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  • Good Open souce game engines for making MMO game

    - by Call Me Dummy
    I am interested in making a MMO game but I am not sure where to start. I am looking for an open source game engine which is simple to use and allows me to concentrate on the game design and architecture. I have some basic C,C++,C# knowledge. After lots of searching in google I was going to start out with Ogre3D but soon realized that it is a rendering engine and does not include physics engine. I have not tried it yet since in many forums it says they don't have a good documentation. So is there any good open source game engine good for fast game developing ? Some key features I want include basic requirements like collision detection, object to object collision detection, physics etc.

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  • Problems Mapping a List of Serializable Objets with JDO

    - by Sergio del Amo
    I have two classes Invoice and InvoiceItem. I would like Invoice to have a List of InvoiceItem Objets. I have red that the list must be of primitive or serializable objects. I have made InvoiceItem Serializable. Invoice.java looks like import java.util.ArrayList; import java.util.Date; import java.util.List; import javax.jdo.annotations.Column; import javax.jdo.annotations.Embedded; import javax.jdo.annotations.EmbeddedOnly; import javax.jdo.annotations.IdGeneratorStrategy; import javax.jdo.annotations.IdentityType; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; import javax.jdo.annotations.Element; import javax.jdo.annotations.PrimaryKey; import com.google.appengine.api.datastore.Key; import com.softamo.pelicamo.shared.InvoiceCompanyDTO; @PersistenceCapable(identityType = IdentityType.APPLICATION) public class Invoice { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Long id; @Persistent private String number; @Persistent private Date date; @Persistent private List<InvoiceItem> items = new ArrayList<InvoiceItem>(); public Invoice() {} public Long getId() { return id; } public void setId(Long id) {this.id = id;} public String getNumber() { return number;} public void setNumber(String invoiceNumber) { this.number = invoiceNumber;} public Date getDate() { return date;} public void setDate(Date invoiceDate) { this.date = invoiceDate;} public List<InvoiceItem> getItems() { return items;} public void setItems(List<InvoiceItem> items) { this.items = items;} } and InvoiceItem.java looks like import java.io.Serializable; import java.math.BigDecimal; import javax.jdo.annotations.PersistenceCapable; import javax.jdo.annotations.Persistent; @PersistenceCapable public class InvoiceItem implements Serializable { @Persistent private BigDecimal amount; @Persistent private float quantity; public InvoiceItem() {} public BigDecimal getAmount() { return amount;} public void setAmount(BigDecimal amount) { this.amount = amount;} public float getQuantity() { return quantity;} public void setQuantity(float quantity) { this.quantity = quantity;} } I get the next error while running a JUnit test. javax.jdo.JDOUserException: Attempt to handle persistence for object using datastore-identity yet StoreManager for this datastore doesn't support that identity type at org.datanucleus.jdo.NucleusJDOHelper.getJDOExceptionForNucleusException(NucleusJDOHelper.java:375) at org.datanucleus.jdo.JDOPersistenceManager.jdoMakePersistent(JDOPersistenceManager.java:674) at org.datanucleus.jdo.JDOPersistenceManager.makePersistent(JDOPersistenceManager.java:694) at com.softamo.pelicamo.server.InvoiceStore.add(InvoiceStore.java:23) at com.softamo.pelicamo.server.PopulateStorage.storeInvoices(PopulateStorage.java:58) at com.softamo.pelicamo.server.PopulateStorage.run(PopulateStorage.java:46) at com.softamo.pelicamo.server.InvoiceStoreTest.setUp(InvoiceStoreTest.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:76) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) at org.junit.runners.ParentRunner.run(ParentRunner.java:236) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) NestedThrowablesStackTrace: Attempt to handle persistence for object using datastore-identity yet StoreManager for this datastore doesn't support that identity type org.datanucleus.exceptions.NucleusUserException: Attempt to handle persistence for object using datastore-identity yet StoreManager for this datastore doesn't support that identity type at org.datanucleus.state.AbstractStateManager.<init>(AbstractStateManager.java:128) at org.datanucleus.state.JDOStateManagerImpl.<init>(JDOStateManagerImpl.java:215) at org.datanucleus.jdo.JDOAdapter.newStateManager(JDOAdapter.java:119) at org.datanucleus.state.StateManagerFactory.newStateManagerForPersistentNew(StateManagerFactory.java:150) at org.datanucleus.ObjectManagerImpl.persistObjectInternal(ObjectManagerImpl.java:1297) at org.datanucleus.sco.SCOUtils.validateObjectForWriting(SCOUtils.java:1476) at org.datanucleus.store.mapped.scostore.ElementContainerStore.validateElementForWriting(ElementContainerStore.java:380) at org.datanucleus.store.mapped.scostore.FKListStore.validateElementForWriting(FKListStore.java:609) at org.datanucleus.store.mapped.scostore.FKListStore.internalAdd(FKListStore.java:344) at org.datanucleus.store.appengine.DatastoreFKListStore.internalAdd(DatastoreFKListStore.java:146) at org.datanucleus.store.mapped.scostore.AbstractListStore.addAll(AbstractListStore.java:128) at org.datanucleus.store.mapped.mapping.CollectionMapping.postInsert(CollectionMapping.java:157) at org.datanucleus.store.appengine.DatastoreRelationFieldManager.runPostInsertMappingCallbacks(DatastoreRelationFieldManager.java:216) at org.datanucleus.store.appengine.DatastoreRelationFieldManager.access$200(DatastoreRelationFieldManager.java:47) at org.datanucleus.store.appengine.DatastoreRelationFieldManager$1.apply(DatastoreRelationFieldManager.java:115) at org.datanucleus.store.appengine.DatastoreRelationFieldManager.storeRelations(DatastoreRelationFieldManager.java:80) at org.datanucleus.store.appengine.DatastoreFieldManager.storeRelations(DatastoreFieldManager.java:955) at org.datanucleus.store.appengine.DatastorePersistenceHandler.storeRelations(DatastorePersistenceHandler.java:527) at org.datanucleus.store.appengine.DatastorePersistenceHandler.insertPostProcess(DatastorePersistenceHandler.java:299) at org.datanucleus.store.appengine.DatastorePersistenceHandler.insertObjects(DatastorePersistenceHandler.java:251) at org.datanucleus.store.appengine.DatastorePersistenceHandler.insertObject(DatastorePersistenceHandler.java:235) at org.datanucleus.state.JDOStateManagerImpl.internalMakePersistent(JDOStateManagerImpl.java:3185) at org.datanucleus.state.JDOStateManagerImpl.makePersistent(JDOStateManagerImpl.java:3161) at org.datanucleus.ObjectManagerImpl.persistObjectInternal(ObjectManagerImpl.java:1298) at org.datanucleus.ObjectManagerImpl.persistObject(ObjectManagerImpl.java:1175) at org.datanucleus.jdo.JDOPersistenceManager.jdoMakePersistent(JDOPersistenceManager.java:669) at org.datanucleus.jdo.JDOPersistenceManager.makePersistent(JDOPersistenceManager.java:694) at com.softamo.pelicamo.server.InvoiceStore.add(InvoiceStore.java:23) at com.softamo.pelicamo.server.PopulateStorage.storeInvoices(PopulateStorage.java:58) at com.softamo.pelicamo.server.PopulateStorage.run(PopulateStorage.java:46) at com.softamo.pelicamo.server.InvoiceStoreTest.setUp(InvoiceStoreTest.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44) at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15) at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41) at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:27) at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:76) at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:50) at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193) at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52) at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191) at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42) at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184) at org.junit.runners.ParentRunner.run(ParentRunner.java:236) at org.eclipse.jdt.internal.junit4.runner.JUnit4TestReference.run(JUnit4TestReference.java:46) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:467) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:683) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:390) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:197) Moreover, when I try to store an invoice with a list of items through my app. In the development console I can see that items are not persisted to any field while the rest of the invoice class properties are stored properly. Does anyone know what I am doing wrong? Solution As pointed in the answers, the error says that the InvoiceItem class was missing a primaryKey. I tried with: @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Long id; But I was getting javax.jdo.JDOFatalUserException: Error in meta-data for InvoiceItem.id: Cannot have a java.lang.Long primary key and be a child object (owning field is Invoice.items). In persist list of objets, @aldrin pointed that For child classes the primary key has to be a com.google.appengine.api.datastore.Key value (or encoded as a string) see So, I tried with Key. It worked. @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key id;

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  • Do 2D games have a future? [closed]

    - by Griffin
    I'm currently working on a 2D soft-body physics engine (since none exist right now -_-), but I'm worried that there's no point to spending what will most likely be years on it. Although I love working on it, I doubt such an engine would get any income considering anyone willing to pay money for the library will likely to be working in 3D. Do 2D games have any sort of future in the game industry? Should I just drop my engine and find something meaningful to work on? Bonus: I've been trying to think of a unique way to implement my physics engine in a 2d game by looking at games that are multiple dimensions, but still in 2d perspective like Paper Mario. Any ideas?

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  • How can I use multiple meshes per entity without breaking one component of a single type per entity?

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • How to list my blog to google search

    - by messy123
    Hi, i had created a blog in blogspot.com, after few days later i updated. but my blog is not appearing in google search. even if i give the full link of blog its not coming.. i have some other blogs, it works well.. i dont no whats wrong with new one.. can any one know what to do

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  • how to display like google

    - by zahir hussain
    if i search the word in google is "twitter". google display the first result like the below... Twitter Twitter is without a doubt the best way to share and discover what is happening right now. twitter.com/ - Cached - Similar Search How To Contest Account Suspension Blog An API Twitter_logo_header Twitter Status More results from twitter.com » how they can display Search,blog,Twitter_logo_header and etc... thanks and advance...

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  • Best Frameworks/libraries/engines for 2D multiplayer C# Webbased RPG

    - by Thirlan
    Title is a mouthful but important because I'm looking to meet a specific criteria and it's complex enough that I need a lot of help in finding what I'm looking for. I really want people's suggestions because I trust it a lot more than anything else, so I just need to clearly define what it is I want heh : P Game is a 2D RPG. Think of Secret of Mana. Game is online multiplayer, but not MMO sized. Game must be webbased! I'm looking to the future and want to hit as many platforms as possible. I'm leaning to Webgl because of this, but still looking around. Since the users are seeing the game through the webbrowser the front-end should be mainly responsible for drawing, taking input and some basic checking such as preliminary collision detection. This is important because it means the game engine is NOT on the client's machine. The server should be responsible for the game engine and all the calculations. This means the server is doing all the work and the client is mostly a dumb terminal. Server language is c# I'm looking for fast project execution so I want to use as many pre-existing tools as possible. This would make sense because I'm making a game here, not an engine. I'm not creating some new revolutionary graphics or pushing the physics engines to the next level. Preference for commercially supported tools. For game mechanics reasons and for reasons 4 and 5, don't think I can use existing 2D rpg engines. I've seen them out there and I fear that if I try and use them they will have too many restrictions, but will be happy to hear out suggestions. So all this means I need a game engine on the server, or maybe just a physics engine, and then I need another engine/library to draw everything that the server is sending to the client on the webbrowser. Maybe this is how 50% of games work on the web and there are plenty of frameworks that support this! I wouldn't actually don't know : ( but my gut is telling me that most webgames are single player and 90% of the game is running on the client. So... any suggestions?

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  • Google search box

    - by user343282
    I am working on a google box, something like this, http://mytwentyfive.com/blog/wp-content/uploads/byme/Google%20Search%20Appliances.jpg I am pointing the crawler to a folder where there are html files. before the crawler was crawling the files and indexing them but right now it finds the pattern or the folder but not following any html files within the folder. I have tried everything I could and know but, can't think of anything else. Can someone help? thanks

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  • Azure Blobs - ArgumentNullException when calling UploadFile()

    - by Ariel
    I’m getting the following exception when trying to upload a file with the following code: string encodedUrl = "videos/Sample.mp4" CloudBlockBlob encodedVideoBlob = blobClient.GetBlockBlobReference(encodedUrl); Log(string.Format("Got blob reference for {0}", encodedUrl), EventLogEntryType.Information); encodedVideoBlob.Properties.ContentType = contentType; encodedVideoBlob.Metadata[BlobProperty.Description] = description; encodedVideoBlob.UploadFile(localEncodedBlobPath); I see the "Got blob reference" message, so I assume the reference resolves correctly. Void Run() C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs (40) System.ArgumentNullException: Value cannot be null. Parameter name: value at Microsoft.WindowsAzure.StorageClient.Tasks.Task`1.get_Result() at Microsoft.WindowsAzure.StorageClient.Tasks.Task`1.ExecuteAndWait() at Microsoft.WindowsAzure.StorageClient.CloudBlob.UploadFromStream(Stream source, BlobRequestOptions options) at Microsoft.WindowsAzure.StorageClient.CloudBlob.UploadFile(String fileName, BlobRequestOptions options) at EncoderWorkerRole.WorkerRole.ProcessJobOutput(IJob job, String videoBlobToEncodeUrl) in C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs:line 144 at EncoderWorkerRole.WorkerRole.Run() in C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs:line 40 Interestingly, I'm running that same snippet from an on-premises server i.e., outside of Azure and it works correctly. Ideas welcome, thanks!

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 So, what can it be? Is it well known problem?

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  • How to connect to Google App Engine server in internal network iMac?

    - by Will Merydith
    I have 3 iMacs and a Windows machine on my home network, all connected via an Airport Extreme router. I'm developing Google App Engine applications locally on one of the iMacs, and can view applications using http://localhost:8080 (or whatever port I choose). How do I connect to those applications from other iMacs and Windows machines in my network? I've located the IP for the iMac hosting Google App Engine: 10.0.1.7. But when I try http://10.0.1.7:8080 from another machine it will not load the page.

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  • Sun Storage 2500-M2 Array and Sun Fire X4470 M2 Server

    - by nospam(at)example.com (Joerg Moellenkamp)
    There is some new hardware in the Oracle portfolio. The first one is the Sun Fire X4470 M2 Server. There was a lot of talk about the system before because of benchmark results, but now it's finally announced. Two or four Intel Xeon E7-4800. Up to 1 TB as the system provides 64 DIMM slots with 16 GB DDR DIMMs. The memory is placed on those riser cards right behind the fans of this chassis. Up to 6 internal drives. In a 3 RU package. Another announcement was the Sun Storage 2500 M2 announced yesterday: From 5 to 48 drives (the later number with three expansion trays) for up to 28.8 TB of storage. The array is SAS based internally. You can put 300GB and 600 GB in it. The 2540-M2 provides 4 (8 optional) FC ports with up to 8 GB/sec. The 2530-M2 has 4 SAS2 ports with up to 6 GBit/s. It has 2 integrated controllers providing 2 GB cache protected by a power backup for 72 hours. The controller enables the arrays to deliver 0, 1, 10, 3, 5, 6, (P+Q) RAID levels.

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  • HTML5 or Javascript game engine to develop a browser game

    - by Jack Duluoz
    I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d map or something like that. My main doubt is what kind of development tools I should use: I've a good experience with PHP and MySQL for the server side and Javascript (and jQuery) regarding the client side. Coding everything from scratch would be of course really painful so I was wondering if I should use a javascript game engine or not. Are there (possibly free) game engine you would recommend? Are they good enough to develop a big game? Also, I saw a lot of HTML5 games popping up lately but I'm now sure if using HTML5 is a good idea or not. Would you recommend it? What are the pro and cons about using HTML5? If you'd recommend it, do you have any good links regarding game development with HTML5? (PS: I know that HTML5 and a Javascript engine are not mutually exclusive, I just didn't know how to formulate a proper title since English is not my main language. So, please, answer addressing HTML5 and a game engine pro and cons separately)

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  • Scene Graph for Deferred Rendering Engine

    - by Roy T.
    As a learning exercise I've written a deferred rendering engine. Now I'd like to add a scene graph to this engine but I'm a bit puzzled how to do this. On a normal (forward rendering engine) I would just add all items (All implementing IDrawable and IUpdateAble) to my scene graph, than travel the scene-graph breadth first and call Draw() everywhere. However in a deferred rendering engine I have to separate draw calls. First I have to draw the geometry, then the shadow casters and then the lights (all to different render targets), before I combine them all. So in this case I can't just travel over the scene graph and just call draw. The way I see it I either have to travel over the entire scene graph 3 times, checking what kind of object it is that has to be drawn, or I have to create 3 separate scene graphs that are somehow connected to each other. Both of these seem poor solutions, I'd like to handle scene objects more transparent. One other solution I've thought of was traveling trough the scene graph as normal and adding items to 3 separate lists, separating geometry, shadow casters and lights, and then iterating these lists to draw the correct stuff, is this better, and is it wise to repopulate 3 lists every frame?

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  • Securing ClickOnce hosted with Amazon S3 Storage

    - by saifkhan
    Well, since my post on hosting ClickOnce with Amazon S3 Storage, I've received quite a few emails asking how to secure the deployment. At the time of this post I regret to say that there is no way to secure your ClickOnce deployment hosted with Amazon S3. The S3 storage is secured by ACL meaning that a username and password will have to be provided before access. The Amazon CloudFront, which sits on top of S3, allows you to apply security settings to your CloudFront distribution by Applying an encryption to the URL. Restricting by IP. The problem with the CloudFront is that the encryption of the URL is mandatory. ClickOnce does not provide a way to pass the "Amazon Public Key" to the CloudFront URL (you probably can if you start editing the XML and HTML files ClickOnce generate but that defeats the porpose of ClickOnce all together). What would be nice is if Amazon can allow users to restrict by IP addresses or IP Blocks. I'd sent them an email and received a response that this is something they are looking into...I won't hold my breadth though. Alternative I suggest you look at Rack Space Cloud hosting http://www.rackspacecloud.com they have very competitive pricing and recently started hosting Windows Virtual Servers. What you can do is rent a virtual server, setup IIS to host your ClickOnce applications. You can then use IIS security setting to restrict what IP/Blocks can access your ClickOnce payloads. Note: You don't really need Windows Server to host ClickOnce. Any web server can do. If you are familiar with Linux you can run that VM with rackspace for half the price of Windows. I hope you found this information helpful.

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  • Using XML as data storage

    - by Kian Mayne
    I was thinking about the XML format and the following quote: “XML is not a database. It was never meant to be a database. It is never going to be a database. Relational databases are proven technology with more than 20 years of implementation experience. They are solid, stable, useful products. They are not going away. XML is a very useful technology for moving data between different databases or between databases and other programs. However, it is not itself a database. Don't use it like one.“ -Effective XML: 50 Specific Ways to Improve Your XML by Elliotte Rusty Harold (page 230, Part 4, Item 41, 2nd paragraph) This seems to really stress that XML should not be used for data storage and should only be used for program to program interoperability. Personally, I disagree and .NET's app.config file that's used to store a program's settings is an example of data storage in an XML file. However for databases rather than configurations etc XML should not be used. To develop my point, I will use two examples: A) Data about customers with fields that are all on one level i.e. there are a number of fields all relating to one customer with no children B) Data about configuration of an application where nested fields and properties make a lot of sense So my question is, Is this still a valid statement and is it now acceptable to store data using XML? EDIT: I've sent an email to the author of that quote to ask for his input/extra context.

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  • Tuning B2B Server Engine Threads in SOA Suite 11g

    - by Shub Lahiri, A-Team
    Background B2B 11g has a number of parameters that can be tweaked to tune the engine for handling high volumes of messages. These parameters are also known as B2B server properties and managed via the EM console.  This note highlights one aspect of the tuning exercise and describes the different threads, that can be configured to tune the performance of a B2B server. Symptoms The most common indicator of a B2B engine in need of a tuning is reflected in the constant build-up of messages in an internal JMS queue within the B2B server. It is called B2B_EVENT_QUEUE and can be monitored via the Weblogic server console. Whenever such a behaviour is seen, it usually results in general degradation of performance. Remedy There could be many contributing factors behind a B2B server's degradation of performance. However, one of the first places to tune the server from the out-of-the-box, default configuration is to change the number of internal engine threads allocated within the B2B server. Usually the default configuration for the B2B server engine threads is not suitable for high-volume of messaging loads. So, it is necessary to increase the counts for 3 types of such threads, by specifying the appropriate B2B server properties via the EM console, namely, Inbound - b2b.inboundThreadCount Outbound - b2b.outboundThreadCount Default - b2b.defaultThreadCount The function of these threads are fairly self-explanatory. In other words, the inbound threads process the inbound messages that are coming into the B2B server from an external endpoint. Similarly, the outbound threads processes the messages that are sent out from the B2B server. The default threads are responsible for certain B2B server-specific special tasks. In case the inbound and outbound thread counts are not specified, the default thread count also dictates the total number of inbound and outbound threads. As found in any tuning exercise, the optimisation of these threads is usually reached via an iterative process. The best working combination of the thread counts are directly related to the system infrastructure, traffic load and several other environmental factors.

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  • Making document storage in Sharepoint a breeze (leave the Web UI behind)

    - by deadlydog
    Hey everyone, I know many of us regularly use Sharepoint for document storage in order to make documents available to several people, have it version controlled, etc.  Doing this through the Web UI can be a real headache, especially when you have multiple documents you want to modify or upload, or when IE isn’t your default browser.  Luckily we can access the Sharepoint library like a regular network drive if we like. Open Sharepoint in Internet Explorer (other browsers don’t support the Open with Explorer functionality), navigate to wherever your documents are stored, choose the Library tab, and then click Open with Explorer. This will open the document storage in Explorer and you can interact with the documents just like they were on any other network drive J  This makes uploading large numbers of documents or directory structures super easy (a simple copy-paste), and modifying your files nice and easy. As an added bonus, you can drag and drop that location from the address bar in Explorer to the Favorites menu so that it’s always easily accessible and you can leave the Sharepoint Web UI behind completely for modifying your documents.  Just click on the new favorite to go straight to your documents.   You can even map this folder location as a network drive if you want to have it show up as another drive (e.g N: drive). I hope you found this as useful as I did

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  • What is good book for administration & configuration of Storage logical arrays?

    - by unknown (yahoo)
    I am looking for a book which can explain pros and cons of different combination of configurations/policies of storage Arrays and may also suggest some best practices for certain scenarios for e.g. when data availability & security is very important. There are a lot of "books for dummy" but they don't go in depth, I am a more of developer so I would like to understand how and why exactly it works beneath policies & configuration settings. I am working with EMC clarion logical array but I will have to work with EMC Symmetrix or NetApp or any other types of disk arrays.

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  • What is the most suitable way to manage iSCSI storage for Virtual Environments?

    - by Gabriel Talavera
    We are planning to place a HP MSA P2000 with two FC/iSCSI controllers in our network. We have two options to provide more storage to Virtual Machines (We are running Hyper-V): A) Add iSCSI targets to the Virtual Hosts and then create VHD that we would add to each guest server. B) Directly add iSCSI targets in each guest server. Just wondering if one of those options is better than the other, and which is the common practice in a virtualized environment. Thanks in advance for any input!

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  • Storage servers architectural solution for backup. What is the best way? (pics inside)

    - by Kirzilla
    Hello, What is the best architecture for storage servers array? Needs... a) easy way to add one more server to array b) we don't have single backup server c) we need to have one backup for each "web" part of each server Group #1 : is cross-server-backuping scheme; the main disadvantage that we can't add one more server, we should add 2 servers in one time. Group #2 : is a Group #1, but with three and more servers. It also have a disadvantage - to add one more server we should move existing backup to it. Any suggestions? Thank you. Thank you.

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  • are blue ray disks the cheapest storage medium per Gb?

    - by oshirowanen
    The question is as simple as that really. Are bluray disks the cheapest storage medium per gb? I am recording video which is using about 32gb per day. So a month of that would be almost 1Tb. A year around 12tb. I want to store at last a years worth with the possibility of more if needed. To me it seems that cheap bluray disks world be the cheapest solution. But I wanted to get this confirmed.

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  • File storage service that allows clients to upload large files to my account?

    - by deceze
    Can anyone recommend an online file storage service which fulfills these requirements? I can create an account I can invite clients to upload files into my account clients do not need to register to be able to upload clients must not be able to see anything but their own files or they must not see any files at all, they get only a dropbox only I can access the uploaded files, everything is non-public service is multi-lingual I just need clients to be able to send me potentially large files in a dead simple manner online, that's all. No registration step to go through, no software to download, no synching or sharing. No setting up of individual folders and permissions for each individual client. No copying and pasting of links (a la Mediafire, Rapidshare etc).

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