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  • SQL Transactional Replication snapshot not applying

    - by dmch2
    Hi, I'm using SQL Transactional Replication with pull subscriptions to replicate databases (hosting their own distribution database) from several servers across a VPN to a central server. I've got the first 2 databases working fine but the 3rd one is causing me problems. My subscription server is SQL 2008, the source systems are all SQL 2005. The source databases are a few 100Mb in size and contain audit data so are simply growing slowly by adding new records at approx 1kb a second. As far as the replication monitor, Agent logs and event logs show everything is working fine - except that no data appears in my subscription database. The distribution agent doesn't seem to want to read the snapshot (and hence the initial state and schema) from the publisher. New transactions aren't applied although they do seem to be arriving OK as the replication monitor shows things like '5 transactions with 10 commands were delivered'. I would expect (as in previous times) to see statements about data being BCPed in the replication monitor. The snapshot is on the publisher on a shared folder. The subscriber can view the snapshot OK (\\repldata) and the alt snapshot folder is pointing at it. But the distribution agent doesn't seem to be making an attempt to do read it. I tried changing the snapshot path to something that's incorrect and didn't even get an error saying that it couldn't access it. After lots of googling etc I found that sp_MSget_repl_commands is called by the subscriber on the distribution database on the publisher. Running a profiler I can see that it's only called for one agent Id. After a reinit it's called for sequence number 0x0 as expected so I thought that would mean it's would look for the snapshot. However, looking on the publisher I see that there's data for two agents - the snapshot agent and the log reader agent (which is being queries). So I guess I need to tell the distribution agent to get the data for both. But how? and more importantly - why? It worked fine on the other two servers I've replicated. I'm not an SQL novice but this is pretty much my first go at replication so don't be afraid to accuse me of missing something obvious/stupid! I can get log files (eg from the distribution agent) if you want but they don't seem to have any errors in them - it just starts up and starts applying log reader agent changes. Cheers Dave

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  • Nivida driver install

    - by Adham
    tried black listing and every thing i could find on the internet used with root and alt+ctrl+f1 with no solution nvidia-installer log file '/var/log/nvidia-installer.log' creation time: Mon Jun 17 08:35:25 2013 installer version: 319.23 PATH: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin nvidia-installer command line: ./nvidia-installer Using: nvidia-installer ncurses user interface -> License accepted. -> Installing NVIDIA driver version 319.23. -> Running distribution scripts executing: '/usr/lib/nvidia/pre-install'... -> done. -> The distribution-provided pre-install script failed! Continue installation anyway? (Answer: Yes) ERROR: The Nouveau kernel driver is currently in use by your system. This driver is incompatible with the NVIDIA driver, and must be disabled before proceeding. Please consult the NVIDIA driver README and your Linux distribution's documentation for details on how to correctly disable the Nouveau kernel driver. WARNING: One or more modprobe configuration files to disable Nouveau are already present at: /etc/modprobe.d/nvidia-installer-disable-nouveau.conf. Please be sure you have rebooted your system since these files were written. If you have rebooted, then Nouveau may be enabled for other reasons, such as being included in the system initial ramdisk or in your X configuration file. Please consult the NVIDIA driver README and your Linux distribution's documentation for details on how to correctly disable the Nouveau kernel driver. ERROR: Installation has failed. Please see the file '/var/log/nvidia-installer.log' for details. You may find suggestions on fixing installation problems in the README available on the Linux driver download page at www.nvidia.com.

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  • Inside the Concurrent Collections: ConcurrentBag

    - by Simon Cooper
    Unlike the other concurrent collections, ConcurrentBag does not really have a non-concurrent analogy. As stated in the MSDN documentation, ConcurrentBag is optimised for the situation where the same thread is both producing and consuming items from the collection. We'll see how this is the case as we take a closer look. Again, I recommend you have ConcurrentBag open in a decompiler for reference. Thread Statics ConcurrentBag makes heavy use of thread statics - static variables marked with ThreadStaticAttribute. This is a special attribute that instructs the CLR to scope any values assigned to or read from the variable to the executing thread, not globally within the AppDomain. This means that if two different threads assign two different values to the same thread static variable, one value will not overwrite the other, and each thread will see the value they assigned to the variable, separately to any other thread. This is a very useful function that allows for ConcurrentBag's concurrency properties. You can think of a thread static variable: [ThreadStatic] private static int m_Value; as doing the same as: private static Dictionary<Thread, int> m_Values; where the executing thread's identity is used to automatically set and retrieve the corresponding value in the dictionary. In .NET 4, this usage of ThreadStaticAttribute is encapsulated in the ThreadLocal class. Lists of lists ConcurrentBag, at its core, operates as a linked list of linked lists: Each outer list node is an instance of ThreadLocalList, and each inner list node is an instance of Node. Each outer ThreadLocalList is owned by a particular thread, accessible through the thread local m_locals variable: private ThreadLocal<ThreadLocalList<T>> m_locals It is important to note that, although the m_locals variable is thread-local, that only applies to accesses through that variable. The objects referenced by the thread (each instance of the ThreadLocalList object) are normal heap objects that are not specific to any thread. Thinking back to the Dictionary analogy above, if each value stored in the dictionary could be accessed by other means, then any thread could access the value belonging to other threads using that mechanism. Only reads and writes to the variable defined as thread-local are re-routed by the CLR according to the executing thread's identity. So, although m_locals is defined as thread-local, the m_headList, m_nextList and m_tailList variables aren't. This means that any thread can access all the thread local lists in the collection by doing a linear search through the outer linked list defined by these variables. Adding items So, onto the collection operations. First, adding items. This one's pretty simple. If the current thread doesn't already own an instance of ThreadLocalList, then one is created (or, if there are lists owned by threads that have stopped, it takes control of one of those). Then the item is added to the head of that thread's list. That's it. Don't worry, it'll get more complicated when we account for the other operations on the list! Taking & Peeking items This is where it gets tricky. If the current thread's list has items in it, then it peeks or removes the head item (not the tail item) from the local list and returns that. However, if the local list is empty, it has to go and steal another item from another list, belonging to a different thread. It iterates through all the thread local lists in the collection using the m_headList and m_nextList variables until it finds one that has items in it, and it steals one item from that list. Up to this point, the two threads had been operating completely independently. To steal an item from another thread's list, the stealing thread has to do it in such a way as to not step on the owning thread's toes. Recall how adding and removing items both operate on the head of the thread's linked list? That gives us an easy way out - a thread trying to steal items from another thread can pop in round the back of another thread's list using the m_tail variable, and steal an item from the back without the owning thread knowing anything about it. The owning thread can carry on completely independently, unaware that one of its items has been nicked. However, this only works when there are at least 3 items in the list, as that guarantees there will be at least one node between the owning thread performing operations on the list head and the thread stealing items from the tail - there's no chance of the two threads operating on the same node at the same time and causing a race condition. If there's less than three items in the list, then there does need to be some synchronization between the two threads. In this case, the lock on the ThreadLocalList object is used to mediate access to a thread's list when there's the possibility of contention. Thread synchronization In ConcurrentBag, this is done using several mechanisms: Operations performed by the owner thread only take out the lock when there are less than three items in the collection. With three or greater items, there won't be any conflict with a stealing thread operating on the tail of the list. If a lock isn't taken out, the owning thread sets the list's m_currentOp variable to a non-zero value for the duration of the operation. This indicates to all other threads that there is a non-locked operation currently occuring on that list. The stealing thread always takes out the lock, to prevent two threads trying to steal from the same list at the same time. After taking out the lock, the stealing thread spinwaits until m_currentOp has been set to zero before actually performing the steal. This ensures there won't be a conflict with the owning thread when the number of items in the list is on the 2-3 item borderline. If any add or remove operations are started in the meantime, and the list is below 3 items, those operations try to take out the list's lock and are blocked until the stealing thread has finished. This allows a thread to steal an item from another thread's list without corrupting it. What about synchronization in the collection as a whole? Collection synchronization Any thread that operates on the collection's global structure (accessing anything outside the thread local lists) has to take out the collection's global lock - m_globalListsLock. This single lock is sufficient when adding a new thread local list, as the items inside each thread's list are unaffected. However, what about operations (such as Count or ToArray) that need to access every item in the collection? In order to ensure a consistent view, all operations on the collection are stopped while the count or ToArray is performed. This is done by freezing the bag at the start, performing the global operation, and unfreezing at the end: The global lock is taken out, to prevent structural alterations to the collection. m_needSync is set to true. This notifies all the threads that they need to take out their list's lock irregardless of what operation they're doing. All the list locks are taken out in order. This blocks all locking operations on the lists. The freezing thread waits for all current lockless operations to finish by spinwaiting on each m_currentOp field. The global operation can then be performed while the bag is frozen, but no other operations can take place at the same time, as all other threads are blocked on a list's lock. Then, once the global operation has finished, the locks are released, m_needSync is unset, and normal concurrent operation resumes. Concurrent principles That's the essence of how ConcurrentBag operates. Each thread operates independently on its own local list, except when they have to steal items from another list. When stealing, only the stealing thread is forced to take out the lock; the owning thread only has to when there is the possibility of contention. And a global lock controls accesses to the structure of the collection outside the thread lists. Operations affecting the entire collection take out all locks in the collection to freeze the contents at a single point in time. So, what principles can we extract here? Threads operate independently Thread-static variables and ThreadLocal makes this easy. Threads operate entirely concurrently on their own structures; only when they need to grab data from another thread is there any thread contention. Minimised lock-taking Even when two threads need to operate on the same data structures (one thread stealing from another), they do so in such a way such that the probability of actually blocking on a lock is minimised; the owning thread always operates on the head of the list, and the stealing thread always operates on the tail. Management of lockless operations Any operations that don't take out a lock still have a 'hook' to force them to lock when necessary. This allows all operations on the collection to be stopped temporarily while a global snapshot is taken. Hopefully, such operations will be short-lived and infrequent. That's all the concurrent collections covered. I hope you've found it as informative and interesting as I have. Next, I'll be taking a closer look at ThreadLocal, which I came across while analyzing ConcurrentBag. As you'll see, the operation of this class deserves a much closer look.

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  • ASP MVC Populate drop down list on jQuery add table row

    - by Jacob Huggart
    I have a page with several drop down lists that all have the same contents. The page starts out with only three ddls, but more need to be added based on user input. There is also other information associated with the drop down lists that is all in a table. So, when the user clicks a link I add a new row of textboxes and drop down lists to a table. When I add a row to my table, the new drop down lists are empty because there is no view data associated with them. How can I use ajax or jquery to pull the viewdata that I need to populate new drop down lists?

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  • Can you explain this odd behavior with dragging items into nested sortables?

    - by RDL
    I have the following setup: A sortable list where one of the <li> has a table with lists in each cell. All of the lists are sortable with each other. Draggable items that can be added to any of the sortables Issue: When adding a draggable item ('drag 1', 'drag 2', 'drag 3') to one of the lists in the horizontal lists (table of lists) it duplicates the draggable when dropped. Sometimes it will create both copies in the same list or one in the item list and one in the column list. Here is a demo: http://jsfiddle.net/MQTgA/ Question: How do I prevent the second item being created when dropping the draggable?

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  • Rails Load Data into Application every time a New User is Created

    - by looloobs
    Hi I am trying to figure out the "right" way to do this. In my application every time I create a new user I want to have specific data loaded into an associated table. The associated table is a different preset lists. So a User has many lists and those lists have many items. Some of those Items I want to be loaded when the User is created. I really don't know how to go about doing this but I am guessing something like: create User after_create: create Lists (need already existing data for the list names) after_create List then populate Items table with existing data for these Lists. Should I be using seed data for this? Is that alright for production and if so how exactly would I go about doing that. Any guidance or other recommendations are greatly appreciated.

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  • tiny mce pop ups blank in smarty

    - by ashishbhatt
    I am using tiny mce with smarty but it shows blank pop ups such as in image,anchor,preview buttons. The code i have used in my tpl file is `{literal} tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/content.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "lists/template_list.js", external_link_list_url : "lists/link_list.js", external_image_list_url : "lists/image_list.js", media_external_list_url : "lists/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); {/literal}`

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  • How do I get the icons of TinyMCE to show?

    - by ggfan
    I installed TinyMCE and I have the textbox and the functions work(such as , ) but I don't see the tool box that has displays all the functions. Like in this example. How do I get the images to show? All I have is the textbox. I used the code from the example link and theirs has the images and all I have is the textbox. What part do I edit to be able to see the icons? //my source link <script type="text/javascript" src="/tinymce/jscripts/tiny_mce/tiny_mce.js"> tinyMCE.init({ // Example content CSS (should be your site CSS) content_css : "style12.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "/tinymce/examples/lists/template_list.js", external_link_list_url : "/tinymce/examples/lists/link_list.js", external_image_list_url : "/tinymce/examples/lists/image_list.js", media_external_list_url : "/tinymce/examples/lists/media_list.js",

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  • Technically speaking, what is different about Ubuntu compared to other Linux distributions?

    - by Ross
    This is a question that's puzzled me for quite a while (and refers to the differences between all distributions). In my mind, a distribution is: a pre-configured OS, with some pre-installed packages, some created by the distribution's community that are unique to that distribution (e.g. apt-get). I'm not sure my definition is right as I feel there's something else. I'm really interested in setting up my own ArchLinux distro (which starts as a very minimal barebones system that you expand yourself) but feel I need to understand this first.

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  • Cannot create list in SharePoint 2010 using Client Object Model

    - by Boris
    I am trying to utilize SharePoint 2010 Client Object Model to create a List based on a custom template. Here's my code: public void MakeList(string title, string listTemplateGUID, int localeIdentifier) { string message; string listUrl; List newList; Guid template; ListCreationInformation listInfo; Microsoft.SharePoint.Client.ListCollection lists; try { listUrl = title.Replace(spaceChar, string.Empty); template = GetListTemplate((uint)localeIdentifier, listTemplateGUID); listInfo = new ListCreationInformation(); listInfo.Url = listUrl; listInfo.Title = title; listInfo.Description = string.Empty; listInfo.TemplateFeatureId = template; listInfo.QuickLaunchOption = QuickLaunchOptions.On; clientContext.Load(site); clientContext.ExecuteQuery(); lists = site.Lists; clientContext.Load(lists); clientContext.ExecuteQuery(); newList = lists.Add(listInfo); clientContext.ExecuteQuery(); } catch (ServerException ex) { //... } } Now, this particular part, newList = lists.Add(listInfo); clientContext.ExecuteQuery(); the one that is supposed to create the actual list, throws an exception: Message: Cannot complete this action. Please try again. ServerErrorCode: 2130239231 ServerErrorTypeName: Microsoft.SharePoint.SPException Could anyone please help me realize what am I doing wrong? Thanks.

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  • Not showing error when calling another function in Spring

    - by Javi
    Hello, I have a controller with 2 methods. The first one just add some lists to the model (the lists of my comboboxes) and return a JSP with a form. The second one validates the data and if there aren't errors it saves the data. The code looks like this: public String showForm(Model model){ //load some data into some lists return "tiles:myJSPfile"; } public String save(@Valid @ModelAttribute("MyData") Data data, BindingResult result, Model model){ if(result.hasErrors()){ //there are errors: show form with error messages //(but I need to reload the combobox lists) return showForm(model); } //save data } The problem is that in this way I don't see the error messages in the form (though I see by the debugger that it has found errors). I've thought that the problem comes because the showForm method doesn't have the error messages because it can't see the BindingResult, so I've added BindingResult as a parameter of showForm method, but it still doesn't work. I've added My Model Attribute as well but I get the same problem. If I just return the JSP file in the save method I can see the errors, but in this way I would need to add again in this other method the lists I had already added in the showForm (duplicated code). I can't save the data in session scope so it's compulsory to get again the lists after getting the error. if(result.hasErrors()){ //there are errors: show form with error messages return "tiles:myJSPfile"; } Why are errors not shown when I call a function to display my JSP different from the one I used for the validation? What's the best way to do this? Thanks.

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  • Is this the right way to organize my database tables?

    - by Moss
    So I'm making a website that allows users to build contact lists. So their are users, the users have lists, and the lists have contacts. It seems to me that I need 3 tables for this but I just want to make sure. There would be a User table of course, and then a "List of Lists" table that has the username, and listname, as primary key along with whatever other info we want to attach to the lists as a whole. Finally, for lack of a better word, the List table which would again have the username/listname p.k., then the contact ID and notes and such that the user attaches to that contact on that specific list. I hope that is a clear explanation. For some reason I feel unsure about this arrangement. For one thing if the website becomes popular the List table could swell to billions of rows. And it also feels a little weird that everybody's list info is all jumbled up in the same table. I suppose I could create separate tables for each user and even for each list but that seems like a bad idea for other reasons. My db explanation assumes I can use foreign keys on my tables which at the moment isn't actually an option. If I can't get InnoDB tables enabled I will probably use ID's for the lists instead of depending on a compound key. Maybe I should do this anyway?

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  • Haskell quiz: a simple function

    - by levy
    I'm not a Haskell programmer, but I'm curious about the following questions. Informal function specification: Let MapProduct be a function that takes a function called F and multiple lists. It returns a list containing the results of calling F with one argument from each list in each possible combination. Example: Call MapProduct with F being a function that simply returns a list of its arguments, and two lists. One of the lists contains the integers 1 and 2, the other one contains the strings "a" and "b". It should return a list that contains the lists: 1 and "a", 1 and "b", 2 and "a", 2 and "b". Questions: How is MapProduct implemented? What is the function's type? What is F's type? Can one guess what the function does just by looking at its type? Can you handle inhomogeneous lists as input? (e.g. 1 and "a" in one of the input lists) What extra limitation (if any) do you need to introduce to implement MapProduct?

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  • F# &ndash; Immutable List vs a Mutable Collection in Arrays

    - by MarkPearl
    Another day gone by looking into F#. Today I thought I would ramble on about lists and arrays in F#. Coming from a C# background I barely ever use arrays now days in my C# code – why you may ask – because I find lists generally handle most of the business scenario’s that I come across. So it has been an interesting experience with me keep bumping into Array’s & Lists in F# and I wondered why the frequency of coming across arrays was so much more in this language than in C#. Take for instance the code I stumbled across today. let rng = new Random() let shuffle (array : 'a array) = let n = array.Length for x in 1..n do let i = n-x let j = rng.Next(i+1) let tmp = array.[i] array.[i] <- array.[j] array.[j] <- tmp array   Quite simply its purpose is to “shuffle” an array of items. So I thought, why does it have the “a’ array'” explicitly declared? What if I changed it to a list? Well… as I was about to find out there are some subtle differences between array’s & lists in F# that do not exist in C#. Namely, mutability. A list in F# is an ordered, immutable series of elements of the same type, while an array is a fixed-size zero based, mutable collection of consecutive data elements that are all of the same type. For me the keyword is immutable vs mutable collection. That’s why I could not simply swap the ‘a array with ‘a list in my function header because then later on in the code the syntax would not be valid where I “swap” item positions. i.e. array.[i] <- array.[j] would be invalid because if it was a list, it would be immutable and so couldn’t change by its very definition.. So where does that leave me? It’s to early days to say. I don’t know what the balance will be in future code – will I typically always use lists or arrays or even have a balance, but time will tell.

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  • Nails vs Screws (C# List vs Dictionary)

    - by MarkPearl
    General This may sound like a typical noob statement, but I’m finding out in a very real way that just because you have a solution to a problem, doesn’t necessarily mean it is the best solution. This was reiterated to me when a friend of mine suggested I look at using Dictionaries instead of Lists for a particular problem – he was right, I have always just assumed that because lists solved my problem I did not need to look elsewhere. So my new manifesto to counter this ageless problem is as follows… Look for a solution that will logically work Once you have a solution look for possible alternatives Decide why your current solution is the best approach compared to the alternatives If it is.. use it till something better comes along, if it isnt…. change What’s the difference between Lists & Dictionaries Both lists and dictionaries are used to store collections of data. Assume we had the following declarations… var dic = new Dictionary<string, long>(); var lst = new List<long>(); long data;   With a list, you simply add the item to the list and it will add the item to the end of the list. lst.Add(data); With a dictionary, you need to specify some sort of key and the data you want to add so that it can be uniquely identified. dic.Add(uniquekey, data);   Because with a dictionary you now have unique identifier, in the background they provide all sort’s of optimized algorithms to find your associated data. What this means is that if you are wanting to access your data it is a lot faster than a List. So when is it appropriate to use either class? For me, if I can guarantee that each item in my collection will have a unique identifier, then I will use Dictionaries instead of Lists as there is a considerable performance benefit when accessing each data item. If I cannot make this sort of guarantee, then by default I will use a list. I know this is all really basic, and I hope I haven’t missed some fundamental principle… If anyone would like to add their 2 cents, please feel free to do so…

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  • Why does one loop take longer to detect a shared memory update than another loop?

    - by Joseph Garvin
    I've written a 'server' program that writes to shared memory, and a client program that reads from the memory. The server has different 'channels' that it can be writing to, which are just different linked lists that it's appending items too. The client is interested in some of the linked lists, and wants to read every node that's added to those lists as it comes in, with the minimum latency possible. I have 2 approaches for the client: For each linked list, the client keeps a 'bookmark' pointer to keep its place within the linked list. It round robins the linked lists, iterating through all of them over and over (it loops forever), moving each bookmark one node forward each time if it can. Whether it can is determined by the value of a 'next' member of the node. If it's non-null, then jumping to the next node is safe (the server switches it from null to non-null atomically). This approach works OK, but if there are a lot of lists to iterate over, and only a few of them are receiving updates, the latency gets bad. The server gives each list a unique ID. Each time the server appends an item to a list, it also appends the ID number of the list to a master 'update list'. The client only keeps one bookmark, a bookmark into the update list. It endlessly checks if the bookmark's next pointer is non-null ( while(node->next_ == NULL) {} ), if so moves ahead, reads the ID given, and then processes the new node on the linked list that has that ID. This, in theory, should handle large numbers of lists much better, because the client doesn't have to iterate over all of them each time. When I benchmarked the latency of both approaches (using gettimeofday), to my surprise #2 was terrible. The first approach, for a small number of linked lists, would often be under 20us of latency. The second approach would have small spats of low latencies but often be between 4,000-7,000us! Through inserting gettimeofday's here and there, I've determined that all of the added latency in approach #2 is spent in the loop repeatedly checking if the next pointer is non-null. This is puzzling to me; it's as if the change in one process is taking longer to 'publish' to the second process with the second approach. I assume there's some sort of cache interaction going on I don't understand. What's going on?

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  • The new direction of the gaming industry

    - by raccoon_tim
    Just recently I read a great blog post by David Darling, the founder of Codemasters: http://www.develop-online.net/blog/347/Jurassic-consoles-could-become-extinct. In the blog post he talks about how traditional retail games are experiencing a downfall thanks to the increasing popularity of digital distribution. I personally think of retail games as being relics of the past. It does not really make much sense to still keep distributing boxed games when the same game can be elegantly downloaded and updated over the air through a digital distribution channel. The world is not all rainbows, however. One big issue with mixing digital distribution with boxed retail games is that resellers will not condone you selling your game for 10€ digitally while their selling the same game for 70€. The only way to get around this issue is to move to full digital distribution. This has the added benefit of minimizing piracy as the game can be tightly bound to the service you downloaded the game from. Many players are, however, complaining about not being able to play the games offline. Having games tightly bound to the internet is a problem when games are bought from a retailer as we tend to expect that once we have the product we can use it anywhere because we physically own it. The truth is that we don’t actually own the product. Instead, the typical EULA actually states that we only have a license to use the product. We’re not, for instance, allowed to disassemble the product, which the owner is indeed permitted to do. Digital distribution allows us to provide games as services, instead of selling them as standalone products. This means that for a service to work you have to be connected to the internet but you still have the same rights to use the product. It’s really straightforward; if you downloaded a client from the internet you are expected to have an internet connection so you’re able to connect to the server. A game distributed digitally that is built using a client-server architecture has the added benefit of allowing you to play anywhere as long as you have the client installed and you are able to log in with your user information. Your save games can be backed up and your game can continue anywhere. Another development we’re seeing in the gaming industry is the increasing popularity of free-to-play games. These are games that let you play for free but allow you to boost your gaming experience with real world money. The nature of these games is that players are constantly rewarded with new content and the game can evolve according to their way of playing and their wishes can be incorporated into the product. Free-to-play games can quickly gain a large player basis and monetization is done by providing players valuable things to buy making their gaming experience more fun. I am personally very excited about free-to-play games as it’s possible to start building the game together with your players and there is no need to work on the game for 5 years from start to finish and only then see if it’s actually something the players like. This is a typical problem with big movie-like retail games and recent news about Radical Entertainment practically closing its doors paints a clear picture of what can happen when the risk does not pay off: http://news.teamxbox.com/xbox/25874/Prototype-Developer-Radical-Entertainment-Closes/.

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  • How to re codesign iPhone app binary ?

    - by CodeFlakes
    I'd like to send a binary to a client without the source code. How can here sign the app for distribution on it's own name without recompiling everything (since he does not have the source code) I'm not talking about adhoc distribution. I've tried to codesign -f with another distribution profile but itunes connect refuses it.

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  • NNTP-via-SMTP software

    - by Thufir
    I see that mailman can operate as gateway: Try mailman. Create a new list for each newsgroup that you read and then configure the lists as mail<-news gateways. Subscribe yourself to the lists. Viola. Instant NNTP-via-SMTP. http://lists.debian.org/debian-user/2003/08/msg00522.html What alternatives are there to mailman for this functionality? I see that others have asked this, or something similar.

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  • please help me to interpret the naive bayes result in weka..

    - by resmi
    Anybody please help me to interpret the following result generated in weka for classification using naive bayes.....Please explain clearly what is this Normal Distribution , Mean , StandardDev , WeightSum and Precision.Please help me.Am new in weka. ** Naive Bayes Classifier Class Normal: Prior probability = 0.5 1374195_at: Normal Distribution. Mean = 218.06 StandardDev = 6.0572 WeightSum = 3 Precision = 36.34333334 1373315_at: Normal Distribution. Mean = 1142.58 StandardDev = 21.1589 WeightSum = 3 Precision = 126.95333339999999

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  • Not able to apt-get update from terminal, what to do now?

    - by Utkarsh
    Whenever I try to update from terminal, I get this error: root@Utkarsh[utkarsh]#apt-get update Hit http://packages.bosslinux.in anokha Release.gpg Hit http://packages.bosslinux.in anokha Release Hit http://packages.bosslinux.in anokha/contrib Sources Hit http://packages.bosslinux.in anokha/non-free Sources Hit http://packages.bosslinux.in anokha/main Sources Hit http://packages.bosslinux.in anokha/contrib i386 Packages Hit http://packages.bosslinux.in anokha/non-free i386 Packages Hit http://packages.bosslinux.in anokha/main i386 Packages Ign http://packages.bosslinux.in anokha/contrib Translation-en_US Ign http://packages.bosslinux.in anokha/contrib Translation-en Ign http://packages.bosslinux.in anokha/main Translation-en_US Ign http://packages.bosslinux.in anokha/main Translation-en Ign http://packages.bosslinux.in anokha/non-free Translation-en_US Ign http://packages.bosslinux.in anokha/non-free Translation-en Reading package lists... Done W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/main i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_main_binary-i386_Packages) W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/contrib i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_contrib_binary-i386_Packages) W: Duplicate sources.list entry http://packages.bosslinux.in/boss/ anokha/non-free i386 Packages (/var/lib/apt/lists/packages.bosslinux.in_boss_dists_anokha_non-free_binary-i386_Packages) W: You may want to run apt-get update to correct these problems

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  • Mailing List Application?

    - by marienbad
    Mailing lists are great, but they're a fundamentally different beast than email. It seems strange to me to keep mailing lists in my email program (Gmail). Of course I have folders set up to automatically keep them out of my inbox, but if I have hundreds of mailing lists, it gets really out of hand. Is there an application (or web application) that is designed specifically as a mailing list "client"?

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  • Pseudorandom Number Generation with Specific Non-Uniform Distributions

    - by carnun
    Hello all, I'm writing a program that simulates various random walks (with differing distributions). At each timestep, I need randomly generated, two dimensional step distances and angles from the distribution of the random walk. I'm hoping someone can check my understanding of how to generate these random numbers. As I understand it I can use Inverse Transform Sampling as follows: If f(x) is the pdf of our random walk that has a non-uniform distribution, and y is a random number from a uniform distribution. Then if we let f(x) = y and solve to find x then we have a random number from the non-uniform distribution. Is this a feasible solution?

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  • Ubuntu 12.04.1 Update Manager and synaptic Package Manager not working

    - by Ashoke
    Recently installed Ubuntu 12.04.1, 64bit on Intel Quad core system. There is a Red Circle with a WHITE 'minus' sign on the upper right hand corner. In the end of a long message displayed below the RED CIRCLE in 'grey' says that INSTALLED PACKAGES HAVE UNMET DEPENDENCIES. None of the following is working. 1. Ubuntu Software Center not opening. UPDATE MANAGER Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: 'E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/in.archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages, E:The package lists or status file could not be parsed or opened.' SYNAPTIC PACKAGE MANAGER AN ERROR OCCURED The following details are provided E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/in.archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages E: The package lists or status file could not be parsed or opened. E: _cache-open() failed, please report. Otherwise, the computer is working fine with broadband WiFi internet. InstallPLEASE HELP.

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