as Administrator (bot on Sharepoint site or when working with Sharepoint Designer). 2. Administrator is included in the list Site Collection Administrators 3. I noticed in Sharepoint designer that the username used for creating the workflow is 'converted' into SHAREPOINT\system (in the Modified By Column). Has anybody come accross/fixed this error? Any help much appreciated. Thanks D

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  • ajax redirect dillema, how to get redirect URL OR how to set properties for redirect request

    - by Anthony
    First, I'm working in Google Chrome, if that helps. Here is the behavior: I send an xhr request via jquery to a remote site (this is a chrome Extension, and I've set all of the cross-site settings...): $.ajax({ type: "POST", contentType : "text/xml", url: some_url, data: some_xml, username: user, password: pass, success: function(data,status,xhr){ alert(data); }, error: function(xhr, status, error){ alert(xhr.status); } }); The URL that is being set returns a 302 (this is expected), and Chrome follows the redirect (also expected). The new URL returns a prompt for credentials, which are not being pulled from the original request, so Chrome shows a login dialog. If I put in the original credentials, I get back a response about invalid request sent (it's a valid HTTP request -- 200 -- the remote server just doesn't like one of the headers). When viewing the developer window in Chrome, there are two requests sent. The first is to the original URL with all settings set in the ajax request. The second is to the redirect URL, with a method of "GET", nothing from the "POST" field, and no credentials. I am at a loss as to what I can do. I either need to: Get the redirect URL so I can send a second request (xhr.getResponseHeader("Location") does NOT work), Have the new redirect request preserver the settings from the original request, or Get the final URL that the error came from so I can send another request. Ideally I don't want the user to have to put in their credentials a second time in this dialog box, but I'll take what I can get if I can just get the final URL.

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  • Report viewer in wpf and selection formula

    - by shabi
    I have a WPF application that I would like to present SQL Server Reporting Services sql 2008 reports in. I understand we have to use host widow control and then in report viewer control. I want to use remote processing mode. My code sample is : I have added namespaces: using System.Windows.Forms; using System.Windows.Forms.Integration; using Microsoft.Reporting; using Microsoft.ReportingServices; using Microsoft.Reporting.WinForms; My XAML: xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration" xmlns:wf="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms" xmlns:wfr="clr-namespace:Microsoft.Reporting.WinForms;assembly=Microsoft.ReportViewer.WinForms" Title="ReportHost" Height="300" Width="300"> <Grid> <wfi:WindowsFormsHost Height="100" Margin="39,27,39,0" Name="winFormsHost" VerticalAlignment="Top" > <wfr:ReportViewer x:Name="rptViewer" ProcessingMode="Remote" /> </wfi:WindowsFormsHost> </Grid> Code: rptViewer.ServerReport.ReportServerUrl = new Uri("http://mymachine-:8080/ReportServer_myreports"); rptViewer.ServerReport.ReportPath="/Reports/mytestreport.rdl"; rptViewer.ServerReport.Refresh(); My question is that how how can I set selection formula in microsoft report viewer control [like crystal report]. Or miscroft provided any this else which behave like selection formula in crystal reports. And when I run the code it show only report viewer in host window control but not the report data in window. Please some one provide me all step list, Which I have to fallow to get required result with sample code. Quick response will be appricated.

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  • Faster way to transfer table data from linked server

    - by spender
    After much fiddling, I've managed to install the right ODBC driver and have successfully created a linked server on SQL Server 2008, by which I can access my PostgreSQL db from SQL server. I'm copying all of the data from some of the tables in the PgSQL DB into SQL Server using merge statements that take the following form: with mbRemote as ( select * from openquery(someLinkedDb,'select * from someTable') ) merge into someTable mbLocal using mbRemote on mbLocal.id=mbRemote.id when matched /*edit*/ /*clause below really speeds things up when many rows are unchanged*/ /*can you think of anything else?*/ and not (mbLocal.field1=mbRemote.field1 and mbLocal.field2=mbRemote.field2 and mbLocal.field3=mbRemote.field3 and mbLocal.field4=mbRemote.field4) /*end edit*/ then update set mbLocal.field1=mbRemote.field1, mbLocal.field2=mbRemote.field2, mbLocal.field3=mbRemote.field3, mbLocal.field4=mbRemote.field4 when not matched then insert ( id, field1, field2, field3, field4 ) values ( mbRemote.id, mbRemote.field1, mbRemote.field2, mbRemote.field3, mbRemote.field4 ) WHEN NOT MATCHED BY SOURCE then delete; After this statement completes, the local (SQL Server) copy is fully in sync with the remote (PgSQL server). A few questions about this approach: is it sane? it strikes me that an update will be run over all fields in local rows that haven't necessarily changed. The only prerequisite is that the local and remote id field match. Is there a more fine grained approach/a way of constraining the merge statment to only update rows that have actually changed?

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  • How to catch a Microsoft.SharePoint.SoapServer.SoapServerException?

    - by JL
    I am a bit perplexed on how to catch a specific error type of Microsoft.SharePoint.SoapServer.SoapServerException, I'll explain why, and I've included a code sample below for you guys to see. As you know there are 2 ways to interact with MOSS. The object model (only runs on MOSS Server) Web Services (can be run on a remote machine querying the MOSS server) So as per code sample I'm using web services to query MOSS, because of this I don't have sharepoint installed on the remote server running these web services and without MOSS installed its impossible to reference the SharePoint DLL to get the specific error type : Microsoft.SharePoint.SoapServer.SoapServerException. If I can't reference the DLL then how the heck am I supposed to catch this specific error type? System.Xml.XmlNode ndListView = wsLists.GetListAndView(ListName, ""); string strListID = ndListView.ChildNodes[0].Attributes["Name"].Value; string strViewID = ndListView.ChildNodes[1].Attributes["Name"].Value; System.Xml.XmlDocument doc = new System.Xml.XmlDocument(); System.Xml.XmlElement batchElement = doc.CreateElement("Batch"); batchElement.SetAttribute("OnError", "Continue"); batchElement.SetAttribute("ListVersion", "1"); batchElement.SetAttribute("ViewName", strViewID); batchElement.InnerXml = "<Method ID='1' Cmd='Update'>" + "<Field Name='DeliveryStatus'>" + newStatus.ToString() + "</Field>" + "<Where><Eq><FieldRef Name='ID' /><Value Type='Text'>" + id + "</Value></Eq></Where></Method>"; try { wsLists.UpdateListItems(strListID, batchElement); return true; } catch (Microsoft.SharePoint.SoapServer.SoapServerException ex) { }

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  • How to share session cookies between Internet Explorer and an ActiveX components hosted in a webpage

    - by jerem
    I am currently working on a .Net application which makes HTTP requests to some web applications hosted on a IIS server. The application is deployed through ClickOnce and is working fine on simple networks architectures. One of our customers has a very complex network involving a custom authentication server on which the user has first to log himself in order to be authenticated and get access to other applications on this network. Once authenticated on this server, a session cookie is created and sent to the user. Every time the user then makes a request on a secured server of the network, this cookie is checked to grant access to the user. If this cookie is not sent with the request, the user is redirected to the login page. The only browser used is Internet Explorer. This cookie cannot be accessed from our .net application since it is executed in another process than the Internet Explorer process which was used to log the user in, and thus is not sent with our requests, which cannot be completed since the server redirects every of our requests to the login page. I had a look at embedding my application into Internet Explorer by making the main control COM visible and creating it on an HTML page with an tag. It is working properly, however the sessions cookies set earlier in the browser are not sent when the ActiveX control makes web requests. I was hoping this sharing of the session information would be automatic (although I didn't really believe it). So my questions are : Is it possible to have access to this cookie in the embedded ActiveX? How? Does it make a difference to use a .Net COM-interop component instead of a "true" ActiveX control? Also, are there specific security words to describe this kind of behaviors (given that I am not an expert at all on security topics, this lack of proper terminology makes it a lot harder to find the needed resources)? My goal is to have my application's requests look the same from the requests made by the host browser's requests, and I thought that embedding the application as an ActiveX control into the browser was the only way to achieve this, however any suggestion on another to do this is welcome.

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  • SSRS 2008 Report Manager Error

    - by Nick
    I have just installed SQL Server 2008 including Reporting Services on Windows Server 2003. I'm having a problem though accessing the Report Manager. When the Reporting Service is first started I can access it fine but after maybe an hour when I try and access it I get an error saying: Unable to connect to the remote server. The reporting service is still running at this point. I can connect to it through Reporting Services Configuration Manager and clicking on the Web Service URL gives a directory listing (I assume that is correct behaviour). If I stop and start the service through Reporting Services Configuration Manager then I can access Report Manager once again (although in maybe an hour I will get the same error once again). I've installed the latest SP1 service pack. I'm using the same domain account to run all the SQL services. The report server is set to use the default ReportServer virtual directory, is set to IP address All Assigned, TCP Port 80 and no SSL certificate. The report manager is set to use the default Reports virtual directory, IP address All Assigned, TCP Port 80 and no SSL certificates. In the log file I get an error: Unable to connect to remote server HTTP status code 500 An attempt was made to access a socket in a way forbidden by its access permissions. Does anyone have any idea why this is happening? I've searched the net but haven't been able to find a solution.

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  • Using FluentValidation with Castle Windsor and Entity Framework 4.0 (POCO) in MVC2

    - by Brian McCord
    This isn't a very simple question, but hopefully someone has run across it. I am trying to get the following things working together: MVC2 FluentValidation Entity Framework 4.0 (POCO) Castle Windsor I've pretty much gotten everything working. I have Castle Windsor implemented and working with the Controllers being served up by the WindsorControllerFactory that is part of MVCContrib. I also have Castle serving up the FluentValidation validators as is described by this article: http://www.jeremyskinner.co.uk/2010/02/22/using-fluentvalidation-with-an-ioc-container/ My problem comes in when I try to use Html.EditorForModel or EditorFor on a view. When I try to do that I get this error message: No component for supporting the service FluentValidation.IValidator`1[[System.Data.Entity.DynamicProxies.State_71C51A42554BA6C3CF05105DA05435AD209602C217FC4C34CA52ACEA2B06B99B, EntityFrameworkDynamicProxies-BrindleyInsurance.BusinessObjects, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] was found This is due to using the POCO generation on Entity Framework 4.0. At runtime, the generated classes get wrapped with a Dynamic Proxy so tracking and lazy loading can happen. Apparently, when using EditorForModel or EditorFor, it tries to ask Windsor to create a validator for the dynamic proxy type instead of the underlying real type. Does anyone know what I can do to solve this issue?

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  • ssh tunneling with visualsvn

    - by DeveloperChris
    I have been asked to setup visualsvn for visual studio 2008 Due to firewall restrictions and server configuration. I need to use ssh tunneling. My problem is this. The local machine needs to connect to a gateway machine via ssh then connect to the subversion server so Local machine ---{ssh}--- gateway ---{ssh}-- subversion server I am not exactly sure of the correct process to do this. It appears that I must start a ssh process using plink to open a local port and forward that to the remote subversion server. eg: plink user@gateway -L 22:192.168.1.1:22 Then when visualsvn starts it uses tortoiseplink to make the actual connection through to the subversion server using svn+ssh://username@localhost:22/myrepo This seems very very clunky. firstly it needs several steps to setup the connection secondly I need plink running which leaves a command prompt on the desktop (clutter = yuck) lastly I need to use two different programs that do the same thing. (plink + tortoiseplink) The problem is that tortoiseplink doesn't run in the background. As soon as I connect to the ssh gateway and enter the password it closes again. So I can't use it to create the initial connection. If I use plink instead of tortoiseplink in visualsvn then I never get prompted for the password. so it just hangs with an open command prompt and no password request. Is there a way to setup visualsvn so that everything happens in one command line? I have searched high and low for a suitable and clean method to tunnel from visualsvn to the remote server and have found very little. it all either assumes one hop (not two like mine) or it glosses over all the hard bits. DC

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  • Making Ninject Interceptors work with async methods

    - by captncraig
    I am starting to work with ninject interceptors to wrap some of my async code with various behaviors and am having some trouble getting everything working. Here is an interceptor I am working with: public class MyInterceptor : IInterceptor { public async void Intercept(IInvocation invocation) { try { invocation.Proceed(); //check that method indeed returns Task await (Task) invocation.ReturnValue; RecordSuccess(); } catch (Exception) { RecordError(); invocation.ReturnValue = _defaultValue; throw; } } This appears to run properly in most normal cases. I am not sure if this will do what I expect. Although it appears to return control flow to the caller asynchronously, I am still a bit worried about the possibility that the proxy is unintentionally blocking a thread or something. That aside, I cannot get the exception handling working. For this test case: [Test] public void ExceptionThrown() { try { var interceptor = new MyInterceptor(DefaultValue); var invocation = new Mock<IInvocation>(); invocation.Setup(x => x.Proceed()).Throws<InvalidOperationException>(); interceptor.Intercept(invocation.Object); } catch (Exception e) { } } I can see in the interceptor that the catch block is hit, but the catch block in my test is never hit from the rethrow. I am more confused because there is no proxy or anything here, just pretty simple mocks and objects. I also tried something like Task.Run(() => interceptor.Intercept(invocation.Object)).Wait(); in my test, and still no change. The test passes happily, but the nUnit output does have the exception message. I imagine I am messing something up, and I don't quite understand what is going on as much as I think I do. Is there a better way to intercept an async method? What am I doing wrong with regards to exception handling?

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  • Recover a folder or file in TortoiseSVN whilst also retaining all history.

    - by Topdown
    In revision 1 a folder existed. In revision 2 the folder was accidently deleted and the change committed. We wish to roll back such that the folder is present, and retain its history. In the TortoiseSVN docs it indicates 'how' in the section titled "Getting a deleted file or folder back". To quote: Getting a deleted file or folder back If you have deleted a file or a folder and already committed that delete operation to the repository, then a normal TortoiseSVN - Revert can't bring it back anymore. But the file or folder is not lost at all. If you know the revision the file or folder got deleted (if you don't, use the log dialog to find out) open the repository browser and switch to that revision. Then select the file or folder you deleted, right-click and select [Context Menu] - [Copy to...] as the target for that copy operation select the path to your working copy. A switch retrieves the file into my working copy as one would expect, however there is no "Copy to" option on the context menu when I right click this working copy. If I open the repos browser, there is a copy to option, but it seems this simply takes a copy of the file. The solution I feel is to do a Branch/Tag, but if I try this from a prior revision to the same path in the repository SVN throws error that the path already exists. Therefore, how do I recover a folder/file in TortoiseSVN whilst also retaining all history. TortoiseSVN v1.6.8, Build 19260 - 32 Bit , Subversion 1.6.11,

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  • EJB3 JNDI Lookup Failure in JEE application client

    - by Hank
    I'm trying to access an EJB3 from a JEE client-application, but keep getting nothing but lookup failures. My JEE Application 'CoreServer' is exposing a number of beans with remote interfaces. I have no problem accessing them from a Web Application deployed on the same Glassfish v3.0.1. Now I'm trying to access it from a client-application: public class Main { public static void main(String[] args) { CampaignControllerRemote bean = null; try { InitialContext ctx = new InitialContext(); bean = (CampaignControllerRemote) ctx.lookup("java:global/CoreServer/CampaignController"); } catch (Exception e) { System.out.println(e.getMessage()); } if (bean != null) { Campaign campaign = bean.get(361); if (campaign != null) { System.out.println("Got "+ campaign); } } } } When I run deploy it to Glassfish and run it from the appclient, I get this error: Lookup failed for 'java:global/CoreServer/CampaignController' in SerialContext targetHost=localhost,targetPort=3700,orb'sInitialHost=localhost,orb'sInitialPort=3700 However, that's exactly the same JNDI-name I use when I lookup the bean from the WebApplication (via SessionContext, not InitialContext - does that matter?). Also, when I deploy 'CoreServer', Glassfish reports: Portable JNDI names for EJB CampaignController : [java:global/CoreServer/CampaignController!mvs.api.CampaignControllerRemote, java:global/CoreServer/CampaignController] Glassfish-specific (Non-portable) JNDI names for EJB CampaignController : [mvs.api.CampaignControllerRemote, mvs.api.CampaignControllerRemote#mvs.api.CampaignControllerRemote] I tried all four names, none worked. Is the appclient unable to access beans with (only) Remote interfaces?

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  • Google maps API V3 code to V2 help.

    - by abemonkey
    I've started working on a project to inject markers into a map with jQuery by looping through rows on a table in the page. After getting it working I realized that I was accessing the V3 API and using V3 syntax. I've been beating my head against a wall trying to get this working in google maps API V2. If someone could please take a look at my code and help that would be great! Thanks! You can see my little test in action at www.axtsweapons.com/maptest.html. Here is the JS code: <script type="text/javascript"> $(function() { var latlng = new google.maps.LatLng(45.440000,-122.630000); var settings = { zoom: 12, center: latlng, disableDefaultUI: false, mapTypeControl:false, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $('tr').each(function(i) { var the_marker = new google.maps.Marker({ title: $(this).find('.views-field-title').text(), map: map, clickable: true, position: new google.maps.LatLng( parseFloat($(this).find('.views-field-latitude').text()), parseFloat($(this).find('.views-field-longitude').text()) ) }); var bounds = new google.maps.LatLngBounds(); var infowindow = new google.maps.InfoWindow({ content: $(this).find('.views-field-title').text() + $(this).find('.adr').text() }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.close(); infowindow.open(map, the_marker); }); }); }); </script>

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  • JQTOUCH, Binding to links pulled in via AJAX, to make another AJAX call? Possible?

    - by nobosh
    Hello. I'm using JQTOUCH using the AJAX example provided in the demo: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { // Make sure the data hasn't already been loaded (we'll set 'loaded' to true a couple lines further down) $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). // Append a placeholder in case the remote HTML takes its sweet time making it back load('/mobile/ajax/customers/ .info', function() { // Overwrite the "Loading" placeholder text with the remote HTML $(this).parent().data('loaded', true); // Set the 'loaded' var to true so we know not to re-load the HTML next time the #callback div animation ends $('.loadingscreen').css({'display':'none'}); })); } }); This then returns a nice UL which outputs just fine.. <ul class="edgetoedge"> <li class="viewaction" id="715"> <span class="Title"><a href="/c-view/715/">Lorem Ipsum is simply dummy text of the...</a></span> <div class="meta"> <span class="dateAdded"> 1d ago </span> </div> </li> </ul> This is where I get stuck. How can I then make it so when you click on the link above, it loads the URL wrapped near the class="Title" ? I'd like it to load JQTouch like the first code example. I tried the following two things without success: $('.viewaction').bind('click', function() { alert('wow'); }); $('.viewaction').live('pageAnimationEnd', function(e, info){ }); Thank you!

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  • IIS 7 can't connect to SQLServer 2008

    - by Nicolas Cadilhac
    Sorry if this is the most seen question on the web, but this is my turn. I am trying to publish my asp.net mvc app on IIS 7 under MS Sql Server 2008. I am on a Windows Server 2008 virtual machine. I get the following classical error: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) Under SQLServer, Allow remote connections is checked. My connection string is: Data Source=.\MSSQLSERVER;Initial Catalog=mydbname;User Id=sa;Password=mypassword I also tried with no username/password and "Integrated Security=true". There is only one instance of SQLServer installed. I tried to access my web page locally and remotely. There is no active firewall on the virtual machine. Thx for your help.

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  • What's the recommended implemenation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

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  • Use XMPP instead of HTTP

    - by pavel
    Hey guys. My friend and I, we are working on iPhone application. This application uses XMPP protocol to provide chat functionality. Right now we are designing architecture for the application. So my friend is working on iPhone side, and I am ruby on rails guy. My friend suggested, that we wrap every call, that is usually served via HTTP into XMPP. So, user registration, users search, profile editing, photo uploading, everything goes via XMPP. No HTTP at all. My friend wants to use XMPP, because he says, that it's much easier to implement XMPP on client-side rather HTTP. As for me, this is bullshit, but we've got a product owner, who have been working with my friend for a long time and he trusts him. So what I'm trying to do is to convince my friend and product owner that using XMPP for what HTTP can work find — is totally not the best idea. I feel, that if we implement everything on XMPP, we will have a pain in an ass till the end of lives. But how do I prove it? P.S. I'm not against chat over XMPP, I am against users search, photo uploading, rankings, nearby search and various other restful requests. Please, leave response. Any help appreciated. A little update: Yesterday we had a long discussion. And it turns out, it's quiete hard to receive response from both XMPP and HTTP in Objective-C. Because every single object and its data should be stored in Core Data model, while this model can't be securely modified from various places. Say, if you use HTTP transport, you always want to use only HTTP transport to update data in your model. And if you use XMPP, you should always use XMPP. So, you can't use both. That's what my iPhone buddy told me. It sounds weird for me, can anyone explain me that?

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