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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • How to use rhythmbox-client on LAN?

    - by Kaustubh P
    A few days ago I had asked this question, and according to one suggestion, used rhythmote. It is a web-interface to change songs on a rhythmbox playing on some PC. However, its not what I had thought of, and I stumbled upon documentation for rhythmbox-client. I tried a few ways of using it, but was unsuccessful. Let me show you a few ways of how I did it. The rhythmbox is running at address 192.168.1.4, lets call it jukebox. Passing the address as a parameter Hoping that I would be able to see and browse through songs on the jukebox rhythmbox-client 192.168.1.4 But, I get this message (rhythmbox-client:8370): Rhythmbox-WARNING **: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. (rhythmbox-client:8370): Rhythmbox-WARNING **: Did not receive a reply. Possible causes include: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. SSH ssh -l jukebox 192.168.1.4 rhythmbox-client --print-playing Which spat this at me: (rhythmbox-client:9389): Rhythmbox-WARNING **: /bin/dbus-launch terminated abnormally with the following error: Autolaunch error: X11 initialization failed. rhythmbox-client as root gksudo rhythmbox-client 192.168.1.4 A rhythmbox client comes up, but with no music shown in the library. I am guessing this is running on my own computer. Can anyon tell me how rhythmbox-client is to be run, and is it even correct of me to think that I can get a rhythmbox window showing the songs on the jukebox? PS: There were a few other solutions mentioned, but I want to evaluate each and every one of them. Thanks.

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  • Friday Fun: Vehicles

    - by Mysticgeek
    Friday has finally arrived and it’s time to ignore spreadsheets and TPS reports and waste time playing a flash game. Today we take a look at the fun puzzle game called Vehicles. Vehicles This is a fun game with cartoon style graphics where you navigate vehicles to solve different puzzles. You navigate the vehicles through different puzzle situations by clicking on them with your mouse. You’re given basic instructions on how to complete each level. You’ll need to strategically place the vehicles so you can knock the black vehicles off the screen. As you progress up the levels, they become more challenging and if you need to, you can restart it at any time. Since it’s Friday, and you’re sick of your job, Vehicles is a fun puzzle game to keep your mind of the boringness of work until it’s time for weekend freedom. Play Vehicles at FreeWebArcade Similar Articles Productive Geek Tips Friday Fun: Relieve Workweek Frustration Playing Mad MondayFriday Fun: Uphill RushFriday Fun: Battlefield HeroesFriday Fun: Portal, the Flash VersionFriday Fun: Play 3D Rally Racing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro FetchMp3 Can Download Videos & Convert Them to Mp3 Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED

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  • Java Champion Jim Weaver on JavaFX

    - by Janice J. Heiss
    Hardly anyone knows more about JavaFX than Java Champion and Oracle’s JavaFX Evangelist, Jim Weaver, who will be leading two Hands on Labs on aspects of JavaFX at this year’s JavaOne: HOL11265 – “Playing to the Strengths of JavaFX and HTML5” (With Jeff Klamer - App Designer, Jeff Klamer Design) Wednesday, Oct 3, 3:00 PM - 5:00 PM - Hilton San Francisco - Franciscan A/B/C/D HOL3058 – “Custom JavaFX Controls” (With Gerrit Grunwald, Senior Software Engineer, Canoo Engineering AG; Bob Larsen, Consultant, Larsen Consulting; and Peter Vašenda, Software Engineer, Oracle) Tuesday, Oct 2, 12:30 PM - 2:30 PM - Hilton San Francisco - Franciscan A/B/C/D I caught up with Jim at JavaOne to ask him for a current snapshot of JavaFX. “In my opinion,” observed Weaver, “the most important thing happening with JavaFX is the ongoing improvement to rich-client Java application deployment. For example, JavaFX packaging tools now provide built-in support for self-contained application packages. A package may optionally contain the Java Runtime, and be distributed with a native installer (e.g., a DMG or EXE). This makes it easy for users to install JavaFX apps on their client machines, perhaps obtaining the apps from the Mac App Store, for example. Igor Nekrestyanov and Nancy Hildebrandt have written a comprehensive guide to JavaFX application deployment, the following section of which covers Self-Contained Application Packaging: http://docs.oracle.com/javafx/2/deployment/self-contained-packaging.htm#BCGIBBCI.“Igor also wrote a blog post titled, "7u10: JavaFX Packaging Tools Update," that covers improvements introduced so far in Java SE 7 update 10. Here's the URL to the blog post:https://blogs.oracle.com/talkingjavadeployment/entry/packaging_improvements_in_jdk_7”I asked about how the strengths of JavaFX and HTML5 interact and reinforce each other. “They interact and reinforce each other very well. I was about to be amazed at your insight in asking that question, but then recalled that one of my JavaOne sessions is a Hands-on Lab titled ‘Playing to the Strengths of JavaFX and HTML5.’ In that session, we'll cover the JavaFX and HTML5 WebView control, the strengths of each technology, and the various ways that Java and contents of the WebView can interact.”And what is he looking forward to at JavaOne? “I'm personally looking forward to some excellent sessions, and connecting with colleagues and friends that I haven't seen in a while!” Jim Weaver is another good reason to feel good about JavaOne.

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  • What You Said: Your Favorite Co-Op Games

    - by Jason Fitzpatrick
    While competitive gaming is fun, reader response to this week’s Ask the Readers question shows that good old beat-the-bad-guys-together cooperative gaming is as popular as ever. Read on to see what your fellow readers are playing. By far the most popular nomination for favorite co-op game was an outright classic: 1987′s smash hit Contra. Originally released as an arcade game, it was ported to the Nintendo Entertainment System in 1988. Contra was groundbreaking for the time as it featured simultaneous play for the two players–you and a friend could play side by side without waiting to take your turn. Clearly that kind of side-by-side play resonated with readers. RJ writes: When my fiance and I played and beat Contra on the NES. I knew she was the one and we got married and its been great. That’s no small feat; Contra was voted “Toughest Game to Beat” by IGN.com readers. Even readers who had moved on to newer games still recall Contra fondly; Jami writes: The Gears of War trilogy on 360 is my favorite co-op currently, although I do have fond memories of bonding with my brother playing some co-op Contra on the NES. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • A Kingdom To Conquer: Character Sketches

    - by George Clingerman
    Still not 100% sold on my title so it remains a working title for now, but here’s a series of character sketches I’ve done for a turn based strategy game I’m playing at making. I’ve been sketching these on various pieces of paper throughout the last two weeks and just finished the last of them today (my plan was for 16 different types of units and well, now I have them, so I consider that done!).                    Pretty rough sketches for now, but I’m pretty happy with the art style overall. I was wrestling for quite a while just HOW I wanted the game to look and then I finally stumbled across Art Baltazar and I was like, THAT’S IT! There’s a few characters I need to re-do a bit more, I feel they’re a bit TOO much like some of the characters that inspired them but I’m happy that the ideas are finally sketched out. I’ve also been playing a bit in InkScape working on making these guys digital. A pretty new experience for me since I’m not used to working with vector images but I think I’ll get the hang of it. Here’s the Knight all vectorized. Now if I could just start making some progress on the actual game itself…

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  • Friday Fun: Play Air Hockey in Google Chrome

    - by Asian Angel
    Do you like the challenge of fast-paced games? Then get ready to put yourself to the test with the Air Hockey extension for Google Chrome during company time. Air Hockey in Action There are two ways that you can play Air Hockey…either using the drop-down window or opening the game in a new tab. For our example we chose to play in a new tab. Before starting the game you can choose the difficulty level, to enable/disable the sound, and/or to go to full screen if desired. Note: Screenshot of “Full Screen” version shown below. While playing you really have to stay on top of things…the computer player will beat you rather quickly if you do not. Hustle hustle hustle! With a little bit of practice it does become easier but even the “Easy Level” on this game will keep you busy. If the normal size game screen seems just a bit small you can easily get a larger version using the “Full Screen Link” below the game window. Whether your browser is non-maximized as shown here or totally maximized it will fill the entire browser window area. Conclusion If you like fast paced games then the Air Hockey extension certainly fits that criteria and will keep you on your toes. Make sure and keep the sound off while playing during Friday afternoon though! Links Download the Air Hockey extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Play Tetris in Google ChromeFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default BrowserPlay a Webpage Display Prank in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site

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  • How should I unbind and delete OpenAL buffers?

    - by Joe Wreschnig
    I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. However, there is a problem with object lifetimes. In OpenGL, delete functions either automatically unbind things (e.g. textures), or automatically deletes the thing when it eventually is unbound (e.g. shaders) and so it's usually easy to manage deletion. However alDeleteBuffers instead simply fails with AL_INVALID_OPERATION if the buffer is still bound to a source. Is there an idiomatic way to "delete" OpenAL buffers that allows them to finish playing, and then automatically unbinds and really them? Do I need to tie buffer management more deeply into the source pool (e.g. deleting a buffer requires checking all the allocated sources also)? Similarly, is there an idiomatic way to unbind (but not delete) buffers when they are finished playing? It would be nice if, when I was looking for a free source, I only needed to see if a buffer was attached at all and not bother checking the source state. (I'm using C++, although approaches for C are also fine. Approaches assuming a GCd language and using finalizers are probably not applicable.)

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  • How do search engines handle hyphenated words?

    - by NinjaKC
    I am not sure my title fully explains what I mean. I thought this might be an interesting question. If I had a set of keywords, broken with a dash or 2, will search engines consider the dashed split keyword as maybe a full keyword? Say I have a site that sort of breaks words down, like the dictionary sites do. So a keyword for that page, might end up in the page, and / or the URL, as broken by dashes. Key-word = keyword Co-op-er-at-ive = cooperative Pho-to-gra-phy = Photography www.example.com/key-word/ www.example.com/co-op-er-at-ive/ www.example.com/pho-to-gra-phy/ I know search engines will consider a dash (at least Google) as a space, and understand it as multiple words. But in the English language, a dash can also break a word down (at least I think it can, can't it?), so will search engines also take this into consideration? I did a 'little' research, I Googled some words and placed random dashes, and it returned the words I searched for, but this could be considered a typo from the user on Google's search end, so really I am wondering if I can purposely put a dash in a keyword, and have the search engine spiders still catch that keyword as the real word without dashes? I've done a little Googling and looking here on Stackoverflow, but everything comes down to dashes for multiple words, not really the specific thing I'm trying to figure out. Hopefully that makes sense, I am not an expert in SEO, yet, but get the basics and have been playing, and this is just really a random question to satisfy my knowledge of playing :P

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  • How can I make an MMORPG appeal to casual players?

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

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  • mpd conflicting with other applications -- taking control of pulse?

    - by Jamie Schembri
    Simple explanation If mpd is playing and sound attempts to play through another application, x, sound from x will not be output. If sound from another application, x, is playing and mpd then attempts to play, no sound will be output from mpd whilst sound from x continues to play. Details I first noticed this problem with Flash, and this continues to be the most common scenario. I posted a question about this before realising it was not strictly Flash-related, but instead is something to do with mpd. My biggest frustration comes from trying to get mpd working again, as I can't seem to pin down any method. Sometimes pulseaudio -k seems to help, other times sudo /etc/init.d/mpd restart, others killing Chromium (due to Flash) with SIGTERM. Most of the time it's a combination of the above. I think this might be because I run mpd as another user and use pulseaudio. It is not run as root or current user. Also, mpd is compiled with pulse support. I have tried numerous things, however I honestly couldn't recite what, as it has been some time since. I'd rather not go poking around without some direction, but I'd be really happy to fix this problem once and for all. mpd.conf Simplified by removing comments/blank lines. music_directory "/var/lib/mpd/music" playlist_directory "/var/lib/mpd/playlists" db_file "/var/lib/mpd/tag_cache" log_file "/var/log/mpd/mpd.log" pid_file "/var/run/mpd/pid" state_file "/var/lib/mpd/state" user "mpd" bind_to_address "wilson" input { plugin "curl" } audio_output { type "pulse" name "My Pulse Output" } filesystem_charset "UTF-8" id3v1_encoding "UTF-8" Question For the sake of keeping this a question: does anyone know what is causing this, or how to fix it?

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  • MMORPG design for time-limited players

    - by Philipp
    I believe that there is a significant market of players who would enjoy the exploration and interaction aspects of MMORPGs, but simply don't have the time for the endless grinding marathons which are part of the average MMORPG. MMORPGs are all about interaction between players. But when different players have different amounts of time to invest into a game, those with less time to spend will soon lack behind their power-leveling friends and won't be able to interact with them anymore. One way to solve this would be to limit the progress a player can achieve per day, so that it simply doesn't make sense to play more than one or two hours a day. But even the busiest casual players sometimes like to spend a whole sunday afternoon playing a video game. Just stopping them after two hours would be really frustrating. It also creates a pressure to use the daily progress limit every day, because otherwise the player would feel like wasting something. This pressure would be detrimental for casual gamers. What else could be done to level the playing field between those players who play 40+ hours a week and those who can't play more than 10?

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  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

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  • how to make a continuous machine gun sound-effect

    - by Jan
    I am trying to make an entity fire one or more machine-guns. For each gun I store the time between shots (1.0 / firing rate) and the time since the last shot. Also I've loaded ~10 different gun-shot sound-effects. Now, for each gun I do the following: function update(deltatime): timeSinceLastShot += deltatime if timeSinceLastShot >= timeBetweenShots + verySmallRandomValue(): timeSinceLastShot -= timeBetweenShots if gunIsFiring: displayMuzzleFlash() spawnBullet() selectRandomSound().play() But now I often get a crackling noise (which I assume is when two or more guns are firing at the same time and confuse the sound-device). My question is whether A) This a common problem and there is a well-known solution, maybe to do with the channels or something, or B) I am using a completely wrong approach to the task. I had a look at some sound-assets for other games and they used complete burst with multiple shots. I suppose I could try that, but I would like to have organic little hickups in the gun-fire (that's what the random value is for) to make the game more gritty and dirty. I am using Panda3D, but I had the exact same problem in PyGame and SDL. [edit] Thanks a lot for the answers so far! One more problem with faking it though: Now how do I stop the sound? Let's say I have an effect with 5 bangs... *bang* *bang* *bang* *bang* *bang* And I magically manage to loop it so that there's no gap or overlap if the player fires more than 5 shots. Now, what do I do if the player stops firing halfway through the third bang? How do I know how long to keep playing the sample so that the third bang is completed and I can start playing the rumbling echo of the last shot? Of course I can look up the shot/pause timing of that sound-sample and code accordingly, but it feels extremely hacky.

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  • EOFs in Solaris 11

    - by nospam(at)example.com (Joerg Moellenkamp)
    Well ? from comments here and elsewhere, the two most worst things seemed to be the the removal of 32-bit support and removal of support for certain components. Just to set things into perspective: Solaris 10 was released 2005, the newsest class of machines not supported by it were the Ultra1. This one was released 1995. The UltraSPARC-Systems not able to run on Solaris 11 were released 2001. Well ? we have 2011 now ?. Regarding 32-bit support: Well ? I don't think "playing around with Solaris on old gear" is the problem. At first, most people are playing around with virtual machines. But there is something different: 64-bit computing was introduced for x86 in 2003 (yes ? it's really that old). I think this move is more hurting to the people using boards with the first-gen Intel Atom "Silverthorne" as small file servers. And then Solaris 10 won't disappear with Solaris 11

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Crackling sound from right laptop speaker

    - by user1880405
    This problem lasts for several months already (first on Ubuntu 13.10, not on 12.04. I get very loud cracking/popping sound from my right Asus K56C's speaker, I searched everything but could not get rid of it. Several facts: There is no problem on Windows 8. It has nothing to do with applications running because it appears even before login screen of Ubuntu. Also same problem if I boot from Live USB. Muting sound will remove noise, but lowering volume has no effect. Inserting any headphones, removes the noise. If I disconnect power cable while there is noise, noise will always disappear, but only if there is no music playing. If I start playing music, noise again appear even with power cable disconnected. Sometimes that noise disappears for 1-4 weeks, and then again appears for no reason and lasts from several days to weeks. That noise is always the same, and I tried adding tsched=0 to /etc/pulse/default.pa. Also tried this PositionReporting fix, with no effect. I also tried disconnecting all the cables and removing all electronic devices around laptop, but it has no effect. I also tried removing Pulse Audio, didn't change anything. Would be great if someone has some real solution for this problem.

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • CodePlex Daily Summary for Friday, June 07, 2013

    CodePlex Daily Summary for Friday, June 07, 2013Popular ReleasesASP.NET MVC Forum: MVCForum v1.3.5: This is a bug release version, with a couple of small usability features and UI changes. All the small amount of bugs reported in v1.3 have been fixed, no upgrade needed just overwrite the files and everything should just work.Json.NET: Json.NET 5.0 Release 6: New feature - Added serialized/deserialized JSON to verbose tracing New feature - Added support for using type name handling with ISerializable content Fix - Fixed not using default serializer settings with primitive values and JToken.ToObject Fix - Fixed error writing BigIntegers with JsonWriter.WriteToken Fix - Fixed serializing and deserializing flag enums with EnumMember attribute Fix - Fixed error deserializing interfaces with a valid type converter Fix - Fixed error deser...Christoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.3 for VS2012: V2.3 - Release Date 6/5/2013 Items addressed in this 2.3 release Fixed bad namespace for BusinessController in one of the C# templates. Updated documentation in all templates. Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesPulse: Pulse 0.6.7.0: A number of small bug fixes to stabilize the previous Beta. Sorry about the never ending "New Version" bug!ZXMAK2: Version 2.7.5.3: - debugger: add LPC indicator (last executed opcode pc) - add host joystick support (written by Eltaron) - change file extension for CMOS PENTEVO to "cmos" - add hardware value monitor (see Memory Map for PENTEVO/ATM/PROFI)QlikView Extension - Animated Scatter Chart: Animated Scatter Chart - v1.0: Version 1.0 including Source Code qar File Example QlikView application Tested With: Browser Firefox 20 (x64) Google Chrome 27 (x64) Internet Explorer 9 QlikView QlikView Desktop 11 - SR2 (x64) QlikView Desktop 11.2 - SR1 (x64) QlikView Ajax Client 11.2 - SR2 (based on x64)BarbaTunnel: BarbaTunnel 7.2: Warning: HTTP Tunnel is not compatible with version 6.x and prior, HTTP packet format has been changed. Check Version History for more information about this release.SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.8: This release includes these changes below: Upgrade SuperSocket to 1.5.3 which is much more stable Added handshake request validating api (WebSocketServer.ValidateHandshake(TWebSocketSession session, string origin)) Fixed a bug that the m_Filters in the SubCommandBase can be null if the command's method LoadSubCommandFilters(IEnumerable<SubCommandFilterAttribute> globalFilters) is not invoked Fixed the compatibility issue on Origin getting in the different version protocols Marked ISub...BlackJumboDog: Ver5.9.0: 2013.06.04 Ver5.9.0 (1) ?????????????????????????????????($Remote.ini Tmp.ini) (2) ThreadBaseTest?? (3) ????POP3??????SMTP???????????????? (4) Web???????、?????????URL??????????????? (5) Ftp???????、LIST?????????????? (6) ?????????????????????Media Companion: Media Companion MC3.569b: New* Movies - Autoscrape/Batch Rescrape extra fanart and or extra thumbs. * Movies - Alternative editor can add manually actors. * TV - Batch Rescraper, AutoScrape extrafanart, if option enabled. Fixed* Movies - Slow performance switching to movie tab by adding option 'Disable "Not Matching Rename Pattern"' to Movie Preferences - General. * Movies - Fixed only actors with images were scraped and added to nfo * Movies - Fixed filter reset if selected tab was above Home Movies. * Updated Medi...Nearforums - ASP.NET MVC forum engine: Nearforums v9.0: Version 9.0 of Nearforums with great new features for users and developers: SQL Azure support Admin UI for Forum Categories Avoid html validation for certain roles Improve profile picture moderation and support Warn, suspend, and ban users Web administration of site settings Extensions support Visit the Roadmap for more details. Webdeploy package sha1 checksum: 9.0.0.0: e687ee0438cd2b1df1d3e95ecb9d66e7c538293b Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.93: Added -esc:BOOL switch (CodeSettings.AlwaysEscapeNonAscii property) to always force non-ASCII character (ch > 0x7f) to be escaped as the JavaScript \uXXXX sequence. This switch should be used if creating a Symbol Map and outputting the result to the a text encoding other than UTF-8 or UTF-16 (ASCII, for instance). Fixed a bug where a complex comma operation is the operand of a return statement, and it was looking at the wrong variable for possible optimization of = to just .VG-Ripper & PG-Ripper: VG-Ripper 2.9.42: changes NEW: Added Support for "GatASexyCity.com" links NEW: Added Support for "ImgCloud.co" links NEW: Added Support for "ImGirl.info" links NEW: Added Support for "SexyImg.com" links FIXED: "ImageBam.com" linksDocument.Editor: 2013.22: What's new for Document.Editor 2013.22: Improved Bullet List support Improved Number List support Minor Bug Fix's, improvements and speed upsCarrotCake, an ASP.Net WebForms CMS: Binaries and PDFs - Zip Archive (v. 4.3 20130528): Features include a content management system and a robust featured blogging engine. This includes configurable date based blog post URLs, blog post content association with categories and tags, assignment/customization of category and tag URL patterns, simple blog post feedback collection and review, blog post pagination/indexes, designation of default blog page (required to make search, category links, or tag links function), URL date formatting patterns, RSS feed support for posts and pages...PHPExcel: PHPExcel 1.7.9: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated.Droid Explorer: Droid Explorer 0.8.8.10 Beta: Fixed issue with some people having a folder called "android-4.2.2" in their build-tools path. - 16223 Magick.NET: Magick.NET 6.8.5.402: Magick.NET compiled against ImageMagick 6.8.5.4. These zip files are also available as a NuGet package: https://nuget.org/profiles/dlemstra/patterns & practices: Data Access Guidance: Data Access Guidance Drop3 2013.05.31: Drop 3DotNet.Highcharts: DotNet.Highcharts 2.0 with Examples: DotNet.Highcharts 2.0 Tested and adapted to the latest version of Highcharts 3.0.1 Added new chart types: Arearange, Areasplinerange, Columnrange, Gauge, Boxplot, Waterfall, Funnel and Bubble Added new type PercentageOrPixel which represents value of number or number with percentage. Used for sizes, width, height, length, etc. Removed inheritances in YAxis option classes. Closed issues: 682: Missing property - XAxisPlotLinesLabel.Text 688: backgroundColor and plotBackgroundColor are...New ProjectsAccountingTest: just to learn asp.net mvc 3 Agile Poker Cards for Windows Mobile: During a scrum or other agile processes, you have to estimate the size of a user story during a planning session. With the Agile Poker Cards program there is no need for using real cards anymore!Buildinator: Buildinator generates TFS Build definitions from an XML file, enabling canonical "templates" that make it easy to add or copy build definitions.Clipboard Capture Plugin: Captures an image in the clipboard and gives you more options to insert the image into Live WriterComercial HS: Commercial hsCommonExtranet: CommonExtranet is a basis for an Extranet web site with a user authentication mechanism that incorporates password aging and various features expected on a domain LogOnDataVeryLite: DataVeryLite is a lightweight *Persistence Framework*. DataVeryLite???????*?????*. ??????Nhibernate?????,??Linq to sql???????,?????DataVeryLite.daydayup: snd\realdamon_cpDNN Extension Url Providers: The DNN Extension Url Providers project contains installable extensions for extending DNN URL functionality.DotNetNuke Kitchen Sink: A sample module project for DotNetNuke with a variety of different scenarios covered.Football Team Management: Manage team, player, match and staffFreePiano: Play piano using your computer keyboard.GIF animator: Dev in progessI'm Feeling Lucky Plugin: Lets you put a link in that acts as though doing an I'm Feeling Lucky search.Insert Video Jnr: This is a baby version of my Video plugin, it is intended for Hosted Wordpress blogs only and shouldn't be used with other blog providers.jabbrmercurial: 22Kax.WebControls.RadioButtonList: Web Custom Control that extend RadioButtonList to allow uncheckable state.Kinect Screen Aware: Kinect Screen Aware uses a Kinect to detect touch, hover, gestures, and voice on a standard television display. It's designed to be low cost and easy to setuplppbop: Aplikasi Laporan Bantuan Operasional PendidikanmobiSms: mobismsnga: National Geography of AzerothRadminPassword: ????????? ??? ??????????????? ????? ??????? ? ????????? ????????? ?????????? ?????????? ?? Radmin. A program to automatically enter the passwords in the famous PC remote control software Radmin.Rx Heat: Rx Heat is a library of helper classes that complements the Reactive Extensions Library with additional features. Schema Generator: The basic idea behind this utility is to emit the database schema from an existing SQL Server database. From a developer perspective, it is sometimes very much handy to quickly take a printout of the database structure for creating the UI layout.SharePoint Packager: Perform the instalation, upgrade and retraction of Ms Sharepoint Applications fast, easy and efficientsmartTouch: :-)SpotifyLync: A small tray application that reports your Spotify status to your Microsoft Lync client. Alos contains additional Spotify / Lync features.Syngine: A simple to use game framework using MonoGame and Farseer Physicstest060601CM: testtestMC053003: testToSic.Eav: A powerfull EAV (Entity-Attribute-Value) system created by 2sic Internet Solutions in Switzerland. It's currently mainly used inside 2SexyContent for DotNetNukeTraceLight: <project name> TraceLight ray tracer </project name> <programming language> C# </programming language>trakr: minimalist webtracking software written in python and twistedTwitterXML: A .NET wrapper library for the Twitter REST API. Currently, all of the methods return an XMLDocument. Also included are classes for Users, Statuses, and Direct Messages that use XML serialization for converting the XML responses to objects with a Deserialize() call.Universal Parking Centre: Universal Parking Centre is a website-based software developed by Center Code to help you in organizing your parking business.Velocity OS: Be fast, Be strong. It's Velocity.WinKeGen Code Samples: This project will allow beginning developers a close look at some code samples and variations of how to use those samples in their own code.WinRT Synth lib: Project Description this project aims to provide an easy-to-use API, for sound synthesis under winrt, in c#. It use the XAudio2 api for the playback of the sounWpfCollaborative3D: WpfCollaborative3DX-Parking: Our online parking sites , try at : x-parking.pemrogramaninternet.infoYnote Plugins: Ynote Classic Plugins which help in transforming Ynote Classic into a powerful HTML / XML Editor or an IDE.

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  • Longitudinal Redundancy Check fails

    - by PaulH
    I have an application that decodes data from a magnetic stripe reader. But, I'm having difficulty getting my calculated LRC check byte to match the one on the cards. If I were to grab 3 cards each with 3 tracks, I would guess the algorithm below would work on 4 of the 9 tracks in those cards. The algorithm I'm using looks like this (C#): private static char GetLRC(string s, int start, int end) { int result = 0; for (int i = start; i <= end; i++) { result ^= Convert.ToByte(s[i]); } return Convert.ToChar(result); } This is an example of track 3 data that fails the check. On this card, track 2 matched, but track 1 also failed. 0 1 2 3 4 5 6 7 8 9 A B C D E F 00 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 10 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 20 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 30 8 8 8 9 9 9 9 9 9 9 9 9 9 0 0 0 40 0 0 0 0 0 0 0 1 2 3 4 1 1 1 1 1 50 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 60 3 3 3 3 3 3 3 3 The sector delimiter is ';' and it ends with a '?'. The LRC byte from this track is 0x30. Unfortunately, the algorithm above computes an LRC of 0x00 per the following calculation (apologies for its length. I want to be thorough): 00 ^ 3b = 3b ';' 3b ^ 33 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 34 = 3c 3c ^ 34 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 35 = 3d 3d ^ 35 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 36 = 3e 3e ^ 36 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 37 = 3f 3f ^ 37 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 38 = 30 30 ^ 38 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 39 = 31 31 ^ 39 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 30 = 38 38 ^ 30 = 08 08 ^ 31 = 39 39 ^ 32 = 0b 0b ^ 33 = 38 38 ^ 34 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 31 = 3d 3d ^ 31 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 32 = 3e 3e ^ 32 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 33 = 0c 0c ^ 33 = 3f 3f ^ 3f = 00 '?' If anybody can point out how to fix my algorithm, I would appreciate it. Thanks, PaulH

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  • Reflections from the Young Prisms

    - by Oracle OpenWorld Blog Team
     By Karen Shamban The Young Prisms began their musical journey in San Francisco, and it's here they return to bring their unique sound to the Oracle OpenWorld Music Festival.  We asked them to tell us their thoughts on music, performing, and what they like in an audience.  Here's what they had to say: Q. What do you like best about performing in front of a live audience?A. There are a lot of things to love about playing in front of people. The best part is definitely the nights when the energy the audience brings shows through. Although it always differs from city to city and person to person, when you play to a full house and people are really getting into it, it's like no other feeling.Q. How do you use technology in creating and delivering your music?A. Well, we actually use a lot more electronic components than people realize. Pretty much every string instrument played either live or on recording has been filtered through numerous electronic effects. Matt uses somewhere around 12 or 14 every time we play live. Giovanni has six. Most of our writing and demoing is done with drum sequencers and samplers too, so it's safe to say we use technology to our advantage in the writing process. Live is a bit different, since we keep it to the basics with guitars and acoustic drums. We also tend to use projections when we play live, so technology helps us do that fairly easily as well.Q. Do you prefer smaller, intimate venues or larger, louder ones?  Why?A. Couldn’t say we have a real preference in venue size. I mean, its always great to get to play through a massive killer sound system, but small venues when packed full are equally as special if not more so, because of the intimacy of it. Some of my favorite shows I've seen as an audience member/ fan have been at the smaller venues in San Francisco.Q. What about your fans surprises you?A. Sometimes the older guys are a surprise. We've played shows where there are more older guys in their 40s and 50s, who come and stare and take notes at our effects pedals. Then there are kids our age or in their 20s. Sometimes it's surprising to think that the older guys relate to what we're doing more than our peers and friends in our age group.Q. What about your live act surprises your fans?A. I think people are often surprised by how shy we can be. It feels like people expect us to be really rowdy and throw things and make really loud noises and get really aggressive on stage because some of the sounds we use can have an abrasive element to them. People expect Matt to have some kind of Kurt Cobain attitude, which he doesn’t at all. So it seems it surprises people to see musicians playing loud and noisy songs in their early and mid 20s being fairly tame and calm on stage.Q. There are going to be a lot of technical people (you could call them geeks) in the Oracle crowd -- what are they going to love about your performance?A. Hopefully most of them are pedal nerds like we are and like the previously mentioned “older dude crowd.” Besides that I hope they’d be into the projections and group of songs we're going to play for them.Q. What's new and different in the music you're making today, versus a year or two ago?A. I'd say there is more focus on the songwriting now and less of the noise today than last year. I think it's pretty evident on the new record compared to the last two. On the first two records we made as YP, we had another guitar player and songwriter who no longer plays with us. So the process in which we develop songs is different as well.Q. Have you been on tour recently? If so, what do you like about touring, and what do you dislike?A. Touring is amazing. Some people might tell you different if they've been doing it for what they'd call too long, but for us it's really a great chance to play for people who care about the music we're making and also to see and explore the world. Getting to visit so many different cities and explore so many different cultures is amazing. Of course we love getting into cultural foods too. Stefanie is a fashion geek so getting to go to New York as often as we do as well as getting to play in London and Paris is always especially fun for her.Q. Ever think about playing another kind of music? If so, what, and why?A. Never really thought about wanting to do anything drastically different. I think the style of music we play has a lot to do with the stuff we have been listening to both growing up and now. It wasn’t really a conscious decision to make sure it was a certain sound, so I'm not sure we've ever thought about doing a way different genre or whatever like electronic music or country. Although there have been times we've had conversations where we discuss possibly doing quiet sets or using the string synth sounds.Q. What are the top three things people should know about your music?A1. We like noise.A2. We use ambience and atmosphere as much as as we can.A3. Yes, the vocals are supposed to be mixed in with the guitars. Get more info: Oracle OpenWorld Music Festival Young Prisms

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  • Boost Netbook Speed with an SD Card & ReadyBoost

    - by Matthew Guay
    Looking for a way to increase the performance of your netbook?  Here’s how you can use a standard SD memory card or a USB flash drive to boost performance with ReadyBoost. Most netbooks ship with 1Gb of Ram, and many older netbooks shipped with even less.  Even if you want to add more ram, often they can only be upgraded to a max of 2GB.  With ReadyBoost in Windows 7, it’s easy to boost your system’s performance with flash memory.  If your netbook has an SD card slot, you can insert a memory card into it and just leave it there to always boost your netbook’s memory; otherwise, you can use a standard USB flash drive the same way. Also, you can use ReadyBoost on any desktop or laptop; ones with limited memory will see the most performance increase from using it. Please Note:  ReadyBoost requires at least 256Mb of free space on your flash drive, and also requires minimum read/write speeds.  Most modern memory cards or flash drives meet these requirements, but be aware that an old card may not work with it. Using ReadyBoost Insert an SD card into your card reader, or connect a USB flash drive to a USB port on your computer.  Windows will automatically see if your flash memory is ReadyBoost capable, and if so, you can directly choose to speed up your computer with ReadyBoost. The ReadyBoost settings dialog will open when you select this.  Choose “Use this device” and choose how much space you want ReadyBoost to use. Click Ok, and Windows will setup ReadyBoost and start using it to speed up your computer.  It will automatically use ReadyBoost whenever the card is connected to the computer. When you view your SD card or flash drive in Explorer, you will notice a ReadyBoost file the size you chose before.  This will be deleted when you eject your card or flash drive. If you need to remove your drive to use elsewhere, simply eject as normal. Windows will inform you that the drive is currently being used.  Make sure you have closed any programs or files you had open from the drive, and then press Continue to stop ReadyBoost and eject your drive. If you remove the drive without ejecting it, the ReadyBoost file may still remain on the drive.  You can delete this to save space on the drive, and the cache will be recreated when you use ReadyBoost next time. Conclusion Although ReadyBoost may not make your netbook feel like a Core i7 laptop with 6GB of RAM, it will still help performance and make multitasking even easier.  Also, if you have, say, a memory stick and a flash drive, you can use both of them with ReadyBoost for the maximum benefit.  We have even noticed better battery life when multitasking with ReadyBoost, as it lets you use your hard drive less.  SD cards and thumb drives are relatively cheap today, and many of us have several already, so this is a great way to improve netbook performance cheaply. Similar Articles Productive Geek Tips Speed up Your Windows Vista Computer with ReadyBoostSet the Speed Dial as the Opera Startup PageAsk the Readers: What are Your Computer’s Hardware Specs?Understanding Windows Vista Aero Glass RequirementsReplace Google Chrome’s New Tab Page with Speed Dial TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Recycle ! Find That Elusive Icon with FindIcons Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems

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  • Unity 3d support for multiple X-screens

    - by stewbond
    I've installed Ubuntu 12.04 this weekend and have had problems getting Unity3d to work with my triple monitor set-up. I've installed the latest nVidia drivers for my 2 nVidia video cards and have used NVIDIA X Server Settings to configure everything. If I stick each monitor on a separate X screen, all but the primary X screen will appear white and the cursor will be a black X. I can start a terminal on this screen but cannot drag other windows to it. If I kill the "Nautilus" process, the white background disappears and I see my desktop background, but my cursor is still an X and I still cannot drag windows to it. If I enable TwinView, I can get one screen on two monitors to work properly, but the white screen remains on my third monitor. In addition, I don't like using TwinView because my full-screen applications get stretched. My current solution is to "Enable Xinerama", use all separate X screens and revert to Unity2d. I'd love a solution to this as Ubuntu 12.10 is not planned to support Unity-2d and prefer the aesthetics of 3d anyways. I can provide Xorg.conf for all configurations and any other suggested diagnostic information. Below is my closest-to-working xorg.conf: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:38:49 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" RightOf "Screen2" Screen 1 "Screen1" RightOf "Screen0" Screen 2 "Screen2" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Microvitec PLC MV191" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor1" VendorName "Unknown" ModelName "CRT-1" HorizSync 28.0 - 55.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "Microvitec PLC MV191" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor3" VendorName "Unknown" ModelName "Microvitec PLC MV191" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 75.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTS 450" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 9500 GT" BusID "PCI:2:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTS 450" BusID "PCI:1:0:0" Screen 1 EndSection Section "Device" Identifier "Device3" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTS 450" BusID "PCI:1:0:0" Screen 2 EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP-0: 1280x1024_75 +0+0; DFP-0: 1280x1024 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP-2: 1280x1024_75 +0+0; DFP-2: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen3" Device "Device3" Monitor "Monitor3" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection Other people have had similar issues. I haven't been successful at any of the few suggestions submitted. Can not get Dual Monitors to work on Different GPUs http://askubuntu.com/questions/30412/3-monitors-with-2-video-cards-not-working?rq=1 How to get second display to work alongside primary display? http://askubuntu.com/questions/148007/multiple-monitors-only-work-with-unity-2d/201086#201086 xorg.conf and Unity3D?

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  • 2013 Predictions for Retail

    - by David Dorf
    Its that time of year to roll out the predictions for next year.  I can't say I've really nailed it in the past, but feel free to look back at my 2012, 2011, and 2010 predictions.  I'm not expecting anything earth-shattering this year; just continued maturation of several technologies that are finally taking hold. 1. Next day delivery -- Amazon finally decided it wasn't worth fighting state taxes and instead decided to place distribution centers everywhere so they can potentially offer next-day deliveries.  Not to be outdone, Walmart is looking to leverage its huge physical presence to offer the same.  Clubs like ShopRunner are pushing delivery barriers as well, so the norm is shifting to free shipping in a few days or relatively cheap shipping overnight.  Retailers need be thinking about how to ship from physical stores. 2. Bring your own device -- Earlier this year Intuit bought AisleBuyer, a mobile self-checkout start-up, at least somewhat validating the BYOD approach.  Grocery stores, especially in Europe, have been supporting in-aisle self-scanning for a while and I'm betting it will find a home in certain verticals in the US too.  There's also the BYOD concept for employees.  Some retailers are considering issuing mobile devices at hiring along side the shirt and name-tag.  Employees become responsible for the hardware until they leave. 3. TV shopping -- Will Apple finally release a TV product in 2013?  Who knows?  But the industry isn't standing still. Companies like QVC and HSN are already successfully combining the TV and online experiences for shopping.  Comcast is partnering with Tivo to allow viewers to interact with ads with Paypal handing payment.  This will be a slow maturation, but expect TVs to get smarter and eventually become a new selling channel (pun intended) for retailers. 4. Privacy backlash -- It only takes one big incident to stir the public, and I'm betting we have one in 2013.  Facebook, Google, or Apple will test the boundaries of what the public is willing to accept.  It could involve a retailer using geo-location technology, or possibly video analytics.  And as is always the case, the offender will apologize, temporarily remove the technology, and wait 2-3 years for it to be generally accepted.  Privacy is a moving target. 5. More NFC -- I've come to the conclusion that adoption of any banking technology is going to be slow.  It was slow for credit cards, ATMs, and online billpay so why should it be any different for NFC?  Maybe, just maybe the iPhone 5S will have an NFC chip, but we're not going to see mainstream uptake for years.  Next year we'll continue to see incremental improvements from Isis, Google, and Paypal and a plethora of new startups, but don't toss your magstripe cards just yet. 6. In-store location -- The technologies for tracking people inside stores is really improving.  Retailers can track people using video cameras, infrared, and by the WiFi radios in mobile phones.  We're getting closer to the point where accuracy could be a shelf-facing, which will help retailers understand how people shop, where they spend time, and what displays attract them.  Expect CPG companies to get involved and partner with retailers, since the data benefits both parties.  Consumers will benefit by being directed right to the products they seek.  (In 2013 ARTS is forming a workteam to develop new standards in this area.) 7. M&A -- Looking back at 2012 there were some really big deals involving IBM, Oracle, JDA, and NCR and I expect that trend will likely continue as vendors add assets to bolster their portfolios.  Many retailers are due for an IT transformation to support anywhere, anytime shoppers, and one-stop-vendors can minimize complexity and costs. Predictions from other sources: Independent Retailer Stores Magazine IDC Insights Mobile Commerce Daily

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  • Why does Ubuntu only detect one USB LAN adapters at a time?

    - by EGO
    I try to connect real switch with my computer for an exam preparation, for this purpose I need more than one LAN cards, and there is only one built in LAN card in my computer. So, to get more LAN cards, I bought 4 USB Ethernet adapters (as I have 4 usb ports in may laptop 2 usb 2.0 ports, 2 usb 3.0 ports). When I plug these adapters in my computer Ubuntu only detects one LAN card from 2.0 usb ports, and one LAN card from 3.0 ports. And sometimes detects only one USB LAN from all the usb ports. Actually the real problem is Ubuntu shows these USB LAN adapters in the "lsusb", but does not list them in "ifconfig". Kontron (Industrial Computer Source / ICS Advent) is my LAN USB ethernet. abc@ubuntu:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hu Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hu Bus 002 Device 012: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 001 Device 003: ID 138a:0018 Validity Sensors, Inc. Bus 001 Device 004: ID 064e:e258 Suyin Corp. Bus 003 Device 011: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 002 Device 013: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 003 Device 012: ID 0fe6:9700 Kontron (Industrial Computer Source / ICS Advent) Bus 002 Device 005: ID 0a5c:21b4 Broadcom Corp. BCM2070 Bluetooth 2.1 + EDR -- etho is my built in LAN card, while eth1 is the only USB LAN card that ubuntu has detected. abc@ubuntu:~$ ifconfig eth0 Link encap:Ethernet HWaddr 2c:27:d7:a5:d2:39 inet6 addr: fe80::2e27:d7ff:fea5:d239/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:21056 errors:0 dropped:1 overruns:0 frame:0 TX packets:5669 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1407289 (1.4 MB) TX bytes:372566 (372.5 KB) Interrupt:49 Base address:0xa000 eth1 Link encap:Ethernet HWaddr 00:e0:4c:53:44:58 inet6 addr: fe80::2e0:4cff:fe53:4458/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:9230 errors:0 dropped:0 overruns:0 frame:0 TX packets:9230 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:557648 (557.6 KB) TX bytes:557648 (557.6 KB) wlan0 Link encap:Ethernet HWaddr cc:52:af:5e:78:05 inet addr:192.168.1.65 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::ce52:afff:fe5e:7805/64 Scope:LinkU UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:17389 errors:0 dropped:0 overruns:0 frame:0 TX packets:12231 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:22452248 (22.4 MB) TX bytes:1502750 (1.5 MB) If I unplug the USB LAN card which Ubuntu has detected, then Ubuntu will detect a USB LAN card from the remaining plugged adapters, and process go on untill I plug all the USB LAN adapters. Looking for some urgent help. Thanks

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