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  • Need to re-build an application - how?

    - by Tom
    For our main system, we have a small monitor application that sits outside our network and periodically tries to log in to verify the system still works. We have a problem with the monitor though in that the communications component set (Asta 3 inside Delphi applications) doesn't always connect through. Overall, I'd say it's about 95% reliable, but that other 5% kills the monitor since it will try to log in and hang on the connection attempt (no timeout in the component). This really isn't an issue on the client side of the system since the clients don't disconnect and reconnect repeatedly on the same application instance, but I need a way to make sure the monitor stays up and continues working even when the component fails on a run. I have a few ideas as to which way to have the program run, the main idea being to put the communications inside a threaded data module so that if one thread crashes then another thread can test later and the program keep going. Does this sound like a valid way to go? Any other ideas how to ensure a reliable monitoring application with a less than 100% reliable component? Thanks. P.S. Not sure these tags are the most appropriate. Tried including "system-reliability" as one, but not high enough rep to create.

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  • Using runtime generic type reflection to build a smarter DAO

    - by kerry
    Have you ever wished you could get the runtime type of your generic class? I wonder why they didn’t put this in the language. It is possible, however, with reflection: Consider a data access object (DAO) (note: I had to use brackets b/c the arrows were messing with wordpress): public interface Identifiable { public Long getId(); } public interface Dao { public T findById(Long id); public void save(T obj); public void delete(T obj); } Using reflection, we can create a DAO implementation base class, HibernateDao, that will work for any object: import java.lang.reflect.Field; import java.lang.reflect.ParameterizedType; public class HibernateDao implements Dao { private final Class clazz; public HibernateDao(Session session) { // the magic ParameterizedType parameterizedType = (ParameterizedType) clazz.getGenericSuperclass(); return (Class) parameterizedType.getActualTypeArguments()[0]; } public T findById(Long id) { return session.get(clazz, id); } public void save(T obj) { session.saveOrUpdate(obj); } public void delete(T obj) { session.delete(obj); } } Then, all we have to do is extend from the class: public class BookDaoHibernateImpl extends HibernateDao { }

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  • Can I build a laptop from scratch?

    - by Ciaran
    I've been looking at this as the same approach as building a desktop computer from scratch but I've never really come across the core things. Can I buy a laptop "case"? Can I buy a motherboard/PSU to fit that case? Can I choose a CPU fan? What are my battery options? Obviously taking into consideration the case. Why isn't this as easy as putting together a desktop computer? Shouldn't there be standards such as ATX? If they exist, what are they?

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  • What browser do you build in? [closed]

    - by Ryan
    Lately I have been using Chrome, but I am starting to think I should use FF. What are the advantages and disadvantages of the various mainstream browsers (with an emphasis on Chrome and FF) when doing web development? Is it easier to start with clean code for a relatively conforming browser, and later add hacks/workarounds for acceptable display with less conforming browsers, or is it easier to work with a variety of browsers from the beginning, so we never have a page that's completely unacceptable with, for example, IE 6?

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  • When acquiring a domain name for product xyz, is it still important to buy .net and .org versions too?

    - by Borek
    I am buying a domain name for service xyz and obviously I have bought .com in the first place. In the past it was automatic to also buy the .net and .org versions. However, I've been asking myself, why would I do that? To serve customers who mistakenly enter a different TLD? (Would someone accidentally do that these days?) To avoid a chance that competition will acquire those TLDs and play some dirty game on my customers? If there is a good reason, or a few, to buy the .net and .org versions these days I'd like to see those listed. Thanks.

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  • The Unity Linux Build Server

    <b>Unity Linux:</b> "The developers at Unity Linux have been working hard on expanding our package repositories. At this point, there are well over 8600 packages for each of the i586 and x86_64 architectures."

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  • build my own CDN service

    - by user5332
    I have two servers, both with self domain 1st www.myexample1.com 2nd www.myexample2.com and now I would like to setup CDN of www.myexample1.com to www.myexample2.com but I dont know how setup DNS or Apache that, so both servers served files for www.myexample1.com request ... I don't need solve databases, sessions or someting else... but I need know, how to do that both server will available as www.myexample1.com

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  • Visual Studio not auto-building when I press the debug button

    - by Kurru
    Hi I'm writing code in Visual Studio but whenever I want to test the application and press the green arrow for "Start debugging", Visual Studio does not automatically recompile the active solution for me and I have to manually build the solution then debug it. Visual Studio used to automatically build before debug and I want this back as contantly having to manually build is a serious pain. Thanks

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  • Build a view frustum from angles

    - by MulletDevil
    I have 4 angles, left, right, top & bottom. These angles are in degrees. They define the angle between the forward vector and the corresponding side. I am trying to use these to calculate the required values for Perseective Off Centre function found here http://docs.unity3d.com/Documentation/ScriptReference/Camera-projectionMatrix.html I tried doing (near plane-far plane) * Tan(angle) But that didn't give the correct results.

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  • Build in better usability with UX Direct

    - by JuergenKress
    The Oracle Applications User Experience team has created a program called Oracle UX Direct to provide customers, partners, and consultants in the enterprise industry with design best-practices and tools that they can leverage to make their enterprise implementations more successful. Read the Voice of User Experience, or VoX, blog to learn more about why the program was created, and visit the UX Direct web site to find out how to introduce design thinking during the implementation stage. Create a solution that best fits the needs of users from the beginning. Read more about UX Direct on VoX. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: UX,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • What is Your Reason to Build a Website?

    To succeed online (or anywhere, for that matter) you must get out of the complacency of routine...you must stop thinking about things and do something; this is vital for you to get anywhere. Life does not just happen, something has to be done or moved.

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  • Firefox pour Windows 8 : premier build disponible, une pré-version encore en chantier mais déjà fonctionnelle

    Firefox Metro se concrétise Mozilla publie les images d'un premier prototype pour Windows 8 Mise à jour du 03/04/2012 Le port de Firefox sur l'environnement Metro de Windows 8 se confirme. Quelques jours seulement après la confirmation des plans de développement d'une version de Firefox pour Windows 8, la fondation Mozilla livre déjà les premiers résultats de ses travaux. L'organisme vient de publier les images d'un prototype basé sur le code source de Fennec (Firefox pour mobile) et le langage d'interface utilisateur XUL. [IMG]http://rdonfack.developpez.com/images/metro-startf.jpg[/IMG...

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  • Ubuntu 12.04 lts cannot build a wireless connection

    - by Jupiterr
    Hi i just got a new notebook and it came with ubuntu 12.04 lts operation system. But it can't make a wireless connection. I plugged in my Ethernet cable and i can reach the Internet with it but I need wireless connection so much. This is the first time I'm using ubuntu so i'm really confused. I can see wireless networks (including mine) but i cannot use them. It seems like it's establishing a connection but soon it gives up. Please help, I don't have much time for this and I do not have any idea about operation systems.

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  • Build My First Website

    There is a lot of confusion over the building of a first website. It does not have to be this way, everything can be straightforward and implemented fairly easily. It is just a case of knowing what to do first.

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  • AABB vs OBB Collision Resolution jitter on corners

    - by patt4179
    I've implemented a collision library for a character who is an AABB and am resolving collisions between AABB vs AABB and AABB vs OBB. I wanted slopes for certain sections, so I've toyed around with using several OBBs to make one, and it's working great except for one glaring issue; The collision resolution on the corner of an OBB makes the player's AABB jitter up and down constantly. I've tried a few things I've thought of, but I just can't wrap my head around what's going on exactly. Here's a video of what's happening as well as my code: Here's the function to get the collision resolution (I'm likely not doing this the right way, so this may be where the issue lies): public Vector2 GetCollisionResolveAmount(RectangleCollisionObject resolvedObject, OrientedRectangleCollisionObject b) { Vector2 overlap = Vector2.Zero; LineSegment edge = GetOrientedRectangleEdge(b, 0); if (!SeparatingAxisForRectangle(edge, resolvedObject)) { LineSegment rEdgeA = new LineSegment(), rEdgeB = new LineSegment(); Range axisRange = new Range(), rEdgeARange = new Range(), rEdgeBRange = new Range(), rProjection = new Range(); Vector2 n = edge.PointA - edge.PointB; rEdgeA.PointA = RectangleCorner(resolvedObject, 0); rEdgeA.PointB = RectangleCorner(resolvedObject, 1); rEdgeB.PointA = RectangleCorner(resolvedObject, 2); rEdgeB.PointB = RectangleCorner(resolvedObject, 3); rEdgeARange = ProjectLineSegment(rEdgeA, n); rEdgeBRange = ProjectLineSegment(rEdgeB, n); rProjection = GetRangeHull(rEdgeARange, rEdgeBRange); axisRange = ProjectLineSegment(edge, n); float axisMid = (axisRange.Maximum + axisRange.Minimum) / 2; float projectionMid = (rProjection.Maximum + rProjection.Minimum) / 2; if (projectionMid > axisMid) { overlap.X = axisRange.Maximum - rProjection.Minimum; } else { overlap.X = rProjection.Maximum - axisRange.Minimum; overlap.X = -overlap.X; } } edge = GetOrientedRectangleEdge(b, 1); if (!SeparatingAxisForRectangle(edge, resolvedObject)) { LineSegment rEdgeA = new LineSegment(), rEdgeB = new LineSegment(); Range axisRange = new Range(), rEdgeARange = new Range(), rEdgeBRange = new Range(), rProjection = new Range(); Vector2 n = edge.PointA - edge.PointB; rEdgeA.PointA = RectangleCorner(resolvedObject, 0); rEdgeA.PointB = RectangleCorner(resolvedObject, 1); rEdgeB.PointA = RectangleCorner(resolvedObject, 2); rEdgeB.PointB = RectangleCorner(resolvedObject, 3); rEdgeARange = ProjectLineSegment(rEdgeA, n); rEdgeBRange = ProjectLineSegment(rEdgeB, n); rProjection = GetRangeHull(rEdgeARange, rEdgeBRange); axisRange = ProjectLineSegment(edge, n); float axisMid = (axisRange.Maximum + axisRange.Minimum) / 2; float projectionMid = (rProjection.Maximum + rProjection.Minimum) / 2; if (projectionMid > axisMid) { overlap.Y = axisRange.Maximum - rProjection.Minimum; overlap.Y = -overlap.Y; } else { overlap.Y = rProjection.Maximum - axisRange.Minimum; } } return overlap; } And here is what I'm doing to resolve it right now: if (collisionDetection.OrientedRectangleAndRectangleCollide(obb, player.PlayerCollision)) { var resolveAmount = collisionDetection.GetCollisionResolveAmount(player.PlayerCollision, obb); if (Math.Abs(resolveAmount.Y) < Math.Abs(resolveAmount.X)) { var roundedAmount = (float)Math.Floor(resolveAmount.Y); player.PlayerCollision._position.Y -= roundedAmount; } else if (Math.Abs(resolveAmount.Y) <= 30.0f) //Catch cases where the player should be able to step over the top of something { var roundedAmount = (float)Math.Floor(resolveAmount.Y); player.PlayerCollision._position.Y -= roundedAmount; } else { var roundedAmount = (float)Math.Floor(resolveAmount.X); player.PlayerCollision._position.X -= roundedAmount; } } Can anyone see what might be the issue here, or has anyone experienced this before that knows a possible solution? I've tried for a few days to figure this out on my own, but I'm just stumped.

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  • In what order do people build websites?

    - by Corey
    For a website, you need to have an idea, you need to have a design and you need to have data, events and output, right? Whether it be a blog, web app, Q&A site, search engine... Anyway, that is only slightly related to my question. My question is, when designing a website, providing I know the purpose, what should I start with? Should I start with the CSS, design and look&feel using dummy data first, or should I program in the logic, events and output, and style it later? What is the design process of most websites that are built from the ground up?

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  • Free vs. Paid: Picking a Financial Model

    - by ashes999
    I finally embarked upon my first "paid" game. What this means is that I will incorporate some sort of monetization strategy in my game. This may mean making the app pay-to-download, making it "freemium" with paid content, or something else. Having never done something like this, I'm at a complete loss as to how to figure out what I should do. I know a couple of models (pay to download, freemium, etc.) and I can brainstorm some ideas. But how do I figure out what strategy to use? Perhaps there's some body of research on this? (I recall reading that MMOs popular in Korea use a model where cosmetic changes only are pay-to-buy; everything else is free).

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