Search Results

Search found 3256 results on 131 pages for 'blackberry widget'.

Page 44/131 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • PagerView overlapping PagerTabStrip / PagerTitleStrip

    - by user1256169
    I've been trying for about a week to get my PagerView not to overlap the TitleStrip. I've tried absolutely everything I can think of, and one StackOverflow question that looked like the same question, had an answer that wasn't applicable. It appears that both the PagerTitleStrip and the TextView start at 0,0 (left,top) Any help would be appreciated. Note that I can't use any XML (inc Layout.xml) so it's all done programatically. Here's a full working example of my problem: package com.example.projname; import android.app.Activity; import android.os.Bundle; import android.support.v4.view.PagerAdapter; import android.support.v4.view.PagerTabStrip; import android.support.v4.view.ViewPager; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.TextView; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); MyPagerAdapter myPagerAdapter = new MyPagerAdapter(); PagerTabStrip myPagerTabStrip = new PagerTabStrip(this); myPagerTabStrip.setGravity(Gravity.TOP); ViewPager viewPager = new ViewPager(this); viewPager.addView(myPagerTabStrip, LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT); viewPager.setAdapter(myPagerAdapter); setContentView(viewPager); } class MyPagerAdapter extends PagerAdapter { public final String[] Titles = { "Title One", "Title Two", "Title Three", "Title Four", "Title Five" }; @Override public int getCount() { return Titles.length; } @Override public boolean isViewFromObject(View view, Object object) { return (view == object); } @Override public CharSequence getPageTitle(int position) { return Titles[position]; } @Override public Object instantiateItem(ViewGroup container, int position) { TextView textView = new TextView(getApplicationContext()); String myString = new String("Page " + (position + 1) + "\r\n"); textView.setText(myString + myString + myString + myString + myString + myString); container.addView(textView); return textView; } @Override public void destroyItem(ViewGroup container, int position, Object object) { container.removeView((View) object); } } } Edit: Adding a screenshot of the problem:

    Read the article

  • why custom state won't work with compound drawable?

    - by schwiz
    Hello I am trying to make a password registration widget that will show a little checkbox in the textbox when both password boxes match. I decided to go about this by extending EditText to implement a valid and an empty state and then just use a state-list drawable to handle everything else. I followed the same method that the CompoundButton uses to add a custom state and everything seems to be right but the image will never change no matter what the state is (custom state or even state_focused etc) Is there some reason that the compound drawables of a TextView wouldn't work as a state-list drawable? Or, am I doing something wrong? Here is attrs.xml <resources> <declare-styleable name="ValidyState"> <attr name="state_valid" format="boolean"/> <attr name="state_has_text" format="boolean"/> </declare-styleable> </resources> my selector <selector xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res/com.schwiz.test"> <item android:drawable="@drawable/emptyspace" app:state_has_text="false"/> <item android:drawable="@drawable/ic_valid" app:state_valid="true" app:state_has_text="true"/> <item android:drawable="@drawable/ic_invalid" app:state_valid="false" app:state_has_text="true"/> </selector> and in my overridden EditText class private static final int[] VALID_STATE_SET = { R.attr.state_valid }; private static final int[] HASTEXT_STATE_SET = { R.attr.state_has_text }; ... private void refreshDrawables(){ Drawable[] drawables = getCompoundDrawables(); for(int i = 0; i < drawables.length; i++){ if(drawables[i] != null) { drawables[i].setState(getDrawableState()); } } invalidate(); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); refreshDrawables(); } @Override protected int[] onCreateDrawableState(int extraSpace) { final int[] drawableState = super.onCreateDrawableState(extraSpace + 2); if(hasText){ mergeDrawableStates(drawableState, HASTEXT_STATE_SET); } if(isValid){ mergeDrawableStates(drawableState, VALID_STATE_SET); } return drawableState; }

    Read the article

  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

    Read the article

  • BES 5.0 and MAPI calls to exchange system

    - by nysingh
    We have been using BES 4.1(5) for a while now and it has been a resource hog on exchange due to high number of MAPI calls. I have heard that BES 5.0 is even worse. the comparison i heard is that BES 4.1 is makes MAPI calls equal to 5 outlook clients per BB user and BES 5.0 makes MAPI calls equal to 10 outlook clients per BB user. can someone confirm if it is true? is BES 5.0 is really that bad in MAPI calls and for exchange performance. ? thanks

    Read the article

  • BES 5.0 and MAPI calls to exchange system

    - by nysingh
    We have been using BES 4.1(5) for a while now and it has been a resource hog on exchange due to high number of MAPI calls. I have heard that BES 5.0 is even worse. the comparison i heard is that BES 4.1 is makes MAPI calls equal to 5 outlook clients per BB user and BES 5.0 makes MAPI calls equal to 10 outlook clients per BB user. can someone confirm if it is true? is BES 5.0 is really that bad in MAPI calls and for exchange performance. ? thanks

    Read the article

  • BES 5.x issues when connecting to Exchange 2010 SP2 RU4

    - by makerofthings7
    Ever since we updated from SP1 RU4 to SP2 RU4 we have noticed that our BES devices will simply stop receiving email. This has occurred at least 5 times in the past few weeks. Today, while speaking with RIM support (a T3 contract), they said that they have reports of sporadic connectivity issues from some BES users. This has been occurring with Exchange 2010 SP2 RU4, and have no public information to give us. We were able to temporarily get things running by doing any or all of the following Restart the BES server Recreate the MAPI profile (deleted the keys in the registry) Restart the CAS servers Wait it out (2 hours) What other options should I take to resolve this issue?

    Read the article

  • Problems occurred when invoking code from plug-in: "org.eclipse.jface"

    - by user1775376
    I've got a new java project at Eclipse from SVN and just tried to open the project in the Eclipce's Project Explorer window and received this error: Problems occurred when invoking code from plug-in: "org.eclipse.jface". I've no idea what's this, can you guys help me? Exception Stack Trace: java.lang.NullPointerException at org.jboss.ide.eclipse.as.classpath.core.ejb3.EJB3ClasspathContainer.getClasspathEntries(EJB3ClasspathContainer.java:115) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2695) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2853) at org.eclipse.jdt.internal.core.JavaProject.getResolvedClasspath(JavaProject.java:1958) at org.eclipse.jdt.internal.core.PackageFragmentRoot.getRawClasspathEntry(PackageFragmentRoot.java:547) at org.eclipse.jdt.internal.corext.buildpath.ClasspathModifier.isExcluded(ClasspathModifier.java:485) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.IncludeToBuildpathAction.canHandle(IncludeToBuildpathAction.java:170) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.BuildpathModifierAction.selectionChanged(BuildpathModifierAction.java:101) at org.eclipse.jface.viewers.Viewer$2.run(Viewer.java:164) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:49) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.Viewer.fireSelectionChanged(Viewer.java:162) at org.eclipse.jface.viewers.StructuredViewer.updateSelection(StructuredViewer.java:2188) at org.eclipse.jface.viewers.StructuredViewer.handleSelect(StructuredViewer.java:1211) at org.eclipse.ui.navigator.CommonViewer.handleSelect(CommonViewer.java:478) at org.eclipse.jface.viewers.StructuredViewer$4.widgetSelected(StructuredViewer.java:1241) at org.eclipse.jface.util.OpenStrategy.fireSelectionEvent(OpenStrategy.java:239) at org.eclipse.jface.util.OpenStrategy.access$4(OpenStrategy.java:233) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:403) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Display.sendEvent(Display.java:4128) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1457) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1480) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1465) at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1270) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3974) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:4875) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5226) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.mouseDownSuper(Widget.java:1092) at org.eclipse.swt.widgets.Tree.mouseDownSuper(Tree.java:2052) at org.eclipse.swt.widgets.Widget.mouseDown(Widget.java:1084) at org.eclipse.swt.widgets.Control.mouseDown(Control.java:2528) at org.eclipse.swt.widgets.Tree.mouseDown(Tree.java:2007) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5471) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.windowSendEvent(Widget.java:2095) at org.eclipse.swt.widgets.Shell.windowSendEvent(Shell.java:2253) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5535) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationSendEvent(Display.java:4989) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5138) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(NSApplication.java:128) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3610) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2701) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2665) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2499) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:679) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:668) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:123) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) Session Data: eclipse.buildId=M20120208-0800 java.version=1.6.0_37 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation

    Read the article

  • Is there a good way to copy a Gtk widget?

    - by Jake
    Is there a way, using the Gtk library in C, to clone a Gtk button (for instance), and pack it somewhere else in the app. I know you can't pack the same widget twice. And that this code obviously wouldn't work, but shows what happens when I attempt a shallow copy of the button: GtkButton *a = g_object_new(GTK_TYPE_BUTTON, "label", "o_0", NULL); GtkButton *b = g_memdup(b, sizeof *b); gtk_box_pack_start_defaults(GTK_BOX(vbox), GTK_WIDGET(b)); There is surrounding code which creates a vbox and packs it in a window and runs gtk_main(). This will result in these hard to understand error messages: (main:6044): Gtk-CRITICAL **: gtk_widget_hide: assertion `GTK_IS_WIDGET (widget)' failed (main:6044): Gtk-CRITICAL **: gtk_widget_realize: assertion `GTK_WIDGET_ANCHORED (widget) || GTK_IS_INVISIBLE (widget)' failed ** Gtk:ERROR:/build/buildd/gtk+2.0-2.18.3/gtk/gtkwidget.c:8431:gtk_widget_real_map: assertion failed: (GTK_WIDGET_REALIZED (widget)) Along the same lines, if I were to write my own GObject (not necessarily a Gtk widget), is there a good way to write a copy constructor. Im thinking it should be an interface with optional hooks and based mostly on the properties, handling the class's hierarchy in some way. I'd want to do this: GtkButton *b = copyable_copy(COPYABLE(a)); If GtkButton could use a theoretical copyable interface.

    Read the article

  • Surely eAsy but I am not able ... JQUERY UI - WIDGET - HEADER

    - by alex
    I was making this simple trial, but can anyone tell me why the distance from the border of DIV to the H2 header is so much ? How can I reduce it ? I don't want space ... Prova WIDGET <link rel="stylesheet" href="jquery-ui-1.8.custom/css/smoothness/jquery-ui-1.8.custom.css" type="text/css"> <link rel="stylesheet" href="jquery-ui-1.8.custom/development-bundle/ui/jquery-ui-1.8.custom.css" type="text/css"> <script src="jquery-ui-1.8.custom/development-bundle/jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8.custom/js/jquery-ui-1.8.custom.min.js" type="text/javascript"></script> <script type="text/javascript"> $(themify); function themify(){ $("div").addClass("ui-widget ui-widget-content ui-corner-all"); $("input").addClass("ui-button ui-button-text"); $(":header").addClass("ui-widget-header ui-corner-all"); //ui-widget } </script> <style>#test{display:none}</style> <script type="text/javascript"> function rendiVisibile(){ if(document.getElementById("test").style.display = "none"){ $("#test").css({"width":"200px","float":"right","text-align":"center"}); $("#test").show("slide",{},1000); } } </script> </head> <body> <h2>Tentativo widget con DIV</h2> <form action=""> <input type="button" value="Submit" id="pulsante" onclick="rendiVisibile()";><br/></br> <div id="test"> <h2>CIAO</h2> Un saluto </div> </form> </body>

    Read the article

  • How to manage focus for a small set of simple widgets

    - by Christoph
    I'm developing a set of simple widgets for a small (128x128) display. For example I'd like to have a main screen with an overlay menu which I can use to toggle visibilty of main screen elements. Each option would be an icon with a box around it while it is selected. Button (left, up, right, down, enter) events should be given to the widget that has "focus". Focus is a simple thing to understand when using a GUI, but I'm having trouble implementing this. Can you suggest a simple concept for managing focus and input events? I have these simple ideas: Only one widget can have focus, so I need a single pointer to that widget. When this widget gets some kind of "cycle" input (as in "highlight the next item in this list"), the focus is given to a different widget. a widget must have a way of telling the application which widget the focus is given to next. if a widget cannot give a "next focus" hint, the application must be able to figure out where the focus should go. Widgets are currently structured like this: A widget can have a parent, which is passed to the constructor. Widgets are created statically, as I want to avoid dynamic memory allocation (I only have 16kB of RAM and I'd like to have control over that). widgets have siblings, implemented as an intrusive linked list (they have a next member). A parent has a pointer to the head of its list of children. Input events are arguments to the widgets buttonEvent methods which can accept or ignore that event. If it ignores the event, it can pass the event to its parent. My Questions: How can I manage focus for these widgets? Am I making this too complicated?

    Read the article

  • OAuth Callback procedure for mobile devices

    - by behrk2
    Hello, I am designing a Netflix Application for BlackBerry mobile devices. I am currently working on the OAuth. I am at the point where I can generate a Netflix login page in an embedded browser field in my application. After the user signs in, Netflix will send the user from the login page to a specified callback url. The callback url will also contain an authorized token, which is then needed to send back to Netflix. My question is: How am I supposed to do this on a mobile device? Is there a procedure set in place? I am unsure how I can extract the authorized token from the callback URL and send it back to my application. From my research, it does not appear that Netflix will provide a PIN/verifier for the user to then type into the application... Does anyone have any ideas? Thanks...

    Read the article

  • Publishing on Facebook user's wall

    - by tek3
    Hi all... i am developing an appon blackberry platform in which i hve to publish a message on users wall...i am able to get session id...but dont know how to proceed further... i am doing something like this... enter code here URLEncodedPostData post = new URLEncodedPostData(URLEncodedPostData.DEFAULT_CHARSET, false); post.append("method", "stream.publish"); post.append("message", "published through the Facebook API"); post.append("session_key", sessionKey); post.append("attachment", null); post.append("action_links", null); post.append("target_id ", null); post.append("uid ", null); i am sending this as post data to following url : http://api.facebook.com/restserver.php? and the response i am getting contains : 101 Invalid API key

    Read the article

  • storing data in a database using edit text and button

    - by user1841444
    Hai im trying to Insert data into database using EditText and Button i have created. Im stuck at Activity part of the Code.I unbale to proceed how to write the Onclick action part for Button and EditText part Please help me. Im new to android DBAdapter.java package com.example.database1; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.util.Log; public class DBAdapter { public static final String KEY_ROWID = "_id"; public static final String KEY_ISBN = "isbn"; public static final String KEY_TITLE = "title"; public static final String KEY_PUBLISHER = "publisher"; private static final String TAG = "DBAdapter"; private static final String DATABASE_NAME = "books"; private static final String DATABASE_TABLE = "titles"; private static final int DATABASE_VERSION = 1; private static final String DATABASE_CREATE = "create table titles (_id integer primary key autoincrement, " + "isbn text not null, title text not null, " + "publisher text not null);"; private final Context context; private DatabaseHelper DBHelper; private SQLiteDatabase db; public DBAdapter(Context ctx) { this.context = ctx; DBHelper = new DatabaseHelper(context); } private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS titles"); onCreate(db); } } //---opens the database--- public DBAdapter open() throws SQLException { db = DBHelper.getWritableDatabase(); return this; } //---closes the database--- public void close() { DBHelper.close(); } //---insert a title into the database--- public long insertTitle(String isbn, String title, String publisher) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_ISBN, isbn); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_PUBLISHER, publisher); return db.insert(DATABASE_TABLE, null, initialValues); } //---deletes a particular title--- public boolean deleteTitle(long rowId) { return db.delete(DATABASE_TABLE, KEY_ROWID + "=" + rowId, null) > 0; } //---retrieves all the titles--- public Cursor getAllTitles() { return db.query(DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER}, null, null, null, null, null); } //---retrieves a particular title--- public Cursor getTitle(long rowId) throws SQLException { Cursor mCursor = db.query(true, DATABASE_TABLE, new String[] { KEY_ROWID, KEY_ISBN, KEY_TITLE, KEY_PUBLISHER }, KEY_ROWID + "=" + rowId, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } //---updates a title--- public boolean updateTitle(long rowId, String isbn, String title, String publisher) { ContentValues args = new ContentValues(); args.put(KEY_ISBN, isbn); args.put(KEY_TITLE, title); args.put(KEY_PUBLISHER, publisher); return db.update(DATABASE_TABLE, args, KEY_ROWID + "=" + rowId, null) > 0; } } DatabaseActivity.java package com.example.database1; import android.os.Bundle; import android.app.Activity; import android.database.Cursor; import android.view.Menu; import android.widget.Toast; public class DatabaseActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_database); DBAdapter db=new DBAdapter(this); db.open(); } } activity_database.xml: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <EditText android:id="@+id/edit1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit2" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <EditText android:id="@+id/edit3" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <Button android:id="@+id/submit" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>

    Read the article

  • Recieving server broadcast on mobile in real time

    - by Manjoor
    I have to write a simple mobile application that is able to recieve broadcast from a server, connected using GPRS, over a secure SSL connection. The amount of data mobile need to recieve is very small (about 100 character string for a single broadcast and maximum 10 broadcast per minute) I need to display it on screen and generate a alert sound (and vibrate the device). Client need not to send anything back to server. (ofcourse at the time of intialization the client app need to send some data for authorization) The target mobile plateform is symbion S60 and Blackberry. How can i do this? What tools, SDK and Third party framework (if needed) i should use? I am familier with java and network programming but not for mobile device.

    Read the article

  • Suggest books/learning path for writing smartphone apps

    - by chibineku
    I have been writing a lot of HTML, CSS, PHP, MySQL and JavaScript lately working on a website, and I would like to move on to 'proper' OOP with an eye to making smartphone apps. I would like to at least cover iPhone and BlackBerry, which means learning Objective C, Cocoa and Java, before learning the specifics of interacting with the devices themselves, such as native bluetooth/GPS/internet API/methods. I would appreciate pointers to books or resources that will get me from a procedural web developer to object oriented app-maker. Most of the reviews of books on Objective C and Java have been mixed. I am about to start working my way through Beginning Java Objects (APress) which I have borrowed from my brother, so even if it's not a good intro at least it was free!

    Read the article

  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

    Read the article

  • Streaming audio to mobile phones, what technology to use ?

    - by Alx
    I'm planning on building an application where audio media is going to be streamed to the mobile phone for the user to listen. The targets are smartphones: iPhone/Blackberry/Android/(J2ME ?). I see that streaming on iPhone has to be done with HTTP Live streaming, but I don't see it supported by other platforms. Should I broadcast the streams via rstp ? http ? Is there any way to use a unified solution for all the different mobile platform ? If anyone already had to go through this, help would be gratly appreciated.

    Read the article

  • Mobile Application Upgrade/Update Framework

    - by sharjeel
    I am developing a few mobile apps for different platforms including Blackberry, Windows Mobile, Android and Symbian S60. I want my mobile apps to have the capability of checking for updates before starting and in case a new version is available, prompt the user to upgrade. Moreover in certain cases (like security patches), the user must be forced to update or the app won't work. Surely I can cook some code to achieve the task but I was wondering if there are already existing framework to serve the purpose so that I don't have to re-invent the wheel and test all over?

    Read the article

  • 907 Invalid Jar Midlet Class is not public: autostartup

    - by vajapravin
    I am developing blackberry app. I use eclipse. When I run app from eclipse it runs well on device. But when I run it on manually installed - copy web and standard folders to my device memory and run jar file it gives me 907 invalid jar... my .cod file is Manifest-Version: 1.0 MIDlet-Jar-Size: 65712 MicroEdition-Configuration: CLDC-1.1 MIDlet-Version: 0.0.1 MIDlet-Name: app_blackberry_6 RIM-COD-Size: 61852 RIM-COD-URL-69: App1.cod RIM-COD-URL-68: App2.cod ...and I have also tried to change size of MIDlet-Jar-Size: 0 but is not working.

    Read the article

  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

    Read the article

  • How can I get an image too big from a server?

    - by Daniel Calderon Mori
    I'm currenty developing for blackberry and just bumped into this problem as i was trying to download an image from a server. The servlet which the device communicates with is working correctly, as I have made a number of tests for it. But it gives me the 413 HTTP error ("Request entity too large"). I figure i will just get the bytes, uhm, portion by portion. How can i accomplish this? This is the code of the servlet (the doGet() method): try { ImageIcon imageIcon = new ImageIcon("c:\\Users\\dcalderon\\prueba.png"); Image image = imageIcon.getImage(); PngEncoder pngEncoder = new PngEncoder(image, true); output.write(pngEncoder.pngEncode()); } finally { output.close(); } Thanks. It's worth mentioning that I am developing both the client-side and the server-side.

    Read the article

  • Facebook action and object submission

    - by tijanja
    Am new to Facebook sdk and i want to use it in my project (blackberry app) has the developer i tried writing to my timeline with the code blow through a web service and i was able to write to my timeline, my question is this must i create an action and object that must be submitted for approval before other users can use my app to write to their timeline? because permission are not granted when users try to write to their timeline. $ret_obj = $facebook->api('/me/feed', 'POST',array('link' => 'www.****.com','message' => $user_profile["name"].' just downloaded W1')); echo '<pre>Post ID: ' . $ret_obj['id'] . '</pre>';

    Read the article

  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

    Read the article

  • AES Cipher Key Strength in BlackBerry

    - by Basilio
    Hi All, I need to create an application that decrypts data that is encrypted using AES with a 512-bit key. What I need to know is whether we can create an AES key of length 512-bits? The documentation says we can create a key of length up to 256-bits. If that is the case, is there any way that I can add my own implementation for 512-bit AES key, or will I have to reduce the key strength used to encrypt the data originally? Thanks, Basilio

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >