Issue with distinguishing levels in isometric game
- by Konrad
I'm working on an isometric game however I am having trouble visually distinguishing between levels in the game.
Take the example below, the first image shows concrete blocks at ground level and the following images show an attempt to build a few blocks a level above. As you can see the level above is visually swallowed the one below.
I've tried shading to make lower levels darker with respect to camera, but this doesn't work that well.. any ideas?