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  • How to randomize a sorted list?

    - by Faken
    Here's a strange question for you guys, I have a nice sorted list that I wish to randomize. How would i go about doing that? In my application, i have a function that returns a list of points that describe the outline of a discretized object. Due to the way the problem is solved, the function returns a nice ordered list. i have a second boundary described in math and want to determine if the two objects intersect each other. I simply itterate over the points and determine if any one point is inside the mathematical boundary. The method works well but i want to increase speed by randomizing the point data. Since it is likely that that my mathematical boundary will be overlapped by a series of points that are right beside each other, i think it would make sense to check a randomized list rather than iterating over a nice sorted one (as it only takes a single hit to declare an intersection). So, any ideas on how i would go about randomizing an ordered list?

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  • JUnit Test method with randomized nature

    - by Peter
    Hey, I'm working on a small project for myself at the moment and I'm using it as an opportunity to get acquainted with unit testing and maintaining proper documentation. I have a Deck class with represents a deck of cards (it's very simple and, to be honest, I can be sure that it works without a unit test, but like I said I'm getting used to using unit tests) and it has a shuffle() method which changes the order of the cards in the deck. The implementation is very simple and will certainly work: public void shuffle() { Collections.shuffle(this.cards); } But, how could I implement a unit test for this method. My first thought was to check if the top card of the deck was different after calling shuffle() but there is of course the possibility that it would be the same. My second thought was to check if the entire order of cards has changed, but again they could possibly be in the same order. So, how could I write a test that ensures this method works in all cases? And, in general, how can you unit test methods for which the outcome depends on some randomness? Cheers, Pete

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  • Looking for interesing formula

    - by Thinker
    I'm creating a game, where players can make an alloy. To make it less predictable, and more interesting, I thought that durability and hardness of an alloy can't be calculated by simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function, where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think, it should look like this: half sound wave

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  • Thread-safty of boost RNG

    - by Maciej Piechotka
    I have a loop which should be nicely pararellized by insering one openmp pragma: boost::normal_distribution<double> ddist(0, pow(retention, i - 1)); boost::variate_generator<gen &, BOOST_TYPEOF(ddist)> dgen(rng, ddist); // Diamond const std::uint_fast32_t dno = 1 << i - 1; // #pragma omp parallel for for (std::uint_fast32_t x = 0; x < dno; x++) for (std::uint_fast32_t y = 0; y < dno; y++) { const std::uint_fast32_t diff = size/dno; const std::uint_fast32_t x1 = x*diff, x2 = (x + 1)*diff; const std::uint_fast32_t y1 = y*diff, y2 = (y + 1)*diff; double avg = (arr[x1][y1] + arr[x1][y2] + arr[x2][y1] + arr[x2][y2])/4; arr[(x1 + x2)/2][(y1 + y2)/2] = avg + dgen(); } (unless I make an error each execution does not depend on others at all. Sorry that not all of code is inserted). However my question is - are boost RNG thread-safe? They seems to refer to gcc code for gcc so even if gcc code is thread-safe it may not be the case for other platforms.

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  • how to fadein LI elements randomly? (jquery)

    - by user366123
    Hi ive got a set of li with hover effect, what i want is when the page loads ALL the li fadein randomly. i don't want to shuffle them.....they should keep their ordering intact meaning 1,2,3,4,5.... just want to make them appear on the page randomly and stay there test page: http://humayunrehman.com/hovertest/

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  • How to get arc4Sin() output into label/NSString

    - by Moshe
    I'm trying to take the output of arc4sin and put it into a label. (EDIT: You can ignore this and just post sample code, if this is too irrelevant.) I've tried: // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSString *number = [[NSString alloc] stringWithFormat: @"%@", arc4random() % 9]; label.text = number; } I've created an IBOutlet for "label" and connected it. What's wrong here?

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  • Visual Basic Express 2008 Help

    - by khalidfazeli
    I have been given a task to: Develop a program where a child will be presented with picture of a fruit (one of five possible fruit) on the screen at the click of a start button. The child will then try to recognise the fruit and write its name in a specified place on the screen. On the click of a check button the name of the fruit written by the child will be checked by your program and if correct will reward the child with a suitable message. If the name presented by the child is not correct, a suitable message should be presented on a red background with the correct name of the fruit included in the message. so far I have managed to create a form with 5 different fruit pictures and a text box below them. a button at the bottom of the form then checks the results and presents a message box to tell them if they have passed or failed. Private Sub btnResults_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnResults.Click If txtApple.Text = "APPLE" And txtOrange.Text = "ORANGES" And txtStrawberry.Text = "STRAWBERRIES" And txtGrapes.Text = "GRAPES" And txtBanana.Text = "BANANAS" Then MsgBox("Congratulations! you got it all right!", MsgBoxStyle.OkOnly) End Else MsgBox("Incorrect, please try again", MsgBoxStyle.OkOnly) End End If End Sub but I can't get it to randomise the picture of the fruit, so it only displays one fruit at a time and checks against it. Any help is appreciated. Thanks

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  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

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  • weighted RNG speed problem in C++

    - by supert
    I have a (fast) bit of C++ code that samples cards from a 52 card deck: void sample_allcards(int table[5], int holes[], int players) { int temp[5 + 2 * players]; bool try_again; int c, n, i; for (i = 0; i < 5 + 2 * players; i++) { try_again = true; while (try_again == true) { try_again = false; c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } I am implementing code to sample the hole cards according to a known distribution (stored as a 2d table). My code for this looks like: void sample_allcards_weighted(double weights[][HOLE_CARDS], int table[5], int holes[], int players) { // weights are distribution over hole cards int temp[5 + 2 * players]; int n, i; // table cards for (i = 0; i < 5; i++) { bool try_again = true; while (try_again == true) { try_again = false; int c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } for (int player = 0; player < players; player++) { // hole cards according to distribution i = 5 + 2 * player; bool try_again = true; while (try_again == true) { try_again = false; // weighted-sample c1 and c2 at once double w[1326]; memcpy(w, weights[player], sizeof(w)); // h is a number < 1325 int h = weighted_randi(w, HOLE_CARDS); // i2h uses h and sets temp[i] to the 2 cards implied by h i2h(&temp[i], h); // reject collisions for (n = 0; n < i; n++) { try_again = (temp[n] == temp[i]) || (temp[n] == temp[i+1]) || try_again; } } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } My problem? The weighted sampling algorithm is a factor of 10 slower. Speed is very important for my application. Is there a way to improve the speed of my algorithm to something more reasonable? Am I doing something wrong in my implementation? Thanks.

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  • What good open source programs exist for fuzzing popular image file types?

    - by JohnnySoftware
    I am looking for a free, open source, portable fuzzing tool for popular image file types that is written in either Java, Python, or Jython. Ideally, it would accept specifications for the fuzzable fields using some kind of declarative constraints. Non-procedural grammar for specifying constraints are greatly preferred. Otherwise, might as well write them all in Python or whatever. Just specifying ranges of valid values or expressions for them. Ideally, it would support some kind of generative programming to export the fuzzer into various programming languages to suit cases where more customization was required. If it supported a direct-manipulation GUI for controlling parameter values and ranges, that would be nice too. The file formats that should be supported are: GIF JPEG PNG So basically, it should be sort of a toolkit consisting of ready-to-run utility, a framework or library, and be capable of generating the fuzzed files directly as well as from programs it generates. It needs to be simple so that test images can be created quickly. It should have a batch capability for creating a series of images. Creating just one at a time would be too painful. I do not want a hacking tool, just a QA tool. Basically, I just want to address concerns that it is taking too long to get commonplace image rendering/parsing libraries stable and trustworthy.

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  • Rand(); with exclusion to and already randomly generated number..?

    - by Stefan
    Hey, I have a function which calls a users associated users from a table. The function then uses the rand(); function to chose from the array 5 randomly selected userID's however!... In the case where a user doesnt have many associated users but above the min (if below the 5 it just returns the array as it is) then it gives bad results due to repeat rand numbers... How can overcome this or exclude a previously selected rand number from the next rand(); function call. Here is the section of code doing the work. Bare in mind this must be highly efficient as this script is used everywhere. $size = sizeof($users)-1; $nusers[0] = $users[rand(0,$size)]; $nusers[1] = $users[rand(0,$size)]; $nusers[2] = $users[rand(0,$size)]; $nusers[3] = $users[rand(0,$size)]; $nusers[4] = $users[rand(0,$size)]; return $nusers; Thanks in advance! Stefan

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  • Formatting numbers in loop

    - by dave9909
    I want to list all numbers from 0000-9999 however I am having trouble holding the zero places. I tried: for(int i = 0; i <= 9999; ++i) { cout << i << "\n"; } but I get: 1,2,3,4..ect How can I make it 0001,0002,0003....0010, etc

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  • Is there a replacement for Paste.Template?

    - by Jorge Vargas
    I have grown tired of all the little issues with paste template, it's horrible to maintain the templates, it has no way of updating an old project and it's very hard to test. I'm wondering if someone knows of an alternative for quickstart generators as they have proven to be useful.

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  • [Ruby] How can I randomly iterate through a large Range?

    - by void
    I would like to randomly iterate through a range. Each value will be visited only once and all values will eventually be visited. For example: (0..9).sort_by{rand}.map{|x| f(x)} where f(x) is some function that operates on each value. A Fisher-Yates shuffle could be used to increase efficiency, but this code is sufficient for many purposes. My problem is that sort_by will transform the range into an array, which is not cool because I am working with astronomically large numbers. Ruby will quickly consume a large amount of RAM trying to create a monstrous array. This is also why the following code will not work: tried = {} # store previous attempts bigint = 99**99 bigint.times { x = rand(bigint) redo if tried[x] tried[x] = true f(x) # some function } This code is very naive and quickly runs out of memory as tried obtains more entries. What sort of algorithm can accomplish what I am trying to do?

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  • convert string to dict using list comprehension in python

    - by Pavel
    I have came across this problem a few times and can't seem to figure out a simple solution. Say I have a string string = "a=0 b=1 c=3" I want to convert that into a dictionary with a, b and c being the key and 0, 1, and 3 being their respective values (converted to int). Obviously I can do this: list = string.split() dic = {} for entry in list: key, val = entry.split('=') dic[key] = int(val) But I don't really like that for loop, It seems so simple that you should be able to convert it to some sort of list comprehension expression. And that works for slightly simpler cases where the val can be a string. dic = dict([entry.split('=') for entry in list]) However, I need to convert val to an int on the fly and doing something like this is syntactically incorrect. dic = dict([[entry[0], int(entry[1])] for entry.split('=') in list]) So my question is: is there a way to eliminate the for loop using list comprehension? If not, is there some built in python method that will do that for me?

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  • Engineering techniques to diminish MVVM Driven Development time?

    - by Oscar Cabrero
    Hi Currently we just start releasing modules for a big project in MVVM but seems like the deliverables are starting to encounter a slowness with this model, such things as the learning curve effort and the fact that mvvm do requires a bit more code than other patterns, What Programming and software engineering techniques do you employ or thing could help us reduce the effort and speed up development? things like code generation with T4 templates, ligth MVVM frameworks, use Expression Blend, hire a designer to hanle UX. Thanks for any advice you could provide.

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  • Where does that randomness come from ?

    - by Jules Olléon
    I'm working on a data mining research project and use code from a big svn. Apparently one of the methods I use from that svn uses randomness somewhere without asking for a seed, which makes 2 calls to my program return different results. That's annoying for what I want to do, so I'm trying to locate that "uncontrolled" randomness. Since the classes I use depend on many other, that's pretty painful to do by hand. Any idea how I could find where that randomness comes from ?

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  • Code Golf: Ghost Leg

    - by Anax
    The challenge The shortest code by character count that will output the numeric solution, given a number and a valid string pattern, using the Ghost Leg method. Examples Input: 3, "| | | | | | | | |-| |=| | | | | |-| | |-| |=| | | |-| |-| | |-|" Output: 2 Input: 2, "| | |=| | |-| |-| | | |-| | |" Output: 1 Clarifications Do not bother with input. Consider the values as given somewhere else. Both input values are valid: the column number corresponds to an existing column and the pattern only contains the symbols |, -, = (and [space], [LF]). Also, two adjacent columns cannot both contain dashes (in the same line). The dimensions of the pattern are unknown (min 1x1). Clarifications #2 There are two invalid patterns: |-|-| and |=|=| which create ambiguity. The given input string will never contain those. The input variables are the same for all; a numeric value and a string representing the pattern. Entrants must produce a function. Test case Given pattern: "|-| |=|-|=|LF| |-| | |-|LF|=| |-| | |LF| | |-|=|-|" |-| |=|-|=| | |-| | |-| |=| |-| | | | | |-|=|-| Given value : Expected result 1 : 6 2 : 1 3 : 3 4 : 6 5 : 5 6 : 2

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  • [ASP.NET] Generating images: Alternate font by User Agent (OS)

    - by sinni800
    Hello, I need to generate small images for certain parts of text. Those will have to fit into the text seamlessly. I know I can not make up for every browser font settings available, but how do I have to check for Linux, Mac and Windows users depending on the user agent? I want to use the right font (of the three "Verdana, Arial, Helvetiva") for the right user agent OS. So: How do I check for the OS? What do I have to compare to in the user agent? Where can I get the other two fonts. Does the Windows-included Verdana look the same as the one used on Linux (or, is it free anyway? I don't know much about fonts)? Where do I get Helvetica? Is it Mac OS licensed? Any code examples can be in either c# or VB.NET. I can read both. Thank you in advance.

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  • PHP Game weapon accuracy

    - by noko
    I'm trying to come up with a way for players to fire their weapons and only hit for a certain percentage. For example, one gun can only hit 70% of the time while another only hits 34% of the time. So far all I could come up with is weighted arrays. Attempt 1: private function weighted_random(&$weight) { $weights = array(($weight/100), (100-$weight)/100); $r = mt_rand(1,1000); $offset = 0; foreach($weights as $k => $w) { $offset += $w*1000; if($r <= $offset) return $k; } } Attempt 2: private function weapon_fired(&$weight) { $hit = array(); for($i = 0; $i < $weight; $i++) $hit[] = true; for($i = $weight; $i < 100; $i++) $hit[] = false; shuffle($hit); return $hit[mt_rand(0,100)]; } It doesn't seem that the players are hitting the correct percentages but I'm not really sure why. Any ideas or suggestions? Is anything glaringly wrong with these? Thanks

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  • C++ code parser/processor library

    - by uray
    is there any library that parse a source code of C++ to produce lets say, call graph, class inheritance tree, flow control, class member list or anything as a ready to use graph or structure in code (not in diagram image). to make it more clear, suppose to generate call graph image, there will be a process like this: ` C++ source -> parser -> intermediate structure -> renderer -> call graph image ^ | [i need this] `

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  • STL deque accessing by index is O(1)?

    - by jasonline
    I've read that accessing elements by position index can be done in constant time in a STL deque. As far as I know, elements in a deque may be stored in several non-contiguous locations, eliminating safe access through pointer arithmetic. For example: abc-defghi-jkl-mnop The elements of the deque above consists of a single character. The set of characters in one group indicate it is allocated in contiguous memory (e.g. abc is in a single block of memory, defhi is located in another block of memory, etc.). Can anyone explain how accessing by position index can be done in constant time, especially if the element to be accessed is in the second block? Or does a deque have a pointer to the group of blocks? Update: Or is there any other common implementation for a deque?

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