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  • Smooth animation when using fixed time step

    - by sythical
    I'm trying to implement the game loop where the physics is independent from rendering but my animation isn't as smooth as I would like it to be and it seems to periodically jump. Here is my code: // alpha is used for interpolation double alpha = 0, counter_old_time = 0; double accumulator = 0, delta_time = 0, current_time = 0, previous_time = 0; unsigned frame_counter = 0, current_fps = 0; const unsigned physics_rate = 40, max_step_count = 5; const double step_duration = 1.0 / 40.0, accumulator_max = step_duration * 5; // information about the circ;e (position and velocity) int old_pos_x = 100, new_pos_x = 100, render_pos_x = 100, velocity_x = 60; previous_time = al_get_time(); while(true) { current_time = al_get_time(); delta_time = current_time - previous_time; previous_time = current_time; accumulator += delta_time; if(accumulator > accumulator_max) { accumulator = accumulator_max; } while(accumulator >= step_duration) { if(new_pos_x > 1330) velocity_x = -15; else if(new_pos_x < 70) velocity_x = 15; old_pos_x = new_pos_x; new_pos_x += velocity_x; accumulator -= step_duration; } alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; al_clear_to_color(al_map_rgb(20, 20, 40)); // clears the screen al_draw_textf(font, al_map_rgb(255, 255, 255), 20, 20, 0, "current_fps: %i", current_fps); // print fps al_draw_filled_circle(render_pos_x, 400, 15, al_map_rgb(255, 255, 255)); // draw circle // I've added this to test how the program will behave when rendering takes // considerably longer than updating the game. al_rest(0.008); al_flip_display(); // swaps the buffers frame_counter++; if(al_get_time() - counter_old_time >= 1) { current_fps = frame_counter; frame_counter = 0; counter_old_time = al_get_time(); } } I have added a pause during the rendering part because I wanted to see how the code would behave when a lot of rendering is involved. Removing it makes the animation smooth but then I'll have to make sure that I don't let the frame rate drop too much and that doesn't seem like a good solution. I've been trying to fix this for a week and have had no luck so I'd be very grateful if someone can read through my code. Thank you! Edit: I added the following code to work out the actual velocity (pixels per second) of the ball each time the ball is rendered and surprisingly it's not constant so I'm guessing that's the issue. I'm not sure why it's not constant. alpha = accumulator / static_cast<double>(step_duration); render_pos_x = old_pos_x + (new_pos_x - old_pos_x) * alpha; cout << (render_pos_x - old_render_pos) / delta_time << endl; old_render_pos = render_pos_x;

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • Creating a frozen bubble clone

    - by Vaughan Hilts
    This photo illustrates the environment: http://i.imgur.com/V4wbp.png I'll shoot the cannon, it'll bounce off the wall and it's SUPPOSED to stick to the bubble. It does at pretty much every other angle. The problem is always reproduced here, when hit off the wall into those bubbles. It also exists in other cases, but I'm not sure what triggers it. What actually happens: The ball will sometimes set to the wrong cell, and my "dropping" code will detect it as a loner and drop it off the stage. *There are many implementations of "Frozen Bubble" on the web, but I can't for the life of me find a good explanation as to how the algorithm for the "Bubble Sticking" works. * I see this: http://www.wikiflashed.com/wiki/BubbleBobble https://frozenbubblexna.svn.codeplex.com/svn/FrozenBubble/ But I can't figure out the algorithims... could anyone explain possibly the general idea behind getting the balls to stick? Code in question: //Counstruct our bounding rectangle for use var nX = currentBall.x + ballvX * gameTime; var nY = currentBall.y - ballvY * gameTime; var movingRect = new BoundingRectangle(nX, nY, 32, 32); var able = false; //Iterate over the cells and draw our bubbles for (var x = 0; x < 8; x++) { for (var y = 0; y < 12; y++) { //Get the bubble at this layout var bubble = bubbleLayout[x][y]; var rowHeight = 27; //If this slot isn't empty, draw if (bubble != null) { var bx = 0, by = 0; if (y % 2 == 0) { bx = x * 32 + 270; by = y * 32 + 45; } else { bx = x * 32 + 270 + 16; by = y * 32 + 45; } //Check var targetBox = new BoundingRectangle(bx, by, 32, 32); if (targetBox.intersects(movingRect)) { able = true; } } } } cellY = Math.round((currentBall.y - 45) / 32); if (cellY % 2 == 0) cellX = Math.round((currentBall.x - 270) / 32); else cellX = Math.round((currentBall.x - 270 - 16) / 32); Any ideas are very much welcome. Things I've tried: Flooring and Ceiling values Changing the wall bounce to a lower value Slowing down the ball None of these seem to affect it. Is there something in my math I'm not getting?

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  • Box2D relations

    - by Valentino Ru
    As far as I know, the unit in Box2D is meters. When I use Box2D in Processing with JBox2D, I set the "world size" as the window size specified in the setup(). Now I'm wondering if there is any function that scales down the world. For example, how can I simulate the throw of tennis ball within a room, without using a window of only 5 x 5 pixels? Additionally, is there any good documentation like the Java API?

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  • Technologies stack to create soccer game vizualization on web page [on hold]

    - by Lambrusco
    I want to create soccer game vizualization. What technologies will be best to create such one for web page? On input I have two teams with players. I have theory about their movements, the movement of the ball on field and so on. I just want to vizualize their movements. What will be the best technology stack? I mean programming languages (C++, Ruby, Java, PHP) and vizualization ways (Flash, HTML5, JS)

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  • Generating Backlinks Quickly

    Generating backlinks quickly is generally required when a site is fresh, new, and requiring indexing. Follow these simple, and generally quick steps to get the ball rolling. These backlinks will prove beneficial to your overall SEO efforts.

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  • Generating Backlinks Quickly

    Generating backlinks quickly is generally required when a site is fresh, new, and requiring indexing. Follow these simple, and generally quick steps to get the ball rolling. These backlinks will prove beneficial to your overall SEO efforts.

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  • Mysql Cluster not working on Ubuntu

    - by user53864
    I am unable to setup MySQL Cluster on ubuntu servers. As a starting point I started from the link but I am not successful and the tar ball version I download is 6.3.45. As I wanted to test the mysql cluster, the Data node and SQL node are same but sql never appeared as connected in management node console and it looks like below. [ndbd(NDB)] 2 node(s) id=2 @192.168.1.107 (Version: version number, Nodegroup: 0, Master) id=3 @192.168.1.108 (Version: version number, Nodegroup: 0) [ndb_mgmd(MGM)] 1 node(s) id=1 @192.168.1.105 (Version: version number) [mysqld(API)] 2 node(s) id=4 (not connected, accepting connect from 192.168.1.107) id=5 (not connected, accepting connect from 192.168.1.108) On all the 3 machines mysql-server & client(apt-get install mysql-server mysql-client) were already installed and I completely stopped and also removed them at the system start up. Now the mysqld is from extracted cluster tar ball(/usr/local/mysql/support-files/mysql.server). As for testing, I created a test database on both the data nodes but the tables are also not syncing on other node. I checked many links, configurations are remained similar in all the links but somewhere it's going wrong. Anymore extra package is required?, Could anyone help me here..?. I am trying this for past 3 days... Thank you!

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  • Why have trackballs almost disappeared? [closed]

    - by Gary M. Mugford
    One of the movement sensors in my Microsoft Trackball Explorer has failed and right now I am using a mouse. Ugggh! I'll got steal one of the various Logitech trackballs spread around the house, but they all have issues. The Trackman has a horrible placement for the scroll wheel. Others have marbles for the thumb rather than a big ball for the fingers and at least one trackball is working around here without having a scroll wheel at all! (The one at the dinner table, for when I dine alone). My question is, why have trackballs fallen into disfavour? Seems to me that trackballs are great for crowded desktops (you know, the one with keyboards, notes, pens and coffee cups), and for laptops with those hated overly-sensitive touchpads. But right now, it seems to be a choice between that Logitech Trackman and some Kensington models that lack scroll wheels. All I want is a nice big ball to manipulate with the fingers and two buttons on the thumb side with the scroil wheel between them. Placement of other buttons is completely optional. Is that asking too much?

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  • Orchestrating the Virtual Enterprise, Part II

    - by Kathryn Perry
    A guest post by Jon Chorley, Oracle's CSO & Vice President, SCM Product Strategy Almost everyone has ordered from Amazon.com at one time or another. Our orders are as likely to be fulfilled by third parties as they are by Amazon itself. To deliver the order promptly and efficiently, Amazon has to send it to the right fulfillment location and know the availability in that location. It needs to be able to track status of the fulfillment and deal with exceptions. As a virtual enterprise, Amazon's operations, using thousands of trading partners, requires a very different approach to fulfillment than the traditional 'take an order and ship it from your own warehouse' model. Amazon had no choice but to develop a complex, expensive and custom solution to tackle this problem as there used to be no product solution available. Now, other companies who want to follow similar models have a better off-the-shelf choice -- Oracle Distributed Order Orchestration (DOO).  Consider how another of our customers is using our distributed orchestration solution. This major airplane manufacturer has a highly complex business and interacts regularly with the U.S. Government and major airlines. It sits in the middle of an intricate supply chain and needed to improve visibility across its many different entities. Oracle Fusion DOO gives the company an orchestration mechanism so it could improve quality, speed, flexibility, and consistency without requiring an organ transplant of these highly complex legacy systems. Many retailers face the challenge of dealing with brick and mortar, Web, and reseller channels. They all need to be knitted together into a virtual enterprise experience that is consistent for their customers. When a large U.K. grocer with a strong brick and mortar retail operation added an online business, they turned to Oracle Fusion DOO to bring these entities together. Disturbing the Peace with Acquisitions Quite often a company's ERP system is disrupted when it acquires a new company. An acquisition can inject a new set of processes and systems -- or even introduce an entirely new business like Sun's hardware did at Oracle. This challenge has been a driver for some of our DOO customers. A large power management company is using Oracle Fusion DOO to provide the flexibility to rapidly integrate additional products and services into its central fulfillment operation. The Flip Side of Fulfillment Meanwhile, we haven't ignored similar challenges on the supply side of the equation. Specifically, how to manage complex supply in a flexible way when there are multiple trading parties involved? How to manage the supply to suppliers? How to manage critical components that need to merge in a tier two or tier three supply chain? By investing in supply orchestration solutions for the virtual enterprise, we plan to give users better visibility into their network of suppliers to help them drive down costs. We also think this technology and full orchestration process can be applied to the financial side of organizations. An example is transactions that flow through complex internal structures to minimize tax exposure. We can help companies manage those transactions effectively by thinking about the internal organization as a virtual enterprise and bringing the same solution set to this internal challenge.  The Clear Front Runner No other company is investing in solving the virtual enterprise supply chain issues like Oracle is. Oracle is in a unique position to become the gold standard in this market space. We have the infrastructure of Oracle technology. We already have an Oracle Fusion DOO application which embraces the best of what's required in this area. And we're absolutely committed to extending our Fusion solution to other use cases and delivering even more business value. Jon ChorleyChief Sustainability Officer & Vice President, SCM Product StrategyOracle Corporation

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  • C# internal VS VBNET Friend

    - by Will Marcouiller
    To this SO question: What is the C# equivalent of friend?, I would personally have answered "internal", just like Ja did among the answers! However, Jon Skeet says that there is no direct equivalence of VB Friend in C#. If Jon Skeet says so, I won't be the one telling otherwise! ;P I'm wondering how can the keyword internal (C#) not be the equivalent of Friend (VBNET) when their respective definitions are: Friend VBNET The Friend (Visual Basic) keyword in the declaration statement specifies that the elements can be accessed from within the same assembly, but not from outside the assembly. [...] internal C# Internal: Access is limited to the current assembly. To my understanding, these definitions mean quite the same to me. Then, respectively, when I'm coding in VB.NET, I use the Friend keyword to specify that a class or a property shall be accessible only within the assembly where it is declared. The same in C#, I use the internal keyword to specify the same. Am I doing something or anything wrong from this perspective? What are the refinements I don't get? Might someone please explain how or in what Friend and internal are not direct equivalences? Thanks in advance for any of your answers!

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  • What is the difference between these two linq implementations?

    - by Mahesh Velaga
    I was going through Jon Skeet's Reimplemnting Linq to Objects series. In the implementation of where article, I found the following snippets, but I don't get what is the advantage that we are gettting by splitting the original method into two. Original Method: // Naive validation - broken! public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Refactored Method: public static IEnumerable<TSource> Where<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { if (source == null) { throw new ArgumentNullException("source"); } if (predicate == null) { throw new ArgumentNullException("predicate"); } return WhereImpl(source, predicate); } private static IEnumerable<TSource> WhereImpl<TSource>( this IEnumerable<TSource> source, Func<TSource, bool> predicate) { foreach (TSource item in source) { if (predicate(item)) { yield return item; } } } Jon says - Its for eager validation and then defferring for the rest of the part. But, I don't get it. Could some one please explain it in a little more detail, whats the difference between these 2 functions and why will the validations be performed in one and not in the other eagerly? Conclusion/Solution: I got confused due to my lack of understanding on which functions are determined to be iterator-generators. I assumed that, it is based on signature of a method like IEnumerable<T>. But, based on the answers, now I get it, a method is an iterator-generator if it uses yield statements.

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  • One-to-many Associations Empty Columns Issue (Ext on Rails)

    - by Joe
    I'm playing with rewriting part of a web application in Rails + Ext. However, I'm having trouble getting an associated models' name to display in the grid view. I've been able to successfully convert several models and arrange the views nicely using tabs and Ext's layout helpers. However, I'm in the middle of setting up an association -- I've followed along with Jon Barket's tutorial on how to do this using Ext -- and I've made all the Rails and JS changes suggested (with appropriate name changes for my models,) the result being that the combo box is now being correctly populated with the names of the associated models, and changes are actually written correctly to database, BUT the data doesn't show up in the column, it's just empty. However, the correct data is there in the 'detail' view. Really just wondering if anyone else ran into this, or had any thoughts on what could be happening. Definitely willing to post code if requested; just note that (AFAIK) my changes follow the tutorial pretty closely. Thanks in advance! UPDATE: Alright, slight progress - kind of. I can get the associated model id # displaying properly -- just by modifying the column model slightly. But I can't get the virtual attribute displayed in the main table (in Jon's example it's country_name.) It still goes blank when I change the data source for that column from dataIndex: 'model[associated_model_id]' to dataIndex: 'virtual_attributes[associated_model_name]' ANOTHER UPDATE: Bump. Has NOBODY here tried integrating Ext with Rails?

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  • TSQL Shred XML - Is this right or is there a better way (newbie @ shredding XML)

    - by drachenstern
    Ok, I'm a C# ASP.NET dev following orders: The orders are to take a given dataset, shred the XML and return columns. I've argued that it's easier to do the shredding on the ASP.NET side where we already have access to things like deserializers, etc, and the entire complex of known types, but no, the boss says "shred it on the server, return a dataset, bind the dataset to the columns of the gridview" so for now, I'm doing what I was told. This is all to head off the folks who will come along and say "bad requirements". Task at hand: Here's my code that works and does what I want it to: DECLARE @table1 AS TABLE ( ProductID VARCHAR(10) , Name VARCHAR(20) , Color VARCHAR(20) , UserEntered VARCHAR(20) , XmlField XML ) INSERT INTO @table1 SELECT '12345','ball','red','john','<sizes><size name="medium"><price>10</price></size><size name="large"><price>20</price></size></sizes>' INSERT INTO @table1 SELECT '12346','ball','blue','adam','<sizes><size name="medium"><price>12</price></size><size name="large"><price>25</price></size></sizes>' INSERT INTO @table1 SELECT '12347','ring','red','john','<sizes><size name="medium"><price>5</price></size><size name="large"><price>8</price></size></sizes>' INSERT INTO @table1 SELECT '12348','ring','blue','adam','<sizes><size name="medium"><price>8</price></size><size name="large"><price>10</price></size></sizes>' INSERT INTO @table1 SELECT '23456','auto','black','ann','<auto><type>car</type><wheels>4</wheels><doors>4</doors><cylinders>3</cylinders></auto>' INSERT INTO @table1 SELECT '23457','auto','black','ann','<auto><type>truck</type><wheels>4</wheels><doors>2</doors><cylinders>8</cylinders></auto><auto><type>car</type><wheels>4</wheels><doors>4</doors><cylinders>6</cylinders></auto>' DECLARE @x XML SELECT @x = ( SELECT ProductID , Name , Color , UserEntered , XmlField.query(' for $vehicle in //auto return <auto type = "{$vehicle/type}" wheels = "{$vehicle/wheels}" doors = "{$vehicle/doors}" cylinders = "{$vehicle/cylinders}" />') FROM @table1 table1 WHERE Name = 'auto' FOR XML AUTO ) SELECT @x SELECT ProductID = T.Item.value('../@ProductID', 'varchar(10)') , Name = T.Item.value('../@Name', 'varchar(20)') , Color = T.Item.value('../@Color', 'varchar(20)') , UserEntered = T.Item.value('../@UserEntered', 'varchar(20)') , VType = T.Item.value('@type' , 'varchar(10)') , Wheels = T.Item.value('@wheels', 'varchar(2)') , Doors = T.Item.value('@doors', 'varchar(2)') , Cylinders = T.Item.value('@cylinders', 'varchar(2)') FROM @x.nodes('//table1/auto') AS T(Item) SELECT @x = ( SELECT ProductID , Name , Color , UserEntered , XmlField.query(' for $object in //sizes/size return <size name = "{$object/@name}" price = "{$object/price}" />') FROM @table1 table1 WHERE Name IN ('ring', 'ball') FOR XML AUTO ) SELECT @x SELECT ProductID = T.Item.value('../@ProductID', 'varchar(10)') , Name = T.Item.value('../@Name', 'varchar(20)') , Color = T.Item.value('../@Color', 'varchar(20)') , UserEntered = T.Item.value('../@UserEntered', 'varchar(20)') , SubName = T.Item.value('@name' , 'varchar(10)') , Price = T.Item.value('@price', 'varchar(2)') FROM @x.nodes('//table1/size') AS T(Item) So for now, I'm trying to figure out if there's a better way to write the code than what I'm doing now... (I have a part 2 I'm about to go key in)

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  • Error when starting ArcGIS Server Object Manager (v10)

    - by SpatialBridge
    I just finished installing ArcGIS Server 10 and completed the post-installation. The ArcGIS Server Object Manager service is installed, but when I try to start it, I get the following error: "Windows could not start the ArcGIS Server Object Manager service on the Local Computer. Error 1067: The process terminated unexpectedly." The agsadmin and agsusers groups exist, and my local account is a member of the agsadmin group. Any ideas on what I've done wrong? Thanks, Jon.

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  • Syslog message '^@' indicates server crash

    - by user1456214
    The php-cgi's died on a vps I look after and the only syslog entry is this followed by me restarting the VM: ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@ ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@Jun 13 22:00:34 VM syslogd 1.5.0#5ubuntu4: restart. Everything before appears to be fine, and there's nothing in the php log even though php timing out was the most obvious symptom (nginx was returning 504s), any ideas how to debug this? Thanks, Jon

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  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

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  • Top 5 Mobile Apps To Keep Track Of Cricket Scores [ICC World Cup]

    - by Gopinath
    The ICC World Cup 2011 has started with a bang today and the first match between India vs Bangladesh was a cracker. India trashed Bangladesh with a huge margin, thanks to Sehwag for scoring an entertaining 175 runs in 140 runs. At the moment it’s very clear that whole India is gripped with cricket fever and so the rest of fans across the globe. Couple of days ago we blogged about how to watch live streaming of ICC cricket world cup online for free as well as top 10 websites to keep track live scores on your computers. What about tracking live cricket scores on mobiles phones? Here is our guide to top mobile apps available for Symbian(Nokia), Android, iOS and Windows mobiles. By the way, we are covering free apps alone in this post. Why to waste money when free apps are available? SnapTu – Symbian Mobile App SnapTu is a multi feature application that lets you to track live cricket scores, read latest news and check stats published on cric info. SnapTu has tie up with Cric Info and accessing all of CricInfo website on your mobile is very easy. Along with live scores, SnapTu also lets you access your Facebook, Twitter and Picassa on your mobile. This is my favourite application to track cricket on Symbian mobiles. Download SnapTu for your mobiles here Yahoo! Cricket – Symbian & iOS App Yahoo! Cricket Scores is another dedicated application to catch up with live scores and news on your Nokia mobiles and iPhones. This application is developed by Yahoo!, the web giant as well as the official partner of ICC. Features of the app at a glance Cricket: Get a summary page with latest scores, upcoming matches and details of the recent matches News: View sections devoted to the latest news, interviews and photos Statistics: Find the latest team and player stats Download Yahoo! Cricket For Symbian Phones   Download Yahoo! Cricket For iOS ESPN CricInfo – Android and iOS App Is there any site that is better than CricInfo to catch up with latest cricket news and live scores? I say No. ESPN CricInfo is the best website available on the web to get up to the minute  cricket information with in-depth analysis from cricket experts. The live commentary provided by CricInfo site is equally enjoyable as watching live cricket on TV. CricInfo guys have their official applications for Android mobiles and iOS devices and you accessing ball by ball updates on these application is joy. Download ESPN Crick Info App: Android Version, iPhone Version NDTV Cricket – Android, iOS and Blackberry App NDTV Cricket App is developed by NDTV, the most popular English TV news channel in India. This application provides live coverage of international and domestic cricket (Test, ODI & T20) along with latest News, Photos, Videos and Stats. This application is available for iOS devices(iPhones, iPads, iPod Touch), Android mobiles and Blackberry devices. Download NDTV Cricket for iOS here & here    Download NDTV Apps For Rest of OSs ECB Cricket – Symbian, iOS & Android App If you are an UK citizen then  this may be the right application to download for getting live cricket score updates as well as latest news about England Cricket Board. ECB Cricket is an official application of England Cricket Board Download ECB Cricket : Android Version, iPhone Version, Symbian Version Are there any better apps that we missed to feature in this list? This article titled,Top 5 Mobile Apps To Keep Track Of Cricket Scores [ICC World Cup], was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Best cubicle toys for programming

    - by dlamblin
    I need some employee/co-worker Christmas gift ideas. Do you have any good cubicle toys that help you to do any of: think about programming problems solve programming problems by representing common abstractions can be directly programmed can interface with a PC based IDE to be programmed. it may present problems that can be solved, to kick start problem solving. Disallowed items are: reference material in book, pamphlet, poster or cheat-sheet form, even if it has kick ass pop-cultural references. edibles. [discuss separately] things that need their own lab-space and/or extensive tools to be worked with. So yes, Lego Mindstorms come to mind, but they aren't cubicle toys because they cost more than cubicle toys would, and they have too many losable parts. comments on the answers so far: The 20 Questions game sounds quite neat as it could get you thinking; The bean balls could be used as tokens in a problem, so I can see that working. The magnetic toys like ball of whacks or the ball-and-stick ones present hands on fun of a structural nature... now can there be a similar hands on fun toy that aids in representing a solution to a problem? The Gui Mags clearly could, but they're quite utility oriented. The AVR Butterfly is less of a toy but definitely priced attractively, cheaper and more responsive than a basic stamp. I'm not going to pick an answer; there's several great suggestions here. Thank you.

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  • jeditable not working

    - by zurna
    I did not make any changes on the code. I dont receive any errors but its not working. I must be missing something very very simple here. Any suggestion appreciated... Test link. http://www.aslanyurek.com/inner.asp?Section=commentary&CommentaryID=1 $('.GameStory').editable('content/commentary/index.cs.asp?Process=EditLiveCommentary&CommentaryID=<%=Request.QueryString("CommentaryID")%>', { type : 'textarea', id : 'elementid', name : 'CommentaryDesc', cancel : 'Cancel', submit : 'OK', indicator : '<img src="img/indicator.gif">', tooltip : 'Click to edit...', cssclass : 'someclass' }); <div class="GameStory"> <p><span class="minute">36'</span>Here comes the pressure as Chelsea suddenly begin to up the tempo and Bolton can't keep the ball or clear it out of their own half.</p> <p><span class="minute">34'</span>Yuri Zhirkov, despite his head wound, is having a really good game and seems to be enjoying the freedom that he has been given to attack from his left back berth tonight.</p> <p><span class="minute">27'</span>Drogba whips in a free-kick that Jaaskelainen, for some reason, decides to punch straight into the face of Salomon Kalou who watches on as the ball rolls agonisingly of the post. Scare for Bolton.</p> <p><span class="minute">4'</span>Chelsea face Bolton at 8pm on Tuesday, April 13th.</p> <p><span class="minute">3'</span>Lively start at the Bridge with both sides looking to attack - it is by no means a defensive lineup from Owen Coyle so this could be an interesting game.</p> <p><span class="minute">0'</span>Nicolas Anelka gets the first shot of the match in on goal but its very tamely struck and Jaaskelainen gathers easily.</p> </div>

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  • IPhone sdk, more accurate collision detection and set the frame/bounds of UIImageView...

    - by Harry
    Hey, Im having a big problem with my app at the moment, its all too inaccurate. I have a image of a ballooon, https://dl.dropbox.com/u/2578642/Balloonedit.png And i have a dart which if it collides into the balloon the game ends. At the moment i am populating the image of the balloon with 8 UIImageViews. and i am detecting if the dart hits them, this was suppose to make it really accurate but its not, the dart pretty much passes through the balloon when its meant to collide, so i have a plan, is there any way to detect when the dart hits the actual image of the balloon not the UIImageView, or is there any way to draw a border around the balloon and detect if it hits that? currently i am using this code to detect the collision: if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ [maintimer invalidate]; accelManeger.delegate = nil; [ball setImage:img]; [UIImageView beginAnimations:nil context:NULL]; [UIImageView setAnimationDuration:0.3]; ball.transform = CGAffineTransformMakeScale(2, 2); [UIImageView commitAnimations]; } So in one method there are 40 of these bits of code and as you can imagine it is not very accurate/fast to respond. So like i said is there a way to draw a border or something around the balloon and detect the collision between the border and dart? Because then i would imagine it would run a lot smother because it would only have to process 5 bits of code. Thanks for any help. This is a big Question so if you can answer it i will buy your app :) Cheers, Harry :/

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

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