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  • A tale of two user ids: Why does NFS not recognize a new user id?

    - by user76177
    I have two servers running RHEL6. The main server, which I will refer to as server, is a database server. The application server, which I will refer to as client, mounts a directory from server via NFS. There is a user, appuser, on both client and server. However, appuser's id on client is 502. appuser's id on server is 506. Both users need read and write capability on the NFS share. To facilitate this, I made the share owned by appuser on server. Of course, client does not recognize that ownership, since appuser has a different id on client. So I did the following: Changed id of user in /etc/passwd on client to be 506 **Changed ownership of appuser's $HOME on client to be appuser again so that I could log in. Now, when I go to look at the NFS share from the client side, I see that it is owned by 502. 502 is the OLD id for appuser on client. I can't change ownership of the NFS share from client, since that is a volume that physically resides on server. I need to make sure that the NFS share shows ownership of appuser from both server and client. What step have I missed since changing the appuser id on client? NOTE: I have not rebooted client or done anything else yet.

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  • Child control view model event

    - by Jmsparing
    Hi, I seem to have got stuck in a situation where I have a parent and child usercontrol. I want to be able to raise an event in the child and have the parent handle this event. How do I trigger the event in my child view model and handle it in the parent view model. If anybody has a simple example that would be really good. Thanks very much.

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  • Why doesn't NFS recognize a new UID?

    - by user76177
    I have two servers running RHEL6. I have root access to both. The main server, which I will refer to as server, is a database server. The application server, which I will refer to as client, mounts a directory from server via NFS. There is a user, appuser, on both client and server. However, appuser's UID on client is 502. appuser's UID on server is 506. Both users need read and write capability on the NFS share. To facilitate this, I made the share owned by appuser on server. Running id appuser on each yields: uid=506(appuser). Of course, client does not recognize that ownership, since appuser has a different id on client. So I did the following: Changed UID of user in /etc/passwd on client to be 506. Changed ownership of appuser's $HOME on client to be appuser again so that I could log in. Now, when I go to look at the NFS share from the client side, I see that it is owned by 502. 502 is the OLD id for appuser on client. I can't change ownership of the NFS share from client, since that is a volume that physically resides on server. I need to make sure that the NFS share shows ownership of appuser from both server and client. What step have I missed since changing the appuser id on client? NOTE: I have not rebooted client (or anything else.)

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  • Cannont Update control in WPF custom control

    - by Fazi
    I have created a custom control which holds a button in it. The button is styled, so as to hold a grid with two rows, an image in the first and a TextBlock in the second. I have written an Event Handler for the custom control. When the mouse enters the path of the object the MouseEnter event fires, where I try to change the TextBlock's FontSize and Foreground color, however the control does not update. In contrast, I have tried to modify an regular TextBlock's(not part a custom control and controltemplate) properties, and they update correctly, on the fly. What am I missing here?? Here is the code for the event handler: private void ThemeButton_MouseEnter(object sender, MouseEventArgs e) { InitializeProperties(); TextElement.FontSize = 16; TextElement.Text = "new text"; TextElement.Foreground = Brushes.Red; TextBlock element = MainWindow.FindChild<TextBlock>(MainWindow.StartWindow, "textField"); element.Text = "new text for regular textblock"; element.Foreground = Brushes.Red; } InitializeProperties is a methid that initializes TextElement(typeof TextBlock) and ImageElement(typeof Image) properties. They are not null. The properties are just regular .NET properties.

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  • Client validate in MVC 2

    - by khoailang
    Hello, I'm very new in MVC 2, Let say, I have a page with 1 text box and 2 input typed submit, "back" and "next". I'm using client validation like this: "" type="text/javascript"/" " type="text/javascript"/ " type="text/javascript"/ . . . <% Html.EnableClientValidation(); % . . . . . . and validation rule used for that text box is [StringLength(100, ErrorMessage="This field should be no longer than 100")] My wish is that validation rules will be applied only when I click on Next button. And when I click on Back button, no validation error message will be displayed and form will be posted to server. Is it possible to do that? could you please tell me how? My problem now is that when I click Back, validation rules are applied and prevent me from posting back to server.

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  • Click at specified client area

    - by VixinG
    Click doesn't work - I don't know why and can't find a solution :( ie. Click(150,215) should move mouse to the client area and click there. [DllImport("user32.dll")] private static extern bool ScreenToClient(IntPtr hWnd, ref Point lpPoint); [DllImport("user32", SetLastError = true)] private static extern int SetCursorPos(int x, int y); static void MouseMove(int x, int y) { Point p = new Point(x * -1, y * -1); ScreenToClient(hWnd, ref p); p = new Point(p.X * -1, p.Y * -1); SetCursorPos(p.X, p.Y); } static void Click(int x, int y) { MouseMove(x, y); SendMessage(hWnd, WM_LBUTTONDOWN, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); SendMessage(hWnd, WM_LBUTTONUP, (IntPtr)0x1, new IntPtr(y * 0x10000 + x)); } Edit: Of course I can use mouse_event for that, but I would like to see a solution for SendMessage()... [DllImport("user32.dll")] static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); const int LEFTDOWN = 0x00000002; const int LEFTUP = 0x00000004; static void Click(int x, int y) { MouseMove(x, y); mouse_event((int)(LEFTDOWN), 0, 0, 0, 0); mouse_event((int)(LEFTUP), 0, 0, 0, 0); }

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  • Raise differing beeps

    - by themaninthesuitcase
    I need to be able to raise different types of audio notifications to the user. I need an "ok" and an "error" type sounds, I was hoping to be able to raise a simple beep and a critical stop type sound but I can only find the Beep() command which doesn't allow for differing sounds. Is there a library that does what I need or will I need to roll my own using the system wavs.

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  • Looking for a full list of jQuery event types.

    - by serg555
    Where I can find a complete list of all jQuery supported events (like click, mouseup etc) with some explanations when they are triggered? I am looking for those that can be binded: $('#foo').bind('click', handler); For example I just found out by accident that there is paste event but I can't find any references to it anywhere in their docs. What else is there?

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Throttling Cache Events

    - by dxfelcey
    The real-time eventing feature in Coherence is great for relaying state changes to other systems or to users. However, sometimes not all changes need to or can be sent to consumers. For instance; If rapid changes cannot be consumed or interpreted as fast as they are being sent. A user looking at changing Stock prices may only be able to interpret and react to 1 change per second. A client may be using low bandwidth connection, so rapidly sending events will only result in them being queued and delayed A large number of clients may need to be notified of state changes and sending 100 events p/s to 1000 clients cannot be supported with the available hardware, but 10 events p/s to 1000 clients can. Note this example assumes that many of the state changes are to the same value. One simple approach to throttling Coherence cache events is to use a cache store to capture changes to one cache (data cache) and insert those changes periodically in another cache (events cache). Consumers interested in state changes to entires in the first cache register an interest (event listener) against the second event cache. By using the cache store write-behind feature rapid updates to the same cache entry are coalesced so that updates are merged and written at the interval configured to the event cache. The time interval at which changes are written to the events cache can easily be configured using the write-behind delay time in the cache configuration, as shown below.   <caching-schemes>     <distributed-scheme>       <scheme-name>CustomDistributedCacheScheme</scheme-name>       <service-name>CustomDistributedCacheService</service-name>       <thread-count>1</thread-count>       <backing-map-scheme>         <read-write-backing-map-scheme>           <scheme-name>CustomRWBackingMapScheme</scheme-name>           <internal-cache-scheme>             <local-scheme />           </internal-cache-scheme>           <cachestore-scheme>             <class-scheme>               <scheme-name>CustomCacheStoreScheme</scheme-name>               <class-name>com.oracle.coherence.test.CustomCacheStore</class-name>               <init-params>                 <init-param>                   <param-type>java.lang.String</param-type>                   <param-value>{cache-name}</param-value>                 </init-param>                 <init-param>                   <param-type>java.lang.String</param-type>                   <!-- The name of the cache to write events to -->                   <param-value>cqc-test</param-value>                 </init-param>               </init-params>             </class-scheme>           </cachestore-scheme>           <write-delay>1s</write-delay>           <write-batch-factor>0</write-batch-factor>         </read-write-backing-map-scheme>       </backing-map-scheme>       <autostart>true</autostart>     </distributed-scheme>   </caching-schemes> The cache store implementation to perform this throttling is trivial and only involves overriding the basic cache store functions. public class CustomCacheStore implements CacheStore { private String publishingCacheName; private String sourceCacheName; public CustomCacheStore(String sourceCacheStore, String publishingCacheName) { this.publishingCacheName = publishingCacheName; this.sourceCacheName = sourceCacheName; } @Override public Object load(Object key) { return null; } @Override public Map loadAll(Collection keyCollection) { return null; } @Override public void erase(Object key) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing entry: " + key, CacheFactory.LOG_DEBUG); } } @Override public void eraseAll(Collection keyCollection) { if (sourceCacheName != publishingCacheName) { for (Object key : keyCollection) { CacheFactory.getCache(publishingCacheName).remove(key); CacheFactory.log("Erasing collection entry: " + key, CacheFactory.LOG_DEBUG); } } } @Override public void store(Object key, Object value) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).put(key, value); CacheFactory.log("Storing entry (key=value): " + key + "=" + value, CacheFactory.LOG_DEBUG); } } @Override public void storeAll(Map entryMap) { if (sourceCacheName != publishingCacheName) { CacheFactory.getCache(publishingCacheName).putAll(entryMap); CacheFactory.log("Storing entries: " + entryMap, CacheFactory.LOG_DEBUG); } } }  As you can see each cache store operation on the data cache results in a similar operation on event cache. This is a very simple pattern which has a lot of additional possibilities, but it also has a few drawbacks you should be aware of: This event throttling implementation will use additional memory as a duplicate copy of entries held in the data cache need to be held in the events cache too - 2 if the event cache has backups A data cache may already use a cache store, so a "multiplexing cache store pattern" must also be used to send changes to the existing and throttling cache store.  If you would like to try out this throttling example you can download it here. I hope its useful and let me know if you spot any further optimizations.

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  • Server-Sent Events using GlassFish (TOTD #179)

    - by arungupta
    Bhakti blogged about Server-Sent Events on GlassFish and I've been planning to try it out for past some days. Finally, I took some time out today to learn about it and build a simplistic example showcasing the touch points. Server-Sent Events is developed as part of HTML5 specification and provides push notifications from a server to a browser client in the form of DOM events. It is defined as a cross-browser JavaScript API called EventSource. The client creates an EventSource by requesting a particular URL and registers an onmessage event listener to receive the event notifications. This can be done as shown var url = 'http://' + document.location.host + '/glassfish-sse/simple';eventSource = new EventSource(url);eventSource.onmessage = function (event) { var theParagraph = document.createElement('p'); theParagraph.innerHTML = event.data.toString(); document.body.appendChild(theParagraph);} This code subscribes to a URL, receives the data in the event listener, adds it to a HTML paragraph element, and displays it in the document. This is where you'll parse JSON and other processing to display if some other data format is received from the URL. The URL to which the EventSource is subscribed to is updated on the server side and there are multipe ways to do that. GlassFish 4.0 provide support for Server-Sent Events and it can be achieved registering a handler as shown below: @ServerSentEvent("/simple")public class MySimpleHandler extends ServerSentEventHandler { public void sendMessage(String data) { try { connection.sendMessage(data); } catch (IOException ex) { . . . } }} And then events can be sent to this handler using a singleton session bean as shown: @Startup@Statelesspublic class SimpleEvent { @Inject @ServerSentEventContext("/simple") ServerSentEventHandlerContext<MySimpleHandler> simpleHandlers; @Schedule(hour="*", minute="*", second="*/10") public void sendDate() { for(MySimpleHandler handler : simpleHandlers.getHandlers()) { handler.sendMessage(new Date().toString()); } }} This stateless session bean injects ServerSentEventHandlers listening on "/simple" path. Note, there may be multiple handlers listening on this path. The sendDate method triggers every 10 seconds and send the current timestamp to all the handlers. The client side browser simply displays the string. The HTTP request headers look like: Accept: text/event-streamAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3Accept-Encoding: gzip,deflate,sdchAccept-Language: en-US,en;q=0.8Cache-Control: no-cacheConnection: keep-aliveCookie: JSESSIONID=97ff28773ea6a085e11131acf47bHost: localhost:8080Referer: http://localhost:8080/glassfish-sse/faces/index2.xhtmlUser-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.54 Safari/536.5 And the response headers as: Content-Type: text/event-streamDate: Thu, 14 Jun 2012 21:16:10 GMTServer: GlassFish Server Open Source Edition 4.0Transfer-Encoding: chunkedX-Powered-By: Servlet/3.0 JSP/2.2 (GlassFish Server Open Source Edition 4.0 Java/Apple Inc./1.6) Notice, the MIME type of the messages from server to the client is text/event-stream and that is defined by the specification. The code in Bhakti's blog can be further simplified by using the recently-introduced Twitter API for Java as shown below: @Schedule(hour="*", minute="*", second="*/10") public void sendTweets() { for(MyTwitterHandler handler : twitterHandler.getHandlers()) { String result = twitter.search("glassfish", String.class); handler.sendMessage(result); }} The complete source explained in this blog can be downloaded here and tried on GlassFish 4.0 build 34. The latest promoted build can be downloaded from here and the complete source code for the API and implementation is here. I tried this sample on Chrome Version 19.0.1084.54 on Mac OS X 10.7.3.

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  • Subcontrols not visible in custom control derived from another control

    - by Gacek
    I'm trying to create a custom control by deriving from a ZedGraphControl I need to add a ProgressBar to the control, but I encountered some problems. When I create a custom control and add both, ZedGraphCOntrol and ProgressBar to it, everything is OK: MyCustomControl { ZedGraphControl ProgressBar } All elemnets are visible and working as expected. But I need to derive from ZGC and when I add a progress bar as a subcontrol of ZedGraphControl: MyCustomControl : ZedGRaphControl { ProgressBar } The progress bar is not visible. Is there any way to force the visibility of ProgressBar? Is it possible, that ZedGraphControl is not displaying its subcontrols? I tried do the same thing with a simple button and it's also not being displayed.

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  • ControlTemplate with "Control.IsMouseOver" Value="True" and "Control.IsMouseOver" Value="False">

    - by Vinjamuri
    In my WPF control, I have below code. If I don't have a trigger with false, I can see the my storyboard, but if I have both ture and false triggers, I don't see any thing. How to fix this? Appreciate your help! <Trigger Property="Control.IsMouseOver" Value="True"> <StoryBoard> Image with Opacity 1 </StoryBoard> </Trigger> <Trigger Property="Control.IsMouseOver" Value="False"> <StoryBoard> Image with Opacity 0 </StoryBoard> </Trigger>

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  • httpd high cpu usage slowing down server response

    - by max
    my client has a image sharing website with about 100.000 visitor per day it has been slowed down considerably since this morning when i checked processes i've notice high cpu usage from http .... some has suggested ddos attack ... i'm not a webmaster and i've no idea whts going on top top - 20:13:30 up 5:04, 4 users, load average: 4.56, 4.69, 4.59 Tasks: 284 total, 3 running, 281 sleeping, 0 stopped, 0 zombie Cpu(s): 12.1%us, 0.9%sy, 1.7%ni, 69.0%id, 16.4%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 16037152k total, 15875096k used, 162056k free, 360468k buffers Swap: 4194288k total, 888k used, 4193400k free, 14050008k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 4151 apache 20 0 277m 84m 3784 R 50.2 0.5 0:01.98 httpd 4115 apache 20 0 210m 16m 4480 S 18.3 0.1 0:00.60 httpd 12885 root 39 19 4296 692 308 S 13.0 0.0 11:09.53 gzip 4177 apache 20 0 214m 20m 3700 R 12.3 0.1 0:00.37 httpd 2219 mysql 20 0 4257m 198m 5668 S 11.0 1.3 42:49.70 mysqld 3691 apache 20 0 206m 14m 6416 S 1.7 0.1 0:03.38 httpd 3934 apache 20 0 211m 17m 4836 S 1.0 0.1 0:03.61 httpd 4098 apache 20 0 209m 17m 3912 S 1.0 0.1 0:04.17 httpd 4116 apache 20 0 211m 17m 4476 S 1.0 0.1 0:00.43 httpd 3867 apache 20 0 217m 23m 4672 S 0.7 0.1 1:03.87 httpd 4146 apache 20 0 209m 15m 3628 S 0.7 0.1 0:00.02 httpd 4149 apache 20 0 209m 15m 3616 S 0.7 0.1 0:00.02 httpd 12884 root 39 19 22336 2356 944 D 0.7 0.0 0:19.21 tar 4054 apache 20 0 206m 12m 4576 S 0.3 0.1 0:00.32 httpd another top top - 15:46:45 up 5:08, 4 users, load average: 5.02, 4.81, 4.64 Tasks: 288 total, 6 running, 281 sleeping, 0 stopped, 1 zombie Cpu(s): 18.4%us, 0.9%sy, 2.3%ni, 56.5%id, 21.8%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 16037152k total, 15792196k used, 244956k free, 360924k buffers Swap: 4194288k total, 888k used, 4193400k free, 13983368k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 4622 apache 20 0 209m 16m 3868 S 54.2 0.1 0:03.99 httpd 4514 apache 20 0 213m 20m 3924 R 50.8 0.1 0:04.93 httpd 4627 apache 20 0 221m 27m 4560 R 18.9 0.2 0:01.20 httpd 12885 root 39 19 4296 692 308 S 18.9 0.0 11:51.79 gzip 2219 mysql 20 0 4257m 199m 5668 S 18.3 1.3 43:19.04 mysqld 4512 apache 20 0 227m 33m 4736 R 5.6 0.2 0:01.93 httpd 4520 apache 20 0 213m 19m 4640 S 1.3 0.1 0:01.48 httpd 4590 apache 20 0 212m 19m 3932 S 1.3 0.1 0:00.06 httpd 4573 apache 20 0 210m 16m 3556 R 1.0 0.1 0:00.03 httpd 4562 root 20 0 15164 1388 952 R 0.7 0.0 0:00.08 top 98 root 20 0 0 0 0 S 0.3 0.0 0:04.89 kswapd0 100 root 39 19 0 0 0 S 0.3 0.0 0:02.85 khugepaged 4579 apache 20 0 209m 16m 3900 S 0.3 0.1 0:00.83 httpd 4637 apache 20 0 209m 15m 3668 S 0.3 0.1 0:00.03 httpd ps aux [root@server ~]# ps aux | grep httpd root 2236 0.0 0.0 207524 10124 ? Ss 15:09 0:03 /usr/sbin/http d -k start -DSSL apache 3087 2.7 0.1 226968 28232 ? S 20:04 0:06 /usr/sbin/http d -k start -DSSL apache 3170 2.6 0.1 221296 22292 ? R 20:05 0:05 /usr/sbin/http d -k start -DSSL apache 3171 9.0 0.1 225044 26768 ? R 20:05 0:17 /usr/sbin/http d -k start -DSSL apache 3188 1.5 0.1 223644 24724 ? S 20:05 0:03 /usr/sbin/http d -k start -DSSL apache 3197 2.3 0.1 215908 17520 ? S 20:05 0:04 /usr/sbin/http d -k start -DSSL apache 3198 1.1 0.0 211700 13000 ? S 20:05 0:02 /usr/sbin/http d -k start -DSSL apache 3272 2.4 0.1 219960 21540 ? S 20:06 0:03 /usr/sbin/http d -k start -DSSL apache 3273 2.0 0.0 211600 12804 ? S 20:06 0:03 /usr/sbin/http d -k start -DSSL apache 3279 3.7 0.1 229024 29900 ? S 20:06 0:05 /usr/sbin/http d -k start -DSSL apache 3280 1.2 0.0 0 0 ? Z 20:06 0:01 [httpd] <defun ct> apache 3285 2.9 0.1 218532 21604 ? S 20:06 0:04 /usr/sbin/http d -k start -DSSL apache 3287 30.5 0.4 265084 65948 ? R 20:06 0:43 /usr/sbin/http d -k start -DSSL apache 3297 1.9 0.1 216068 17332 ? S 20:06 0:02 /usr/sbin/http d -k start -DSSL apache 3342 2.7 0.1 216716 17828 ? S 20:06 0:03 /usr/sbin/http d -k start -DSSL apache 3356 1.6 0.1 217244 18296 ? S 20:07 0:01 /usr/sbin/http d -k start -DSSL apache 3365 6.4 0.1 226044 27428 ? S 20:07 0:06 /usr/sbin/http d -k start -DSSL apache 3396 0.0 0.1 213844 16120 ? S 20:07 0:00 /usr/sbin/http d -k start -DSSL apache 3399 5.8 0.1 215664 16772 ? S 20:07 0:05 /usr/sbin/http d -k start -DSSL apache 3422 0.7 0.1 214860 17380 ? S 20:07 0:00 /usr/sbin/http d -k start -DSSL apache 3435 3.3 0.1 216220 17460 ? S 20:07 0:02 /usr/sbin/http d -k start -DSSL apache 3463 0.1 0.0 212732 15076 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3492 0.0 0.0 207660 7552 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3493 1.4 0.1 218092 19188 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3500 1.9 0.1 224204 26100 ? R 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3501 1.7 0.1 216916 17916 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3502 0.0 0.0 207796 7732 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3505 0.0 0.0 207660 7548 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3529 0.0 0.0 207660 7524 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3531 4.0 0.1 216180 17280 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3532 0.0 0.0 207656 7464 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3543 1.4 0.1 217088 18648 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3544 0.0 0.0 207656 7548 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3545 0.0 0.0 207656 7560 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3546 0.0 0.0 207660 7540 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3547 0.0 0.0 207660 7544 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3548 2.3 0.1 216904 17888 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3550 0.0 0.0 207660 7540 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3551 0.0 0.0 207660 7536 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3552 0.2 0.0 214104 15972 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3553 6.5 0.1 216740 17712 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3554 6.3 0.1 216156 17260 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3555 0.0 0.0 207796 7716 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3556 1.8 0.0 211588 12580 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3557 0.0 0.0 207660 7544 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3565 0.0 0.0 207660 7520 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3570 0.0 0.0 207660 7516 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL apache 3571 0.0 0.0 207660 7504 ? S 20:08 0:00 /usr/sbin/http d -k start -DSSL root 3577 0.0 0.0 103316 860 pts/2 S+ 20:08 0:00 grep httpd httpd error log [Mon Jul 01 18:53:38 2013] [error] [client 2.178.12.67] request failed: error reading the headers, referer: http://akstube.com/image/show/27023/%D9%86%DB%8C%D9%88%D8%B4%D8%A7-%D8%B6%DB%8C%D8%BA%D9%85%DB%8C-%D9%88-%D8%AE%D9%88%D8%A7%D9%87%D8%B1-%D9%88-%D9%87%D9%85%D8%B3%D8%B1%D8%B4 [Mon Jul 01 18:55:33 2013] [error] [client 91.229.215.240] request failed: error reading the headers, referer: http://akstube.com/image/show/44924 [Mon Jul 01 18:57:02 2013] [error] [client 2.178.12.67] Invalid method in request [Mon Jul 01 18:57:02 2013] [error] [client 2.178.12.67] File does not exist: /var/www/html/501.shtml [Mon Jul 01 19:21:36 2013] [error] [client 127.0.0.1] client denied by server configuration: /var/www/html/server-status [Mon Jul 01 19:21:36 2013] [error] [client 127.0.0.1] File does not exist: /var/www/html/403.shtml [Mon Jul 01 19:23:57 2013] [error] [client 151.242.14.31] request failed: error reading the headers [Mon Jul 01 19:37:16 2013] [error] [client 2.190.16.65] request failed: error reading the headers [Mon Jul 01 19:56:00 2013] [error] [client 151.242.14.31] request failed: error reading the headers Not a JPEG file: starts with 0x89 0x50 also there is lots of these in the messages log Jul 1 20:15:47 server named[2426]: client 203.88.6.9#11926: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 20:15:47 server named[2426]: client 203.88.6.9#26255: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 20:15:48 server named[2426]: client 203.88.6.9#20093: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 20:15:48 server named[2426]: client 203.88.6.9#8672: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:07 server named[2426]: client 203.88.6.9#39352: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:08 server named[2426]: client 203.88.6.9#25382: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:08 server named[2426]: client 203.88.6.9#9064: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:09 server named[2426]: client 203.88.23.9#35375: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:09 server named[2426]: client 203.88.6.9#61932: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:09 server named[2426]: client 203.88.23.9#4423: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:09 server named[2426]: client 203.88.6.9#40229: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#46128: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.6.10#62128: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#35240: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.6.10#36774: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#28361: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.6.10#14970: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#20216: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.10#31794: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#23042: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.6.10#11333: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.10#41807: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.23.9#20092: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:14 server named[2426]: client 203.88.6.10#43526: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:15 server named[2426]: client 203.88.23.9#17173: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:15 server named[2426]: client 203.88.23.9#62412: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:15 server named[2426]: client 203.88.23.10#63961: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:15 server named[2426]: client 203.88.23.10#64345: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:15 server named[2426]: client 203.88.23.10#31030: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:45:16 server named[2426]: client 203.88.6.9#17098: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:16 server named[2426]: client 203.88.6.9#17197: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:16 server named[2426]: client 203.88.6.9#18114: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:16 server named[2426]: client 203.88.6.9#59138: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:45:17 server named[2426]: client 203.88.6.9#28715: query (cache) 'www.xxxmaza.com/A/IN' denied Jul 1 15:48:33 server named[2426]: client 203.88.23.9#26355: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:34 server named[2426]: client 203.88.23.9#34473: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:34 server named[2426]: client 203.88.23.9#62658: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:34 server named[2426]: client 203.88.23.9#51631: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:35 server named[2426]: client 203.88.23.9#54701: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:36 server named[2426]: client 203.88.6.10#63694: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:36 server named[2426]: client 203.88.6.10#18203: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:37 server named[2426]: client 203.88.6.10#9029: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:38 server named[2426]: client 203.88.6.10#58981: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:48:38 server named[2426]: client 203.88.6.10#29321: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:47 server named[2426]: client 119.160.127.42#42355: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:49 server named[2426]: client 119.160.120.42#46285: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:53 server named[2426]: client 119.160.120.42#30696: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:54 server named[2426]: client 119.160.127.42#14038: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:55 server named[2426]: client 119.160.120.42#33586: query (cache) 'xxxmaza.com/A/IN' denied Jul 1 15:49:56 server named[2426]: client 119.160.127.42#55114: query (cache) 'xxxmaza.com/A/IN' denied

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • SQL version control methodology

    - by Tom H.
    There are several questions on SO about version control for SQL and lots of resources on the web, but I can't find something that quite covers what I'm trying to do. First off, I'm talking about a methodology here. I'm familiar with the various source control applications out there and I'm familiar with tools like Red Gate's SQL Compare, etc. and I know how to write an application to check things in and out of my source control system automatically. If there is a tool which would be particularly helpful in providing a whole new methodology or which have a useful and uncommon functionality then great, but for the tasks mentioned above I'm already set. The requirements that I'm trying to meet are: The database schema and look-up table data are versioned DML scripts for data fixes to larger tables are versioned A server can be promoted from version N to version N + X where X may not always be 1 Code isn't duplicated within the version control system - for example, if I add a column to a table I don't want to have to make sure that the change is in both a create script and an alter script The system needs to support multiple clients who are at various versions for the application (trying to get them all up to within 1 or 2 releases, but not there yet) Some organizations keep incremental change scripts in their version control and to get from version N to N + 3 you would have to run scripts for N-N+1 then N+1-N+2 then N+2-N+3. Some of these scripts can be repetitive (for example, a column is added but then later it is altered to change the data type). We're trying to avoid that repetitiveness since some of the client DBs can be very large, so these changes might take longer than necessary. Some organizations will simply keep a full database build script at each version level then use a tool like SQL Compare to bring a database up to one of those versions. The problem here is that intermixing DML scripts can be a problem. Imagine a scenario where I add a column, use a DML script to fill said column, then in a later version that column name is changed. Perhaps there is some hybrid solution? Maybe I'm just asking for too much? Any ideas or suggestions would be greatly appreciated though. If the moderators think that this would be more appropriate as a community wiki, please let me know. Thanks!

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Building the Elusive Windows Phone Panorama Control

    When the Windows Phone 7 Developer SDK was released a couple of weeks ago at MIX10 many people noticed the SDK doesnt include a template for a Panorama control.   Here at Clarity we decided to build our own Panorama control for use in some of our prototypes and I figured I would share what we came up with. There have been a couple of implementations of the Panorama control making their way through the interwebs, but I didnt think any of them really nailed the experience that is shown in the simulation videos.   One of the key design principals in the UX Guide for Windows Phone 7 is the use of motion.  The WP7 OS is fairly stripped of extraneous design elements and makes heavy use of typography and motion to give users the necessary visual cues.  Subtle animations and wide layouts help give the user a sense of fluidity and consistency across the phone experience.  When building the panorama control I was fairly meticulous in recreating the motion as shown in the videos.  The effect that is shown in the application hubs of the phone is known as a Parallax Scrolling effect.  This this pseudo-3D technique has been around in the computer graphics world for quite some time. In essence, the background images move slower than foreground images, creating an illusion of depth in 2D.  Here is an example of the traditional use: http://www.mauriciostudio.com/.  One of the animation gems I've learned while building interactive software is the follow animation.  The premise is straightforward: instead of translating content 1:1 with the interaction point, let the content catch up to the mouse or finger.  The difference is subtle, but the impact on the smoothness of the interaction is huge.  That said, it became the foundation of how I achieved the effect shown below.   Source Code Available HERE Before I briefly describe the approach I took in creating this control..and Ill add some **asterisks ** to the code below as my coding skills arent up to snuff with the rest of my colleagues.  This code is meant to be an interpretation of the WP7 panorama control and is not intended to be used in a production application.  1.  Layout the XAML The UI consists of three main components :  The background image, the Title, and the Content.  You can imagine each  these UI Elements existing on their own plane with a corresponding Translate Transform to create the Parallax effect.  2.  Storyboards + Procedural Animations = Sexy As I mentioned above, creating a fluid experience was at the top of my priorities while building this control.  To recreate the smooth scroll effect shown in the video we need to add some place holder storyboards that we can manipulate in code to simulate the inertia and snapping.  Using the easing functions built into Silverlight helps create a very pleasant interaction.    3.  Handle the Manipulation Events With Silverlight 3 we have some new touch event handlers.  The new Manipulation events makes handling the interactivity pretty straight forward.  There are two event handlers that need to be hooked up to enable the dragging and motion effects: the ManipulationDelta event :  (the most relevant code is highlighted in pink) Here we are doing some simple math with the Manipulation Deltas and setting the TO values of the animations appropriately. Modifying the storyboards dynamically in code helps to create a natural feel.something that cant easily be done with storyboards alone.   And secondly, the ManipulationCompleted event:  Here we take the Final Velocities from the Manipulation Completed Event and apply them to the Storyboards to create the snapping and scrolling effects.  Most of this code is determining what the next position of the viewport will be.  The interesting part (shown in pink) is determining the duration of the animation based on the calculated velocity of the flick gesture.  By using velocity as a variable in determining the duration of the animation we can produce a slow animation for a soft flick and a fast animation for a strong flick. Challenges to the Reader There are a couple of things I didnt have time to implement into this control.  And I would love to see other WPF/Silverlight approaches.  1.  A good mechanism for deciphering when the user is manipulating the content within the panorama control and the panorama itself.   In other words, being able to accurately determine what is a flick and what is click. 2.  Dynamically Sizing the panorama control based on the width of its content.  Right now each control panel is 400px, ideally the Panel items would be measured and then panorama control would update its size accordingly.  3.  Background and content wrapping.  The WP7 UX guidelines specify that the content and background should wrap at the end of the list.  In my code I restrict the drag at the ends of the list (like the iPhone).  It would be interesting to see how this would effect the scroll experience.     Well, Its been fun building this control and if you use it Id love to know what you think.  You can download the Source HERE or from the Expression Gallery  Erik Klimczak  | [email protected] | twitter.com/eklimczDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is there tool agnostic terminology for source control activities?

    - by C. Ross
    My team is entering into some discussions on source control (process and possibly tools) and we would like a tool agnostic terminology for the various activities. The environment does have multiple (old) VCS's, and multiple desired (new) VCS's. Is there a standard definition of activities, or at least some commonly accepted set? Example activities (in CVS terminology): Branch Check out Update Merge

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  • Source Control and SQL Development &ndash; Part 3

    - by Ajarn Mark Caldwell
    In parts one and two of this series, I have been specifically focusing on the latest version of SQL Source Control by Red Gate Software.  But I have been doing source-controlled SQL development for years, long before this product was available, and well before Microsoft came out with Database Projects for Visual Studio.  “So, how does that work?” you may wonder.  Well, let me share some of the details of how we do it where I work… The key to this approach is that everything is done via Transact-SQL script files; either natively written T-SQL, or generated.  My preference is to write all my code by hand, which forces you to become better at your SQL syntax.  But if you really prefer to use the Management Studio GUI to make database changes, you can still do that, and then you use the Generate Scripts feature of the GUI to produce T-SQL scripts afterwards, and store those in your source control system.  You can generate scripts for things like stored procedures and views by right-clicking on the database in the Object Explorer, and Choosing Tasks, Generate Scripts (see figure 1 to the left).  You can also do that for the CREATE scripts for tables, but that does not work when you have a table that is already in production, and you need to make just a simple change, such as adding a new column or index.  In this case, you can use the GUI to make the table changes, and then instead of clicking the Save button, click the Generate Change Script button (). Then, once you have saved the change script, go ahead and execute it on your development database to actually make the change.  I believe that it is important to actually execute the script rather than just click the Save button because this is your first test that your change script is working and you didn’t somehow lose a portion of the change. As you can imagine, all this generating of scripts can get tedious and tempting to skip entirely, so again, I would encourage you to just get in the habit of writing your own Transact-SQL code, and then it is just a matter of remembering to save your work, just like you are in the habit of saving changes to a Word or Excel document before you exit the program. So, now that you have all of these script files, what do you do with them?  Well, we organize ours into folders labeled ChangeScripts, Functions, Views, and StoredProcedures, and those folders are loaded into our source control system.  ChangeScripts contains all of the table and index changes, and anything else that is basically a one-time-only execution.  Of course you want to write your scripts with qualifying logic so that if a script were accidentally run more than once in a database, it would not crash nor corrupt anything; but these scripts are really intended to be run only once in a database. Once you have your initial set of scripts loaded into source control, then making changes, such as altering a stored procedure becomes a simple matter of checking out your CREATE PROCEDURE* script, editing it in SSMS, saving the change, executing the script in order to effect the change in your database, and then checking the script back in to source control.  Of course, this is where the lack of integration for source control systems within SSMS becomes an irritation, because this means that in addition to SSMS, I also have my source control client application running to do the check-out and check-in.  And when you have 800+ procedures like we do, that can be quite tedious to locate the procedure I want to change in source control, check it out, then locate the script file in my working folder, open it in SSMS, do the change, save it, and the go back to source control to check in.  Granted, it is not nearly as burdensome as, say, losing your source code and having to rebuild it from memory, or losing the audit trail that good source control systems provide.  It is worth the effort, and this is how I have been doing development for the last several years. Remember that everything that the SQL Server Management Studio does in modifying your database can also be done in plain Transact-SQL code, and this is what you are storing.  And now I have shown you how you can do it all without spending any extra money.  You already have source control, or can get free, open-source source control systems (almost seems like an oxymoron, doesn’t it) and of course Management Studio is free with your SQL Server database engine software. So, whether you spend the money on tools to make it easier, or not, you now have no excuse for not using source control with your SQL development. * In our current model, the scripts for stored procedures and similar database objects are written with an IF EXISTS…DROP… at the top, followed by the CREATE PROCEDURE… section, and that followed by a section that assigns permissions.  This allows me to run the same script regardless of whether the procedure previously existed in the database.  If the script was only an ALTER PROCEDURE, then it would fail the first time that procedure was deployed to a database, unless you wrote other code to stub it if it did not exist.  There are a few different ways you could organize your scripts for deployment, each with its own trade-offs, but I think it is absolutely critical that whichever way you organize things, you ensure that the same script is run throughout the deployment cycle, and do not allow customizations to creep in between TEST and PROD.  If you do, then you have broken the integrity of your deployment process because what you deployed to PROD was not exactly the same as what was tested in TEST, so you effectively have now released untested code into PROD.

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  • Why are source control systems still mostly backed with files?

    - by Andy
    It seems that more source control systems still use files as the means of storing the version data. Vault and TFS use Sql Server as their data store, which I would think would be better for data consistency as well as speed. So why is it that SVN, I believe GIT, CVS, etc still use the file system as essentially a database, (I ask this question as we had our SVN server just corrupt itself during a normal commit) instead of using actual database software (MSSQL, Oracle, Postgre, etc)?

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  • How do I start implementing version control on legacy websites?

    - by Eric
    Assuming no experience with version control systems, just local to live web development. I've been dropped in on a few legacy website projects, and want an easier and more robust way to be able to quickly push and revert changes en masse. I'm currently the only developer on these projects, but more may be added in the future and I think it would be beneficial to set up a system that others can use.

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  • What libgdx project files can I ignore from version control?

    - by Zhen
    In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: *-android/.settings/ *-android/bin/ *-desktop/.settings/ *-desktop/bin/ *-html/.settings/ *-html/gwt-unitCache/ *-html/war/WEB-INF/classes/ *-html/war/WEB-INF/deploy/ *-html/war/assets/ *-html/war/ */.settings/ */bin/ Am I missing some? Is there a complete list somewhere?

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  • CustomValidatation control that fire on multiple control events

    - by George
    I am trying to create a UserControl that is a composite control for entering Dates. It involves 2 drop down controls (one for month and one for day) and a text box for year. It also has a CustomValidation control that I would like the user of the UserControl to be able to set the ClientValidationFunction property and have it triggered whenever the value in any of the 3 date part controls changes. To hook up each of the 3 controls to the validation control, I use teh AJAX ValidatorHookupControlID method. If I hard code the following code directly in my aspx page that houses the usercontrol, my Client Validation Function is successfulluy called when any of the 3 date part control values are changed: <script type="text/javascript"> //<![CDATA[ debugger; alert('hooking up'); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_txtYear", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlDate", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); ValidatorHookupControlID("ctl00_phPageContent_dtmPassportExpirationDate_ddlMonth", document.all("ctl00_phPageContent_dtmPassportExpirationDate_CustomValidator1")); //]]> However, I would like my usercontrol to emit this Javascript, so I added the following Code. Public Property ClientValidationFunction() As String Get Return CustomValidator1.ClientValidationFunction End Get Set(ByVal value As String) CustomValidator1.ClientValidationFunction = value End Set End Property Public Property EnableClientScript() As Boolean Get Return CustomValidator1.EnableClientScript End Get Set(ByVal value As Boolean) CustomValidator1.EnableClientScript = value End Set End Property Protected Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.ClientValidationFunction.Trim <> "" AndAlso Me.EnableClientScript Then RegisterValidationScript() End If End Sub Private Sub RegisterValidationScript() Dim Key As String = Me.ClientID & "_ClientValidate" If Not Page.ClientScript.IsClientScriptBlockRegistered(Key) Then Page.ClientScript.RegisterClientScriptBlock(GetType(String), Key, GetJavascript, True) End If End Sub Private Function GetJavascript() As String Dim Out As String = "" Const Quote As String = Chr(34) Out &= "debugger;" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & txtYear.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlDate.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Out &= "ValidatorHookupControlID(" & Quote & ddlMonth.ClientID & Quote & ", document.all(" & Quote & CustomValidator1.ClientID & Quote & "));" & vbCrLf Return Out End Function Unfortunately, when the ValidatorHookupControlID method is called, the second parameter (the one that locates the validation control) always evaluates to null and the method fails. ValidatorHookupControlID("ctl00_phPageContent_DateSelector21_txtYear", document.all("ctl00_phPageContent_DateSelector21_CustomValidator1")); Can you tell me how to correct this error?

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  • Google map API v3 event click raise when clickingMarkerClusterer?

    - by lucian.jp
    I have a Google Map API v3 map object on a page that uses MarkerClusterer. I have a function that need to run when we click on the map to it is registered as: google.maps.event.addListener(map, 'click', function (event) { CallMe(event.latLng); }); So my problem is as follows: When I click on a cluster of MarkerClusterer instead of behaving like a marker and not raise the click event on the map but only the one from the marker it calls the click from the map. To test this I have generated an alert from the markerclusterer click: google.maps.event.addListener(markerClusterer, "clusterclick", function (cluster) { alert('MarkerClusterer click event'); }); So the clusterclick rises after the click event of map object. I then can't remove the listener of map object as a solution. Is there any way to test if there was a clusterer click in the click event of the map? Or a way to replicate the marker behaviour and do not raise the click event of map when clustererclick is called? Google and documentation didn’t help me. Thx

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