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  • Initial Look: Storing SQL Compact Data on a Windows Phone 7 Series

    - by Nikita Polyakov
    Ok, the title is misleading – I’ll admit it, but there is a way to store your data in Windows Phone 7 Series. Windows Phone 7 Silverlight solutions have what is called Isolated Storage. [XNA has content storage as well] At this time there is no port of SQL Compact engine for Silverlight Isolated Storage. There is no wind of such intention. [That was a question way before WP7 was even rumored to have Silverlight.] There a few options: 1. Microsoft recommends you “simply” use client-server or cloud approach here. But this is not an option for Offline. 2. Use the new Offline/CacheMode with Sync Framework as shown in the Building Offline Web Apps Using Microsoft Sync Framework MIX10 presentation see 19:10 for Silverlight portion [go to 22:10 mark to see the app]. 3. Use XlmSerializer to dumb your objects to a XML file into the Isolated Storage. Good for small data. 4. Experiment with C#SQLite for Silverlight that has been shown to work in WP7 emulator, read more. 5. Roll your own file format and read/write from it. Think good ol’ CSV. Good for when you want 1million row table ;)   Is Microsoft aware of this possible limitation? Yes. What are they doing about it? I don’t know. See #1 and #2 above as the official guidance for now. What should you do about it? Don’t be too quick to dismiss WP7 because you think you’ll “need” SQL Compact. As lot of us will be playing with these possible solutions, I will be sure to update you on further discoveries. Remember that the tools [even the emulator] released at MIX are CTP grade and might not have all the features. Stay up to date: Watch the @wp7dev account if you are on Twitter. And watch the Windows Phone Dev Website and Blog. More information and detail is sure to come about WP7 Dev, as Windows Phone is planned to launch “Holidays” 2010. [For example Office will be discussed in June from the latest news, June is TechEd 2010 timeframe btw]

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  • Tips on debugging collections

    - by Vincent Grondin
    The "Quick Watch" feature of Visual Studio is an awesome tool when debugging your stuff...  I use it all the time and quite often I end up exploring hashtables or lists of all sorts...  One thing I hate is when I have to explore Collections...  Good god did I lose time trying to find the inner member that contains my stuff when exploring collections...  Most collections have the inside member that you can search for and find and explore to see the list of things you wanted to look at.  Something in the likes of this.    I've known a little trick for a while now and I give it to everyone I end up debugging something with so I figured that probably not many people know about this...  Here's the tip...  Send the collection into an ArrayList in the QuickWatch window!  Yes, you heard me right, just type    new ArrayList(yourcollectionhere) in my case:    new ArrayList(this.Controls) in the expresion textbox and here's the result when you hit reevaluate! Pretty neat trick to make your debugging experience less of a pain when dealing with collections...    Happy debugging all !

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  • A game, any game.

    - by dapostolov
    Armed with a game idea from my past, it is my intention to code and release this game idea using the Microsoft XNA technology. The game? A 2D isometric-ish battlefield type game to allow 2 players to fling and dodge fireballs. I called this game Wizard Wars. I've axed most of the content from my old game design document to keep the game as simple as possible. So let's see how easy it is to make a video game! D.

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  • IASA South East Florida Chapter February Meeting Report

    - by Rainer Habermann
    IASA South East Florida Chapter – February Meeting The topic for our February chapter meeting was Legal Issues in IT. Ms. Kennedy, Intellectual Property Attorney with an active litigation, trademark and copyright practice, presented: How Google, Wal-Mart & Apple Make their Millions – The Secret Ingredient: Intellectual Property This topic initiated great interest and the meeting room at Microsoft Ft. Lauderdale filled up to the last seat. Most Architects, Engineers, and MBA’s are not aware about Intellectual Property, Basic Patent, Trademark, or legal issues related to the web. After clarifying the basic definitions, Ms. Kennedy explained in detail how intellectual property issues could make or break a company. Members had the opportunity at the end of the presentation to ask questions, discuss legal problems, and several members shared their experiences related to Intellectual Property and other IT related issues. If you want to protect your ideas and intellectual property, you have to be aware of the implications and need to take the right steps in order to protect them. All Chapter Members agreed that it was an outstanding and lively presentation. Ms. Kennedy presented high quality content and made participants aware of legal IT issues. In the name of all chapter members, thank you Ms. Kennedy for taking the time for this amazing presentation and to Quent Herschelman for hosting the meeting. Rainer Habermann President IASA South East Florida Chapter

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  • TOSM e WPC

    - by Valter Minute
    Per chi ha tempo e voglia di fare quattro chiacchiere sui sistemi embedded microsoft, il sottoscritto parteciperà al TOSM, dal 16 al 18 Novembre a Torino e, in qualità di speaker, a WPC 2011, il principale evento formativo Italiano per le tecnologie Microsoft dal 22 al 24 Novembre a Milano (Assago). Saranno due occasioni per presentare queste tecnologie a un’audience un po’ diversa da quella che di solito frequenta gli eventi embedded e per scambiare idee e opinioni con chi non lavora sui sistemi embedded ma, magari, pensa di poterli utilizzare in futuro.

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  • Migrating SQL Server Compact Edition (SQL CE) database to SQL Server using Web Matrix

    - by Harish Ranganathan
    One of the things that is keeping us busy is the Web Camps we are delivering across 5 cities.  If you are a reader of this blog, and also attended one of these web camps, there is a good chance that you have seen me since I was there in all the places, so far.  The topics that we cover include Visual Studio 2010 SP1, SQL CE, ASP.NET MVC & HTML5.  Whenever I talk about SQL CE, the immediate response is that, people are wow that Microsoft has shipped a FREE compact edition database, which is an embedded database that can be x-copy deployed.  If you think, well didn’t Microsoft ship SQL Express which is FREE?  The difference is that, SQL Express runs as a service in the machine (if you open SQL Configuration Manager, you can notice that SQL Express is running as a service along with your SQL Server Engine (if you have installed ).  This makes it that, even if you are willing to use SQL Express when you deploy your application, it needs to be installed on the production machine (hosting provider) and it needs to run as a service.  Many hosters don’t allow such services to run on their space. SQL CE comes as a x-Copy deploy-able database with just a few DLLs required to run it on the machine and they don’t even need to be installed in GAC on the production machine.  In fact, if you have Visual Studio 2010 SP1 installed, you can use the “Add Deployable Dependencies” option in Project-Properties and it would detect that SQL CE is something you would probably want to add as a deploy-able dependency for your project.  With that, it bundles the required DLLs as a part of the “_bin_deployableAssemblies” folder.  So your project can be x-Copy deployed and just works fine. However, SQL CE has the limit of 4GB storage space.  Real world applications often require more than just 4GB of data storage and it often turns out that people would like to use SQL CE for development/ramp up stages but would like to migrate to full fledged SQL Server after a while.  So, its only natural that the question arises “How do I move my SQL CE database to SQL Server”  And honestly, it doesn’t come across as a straight forward support.  I was talking to Ambrish Mishra (PM in SQL CE Team, Hyderabad) since I got this question in almost all the places where we talked about SQL CE.   He was kind enough to demonstrate how this can be accomplished using Web Matrix.  Open Web Matrix (Web Matrix can be installed for free from www.microsoft.com/web) and click on “Site from Template” Click on the “Bakery” template (since by default it uses a SQL CE database and has all the required sample data) and click “Ok”. In the project, you can navigate to the Database tab and will be able to find that the Bakery site uses a SQL CE database “bakery.sdf” Select the “bakery.sdf” and you will be able to see the “Migrate” button on the top right Once you click on the “Migrate” button, you will notice that the popup wizard opens up and by default is configured for SQL Express.  You can edit the same to point to your local SQL Server instance, or a remote server. Upon filling in the Server Name, Username and Password, when you click “Ok”, couple of things happen.  1. The database is migrated to SQL Server (local or remote – subject to permissions on remote server).   You can open up SQL Server Management Studio and connect to the server to verify that the “bakery” database exists under “Databases” node. 2. You can also notice that in Web Matrix, when you navigate to the “Files” tab and open up the web.config file, connection string now points to the SQL Server instance (yes, the Migrate button was smart enough to make this change too ) And there it is, your SQL Server Compact Edition database, now migrated to SQL Server!! In a future post, I would explain the steps involved when using Visual Studio. Cheers !!!

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  • Increase Font Size of CHM files

    - by Rohit Gupta
    This may be the way to do it: 1. From the CHM Menu click Options 2. Click Internet Options 3. From Internet Options window click Accessibility button 4. Check box Ignore font styles specified on Web pages 5. Check box Ignore font sizes specified on Web pages 6. Click OK 7. Click Fonts button and select the font you want 8. Click OK That's it.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • Windows Phone Resources from //BUILD 2013 Conference by Lee Stott

    - by Nikita Polyakov
    Originally posted on: http://geekswithblogs.net/campuskoder/archive/2013/07/02/153320.aspxLee Stott has a great summary blog post with all of the videos from the //BUILD 2013 conference that just happened last week. It’s nice because filtering to this event and finding Windows Phone sessions on Channel9 is not the best and this is a great snap shot of all of the sessions you can view from the conference in one page. Also shows that Microsoft although focused on Windows 8.1 at this event, still had a sizable presence of Windows Phone Developer topics at this event. Read the full blog post here: http://blogs.msdn.com/b/uk_faculty_connection/archive/2013/07/01/build-2013-windows-phone-resources.aspx

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  • The Krewe App Post-Mortem

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/05/23/the-krewe-app-post-mortem.aspxNow that teched has come and gone, I thought I would use this opportunity to do a little post-mortem on The Krewe app. It is one thing to test the app at home. It is a completely different animal to see how it responds in the environment TechEd creates. At a future time, I will list all the things that I would like to change with the app. At this point, I will find some good way to get community feedback. I want to break all this down screen by screen. We'll start with the screen I got right. The first of these is the events calendar. This is the one screen that, to you guys, just worked. However, there was an issue here. When I wrote v1 for last year, I was lazy and placed everything in CST. This caused problems with the achievements, which I will explain later. Furthermore, the event locations were not check-in locations. This created another problem with the achievements. Next, we get to the Twitter page. For what this page does, it works great. For those that don't know, I have an Azure Worker Role that polls Twitter pretty close to the rate limit. I cache these results in my database, and serve them upon request. This gives me great control over the content. I just have to remember to flush past tweets after a period, to save database growth. The next screen is the check-in screen. This screen has been the bane of my existence since I first created the thing. Last year, I used a background task to check people out of locations after they traveled. This year, I removed the background task in favor of a foursquare model. You are checked out after 3 hours or when you check-in to some other location. This seemed to work well, until those pesky achievements came into the mix. Again, more on this later. Next, I want to address the Connect and Connections screens together. I wanted to use some of the capabilities of the phone, and NFC seemed a natural choice. From this, I came up with the gamification aspects of the app. Since we are, fundamentally, a networking organization, I wanted to encourage people to actually network. Users could make and share a profile, similar to a virtual business card. I just had to figure out how to get people to use the feature. Why not just give someone a business card? Thus, the achievements were born. This was such a good idea. It would have been a great idea, if I have come up with it about two months earlier... When I came up with these ideas, I had about 2 weeks to implement them. Version 1 of the app was, basically, a pure consumption app. We provided data and centralized it. With version 2, the app became a much more interactive experience. The API was not ready for this change in such a short period of time. Most of this became apparent when I started implementing the achievements. The achievements based on count and specific person when fairly easy. The problem came with tying them to locations and events. This took some true SQL kung fu. This also showed me the rookie mistake of putting CST, not UTC, in the database. Once I got all of that cleaned up, I had to find a way to get the achievement system to talk to the phone. I knew I needed to be able to dynamically add achievements. I wouldn't know the precise location of some things until I got to Houston. I wanted the server to approve the achievements. This, unfortunately, required a decent data connection. Some achievements required GPS levels of location accuracy in areas of network triangulation. All of this became a huge nightmare. My flagship feature was based on some silly assumptions. Still, I managed to get 31 people to get the first achievement (Make 1 Connection.) Quite a few of those managed to get to the higher levels. Soon, I will post a list of the feature and changes that need to happen to the API. This includes things like proper objects for communication, geo-fencing, and caching. However, that is for another day.

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  • O&rsquo;Reilly Deals to 9/June/2014 05:00 PT&ndash;50% off E-Books on Regular Expressions

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/06/orsquoreilly-deals-to-9june2014-0500-ptndash50-off-e-books-on-regular.aspxUntil 9/June/2014 05:00 PT, O’Reilly are offering 50% off E-Books on Regular Expressions at http://shop.oreilly.com/category/deals/regular-expressions-owo.do?code=DEAL&imm_mid=0bd938&cmp=em-prog-books-videos-lp-dod_regex. “Regular expressions—powerful tools for manipulating text and data—are now standard features in most languages and tools. Yet despite their widespread availability and unparalleled power, regular expressions are frequently underused. With ebooks and videos from shop.oreilly.com, learn tips for matching, extracting, and transforming text and data. Today only, save 50% and discover the epic functionality of Reg Ex.”

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  • Day of Windows Phone 7 at Orlando Code Camp 2010

    - by Nikita Polyakov
    Orlando is coming up fast behind Tampa and South Florida Code Camps. This year, even more so. Check out the schedule and register: http://www.orlandocodecamp.com/  What: All day geek fest focusing on code and not marketing fluff. When: Saturday, March, 27, 2010 All day (registration opens at 7:00am) Where: Seminole State College - Sanford\Lake Mary Campus - 100 Weldon Boulevard Sanford, FL 32773 Cost: Free! A good fellow community leader Will Strohl has a great blog post on What to Expect from Orlando Code Camp 2010 Also, believe it or now there will be a first ever MSDN Webcast: Simulcast Event: Orlando Code Camp where you can watch a select few sessions from home, if you become ill or have another reasonable excuse or just un-realistically far away. Needless to say this is not even close to being there and watching the rest of the sessions, as you don’t get to choose what is shown. But, let’s get back to the topic - there is a full day of Windows Phone 7 Developer topics. I am speaking at 2 sessions: 8:30 AM Prototyping with SketchFlow SketchFlow is a new feature in Expression Blend 3 that enables rapid prototyping of web sites and applications. SketchFlow helps designers, developers, information architects and account managers sketch, wireframe and prototype user experiences and user interfaces. [yes, I will show a some WP7 related SketchFlow towards the end] 9:45 AM Intro to Windows Phone 7 This session will be discussing and showing the new WP7 OS and how new methods of navigation work. This is relevant to understand before you start building your first app. One of the sessions later in the day will be a Install Fest and one will be a code-along, so bring your laptop, if you want. You will find Kevin Wolf, Bill Reiss and I to ask questions at the panel at the end of the day. I will be hanging out all day at the Mobile track and as always during lunch and after dinner. Final topic descriptions and order of presentations is being finalized.

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  • More on Visual Studio 11 from Scott Guthrie

    - by TATWORTH
    At http://weblogs.asp.net/scottgu/archive/2011/10/30/web-forms-model-binding-part-3-updating-and-validation-asp-net-4-5-series.aspx, Scott Guthrie talks about data binding is ASP.NET 4.5.There is a key statement "Because our GetProducts() method is returning an IQueryable<Product>, users can easily page and sort through the data within our GridView.  Only the 10 rows that are visible on any given page are returned from the database."Consider paging through a large dataset, this is going to give high performance with very little code as the database to IIS server traffic will be reduced.Can't code withoutThe best C# & VB.NET refactoring plugin for Visual Studio

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  • Bulgogi to Beignets

    - by Randy Walker
    While it’s still a full month away, I’m getting super excited about my upcoming trips. May and June are chock full of events, two of which I’ll have full announcements for within the week.  In mid May I’ll be driving to Dallas to take my 2nd trip to Korea (the bulgogi part).  Seeing a bunch of old friends from my first trip as well as taking a week for some deeper personal things. While in my absence, June 1st-4th, I’ve setup a tour across Arkansas and Texas for two Microsoft employees who work on the Visual Studio & Visual Basic team to talk at various user groups and companies.  Look for my announcement within the next couple of days. As soon as I get back from Korea, I’m off to New Orleans!  It’s been years since I’ve been there (pre-Katrina), and I have a hankering for some Beignets and Cafe Ole from Cafe Du Monde.  The big news?  I’m hosting a PARTY on Bourbon Street!  The party will be very exclusive, featuring a crawfish and shrimp boil, various Cajun dishes, and an open bar.  Huge thanks to Infragistics for putting up the initial sponsor money.  See you guys at Microsoft’s TechEd 2010!

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  • User Group Meeting Summary - April 2010

    - by Michael Stephenson
    Thanks to everyone who could make it to what turned out to be an excellent SBUG event.  First some thanks to:  Speakers: Anthony Ross and Elton Stoneman Host: The various people at Hitachi who helped to organise and arrange the venue.   Session 1 - Getting up and running with Windows Mobile and the Windows Azure Service Bus In this session Anthony discussed some considerations for using Windows Mobile and the Windows Azure Service Bus from a real-world project which Hitachi have been working on with EasyJet.  Anthony also walked through a simplified demo of the concepts which applied on the project.   In addition to the slides and demo it was also very interesting to discuss with the guys involved on this project to hear about their real experiences developing with the Azure Service Bus and some of the limitations they have had to work around in Windows Mobiles ability to interact with the service bus.   On the back of this session we will look to do some further activities around this topic and the guys offered to share their wish list of features for both Windows Mobile and Windows Azure which we will look to share for user group discussion.   Another interesting point was the cost aspects of using the ISB which were very low.   Session 2 - The Enterprise Cache In the second session Elton used a few slides which are based around one of his customer scenario's where they are looking into the concept of an Enterprise Cache within the organisation.  Elton discusses this concept and also a codeplex project he is putting together which allows you to take advantage of a cache with various providers such as Memcached, AppFabric Caching and Ncache.   Following the presentation it was interesting to hear peoples thoughts on various aspects such as the enterprise cache versus an out of process application cache.  Also there was interesting discussion around how people would like to search the cache in the future.   We will again look to put together some follow-up activity on this   Meeting Summary Following the meeting all slide decks are saved in the skydrive location where we keep content from all meetings: http://cid-40015ea59a1307c8.skydrive.live.com/browse.aspx/.Public/SBUG/SBUG%20Meetings/2010%20April   Remember that the details of all previous events are on the following page. http://uksoabpm.org/Events.aspx   Competition We had three copies of the Windows Identity Foundation Patterns and Practices book that were raffles on the night, it would be great to hear any feedback on the book from those who won it.   Recording The user group meeting was recorded and we will look to make this available online sometime soon.   UG Business The following things were discussed as general UG topics:   We will change the name of the user group to the UK Connected Systems User Group to we are more inline with other user groups who cover similar topics and we believe this will help us to attract more members.  The content or focus of the user group is not expected to change.   The next meeting is 26th May and can be registered at the following link: http://sbugmay2010.eventbrite.com/

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  • Win a Free License for Windows 7 Ultimate or Silverlight Spy at Our West Palm Beach .Net User Group

    - by Sam Abraham
    Shervin Shakibi, Microsoft Regional Director, ASP.Net MVP and Microsoft Certified Trainer will be our speaker at our West Palm Beach .Net User Group May meeting,  Shervin founded the FlaDotNet Users Group Network to which our West Palm Beach .Net User Group belongs. Shervin will be talking to us about the new features of Silverlight 4.0. I am personally looking forward to attending this event as I have always found Shervin's talks fun and a great learning experience.   At the end of our meeting, we will be having a free raffle. We will be giving away 1 free Windows 7 Ultimate license and 2 free Silverlight Spy licenses as well as several books and other giveaways. Usually, everybody goes home with a freebie.  We will also continue having ample networking time while enjoying free pizza/soda sponsored by Sherlock Technology and SISCO Corporation who is a new sponsor of our group.   Koen Zwikstra, Silverlight MVP and Founder of First Floor Software has kindly offered the West Palm Beach .Net User Group several free licenses of Silverlight Spy to raffle during our meetings. We will start by raffling two copies during our May meeting.   Silverlight Spy is a very valuable tool in debugging Silverlight applications. It has been mentioned at MIX10 ( http://firstfloorsoftware.com/blog/silverlight-spy-at-mix10/) as well as by Microsoft Community Leaders (http://blogs.msdn.com/chkoenig/archive/2008/08/29/silverlight-spy.aspx)   I am using Silverlight Spy myself and will probably be using it to demonstrate Silverlight internals during my talks. I think Koen's gift to our group will bring great value to our fortunate members who end up winning the licenses. Thank you Koen for your kind gift and looking forward to meeting you all on May 25th 2010 6:30 PM at CompTec (http://www.fladotnet.com/Reg.aspx?EventID=462)   Sam Abraham Site Director - West Palm Beach .Net User Group

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  • Discount for Staying in Town During St. Louis Day of .NET 2011

    - by Scott Spradlin
    Traveling in from out of town? (Or just interested in a night away from home with your spouse in a beautiful suite?) You can call the Ameristar at 636-940-4301 and ask for the St. Louis Day of .NET 2011 group rate. You can also make reservations online using the conference code GDNET11. We encourage you take the opportunity to hang around, spend the night, and enjoy the social events and networking opportunities that we have planned. Friday and Saturday sessions start promptly in the mornings. There are great social events planned for both Thursday and Friday nights that you’ll enjoy if you stay on-site!

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  • Ever helpful Windows&hellip;

    - by John Breakwell
    I’m doing some troubleshooting for a relative and asked them to send me a zipped copy of their registry which they dutifully did. When I tried to extract the registry file, though, Windows jumped in the way and said “No”. This made sense as registry files are dangerous things in the hands of the ignorant. So I clicked the link to see if it would tell me how to get at the reg file but found the result less than helpful. So off to the Internet and found an excellent answer on how to get round this: Now on to the much harder part of fixing the original problems.

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  • Connecting to a new installation of TFS 2010

    - by Enrique Lima
    When the installation and configuration for TFS 2010 is completed, the next step is to connect and use TFS.  There is a Web Access component, but in order for it to serve useful you need to create a project into the Team Project Collection.  This is where Visual Studio 2010 comes in. Open Visual Studio 2010, then click on the Team Explorer Tab (red arrow pointing to it) or go to View > Team Explorer. Once there, click the Connect to Team Project toolbar button This will open up the Connect to Team Project dialog, click on Servers … On the Add/Remove Team Foundation Server dialog, click Add … On the Add Team Foundation Server, enter the name of your server and click ok. If you are prompted for credentials, provide the credentials needed. Once accepted, the server will be listed on the Add/Remove Team Foundations Server dialog, click close. You will be back at the Connect to Team Project dialog, assuming you have one Collection, click Connect. (In the event you have more than one project collection, select the appropriate collection and then click Connect) Your Team Explorer tab will look something like the image below.

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  • What I've Gained from being a Presenter at Tech Events

    - by MOSSLover
    Originally posted on: http://geekswithblogs.net/MOSSLover/archive/2014/06/12/what-ive-gained-from-being-a-presenter-at-tech-events.aspxI know I fail at blogging lately.  As I've said before life happens and it gets in the way of best laid out plans.  I thought about creating some type of watch with some app that basically dictates using dragon naturally speaking to Wordpress, but alas no time and the write processing capabilities just don't exist yet.So to get to my point Alison Gianotto created this blog post: http://www.snipe.net/2014/06/why-you-should-stop-stalling-and-start-presenting/.  I like the message she has stated in this post and I want to share something personal.It was around 2007 that I was seriously looking into leaving the technology field altogether and going back to school.  I was calling places like Washington University in Saint Louis and University of Missouri Kansas City asking them how I could go about getting into some type of post graduate medical school program.  My entire high school career was based on Medical Explorers and somehow becoming a doctor.  I did not want to take my hobby and continue using it as a career mechanism.  I was unhappy, but I didn't realize why I was unhappy at the time.  It was really a lot of bad things involving the lack of self confidence and self esteem.  Overall I was not in a good place and it took me until 2011 to realize that I still was not in a good place in life.So in about April 2007 or so I started this blog that you guys have been reading or occasionally read.  I kind of started passively stalking people by reading their blogs in the SharePoint and .Net communities.  I also started listening to .Net Rocks & watching videos on their corresponding training for SharePoint, WCF, WF, and a bunch of other technologies.  I wanted more knowledge, so someone suggested I go to a user group.  I've told this story before about how I met Jeff Julian & John Alexander, so that point I will spare you the details.  You know how I got to my first user group presentation and how I started getting involved with events, so I'll also spare those details.The point I want to touch on is that I went out I started speaking and that path I took helped me gain the self confidence and self respect I needed.  When I first moved to NYC I couldn't even ride a subway by myself or walk alone without getting lost.  Now I feel like I can go out and solve any problem someone throws at me.  So you see what Alison states in her blog post is true and I am a great example to that point.  I stood in front of 800 or so people at SharePoint Conference in 2011 and spoke about a topic.  In 2007 I would have hidden or stuttered the entire time.  I have now spoken at over 70 events and user groups.  I am a top 25 influencer in my technology.  I was a most valued professional for years in a row in Microsoft SharePoint.  People are constantly trying to gain my time, so that they can pick my brain for solutions and other life problems.  I went from maybe five or six friends to over hundreds of friends in various cities across the globe.  I'm not saying it's an instant fame and it doesn't take a ton of work, but I have never looked back once at my life and regretted the choice I made in 2007.  It has lead me to a lot of other things in my life, including more positivity and happiness.  If anyone ever wants to contact me and pick my brain on a presentation go ahead.  If you want me to help you find the best meetup that suits you for that presentation I can try to help too (I might be a little more helpful in the Microsoft or iOS arenas though).  The best thing I can state is don't be scared just do it.  If you need an audience I can try to pencil it in my schedule.  I can't promise anything, but if you are in NYC I can at least try.

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  • Guest Post: Instantiate SharePoint Workflow On Item Deleted

    - by Brian Jackett
    In this post, guest author Lucas Eduardo Silva will walk you through the steps of instantiating a workflow using an item event receiver from a custom list.  The ItemDeleting event will require approval via the workflow. Foreword     As you may have read recently, I injured my right hand and have had it in a cast for the past 3 weeks.  Due to this I planned to reduce my blogging while my hand heals.  As luck would have it, I was actually approached by someone who asked if they could be a guest author on my blog.  I’ve never had a guest author, but considering my injury now seemed like as good a time as ever to try it out. About the Guest Author     Lucas Eduardo Silva (email) works for CPM Braxis, a sibling company to my employer Sogeti in the CapGemini family.  Lucas and I exchanged emails a few times after one of my  recent posts and continued into various topics.  When I posted that I had injured my hand, Lucas mentioned that he had a post idea that he would like to publish and asked if it could be published on my blog.  The below content is the result of that collaboration. The Problem     Lucas has a big problem.  He has a workflow that he wants to fire every time an item is deleted from a custom list. He has already created the association in the "item deleting event", but needs to approve the deletion but the workflow is finishing first. Lucas put an onWorkflowItemChanged wait for the change of status approval, but it is not being hit. The Solution Note: This solution assumes you have the Visual Studio Extensions for Windows SharePoint Services (VSeWSS) installed to access the SharePoint project templates within VIsual Studio. 1 - Create a workflow that will be activated by ItemEventReceiver. 2 - Create the list by Visual Studio clicking in File -> New -> Project. Select SharePoint, then List Definition. 3 - Select the type of document to be created. List, Document Library, Wiki, Tasks, etc.. 4 - Visual Studio creates the file ItemEventReceiver.cs with all possible events in a list. 5 – In the workflow project, open the workflow.xml and copy the ID. 6 - Uncomment the ItemDeleting and insert the following code by replacing the ID that you copied earlier.   //Cancel the Exclusion properties.Cancel = true;   //Activating Exclusion Workflow SPWorkflowManager workflowManager = properties.ListItem.Web.Site.WorkflowManager;   SPWorkflowAssociation wfAssociation = properties.ListItem.ParentList.WorkflowAssociations. GetAssociationByBaseID(new Guid("37b5aea8-792a-4ded-be25-d283d9fe1f9d"));   workflowManager.StartWorkflow(properties.ListItem, wfAssociation, wfAssociation.AssociationData, true);   properties.Status = SPEventReceiverStatus.CancelNoError;   7 - properties.Cancel cancels the event being activated and executes the code that is inside the event. In the example, it cancels the deletion of the item to start the workflow that will be active as an association list with the workflow ID. 8 - Create and deploy the workflow and the list for SharePoint. 9 - Create a list through the model that was created. 10 - Enable the workflow in the list and Congratulations! Every time you try to delete the item the workflow is activated. TIP: If you really want to delete the item after the workflow is done you will have to delete the item by the workflow.   this.workflowProperties.Site.AllowUnsafeUpdates = true; this.workflowProperties.Item.Delete(); this.workflowProperties.List.Update();   Conclusion     In this guest post Lucas took you through the steps of creating an item deletion approval workflow with an event receiver.  This was also the first time I’ve had a guest author on this blog.  Many thanks to Lucas for putting together this content and offering it.  I haven’t decided how I’d handle future guest authors, mostly because I don’t know if there are others who would want to submit content.  If you do have something that you would like to guest author on my blog feel free to drop me a line and we can discuss.  As a disclaimer, there are no guarantees that it will be published though.  For now enjoy Lucas’ post and look for my return to regular blogging soon.         -Frog Out   <Update 1> If you wish to contact Lucas you can reach him at [email protected] </Update 1>

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  • SharePoint 2007 Hosting :: How to Move a Document from One Lbrary to Another

    - by mbridge
    Moving a document using a SharePoint Designer workflow involves copying the document to the SharePoint document library you want to move the document to, and then deleting the document from the current document library it is in. You can use the Copy List Item action to copy the document and the Delete item action to delete the document. To create a SharePoint Designer workflow that can move a document from one document library to another: 1. In SharePoint Designer 2007, open the SharePoint site on which the document library that contains the documents to move is located. 2. On the Define your new workflow screen of the Workflow Designer, enter a name for the workflow, select the document library you want to attach the workflow to (this would be a document library containing documents to move), select Allow this workflow to be manually started from an item, and click Next. 3. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 4. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Copy List Item from the actions list, and click Add. The following text is added to the Workflow Designer: Copy item in this list to this list 5. On the Step 1 screen of the Workflow Designer, click the first this list (representing the document library to copy the document from) in the text of the Copy List Item action. 6. On the Choose List Item dialog box, leave Current Item selected, and click OK. 7. On the Step 1 screen of the Workflow Designer, click the second this list (representing the document library to copy the document to) in the text of the Copy List Item action, and select the document library (this is the document library to where you want to move the document) from the drop-down list box that appears. 8. On the Step 1 screen of the Workflow Designer, click Actions, and then click More Actions from the drop-down menu. 9. On the Workflow Actions dialog box, select List Actions from the category drop-down list box, select Delete Item from the actions list, and click Add. The following text is added to the Workflow Designer: then Delete item in this list 10. On the Step 1 screen of the Workflow Designer, click this list in the text of the Delete Item action. 11. On the Choose List Item dialog box, leave Current Item selected and click OK. The final text for the workflow should now look like: Copy item in DocLib1 to DocLib2   then Delete item in DocLib1 where DocLib1 is the SharePoint document library containing the document to move and DocLib2 the document library to move the document to. 12. On the Step 1 screen of the Workflow Designer, click Finish. How to Test the Workflow? 1. Go to the SharePoint document library to which you attached the workflow, click on a document, and select Workflows from the drop-down menu. 2. On the Workflows page, click the name of your SharePoint Designer workflow. 3. On the workflow initiation page, click Start.

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  • Silverlight Cream for November 24, 2011 -- #1173

    - by Dave Campbell
    In this Thanksgiving Day Issue: Andrea Boschin, Samidip Basu, Ollie Riches, WindowsPhoneGeek, Sumit Dutta, Dhananjay Kumar, Daniel Egan, Doug Mair, Chris Woodruff, and Debal Saha.Happy Thanksgiving Everybody! Above the Fold: Silverlight: "Silverlight CommandBinding with Simple MVVM Toolkit" Debal Saha WP7: "How many pins can Bing Maps handle in a WP7 app - part 3" Ollie Riches Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:Windows Phone 7.5 - Play with musicAndrea Boschin's latest WP7 post is up on SilverlightShow... he's talking about the improvements in the music hub and also the programmability of musicOData caching in Windows PhoneSamidip Basu has an OData post up on SilverlightShow also, and he's talking about data caching strategies on WP7How many pins can Bing Maps handle in a WP7 app - part 3Ollie Riches has part 3 of his series on Bing Maps and pins... sepecifically how to deal with a large number of them... after going through discussing pins, he is suggesting using a heat map which looks pretty darn good, and renders fast... except when on a device :(Improvements in the LongListSelector Selection with Nov `11 release of WP ToolkitWindowsPhoneGeek's latest is this tutorial on the LongListSelector in the WP Toolkit... check out the previous info in his free eBook to get ready then dig into this tutorial for improvements in the control.Part 25 - Windows Phone 7 - Device StatusSumit Dutta's latest post is number 25 in his WP7 series, and time out he's digging into device status in the Microsoft.Phone.Info namespaceVideo on How to work with Picture in Windows Phone 7Dhananjay Kumar's latest video tutorial on WP7 is up, and he's talking about working with Photos.Live Tiles–Windows Phone WorkshopDaniel Egan has the video up of a Windows Phone Workshop done earlier this week on Live Tiles31 Days of Mango | Day #15: The Progress BarDoug Mair shares the show with Jeff Blankenburg in Jeff's Day 15 in his 31 Day quest of Mango, talking about the progressbar: Indeterminate and Determinate Modes abound31 Days of Mango | Day #14: Using ODataChris Woodruff has a guest spot on Jeff Blankenburg's 31 Days series with this post on OData... long detailed tutorial with all the codeSilverlight CommandBinding with Simple MVVM ToolkitDebal Saha has a nice detailed tutorial up on CommandBinding.. he's using the SimpleMVVM Toolkit and shows downloading and installing itStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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