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  • JSON Response {"d":"128.00"} but displaying "128"

    - by TGuimond
    Hi all, I have been working on a shopping cart that the user can add/remove order items as they please and am returning an updated sub-total via a webservice using jQuery $.ajax Here is how I am calling the webservice and setting the sub-total with the response. //perform the ajax call $.ajax({ url: p, data: '{' + s + '}', success: function(sTotal) { //order was updated: set span to new sub-total $("#cartRow" + orderID).find(".subTotal").text(sTotal); }, failure: function() { //if the orer was not saved //console.log('Error: Order not deleted'); } }); The response I am getting seems perfectly fine: {"d":"128.00"} When I display the total on the page it displays as 128 rather than 128.00 I am fully sure it is something very simple and silly but I am so deep into it now I need someone with a fresh brain to help me out!! Cheers :)

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  • PHP Extract Values From One String Based on a Pattern Defined in Another

    - by ironkeith
    I have two strings: $first = '/this/is/a/string'; $second = '/this/:param1/a/:param2'; And I'm trying to get this: $params = array('param1' => 'is', 'param2' => 'string'); But getting from point a to b is proving more than my tired brain can handle at the moment. Anything starting with a ':' in the second string defines a variable name/position. There can be any number of variables in $second which need to be extracted from $first. Segments are separated by a '/'. Thanks.

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  • how to handle large dataset like sproutcore

    - by Nik
    Hello all, I really don't have any substantial code to show here, actually, that's kinda why I am writing: I looked at the SproutCore demo, especially the Collection demo, on http://demo.sproutcore.com/sample_controls/, and am amazed by its loading 200,000 records to the page so easily. I tried using Rails to provide 200,000 records and in a completely blank HTML page with <% @projects.each do |p| % <%= p.title % <% end % that freezes the browser for seconds on my m1530 laptop with 4gb ram and t7700 256gb ssd. Yet the sproutcore demo does not freeze and takes less than 3 seconds to load. What do you think the one technique they are using to enable this is? Thanks!

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  • SQL Stored Procedure fired from C# Code-Behind not working on UPDATE

    - by CSSHell
    I have a stored procedure called from a C# code-behind. The code fires but the update command does not get performed. The stored procedure, if run directly, works. I think I am having a brain fart. Please help. :) CODEBEHIND protected void btnAbout_Click(object sender, EventArgs e) { SqlConnection myConnection = new SqlConnection(strConnection); SqlCommand myCommand = new SqlCommand("spUpdateCMSAbout", myConnection); myConnection.Open(); myCommand.CommandType = CommandType.StoredProcedure; myCommand.Parameters.Add("@AboutText", SqlDbType.NVarChar, -1).Value = txtAbout.Text.ToString(); myCommand.ExecuteNonQuery(); myConnection.Close(); } STORED PROCEDURE ALTER PROCEDURE fstage.spUpdateCMSAbout ( @AboutText nvarchar(max) ) AS BEGIN SET NOCOUNT ON; UPDATE fstage.staticCMS SET About = @AboutText; END HTML <asp:Button ID="btnAbout" runat="server" Text="Save" CausesValidation="False" onclick="btnAbout_Click" UseSubmitBehavior="False" /> C# .NET 4.0

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  • Sequencing ajax requests

    - by Scott Evernden
    I find I sometimes need to iterate some collection and make an ajax call for each element. I want each call to return before moving to the next element so that I don't blast the server with requests - which often leads to other issues. And I don't want to set async to false and freeze the browser. Usually this involves setting up some kind of iterator context that i step thru upon each success callback. I think there must be a cleaner simpler way? Does anyone have a clever design pattern for how to neatly work thru a collection making ajax calls for each item?

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  • building an XML service parsing library

    - by DanInDC
    This is more of a design question I suppose. My company offers a web service to our client that spits data out in a custom xml format. I'd like to build a java library we can offer so our customers can just feed it the url and we will turn it into a set of POJOs built from the response. I can obviously just create a library that will do some simple xml parsing and building of the POJOs but I'm looking to build something a bit more robust. My brain is pulling me in a million directions, wondering if anyone has some pointers or some code to poke at. Was thinking about adding an Abdera extension, but it's not really a syndication format that fits the Abdera model. And most of the popular service libraries (twitter, facebook) all rely on standards format parsers, of which our format isn't.

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  • Regular Expression

    - by equilibrium
    Ohh! this regular expression thing is eating my brain up. I have been reading it from Introduction to Automata Theory, Languages and Computer by Hopcroft, Motwani and Ullman. I have solved a few exercises too but could not solve the following even after trying for almost one hr. The problem is to write a regular expression that defines a language consisting of all strings of 0s and 1s except the substring 011. Is the answer (0+1)* - 011 correct ? If not what should be the correct answer for this?

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  • How do people deal with mental plateaus in programming?

    - by ggfan
    Please excuse if this isn't the right type of question to ask here on SO. For the past few days, I just can't seem to get any quality programming done. I feel in the slumps when doing work and just can't concentrate. I also do happen to be learning a new skill(PHP framework) and I think that is the main reason why I feel I can't do anything. Are there anything you all do to "recharge" the brain and get back on track? Possible activites: 1. get away from the PC for a few days

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  • How to get time difference in milliseconds

    - by jason45
    Hi, I can't wrap my brain around this one so I hope someone can help. I have a song track that has the song length in milliseconds. I also have the date the song played in DATETIME format. What I am trying to do is find out how many milliseconds is left in the song play time. Example $tracktime = 219238; $dateplayed = '2011-01-17 11:01:44'; $starttime = strtotime($dateplayed); I am using the following to determine time left but it does not seem correct. $curtime = time(); $timeleft = $starttime+round($tracktime/1000)-$curtime; Any help would be greatly appreciated.

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  • Stop MSVC++ debug errors from blocking the current process?

    - by Mike Arthur
    Any failed ASSERT statements on Windows cause the below debug message to appear and freeze the applications execution. I realise this is expected behaviour but it is running periodically on a headless machine so prevent the unit tests from failing, instead waiting on user input indefinitely. Is there s a registry key or compiler flag I can use to prevent this message box from requesting user input whilst still allowing the test to fail under ASSERT? Basically, I want to do this without modifying any code, just changing compiler or Windows options. Thanks!

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  • Writing jQuery functions that allow chaining.

    - by Rich Bradshaw
    I want to write some code that allows me to replace jQuery's animate function with one that does different things, but still allows me to call a secondary function on completion. At the moment, I'm writing lots of code like this; if (cssTransitions) { $("#content_box").css("height",0); window.setTimeout(function() { secondFunction(); }, 600); } else { $("#content_box").animate({ height:0 }, 600, function() { secondFunction(); }); } I'd much rather write a function that looks like this: function slideUpContent(object) { if (cssTransitions) { object.css("height",0); // Not sure how I get a callback here } else { $("#content_box").animate({ height:0 }, 600, function() { }); } } That I could use like this: slideUpContent("#content_box", function(){ secondFunction(); }); But I'm not sure how to get the functionality I need - namely a way to run another function once my one has completed. Can anyone help my rather addled brain?

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  • Modal forms get in the way of processing

    - by Botax
    I’m working on an interface in VB6 to interact with a sound editor to automate certain tasks mainly using the editor’s object handles and activating them through SendMessage/PostMessage. In general it works OK, except that the editor has some dialog boxes that open in modal mode and freeze everything on the interface, including the timers. Is there a practical way to get these dialog boxes to open modeless or to interact with them from the interface after they pop up? I tried an MDI form, but it also freezes along with everything else. The only way to override the modal mode of these boxes is to launch an independent applet beforehand to address the dialog boxes with a timer, but the process is somewhat cumbersome. All I need to do with the dialog boxes is click the OK button or hit the return key.

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  • 'Random' Orderby in webservice using LINQ To Entities

    - by MrDean
    Morning all Now I know there is a reason to this odering but my tiny little brain can't get my head around it. I am using a webservice to pull through data to a webp[age and have the following that is so far pulling data through from UUF1: public string[] GetBuyer(string Memberkey) { try { WebService.EntitiesConnection buyer = new WebService.EntitiesConnection(); return buyer.tblProducts .Where(p => p.MemberId == Memberkey) .OrderBy(p => p.UnitUserfield1) .Select(p => p.UnitUserfield1) .Distinct() .ToArray(); } catch (Exception) { return null; } } This works fine and pulls the data through but in a strange order. Where I would expect results of A B C D E F, it appears to be returning A C E B D F. Could someone point out the error in my ways please?

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  • How can I find days between different paired rows?

    - by Anthony
    I've been racking my brain about how to do this in one query without PHP code. In a nutshell, I have a table that records email activity. For the sake of this example, here is the data: recipient_id activity date 1 delivered 2011-08-30 1 open 2011-08-31 2 delivered 2011-08-30 3 delivered 2011-08-24 3 open 2011-08-30 3 open 2011-08-31 The goal: I want to display to users a single number that tells how many recipients open their email within 24 hours. E.G. "Users that open their email within 24 hours: 13 Readers" In the case of the sample data, above, the value would be "1". (Recipient one was delivered an email and opened it the next day. Recipient 2 never opened it and recipient 3 waited 5 days.) Can anyone think of a way to express the goal in a single query? Reminder: In order to count, the person must have a 'delivered' tag and at least one 'open' tag. Each 'open' tag only counts once per recipient.

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  • Freezing a listboxitem while items are being added

    - by siz
    We have a ListBox that has a number of items. Items are inserted into the ListBox via an ObservableCollection. Some of these items can be edited right in the ListBox. However, if an item is added at an index < the edited item's index, the entire content of the ListBox moves down. What we'd like to do is the following: if an item is in edit mode, we'd like to freeze its position on the screen. It is fine if items are added to the collection and the UI around the item changes. But the position of the item should remain constant on the screen. The only thing I've been able to do so far is attach to the ScrollChanged event and, at most, use either BringIntoView or ScrollIntoView methods to ensure that the item is always displayed somewhere in the UI, but I am unable to lock down its position. Has anyone done something like this and help out?

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  • "Passing Go" in a (python) date range

    - by anonymous coward
    The Rules: An employee accrues 8 hours of Paid Time Off on the day after each quarter. Quarters, specifically being: Jan 1 - Mar 31 Apr 1 - Jun 30 Jul 1 - Sep 30 Oct 1 - Dec 31 The Problem Employees will use an automated system to request paid time off, possibly occurring in the past, as well as the future. Requests should only be accepted if the employee has (or will have) that time available. For instance, if an employee only has 1 Day of Paid Time Off currently available (currently being January 20th), but is requesting 2 Days of Paid Time Off, beginning September 20th, the system should take into account that the employee would have accrued enough time off by then and allow the request. (Obviously ignoring that the employee may use up existing time before that date). I'm currently using Python, and wondering what the correct approach to something like this would be. I'm assuming that using DateTime objects, and possibly the dateutil module, would help here, but my brain isn't wrapping around this problem for some reason.

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  • only return random number when it is unique

    - by phil
    My brain is melting today and i cannot think how to do this simple bit of code. numberList is a string of numbers seperated by commas like '2, 34, 10' etc.. when i request a random number i need to check if the string has the number, if it does i want to keep requesting a random number until the random number is definitely not in the string. i cant think what kind of loop i would do to get this to work: Random r = new Random(); public int RandomPos(int max) { int i; do { i = r.Next(max) + 1; } while (!numberList.Contains(i.ToString())); return i; }

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  • In Rails models; for symbols get automatically converted to YAML when saving to DB. What is the corr

    - by Ram
    In my model example Game, has a status column. But I usually set status by using symbols. Example self.status = :active MATCH_STATUS = { :betting_on => "Betting is on", :home_team_won => "Home team has won", :visiting_team_won => "Visiting team has one", :game_tie => "Game is tied" }.freeze def viewable_status MATCH_STATUS[self.status] end I use the above Map to switch between viewable status and viceversa. However when the data gets saved to db, ActiveRecord appends "--- " to each status. So when I retrieve back the status is screwed. What should be the correct approach?

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  • Sort an object by an other one.

    - by kevinb92
    Here's the deal : I have Publication objets in my application. I also have Vote objet. I can add votes on publication. A vote is defined like this, forOrAgainst, LinkedPublication, date, author etc etc... I want to sort Publication list by number of vote. What is the best way to link them ? Should i return a hashmap ? a treeset ? How do i add votes to publication. It's kinda messy in my brain now...

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • SQLAuthority News – Book Review – Beginning T-SQL 2008 by Kathi Kellenberger

    - by pinaldave
    Beginning T-SQL 2008 by Kathi Kellenberger Amazon Link Detail Review: Beginning T-SQL 2008 is one of the best books on the market if you are just beginning to work with Microsoft SQL, or have a little bit of experience and need to learn more quickly. Each chapter of the book introduces a new subject, and builds upon topics covered in previous chapters.  The author of the book, Kathi Kellenberger understands that you need to form a solid foundation of knowledge before moving on to new topics, and sets up each subject nicely.  Because the chapters move in an orderly progression, you continue to use skills you learned earlier. One of the best features of Beginning T-SQL 2008 is that each chapter has multiple examples and exercises.  Many books introduce a topic and then never go back to it.  This book gives enough examples that you will be familiar with the subject when you come across it in real life.  The exercises at the end of the chapter mean that you will be using the skills you learned – and there is no better way to cement a subject in your brain. The book also includes discussions of the common errors that programmers will come across, how to avoid them, and how to fix them if they happen.  Ms. Kellenberger understands that not only do mistakes happen, but they are bound to happen if you aren’t trained properly.  Mistakes are part of the learning process! The book begins by discussions relational theory, so that programmers will understand the way T-SQL works from the ground up.  It also walks readers through writing accurate queries, combining set-based and procedural processing, embedding logic in stored functions, and so much more. Overall, the main goal of Beginning T-SQL 2008 is to introduce novices to SQL programming, and quickly familiarize them with the basics of running the program.  The book is written with the idea that readers will not know any of the technical terms or vocabulary.  However, if you are a little more familiar with SQL and looking to become better, you will still find this book very helpful. Ratting: 4.5+ Stars Summary: I must recommend Beginning T-SQL 2008 highly enough.  If you are going to buy any beginners guide to Transect-SQL, this is the one you should spend your money on.  You can save yourself a lot of time and effort later by using this very affordable manual to learn the basics, which will allow you to become an expert much faster. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Technology

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  • links for 2010-04-28

    - by Bob Rhubart
    Guido Schmutz: Oracle BPM11g available! Oracle ACE Director Guido Schmutz shares his impressions after attending a hands-on workshop conducted by Masons of SOA member Clemens Utschig-Utschig. (tags: oracle otn oracleace bpm soa soasuite) Elena Zannoni : 2010 Collaboration Summit Impressions Elena Zannoni has collected her thoughts on #C10 and shares them in this great blog post. (tags: oracle otn linux architecture collaborate2010) Hajo Normann: BPMN 2.0 in Oracle BPM Suite: The future of BPM starts now "The BPM Studio sets itself apart from pure play BPMN 2.0 tools by being seamlessly integrated inside a holistic SOA / BPM toolset: BPMN models are placed in SCA-Composites in SOA Suite 11g. This allows to abstract away the complexities of SOA integration aspects from business process aspects. For UIs in BPMN tasks, you have the richness of ADF 11g based Frontends." -- Oracle ACE Director and Masons of SOA member Hajo Normann (tags: oracle otn oracleace bpm soa sca) Brain Dirking: AIIM Best Practice Awards to Two Oracle Customers Brian Dirking's great write-up of the AIIM Awards Banquet, at which the Bureau of Indian Affairs and the Charles Town Police Department were among the winners of the 2010 Carl E. Nelson Best Practices Awards. (tags: oracle otn aiim bpm ecm enterprise2.0) Mark Wilcox: Upcoming Directory Services Live Webcast - Improve Time-to-Market and Reduce Cost with Oracle Directory Services Live Webcast: Improve Time-to-Market and Reduce Cost with Oracle Directory Services Event Date: Thursday, May 27, 2010 Event Time: 10:00 AM Pacific Standard Time / 1:00 Eastern Standard Time (tags: oracle otn webcast security identitymanagement) Celine Beck: Introducing AutoVue Document Print Service Celine Beck offers a detailed overview of Oracle AutoVue. (tags: oracle otn enatarch visualization printing) Vikas Jain: What's new in OWSM 11gR1 PS2 (11.1.1.3.0) ? Vikas Jain shares links to resources relevant to the recently releases patch set for Oracle Web Services Manager 11gR1. (tags: oracle otn soa webservices oswm) @theovanarem: Oracle SOA Suite 11g Release 1 Patch Set 2 Theo Van Arem shares links to several resources relevant to the release of the latest patch set for Oracle SOA Suite 11g. (tags: oracle otn soa soasuite middleware) @vambenepe: Analyzing the VMforce announcement "The new thing is that force.com now supports an additional runtime, in addition to Apex. That new runtime uses the Java language, with the constraint that it is used via the Spring framework. Which is familiar territory to many developers. That’s it." -- William Vambenepe (tags: oracle otn cloud paas)

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • Should I be using a JavaScript SPA designed when security is important

    - by ryanzec
    I asked something kind of similar on stackoverflow with a particular piece of code however I want to try to ask this in a broader sense. So I have this web application that I have started to write in backbone using a Single Page Architecture (SPA) however I am starting to second guess myself because of security. Now we are not storing and sending credit card information or anything like that through this web application but we are storing sensitive information that people are uploading to us and will have the ability to re-download too. The obviously security concern that I have with JavaScript is that you can't trust anything that comes from JavaScript however in a Backbone SPA application, everything is being sent through JavaScript. There are two security features that I will have to build in JavaScript; permissions and authentication. The authentication piece is just me override the Backbone.Router.prototype.navigate method to check the fragment it is trying to load and if the JavaScript application.session.loggedIn is not set to true (and they are not viewing a none authenticated page), they are redirected to the login page automatically. The user could easily modify application.session.loggedIn to equal true (or modify Backbone.Router.prototype.navigate method) but then they would also have to not so easily dynamically embedded a link into the page (or modify a current one) that has the proper classes, data-* attributes, and href values to then load a page that should only be loaded when they user has logged in (and has the permissions). So I have an acl object that deals with the permissions stuff. All someone would have to do to view pages or parts of pages they should not be able to is to call acl.addPermission(resource, permission) with the proper permissions or modify the acl.hasPermission() to always return true and then navigate away and then back to the page. Now certain things is EMCAScript 5 like Object.seal() or Object.freeze() would help with some of this however we have to support IE 8 which does not support those pieces of functionality. Now the REST API also performs security checks on every request so technically even if they are able to see parts of the interface that they should not be able to, they still should not be able to actually affect any data. The main benefits for me in developing a JavaScript SPA application is that the application is a lot more responsive since it is only transferring the minimum amount of JSON data for the requested action and performing the minimum amount of work too. There are also other things that I think are beneficial like you are going to have to develop an API for the data (which is good if you want expand your application to different platforms/technologies) or their is more of a separation between front-end and back-end however if security is a concern, it is really wise to go down the road of a JavaScript SPA application for the front-end?

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  • Oracle Announces Availability of Oracle Exaskeleton with Extreme Scale

    - by J Swaroop
    Re-posting Bruce Tierney's original post - albeit a day late: I reckon this is Oracle's most interesting launch this year. Enjoy! The World’s First Human Scale Body Surface (HSBS) Designed to Toughen Spineless Wimps April 1, 2012 Building on the success of Oracle Exalogic, Oracle Exadata, and Oracle Exalytics, Oracle today announced the general availability of Oracle Exaskeleton, toughening up spineless wimps across the globe through the introduction of extreme scalability over the human body leveraging a revolutionary new technology called Human Scale Body Surface (HSBS). First Customer Ship (FCS) was received by the little known and mostly unsuccessful superhero Awkwardman. After applying Oracle Exaskeleton with extreme scale, he has since rebranded himself as Aquaman. Said Aquaman, “I used to feel so helpless in my skin…now I feel like…well…a highly scaled Engineered System thanks to Oracle!” Thousand of meek and mild individuals eagerly lined up outside Oracle Corporation’s Redwood Shores office to purchase the new Oracle Exaskeleton, with the hope of finally gaining the spine they never had. Unfortunately for the individuals, a bully was spotted allegedly kicking the sand covering the beaches of Redwood Shores into the still spineless Exaskeleton hopefuls. Supporting Quotes “Industry analysts are inquiring if Oracle Exaskeleton is a radical departure from Oracle’s traditional enterprise focus into new markets”, said Oracle representative Sabrina Twich, “Oracle has extensive expertise in unified backbone solutions for application infrastructures…this is simply a new port to the human body combining our Business Intelligence (BI) and RDBC (Remote Direct Brain Cell) technologies.” “With this release of Oracle Exaskeleton, Oracle has redefined scalability. Software and hardware vendors had it all wrong” said the Director of Oracle Exaskeleton, “Scalability for hardware is like…um…you know…so scale-ful. No, wait…can I say that again? I didn’t get that right…Scalability is hardware-on-demand with public and private…hybrid clouds, no…<long pause>…Scalability for… nevermind, I don’t want to be in this stupid press release anyway” Releases An upcoming Oracle Exaskeleton service pack release will include a new datasheet with an extensive library of three-letter acronyms (TLAs) as well as the introduction of more four-letter acronyms (FLAs) since technologies vendors have used up almost all of the 17,576 TLA permutations (TLAPs). About Oracle Oracle engineers hardware and software to work together in the cloud and in your data center. It would be an amazing coincidence if any of this is true in some secret Oracle lab, but I doubt it. Trademarks Really…you’re still reading this? Cool! Aquaman - First Customer Ship (FCS) - Oracle Exaskeleton

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