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  • How do you think about an Application Generator? [closed]

    - by Mehdi Sheyda
    I'm designing an application-generating application. It is an application that takes the requirements of customer as inputs , analyzes the requirements, creates classes and produces program files in C#. I am at the beginning of this project and have a long way to go with this application. Do you have an experience with designing similar kinds of projects? What risks might I encounter with this project?

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  • PHP Thumbnail image generator works, but consistently awaits 90% of its loadtime! Why?

    - by Sam
    Hi folks, This is the follow-up question from this general page load speed question. This question which will focus only, entirely and specifically on the thumbnail generator PHP code with the question: What's causing the 97% delays on these tiny thumbnails? Measuring only 3 ~ 5 kb each, this is strange indeed! Even after 7 orso bounty-rounds and 100 upvotes, the images are still doing nothing for over 97% of the time. It works allright, but it could be so much faster! ZAM, my pet robot, was so annoyed by not knowing why, he just pulled out some cords! Silly metal box... (I have asked permission from the original author, to put temporarily segments of the code online that I think could be the problem, after which I will remove all code, except the several lines that were the direct cause of this issue here to match the answer. This will be the free opportunity to perfect/speedup his otherwise already to my opinion vert versatile and userfriendly thumbnail generator.)

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  • Is it reasonable that a random disk seek & read costs ~16ms?

    - by fzhang
    I am frustrated about the latency of random reading from a non-ssd disk. Based on results from following test program, it speeds ~16 ms for a random read of just 512 bytes without help of os cache. I tried changing 512 to larger values, such as 25k, and the latency did not increase as much. I guess it is because the disk seek dominates the time. I understand that random reading is inherently slow, but just want to be sure that ~16ms is reasonable, even for non-ssd disk. #include <sys/stat.h> #include <sys/time.h> #include <sys/types.h> #include <sys/unistd.h> #include <fcntl.h> #include <limits.h> #include <stdio.h> #include <string.h> int main(int argc, char** argv) { int fd = open(argv[1], O_RDONLY); if (fd < 0) { fprintf(stderr, "Failed open %s\n", argv[1]); return -1; } const size_t count = 512; const off_t offset = 25990611 / 2; char buffer[count] = { '\0' }; struct timeval start_time; gettimeofday(&start_time, NULL); off_t ret = lseek(fd, offset, SEEK_SET); if (ret != offset) { perror("lseek error"); close(fd); return -1; } ret = read(fd, buffer, count); if (ret != count) { fprintf(stderr, "Failed reading all: %ld\n", ret); close(fd); return -1; } struct timeval end_time; gettimeofday(&end_time, NULL); printf("tv_sec: %ld, tv_usec: %ld\n", end_time.tv_sec - start_time.tv_sec, end_time.tv_usec - start_time.tv_usec); close(fd); return 0; }

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  • I have problem with pc. Random reboots with post hyper transport sync flood error

    - by user29867
    I have problem with my pc. Random reboots with post "hyper transport sync flood" error. It happens completely random. Most times i watch movie, some times when i play a game, even when i browse internet. My spec are as follow: MB ASUS M4A78-E CPU Phenom II 940 Sapphire Radeon hd4850 Vapor-X RAM OCZ DDR2 PC2-8500 kit 2x2GB PSU CM Real Power M520W CASE CM Centurion 590 Temps of MB, CPU and 4850 are in normal range. MB is hooter, around 60-70°C under load, Radeon 60-65°C under load (playing game for couple hours). CPU dos not past 50-55°C. So i think its not a cooling problem, CM case is pretty good, and have a lots of fans. I try with this memmory: TWIN2X4096-6400C5DHX same problem.

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  • Why does my CentOS logrotate run at random times?

    - by Mike Pennington
    I put a logrotate configuration file in /etc/logrotate.d/ and expected the logs to rotate at a consistent time; however, they do not... log rotation times are seemingly random +/- one hour. Why are the log rotation start times random, and how can I change this? Informational: my logrotate config file looks like this... /opt/backups/network/*.conf { copytruncate rotate 30 daily create 644 root root dateext maxage 30 missingok notifempty compress delaycompress postrotate ## Create symbolic links in daily/ PATH=`/usr/bin/dirname $1`; FILE=`/bin/basename $1`; /bin/ln -s $1 $PATH/daily/$FILE endscript }

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  • How to pull a RANDOM and UNIQUE record from SQL via LINQ.

    - by Jeremy H
    Okay, I found lots of posts on SO about how to pull a RANDOM item from the database when using LINQ. There seems to be a couple of differnet ways to handle this. What I need to do though is pull a RANDOM item from the database that the user has not seen before. The data I am pulling from the database is very small. Is there any way I can just hit the database once for 1000 records and then randomly scroll through those? Should I put a cookie on the users system recording the IDs of which items they have seen, pull a random record, check to see if it is seen and if so, pull from the database again? That seems like performance issues just waiting to happen. I don't expect anyone to code it for me, I am just looking for concepts and pointing in the right direction of how I should go about this. Need more details? Just let me know!

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  • how to generate a random string, and specify the length you want, or better generate unique string on specification you want

    - by HCP
    There is a library to generate Random numbers, so why in't there a library for generation random strings ? In other words how to generate a random string, and specify the length you want, or better generate unique string on specification you want i.e specify the length, a unique string within my application is enough for me. I know I can create a Guid (globally unique identifier) but those are quite long, longer they need to be. int length = 8; string s = RandomString.NextRandomString(length) uniquestringCollection = new UniquestringsCollection(length) string s2 = uniquestringCollection.GetNext();

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  • Freebase; select a random record?

    - by user168083
    1) Is there any way to select a random record from Freebase? If I do a limit of 1, it consistently returns the same record. I could grab the larger data set and select a random rec from that but that seems like overkill. Analogous to MySQL's : select * from profiles order by rand() limit 1; 2) Is there any way to tell Freebase not to select certain items in a set? Analogous to MySQL's : select * from profiles where id NOT IN (SELECT profile_id from approved_profiles) Thanks in advance

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  • How to find a random point in a quadrangle?

    - by Gregg Cleland
    Hi! I have to be able to set a random location for a waypoint for a flight sim. The maths challenge is straightforward: "To find a single random location within a quadrangle, where there's an equal chance of the point being at any location." Visually like this: http://screencast.com/t/NTUxMzJhZGQ An example ABCD quadrangle is: A:[21417.78 37105.97] B:[38197.32 24009.74] C:[1364.19 2455.54] D:[1227.77 37378.81] Thanks in advance for any help you can provide. :-)

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  • How to get a random item from the tree given a parent node?

    - by Bryan
    I have a scenario where I would like to randomize the display of some items. Given a Parent item, how can I randomly select one of its child items? Of course I could load ALL the children and apply some random index or whatnot... but that would be wildly inefficient. I'm wondering if this is also inefficient: Parent.Children[random(Parent.Children.Count)]? At what point do the items get loaded when you access Parent.Children?

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  • How can I use Action Script 3.0 to make random placed Symbols fly by?

    - by William Calleja
    I'm trying to make a simple animation with Flash CS4 and Action Script 3.0 to make a number of Symbols fly by from right to left constantly. What I want is that once a symbol has reached the end of the screen it is destroyed and another one is placed at the start position. I intend to give each symbol a random speed and create a random symbol each time one is 'destroyed'. Any clues where I can start?

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  • Binary file email attachment problem

    - by Alan Harris-Reid
    Hi there, Using Python 3.1.2 I am having a problem sending binary attachment files (jpeg, pdf, etc.) - MIMEText attachments work fine. The code in question is as follows... for file in self.attachments: part = MIMEBase('application', "octet-stream") part.set_payload(open(file,"rb").read()) encoders.encode_base64(part) part.add_header('Content-Disposition', 'attachment; filename="%s"' % file) msg.attach(part) # msg is an instance of MIMEMultipart() server = smtplib.SMTP(host, port) server.login(username, password) server.sendmail(from_addr, all_recipients, msg.as_string()) However, way down in the calling-stack (see traceback below), it looks as though msg.as_string() has received an attachment which creates a payload of 'bytes' type instead of string. Has anyone any idea what might be causing the problem? Any help would be appreciated. Alan builtins.TypeError: string payload expected: File "c:\Dev\CommonPY\Scripts\email_send.py", line 147, in send server.sendmail(self.from_addr, all_recipients, msg.as_string()) File "c:\Program Files\Python31\Lib\email\message.py", line 136, in as_string g.flatten(self, unixfrom=unixfrom) File "c:\Program Files\Python31\Lib\email\generator.py", line 76, in flatten self._write(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 101, in _write self._dispatch(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 127, in _dispatch meth(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 181, in _handle_multipart g.flatten(part, unixfrom=False) File "c:\Program Files\Python31\Lib\email\generator.py", line 76, in flatten self._write(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 101, in _write self._dispatch(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 127, in _dispatch meth(msg) File "c:\Program Files\Python31\Lib\email\generator.py", line 155, in _handle_text raise TypeError('string payload expected: %s' % type(payload))

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  • Why is insertion into my tree faster on sorted input than random input?

    - by Juliet
    Now I've always heard binary search trees are faster to build from randomly selected data than ordered data, simply because ordered data requires explicit rebalancing to keep the tree height at a minimum. Recently I implemented an immutable treap, a special kind of binary search tree which uses randomization to keep itself relatively balanced. In contrast to what I expected, I found I can consistently build a treap about 2x faster and generally better balanced from ordered data than unordered data -- and I have no idea why. Here's my treap implementation: http://pastebin.com/VAfSJRwZ And here's a test program: using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static Random rnd = new Random(); const int ITERATION_COUNT = 20; static void Main(string[] args) { List<double> rndTimes = new List<double>(); List<double> orderedTimes = new List<double>(); rndTimes.Add(TimeIt(50, RandomInsert)); rndTimes.Add(TimeIt(100, RandomInsert)); rndTimes.Add(TimeIt(200, RandomInsert)); rndTimes.Add(TimeIt(400, RandomInsert)); rndTimes.Add(TimeIt(800, RandomInsert)); rndTimes.Add(TimeIt(1000, RandomInsert)); rndTimes.Add(TimeIt(2000, RandomInsert)); rndTimes.Add(TimeIt(4000, RandomInsert)); rndTimes.Add(TimeIt(8000, RandomInsert)); rndTimes.Add(TimeIt(16000, RandomInsert)); rndTimes.Add(TimeIt(32000, RandomInsert)); rndTimes.Add(TimeIt(64000, RandomInsert)); rndTimes.Add(TimeIt(128000, RandomInsert)); string rndTimesAsString = string.Join("\n", rndTimes.Select(x => x.ToString()).ToArray()); orderedTimes.Add(TimeIt(50, OrderedInsert)); orderedTimes.Add(TimeIt(100, OrderedInsert)); orderedTimes.Add(TimeIt(200, OrderedInsert)); orderedTimes.Add(TimeIt(400, OrderedInsert)); orderedTimes.Add(TimeIt(800, OrderedInsert)); orderedTimes.Add(TimeIt(1000, OrderedInsert)); orderedTimes.Add(TimeIt(2000, OrderedInsert)); orderedTimes.Add(TimeIt(4000, OrderedInsert)); orderedTimes.Add(TimeIt(8000, OrderedInsert)); orderedTimes.Add(TimeIt(16000, OrderedInsert)); orderedTimes.Add(TimeIt(32000, OrderedInsert)); orderedTimes.Add(TimeIt(64000, OrderedInsert)); orderedTimes.Add(TimeIt(128000, OrderedInsert)); string orderedTimesAsString = string.Join("\n", orderedTimes.Select(x => x.ToString()).ToArray()); Console.WriteLine("Done"); } static double TimeIt(int insertCount, Action<int> f) { Console.WriteLine("TimeIt({0}, {1})", insertCount, f.Method.Name); List<double> times = new List<double>(); for (int i = 0; i < ITERATION_COUNT; i++) { Stopwatch sw = Stopwatch.StartNew(); f(insertCount); sw.Stop(); times.Add(sw.Elapsed.TotalMilliseconds); } return times.Average(); } static void RandomInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for (int i = 0; i < insertCount; i++) { tree = tree.Insert(rnd.NextDouble()); } } static void OrderedInsert(int insertCount) { Treap<double> tree = new Treap<double>((x, y) => x.CompareTo(y)); for(int i = 0; i < insertCount; i++) { tree = tree.Insert(i + rnd.NextDouble()); } } } } And here's a chart comparing random and ordered insertion times in milliseconds: Insertions Random Ordered RandomTime / OrderedTime 50 1.031665 0.261585 3.94 100 0.544345 1.377155 0.4 200 1.268320 0.734570 1.73 400 2.765555 1.639150 1.69 800 6.089700 3.558350 1.71 1000 7.855150 4.704190 1.67 2000 17.852000 12.554065 1.42 4000 40.157340 22.474445 1.79 8000 88.375430 48.364265 1.83 16000 197.524000 109.082200 1.81 32000 459.277050 238.154405 1.93 64000 1055.508875 512.020310 2.06 128000 2481.694230 1107.980425 2.24 I don't see anything in the code which makes ordered input asymptotically faster than unordered input, so I'm at a loss to explain the difference. Why is it so much faster to build a treap from ordered input than random input?

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  • Why won't ruby recognize Haml under ubuntu64 while using jekyll static blog generator?

    - by oldmanjoyce
    I have been trying, quite unsuccessfully, to run henrik's fork of the jekyll static blog generator on Ubuntu 64-bit. I just can't seem to figure this out and I've tried a bunch of different things. Originally I posted this over at stackoverflow, but this is probably the better spot for it. The base stats of my machine: Ubuntu 9.04, 64 bit, ruby 1.8.7 (2008-08-11 patchlevel 72) [x86_64-linux], rubygems 1.3.1. When I attempt to build the site, this is what happens: $ jekyll --pygments Configuration from ./_config.yml Using Sass for CSS generation You must have the haml gem installed first Using rdiscount for Markdown Building site: . - ./_site /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/core_ext.rb:27:in `method_missing': undefined method 'header' for #, page=# ..... cut ..... (NoMethodError) from (haml):9:in `render' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'render' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'instance_eval' from /home/chris/.gem/gems/haml-2.2.3/lib/haml/engine.rb:167:in 'render' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/convertible.rb:72:in 'render_haml_in_context' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/convertible.rb:105:in 'do_layout' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/post.rb:226:in 'render' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:172:in 'read_posts' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:171:in 'each' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:171:in 'read_posts' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:210:in 'transform_pages' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/../lib/jekyll/site.rb:126:in 'process' from /home/chris/.gem/gems/henrik-jekyll-0.5.2/bin/jekyll:135 from /home/chris/.gem/bin/jekyll:19:in `load' from /home/chris/.gem/bin/jekyll:19 I added spaces to the left of the ClosedStruct to enable better visibility - sorry that my inline html/formatting isn't perfect. I also cut out some middle text that is just data. $ gem list *** LOCAL GEMS *** actionmailer (2.3.4) actionpack (2.3.4) activerecord (2.3.4) activeresource (2.3.4) activesupport (2.3.4) classifier (1.3.1) directory_watcher (1.2.0) haml (2.2.3) haml-edge (2.3.27) henrik-jekyll (0.5.2) liquid (2.0.0) maruku (0.6.0) open4 (0.9.6) rack (1.0.0) rails (2.3.4) rake (0.8.7) rdiscount (1.3.5) RedCloth (4.2.2) stemmer (1.0.1) syntax (1.0.0) Some showing for path verification: $ echo $PATH /home/chris/.gem/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games $ which haml /home/chris/.gem/bin/haml $ which jekyll /home/chris/.gem/bin/jekyll

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • How can I avoid the random restart of the xserver?

    - by Bernd
    I'm using a desktop pc with 64bit Ubuntu 12.04 (Kernel 3.2.0-24-generic). Hardware specs are - Intel Core i7 CPU 860 @ 2,80GHz x 8 - Nvidia GeForce GTS 250 - 750 GB Hard Disk ATA WDC WD7501AALS-00E3A0 (for my /home partition) - 128 GB Solid-State Disk ATA PLEXTOR PX-128M2S (for all other partitions) Since I reinstalled the PC with Ubuntu 12.04 the xserver restarts randomly. Most times when I watch a video in the browser (maybe a flash issue?) but sometimes the restart/crash appears when I'm working in an text-editor. How can I locate the problem? Which information is needed for a useful answer?

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  • How do I interpret direct traffic that lands on random pages?

    - by mfg
    Looking at yesterday, according to Google Analytics, I got six direct visitors to my site (their source/medium is direct/(none)). Only one ended up at the actual domain. The other five ended up at miscellaneous foo.com/xyz.html. I did not send out links to people by email, and I'm not sure how likely it is the people would have copy/pasted the URLs. How do the visitors end up there? Is there a way to better capture where they might be coming from?

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  • Ubuntu 11.10 Random reboots how to find root cause?

    - by Indigo42
    All, This issue started with 11.04, I upgraded to 11.10 this week in hopes it would correct it, but after a few days it happened again.. A few times a day, randomly, my monitors will go black and the machine will come back in the post screen and boot up again. Sometimes it boots up properly, sometimes it boots to disk scan (I understand why...the machine just died with a bunch of stuff open) and sometimes it takes several cycles of this to come up. I connected to the system with my laptop and tailed dmesg, syslog, kern.log, and Xorg.0.log. I also ran a cat /proc/kmesg. Nothing is showing up in any of these log files when it happens..it's just like someone has pulled the plug. I just got through running 4 hours of the memory test with no errors. I have a AMD Phenom 9850 Quad-Core Processor and Nvida 9500GT graphics card. This system has been stable for like 4 years. I'm thinking it might be a hardware problem, but how do I find out? Thanks,

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  • Best way to randomly select columns from random rows of SQL results.

    - by LesterDove
    A search of SO yields many results describing how to select random rows of data from a database table. My requirement is a bit different, though, in that I'd like to select individual columns from across random rows in the most efficient/random/interesting way possible. To better illustrate: I have a large Customers table, and from that I'd like to generate a bunch of fictitious demo Customer records that aren't real people. I'm thinking of just querying randomly from the Customers table, and then randomly pairing FirstNames with LastNames, Address, City, State, etc. So if this is my real Customer data (simplified): FirstName LastName State ========================== Sally Simpson SD Will Warren WI Mike Malone MN Kelly Kline KS Then I'd generate several records that look like this: FirstName LastName State ========================== Sally Warren MN Kelly Malone SD Etc. My initial approach works, but it lacks the elegance that I'm hoping the final answer will provide. (I'm particularly unhappy with the repetitiveness of the subqueries, and the fact that this solution requires a known/fixed number of fields and therefore isn't reusable.) SELECT FirstName = (SELECT TOP 1 FirstName FROM Customer ORDER BY newid()), LastName= (SELECT TOP 1 LastNameFROM Customer ORDER BY newid()), State = (SELECT TOP 1 State FROM Customer ORDER BY newid()) Thanks!

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  • MATLAB: What is an appropriate Data Structure for a Matrix with Random Variable Entries?

    - by user568249
    I'm currently working in an area that is related to simulation and trying to design a data structure that can include random variables within matrices. To motivate this let me say I have the following matrix: [a b; c d] I want to find a data structure that will allow for a, b, c, d to either be real numbers or random variables. As an example, let's say that a = 1, b = -1, c = 2 but let d be a normally distributed random variable with mean 0 and SD 1. The data structure that I have in mind will give no value to d. However, I also want to be able to design a function that can take in the structure, simulate an uniform(0,1), obtain a value for d using an inverse CDF and then spit out an actual matrix. I have several ideas to do this (all related to the MATLAB icdf function) but would like to know how more experienced programmers would do this. In this application, it's important that the structure is as "lean" as possible since I will be working with very very large matrices and memory will be an issue.

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  • MKV video suddenly stops playing after random time - what could this be?

    - by MEM
    I have this HP USB drive (16GB, NTFS formatted) that has, a MKV video. The USB is always detectable, so is the MKV, but when I connect that USB drive with that MKV video on my HT-C5530 home cinema USB port, the playback just suddenly stops after random time, and it returns to the main menu when I can see the pen and it's contents. I really have no clue about what could be the issue here, has someone else experience something similar? That may help me out on this.

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  • What grammar based parser-generator tools exist for ruby?

    - by cartoonfox
    What open source (preferably gem-based) parser-generator options do I have in Ruby? I've used (flex&bison)|(lex&yacc) from C in the past, and I'm comfortable with BNF-style specifications. I've heard of treetop, but it looks a bit alien and verbose compared to yacc... Purpose: I want to convert my text markup language to a BNF and generate the parsing code. I think it's a better strategy than my first-order solution: http://github.com/dafydd/semantictext/blob/master/lib/semantictext/rich_text_parser.rb

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