Search Results

Search found 21984 results on 880 pages for 'android location'.

Page 442/880 | < Previous Page | 438 439 440 441 442 443 444 445 446 447 448 449  | Next Page >

  • is it better to spend my free time mastering a language I work with or learning a new one?

    - by edthethird
    I work full time on an android project and am very comfortable with both java and the android framework. On a good day, I would rate my abilities at an 8, and maybe a 7 on a bad day. I've recently found myself with more free time then I'm used too, so I have been working on a lot of personal projects. I am beginning to wonder what others think about this; is it worth my time to continue experimenting and pushing Android, or would I be better off learning another language? What do you all think about this? What would you do with more free time and energy than you know what to do with?

    Read the article

  • How to use UILongPressGestureRecognizer with sprite drag & wait?

    - by ganesh
    May be it's asked before also but I couldn't find any good answer. Please tell me how this can be implemented with UILongPressGestureRecognizer? A user drags a sprite from X location to Y location. Then it waits at Y location (touch is not ended yet) for 1 or 2 secs and release the touch i.e touch is ended. In this case, shouldn't following states be triggered in below order for UILongPressGestureRecognizer: UIGestureRecognizerStateBegan UIGestureRecognizerStateChanged UIGestureRecognizerStateEnded ? My problem is if UIPanGestureRecognizer is also implemented to handle drags, UILongPressGesture is never triggered even after Long waits. Any thoughts?

    Read the article

  • Why Adobe Air is so underrated for building mobile apps?

    - by Marcelo de Assis
    I worked with Adobe Flash related technologies for the last 5 years, although not being a big fan of Adobe. I see some little bugs happening in some apps, but I cannot imagine why a lot of big companies do not even think to use use Adobe Air as a good technology for their mobile apps. I see a lot of mobile developer positions asking for experts in Android or iOS , but very much less positions asking for Adobe Air, even when Adobe Air apps have the advantage of being multi-plataform, with the same app working in Blackberry, iOS and Android. Is so much easier to develop a game using Flash, than using Android SDK, for example. It really have flaws (that I never saw) or it is just some kind of mass prejudgement? I also would like to hear what a project manager or a indie developer takes when choosing a plataform for building apps.

    Read the article

  • Embed Unity3D and load multiple games from a single app

    - by Rafael Steil
    Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window. Is it even possible to do something closer for iOS/Android? I have read a lot of docs so far, but still can't be sure: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html http://docs.unity3d.com/Manual/AssetBundlesIntro.html The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?

    Read the article

  • L'iPhone domine encore largement le marché des smartphones, malgré la croissance exponentielle d'And

    Mise à jour du 08.06.2010 par Katleen L'iPhone domine encore largement le marché des smartphones, malgré la croissance exponentielle d'Android Dans la guerre qui enflamme actuellement le marché des smartphones, les deux principaux adversaires sont les plateformes iPhone et Android. Si celle de Google connait une croissance fulgurante, il ne faut pas oublier que son homologue de chez Apple domine encore largement le secteur. En effet, des statistiques viennent d'être publiées et elles rappellent l'avance de l'iPhone sur ce marché où Android fait beaucoup parler de lui du fait de sa croissance rapide. Apple semble néanmoins encore loin d'être détrôné : au classement généra...

    Read the article

  • JavaOne Japan, Russia, and India Coming Up

    - by arungupta
    As mentioned earlier, regional JavaOne conferences are just around the corner. More details are available and listed below: JavaOne Tokyo (Japan) Date: April 4-5, 2012 Location: Academy Hills 49F, Roppongi Tokyo Event Web site : Japanese | English JavaOne Moscow (Russia) Date: April 17-18, 2012 Location: Russian Academy of Sciences Event Web site : Russian | English JavaOne Hyderabad (India) Date: May 3-4, 2012 Location: Hyderabad International Convention Center Event Web site : English We're looking forward to meeting you at one of those events to chat anything Java EE and GlassFish! By the way, the Call for Papers for JavaOne 2012 San Francisco is closing on April 9th so make sure to submit your talk today.

    Read the article

  • Tack anchor link with Google Analytics

    - by Fredrik
    I have searched for how to track anchor links in analytics, but couldn't get it working. I have this code in the header: <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('_setAllowAnchor', true); ga('create', 'UA-*******-1', '****.com'); ga('send', 'pageview'); </script> And my links looks like this: <a href='#/contact'><span>Contact</span></a> I also tried to use this links: <a href='#/contact' onClick="_gaq.push(['_trackPageview', location.pathname+location.search+location.hash]);"><span>Contact</span></a> Is there any tips on what I can do?

    Read the article

  • Is it possible to design a multiplayer game which can be played from different devices?

    - by user9820
    I want to design a online multiplayer game for all gaming devices e.g. Desktop PC, internet browser, android phones, android tablets, iphone, ipad, XBOX 360 etc. Now my main requirement is that, I want all devices can be used to play the game in multiplayer mode toghether i.e. One player can be connected using PC another using android phone and other may be with iphone or ipad. My doubts are - How to make all devices to connect to common game server? What will be the logic for graphics and texture because all devices screen will be of different aspect ratio?

    Read the article

  • Upgrade from 10.10 to 11.04

    - by hemanta pathak
    On doing an upgrade from 10.10. to 11.04 using Upgrade Manager everything works fine. But on installing a software that bundle its owns runtime environment( loader and system files) and installs the custom runtime ( basically loader) in the location where the native one resides, the above mentioned upgrade fails.(Upgrade starts and after sometime it encounters an error and aborts.) Basically , /usr/bin/dpkg throws up an error on being unable to locate a system shared library in the aforesaid third party runtime folder ( /usr/bin/dpkg should not search the third party runtime folder.Instead it should look at the system default folder) But if we remove the installed third party loader from the default system location /lib and place it in some other location , the upgrade problem goes away. This makes me believe /usr/bin/dpkg invokes(loads) the wrong loader and as such goes looking for the dependent libraries in the third party folder. Can someone take a look at this ? is there some bug with dpkg

    Read the article

  • High Availability for IaaS, PaaS and SaaS in the Cloud

    - by BuckWoody
    Outages, natural disasters and unforeseen events have proved that even in a distributed architecture, you need to plan for High Availability (HA). In this entry I'll explain a few considerations for HA within Infrastructure-as-a-Service (IaaS), Platform-as-a-Service (PaaS) and Software-as-a-Service (SaaS). In a separate post I'll talk more about Disaster Recovery (DR), since each paradigm has a different way to handle that. Planning for HA in IaaS IaaS involves Virtual Machines - so in effect, an HA strategy here takes on many of the same characteristics as it would on-premises. The primary difference is that the vendor controls the hardware, so you need to verify what they do for things like local redundancy and so on from the hardware perspective. As far as what you can control and plan for, the primary factors fall into three areas: multiple instances, geographical dispersion and task-switching. In almost every cloud vendor I've studied, to ensure your application will be protected by any level of HA, you need to have at least two of the Instances (VM's) running. This makes sense, but you might assume that the vendor just takes care of that for you - they don't. If a single VM goes down (for whatever reason) then the access to it is lost. Depending on multiple factors, you might be able to recover the data, but you should assume that you can't. You should keep a sync to another location (perhaps the vendor's storage system in another geographic datacenter or to a local location) to ensure you can continue to serve your clients. You'll also need to host the same VM's in another geographical location. Everything from a vendor outage to a network path problem could prevent your users from reaching the system, so you need to have multiple locations to handle this. This means that you'll have to figure out how to manage state between the geo's. If the system goes down in the middle of a transaction, you need to figure out what part of the process the system was in, and then re-create or transfer that state to the second set of systems. If you didn't write the software yourself, this is non-trivial. You'll also need a manual or automatic process to detect the failure and re-route the traffic to your secondary location. You could flip a DNS entry (if your application can tolerate that) or invoke another process to alias the first system to the second, such as load-balancing and so on. There are many options, but all of them involve coding the state into the application layer. If you've simply moved a state-ful application to VM's, you may not be able to easily implement an HA solution. Planning for HA in PaaS Implementing HA in PaaS is a bit simpler, since it's built on the concept of stateless applications deployment. Once again, you need at least two copies of each element in the solution (web roles, worker roles, etc.) to remain available in a single datacenter. Also, you need to deploy the application again in a separate geo, but the advantage here is that you could work out a "shared storage" model such that state is auto-balanced across the world. In fact, you don't have to maintain a "DR" site, the alternate location can be live and serving clients, and only take on extra load if the other site is not available. In Windows Azure, you can use the Traffic Manager service top route the requests as a type of auto balancer. Even with these benefits, I recommend a second backup of storage in another geographic location. Storage is inexpensive; and that second copy can be used for not only HA but DR. Planning for HA in SaaS In Software-as-a-Service (such as Office 365, or Hadoop in Windows Azure) You have far less control over the HA solution, although you still maintain the responsibility to ensure you have it. Since each SaaS is different, check with the vendor on the solution for HA - and make sure you understand what they do and what you are responsible for. They may have no HA for that solution, or pin it to a particular geo, or perhaps they have a massive HA built in with automatic load balancing (which is often the case).   All of these options (with the exception of SaaS) involve higher costs for the design. Do not sacrifice reliability for cost - that will always cost you more in the end. Build in the redundancy and HA at the very outset of the project - if you try to tack it on later in the process the business will push back and potentially not implement HA. References: http://www.bing.com/search?q=windows+azure+High+Availability  (each type of implementation is different, so I'm routing you to a search on the topic - look for the "Patterns and Practices" results for the area in Azure you're interested in)

    Read the article

  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

    Read the article

  • Ask the Readers: The Two-Step Login Verification Process – Security Boost or Just Another Hassle?

    - by Asian Angel
    Google recently introduced a new optional two-step login verification process for Google accounts to help increase account security. What we would like to know this week is if you think this will really help improve account security, should be implemented by others in addition to Google, or would simply add a new layer of hassle to using your accounts Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

    Read the article

  • Community Events in Köln (October) and Copenhagen November #ssas #tabular #powerpivot

    - by Marco Russo (SQLBI)
    Short update about community events in Europe where I will speak.On October 11 I will present DAX in Action in Köln - all details in the PASS local chapter here: http://www.sqlpass.de/Regionen/Deutschland/K%C3%B6lnBonnD%C3%BCsseldorf.aspxI will be speaking at a community event in Copenhagen on November 21, 2012. The session will be Excel 2013 PowerPivot in Action and details about time and location are available here: http://msbip.dk/events/30/msbip-mode-nr-9/I will be in Köln and Copenhagen to teach the SSAS Tabular Workshop. The workshop in Köln is the first in Germany and I look forward to meet new BI developers there.Copenhagen is the second edition after another we delivered this spring. It is a convenient location also for people coming from Malmoe and Göteborg in Sweden. Last event in Copenhagen were conflicting with a large event in Sweden, maybe this time I'll meet more people coming from the other side of the Øresund Bridge!Many other dates and location are available on the SSAS Tabular Workshop website.

    Read the article

  • Samsung dévoile sa plateforme mobile Bada 2.0, sa boutique d'applications Samsung Apps passe les 80 millions de téléchargement

    Samsung dévoile sa plateforme mobile Bada 2.0 Sa boutique d'applications Samsung Apps passe les 80 millions de téléchargments Le secteur des OS mobiles est en plein ébullition avec les procès (brevets, Oracle Android, etc.) et la décision de Nokia de choisir Windows Phone. Quel avenir pour MeeGo ? Pour Symbian ? Android va-t-il essayer d'exploiter l'affaire (a priori oui) ? Sur ce marché agité, un constructeur est bien loin de tous ces tracas et propose une stratégie multi-plateforme qui semble lui réussir. Samsung possède en effet des modèles sous Android, Windows Phone 7... et sous Bada, sa plateforme maison. Lors du Mobile Word Congress de Barcelone, le Coréen v...

    Read the article

  • Service Account Management in SharePoint 2013

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information My newest article detailing Service Account management in SharePoint 2013 is now online. Who thought such a simple need could have so many nuances. Hope you like it With this, I am going to do a break – not taking time off, but switching gears. My next series of Articles are going to focus on writing Mobile Apps for SharePoint and Office 365. And I intend to cover every single scenario, On Prem, Cloud, Xamarin, HTML5, Cordova, and Native. I will show Windows and iOS, I’m an android dumbass, but space/time permitting I may show cordova android – anyway, for an Android guru the articles will provide enough information get rolling anyway. Read full article ....

    Read the article

  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

    Read the article

  • Default save directory for gnome-screenshot?

    - by trent
    Are there any sort of configuration options for specifying the default save location for gnome-screenshot, or is this hard-coded into the source code? It used to be ~/Desktop, which seems to have changed to ~/Pictures (in 12.04). The only possible solution I've seen is about Setting the default name (as it includes time stamp information now instead of simply Screenshot#), but that solution doesn't really seem ideal to me. Also, this post suggested that the last save location is remembered the next time you take a screenshot, but in my experience, this doesn't seem to be the case. And in any case, following on from that, that entry in gconf-editor doesn't even seem to accurately reflect the last location, so more than likely an entry related to an older version of gnome-screenshot.

    Read the article

  • Google-Calendar offline?

    - by YSN
    How can I have my google-calendars availabe offline on my PC as well? I have been using dropbox to sync my calendars in ics-format between different PC's instead of using google calendar. The disadvantage of google-calendar is, that I can only see my appointments when online. Now I want to sync my calendars with my android device as well, what does not seem to be possible yet. So I am planning to have an online copy of all my appointments on Google-Calendar, in order to sync them with my Android device. At the same time I want to be able to access my appointments offline (have an offline copy of each calendar on my PC's synced via Dropbox). Is there a way to automatically duplicate and sync Coogle-Calendars with Ubuntu to achieve this? Thanks in advance P.S.: This question is a follow-up, also see my related question, please: How to sync calendar with android without google?

    Read the article

  • Google I/O Sandbox Case Study: Doubletwist

    Google I/O Sandbox Case Study: Doubletwist We interviewed DoubleTwist at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building their DoubleTap application on the Android Platform. DoubleTwist AirSync let's you wirelessly sync your music collection across all your devices. Their new app, DoubleTap, let's you share music between phones by simply tapping the phones together. For more information about developing on Android, visit: developer.android.com For more information on DoubleTwist, visit: www.doubletwist.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:42 More in Science & Technology

    Read the article

  • Reading Partition Start and End in TestDisk

    - by neanderslob
    I'm using TestDisk in an attempt to recover a partition gone terribly awry. Identifying the partition in question should simply be a matter of simply recognizing the location in the disk that it occupies. Since I know the location of the partition in question from GParted, I need to translate that over to the format that TestDisk uses, which I can't quite figure out. GParted gives the First and Last sectors as follows: First Sector: 1708032 Last Sector: 54637719 Total sector: 52929688 Test Disk gives the partitions in the following way: Start: 1691 110 20 End: 4986 39 5 Size in Sectors: 52929688 My question is: how do I translate the location specified in GParted to that in TestDisk? See the following image for any contextual clarification you might need:

    Read the article

  • Lumia 920 or iPhone5, which is it gonna be?

    - by Sahil Malik
    SharePoint 2010 Training: more information Deciding on a new phone is so difficult. I currently use an iPhone4, and I am itching to upgrade to either iPhone5 or Lumia 920. The decision is difficult because a lot of my work depends on my communication device, and whatever I pick, I will be stuck with for 2 years. Here is how I see the two stacking up. iPhone 5 of course based on rumors so far. I didn’t even consider Android here because I don’t like Android as an OS. It’s too insecure, privacy intrusive, and frankly unreliable. I cannot bet my work on Android, sorry not gonna happen. Read full article ....

    Read the article

  • Tracking work history in a git repo

    - by Code-Guru
    Previous related questions: Code bases for desktop and mobile versions of the same app Git branching and tagging best practices Question: I have split my repo into three directories (swing, android, and common) as suggested by @KarlBielefeldt in response to my previous question. Now I am jumping back and forth between developing my Android port and tweaking/adding features to my original Swing app. All of my commits are linear (fast-forward) and only my commit messages give hints indicating whether I'm working on my Swing app or my Android app. Is there a better way to keep track of the work flow in my git repo?

    Read the article

  • Why is Web SQL database deprecated?

    - by user221287
    I am making a hybrid Android app. At first I decided to use localStorage, after spending 2 days, I realized that it is very strange and so dropped it. Then, I picked up indexedDB, after spending today's whole day and actually getting the output in Google Chrome, it is not running inside a WebView of the android app. And I never used Web SQL database at all because it was deprecated. Anyhow, it has come to my notice that PhoneGap still uses Web SQL and android's browsers support it. Why was Web SQL deprecated in the first place? And will it be a good idea for me to go with Web SQL now?

    Read the article

  • Smartphones : la guerre des brevets est lancée, Google protège-t-il assez HTC et ses partenaires And

    Mise à jour du 30.04.2010 par Katleen Smartphones : la guerre des brevets est lancée, Google protège-t-il assez HTC et ses partenaires Android ? Alors qu'Apple s'emploie déjà depuis plusieurs mois à mettre des bâtons dans les roues d'Android, Microsoft se joint à la danse. Le marché des smartphones est en plein essor et attire de plus en plus les groupes informatiques qui voient en lui un atout stratégique très important. La compétition fait rage et les grands groupes commencent a faire feu de leurs brevets dans cette bataille. Les avocats d'HTC ont été asticotés de toute part, d'abord par Apple puis par Microsoft, à propos de ses téléphones Android. La quatrième ...

    Read the article

  • How to make my proxy settings change depending on the network I connect to?

    - by Little Jawa
    My company's corporate network requires me to set a network proxy to access the net, but when I am anywhere else, I don't need it. The proxy settings in Ubuntu (System - Preferences - Proxy server) allowed me to create "locations" that I can manually select. Then I have a "default" location (with no proxy) and a "work" location (with my company's proxy in it). Is there a way to make Ubuntu automatically select the "work" location based on the connection I'm using? I thought I could use the IP subnet (very specific) to detect where I am, but I have no idea how to set it up... Edit: I really need to have the proxy settings set at the system level. All my network connections (IMAP, SMTP, chat, etc) need to go through the proxy. Not only the web browser.

    Read the article

< Previous Page | 438 439 440 441 442 443 444 445 446 447 448 449  | Next Page >