Search Results

Search found 5949 results on 238 pages for 'jump lists'.

Page 44/238 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • Is there a fast concat method for linked list in Java?

    - by rocker
    How can I concat two linked lists in O(1) with Java via jdk, google or apache commons collection or whatever? E.g. in jdk there is only the addAll method which is O(n). Another feature I miss is to concat two lists where each of them could be in inverse order. To illustrate this assume two lists a-b-c and e-f-g could merged into a-b-c-e-f-g a-b-c-g-f-e c-b-a-e-f-g c-b-a-g-f-e Do you know of such a list implemenation or do I have to implement my own linked list? It would be also helpful to know how to tweak existing solutions (e.g. the jdk LinkedList has a lot of private methods only). These features seems to me very obvious, hopefully I am not missing something stupid.

    Read the article

  • Haskell: Constrain function on type Double to only work with Integers

    - by thurn
    Suppose I'm writing a function that takes a list of integers and returns only those integers in the list that are less than 5.2. I might do something like this: belowThreshold = filter (< 5.2) Easy enough, right? But now I want to constrain this function to only work with input lists of type [Int] for design reasons of my own. This seems like a reasonable request. Alas, no. A declaration that constraints the types as so: belowThreshold :: [Integer] -> [Integer] belowThreshold = filter (< 5.2) Causes a type error. So what's the story here? Why does doing filter (< 5.2) seem to convert my input list into Doubles? How can I make a version of this function that only accepts integer lists and only returns integer lists? Why does the type system hate me?

    Read the article

  • SQL server db and printing confusion.

    - by RAJ K
    I have billing application based on C# WPF, Screenshot is here. as you can see there is a datagrid, programmatically binded. this datagrid contains lists of item going to be billed. So when user reaches "Print memo" part (in stack panel 2) i have to update listed items in stock table and insert entries in sales table and finally print the memo. I want to know is there any speedy way to so because as user gives print command I have to clear datagrid which holds product lists and start accepting new lists. if you could provide few code or link, will be really helpful.. thanks.........

    Read the article

  • C++ std::equal -- rationale behind not testing for the 2 ranges having equal size?

    - by ShaChris23
    I just wrote some code to test the behavior of std::equal, and came away surprised: int main() { try { std::list<int> lst1; std::list<int> lst2; if(!std::equal(lst1.begin(), lst1.end(), lst2.begin())) throw std::logic_error("Error: 2 empty lists should always be equal"); lst2.push_back(5); if(std::equal(lst1.begin(), lst1.end(), lst2.begin())) throw std::logic_error("Error: comparing 2 lists where one is not empty should not be equal"); } catch(std::exception& e) { std::cerr << e.what(); } } The output (a surprise to me): Error: comparing 2 lists where one is not empty should not be equal Observation: why is it the std::equal does not first check if the 2 containers have the same size() ? Was there a legitimate reason?

    Read the article

  • Django: optimizing queries

    - by Josh
    I want to list the number of items for each list. How can I find this number in a single query, rather than a query for each list? Here is a simplified version of my current template code: {% for list in lists %} <li> {{ listname }}: {% with list.num_items as item_count %} {{ item_count }} item{{ item_count|pluralize }} {% endwith %} </li> {% endfor %} lists is passed as: List.objects.filter(user=user) and num_items is a property of the List model: def _get_num_items(self): return self.item_set.filter(archived=False).count() num_items = property(_get_num_items) This queries SELECT COUNT(*) FROM "my_app_item" WHERE... n times, where n is the number of lists. Is it possible to make a single query here?

    Read the article

  • Removing duplicate solutions

    - by Enoon
    My code merges two lists of lists, item by item, in the following way: mergeL([[a,b],[c,d]], [[1,2],[3,4]], Result). Result = [[a,b,1,2],[c,d,3,4]] And this is the code i use: mergeL([],[],[]). mergeL(List, [], List). mergeL([], List, List). mergeL([X|Rest],[Y|Rest2], [XY|Res2]) :- mergeL(Rest, Rest2, Res2), append(X,Y,XY). This seems to work but if i call it with two lists of the same size i get three repeated results. Example (both list contain only one element): ?- mergeL([[a,b]],[[1,2,3]],Q). Q = [[a, b, 1, 2, 3]] ; Q = [[a, b, 1, 2, 3]] ; Q = [[a, b, 1, 2, 3]]. Is there a clean way to make this output only one solution?

    Read the article

  • Using a Dell DRAC virtual console through a NAT firewall

    - by jetboy
    I have two Dell Poweredge R210 servers, both running Ubuntu 10 Server x64. Server A has a Dell DRAC ILO card (on 172.16.96.91), and both the server and the DRAC use Server B as a gateway (with server B's WAN IP being xxx.xxx.xxx.xx). Server B uses the following NAT rules in IPTables to route traffic through to Server A's DRAC: *NAT --append PREROUTING --in-interface eth1 --protocol tcp --destination xxx.xxx.xxx.xx --destination-port 8019 --jump DNAT --to-destination 172.16.96.91:443 --append POSTROUTING --out-interface eth1 --jump SNAT --to-source xxx.xxx.xxx.xx This works fine for accessing Server A's DRAC via Server B, apart from the Java virtual console. This fails with the following error: com.sun.deploy.net.FailedDownloadException: Unable to load resource: https://xxx.xxx.xxx.xx:443/software/avctKVM.jar at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source) etc. I know that the Java console uses port 5900, and possibly ports 83 and 5891. Can anyone help me in getting this working?

    Read the article

  • Internal USB A Female to motherboard 4-pin that mounts internally

    - by rockinthesixstring
    I'm wondering if anyone knows of a product like this but that is physically mountable internally rather than on a cable? I'm planning on building a super low profile "gateway" pc that is dedicated to handling internet traffic in my home. I have a great 1U rackmountable chassis for an ITX motherboard, but I need the hard drive real estate for the additional NIC required to run a gateway (one onboard and one PCI). So the plan is to use a small 8GB USB Jump Drive for the OS inside the box (as to not have one hanging out the back. And although it's racked, I still don't want the jump drive flopping around internally, so I want it fixed somehow. I have an alternative idea where by I use a flush mount zap strap saddle and a zip tie to hold it in place, but that seems kind of like a hack.

    Read the article

  • Mouse cursor in Terminal?

    - by marienbad
    I use Mac OS X Terminal.app. But the answer to this would probably apply to any typical UNIX-ish terminal emulator in a graphical environment. Question -- what do I do to: Use my mouse cursor to click on a character-position in the current line of the terminal, and have the terminal's cursor jump to that spot? Typically, you have to hold down an arrow key to move to the correct cursor position. If you're pasting in a long string of text at the shell prompt, or working in an editor like VI, this can take a long time. I know editors have other navigation keys like jump-words, but I like my mouse cursor.

    Read the article

  • Number Tabs in Chrome or Firefox

    - by Bruce Connor
    I like to use the Ctrl or Alt + Number shorcut to jump quickly to a specific tab. Problem is: When you have a lot of tabs open it is hard to look at them and quickly know which one is tab number 7. Is there a way (extension possibly) to show a tab's number in its title? This way each tab would have a number added to its title right beside the favicon. This way you could immediately tell which number you need to press to jump to a specific tab. I use both Chromium and Firefox, so I'm accepting answers for either one (though I'd prefer both =) ).

    Read the article

  • Keyboard doesn't let me press certain keys at the same time

    - by kitchen
    I'm not sure how to word the problem other than I can't use certain keys at the same time. For example, when playing games that require you to use the arrow keys to move and jump/duck I am unable to move to the left and jump (left arrow + up arrow) at the same time. As a result, I don't play many games when I get to a point where the jumps and what not are too far. This happens with other keys as well. In FPS I am unable to hold W to move forward and hit 2 to select my secondary weapon. Some information that might help you: I am using Windows 7 64-bit I am using a Micro Innovations KB565BL keyboard How can I fix this?

    Read the article

  • Is it possible to add your own bookmarks/tabs to a PDF file?

    - by Pure.Krome
    Hi folks, I've purchases a few e-books and love it. Some come with a massive list of bookmarks (kewl!) and some not. Regardless, is there a way i can create my OWN bookmarks so i can jump to specific pages? I don't want to mess up the current list of official bookmarks that came with the e-books (where they were provided). It's like i want to add my own sticky note tabs so i can quickly jump between pages etc, without having to remember the page number. Also, this is for Adobe reader (the free thingy). If it's available in another program (eg. Foxit, please say so also :) ) cheers!

    Read the article

  • Firefox: non-Vimperator way to do mouseless browsing?

    - by Peter Mortensen
    Is it possible to do efficient browsing with Firefox using only the keyboard (like in Opera)? By efficient I mean something faster than using TAB - this takes far too long. The arrow keys should be for navigation (in Opera it is Shift + arrow key). It can done with the Vimperator add-on, but isn't there a simpler way? Update 2: the closest to Opera's way is to enable caret navigation (F7 toggles this mode). It doesn't jump between links so it is a little bit slower, but the normal navigation (arrow keys, page up, page down, etc.) works and the focus/caret/cursor follows (in contrast to a text editor for page up/down). And text can be selected and copied like in a text editor. The biggest drawback is that in practice it is necessary to switch in and out of caret mode. And there is no indication of which mode is currently active. Update 1: a work-around (proposed by several but is not really what I am looking for) can be used if 3 settings are changed (to make it practical). After these changes the first few letters of a link text can be typed and that link will selected so pressing Enter will open it. Using the work-around the screen will jump around if it is a long page as it does not restrict itself to the current visible page, but it is usable. First settings change: menu Tools/Options/Advanced/tab General/Accessibility/Search for text when I start typing Turn this option on. Second settings change: set option to only go to links; in address bar enter: about:config followed by Enter. Then: press "I'll be careful, I promise", find the line accessibility.typeaheadfind.linksonly, select it and change the value to True by either hitting Enter or Shift+F10/Toggle (accessibility.typeaheadfind.linksonly is on line 11 when I tried). Third settings change: turn off case-sensitivity. Set accessibility.typeaheadfind.casesensitive to 0 (same procedure as for accessibility.typeaheadfind.linksonly, see above. When Enter is pressed a dialog box will appear with the current value. Type 0 and press Enter). To use: type some part of the link. If there are several possibilities use Ctrl+G (or F3) to jump between them. Use Ctrl+Enter to open in a new tab. Platform: Firefox 3.0.6, Windows XP 64 bit SP2.

    Read the article

  • Solaris disk I/O spike... which monitoring tools do I need?

    - by bonez05
    Hi all, My Solaris 10 websever / database server disk io keeps spiking at intermittent times. Using iostat -xtc 5 the reads / sec will jump from 3.0 to 1450.0 and %busy will jump to 98% The apache access log doesn't indicate anything out of the ordinary. In other words, requests aren't any higher than usual. top doesn't generate anything useful. The cpu usage is fine with mysql using about 20% and nothing else to speak of really. What monitoring tool should I be using to see what process is using excessive disk I/O? or if there are any other suggestions I'm all ears. Thanks

    Read the article

  • Shortcut key to skip cursor from left/right of every typed word

    - by user176368
    I want to know if it is even possible to jump my cursor from left/right of every typed word using Vimperator, a Firefox addon that behaves like Vim, including its shortcut keys. So a good example would be: I took a marvelous dump right before bed and I so happen to sleep better.- Now if my cursor is at the end of that sentence (hence the dash) how can I jump my cursor right before the word better by just using a shortcut key? by default Ctrl+A & Ctrl+E are shortcut keys that brings your cursor to beginning/end of the current line your on.

    Read the article

  • Is it possible to implement bitwise operators using integer arithmetic?

    - by Statement
    Hello World! I am facing a rather peculiar problem. I am working on a compiler for an architecture that doesn't support bitwise operations. However, it handles signed 16 bit integer arithmetics and I was wondering if it would be possible to implement bitwise operations using only: Addition (c = a + b) Subtraction (c = a - b) Division (c = a / b) Multiplication (c = a * b) Modulus (c = a % b) Minimum (c = min(a, b)) Maximum (c = max(a, b)) Comparisons (c = (a < b), c = (a == b), c = (a <= b), et.c.) Jumps (goto, for, et.c.) The bitwise operations I want to be able to support are: Or (c = a | b) And (c = a & b) Xor (c = a ^ b) Left Shift (c = a << b) Right Shift (c = a b) (All integers are signed so this is a problem) Signed Shift (c = a b) One's Complement (a = ~b) (Already found a solution, see below) Normally the problem is the other way around; how to achieve arithmetic optimizations using bitwise hacks. However not in this case. Writable memory is very scarce on this architecture, hence the need for bitwise operations. The bitwise functions themselves should not use a lot of temporary variables. However, constant read-only data & instruction memory is abundant. A side note here also is that jumps and branches are not expensive and all data is readily cached. Jumps cost half the cycles as arithmetic (including load/store) instructions do. On other words, all of the above supported functions cost twice the cycles of a single jump. Some thoughts that might help: I figured out that you can do one's complement (negate bits) with the following code: // Bitwise one's complement b = ~a; // Arithmetic one's complement b = -1 - a; I also remember the old shift hack when dividing with a power of two so the bitwise shift can be expressed as: // Bitwise left shift b = a << 4; // Arithmetic left shift b = a * 16; // 2^4 = 16 // Signed right shift b = a >>> 4; // Arithmetic right shift b = a / 16; For the rest of the bitwise operations I am slightly clueless. I wish the architects of this architecture would have supplied bit-operations. I would also like to know if there is a fast/easy way of computing the power of two (for shift operations) without using a memory data table. A naive solution would be to jump into a field of multiplications: b = 1; switch (a) { case 15: b = b * 2; case 14: b = b * 2; // ... exploting fallthrough (instruction memory is magnitudes larger) case 2: b = b * 2; case 1: b = b * 2; } Or a Set & Jump approach: switch (a) { case 15: b = 32768; break; case 14: b = 16384; break; // ... exploiting the fact that a jump is faster than one additional mul // at the cost of doubling the instruction memory footprint. case 2: b = 4; break; case 1: b = 2; break; }

    Read the article

  • Assembly load and execute issue

    - by Jean Carlos Suárez Marranzini
    I'm trying to develop Assembly code allowing me to load and execute(by input of the user) 2 other Assembly .EXE programs. I'm having two problems: -I don't seem to be able to assign the pathname to a valid register(Or maybe incorrect syntax) -I need to be able to execute the other program after the first one (could be either) started its execution. This is what I have so far: mov ax,cs ; moving code segment to data segment mov ds,ax mov ah,1h ; here I read from keyboard int 21h mov dl,al cmp al,'1' ; if 1 jump to LOADRUN1 JE LOADRUN1 popf cmp al,'2' ; if 1 jump to LOADRUN2 JE LOADRUN2 popf LOADRUN1: MOV AH,4BH MOV AL,00 LEA DX,[PROGNAME1] ; Not sure if it works INT 21H LOADRUN2: MOV AH,4BH MOV AL,00 LEA DX,[PROGNAME2] ; Not sure if it works INT 21H ; Here I define the bytes containing the pathnames PROGNAME1 db 'C:\Users\Usuario\NASM\Adding.exe',0 PROGNAME2 db 'C:\Users\Usuario\NASM\Substracting.exe',0 I just don't know how start another program by input in the 'parent' program, after one is already executing. Thanks in advance for your help! Any additional information I'll be more than happy to provide. -I'm using NASM 16 bits, Windows 7 32 bits.

    Read the article

  • .NET vs Windows 8: Rematch!

    - by simonc
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows? Cross posted from Simple Talk.

    Read the article

  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

    Read the article

  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

    Read the article

  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

    Read the article

  • Collision detection - player gets stuck in platform when jumping

    - by Sun
    So I'm having some problems with my collision detection with my platformer. Take the image below as an example. When I'm running right I am unable to go through the platform, but when I hold my right key and jump, I end up going through the object as shown in the image, below is the code im using: if(shapePlatform.intersects(player.getCollisionShape())){ Vector2f vectorSide = new Vector2f(shapePlatform.getCenter()[0] - player.getCollisionShape().getCenter()[0], shapePlatform.getCenter()[1] - player.getCollisionShape().getCenter()[1]); player.setVerticleSpeed(0f); player.setJumping(false); if(vectorSide.x > 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x-3, player.getPosition().y); }else if(vectorSide.y > 0){ player.getPosition().set(player.getPosition().x, player.getPosition().y); }else if(vectorSide.x < 0 && !(vectorSide.y > 0)){ player.getPosition().set(player.getPosition().x+3, player.getPosition().y); } } I'm basically getting the difference between the centre of the player and the centre of the colliding platform to determine which side the player is colliding with. When my player jumps and walks right on the platform he goes right through. The same can also be observed when I jump on the actual platform, should I be resetting the players y in this situation?

    Read the article

  • Why can't I boot from portable HD?

    - by user11239
    I've been trying to get Ubuntu 10.04-LTS 32-bit desktop installed onto a 250GB FreeAgent Go drive from Seagate. I've been able to install onto a USB flash drive and boot successfully from this. I have installed Ubuntu onto the jump drive using Universal USB Installer, and this was a total success in terms of getting Ubuntu to run off a flash drive. I was unable to accomplish this with the portable HDD. I then, following instructions, attempted to install the OS onto the HDD once booted up from the flash drive. After installing the OS on the HDD, the computer would simply not load the OS when the HDD medium was selected for booting from. However, as there is no System-> Preferences-> Removable Drives and Media I could not complete this step. Is this vital? How do I do this under Ubuntu 10.04? I have formmated the MBR on the HDD and repeated the above, still with no success. I have also browsed some forums that mention there may be something related to spin-up speeds, but nothing explained in detail the issue or how to solve it, and I'm not familiar enough with system booting to understand if this could be an issue. Basically, what I'm trying to do is get Ubuntu to boot off the HDD, I've attempted several things, and the result is, after selecting the HDD from BIOS, the OS never starts booting (after waiting upwards of ten minutes). I just have a white cursor blinking. I can always get it to boot from the jump drive. Related question

    Read the article

  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

    Read the article

  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >