Search Results

Search found 15755 results on 631 pages for 'iphone uiwebview'.

Page 442/631 | < Previous Page | 438 439 440 441 442 443 444 445 446 447 448 449  | Next Page >

  • I need a way to not rotate a subview when the parent view rotates

    - by jmurphy
    Hello, I have a situation where I have a view, and several subviews, and the view and all but one of its subviews are expected to rotate. The one subview that I don't want to rotate is a UIImageView and the image gets distorted when I rotate so I need it to simply not rotate when the rest of the views components rotate. Does anybody know of a way to achieve this? Is there some excludeFromRotating property I've overlooked? Thanks!

    Read the article

  • wait after presentModalViewController

    - by Cesar
    I need to wait (don't execute the code) after the presentModalViewController until the modal view it's dismissed, it's possible or it's a conceptual error ? -(NSDictionary *)authRequired { [self presentModalViewController:loginRegView animated:YES]; //This view write the settings when dismissed. NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:[app.settings get:@"user"] forKey:@"user"]; [ret setObject:[app.settings get:@"pass"] forKey:@"pass"]; return ret; }

    Read the article

  • Second call to AVAudioPlayer -> EXC_BAD_ACCESS (code posted, what did I miss?)

    - by Jordan
    I'm using this code to play a different mp3 files with every call. The first time through works great. The second time crash, as indicated below. .h AVAudioPlayer *player; @property (nonatomic, retain) AVAudioPlayer *player; .m -(void)load:(NSURL *)aFileURL { if (aFileURL) { AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: aFileURL error: nil]; [aFileURL release]; self.player = newPlayer; // CRASHES HERE EXC_BAD_ACCESS with second MP3a [newPlayer release]; [self.player prepareToPlay]; [self.player setDelegate:self]; } } I know I must have missed something, any ideas?

    Read the article

  • Release a retain UIImage property loaded via imageNamed?

    - by user158103
    In my class object i've defined a (nonatomic, retain) property for UIImage. I assigned this property with an image loaded via [UIImage imageNamed:@"file.png"]; If at some point I want to reassign this property to another image, should I have to release the prior reference? I am confused because by the retain property I know i should release it. But because imageNamed is a convenience method (does not use alloc), im not sure what rule to apply here. Thanks for the insight!

    Read the article

  • How to delete table rows programmatically?

    - by Donal O'Danachair
    I have a table which I am manipulating with a tableViewController (no nib, and the controller is creating the table behind the scenes) I'm trying to delete a row from the table based on its row number; I can delete it from the array I use to create the cell in cellForRowAtIndexPath, but I get a strange error if I try to do the following, which is the same code as in tableView:commitEditingStyle:forRowAtIndexPath: where it works fine NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i+1 inSection:1] [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; It gives an error -[_WebSafeForwarder forwardInvocation:] and then jumps out of the method but does not crash the app Can anyone help?

    Read the article

  • How to release a "PopUp" view"?

    - by david
    I have this class that shows a popup. I do a alloc-init on it and it comes up. DarkVader* darkPopUp = [[DarkVader alloc] init:theButton helpMessage:[theButton.titleLabel.text intValue] isADay:NO offset:0]; It shows itself and if the user presses Ok it disappears. When do I release this? I could do a [self release] in the class when the OK button is pressed. Is this correct? If I do this the Analyzer says it has a retain count of +1 and gets leaked in the calling function. If I release it just after the alloc-init the Analyzer says it has a retain count of +0 and i should not release it. DLog(@"DarkVader retain count: %i", [darkPopUp retainCount]); says it has a retain count of 2. I'm confused. In short my question is: How do I release an object that gets initialized does some work and ends but no one is there to release it in the calling function.

    Read the article

  • Configuring an offscreen framebuffer fails the completeness test

    - by randallmeadows
    I'm trying to create an offscreen framebuffer into which I can do some OpenGL drawing, and then pull the bits out manually. I'm following the instructions here, but in step 4, status is 0 instead of GL_FRAMEBUFFER_COMPLETE_OES. If I insert a call go glGetError() after every gl call, it returns 0 (GL_NO_ERROR) every time. But, the values of variables do not change during the call. E.g., GLuint framebuffer; glGenFramebuffersOES(1, &framebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, framebuffer); the value of framebuffer does not get altered at all (even when I change it to some arbitrary value and re-execute). It's almost like the gl calls are not actually being made. I'm linking against OpenGLES framework, and get no compile, link, or run-time errors (or warnings). I'm at a loss as to what to do to fix this. I've tried continuing on with my drawing, but do not see the results I expect, but at this point I can't tell whether it's because of the above error, or the conversion to a UIImage.

    Read the article

  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

    Read the article

  • UInavigationcontroller,UItableview and UIview

    - by sudhakarilla
    I have one issue with UInavigationcontroller In my firstview i have button.If i click that button it should open tableview. if i click that tableviewcell is select the nextview willbe open.In my nextview i have backbutton click return to the tableview.it is used to navigationbar 2view and 3view. it doesnot tabbarcontroller.. Please help in this issue.

    Read the article

  • Getting x/y coordinate of a UITouch...

    - by Tarek
    HI, I have been trying to get the x/y coordinates from a touch on any iDevice. When getting the touch locations, everything looks ok if the touch is in the middle of the screen. But if I drag my finger to the bottom of the screen, I can only get a y coordinate of 1015. It should be getting to 1023. Same thing for dragging my finger to the top of the screen. I get -6. It should be 0. I have explicitly set the window and views to an origin of 0,0 and the width, height of the device's screen. Still nothing. I am really lost on what might be going on. Is something shifted? Am I not reading the x/y coordinates properly. Does something need to be transformed or converted? Any help would be much appreciated. T

    Read the article

  • Why is this leaking memory? UIImage `cellForRowAtIndexPath:`

    - by Emil
    Hey. Instruments' Leaks tells me that this UIImage is leaking: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (image != nil){ // If image != nil, set cellImage to that image cell.cellImage.image = image; } image = nil; [image release]; (class cell (custom table view cell) also releases cellImage in dealloc method). I haven't got a clue of why it's leaking, but it certainly is. The images gets loaded multiple times in a cellForRowAtIndexPath:-method. The first three cells' image does not leak (130px high, all the space avaliable). Leaks gives me no other info than that a UIImage allocated here in the code leaks. Can you help me figure it out? Thanks :)

    Read the article

  • How to insert/update multiple record into SQLite database in a single query.

    - by TuanCM
    Hi Guy. Is it possible to insert/update multiple record in SQLite database using EGODatabase wrapper. If I'm correct I think we can do it with FMDatabase by wrapping it between [db beginTransaction] and [db commit]. I wonder if we can do the same thing by using EGODatabase. Following is the code sample from FMDatabase project: [db beginTransaction]; i = 0; while (i++ < 20) { [db executeUpdate:@"insert into test (a, b, c, d, e) values (?, ?, ?, ?, ?)" , @"hi again'", // look! I put in a ', and I'm not escaping it! [NSString stringWithFormat:@"number %d", i], [NSNumber numberWithInt:i], [NSDate date], [NSNumber numberWithFloat:2.2f]]; } [db commit];

    Read the article

  • Plist won't copy to documents directory

    - by John
    I have a plist file in my resources group in xcode. I am trying to copy this into my documents directory on app launch. I am using the following code (taken from a sqlite tutorial): BOOL success; NSError *error; NSFileManager *fileManager = [NSFileManager defaultManager]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *filePath = [documentsDirectory stringByAppendingString:@"ActiveFeedsPlist.plist"]; success = [fileManager fileExistsAtPath:filePath]; if (success) return; NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingFormat:@"ActiveFeedsPlist.plist"]; success = [fileManager copyItemAtPath:path toPath:filePath error:&error]; if (!success) { NSAssert1(0, @"Failed to copy Plist. Error %@", [error localizedDescription]); } I am given the error " * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to copy Plist. Error Operation could not be completed. No such file or directory'" in the console however. Any idea what is wrong? Thanks

    Read the article

  • UIPicker EXC_BAD_ACCESS after repeated usage

    - by alexeyndru
    i populate uipicker's datasource from array built with sqlite database stored data. everythiongs works fine.. for a little while. after 6-7 spinnings, the picker freeze, and I get EXC_BAD_ACCESS. debugger indicates the program stopped in the main () function. so, how could this happen? working for a while, and then, suddenly exit like that? thanks

    Read the article

  • Search and annotate in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

    Read the article

  • How to store UISegmentedControle state in NSUserdefaults

    - by Chrizzz
    The problem is when de selectedSegmentIndex is unselected: "UISegmentedControlNoSegment" alias "-1". The other states (0, 1, 2 , etc.), I can store as Integers and retrieve with carTypeSegmentedControl.selectedSegmentIndex = [defaults integerForKey:@"typeOfCar"]; But -1 is no NSInteger. I also tried to remove the Integer out of the NSUserdefaults but a request would return an "0", which is not acceptable. So, is there another easy way? tnx for reading

    Read the article

  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

    Read the article

  • Views jump during ViewDidLoad

    - by Jon-Paul
    Hi, I have a custom button, subclassed from UIButton that is initialised as below (obviously all the button does is use a custom font). @implementation HWButton - (id)initWithCoder:(NSCoder *)decoder { if (self = [super initWithCoder: decoder]) { [self.titleLabel setFont:[UIFont fontWithName: @"eraserdust" size: self.titleLabel.font.pointSize]]; } return self; } So far so good. But when I use the custom class in my nib and launch the app, the button initially displays for a split second as tiny with small text, then grows. So the outcome is what I want, but I don't want to see the transition. Can anyone put me right? Thanks. JP

    Read the article

  • Slider Not Behaving As I Would Expect

    - by Adam Waite
    I have a slider that changes a float from 1 to 10 but I want to save this value and use it across all view controllers so I have saved that float as an NSNumber in a model class (settingsData.sensitivitySliderSettingValue). I am trying to output the updated slider value to the console every time that it is changed however it just gets set to 0 rather than 0 to 10. I don't understand why this is... Here's my code: -(IBAction)sensitivitySliderValueChanged:(id)sender { [self updateSensitivity]; } -(void)updateSensitivity{ settingsData.sensitivitySettingValue = [NSNumber numberWithFloat:sensitivitySlider.value]; NSLog(@"The Slider Value is: %1.1f", [settingsData.sensitivitySettingValue floatValue]); }

    Read the article

  • How to hide parent tabbar when pushing controller in navigationController

    - by Yannis
    Hi all, I have an application with a tab bar controller and each view contains a navigation controller. My MainWindow looks as follows: Everything works fine as it is but I noticed a problem when pushing a details view to the navigation controller. In the didSelectRowAtIndexPath for a tableviewcontroller that belongs to the tab bar controller (the one called Latest in the image) I am doing this: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ArticleViewController *articleController = [[ArticleViewController alloc] initWithNibName:@"ArticleView" bundle:nil]; [self.navigationController pushViewController:articleController animated:YES]; [articleController release]; articleController = nil; } The ArticleViewController has its own tabbar because it needs to display different things. The problem is that when I push the ArticleViewController into the navigationController I see both tabbars at the bottom of the view. Is there any way I can solve this problem? Thanks in advance

    Read the article

  • OO Objective-C design with XML parsing

    - by brainfsck
    Hi, I need to parse an XML record that represents a QuizQuestion. The "type" attribute tells the type of question. I then need to create an appropriate subclass of QuizQuestion based on the question type. The following code works ([auto]release statements omitted for clarity): QuizQuestion *question = [[QuizQuestion alloc] initWithXMLString:xml]; if( [ [question type] isEqualToString:@"multipleChoiceQuestion"] ) { [myQuestions addObject:[[MultipleChoiceQuizQuestion alloc] initWithXMLString:xml]; } //QuizQuestion.m -(id)initWithXMLString:(NSString*)xml { self.type = ...// parse "type" attribute from xml // parse the rest of the xml } //MultipleChoiceQuizQuestion.m -(id)initWithXMLString:(NSString*)xml { if( self= [super initWithXMLString:xml] ) { // multiple-choice stuff } } Of course, this means that the XML is parsed twice: once to find out the type of QuizQuestion, and once when the appropriate QuizQuestion is initialized. To prevent parsing the XML twice, I tried the following approach: // MultipleChoiceQuizQuestion.m -(id)initWithQuizRecord:(QuizQuestion*)record { self=record; // record has already parsed the "type" and other parameters // multiple-choice stuff } However, this fails due to the "self=record" assignment; whenever the MultipleChoiceQuizQuestion tries to call an instance-method, it tries to call the method on the QuizQuestion class instead. Can someone tell me the correct approach for parsing XML into the appropriate subclass when the parent class needs to be initialized to know which subclass is appropriate?

    Read the article

  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

    Read the article

< Previous Page | 438 439 440 441 442 443 444 445 446 447 448 449  | Next Page >