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  • Multi-threading mechanisms to run some lengthy operations from winforms code and communication with

    - by tmarouda
    What do I want to achieve: I want to perform some time consuming operations from my MDI winforms application (C# - .NET). An MDI child form may create the thread with the operation, which may take long time (from 0.1 seconds, to even half hour) to complete. In the meantime I want the UI to respond to user actions, including manipulation of data in some other MDI child form. When the operation completes, the thread should notify the MDI child that the calculations are done, so that the MDI child can perform the post-processing. How can I achieve this: Should I use explicit threading (i.e., create explicit threads), thread pools? Or simply just propose your solution. Should I create foreground or background threads? And how does the thread communicates with the GUI, according the solution you propose? If you know of a working example that handles a similar situation, please make a note.

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  • Transitioning accordions from small height to full height with CSS

    - by arkanciscan
    I am building an accordion list and I want it to animate open and closed using a CSS -webkit-transition:. The animation is triggered by an event handler that simply toggles the .open class on and off. The problem is that when I click it, the animation goes from closed height to 0px height then jerks back to full height instead of smoothly animating to full height. HTML <ul class="accordion"> <li>Foo <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc quis leo sit amet justo vulputate volutpat. Suspendisse potenti. Aliquam aliquet justo ut turpis suscipit adipiscing.</p> </li> <li class="open">Baz <p>Ut velit magna, sagittis at blandit accumsan, vestibulum et dolor. Aliquam elit ante, congue vel pharetra ut, ultricies non est. In hac habitasse platea dictumst. Donec velit ligula, sodales a imperdiet non, sagittis id mauris.</p> </li> <li>Bar <p>Cras sit amet gravida lacus. Nulla consequat molestie nunc nec fermentum. Donec lobortis pretium quam sit amet scelerisque.</p> </li> </ul>? Javascript $('.accordion').delegate('li', 'click', function(li){ $(this).toggleClass('open'); }); Css .accordion li.open{ -webkit-transition: height 1s; } .accordion li:not(.open){ height: 1em; -webkit-transition: height 1s; } ? Try it on JSFiddle and see what I mean. I've already figured out how to make it work, but it requires setting an explicit height on the .open class. The accordions have variable height however, and creating an explicit selector for each one is obtrusive and unmaintainable. Can anyone give me a better solution than this? Here it is working with an explicit height that doesn't fit the content

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  • "Undefined Symbols" when inheriting from stdexcept classes

    - by Austin Hyde
    Here is an exception defined in <stdexcept>: class length_error : public logic_error { public: explicit length_error(const string& __arg); }; Here is my exception: class rpn_expression_error : public logic_error { public: explicit rpn_expression_error(const string& __arg); }; Why do I get this error when <stdexcept> does not? Undefined symbols: rpn_expression_error::rpn_expression_error(/*string*/ const&), referenced from: ... ld: symbol(s) not found

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  • How do I get ELMAH to work with SQL Server (permission problems)

    - by Gary McGill
    I've got ELMAH working on my (Cassini) development server, and was quite happy with it, but now that I'm trying to move everything to my production server (IIS7), the honeymoon looks like being over. I've got past the "gotcha" with IIS7, which frankly could have been better highlighted in the documentation, and if I just use the in-memory log then it works. However, I'm trying to get it to use the SQL Server log (as I do on my development system), and I'm getting an error along the lines of: The EXECUTE permission was denied on the object ELMAH_GetErrorsXml Well, fine. I know how to grant database permissions, but I'm really struggling to understand which user and which stored procs/tables I need to grant access to. The thing that's really confusing me is that I didn't have to do anything like this to get it to work on my development server. The only difference I can see is that on my development server it seems to connect as NT AUTHORITY\IUSR, whereas on my production server it seems to connect as NT AUTHORITY\NETWORK SERVICE. (It's just using a trusted connection so I've not explicitly configured it to do that - I presume it's to do with the web server). UPDATE: I've since established that because I'm using Cassini, it was actually logging in as me (an admin) and not IUSR, which explains why I didn't get any permission problems. On my development server, the IUSR account is a member of the public database role, and has access to the required database (again as "public"). There's no explicit granting of object-level permissions. [See update above - this is irrelevant]. On my production server, I've added NETWORK SERVICE in exactly the same way (public database role, explicit access to the database as "public"). Yet, I get this permission error. Why?!! [See update above - the only reason I don't get a permission error is because I'm running as an admin]. And, of course, if the fact that it works locally is just "luck", I will need to know which SPs/tables to grant access to. My guess would be all 3 SPs and not the table, but it would be good (again) to see some documentation that makes this explicit.

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  • Run WF 4.0 as a server-side component

    - by user184216
    Hi all, For a new project, we need to use WF 4.0 for deploying and running workflows. Instead of hosting workflows within the application itself, we decided to implement a server-side component that is in charge of running workflows. Before WF 4.0, one had explicit access to the the runtime engine (WorkflowRuntime), which provided some basic management functionalities, such as retrieving the workflows currently running etc ... As far as I could find out, WF 4.0 lacks this explicit access, as workflows are created via the WorkflowInstance class and no reference is immediately available to the WorkflowRuntime ... If I need these management functionalities on the server side, I'm a correct that I will need to implement these myself? Or did I miss out on something ... Thanks in advance for your answers!

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  • Implicit casting Integer calculation to float in C++

    - by Ziddiri
    Is there any compiler that has a directive or a parameter to cast integer calculation to float implicitly. For example: float f = (1/3)*5; cout << f; the "f" is "0", because calculation's constants(1, 3, 10) are integer. I want to convert integer calculation with a compiler directive or parameter. I mean, I won't use explicit casting or ".f" prefix like that: float f = ((float)1/3)*5; or float f = (1.0f/3.0f)*5.0f; Do you know any c/c++ compiler which has any parameter to do this process without explicit casting or ".f" thing?

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  • Using member variables inherited from a templated base class (C++)

    - by Aaron Becker
    I'm trying to use member variables of a templated base class in a derived class, as in this example: template <class dtype> struct A { int x; }; template <class dtype> struct B : public A<dtype> { void test() { int id1 = this->x; // always works int id2 = A<dtype>::x; // always works int id3 = B::x; // always works int id4 = x; // fails in gcc & clang, works in icc and xlc } }; gcc and clang are both very picky about using this variable, and require either an explicit scope or the explicit use of "this". With some other compilers (xlc and icc), things work as I would expect. Is this a case of xlc and icc allowing code that's not standard, or a bug in gcc and clang?

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  • Alternates to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • Alternatives to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

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  • How to write different implicit rules for different file names for GNU Make

    - by anupamsr
    Hi! I have a directory in which I keep adding different C++ source files, and generic Makefile to compile them. This is the content of the Makefile: .PHONY: all clean CXXFLAGS = -pipe -Wall -Wextra -Weffc++ -pedantic -ggdb SRCS = $(wildcard *.cxx) OBJS = $(patsubst %.cxx,%.out,$(SRCS)) all: $(OBJS) clean: rm -fv $(OBJS) %.out: %.cxx $(CXX) $(CXXFLAGS) $^ -o $@ NOTE: As is obvious from above, I am using *.out for executable file extensions (and not for object file). Also, there are some files which are compiled together: g++ file_main.cxx file.cxx -o file_main.out To compile such files, until now I have been adding explicit rules in the Makefile: file_main.out: file_main.cxx file.cxx file.out: file_main.out @echo "Skipping $@" But now my Makefile has a lot of explicit rules, and I would like to replace them with a simpler implicit rule. Any idea how to do it?

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  • Does C++ require a destructor call for each placement new?

    - by Josh Haberman
    I understand that placement new calls are usually matched with explicit calls to the destructor. My question is: if I have no need for a destructor (no code to put there, and no member variables that have destructors) can I safely skip the explicit destructor call? Here is my use case: I want to write C++ bindings for a C API. In the C API many objects are accessible only by pointer. Instead of creating a wrapper object that contains a single pointer (which is wasteful and semantically confusing). I want to use placement new to construct an object at the address of the C object. The C++ object will do nothing in its constructor or destructor, and its methods will do nothing but delegate to the C methods. The C++ object will contain no virtual methods. I have two parts to this question. Is there any reason why this idea will not work in practice on any production compiler? Does this technically violate the C++ language spec?

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  • C#/.NET Little Wonders: Using &lsquo;default&rsquo; to Get Default Values

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today’s little wonder is another of those small items that can help a lot in certain situations, especially when writing generics.  In particular, it is useful in determining what the default value of a given type would be. The Problem: what’s the default value for a generic type? There comes a time when you’re writing generic code where you may want to set an item of a given generic type.  Seems simple enough, right?  We’ll let’s see! Let’s say we want to query a Dictionary<TKey, TValue> for a given key and get back the value, but if the key doesn’t exist, we’d like a default value instead of throwing an exception. So, for example, we might have a the following dictionary defined: 1: var lookup = new Dictionary<int, string> 2: { 3: { 1, "Apple" }, 4: { 2, "Orange" }, 5: { 3, "Banana" }, 6: { 4, "Pear" }, 7: { 9, "Peach" } 8: }; And using those definitions, perhaps we want to do something like this: 1: // assume a default 2: string value = "Unknown"; 3:  4: // if the item exists in dictionary, get its value 5: if (lookup.ContainsKey(5)) 6: { 7: value = lookup[5]; 8: } But that’s inefficient, because then we’re double-hashing (once for ContainsKey() and once for the indexer).  Well, to avoid the double-hashing, we could use TryGetValue() instead: 1: string value; 2:  3: // if key exists, value will be put in value, if not default it 4: if (!lookup.TryGetValue(5, out value)) 5: { 6: value = "Unknown"; 7: } But the “flow” of using of TryGetValue() can get clunky at times when you just want to assign either the value or a default to a variable.  Essentially it’s 3-ish lines (depending on formatting) for 1 assignment.  So perhaps instead we’d like to write an extension method to support a cleaner interface that will return a default if the item isn’t found: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } 17:  So this creates an extension method on Dictionary<TKey, TValue> that will attempt to get a value using the given key, and will return the defaultIfNotFound as a stand-in if the key does not exist. This code compiles, fine, but what if we would like to go one step further and allow them to specify a default if not found, or accept the default for the type?  Obviously, we could overload the method to take the default or not, but that would be duplicated code and a bit heavy for just specifying a default.  It seems reasonable that we could set the not found value to be either the default for the type, or the specified value. So what if we defaulted the type to null? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = null) // ... No, this won’t work, because only reference types (and Nullable<T> wrapped types due to syntactical sugar) can be assigned to null.  So what about a calling parameterless constructor? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = new TValue()) // ... No, this won’t work either for several reasons.  First, we’d expect a reference type to return null, not an “empty” instance.  Secondly, not all reference types have a parameter-less constructor (string for example does not).  And finally, a constructor cannot be determined at compile-time, while default values can. The Solution: default(T) – returns the default value for type T Many of us know the default keyword for its uses in switch statements as the default case.  But it has another use as well: it can return us the default value for a given type.  And since it generates the same defaults that default field initialization uses, it can be determined at compile-time as well. For example: 1: var x = default(int); // x is 0 2:  3: var y = default(bool); // y is false 4:  5: var z = default(string); // z is null 6:  7: var t = default(TimeSpan); // t is a TimeSpan with Ticks == 0 8:  9: var n = default(int?); // n is a Nullable<int> with HasValue == false Notice that for numeric types the default is 0, and for reference types the default is null.  In addition, for struct types, the value is a default-constructed struct – which simply means a struct where every field has their default value (hence 0 Ticks for TimeSpan, etc.). So using this, we could modify our code to this: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound = default(TValue)) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } Now, if defaultIfNotFound is unspecified, it will use default(TValue) which will be the default value for whatever value type the dictionary holds.  So let’s consider how we could use this: 1: lookup.GetValueOrDefault(1); // returns “Apple” 2:  3: lookup.GetValueOrDefault(5); // returns null 4:  5: lookup.GetValueOrDefault(5, “Unknown”); // returns “Unknown” 6:  Again, do not confuse a parameter-less constructor with the default value for a type.  Remember that the default value for any type is the compile-time default for any instance of that type (0 for numeric, false for bool, null for reference types, and struct will all default fields for struct).  Consider the difference: 1: // both zero 2: int i1 = default(int); 3: int i2 = new int(); 4:  5: // both “zeroed” structs 6: var dt1 = default(DateTime); 7: var dt2 = new DateTime(); 8:  9: // sb1 is null, sb2 is an “empty” string builder 10: var sb1 = default(StringBuilder()); 11: var sb2 = new StringBuilder(); So in the above code, notice that the value types all resolve the same whether using default or parameter-less construction.  This is because a value type is never null (even Nullable<T> wrapped types are never “null” in a reference sense), they will just by default contain fields with all default values. However, for reference types, the default is null and not a constructed instance.  Also it should be noted that not all classes have parameter-less constructors (string, for instance, doesn’t have one – and doesn’t need one). Summary Whenever you need to get the default value for a type, especially a generic type, consider using the default keyword.  This handy word will give you the default value for the given type at compile-time, which can then be used for initialization, optional parameters, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,default

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  • testing dao with hibernate genericdao pattern with spring.Headache

    - by black sensei
    Hello good fellas! in my journey of learning hibernate i came across an article on hibernate site. i' learning spring too and wanted to do certain things to discover the flexibility of spring by letting you implement you own session.yes i don't want to use the hibernateTemplate(for experiment). and i'm now having a problem and even the test class.I followed the article on the hibernate site especially the section an "implementation with hibernate" so we have the generic dao interface : public interface GenericDAO<T, ID extends Serializable> { T findById(ID id, boolean lock); List<T> findAll(); List<T> findByExample(T exampleInstance); T makePersistent(T entity); void makeTransient(T entity); } it's implementation in an abstract class that is the same as the one on the web site.Please refer to it from the link i provide.i'll like to save this post to be too long now come my dao's messagedao interface package com.project.core.dao; import com.project.core.model.MessageDetails; import java.util.List; public interface MessageDAO extends GenericDAO<MessageDetails, Long>{ //Message class is on of my pojo public List<Message> GetAllByStatus(String status); } its implementation is messagedaoimpl: public class MessageDAOImpl extends GenericDAOImpl <Message, Long> implements MessageDAO { // mySContainer is an interface which my HibernateUtils implement mySContainer sessionManager; /** * */ public MessageDAOImpl(){} /** * * @param sessionManager */ public MessageDAOImpl(HibernateUtils sessionManager){ this.sessionManager = sessionManager; } //........ plus other methods } here is my HibernatUtils public class HibernateUtils implements SessionContainer { private final SessionFactory sessionFactory; private Session session; public HibernateUtils() { this.sessionFactory = new AnnotationConfiguration().configure().buildSessionFactory(); } public HibernateUtils(SessionFactory sessionFactory) { this.sessionFactory = sessionFactory; } /** * * this is the function that return a session.So i'm free to implements any type of session in here. */ public Session requestSession() { // if (session != null || session.isOpen()) { // return session; // } else { session = sessionFactory.openSession(); // } return session; } } So in my understanding while using spring(will provide the conf), i'ld wire sessionFactory to my HiberbernateUtils and then wire its method RequestSession to the Session Property of the GenericDAOImpl (the one from the link provided). here is my spring config core.xml <bean id="sessionManager" class="com.project.core.dao.hibernate.HibernateUtils"> <constructor-arg ref="sessionFactory" /> </bean> <bean id="messageDao" class="com.project.core.dao.hibernate.MessageDAOImpl"> <constructor-arg ref="sessionManager"/> </bean> <bean id="genericDAOimpl" class="com.project.core.dao.GenericDAO"> <property name="session" ref="mySession"/> </bean> <bean id="mySession" factory-bean="com.project.core.dao.SessionContainer" factory-method="requestSession"/> now my test is this public class MessageDetailsDAOImplTest extends AbstractDependencyInjectionSpringContextTests{ HibernateUtils sessionManager = (HibernateUtils) applicationContext.getBean("sessionManager"); MessageDAO messagedao =(MessageDAO) applicationContext.getBean("messageDao"); static Message[] message = new Message[] { new Message("text",1,"test for dummies 1","1234567890","Pending",new Date()), new Message("text",2,"test for dummies 2","334455669990","Delivered",new Date()) }; public MessageDAOImplTest() { } @Override protected String[] getConfigLocations(){ return new String[]{"file:src/main/resources/core.xml"}; } @Test public void testMakePersistent() { System.out.println("MakePersistent"); messagedao.makePersistent(message[0]); Session session = sessionManager.RequestSession(); session.beginTransaction(); MessageDetails fromdb = ( Message) session.load(Message.class, message[0].getMessageId()); assertEquals(fromdb.getMessageId(), message[0].getMessageId()); assertEquals(fromdb.getDateSent(),message.getDateSent()); assertEquals(fromdb.getGlobalStatus(),message.getGlobalStatus()); assertEquals(fromdb.getNumberOfPages(),message.getNumberOfPages()); } i'm having this error exception in constructor testMakePersistent(java.lang.NullPointerException at com.project.core.dao.hibernate.MessageDAOImplTest) with this stack : at com.project.core.dao.hibernate.MessageDAOImplTest.(MessageDAOImplTest.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at junit.framework.TestSuite.createTest(TestSuite.java:61) at junit.framework.TestSuite.addTestMethod(TestSuite.java:283) at junit.framework.TestSuite.(TestSuite.java:146) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:481) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1031) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:888) )) How to actually make this one work.I know this is a lot to stuffs and i'm thanking you for reading it.Please give me a solution.How would you do this? thanks

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  • compile time if && return string reference optimization

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • how to avoid temporaries when copying weakly typed object

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • Microsoft, please help me diagnose TFS Administration permission issues!

    - by Martin Hinshelwood
    I recently had a fun time trying to debug a permission issue I ran into using TFS 2010’s TfsConfig. Update 5th March 2010 – In its style of true excellence my company has added rant to its “Suggestions for Better TFS”. <rant> I was trying to run the TfsConfig tool and I kept getting the message: “TF55038: You don't have sufficient privileges to run this tool. Contact your Team Foundation system administrator." This message made me think that it was something to do with the Install permissions as it is always recommended to use a single account to do every install of TFS. I did not install the original TFS on our network and my account was not used to do the TFS2010 install. But I did do the upgrade from 2010 beta 2 to 2010 RC with my current account. So I proceeded to do some checking: Am I in the administrators group on the server? Figure: Yes, I am in the administrators group on the server Am I in the Administration Console users list? Figure: Yes, I am in the Administration Console users list Have I reapplied the permissions in the Administration Console users list ticking all the options? Figure: Make sure you check all of the boxed if you want to have all the admin options Figure: Yes, I have made sure that all my options are correct. Am I in the Team Foundation administrators group? Figure: Yes, I am in the Team Foundation Administrators group Is my account explicitly SysAdmin on the Database server? Figure: Yes, I do have explicit SysAdmin on the database Can you guess what the problem was? The command line window was not running as the administrator! As with most other applications there should be an explicit error message that states: "You are not currently running in administrator mode; please restart the command line with elevated privileges!" This would have saved me 30 minutes, although I agree that I should change my name to Muppet and just be done with it. </rant>   Technorati Tags: Visual Studio ALM,Administration,Team Foundation Server Admin Console,TFS Admin Console

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  • Sorting a ListView in WPF – Part II

    - by marianor
    Some time ago I wrote a post about how to sort a ListView by clicking on the header of the column. The problem with that solution was that you needed to implement it each time and you have to define an explicit header for each column. As a more general solution I use attached properties to extend the ListView and GridViewColumn . The first attached property is tied to the ListView itself, and it indicates that the control supports sorting. This property attach or detach to the Click event of the...(read more)

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  • Silverlight Cream for March 26, 2010 -- #821

    - by Dave Campbell
    In this Issue: Max Paulousky, Christian Schormann, John Papa, Phani Raj, David Anson(-2-, -3-), Brad Abrams(-2-), and Jeff Wilcox(-2-, -3-). Shoutouts: Jeff Wilcox posted his material from mix and some preview TestFramework bits: Unit Testing Silverlight & Windows Phone Applications – talk now online At MIX10, Jeff Wilcox demo'd an app called "Peppermint"... here's the bleeding edge demo: “Peppermint” MIX demo sources Erik Mork and Co. have put out their weekly This Week In Silverlight 3.25.2010 Brad Abrams has all his materials posted for his MIX10 session Mix2010: Search Engine Optimization (SEO) for Microsoft Silverlight... including play-by-play of the demo and all source. Do you use Rooler? Well you should! Watch a video Pete Brown did with Pete Blois on Expression Blend, Windows Phone, Rooler Interested in Silverlight and XNA for WP7? Me too! Michael Klucher has a post outlining the two: Silverlight and XNA Framework Game Development and Compatibility From SilverlightCream.com: Modularity in Silverlight Applications - An Issue With ModuleInitializeException Max Paulousky has a truly ugly error trace listed by way of not having a reference listed, and the obvious simple solution. Next time he'll talk about the difficult situations. Using SketchFlow to Prototype for Windows Phone Christian Schormann has a tutorial up on using Expression Blend to develop for WP7 ... who better than Christian for that task?? Silverlight TV 18: WCF RIA Services Validation John Papa held forth with Nikhil Kothari on WCF RIA Services and validation just prior to MIX10, and was posted yesterday. Building SL3 applications using OData client Library with Vs 2010 RC Phani Raj walks through building an OData consumer in SL3, the first problem you're going to hit, and the easy solution to it. Tip: When creating a DependencyProperty, follow the handy convention of "wrapper+register+static+virtual" David Anson has a couple more of his 'Tips' up... this first is about Dependency Properties again... having a good foundation for all your Dependency Properties is a great way to avoid problems. Tip: Do not assign DependencyProperty values in a constructor; it prevents users from overriding them In the next post, David Anson talks about not assigning Dependency Property values in a constructor and gives one of the two ways to get around doing so. Tip: Set DependencyProperty default values in a class's default style if it's more convenient In his latest post, David Anson gives the second way to avoid setting a Dependency Property value in the constructor. Silverlight 4 + RIA Services - Ready for Business: Search Engine Optimization (SEO) Brad Abrams Abrams adds SEO to the tutorial series he's doing. He begins with his PDC09 session material on the subject and then takes off on a great detailed tutorial all with source. Silverlight 4 + RIA Services - Ready for Business: Localizing Business Application Brad Abrams then discusses localization and Silverlight in another detailed tutorial with all code included. Silverlight Toolkit and the Windows Phone: WrapPanel, and a few others Jeff Wilcox has a few WP7 posts I'm going to push today. This first is from earlier this week and is about using the Toolkit in WP7 and better than that, he includes the bits you need if all you want is the WrapPanel Data binding user settings in Windows Phone applications In the next one from yesterday, Jeff Wilcox demonstrates saving some user info in Isolated Storage to improve the user experience, and shares all the necessary plumbing files, and other external links as well. Displaying 2D QR barcodes in Windows Phone applications In a post from today, Jeff Wilcox ported his Silverlight 2D QR Barcode app from last year into WP7 ... just very cool... get the source and display your Microsoft Tag. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

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  • Programmatically Starting and Stopping FTP Sites in IIS 7 and IIS 8

    - by The Official Microsoft IIS Site
    I was recently contacted by someone who was trying to use Windows Management Instrumentation (WMI) code to stop and restart FTP websites by using code that he had written for IIS 6.0; his code was something similar to the following: Option Explicit On Error Resume Next Dim objWMIService, colItems, objItem ' Attach to the IIS service. Set objWMIService = GetObject( "winmgmts:\root\microsoftiisv2" ) ' Retrieve the collection of FTP sites. Set colItems = objWMIService.ExecQuery( "Select...(read more)

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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