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  • Advise on career development [closed]

    - by Mike Young
    I am an amateur programmer working at a start-up. I didn't try coding at college. I've been working for 2 months now on web development. I'm satisfied with my progress. My project will go live soon. I work on front-end and my colleague integrates my work in his. So I decided to learn back-end technologies so that I would be able to work on a project from scratch, help my company build up. I recently got to know about the technologies used by fb and was fascinated to learn ,work on them,keep motivating myself. Now I want to work on building a product from scratch, be good at database concepts, a language like ruby or python, and get to know load balancing, dynamic requests from servers, hosting a website, real time communication, secured login, implementing sophisticated search feature for the app, using git by the end of the project.I would like to be a full stack developer in due course of time and learn everything in detail. I decide to keep myself out of time frame, learn every concept in detail.I would like to use both rdbms and non relational dbm for the project. I have no experience except some beginner knowledge in html5,css and JavaScript. I would like to get some advice on how to proceed forward step by step,flow what technologies to pick up and project idea which includes all the above.

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  • Need information regarding Ubuntu for Android

    - by a.premkumar
    As far as I understand, Ubuntu for Android is not the same as Actual Ubuntu in Desktops. So I am confusing both with each other. Please enlighten me on this. Could Ubuntu on Android run 32bit softwares same as the PC versions do? Or it is just the ARM version that would not be able to run the existing PC version softwares? If it is ARM now, would it be a 32 or 64 bit version in future?(Ofcourse if the mobile device architecture supports it). Will there be a separate version for Tablets, so that there would be no need for separate docking and allows seamless switching from Android to Ubuntu internally on the device? Regards, Premkumar. A

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  • A standard style guide or best-practice guide for web application development

    - by gutch
    I run a very small team of developers on a web application, just three people (and not even full time). We're all capable developers, but we write our code in very different ways: we name similar things in different ways, we use different HTML and CSS to achieve similar outcomes. We can manage this OK because we're small, but can't help feeling it would be better to get some standards in place. Are there any good style guides or best-practice guides for web application development that we can use to keep our code under control? Sure, we could write them ourselves. But the reality is that with lots to do and very few staff, we're not going to bother. We need something off the shelf that we can tinker with rather than start from scratch. What we're not looking for here is basic code formatting rules like "whether to use tabs or spaces" or "where to put line breaks" — we can control this by standardising our IDEs. What we are looking for are rules for code and markup. For example: What HTML markup should be used for headers, tables, sidebars, buttons, etc. When to add new CSS styles, and what to name them When IDs should be allocated to HTML elements, and what to name them How Javascript functions should be declared and called How to pick an appropriate URL for given page or AJAX call When to use each HTTP method, ie POST vs GET vs PUT etc How to name server-side methods (Java, in our case) How to throw and handle errors and exceptions in a consistent way etc, etc.

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  • Performance-Driven Development

    - by BuckWoody
    I was reading a blog yesterday about the evils of SELECT *. The author pointed out that it's almost always a bad idea to use SELECT * for a query, but in the case of SQL Azure (or any cloud database, for that matter) it's especially bad, since you're paying for each transmission that comes down the line. A very good point indeed. This got me to thinking - shouldn't we treat ALL programming that way? In other words, wouldn't it make sense to pretend that we are paying for every chunk of data - a little less for a bit, a lot more for a BLOB or VARCHAR(MAX), that sort of thing? In effect, we really are paying for that. Which led me to the thought of Performance-Driven Development, or the act of programming with the goal of having the fastest code from the very outset. This isn't an original title, since a quick Bing-search shows me a couple of offerings from Forrester and a professional in Israel who already used that title, but the general idea I'm thinking of is assigning a "cost" to each code round-trip, be it network, storage, trip time and other variables, and then rewarding the developers that come up with the fastest code. I wonder what kind of throughput and round-trip times you could get if your developers were paid on a scale of how fast the application performed... Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Which tools you use for development in your company?…Please be exact [closed]

    - by predrag.music
    If you are a professional php/(my/postgre/?)sql/? developer and working in a professional team ... I would like to know which tools you use for development in your company. I do not care which tool is better or worse, but "which tools you use", if it is not a TOP SECRET :) For example, these are just some of the tools i/we use (first those used most (in general)): Pen, paper lots of cofee, cola ... let me think ... mmmm ... yeah more cofee :) All kinds of books (a lots of books) OS: Win / MacOS X Server: Hosted (CentOS )/ At work Mac OS X Dev server: XAMPP / MAMP / LAMP Editor: Notepad++ IDE: Netbeans / Zend Studio / Eclipse Version Control System: Mercurial / SVN FTP: Filezilla mostly / ... Passwords: KeePass js / ajax: jQuery / pure js / jQuery UI Framework:CI / Zend / pure php Database: MySQL / Other ORM: Framework layer db (Not an ORM I know but...) / Doctrine (2) / no ORM Debugging: Xdebug (PHP) / firebug (ajax/js/html/css/...) / framework profiler (stuff) / ... (x) Dreaming: About... Thinking: Not about chaos in ? direction .... n Anything else that comes to mind n+1 Zilion other stuff i know but i can't remember ... 8 some other stuff i (don't) remember i forgot, give up, delete, lost, said to myself never again, i haven't had time stuff, have on computer stuff but can't find or don't even know i have it on my computer at least 2-3 or more times, stuff I said to myself i'll check later and never checked again for all sort of "perfectly justified" reasons (time, memory, wife :), whatever,...), ... what is the reason i'm asking this?:) 8 and beyond looking forward to see a lot of answers ?

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  • Bitdefender Safebox Offers 2GB Free Storage for Android Users

    - by Jason Fitzpatrick
    Android: If you’re always on the lookout for new–and free!–cloud storage solutions, security company BitDefender has a new cloud service for Android uers. Safebox accounts come with a free 2GB storage to get you started. For those of you in the “You can never have enough backups!” camp, Bitdefender’s Safebox is a new offering (currently only available for PC/Android setups) on the remote-storage market. Free personal accounts come with 2GB of storage which is on par with other cloud storage providers. If you’re looking for cloud storage with the maximum number of features and heavy third-party support you’ll want to stick with a well established player like Dropbox. If you’re just looking for some extra storage for overflow media or some redundancy for your current backup solution, Safebox is a viable storage solution. Bitdefender Safebox [via Addicted Tips] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Repurpose an Old Android Phone as a Thermostat

    - by Jason Fitzpatrick
    If you’re interested in setting up a smart thermostat but put off by the high price of models like the Nest Learning Thermostat, this DIY project uses an old Android phone and a little DIY wiring to automate and network your home heating and cooling. What the project lacks for in terms of a polished off-the-shelf presentation, it certainly makes up for in versatility. Check out the above video to see Android Thermostat in action then hit up the link below for more information about the project–including the source code, build schematics, and more. Android Thermostat [via Hack A Day] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • How To Access the Developer Options Menu and Enable USB Debugging on Android 4.2

    - by Chris Hoffman
    In Android 4.2, the Developer Options menu and USB Debugging option have been hidden. If you need to enable USB Debugging, you can access the Developer Options menu with a quick trick. The developer options aren’t just used by developers. USB Debugging is required by adb, which is used for rooting an Android device, backing it up, installing a custom ROM, taking screenshots from a computer, or doing many other things. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How to Move Your Google Authenticator Credentials to a New Android Phone or Tablet

    - by Chris Hoffman
    Most of the app data on your Android is probably synced online will automatically sync to a new phone or tablet. However, your Google Authenticator credentials won’t — they aren’t synchronized for obvious security reasons. If you’re doing a factory reset, getting a new phone, or just want to copy your credentials to second device, these steps will help you move your authenticator data over so you won’t lose your access codes. How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode

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  • Android Swipe In Unity 3D World with AR

    - by Christian
    I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a 3D island is rendered at that spot. Currently I am able to detect when/which objects are touched on the model by raycasting. I also am able to successfully detect a swipe using this code: if (Input.touchCount > 0) { Touch touch = Input.touches[0]; switch (touch.phase) { case TouchPhase.Began: couldBeSwipe = true; startPos = touch.position; startTime = Time.time; break; case TouchPhase.Moved: if (Mathf.Abs(touch.position.y - startPos.y) > comfortZoneY) { couldBeSwipe = false; } //track points here for raycast if it is swipe break; case TouchPhase.Stationary: couldBeSwipe = false; break; case TouchPhase.Ended: float swipeTime = Time.time - startTime; float swipeDist = (touch.position - startPos).magnitude; if (couldBeSwipe && (swipeTime < maxSwipeTime) && (swipeDist > minSwipeDist)) { // It's a swiiiiiiiiiiiipe! float swipeDirection = Mathf.Sign(touch.position.y - startPos.y); // Do something here in reaction to the swipe. swipeCounter.IncrementCounter(); } break; } touchInfo.SetTouchInfo (Time.time-startTime,(touch.position-startPos).magnitude,Mathf.Abs (touch.position.y-startPos.y)); } Thanks to andeeeee for the logic. But I want to have some interaction in the 3D world based on the swipe on the screen. I.E. If the user swipes over unoccluded enemies, they die. My first thought was to track all the points in the moved TouchPhase, and then if it is a swipe raycast into all those points and kill any enemy that is hit. Is there a better way to do this? What is the best approach? Thanks for the help!

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  • Is there a sequence to read through the Android Developer Site for a user new to Android?

    - by Paul
    I keep seeing that I don't need to buy an android development book, that I should just read the Android Developer Site site because it has everything I need to know. I see it more as drinking from a fire hose. But I'm one of those people who likes to be walked thru the basics. I like to build up my knowledge, rather than being dropped into reference documentation. I also like to make sure I have see all/most of the topics covered. I'd hate to develop the wrong thing because I don't know about Fragments, Content Providers, or whatever. So, since it's a great resource, better than any book (we don't need no stinkin books), how do I traverse the site to get the information provide in the same way as a book would lay it out?

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  • Run Blustacks or Android to play clash of clans on ubuntu 13.4+

    - by Joe Hanus
    I am trying to get rid of the need to dual boot Ubuntu and windows and one thing I can do with windows I can not do with Linux is to run Bluestacks to play android games my favourite one ow is clash of clans. I have tried different VM's to run android emulators and virtual box but nothing works for clash of clans I can download the game to the VM from Google Play Store but it fails to open If Ubuntu can fix this by making a way to successfully install Bluestacks on Ubuntu or Android with Virtual box with out loading errors of all apps/games it would help the Linux community to become less dependant of Windows. Thanks in advance! go Ubuntu!

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  • Jump into Android or learn Java basics first?

    - by daniels
    I am quite proficient in C and know some C++, but never touched Java. Recently I got an idea for an app which I think has potential, and I want to develop it. I am planning to go Android first, cause it doesn't require a mac/iPhone. So my question is: can I go straight to learning Android development, picking up the Java syntax as I go along and need it (after all I don't think it's much different from C/C++), or should I take a couple of weeks to learn the basics of Java first and then start with Android development?

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • object array mobile development

    - by mixm
    Im currently creating a tile-based game for android. Using java via dalvik JVM. im fretting over a decision to represent objects in a particular map. should i use an id based map (2 dimensional integer array) and place game logic in a separate function in the game engine, or create an object array (2 dimensional array of game objects) and store game logic within the class methods. i am thinking about the cost of object creation and garbage collection vs extensibility.

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  • Alignment of View Elements within a LinearLayout

    - by Adam
    I hate to ask this question; for some reason I can't figure it out on my own. I have a vertical LinearLayout that contains a custom View that I've defined in my app and and a TextView. I'd like my custom View to be aligned on the top of the screen and the TextView to be aligned at the bottom of the screen. Unfortunately, no matter what changes I make to the attributes of the XML file, my custom View always seems to be centered vertically when I run the emulator. The xml is like the following: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top"> <CustomView android:id="@+id/customID" android:layout_width="wrap_content" android:layout_height="wrap_content" tileSize="24" android:focusableInTouchMode="true" android:layout_gravity="top"/> <TextView android:id="@+id/text" android:text="@string/droidtactoe_layout_text" android:visibility="visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_horizontal" android:textSize="24sp" android:textColor="#00000000" android:layout_gravity="bottom"/> </LinearLayout>

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  • How to implement navigation drawer selector similar to Google Play Music

    - by Shivam Bhalla
    I am looking to implement a navigation drawer selector which shows the currently selected item at all times when the drawer is opened and that is retained even when the drawer is closed. Something like this: I have used something like this but it only shows the selector when I click on the list item. This is in my res folder: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/list_activated_holo" /> </selector> How do i attain the above shown implementation?Which state do i need to implement? Thanks

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  • Activity should be transparent, but has black background

    - by Uwe Krass
    I followed the instructions of writing a transparent layout. My res/values/style.xml looks like this: <resources> <style name="Theme" parent="android:Theme" /> <style name="Theme.Transparent"> <item name="android:windowBackground">@drawable/transparent_background</item> </style> <drawable name="transparent_background">#00000000</drawable> </resources> The activity snippet looks like this: <activity android:name=".Controlls" android:label="Controlls" android:theme="@style/Theme.Transparent"> When I start this activity from my root activity, the layout gets drawn correctly, but the background stays black.

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  • Record audio via MediaRecorder

    - by Isuru Madusanka
    I am trying to record audio by MediaRecorder, and I get an error, I tried to change everything and nothing works. Last two hours I try to find the error, I used Log class too and I found out that error occurred when it call recorder.start() method. What could be the problem? public class AudioRecorderActivity extends Activity { MediaRecorder recorder; File audioFile = null; private static final String TAG = "AudioRecorderActivity"; private View startButton; private View stopButton; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); startButton = findViewById(R.id.start); stopButton = findViewById(R.id.stop); setContentView(R.layout.main); } public void startRecording(View view) throws IOException{ startButton.setEnabled(false); stopButton.setEnabled(true); File sampleDir = Environment.getExternalStorageDirectory(); try{ audioFile = File.createTempFile("sound", ".3gp", sampleDir); }catch(IOException e){ Toast.makeText(getApplicationContext(), "SD Card Access Error", Toast.LENGTH_LONG).show(); Log.e(TAG, "Sdcard access error"); return; } recorder = new MediaRecorder(); recorder.setAudioSource(MediaRecorder.AudioSource.MIC); recorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder.setAudioEncodingBitRate(16); recorder.setAudioSamplingRate(44100); recorder.setOutputFile(audioFile.getAbsolutePath()); recorder.prepare(); recorder.start(); } public void stopRecording(View view){ startButton.setEnabled(true); stopButton.setEnabled(false); recorder.stop(); recorder.release(); addRecordingToMediaLibrary(); } protected void addRecordingToMediaLibrary(){ ContentValues values = new ContentValues(4); long current = System.currentTimeMillis(); values.put(MediaStore.Audio.Media.TITLE, "audio" + audioFile.getName()); values.put(MediaStore.Audio.Media.DATE_ADDED, (int)(current/1000)); values.put(MediaStore.Audio.Media.MIME_TYPE, "audio/3gpp"); values.put(MediaStore.Audio.Media.DATA, audioFile.getAbsolutePath()); ContentResolver contentResolver = getContentResolver(); Uri base = MediaStore.Audio.Media.EXTERNAL_CONTENT_URI; Uri newUri = contentResolver.insert(base, values); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, newUri)); Toast.makeText(this, "Added File" + newUri, Toast.LENGTH_LONG).show(); } } And here is the xml layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/RelativeLayout1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Button android:id="@+id/start" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="146dp" android:onClick="startRecording" android:text="Start Recording" /> <Button android:id="@+id/stop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/start" android:layout_below="@+id/start" android:layout_marginTop="41dp" android:enabled="false" android:onClick="stopRecording" android:text="Stop Recording" /> </RelativeLayout> And I added permission to AndroidManifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="in.isuru.audiorecorder" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".AudioRecorderActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.RECORD_AUDIO" /> </manifest> I need to record high quality audio. Thanks!

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • Mobile development recommendation

    - by Polaris
    I want to start develop mobile applications and sell it. There are many mobile platforms for which I can begin develop: Windows Mobile , Android, Iphone, Linux based Devices. I want to find out from people who has such experience which platform more comfortable and more profitible for me to use.

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  • wifi disconnect event

    - by user986474
    when i get disconnect event by this code : public class WifiReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { String ssid="someSsidName"; ConnectivityManager conMan = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE); WifiManager wifiManager = (WifiManager) context.getSystemService(Context.WIFI_SERVICE); NetworkInfo netInfo = conMan.getActiveNetworkInfo(); WifiInfo wifiInfo = null; if (netInfo.getType() == ConnectivityManager.TYPE_WIFI) { //android connect to wifi } else{ //do somthing } } } i try to know what the ssid name when android disconnect. i mean when android disconnect from wifi i need to know it (this i can know by my code) but what i missing is the ssid name android just disconnect from. there is a way to do that? (i know i can save the name when android connect to wifi and use this name when disconnect but this not the way i want...) thanks in advance!

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