Android development in Unreal with an existing project
- by user1238929
I am currently using an Unreal 3 project that has been targeted for multiple devices. Originally, it was targeted for iOS and now I want to try and build it for Android. The project is capable of doing it and I am in the process of testing it.
I think I have everything I need in order to build it and launch it for an android device that I have set up and connected to my PC and is recognized by the Android SDK ABD. I am currently trying to build and launch the game through the Unreal Frontend but when I try, I am getting stuck at getting the Unreal Frontend to find my Android device as a platform to debug, like it would with a PC, Xbox360, or PS3.
Right now, I am just trying to launch the game to see if I can get it to simply run on an Android device, I'm going to worry about the packaging later.
So I have two questions:
Am I on the right track in looking at the Unreal Frontend to cook and launch the project on Android or should I look somewhere else?
How do I get Unreal to recognize my Android device as a platform to launch on? I would even settle for recognizing an emulator, but that seems even harder.