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  • Ubuntu Linux won't display netbook's native resolution

    - by Daniel
    FYI: My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is the OS doesn't seem to recognise the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as the Unity Launcher is visible enough. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, there appears a black band at the top of the screen and the desktop area is lowered, with bits of it hidden beneath the screen. I tried leaving it at this new resolution and restarting the system to see if the black band would disappear & the display will fit correctly, but it gets reset to 1024x768 at startup and displays following error: Could not apply the stored configuration for monitors none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1)

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  • Vista logs into black screen, "Application Error 0xc0000022" for explorer.exe

    - by IMAPC
    Whenever I attempt to log into a Windows Vista computer (the only account on it), I'm presented with a black screen & a cursor. I can open Task Manager, and from there I can launch applications. It seems to be using Aero Basic (instead of the full Aero which I had set as default before the problem started). When attempting to launch "explorer.exe" I get "explorer.exe - Application Error 'The application failed to initialize properly (0xc0000022). Click OK to terminate the application.'" Every now and then I get an error along the lines of "the application has failed to start because its side by side configuration is incorrect please see the application event log for more detail." I can boot into safe mode successfully, but I still get the black screen when I log into it in regular mode. I've tried most of the suggestions here, but did not work. I'm attempting to back up everything right now in case the only fix is to reinstall Windows. Has anyone seen this before?

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  • Black Screen and System Hang - Possibly CPU overheating

    - by Mahesh
    I have this old computer - P4 2.0ghz, 1.2GB RAM and onboard graphics(no external card), 80GBHDD. It has xubuntu installed on it and it regularly hangs when it takes more system resources for say like graphical programs, too many tabs on firefox etc. It just either hangs the system or shows black screen. Tested if it was issue of HD but it wasn't because i have used linux livecd and problem is still the same even if I have removed the HD. I have also tested with USB linux (puppy linux and ubuntu linux on 8gb drives). Tested windows XP as well on this HD and results are the same. Tested another HD on this machine, results are still the same with it. System hangs or goes black screen and requires restart. I thought later it could be thermal heat issue and then applied thermal paste on heatsink but still it fails to work for me. It continues to show symptoms. Another thing which was yet to be tested is changing of CPU fan which was not done because I have not found any fan for old pentium 4 machine in the market. I have to hit online stores (but i am in india and it's hard to find it in online shops which can deliver it to me). So far I don't see this as HD or Monitor or OS issue because I have tested with other HD and results are the same. So it could be either CPU fan or motherboard? What could be possible issue with the hardware?

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  • How to accommodate for the iPhone 4 screen resolution?

    - by dontWatchMyProfile
    This is a programming question! Read on before you vote to close! According to Apple, the iPhone 4 has a new and better screen resolution: 3.5-inch (diagonal) widescreen Multi-Touch display 960-by-640-pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common: They position views in the believe that the screen has a fixed size of 320 x 480 pixels. So what most -if not all- developers do is: They designed everything in such a way, that a touchable area is -for example- 50 x 50 pixels big. Just enough to tap it. Things have been positioned relative to the upper left, to reach a specific position on screen - let's say the center, or somewhere at the bottom. Edit: It seems Apple has integrated an switch that allows to tell if an app is highRes or not. Nice. When we develop high-resolution apps, they probably won't work on older devices. And if they do, they would suffer a lot from 4-times the size of any image, having to scale them down in memory.

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  • Unable to ssh in Beagle Bone Black

    - by SamuraiT
    I wanted to install pip onto beagle bone black,and I tried this: /usr/bin/ntpdate -b -s -u pool.ntp.org opkg update && opkg install python-pip python-setuptools then, it threw errors,but Unfortunately, I didn't log that errors. it was occurred a week ago and was't solved yet. I wanted to solve it now and I tried connect by ssh,but I failed. When I ping to beagle bone, it responds, and Cloud9 IDE is working too but not ssh. I don't think this is serious problem since I can connect to beagle bone by other methods: Cloud9 or so. However, to use python on beagle bone, I need to connect by ssh. Before trying to update and install python-pip, I could connect by ssh. Do you have any ideas to solve this connection problem? note I use default OS: Angstrom I don't use SD card. HOST PC is mac, OS.X 10.9 connect by USB serial I checked this but this wasn't helpful http://stackoverflow.com/questions/19233516/cannot-connect-to-beagle-bone-black I could connect by GateOne SSH client, but still unable to connect from terminal.

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  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

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  • Virtual Box, full screen ?

    - by Arkapravo
    Hi How can I get Virtual Box go full screen, as of now I am getting my guest OS in a small screen (640 x 480) type, even 'going full screen' doesn't make any difference ? I want my guest OS to be of same screen size as my host OS ! Regards

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  • Installation stuck on "Installation Type" screen

    - by Andrew Latham
    I am trying to install Ubuntu 11.10 with Windows 7 from a CD. I am using an HP Pavilion dm4. I've never used Ubuntu (or any Linux) before. Everything goes alright until I get to the "Installation Type" screen. Instead of giving me options, it just has a blank menu, and all the buttons are disabled. When I click "Continue", it gives me an error saying that it can't find the root or something like that. The trial version works fine, but I can't actually install it. Everything on the trial version is really slow, presumably because everything is on the CD or the Windows partition. I did some research, but the only post I could find was http://ubuntuforums.org/showthread.php?t=1870478 Where the only advice is to format the entire drive, which I'm not willing to do. Any suggestions? I'm downloading 10.04 right now and I'm going to try with that instead. EDIT: 10.04 didn't work either. I got to the partitioning screen and got the same problem. I read some more forums, loaded up 11.10 trial from the disk, opened the Terminal and typed sudo apt-get remove dmraid and then y. Then I was actually able to see something on the "Installation type" page: "Erase disk and install Ubuntu" or "Something else". Which is weird, since Windows 7 should be installed. When I click Something Else, I get: /dev/sda /dev/sdb /dev/sdb1 (ntfs) (208 MB) (69 MB used) /dev/sdb2 (ntfs) (477542 MB) (unknown used) /dev/sdb3 (ntfs) (18085 MB) (16094 MB used) /dev/sdb4 (fat32) (4265 MB) (3084 MB used) I have no idea what any of this means. Also, my device for boot loader installation changed from /dev/sda to /dev/sda ATA SAMSUNG MZMPA032 (32.0 GB)

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  • Converting world space coordinate to screen space coordinate and getting incorrect range of values

    - by user1423893
    I'm attempting to convert from world space coordinates to screen space coordinates. I have the following code to transform my object position Vector3 screenSpacePoint = Vector3.Transform(object.WorldPosition, camera.ViewProjectionMatrix); The value does not appear to be in screen space coordinates and is not limited to a [-1, 1] range. What step have I missed out in the conversion process? EDIT: Projection Matrix Perspective(game.GraphicsDevice.Viewport.AspectRatio, nearClipPlaneZ, farClipPlaneZ); private void Perspective(float aspect_Ratio, float z_NearClipPlane, float z_FarClipPlane) { nearClipPlaneZ = z_NearClipPlane; farClipPlaneZ = z_FarClipPlane; float yZoom = 1f / (float)Math.Tan(fov * 0.5f); float xZoom = yZoom / aspect_Ratio; matrix_Projection.M11 = xZoom; matrix_Projection.M12 = 0f; matrix_Projection.M13 = 0f; matrix_Projection.M14 = 0f; matrix_Projection.M21 = 0f; matrix_Projection.M22 = yZoom; matrix_Projection.M23 = 0f; matrix_Projection.M24 = 0f; matrix_Projection.M31 = 0f; matrix_Projection.M32 = 0f; matrix_Projection.M33 = z_FarClipPlane / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M34 = -1f; matrix_Projection.M41 = 0f; matrix_Projection.M42 = 0f; matrix_Projection.M43 = (nearClipPlaneZ * farClipPlaneZ) / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M44 = 0f; } View Matrix // Make our view matrix Matrix.CreateFromQuaternion(ref orientation, out matrix_View); matrix_View.M41 = -Vector3.Dot(Right, position); matrix_View.M42 = -Vector3.Dot(Up, position); matrix_View.M43 = Vector3.Dot(Forward, position); matrix_View.M44 = 1f; // Create the combined view-projection matrix Matrix.Multiply(ref matrix_View, ref matrix_Projection, out matrix_ViewProj); // Update the bounding frustum boundingFrustum.SetMatrix(matrix_ViewProj);

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  • How to Skip the Start Screen and Boot to the Desktop in Windows 8.1

    - by Mark Wilson
    For almost everyone who made the upgrade, Windows 8 proved to be something of a disappointment for one reason or another. Windows 8.1 (or Windows Blue) was released to address many of the issues users had complained about including reintroducing the ability to boot straight to the desktop. Being able to boot to the desktop rather than the Start screen is something that people have been clammering for ever since the first preview versions of Windows 8 were unveiled. There have been various third-party tools released as numerous workarounds used to get around the problem, but now it is an option that is built directly into the operating system. You’ll need to have downloaded and installed the update in order to proceed, but once you have done this, things are very simple. When you have Windows up and running after the upgrade, right click an empty section of the taskbar and select properties to bring up the newly named “Taskbar and Navigation properties” dialog.  Move to the Navigation tab and look in the “Start screen” section in the lower half of the dialog. Check the box labelled ‘Go to the desktop instead of Start when I sign in” and click OK.    

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  • Steam freezes at login screen

    - by Snail284069
    I have just installed Steam on Xubuntu, and after it finished installing it went to the login screen, but the screen is frozen, and I cannot press the buttons. When running Steam though the terminal it says: alex@Craptop:~$ steam Running Steam on ubuntu 14.04 32-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1400690891_client) [0522/174755:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) [HTTP Remote Control] HTTP server listening on port 35849. Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Process 2764 created /alex-ValveIPCSharedObjects5 Installing breakpad exception handler for appid(steam)/version(1400690891_client) Generating new string page texture 12: 48x256, total string texture memory is 49.15 KB Generating new string page texture 13: 256x256, total string texture memory is 311.30 KB Generating new string page texture 14: 128x256, total string texture memory is 442.37 KB Generating new string page texture 15: 384x256, total string texture memory is 835.58 KB and then the terminal gets stuck too, letting me type into it but not doing anything. I tried reinstalling and restarting the computer, but it still keeps happening.

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Rotate around the centre of the screen

    - by Dan Scott
    I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating around the position.X of camera, not sure) If you look at these two images: http://imgur.com/E9qoAM7,5qzyhGD#0 http://imgur.com/E9qoAM7,5qzyhGD#1 The first one shows how the camera is normally, and the second shows how I want the level to look when I would rotate the camera 90 degrees left or right. My camera: public class Camera { private Matrix transform; public Matrix Transform { get { return transform; } } private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private float rotation; public float Rotation { get { return rotation; } set { rotation = value; } } private Viewport viewPort; public Camera(Viewport newView) { viewPort = newView; } public void Update(Player player) { position.X = player.PlayerPos.X + (player.PlayerRect.Width / 2) - viewPort.Width / 4; if (position.X < 0) position.X = 0; transform = Matrix.CreateTranslation(new Vector3(-position, 0)) * Matrix.CreateRotationZ(Rotation); if (Keyboard.GetState().IsKeyDown(Keys.D)) { rotation += 0.01f; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { rotation -= 0.01f; } } } (I'm assuming you would need to rotate around the centre of the screen to achieve this)

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • Blank screen after GRUB (64 bit) - cannot install Ubuntu

    - by peGGi
    My laptop's specs: Lenovo IdeaPad Z570 Intel Core i5-2410M @ 2.3Ghz 6 Gb RAM DDR3 640 Gb ATAPI Hard-disk Drive @ 5,200 RPM NVIDIA GeForce G520M with Optimus switching technology Broadcom 802.11n Network Adapter REALTEK soundcard Windows 7 Home Premium 64-bit I downloaded Ubuntu Studio 11.04 and burned the iso image onto two different DVDs, using two different programs (one DVD is RW, the other is just R). I verified the hash MD5sum thing. I get as far as GRUB with the 4 options (install, advanced install, disk verification, system rescue) but no matter which one I select, I get a blank screen and nothing happens. The DVD drive spins down after about 30 seconds. Also just before the GRUB screen I get a message saying Error: "Prefix" is not set. I'm not sure if that's relevant. I have tried all the options using both DVDs. Same thing happens. I have changed the graphics setting in BIOS to UMA or Optimus, but still happens either way. I've tried booting with the wireless switch turned off, same thing happens. I downloaded 'vanilla' Ubuntu 64-bit and burned onto a CD, and the same thing happens. I have downloaded Ubuntu 32-bit and I am able to boot from the live CD (interestingly the wireless card won't work, but that's maybe another issue). I have searched extensively through these forums and other sites but I can't see anything that will help me. Is there something I'm missing? I'd really appreciate help on this. The laptop is less than 2 weeks old. I was so looking forward to getting Ubuntu Studio up and running. I've gone about as far as my technical abilities will allow.

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  • White screen with pointer after removing Unity

    - by Sameer Pandit
    I have the same problem . I am a newbie. I added the repository with sudo add apt-get-repository ppa:canonical-dx-team/une then i went to ubuntu software center and installed "unity interface of ubuntu netbook edition" . after installing i found a problem with User interface as it kept on flashing when mouse points to side panel . so i decided to remove it . I removed it form Ubuntu software center . there were other unity related apps installed , but i did not remove then as i had no idea what they were about . Now i ended up with a blank white screen with mouse pointer whenever i login. though i m able to login using gdm , but the screen is blank white. I tried to these commands also sudo apt-get remove gnome-shell sudo apt-get remove unity sudo restart gdm but they did not work at all i also tried sudo dpkg-reconfigure xserver-xorg it too did not work. Note:I donot have any sort of graphics card or video card on my pc please help !!!

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  • VNC grey screen and start on boot 12.04

    - by Siriss
    I have 12.04 LTS installed and I am trying to get VNC to work. I want to be able to connect to existing sessions, and have it start on boot. I followed this guide and have left a comment to try and fix my problems but no dice. I have also tried all solutions I have found on google, including the one here, but I could not get it to work (I am missing something easy I am sure). When I connect to the VNC session I get a grey screen with three checkboxes: Accept clipboard from viewers Send clipboard to viewers Send primary selection to viewers Here is my xstartup: #!/bin/sh # Uncomment the following two lines for normal desktop: unset SESSION_MANAGER # exec /etc/X11/xinit/xinitrc gnome-session -session=gnome-classic & [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources xsetroot -solid grey vncconfig -iconic & #x-terminal-emulator -geometry 80x24+10+10 -ls -title "$VNCDESKTOP Desktop" & #x-window-manager & I have also edited my to include: /usr/bin/vncserver -geometry 1024x768 It does not start on boot, but when I run the command it starts, but I get the grey screen. Any help would be greatly appreciated. Thank you!!

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  • Booting Error while using 12.04 booting from GRUB

    - by Paul Z.
    my name is Paul. I have encountered an issue relating to GRUB booting and the booting process in general. I have been running Ubuntu 12.04 LTS on my machine for quite a while. Before that, i had (before) 10.04, 11.04, 11.10, etc. I have been running Ubuntu, in general, but more specifically 12.04 for a long time with little to no problems. The problem: Earlier today, i was using my machine and then decided to take a little break. I shut down my machine (laptop, in case anyone was wondering) and left. Later, I came back ready to start it up and continue. I started it up and it took me to the Toshiba screen (like normal) then to the GRUB screen. I guessed that nothing was truly wrong, and chose the first option (something around the lines of: Ubuntu, with linux 3.22.0-35-generic). I waited for a bit and it still displayed the same purple screen. I restarted it and now chose the option like the first but with recovery at the end. Same result. Later, I waited longer and found that my computer came up with a bunch of lines of script. I waited longer but nothing new happened. What are your suggestions as to fix this problem? I will let my computer run overnight with the recovery setting and will let you know what the result is. Until then, please help. Thank you, your time and effort is greatly appreciated!

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  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

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  • Ubuntu 12.04 nomodeset fixes boot problem but causes screen resolution to get stuck

    - by Thunder
    I've been searching the askubuntu forum for the past 3 days trying to figure out what's going on with my system and I have tried a lot of things but to no avail. So, I will explain my situation and tell you what I have tried and I hope someone can help me :) I have an: HP Workstation xw4100 Pentium(R) 4 3.00 GHz 1.5 GB RAM NVIDIA Quadro4 380 XGL graphics card It came with Windows XP and I set it up (with WUBI) to dual boot with Ubuntu 12.04 After installation I had the problem that so many people had with it booting to a black screen (mine was actually booting to the terminal basic shell) that is fixed by adding nomodeset into the grub. When I do that, MY screen resolution becomes stuck in 1280x768 (as opposed to 1366x768 before adding nomodeset) (and also, when running XP the best resolution is 1280x720) When I go to "additional drivers" it doesn't show any proprietary drivers, so I manually downloaded them using this command: sudo apt-add-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current but after rebooting, that made the graphics even worse (now stuck as 800x600) SO I tried to configure the drivers with sudo nvidia-xconfig but that simply created an empty xorg.config file. I found one place where a guy gave information to manually input into the xorg.config file but that had no effect at all. Lastly I tried to install previous versions of the NVIDIA drivers, but they wouldn't even fully install. So now I have just re-installed Ubuntu 12.04 and I either need to find a better solution to the first problem (nomodeset) or get the nouveau driver to correctly configure to work with my nvidia graphics. Thanks for your help ahead of time!

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  • cpu use goes to 100% when I lock the screen

    - by gianni
    Whenever I lock the screen, after a certain amount of time, the cpu and the cpu fan use go up near the limit, and it returns back to normal the moment I unlock the screen again (as shown by psensor). How can I find out what process is responsible for this? I've tried with "top -S", and the result is this... PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 2114 me 20 0 326m 104m 40m R 16 2.6 66:50.03 compiz 1234 root 20 0 396m 152m 98m R 6 3.8 20:23.88 Xorg 2204 me 20 0 160m 38m 30m S 4 1.0 0:33.35 yakuake 2446 me 20 0 206m 18m 12m S 4 0.5 6:32.18 psensor 2280 me 20 0 220m 18m 10m S 2 0.5 5:01.60 unity-panel 9138 me 20 0 154m 27m 15m S 2 0.7 0:03.63 plugin-cont 2282 me 20 0 65800 5272 3316 S 1 0.1 4:36.90 hud-service 2143 me 20 0 140m 11m 8352 S 1 0.3 2:50.16 indicator-m 9095 me 20 0 720m 253m 36m S 1 6.4 0:26.34 firefox 2076 me 20 0 7168 3484 828 S 1 0.1 1:46.53 dbus-daemon 2307 me 20 0 55000 5132 3632 S 1 0.1 2:01.55 indicator-a 2557 me 20 0 86328 6028 4576 S 0 0.1 1:44.71 conky 6290 me 20 0 2836 1296 964 R 0 0.0 0:29.64 top 6291 me 20 0 2836 1188 884 S 0 0.0 0:29.49 top 1 root 20 0 3644 1984 1284 S 0 0.0 60:57.76 init specs: ubuntu 12.04 fresh install intel core i5 4gB ram

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  • Lubuntu 12.04 on Acer laptop boots to blank blue screen

    - by WGCman
    My previous question on this was closed, but I am posting it again as the solution which my son eventually found may assist other users of the forum, or someone may be able to tweak the solution to improve the performance. Having installed Kubuntu 12.04.01 from a live USB onto my desktop, I wanted to do the same on my laptop, an Acer Aspire 1362 Laptop, which has 256MB RAM (actually 512 "on the box", but a good deal can be borrowed by the graphics!). I found Kubuntu wouldn't run on so little memory but downloaded: Lubuntu-12.04-alternate-i386.iso, which I understood was light enough to go. The laptop has one internal 40GB Toshiba hard drive divided into 3 partitions: C,19GB with Windows XP, Windows program files and some data, D, 19GB mostly data, and a small 2GB partition with some Acer software, which XP can't normally “see”. I transferred most of the contents of D to a memory stick, leaving 16GB free for Lubuntu. I did not want to dump XP yet, though it is painfully slow. I installed Lubuntu from then USB stick, accepting the default answers to most of the questions. The D: partition was further partitioned into a 500MB boot partition, 10GB for Linux, 2GB Swap and 6GB for data shareable between Linux and Windows. I had no error messages during installation, rebooted, was offered the choice of Ubuntu or XP, and selected the former. After a few minutes, I get a dark blue screen announcing Lubuntu with five dots underneath which lighten in turn. Eventually the lights stopped, and whatever I try the screen remains blank apart from “Lubuntu” I tried several solutions suggested on the forum for “identical” questions but without success.

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  • Ubuntu 12.04LTS stuck at login mouse and keyboard not responding

    - by user169954
    I have Ubuntu 12.04LTS installed on a dual-booted machine (i5 dual core 8G ram) and it's been working fine, but today for some reason when I logged out and tried to log back in it is stuck at the login page, i.e. the mouse and the keyboard are not responding. The mouse is stuck at the top left corner of my screen, and I can do nothing but to turn the machine off. (I have been using logitech wireless mouse and keyboard.) I can not access the virtual console (Alt-F1 or Cntrl-Alt-F1) either! Here is what I have tried so far: Verified it is not a H/W problem since the mouse and keyboard work fine with windows7 Booted with ubuntu installation dvd and ran trial mode and mouse and keyboard worked fine. Tried bypassing the login screen by booting into recovery mode and editing tty1.conf, but to no avail. I moved .Xauthority .profile and .bashrc from my $HOME to another location so my login would proceed completely by system defaults. But this did not help From recovery mode commandline used to dpkg-reconfigure to switch between gdm and lightgdm. This did not help either. By the way, when in recovery mode as root from command line I mount the filesystem, all apps work fine. Python is Ok, octave is ok, vi is ok etc. I have a feeling if I could only bypass the login screen, and automatically get into the desktop, I will be ok. But I haven't been able to accomplish this either. I desperately need help please. Thank you in advance. Update: So I tried to switch to lightdm by dpkg-configure lightdm. This at least brings me up to the classical linux commandline login prompt but without a gui. Should I install startx? Should I install ubuntu-desktop?

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  • Nvidia Drivers on Debian / Lenny (Stable) -> Installation successful -> Monitors gets black

    - by David
    I have successfully installed the proprietary drivers for my nvidia (geforce 7300 gt) graphics card on debian/lenny. I know its not the best way to chose for driver installation ( see this link: http://wiki.debian.org/NvidiaGraphicsDrivers#non-freedrivers ). but the two ways seem to be possible for me (nvidia-kernel module compilation). Now the problem is that the monitors gets black, the power light starts blinking after i launch the x-server. Have a short look a the logs (output truncated from /var/log/Xorg.0.log): (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) Jul 28 17:10:11 NVIDIA(0): Enabling RENDER acceleration (II) Jul 28 17:10:11 NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) Jul 28 17:10:11 NVIDIA(0): enabled. (II) Jul 28 17:10:11 NVIDIA(0): NVIDIA GPU GeForce 7300 GT (G73) at PCI:1:0:0 (GPU-0) (--) Jul 28 17:10:11 NVIDIA(0): Memory: 262144 kBytes (--) Jul 28 17:10:11 NVIDIA(0): VideoBIOS: 05.73.22.25.00 (II) Jul 28 17:10:11 NVIDIA(0): Detected PCI Express Link width: 16X (--) Jul 28 17:10:11 NVIDIA(0): Interlaced video modes are supported on this GPU (--) Jul 28 17:10:11 NVIDIA(0): Connected display device(s) on GeForce 7300 GT at PCI:1:0:0: (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0) (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (CRT-0): 400.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): 165.0 MHz maximum pixel clock (--) Jul 28 17:10:11 NVIDIA(0): Samsung SyncMaster (DFP-0): Internal Single Link TMDS (II) Jul 28 17:10:11 NVIDIA(0): Assigned Display Device: CRT-0 (==) Jul 28 17:10:11 NVIDIA(0): (==) Jul 28 17:10:11 NVIDIA(0): No modes were requested; the default mode "nvidia-auto-select" (==) Jul 28 17:10:11 NVIDIA(0): will be used as the requested mode. (==) Jul 28 17:10:11 NVIDIA(0): (II) Jul 28 17:10:11 NVIDIA(0): Validated modes: (II) Jul 28 17:10:11 NVIDIA(0): "nvidia-auto-select" (II) Jul 28 17:10:11 NVIDIA(0): Virtual screen size determined to be 1280 x 1024 (--) Jul 28 17:10:11 NVIDIA(0): DPI set to (85, 86); computed from "UseEdidDpi" X config (--) Jul 28 17:10:11 NVIDIA(0): option (==) Jul 28 17:10:11 NVIDIA(0): Enabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp Here is the complete /etc/X11/xorg.conf file as generated by nvidia-xconfig: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 256.35 (buildmeister@builder101) Wed Jun 16 19:25:59 PDT 2010 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" Hor

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