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  • File gone or altered after MySQL[HY000][2002] error [on hold]

    - by Psyberion
    I'm working on a rather small project, and today I got an SQLSTATE[HY000][2002]:Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' error. After a bit of googling and a few attempts to restart the mysqld service, I gave up and tried rebooting the computer. This did the trick, MySQL was now running fine. I did, however, get a more serious issue: Some files were missing, others were altered. Also, a few posts in the MySQL was gone. It's really strange, it's like the whole project has been reset two or three days, and I have no clue why. Some additional details about this: I save my files after every line of code. I'm religious about this. So I haven't lost the files that way. I was accessing the server via SSH when the error occurred, so I did the programming and the reboot over SSH. The server is a Raspberry Pi, model B, with Raspian on which I run Apache2. I was viewing the site and had an active session when I rebooted the system. The pages I lost did work just before this all happened. The MySQL fault occurred when I tried to add a text NOT NULL column to a table which had entries. Now, the amount of lost work isn't really that much, so I'm not really looking for help recovering the files. The reason I'm posting this is because I wonder how did this happen, and why?

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  • Change "Show Desktop" to "Minimize All"

    - by V0R73X
    I'd like to use Alt-Tab a lot when I'm programming under Windows. It's the quickest method to switch between windows. However, there's one annoying thing about this, and that is when I switch over to "Desktop" using Alt-Tab, Windows uses the "Show Desktop" command instead of minimizing all Windows. I personally hate Show Desktop, since it creates a separate window on top of all the other windows which captures a live display of desktop, and this causes all the widgets I have on the desktop to be hidden under this live window, and I LOVE my widgets. An ideal behavior for when I switch tabs to Desktop using Alt-Tab would be the "Minimize All" behavior, which simply minimizes all windows, leaving me with my actual desktop, which sits behind everything. In order to achieve this, I have to move my fingers across the keyboard, and press Win+M. This decreases my efficiency by .5 seconds, which is a LOT of time. How can I tell windows to use "Minimize All" rather than "Show Desktop" when I use my good ol' Alt-Tab functionality to switch over to desktop and save .5 seconds in time?

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  • Records not being saved to core data sqlite file

    - by esd100
    I'm a complete newbie when it comes to iOS programming and much less Core Data. It's rather non-intuitive for me, as I really came into my own with programming with MATLAB, which I guess is more of a 'scripting' language. At any rate, my problem is that I had no idea what I had to do to create a database for my application. So I read a little bit and thought I had to create a SQL database of my stuff and then import it. Long story short, I created a SQLite db and I want to use the work I have already done to import stuff into my CoreData database. I tried exporting to comma-delimited files and xml files and reading those in, but I didn't like it and it seemed like an extra step that I shouldn't need to do. So, I imported the SQLite database into my resources and added the sqlite framework. I have my core data model setup and it is setting up the SQLite database for the model correctly in the background. When I run through my program to add objects to my entities, it seems to work and I can even fetch results afterward. However, when I inspect the Core Data Database SQLite file, no records have been saved. How is it possible for it to fetch results but not save them to the database? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ //load in the path for resources NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *databaseName = @"histology.sqlite"; NSString *databasePath = [paths stringByAppendingPathComponent:databaseName]; [self createDatabase:databasePath ]; NSError *error; if ([[self managedObjectContext] save:&error]) { NSLog(@"Whoops, couldn't save: %@", [error localizedDescription]); } // Test listing all CELLS from the store NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityMO = [NSEntityDescription entityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; [fetchRequest setEntity:entityMO]; NSArray *fetchedObjects = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; for (CELL *cellName in fetchedObjects) { //NSLog(@"cellName: %@", cellName); } -(void) createDatabase:databasePath { NSLog(@"The createDatabase function was entered."); NSLog(@"The databasePath is %@ ",[databasePath description]); // Setup the database object sqlite3 *histoDatabase; // Open the database from filessytem if(sqlite3_open([databasePath UTF8String], &histoDatabase) == SQLITE_OK) { NSLog(@"The database was opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT * FROM CELL"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(histoDatabase)); } if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to cell MO array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { CELL *cellMO = [NSEntityDescription insertNewObjectForEntityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; if (sqlite3_column_type(compiledStatement, 0) != SQLITE_NULL) { cellMO.cellName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; } else { cellMO.cellName = @"undefined"; } if (sqlite3_column_type(compiledStatement, 1) != SQLITE_NULL) { cellMO.cellDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } else { cellMO.cellDescription = @"undefined"; } NSLog(@"The contents of NSString *cellName = %@",[cellMO.cellName description]); } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(histoDatabase); } I have a feeling that it has something to do with the timing of opening/closing both of the databases? Attached I have some SQL debugging output to the terminal 2012-05-28 16:03:39.556 MedPix[34751:fb03] The createDatabase function was entered. 2012-05-28 16:03:39.557 MedPix[34751:fb03] The databasePath is /Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/MedPix.app/histology.sqlite 2012-05-28 16:03:39.559 MedPix[34751:fb03] The database was opened 2012-05-28 16:03:39.560 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.575 MedPix[34751:fb03] CoreData: annotation: Connecting to sqlite database file at "/Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/Documents/MedPix.sqlite" 2012-05-28 16:03:39.576 MedPix[34751:fb03] CoreData: annotation: creating schema. 2012-05-28 16:03:39.577 MedPix[34751:fb03] CoreData: sql: pragma page_size=4096 2012-05-28 16:03:39.578 MedPix[34751:fb03] CoreData: sql: pragma auto_vacuum=2 2012-05-28 16:03:39.630 MedPix[34751:fb03] CoreData: sql: BEGIN EXCLUSIVE 2012-05-28 16:03:39.631 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.632 MedPix[34751:fb03] CoreData: sql: CREATE TABLE ZCELL ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZCELLDESCRIPTION VARCHAR, ZCELLNAME VARCHAR ) ... 2012-05-28 16:03:39.669 MedPix[34751:fb03] CoreData: annotation: Creating primary key table. 2012-05-28 16:03:39.671 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER) 2012-05-28 16:03:39.672 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_PRIMARYKEY(Z_ENT, Z_NAME, Z_SUPER, Z_MAX) VALUES(1, 'CELL', 0, 0) ... 2012-05-28 16:03:39.701 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB) 2012-05-28 16:03:39.702 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.703 MedPix[34751:fb03] CoreData: sql: DELETE FROM Z_METADATA WHERE Z_VERSION = ? 2012-05-28 16:03:39.704 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_METADATA (Z_VERSION, Z_UUID, Z_PLIST) VALUES (?, ?, ?) 2012-05-28 16:03:39.705 MedPix[34751:fb03] CoreData: sql: COMMIT 2012-05-28 16:03:39.710 MedPix[34751:fb03] CoreData: sql: pragma cache_size=200 2012-05-28 16:03:39.711 MedPix[34751:fb03] CoreData: sql: SELECT Z_VERSION, Z_UUID, Z_PLIST FROM Z_METADATA 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Beta Cell 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Gastric Chief Cell ... 2012-05-28 16:03:39.714 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.764 MedPix[34751:fb03] The createDatabase function has finished. Now fetching. 2012-05-28 16:03:39.765 MedPix[34751:fb03] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, t0.ZCELLDESCRIPTION, t0.ZCELLNAME FROM ZCELL t0 2012-05-28 16:03:39.766 MedPix[34751:fb03] CoreData: annotation: sql connection fetch time: 0.0008s 2012-05-28 16:03:39.767 MedPix[34751:fb03] CoreData: annotation: total fetch execution time: 0.0016s for 0 rows. 2012-05-28 16:03:39.768 MedPix[34751:fb03] cellName: <CELL: 0x6bbc120> (entity: CELL; id: 0x6bbc160 <x-coredata:///CELL/t57D10DDD-74E2-474F-97EE-E3BD0FF684DA34> ; data: { cellDescription = "S cells are cells which release secretin, found in the jejunum and duodenum. They are stimulated by a drop in pH to 4 or below in the small intestine's lumen. The released secretin will increase the s"; cellName = "S Cell"; organs = ( ); specimens = ( ); systems = ( ); tissues = ( ); }) ... Sections were cut short to abbreviate. But note that the fetch results contain information, but it says that total fetch execution was for "0" rows? How can that be? Any help will be greatly appreciated, especially detailed explanations. :) Thanks.

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  • Should I worry about DDMS console log messages "Can't bind to local nnnn for debugger"?

    - by Chris
    I'm new to Android programming (and Eclipse IDE and Android emulator). I've got Hello World and some of Notepad working, but I'm still constantly getting quite a few DDMS console log messages (shown below) about not being able to bind locals for debugger. Is this a problem? Can I get rid of these messages somehow? [2010-05-29 21:03:16 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:05:26 - Device]Failed to delete temporary package: device (emulator-5556) request rejected: device not found [2010-05-29 21:06:47 - ddms]Can't bind to local 8600 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8601 for debugger [2010-05-29 21:07:05 - ddms]Can't bind to local 8602 for debugger [2010-05-29 21:07:06 - ddms]Can't bind to local 8604 for debugger [2010-05-29 21:07:07 - ddms]Can't bind to local 8609 for debugger [2010-05-29 21:07:17 - ddms]Can't bind to local 8610 for debugger [2010-05-29 21:07:20 - ddms]Can't bind to local 8613 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8616 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8618 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8620 for debugger [2010-05-29 21:08:20 - ddms]Can't bind to local 8627 for debugger [2010-05-29 21:08:21 - ddms]Can't bind to local 8632 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8636 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8640 for debugger [2010-05-29 21:08:23 - ddms]Can't bind to local 8643 for debugger

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • faster implementation of sum ( for Codility test )

    - by Oscar Reyes
    How can the following simple implementation of sum be faster? private long sum( int [] a, int begin, int end ) { if( a == null ) { return 0; } long r = 0; for( int i = begin ; i < end ; i++ ) { r+= a[i]; } return r; } EDIT Background is in order. Reading latest entry on coding horror, I came to this site: http://codility.com which has this interesting programming test. Anyway, I got 60 out of 100 in my submission, and basically ( I think ) is because this implementation of sum, because those parts where I failed are the performance parts. I'm getting TIME_OUT_ERROR's So, I was wondering if an optimization in the algorithm is possible. So, no built in functions or assembly would be allowed. This my be done in C, C++, C#, Java or pretty much in any other. EDIT As usual, mmyers was right. I did profile the code and I saw most of the time was spent on that function, but I didn't understand why. So what I did was to throw away my implementation and start with a new one. This time I've got an optimal solution [ according to San Jacinto O(n) -see comments to MSN below - ] This time I've got 81% on Codility which I think is good enough. The problem is that I didn't take the 30 mins. but around 2 hrs. but I guess that leaves me still as a good programmer, for I could work on the problem until I found an optimal solution: Here's my result. I never understood what is those "combinations of..." nor how to test "extreme_first"

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  • CA2000 passing object reference to base constructor in C#

    - by Timothy
    I receive a warning when I run some code through Visual Studio's Code Analysis utility which I'm not sure how to resolve. Perhaps someone here has come across a similar issue, resolved it, and is willing to share their insight. I'm programming a custom-painted cell used in a DataGridView control. The code resembles: public class DataGridViewMyCustomColumn : DataGridViewColumn { public DataGridViewMyCustomColumn() : base(new DataGridViewMyCustomCell()) { } It generates the following warning: CA2000 : Microsoft.Reliability : In method 'DataGridViewMyCustomColumn.DataGridViewMyCustomColumn()' call System.IDisposable.Dispose on object 'new DataGridViewMyCustomCell()' before all references to it are out of scope. I understand it is warning me DataGridViewMyCustomCell (or a class that it inherits from) implements the IDisposable interface and the Dispose() method should be called to clean up any resources claimed by DataGridViewMyCustomCell when it is no longer. The examples I've seen on the internet suggest a using block to scope the lifetime of the object and have the system automatically dispose it, but base isn't recognized when moved into the body of the constructor so I can't write a using block around it... which I'm not sure I'd want to do anyway, since wouldn't that instruct the run time to free the object which could still be used later inside the base class? My question then, is the code okay as is? Or, how could it be refactored to resolve the warning? I don't want to suppress the warning unless it is truly appropriate to do so.

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  • How to parse amadeus air ticket file

    - by Andrus
    Amadeous produces AIR file like below for every flyight reservation. I need to read reservation number and source and destionation airports from this file. I searched goog for "amadeous air format" but havent found format description. Wikipedia entry about EDIFACt is a bit different, it does not describe this content. Where to fnd information about the file structure ? How to parse this file ? I have not idea about the file stucture, does it contain records like sql table or is it some reservation protocol instructions like postscript file ? Application should work in Microsoft Windows and preferably in Visual FoxPro or C# language. FoxPro or Microsoft Visual Studio 2012 Express can used as programming environment Google returns only Amadeus users guides and tutorials like in comment and in http://www.amadeusschweiz.com/en/documentation/usermanuals.html Those are user manuals. Most promising looks Amadeus Air user guide from this: File which I received name was air.txt and first token in file is AIR-BLK206 Maybe BLK206 is some booking format descriptor. Google returns some documens like my using this so it looks like it is commonly used. This file probably describes how to reserve ticket, which produces air.txt file. I seacrched this and ticket user guide for BLK but those do not contains this abbreviation. Commands in user manual look different than those from this file. How to use this information to extract reservation number and destination airport from this file ? I havent found format description using google. There are amadeus user guides, tutorials ja quick reference files similar which you posted but I do'nt understand how to use them to parse this file. One message describes that this is form of EDIFACT. However EDIFACT message sample in Wikipedia is also diffrerent. I need to create quick prototype to customer which shows that we vcan read those files. Maybe there are some programs which can used to display it in human readable form ?

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  • What good technology podcasts are out there?

    - by Michael Stum
    Yes, Podcasts, those nice little Audiobooks I can listen to on the way to work. With the current amount of Podcasts, it's like searching a needle in a haystack, except that the haystack happens to be the Internet and is filled with too many of these "Hot new Gadgets" stuff :( Now, even though I am mainly a .NET developer nowadays, maybe anyone knows some good Podcasts from people regarding the whole software lifecycle? Unit Testing, Continous Integration, Documentation, Deployment... So - what are you guys and gals listening to? Please note that the categorizations are somewhat subjective and may not be 100% accurate as many podcasts cover several areas. Categorization is made against what is considered the "main" area. General Software Engineering / Productivity Stack Overflow TekPub (Requires Paid Subscription) SE Radio 43 Folders Perspectives Dr. Dobb's (now a video feed) The Pragmatic Podcast (Inactive) IT Matters Agile Toolkit Podcast The Stack Trace (Inactive) Parleys Techzing The Startup Success Podcast Berkeley CS class lectures FOSS Weekly .NET / Visual Studio / Microsoft Herding Code Hanselminutes .NET Rocks! Deep Fried Bytes Alt.Net Podcast Polymorphic Podcast Sparkling Client (The Silverlight Podcast) dnrTV! Spaghetti Code ASP.NET Podcast Channel 9 Radio TFS PowerScripting Podcast The Thirsty Developer Elegant Code ConnectedShow Crafty Coders Coding QA jQuery yayQuery The official jQuery podcast Java / Groovy The Java Posse Grails Podcast Java Technology Insider Ruby / Rails Railscasts Rails Envy The Ruby on Rails Podcast Rubiverse Web Design / JavaScript / Ajax WebDevRadio Boagworld The Rissington podcast Ajaxian YUI Theater Unix / Linux / Mac / iPhone Mac Developer Network Hacker Public Radio Linux Outlaws Mac OS Ken LugRadio Linux radio show (Inactive) The Linux Action Show! Linux Kernel Mailing List (LKML) Summary Podcast Stanford's iPhone programming class SysAdmin, Security or Infrastructure RunAs Radio Security Now! Crypto-Gram Security Podcast Hak5 VMWare VMTN Windows Weekly PaulDotCom Security The Register - Semi-Coherent Computing FeatherCast General Tech / Business Tekzilla This Week in Tech The Guardian Tech Weekly PCMag Radio Podcast Entrepreneurship Corner Manager Tools Other / Misc. / Podcast Networks IT Conversations Retrobits Podcast No Agenda Netcast Cranky Geeks The Command Line Freelance Radio IBM developerWorks The Register - Open Season Drunk and Retired Technometria Sod This Radio4Nerds Hacker Medley

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  • Android multiple email attachment using Intent question

    - by yyyy1234
    Hi, I've been working on Android program to send email with attachment (image file , audio file , etc) using Intent with (ACTION_SEND) . THe program is working when email has a single attachment. I used Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) to attach the designated image file to the mail and it is wokring fine , the mail can be delivered through Gmail . However, when I tried to have multiple images attached to the same mail by calling Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) multiple times, it failed to work. None of the attachment show up in the email . I searched the SDK documentation and Android programming user group about email attachment but cannot find any related info. However, I've discovered that there's another intent constnat ACTION_SEND_MULTIPLE (available since API level 4 ) which might meet my requirement. Based on SDK documentation, it simply states that it deliver multiple data to someone else , it works like ACTION_SEND , excpet the data is multiple. But I still could not figure out the correct usage for this command. I tried to delcare intent with ACTION_SEND_MULTIPLE , then call putExtra(EXTRA_STREAM, uri) multiple times to attach multiple images , but I got the same errnoenous result just like before, none of the attachment show up in the email. Has anyone tried with ACTION_SEND_MULTIPLE and got it working with multiple email attachment ? Thanks very much for your help. Regards, yyyy1234

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  • Windows server 2003 default administrator password

    - by Jason Baker
    Sorry if this is an overly simplistic question, but I'm a bit stuck here. :) I need a windows machine for me to do some programming for class. Since I have my Macbook with me everywhere I go, I figured that it would be easiest to install a vm. And since I can get a copy of Windows server 2k3 for free via dreamspark, I thought I'd try to do that. Here's what happened though: I installed windows server (disk one). When the system booted up, vmware automatically installed VMWare tools and prompted me to restart. There was also a prompt to start the installation of disc 2, but I figured it would be better to restart before doing that. When the machine came back up, I was prompted to log in as the administrator. The problem is that I wasn't prompted to make an administrator account or password. Is there a default password I can use? I've tried all the obvious ones (blank, password, etc) and googling, but I didn't come up with anything.

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  • XNA vs SlimDX for offscreen renderer

    - by Groky
    Hello, I realise there are numerous questions on here asking about choosing between XNA and SlimDX, but these all relate to game programming. A little background: I have an application that renders scenes from XML descriptions. Currently I am using WPF 3D and this mostly works, except that WPF has no way to render scenes offscreen (i.e. on a server, without displaying them in a window), and also rendering to a bitmap causes WPF to fallback to software rendering. So I'm faced with having to write my own renderer. Here are the requirements: Mix of 3D and 2D elements. Relatively few elements per scene (tens of meshes, tens of 2D elements). Large scenes (up to 3000px square for print). Only a single frame will be rendered (i.e. FPS is not an issue). Opacity masks. Pixel shaders. Software fallback (servers may or may not have a decent gfx card). Possibility of being rendered offscreen. As you can see it's pretty simple stuff and WPF can manage it quite nicely except for the not-being-able-to-export-the-scene problem. In particular I don't need many of the things usually needed in game development. So bearing that in mind, would you choose XNA or SlimDX? The non-rendering portion of the code is already written in C#, so want to stick with that.

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  • Adding View extending from SurfaceView to layout gives me a blank screen

    - by JonF
    I'm very new to Android programming, so this is probably something pretty basic. I just have an xml layout with a few buttons. I'm trying to follow the model given by the JetBoy demo, so I'm adding a view to the layout which extends SurfaceView. When this new view is put in my xml layout, I just get a blank screen. Here's the XML layout if it helps. The gameview element is what causes the screen to be blank <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:alwaysDrawnWithCache="true"> <game.test.gameEngine android:id="@+id/gameView" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <Button android:text="Easy" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/EasyButton"></Button> <Button android:text="Medium" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/MedButton"></Button> <Button android:text="Hard" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/HardButton"></Button> <DatePicker android:id="@+id/DatePicker01" android:layout_width="wrap_content" android:layout_height="wrap_content"></DatePicker><Button android:id="@+id/Button04" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Exit"></Button> </LinearLayout>

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  • How can I beta test web Perl modules under Apache/mod_perl on production web server?

    - by DVK
    We have a setup where most code, before being promoted to full production, is deployed in BETA mode - meaning, it runs in full production environment (using production database - usually production data; and production web server). We call that stage BETA testing. One of the main requirements is that BETA code promotion to production must be a simple "cp" command from beta to production directory - no code/filename changes. For non-web Perl code, achieving seamless BETA test is quite doable (see details here): Perl programs live in a standard location under production root (/usr/code/scripts) with production perl modules living under the same root (/usr/code/lib/perl) The BETA code has 100% same code paths except under beta root (/usr/code/beta/) A special module manipulates @INC of any script based on whether the script was called from /usr/code/scripts or /usr/code/test/scripts, to include beta libraries for beta scripts. This setup works fine up till we need to beta test our web Perl code (the setup is EmbPerl and Apache/mod_perl). The hang-up is as follows: if both a production Perl module and BETA Perl module have the same name (e.g. /usr/code/lib/perl/MyLib1.pm and /usr/code/beta/lib/perl/MyLib1.pm), then mod_perl will only be able to load ONE of these modules into memory - and there's no way we are aware of for a particular web page to affect which version of the module is currently loaded due to concurrency issues. Leaving aside the obvious non-programming solution (get a bloody BETA web server) which for political/organizational reasons is not feasible, is there any way we can somehow hack around this problem in either Perl or mod_perl? I played around with various approaches to unloading Perl modules that %INC has listed, but the problem remains that another user might load a beta page at just the right (or rather wrong) moment and have the beta module loaded which will be used for my production page.

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  • Decoding ima4 audio format

    - by MrDatabase
    To reduce the download size of an iPhone application I'm compressing some audio files. Specifically I'm using afconvert on the command line to change .wav format to .caf format w/ ima4 compression. I've read this (wooji-juice.com) awesome post about this exact topic. I'm having trouble w/ the "decoding ima4 packets" step. I've looked at their sample code and I'm stuck. Please help w/ some pseudo code or sample code that can guide me in the right direction. Thanks! Additional info: Here is what I've completed and where I'm having trouble... I can play .wav files in both the simulator and on the phone. I can compress .wav files to .caf w/ ima4 compression using afconvert on the command line. I'm using the SoundEngine that came w/ CrashLanding (I fixed one memory leak). I modified the SoundEngine code to look for the mFormatID 'ima4'. I don't understand the blog post linked above starting w/ "Calculating the size of the unpacked data". Why do I need to do this? Also, what does the term "packet" refer to? I'm very new to any sort of audio programming.

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  • Using DirectX Effect11 with Visual Studio 2012

    - by l3utterfly
    I recently updated to Visual Studio 2012 Ultimate. I was programming previously with DirectX 11 June 2010 SDK and want to continue to do so using Visual Studio 2012. However, I discovered that VS2012 comes with its own DirectX SDK (in Windows Kit 8.0) and I've been trying to migrate my code using the newer versions of d3d11. Everything went fine until I try to use effect files in my project (.fx files). I had to compile the Effects11 Sample in the DirectX SDK using VS2012 and link the lib file in my project. That went fine too. However, when I compile my project the function D3DX11CreateEffectFromMemory returns a E_NOINTERFACE error (no such interface is supported). Can anyone tell me why is that? Note that I'm using the d3d11.lib from the Windows Kit and the d3dx11.lib from the DirectX SDK. Perhaps I shouldn't mix them? However, everything else works fine when I mix them, except for the effect file creation. Any help would be appreciated. P.S. I don't know if this is helpful but just so you know, if I add an additional library directory in the project settings of "DirectXSDKInstallPath\lib\x86\" it works. Why is that? Does it mean I'm using the older version of the libraries? This will give a ton of warnings about redefined headers in winerror.h

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  • How far did DevExpress get with Javascript refactoring?

    - by MattX
    Over a year ago, I remember watching one of DevExpress evangelists previewing or at least promoting rich Javascript refactoring (beyond just limited intellisense) within the Visual Studio shell, I recall part of CodeRush/DevExpress product line. I was excited. On checking today (lmgtfy) I can find only very very limited reference to it, just one small italtic line about beta in product description, no videos, no blog posts, no community buzz. Was it dropped? Vapourware? Poor implementation that they dont even promote it? With Javascript arguably the most popular programming language ever and with a VM for it on practically every machine in last 10 years, why is editor support so poor? (Compared with those for Java and C#)? You see the likes of ScottGu bragging we now have jQuery intellisense but compare this to richness of C# support in the IDE it is a joke. Someone once said since there are many style of writing Javascript a rich IDE (beyond intellisense) with refactoring support is difficult, but if several engines can interpret/compile JS with same result surely it should be hard to analysis it to support stuff like rename variable, extract method, move to another namespace (or JS minic of it), etc.. Am I wrong?

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  • SQL Server Management Studio – tips for improving the TSQL coding process

    - by kristof
    I used to work in a place where a common practice was to use Pair Programming. I remember how many small things we could learn from each other when working together on the code. Picking up new shortcuts, code snippets etc. with time significantly improved our efficiency of writing code. Since I started working with SQL Server I have been left on my own. The best habits I would normally pick from working together with other people which I cannot do now. So here is the question: What are you tips on efficiently writing TSQL code using SQL Server Management Studio? Please keep the tips to 2 – 3 things/shortcuts that you think improve you speed of coding Please stay within the scope of TSQL and SQL Server Management Studio 2005/2008 If the feature is specific to the version of Management Studio please indicate: e.g. “Works with SQL Server 2008 only" Thanks EDIT: I am afraid that I could have been misunderstood by some of you. I am not looking for tips for writing efficient TSQL code but rather for advice on how to efficiently use Management Studio to speed up the coding process itself. The type of answers that I am looking for are: use of templates, keyboard-shortcuts, use of IntelliSense plugins etc. Basically those little things that make the coding experience a bit more efficient and pleasant. Thanks again

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  • "Instance variable 'xxx' accessed in class method....why?

    - by Michael Levy
    So please forgive me as I am very new to stackoverflow and to ios programming in general. I am attempting to change the text of a button i have, replacing current text with a date string (dateStringForInput) I am passing in from another class. The button is called myTodayButton and is declared in my .h file for my class inputMilesViewController... @property (strong, nonatomic) IBOutlet UIButton *myTodayButton; Below is the code from my .m. +(void) changeButtonText:(NSString*) dateStringForInput{ NSLog(@"we got to changebuttontext"); [_myTodayButton setTitle:dateStringForInput forState:UIControlStateNormal]; } I am getting the following error "Instance variable "_myTodayButton" accessed in class method. I understand that this is written in a class method rather than an instance method but i cant figure out how to get this change to happen. the button which prompts this call to changeButtonText is in the other class which is creating dateStringForInput. please help! thanks so much! be gentle with me....a bit overwhelmed . :-)

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  • Alternatives to WPD/WIA on Windows XP?

    - by Marek
    WPD does not work correctly on Windows XP (SP1 if that matters), even if Microsoft states it does. Problem with WPD: IPortableDeviceManager.GetDevices call does not find any devices on Win XP while it finds all connected cameras on Windows 7. A few other people had this same problem with WPD not working on XP, no solution: 1 2 I have decided to reimplement the functionality using WIA. Problem with WIA automation/WIA interfaces: WIA automation offers only silly dialogs when interacting with the camera - I need to rather do this from code Programming against WIA interfaces is recommended to achieve lower level tasks with WIA. I have not found any samples how to use WIA interfaces from C# (also found some indication that this is not possible at all or at least very hard to do) Thus I have looked at WIA 2.0 (wrapper around wiaaut.dll): I am getting HRESULT 0x80210006 (WIA_ERROR_BUSY) for the first time and then HRESULT E_FAIL all the time on Win XP while on Windows 7 the same code works without a problem. I am getting out of options here... Can you recommend an alternative to provide the following features for cameras connected to the computer that works on Windows XP? sends a notification that a picture was taken allows to download the recently taken picture from the camera

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  • Objective C - displaying data in NSTextView

    - by Leo
    Hi, I'm having difficulties displaying data in a TextView in iPhone programming. I'm analyzing incoming audio data (from the microphone). In order to do that, I create an object "analyzer" from my SignalAnalyzer class which performs analysis of the incoming data. What I would like to do is to display each new incoming data in a TextView in realtime. So when I push a button, I create the object "analyzer" whiwh analyze the incoming data. Each time there is new data, I need to display it on the screen in a TextView. My problem is that I'm getting an error because (I think) I'm trying to send a message to the parent class (the one taking care of displaying stuff in my TextView : it has a TexView instance variable linked in Interface Builder). What should I do in order to tell my parent class what it needs to display ? Or how sohould I design my classes to display automaticlally something ? Thank you for your help. PS : Here is my error : 2010-04-19 14:59:39.360 MyApp[1421:5003] void WebThreadLockFromAnyThread(), 0x14a890: Obtaining the web lock from a thread other than the main thread or the web thread. UIKit should not be called from a secondary thread. 2010-04-19 14:59:39.369 MyApp[1421:5003] bool _WebTryThreadLock(bool), 0x14a890: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”.

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  • Android app resets on orientation change, best way to handle?

    - by Anthony Westover
    So I am making a basic chess app to play around with some various elements of android programming and so far I am learning a lot, but this time I am lost. When the orientation of the emulator changes the activity gets reset. Based on my research the same thing will happen anytime the application is paused/interrupted, ie. keyboard change, phone call, hitting the home key etc. Obviously, it is not viable to have a chess game constantly reset, so once again I find myself needing to learn how to fix this problem. My research brings up a few main things, overriding the onPaused method in my Activity, listening for Orientation, Keyboard changes in my manifest (via android:configChanges), using Parcelables, or Serialization. I have looked up a lot of sample code using Pacelables, but to be honest it is too confusing. Maybe coming back tomorrow with fresh eyes will be beneficial, but right now the more I look at Parcelables the less sense it makes. My application utilizes a Board object, which has 64 Cell Objects(in an 8x8 2D array), and each cell has a Piece Object, either an actual piece or null if the space is empty. Assuming that I use either Parcelable or Serialization I am assuming that I would have to Parcelize or Serialize each class, Board, Cell, and Piece. First and foremost, is Parcelable or Serialization even the right thing to be looking at for this problem? If so is either Parcelable or Serializable preferred for this? And am I correct in assuming that each of the three objects would have to be Parceled/Serialized? Finally, does anybody have a link to a simple to understand Parcelable tutorial? Anything to help me understand, and stop further headaches down the road when my application expands even further. Any help would be appreciated.

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • function not working R

    - by user3722828
    I've never programmed before and am trying to learn. I'm following that "coursera" course that I've seen other people post about — a course offered by Johns Hopkins on R programming. Anyway, this was supposed to be my first function. Yet, it doesn't work! But when I type out all the steps individually, it runs just fine... Can anyone tell me why? > pollutantmean <- function(directory, pollutant, id = 1:332){ + x<- list.files("/Users/mike******/Desktop/directory", full.names=TRUE) + y<- lapply(x, read.csv) + z<- do.call(rbind.data.frame, y[id]) + + mean(z$pollutant, na.rm=TRUE) + } > pollutantmean(specdata,nitrate,1:10) [1] NA Warning message: In mean.default(z$pollutant, na.rm = TRUE) : argument is not numeric or logical: returning NA #### > x<- list.files("/Users/mike******/Desktop/specdata",full.names=TRUE) > y<- lapply(x,read.csv) > z<- do.call(rbind.data.frame,y[1:10]) > mean(z$nitrate,na.rm=TRUE) [1] 0.7976266

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  • What's a good way to teach my son to program Java

    - by Software Monkey
    OK, so I've read through various posts about teaching beginner's to program, and there were some helpful things I will look at more closely. But what I want to know is whether there are any effective tools out there to teach a kid Java specifically? I want to teach him Java specifically because (a) with my strong background in C I feel that's too complex, (b) Java is the other language I know extremely well and therefore I can assist meaningfully without needing to teach myself a new but (to me) useless language, and (c) I feel that managed languages are the future, and lastly (d) Java is one of the simplest of all the languages I know well (aside from basic). I learned in basic, and I am open to teaching that first, but I am unaware of a decent free basic shell for Windows (though I haven't really searched, yet since it's not my first choice), and would anyway want to progress quickly to Java. My son is 8, so that's a couple of years earlier than I started - but he has expressed an interest in learning to program (possibly because I work from home a lot and he sees me programming all the time). If no-one can suggest a tool designed for this purpose, I will probably start him off with text/console based apps to teach the basics, and then progress to GUI building. Oh, one last thing, I am not a fan of IDE's (old school text editor type), so I would not be put off at all by a system that has him typing real code, and would likely prefer that to a toy drag/drop system. EDIT: Just to clarify; I really am specifically after ways to teach him Java; there are already a good many posts with good answers for other language alternatives - but that's not what I am looking for here. EDIT: What about Java frameworks for 2D video games - can anyone recommend any of them from personal experience? I like the idea of him starting with the mechanics in place (main game loop, scoring, etc) and adding the specifics for a game of his own imagining - that's what I did, though for me it was basic on a Commodore VIC-20 and a Sinclair ZX-81.

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