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  • How to configure ubuntu ldap client to get password policies from server?

    - by Rafaeldv
    I have a ldap server on CentOS, 389-ds. I configured the client, ubuntu 12.04, to authenticate on that base and it works very well. But it don't gets the password policies from server. For example, if i set the policy to force user to change the password on first login, ubuntu ignores it and logs him in, always. How can i setup the client to get the policies? Here are the client files: /etc/nsswitch.conf passwd: files ldap group: files ldap shadow: files ldap hosts: files mdns4_minimal [NOTFOUND=return] dns mdns4 networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis sudoers: ldap files common-auth auth [success=2 default=ignore] pam_unix.so nullok_secure auth [success=1 default=ignore] pam_ldap.so use_first_pass auth requisite pam_deny.so auth required pam_permit.so auth optional pam_cap.so common-account account [success=2 new_authtok_reqd=done default=ignore] pam_unix.so account [success=1 default=ignore] pam_ldap.so account requisite pam_deny.so account required pam_permit.so common-password password requisite pam_cracklib.so retry=3 minlen=8 difok=3 password [success=2 default=ignore] pam_unix.so obscure use_authtok try_first_pass sha512 password [success=1 user_unknown=ignore default=die] pam_ldap.so use_authtok try_first_pass password requisite pam_deny.so password required pam_permit.so password optional pam_gnome_keyring.so common-session session [default=1] pam_permit.so session requisite pam_deny.so session required pam_permit.so session optional pam_umask.so session required pam_unix.so session optional pam_ldap.so session optional pam_ck_connector.so nox11 session optional pam_mkhomedir.so skel=/etc/skel umask=0022 /etc/ldap.conf base dc=a,dc=b,dc=c uri ldaps://a.b.c/ ldap_version 3 rootbinddn cn=directory manager pam_password md5 sudoers_base ou=SUDOers,dc=a,dc=b,dc=c pam_lookup_policy yes pam_check_host_attr yes nss_initgroups_ignoreusers avahi,avahi-autoipd,backup,bin,colord,daemon,games,gnats,hplip,irc,kernoops,libuuid,lightdm,list,lp,mail,man,messagebus,news,proxy,pulse,root,rtkit,saned,speech-dispatcher,sshd,sync,sys,syslog,usbmux,uucp,whoopsie,www-data /etc/ldap/ldap.conf BASE dc=a,dc=b,dc=c URI ldaps://a.b.c/ ssl on use_sasl no tls_checkpeer no sudoers_base ou=SUDOers,dc=a,dc=b,dc=c sudoers_debug 2 pam_lookup_policy yes pam_check_host_attr yes pam_lookup_policy yes pam_check_host_attr yes TLS_CACERT /etc/ssl/certs/ca-certificates.crt TLS_REQCERT never

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  • ntbackup workalike for adhoc full backups in Windows 7 thats free and preferably open source

    - by Justin Dearing
    On windows 2000 and XP machines I used to be able to do the following: ntbackup backup systemstate c: /f e:\backups\machineName\machineName-full+systemstate_200101206.bkf This gave me a full backup of the system that I could use to do a system restore, after doing a barebones OS install. Windows 7 has a great utility for regular backups with alerting and all that stuff. It does not seem to have command line support. I'd like a backup solution for my Windwos 7 systems that has the following features: Is free Is open source (preferebly) Works while the system is booted and leaves the system functional (clonezilla is great for offline backups, and I use that too) Gives me a backup that is suited for a full system restore or partial system restore (ruling out most imaging software even if they could work while the system is booted via some sort of shadow copy voodoo) Can work via the command line Compression would be nice, the ability to pipe output would be better.

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  • Efficiently rendering to 3D texture

    - by TravisG
    I have an existing depth texture and some other color textures, and want to process the information in them by rendering to a 3D texture (based on the depth contained in the depth texture, i.e. a point at (x/y) in the depth texture will be rendered to (x/y/texture(depth,uv)) in the 3D texture). Simply doing one manual draw call for each slice of the 3D texture (via glFramebufferTextureLayer) is terribly slow, since I don't know beforehand to what slice of the 3D texture a given texel from one of the color textures or the depth texture belongs. This means the entire process is effectively for each slice for each texel in depth texture process color textures and render to slice So I have to sample the depth texture completely per each slice, and I also have to go through the processing (at least until to discard;) for all texels in it. It would be much faster if I could rearrange the process to for each texel in depth texture figure out what slice it should end up in process color textures and render to slice Is this possible? If so, how? What I'm actually trying to do: the color textures contain lighting information (as seen from light view, it's a reflective shadow map). I want to accumulate that information in the 3D texture and then later use it to light the scene. More specifically I'm trying to implement Cryteks Light Propagation Volumes algorithm.

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

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  • Cheap server stress testing

    - by acrosman
    The IT department of the nonprofit organization I work for recently got a new virtual server running CentOS (with Apache and PHP 5), which is supposed to host our website. During the process of setting up the server I discovered that the slightest use of the new machine caused major performance problems (I couldn't extract tarballs without bringing it to a halt). After several weeks of casting about in the dark by tech support, it now appears to be working fine, but I'm still nervous about moving the main site there. I have no budget to work with (so no software or services that require money), although due to recent cut backs I have several older desktops that I could use if it helps. The site doesn't need to withstand massive amounts of traffic (it's a Drupal site just a few thousand visitors a day), but I would like to put it through a bit of it paces before moving the main site over. What are cheap tools that I can use to get a sense if the server can withstand even low levels of traffic? I'm not looking to test the site itself yet, just fundamental operation of the server.

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  • How to pass one float as four unsigned chars to shader by glVertexPointAttrib?

    - by Kog
    For each vertex I use two floats as position and four unsigned bytes as color. I want to store all of them in one table, so I tried casting those four unsigned bytes to one float, but I am unable to do that correctly... All in all, my tests came to one point: GLfloat vertices[] = { 1.0f, 0.5f, 0, 1.0f, 0, 0 }; glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vertices); // VER1 - draws red triangle // unsigned char colors[] = { 0xff, 0, 0, 0xff, 0xff, 0, 0, 0xff, 0xff, 0, 0, // 0xff }; // glEnableVertexAttribArray(1); // glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), // colors); // VER2 - draws greenish triangle (not "pure" green) // float f = 255 << 24 | 255; //Hex:0xff0000ff // float colors2[] = { f, f, f }; // glEnableVertexAttribArray(1); // glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), // colors2); // VER3 - draws red triangle int i = 255 << 24 | 255; //Hex:0xff0000ff int colors3[] = { i, i, i }; glEnableVertexAttribArray(1); glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 4 * sizeof(GLubyte), colors3); glDrawArrays(GL_TRIANGLES, 0, 3); Above code is used to draw one simple red triangle. My question is - why do versions 1 and 3 work correctly, while version 2 draws some greenish triangle? Hex values are one I read by marking variable during debug. They are equal for version 2 and 3 - so what causes the difference?

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  • CodePlex Daily Summary for Thursday, May 22, 2014

    CodePlex Daily Summary for Thursday, May 22, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.5: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors. Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed installer not uninstalling older versions T...MDX Parser,Builder,DOM and OLAP visual controls with Writeback for Silverlight: Ranet.UILibrary.Olap-2.5.434.0: Issue hot fixed: 102.127666 - Incorrectly formed command EXCEPT () in MDX query for the exclusion of several elements among of the subordinates 102.132877 - Incorrectly generate MDX query with using VisualTotals, the function HIERARCHIZE - should be inside 102.132887 - If in the MemberChoice select an item with child, and then delete one of the child, the parent misses the result build the test project (...\Users\Public\Documents\Ranet.UILibrary.Olap-2.5 Samples\UILibrary.Olap\Cs\Ranet...R.NET: R.NET 1.5.13: R.NET 1.5.13 is a beta release towards R.NET 1.6. You are encouraged to use it now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.13 Changed the nuget packaging to distribute via nuget.org at R.NET Community and R.NET FSharp Utility. Without entering into details, this was necessary to facilitate the distribution of the packages. You are strongly encouraged to use nuget to manage the dependency of your work on R.NET, rather than the bin...Adaptive Access Layers: AAL 2.0: Major rework with breaking changes. Much more flexible registration of implementation strategy and support for methods, properties and events.Google Analytics SDK for Windows 8 and Windows Phone: Google Analytics SDK 1.2.08: Recommended for Xaml/C# developers: Download the package through NuGet. Recommended for JS and C++ developers: Download the new native vsix (Visual Studio SDK) package above. NEW FEATURES & FIXESSee the full list of changes since the last public release SHOUT OUTSDacianMujdar for the pull request to add support for campaigns. aclassen for the pull request to add support for resolved phone models in the WP7 & 8 Silverlight versions. Alan Mendelevich for great open source library PhoneNam...DbSharp: DbSharpApplication (Binary files): A zip file that include DbSharpApplication.exe. Initial release.Multiwfn: Multiwfn 3.3.3: Multiwfn 3.3.3WebExtras: v1.4.0-Beta-1: Enh: Adding support for jQuery UI framework Enh: Adding support for jqPlot charting library Dropping dependency on MoreLinq library Note: Html.LabelForV2(...) extension method has now been deprecated. You should use Html.RequiredFieldLabelFor(...) extension method instead. This extension method will be removed in future versions.????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。MISAO: Ver. 5.4: Fix bugs (Nicovideo viwer add-in) Add Masakari option (Nicovideo viwer add-in)QuickMon: Version 3.11: This release adds some major changes to the core monitoring engine. 1. Polling overrides: Each collector entry can specify a minimum time updating is allowed for it and dependent collector entries. 2. Polling frequency sliding: Additional to polling overrides a collector entry can specify 'sliding' polling frequency if the state remains the same. This means the frequency slows down reducing overhead of polling on a stagnant resource. 3. The monitor pack has an overriding frequency. If used...Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.WordMat: WordMat v. 1.06: Check WordMat.blogspot.com for a complete description of new features.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixSEToolbox: SEToolbox 01.030.008 Release 1: Fixed cube editor failing to apply color to cubes. Added to cube editor, replace cube dialog, and Build Percent dialog. Corrected for hidden asteroid ore, allowing rare ore to show when importing an asteroid, or converting a 3d model to an asteroid (still appears to be limitations on rare ore in small asteroids). Allowed ore selection to Asteroid file import. (Can copy/import and convert existing asteroid to another ore). Added progress bars to common long running operations. Fixed ...New Projects<a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a>: <a href="jAvAsCrIpT&colon;alert&lpar;69&rpar;">CLICK HERE TO GET FREE MONEY</a> canopyazure: canopyazureCI&T ULS Log Viewer: Ferramenta para ajudar o desenvolvedor Sharepoint analisar os arquivos de log.EmissorCTE: E uma DLL que ira enviar, receber e cancelar o CTE, também ira fazer geração do DACTEF5 BIG-IP Local Traffic Manager: A .NET wrapper for F5 iControl service-enabled management API.Hydrodesktop Excel-Addin: HydroDesktop ExcelPage Manifest Extractor: Extract a Sharepoint Page Manifest/XMLProject Euler Solutions By multiple1902: Project Euler Solutions in FSharp. By Weisi Dai (multiple1902) <weisi@x-research.com>VerySimpleBackup: Simple command line tool for backup any directory (using Volume Shadow Copy), using archiving (ZIP) with optional password and copy it to FTP (cycle supported).Waf Music Manager: The Waf Music Manager is a simple and fast application that makes fun to manage the local music collection.?????-?????【??】?????????: ??????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ??????-??????【??】??????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ??????-??????【??】??????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????!

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  • Why is apt-cache so slow?

    - by Damn Terminal
    After upgrade to Trusty (14.04) from Saucy (13.10), all apt operations are very slow. Even those that do not include downloading anything, or connecting to any servers. For example, displaying the apt policy # time apt-cache policy [...] real 0m8.951s user 0m5.069s sys 0m3.861s takes almost ten seconds! Mostly a weird lag right after issuing the command. And it's the same even if I issue the same command again. On another system it doesn't take a tenth of a second real 0m0.096s user 0m0.070s sys 0m0.023s The other system is a little beefier but there was no noticeable difference before the upgrade. It's the same with apt-get, anything apt-related. How do I find out the source of this lag and fix it? Additional info: # cat /etc/nsswitch.conf # /etc/nsswitch.conf # # Example configuration of GNU Name Service Switch functionality. # If you have the `glibc-doc-reference' and `info' packages installed, try: # `info libc "Name Service Switch"' for information about this file. passwd: compat group: compat shadow: compat hosts: files dns networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis BTW is my understanding of how apt-cache works correct? It doesn't make any network connections when I run apt-cache policy, right? In case I'm wrong and it matters, here are my sources https://gist.github.com/anonymous/02920270ff68e23fc3ec

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  • Areas of support needed when attempting to roll out a new software system

    In general, I think most people tend to be resistant to new systems or even change because they fear the unknown. Change means that their normal routine will be interrupted until they can learn to conform to the new routine due to the fact that it has transformed to the old routine. In addition, the feeling of failure is also generates a resistance to change. Why would a worker want to move from a process that has worked successfully for them in the past? Their fears over shadow any benefits a change in a new system or business process will bring to their work life. Areas of support needed when attempting to roll out a new software system: Executive/Upper Management Support If there is no support from the top of an organization how will employees be supportive of the new system? Proper Training Employees need to train on a new system prior to its rollout. The more training employee’s receive on any new system will directly impact how comfortable they will be with the system and are more accepting of the change because they can see how the changes will benefit them. Employee Incentives One way to re-enforce the need for employees to use a new system is to offer incentives to ensure that the system will be used. Employee Discipline/Termination If employees are adamantly refusing to use the new system after several warnings then they need to be formally reprimanded.  If this does not work the employer is forced to replace the employees.

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  • Account not getting completed deleted within linux

    - by lbanz
    I've got a nas box running some flavour of linux 2.6.31.8.nv+v2 with an arm processor. It has got a samba share called 'all' that has full read write access to everyone. However one Windows machine cannot access it without prompting for authentication and I found out from the logs that the windows account matches a local account on the nas box. What I then went to do is delete the local account on the nas. I can see that /home,/etc/password + /etc/shadow the account doesn't exist anymore. However the samba logs, shows that it thinks it is still there as it says account is disabled. I've tried rebooting both nas + windows box. Is there somewhere else that it stores account information? I logged on with a different account on that Windows machine and I can access the share fine. The smb logs shows that it can't find the user and then allows anonymous access.

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  • Trouble with backup on SBS2008

    - by MemLeak
    We have an SBS2008 installation, which has a backup task. It creates a backup twice a day onto external storage. This worked for a long time. But the backup can't be performed now. The last valid backup was before some Exchange updates, SBS Update Rollup 8 and SharePoint updates were installed. The only error in Event Logs is for VSS (the Volume Shadow Service), which I only have in German. Things I've done: restart the server chkdsk /r /f for all volumes restart the VSS service googling manual backup Nothing's helped. How can I set up the backup again?

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  • How do I improve terrain rendering batch counts using DirectX?

    - by gamer747
    We have determined that our terrain rendering system needs some work to minimize the number of batches being transferred to the GPU in order to improve performance. I'm looking for suggestions on how best to improve what we're trying to accomplish. We logically split our terrain mesh into smaller grid cells which are 32x32 world units. Each cell has meta data that dictates the four 256x256 textures that are used for spatting along with the alpha blend data, shadow, and light mappings. Each cell contains 81 vertices in a 9x9 grid. Presently, we examine each cell and determine the four textures that are being used to spat the cell. We combine that geometry with any other cell that perhaps uses the same four textures regardless of spat order. If the spat order for a cell differs, the blend map is adjusted so that the spat order is maintained the same as other like cells and blending happens in the right order too. But even with this batching approach, it isn't uncommon when looking out across an area of open terrain to have between 1200-1700 batch count depending upon how frequently textures differ or have different texture blends are between cells. We are only doing frustum culling presently. So using texture spatting, are there other alternatives that can reduce the batch count and allow rendering to be extremely performance-friendly even under DirectX9c? We considered using texture atlases since we're targeting DirectX 9c & older OpenGL platforms but trying to repeat textures using atlases and shaders result in seam artifacts which we haven't been able to eliminate with the exception of disabling mipmapping. Disabling mipmapping results in poor quality textures from a distance. How have others batched together terrain geometry such that one could spat terrain using various textures, minimizing batch count and texture state switches so that rendering performance isn't negatively impacted?

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  • Realtime file-level mirroring from local NTFS to network drive

    - by hurfdurf
    We have some data collection machines running WinXP. After a new file is written, we would like to immediately copy the new file to network storage (a NetApp CIFS share) automagically. We need realtime or near realtime copies generated (copy upon filehandle close would be fine -- these are not long-running system logs). Two commercial applications I've found so far are MirrorFile and IBM's Tivoli CDP. Are there any reliable open source programs or simple ways to get Shadow Copy to do something similar? Bonus points if it runs as a service.

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  • Creating disk snapshots in Windows 7

    - by Puneet Arora
    Does anyone know of a command or tool to create disk snapshots on Windows 7 (client SKU)? I see vssadmin.exe has a "create shadow" option, but that's available only on server SKUs: http://technet.microsoft.com/en-us/library/cc788055(v=ws.10).aspx I've a backup tool that replicates changes (creations, modifications and deletions to files and directories) since last backup, to my backup volume. Before each time this happens I want to create a persistent snapshot on my backup volume. I could then mount previous snapshots to view previous backups achieving a behavior similar to that of TimeMachine in OS X. This question has been asked before but unfortunately there weren't any good answers: Taking snapshots of filesystem/volume in Windows 7?

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  • Accessing a storage-side snapshot of a cluster-shared volume

    - by syneticon-dj
    From time to time I am in the situation where I need to get data back from storage-side snapshots of cluster shared volumes. I suppose I just never figured out a way to do it right, so I always needed to: expose the shadow copy as a separate LUN offline the original CSV in the cluster un-expose the LUN carrying the original CSV make sure my cluster nodes have detected the new LUN and no longer list the original one add the volume to the list of cluster volumes, promote it to be a CSV copy off the data I need undo steps 5. - 1. to revert to the original configuration This is quite tedious and requires downtime for the original volume. Is there a better way to do this without involving a separate host outside of the cluster?

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  • Rendering design. How can I effectively deal with forward, deferred and transparent rendering?

    - by user1423893
    I have many objects in my game world that all derive from one base class. Each object will have different materials and will therefore be required to be drawn using various rendering techniques. I currently use the following order for rendering my objects. Deferred Forward Transparent (order independent) Each object has a rendering flag that denotes which one of the above methods should be used. The list of base objects in the scene are then iterated through and added to separate lists of deferred, forward or transparent objects based on their rendering flag value. The individual lists are then iterated through and drawn using the order above. Each list is cleared at the end of the frame. This methods works fairly well but it requires different draw methods for each material type. For example each object will require the following methods in order to be compatible with the possible flag settings. object.DrawDeferred() object.DrawForward() object.DrawTransparent() It is also hard to see where methods outside of materials, such as rendering shadow maps, would fit using this "flag & method" design. object.DrawShadow() I was hoping that someone may have some suggestions for improving this rendering process, possibly making it more generic and less verbose?

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  • What is needed for 'Previous Versions' to be visible on the client OS?

    - by Zoredache
    I have servers with Shadow Copies enabled taking snapshots a couple times a day. From the server, if you look at the local devices you can see the Previous Versions being populated reliably. But from remote clients, the ability for an end-user to see the Previous Versions seems to be very hit-or-miss. For the sake of this question you can assume that all my clients are Windows 7 and the Servers are Windows Server 2008 R2. Is there an exhaustive list of everything that is required for end user to see Previous Versions? Are their any requirements for a certain level of share or filesystem permissions, other then read access? Does something need to be open on the firewall, other then what is already in-place for normal Windows networking?

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  • Duplication of Windows 7 Backup

    - by Steven Pickles
    I use the built in backup utility for Windows 7 because it's automated and flexible enough to allow me to schedule a daily shadow copy backup of particular files and folders directly to a separate internal RAID 0 array (2 x 1TB). It's also lightweight and stays out of the way. For off-site backup purposes, each week I copy the contents of the internal backup from the RAID 0 array to an external 1 TB drive. I then store move this drive to a different building. The copy from the internal backup to the external backup typically works like this: mount and erase contents of external drive highlight "file" on internal drive, hit CTRL+C CTRL+V on root directory of external drive Is there a better way to synchronize? Microsoft's SyncToy application does a pitiful job, and often leaves the folders not truly synchronized... which completely defeats the ability to use the backup's restore feature.

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  • Backup all plesk MySQL Databases to individual files

    - by Michael
    Hy, Because I'm new to shell scripting I need a hand. I currently backup all mydatabases to a single file, thing that makes the restore preaty hard. The second problem that my MySQL password dosen't work because of a Plesk bug and i get the password from "/etc/psa/.psa.shadow". Here is the code that I use to backup all my databases to a single file. mysqldump -uadmin -p`cat /etc/psa/.psa.shadow` --all-databases | bzip2 -c > /root/21.10.2013.sql.bz2 I found some scripts on the web that backup each database to individual files but I don't know how to make them work for my situation. Here is a example script: for db in $(mysql -e 'show databases' -s --skip-column-names); do mysqldump $db | gzip > "/backups/mysqldump-$(hostname)-$db-$(date +%Y-%m-%d-%H.%M.%S).gz"; done Can someone help me make the script above work for my situation? Requirements: Backup each database to individual file using plesk password location.

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  • Moving cpanel backup of magento site to VPS

    - by user2564024
    I was having my site in shared hosting, I took the entire backup, its structure is like addons homedir mysql resellerpackages suspendinfo bandwidth homedir_paths mysql.sql sds userconfig counters httpfiles mysql-timestamps sds2 userdata cp locale nobodyfiles shadow va cron logaholic pds shell vad digestshadow logs proftpdpasswd ssl version dnszones meta psql sslcerts vf domainkeys mm quota ssldomain fp mma resellerconfig sslkeys has_sslstorage mms resellerfeatures suspended Now I have subscribed to vps, I have copied the files inside homedir/public_html to var/www/html of my new hosting, but am seeing the following error when I view it browser, There has been an error processing your request Exception printing is disabled by default for security reasons. Error log record number: 259343920016 I have just created database with name magenhto inside mysql. Previously I had cpanel and used one click installer. Hence am not aware of how to use that data inside mysql to this new system and are there any more changes.

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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  • Blurred refurbished TFT

    - by PeterMmm
    I got 3 refurbished PC+TFT 19". All TFT shows a very blurry image. I estimate the TFT's are 2-3 yrs old. The PC's running Windows7 Pro. The resolution is set to the TFT native values. It could be possible that all TFT's are broken but I have similiar models that are up to 5 yrs old, without any issue. I still think it could be a config issue but from the hardware it is possible that a TFT get broken I shows up a very blurry image. Update TFT HP 2035, grafic Intel Q35/GMA 3100, analog D-SUB connector, Manuf. date Sep 2005. Config. resolution 1600x1200, PPP 150% Without ClearType it is worst. Desktop Icon titles seems to be good and clear. But in Notepad for example the effect is that on the right of the characters is a pinky shadow.

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  • How best to automatically deal with multiple site_ruby locations?

    - by cclark
    Is there a way to automatically append to $: variable in ruby to account for additional site_ruby locations? Ruby is installed in /usr/local/ and using gem_install will properly install the new ruby files in to /usr/local/lib/ruby/site_ruby. However there are some RPMs for ruby bindings to tools like shadow which we'd like to install and they install to /usr/lib/ruby/site_ruby (no local). Is there a standard way to tell ruby that this directory should also be included by default? I know scripts could dynamically update $: or they could be called with -I but it seems like this is something that should be handled in the install. Has anyone else found a clean way around this kind of problem? thanks, chuck

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