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  • bridge network using route

    - by wannabe
    I have been googeling and searching on how to do bridge my wifi connections to my internet connection using route. I have a ubuntu server 12.04 with a wifi and normal network card I also have a router that is connected to the internet on my ubuntu server i have eth0 connected to the router; IP 192.168.1.12 GW 192.168.1.1 DNS 212.54.40.25 this all works great I have set up my wlan0 as my accespoint, and DHCP to feed an IP to any device that connects to it. if i connect, for example, my android smartphone to my wlan0 acces point it will get the following IP 10.10.0.2 GW 10.10.0.1 DNS 212.54.40.25 How in earth can I bridge this connection and acces the internet from my android? I dont want to make use of BR0 bridge-utils but accomplish this using route. Many thanks in advance

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  • Google Rolls Out iPad-optimized YouTube App

    - by Jason Fitzpatrick
    There’s no need to use the lower-resolution iPhone app or the mobile website to access YouTube on the iPad any longer–Google’s brand new iPad/iPhone 5 optimized app is totally redesigned to take advantage of the devices’ higher resolution screens. In addition to a redesigned interface the new app also sports improved video playback, VoiceOver support, AirPlay support, and more. Hit up the link below to download a free copy from the AppStore. YouTube [via The Official YouTube Blog] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • How to handle "porting" software that's still in development

    - by BAM
    My company is building an iOS version of an Android app that our client is developing (but has not yet released). We have access to the latest builds and source, however since the software is frequently re-structured and refactored, we're doing a lot of unnecessary re-work. In addition, the due date on the contract will likely be passed before the client's application is even ready for release. In other words, we're supposed to build the iOS version before the original Android version is even complete. Luckily the client tossed out the original deadline, but now we may have to renegotiate pricing... never a fun situation. Are we handling this incorrectly? How are "ports" (especially between mobile platforms) normally done? Is there a correct way to pipeline development for multiple platforms without so much re-work? Thanks in advance! :)

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  • DIY Touch Screen Mod Makes Regular Gloves Smartphone-friendly

    - by Jason Fitzpatrick
    Smartphone-friendly winter gloves are expensive (and often ugly). Skip shelling out for store-bought gloves when, armed with a needle and thread, you can turn any gloves into smartphone-friendly ones. Over at Popular Science, Taylor Kubota shares the simple trick: 1. Order silver-plated nylon thread (silver conducts electricity). This can be difficult to find in stores, but major online retailers carry it. 2. Pick a pair of gloves to modify. Although leather works, it’s harder to push a needle through. 3. Stitch the figure of a star or other solid shape onto the glove’s index finger with the thread, making sure it will contact both the touchscreen and your skin. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • KC Java Users Group Presentation

    - by rodelljr
    Originally posted on: http://geekswithblogs.net/rodelljr/archive/2014/08/22/kc-java-users-group-presentation.aspxI would like to thank the KC Java Users Group for allowing me to do my presentation; Supporting Multiple Devices Part 2. In this talk, I discussed a Master/Detail application that runs on Android 2.2 devices and forward. I used the Actionbar compat Android library to allow the older devices to have an actionbar. I also used a SQLite database for my data. And just to add one last thing, I also incorporated the use of custom fonts. If you are interesting in looking at this sample application, I have uploaded it to my GitHub account here. I also have a Power Point presentation which you can get here.

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  • How To Change the Window Border Color in Windows 8

    - by Chris Hoffman
    Windows 8’s default blue window border color isn’t the only option. Windows 8 automatically selects the appropriate color depending on your wallpaper – you can also select a different color or use a third-party tool to easily select other colors. Changing the color of the window borders also changes the color of your taskbar. The taskbar and window borders use the same colors in Windows 8, although the taskbar is still partially transparent. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Sortie de WINDEV 17 avec 917 nouveautés, l'EDI permet à présent de développer des applications iPhone et iPad

    Sortie de WINDEV 17 Avec 917 nouveautés, « la solution rêvée pour développer des applications iPhone, iPad » affirme PC SOFT PC SOFT vient d'annonce la version 17 de WINDEV avec 917 nouveautés. Parmi celles-ci, WINDEV Mobile génère à présent des applications professionnelles natives pour iPhone et iPad en plus de Windows et d'Android. Au niveau du déploiement, le choix est possible soit via l'AppStore, ou la méthode Ad Hoc Distribution ou encore en in-House Distribution. « WINDEV Mobile permet de diffuser des applications portables sous iOS, Windows et Android tout en programmant avec un code unique », explique l'éditeur. « Là où, sans WINDEV, il est...

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  • How can I optimize my development machine's files and directories? [closed]

    - by LuxuryMode
    Like any programmer, I've got a lot of stuff on my machine. Some of that stuff is projects of my own, some are projects I'm working on for my employer, others are open-source tools and projects, etc. Currently, I have my files organized as follows: /Code --/development (things I'm sort of hacking on plus maybe libraries used in other projects) --/scala (organized by language...why? I don't know!) --/android --/ruby --/employer_name -- /mobile --/android --/ios --/open-source (basically my forks that I'm pushing commits back upstream from) --/some-awesome-oss-project --/another-awesome-one --/tools random IDE settings sprinkled in here plus some other apps As you can see, things are kind of a mess here. How can I keep things organized in some sort of coherent fashion?

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  • ADF Mobile Released!!

    - by Denis T
    ADFmfAnnounce We are pleased to announce the general availability of the newest version of Oracle’s ADF Mobile framework. This new framework provides the much anticipated on-device capabilities that the latest mobile applications require.  Feature Highlights Java - Oracle brings a Java VM embedded with each application so you can develop all your business logic in the platform neutral language you know and love! (Yes, even iOS!) JDBC - Since we give you Java, we also provide JDBC along with a SQLite driver and engine that also supports encryption out of the box. Multi-Platform - Truly develop your application only once and deploy to multiple platforms. iOS and Android platforms are supported for both phone and tablet. Flexible - You can decide how to implement the UI: (a) Use existing server-based UI framework like JSF. (b) Use your own favorite HTML5 framework like JQuery. (c) Use our declarative HTML5 component set provided with the framework. ADF Mobile XML or AMX for short, provides all the normal input and layout controls you expect and we also add charts/maps/gauges along with it to provide a very comprehensive UI controls. You can also mix and match any of the three for ultimate flexibility! Device Feature Access - You can get access to device features from either Java or JavaScript to invoke features like camera, GPS, email, SMS, contacts, etc. Secure - ADF Mobile provides integrated security that works with your server back-end as well. Whether you’re using remote URLs, local HTML or AMX, you can secure any/all of your features with a single consistent login page. Since we also give you SQLite encryption, we are assured that your data is safe. Rapid - Using the same development techniques that ADF developers are already used to, you can quickly create mobile applications without ever learning another language! Architecture ADF Mobile is a “hybrid” architecture that employs a natively built “container” on each platform that hosts a number of browser windows that are used to display the application content. We add the Java VM as a natively built library to the container for business logic.   How To Get Started ADF Mobile is an extension to the recently released JDeveloper version 11.1.2.3.0. Simple get the latest JDeveloper from Oracle Technology Network and use the Check for Updates feature to get the ADF Mobile extension. Note: ADF Mobile does not require developers to learn any other languages or frameworks but to build/deploy to iOS, you must be on an Apple MacintoshTM and have Xcode installed. To build/deploy to Android™ you must have the Android SDK installed.

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  • How to Access POP3 Email Accounts in Windows 8

    - by Chris Hoffman
    The Mail app included with Windows 8 only supports IMAP, Exchange, Hotmail/Outlook.com, and Gmail accounts. Mail offers POP3 as an option when setting up the account – but if you select POP3, you’ll be informed that Mail doesn’t support POP. To use the Mail app with a POP3 email account, giving you features such as live-tile email notifications and a touch-friendly interface for reading your email, there’s a trick you can use. Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

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  • Le Marketplace professionnel des Google Apps a un an, sa croissance sur les 12 premiers mois a été de 600 %

    Le Marketplace des Google Apps a un an Sa croissance sur les 12 premiers mois est de 600 % Il y a un an Google lançait sa deuxième galerie d'applications. La première était destinée à Android (l'Android Market), la deuxième à ses Google Apps. Le Google Apps Marketplace possède aujourd'hui plus de 300 applications professionnelles. Le but de cette galerie et de ces applications est de compléter l'offre initiale de Google pour les entreprises. Les Google Apps s'appuient en effet sur les Google Docs (traitement de texte en ligne, tableur, etc.), sur Gmail, sur un agenda partagé, ainsi que sur un ensemble de services en constante évolution (éditeur de blogue, de...

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  • Native mobile app development - how do I structure my user stories?

    - by richsage
    I'm about to start on a project which will involve developing prototype native mobile apps (iOS and Android initially) as well as a web-based admin interface and an API for these apps to communicate with. We've got a list of stories already drafted up, however a lot of them are in the format: As a mobile user I want to be able to view a login screen so that I can sign into the app If this were targeted for a single platform, I wouldn't see a problem. However, since we're targeting multiple platforms, I'm not sure whether these should now be duplicated eg "As an Android user" or similar. This seems like duplication, but it's work that will need to be completed separately for each platform. This is the first mobile project we've gone native on - previously it was Phonegap and we lumped all stories in under "As a mobile user". Since essentially this was a web-based app wrapped in native code, this didn't present too much of an issue, but I'm conscious that wholly-native apps are a different ballgame!

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  • How To Sideload Modern Apps on Windows 8

    - by Chris Hoffman
    The average Windows 8 user can only download apps that Microsoft has approved from the Windows Store. Windows 8 offers two ways to sideload unapproved apps, which are intended for developers and businesses with internal apps. These methods cannot be used by the average geek to install unapproved apps from the web. Windows 8’s new interface takes the Apple iOS approach of forbidding unapproved software, not the Android approach of allowing all users to enable sideloading. Note: This only applies to Modern apps in the new Windows 8 interface, not on the desktop. Windows desktop applications can be installed normally. However, you can’t install any desktop applications on devices running Windows RT. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le r

    Mise à jour du 21.04.2009 par Katleen Adobe jette l'éponge sur l'iPhone, «Puisqu'on ne veut pas de nous, on va voir ailleurs» déclare le responsable de Flash Suite à la situation qui s'envenime entre Adobe et Apple, Mike Chambers, le responsable du produit Flash pour la firme a décidé de s'exprimre publiquement dans un long billet, publié sur son blog. Pour contrer la compagnie de Jobs, il expose ses projets avec sa rivale de Mountain View. «Heureusement, Apple n'est pas le seul acteur. Les téléphones sous Android connaissent un succès croissant et de nombreuses tablettes Android doivent sortir cette année. Nous travaillons main dans la main avec Google pour amener Flash Player et Adobe Air s...

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  • Naming convention: field starting with "m" or "s"

    - by Noya
    Hope this question hasn't posted yet... I saw lot of code (for example some Android source code) where fields name start with a "m" while static fields start with "s" Example (taken from Android View class source): private SparseArray<Object> mKeyedTags; private static int sNextAccessibilityViewId; I was wondering what "m" and "s" stand for... maybe is "m" mutable and "s" static? Since it seems that is a largely adopted pattern do you know if there some literature about this kind of naming convention?

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  • HTG Explains: What are Shadow Copies and How Can I Use Them to Copy or Backup Locked Files?

    - by Jason Faulkner
    When trying to create simple file copy backups in Windows, a common problem is locked files which can trip up the operation. Whether the file is currently opened by the user or locked by the OS itself, certain files have to be completely unused in order to be copied. Thankfully, there is a simple solution: Shadow Copies. Using our simple tool, you can easily access shadow copies which allows access to point-in-time copies of the currently locked files as created by Windows Restore. Image credit: Best Backup Services How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Ask the Readers: How Do You Stay Productive Working from Home?

    - by Jason Fitzpatrick
    Roughly 20% of the global workforce telecommutes on a permanent or part-time basis; if you’re one of the many laptop-toting and home-office working telecommuters we want to hear all about how you stay productive outside the walls of a traditional office. Whether you have a dedicated home office or an attache that unfolds into a mobile workstation, we want to hear your tips, tricks, and productivity-focusing methods for getting things done when you’re working from home. Sound off in the comments with your tips and then check back in on Friday for the What You Said Roundup. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • How can a single database work for website, mobile apps?

    - by user1696497
    We have developed a job-portal where users can view jobs and and also post jobs. We have used Php and MySQL. We hosted this on web faction. Now we want to develop the mobile app of the job portal for android, ios and windows. As the database should be synchronous and aligned dynamically with apps and website database. As the back-end code has to be changed to Java in android and c# in windows, how to manage a single synchronous database?

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  • Google s'intéresse de près au bureau en 3D en rachetant une start-up canadienne : bientôt dans Chrom

    Google s'intéresse de près au bureau en 3D En rachetant une start-up canadienne : bientôt dans Chrome et Android ? BumpTop vient d'être rachetée par Google. Cette start-up canadienne a mis au point une interface 3D destinée à remplacer le bureau de Windows ou de Mac OS. Visiblement très intéressé par ce produit - et très satisfait de son état d'avancement - Google a décidé de faire l'acquisition de la société pour un montant resté confidentiel. Un des atouts de BumpTop est de supporter le multi-touch. Une fonctionnalité qui en fait un client idéal pour intégrer Android, l'OS de Google pour les smartphones (ou les terminaux tels que les télévisions), voire pou...

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  • La Chine concurrence Apple avec l'iPed, une tablette 5 fois moins chère que l'iPad tournant sous And

    La Chine concurrence Apple avec l'iPed, une tablette 5 fois moins chère que l'iPad tournant sous Android Au salon Computex, qui a actuellement lieu à Taïwan, divers constructeurs présentent leurs nouveaux produits. Parmi les nouveaux appareils, plusieurs Tablet PC. Et, parmi ces tablettes... l'iPed. Ce gadget chinois est commercialisé par plusieurs revendeurs chinois. Non content d'emprunter le nom de la tablette d'Apple à une lettre près, il en reprend aussi le design et les icônes (et même l'emballage). Se voulant bon marché et abordable, l'iPed ne coûte que 105 dollars (86 euros, soit cinq fois moins cher que l'original). Pour ce prix, l'appareil est équipé d'un processeur Intel et de l'OS de Google : Android. Mai...

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • problem with send me log

    - by Lynnooi
    Hi, I had try to implement the send me log feature into my apps but I can't get it right. Can anyone please help me with it? In the logcat, it shows the errors: 03-29 21:23:37.636: ERROR/AndroidRuntime(820): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception 03-29 21:23:37.726: ERROR/AndroidRuntime(820): java.lang.RuntimeException: An error occured while executing doInBackground() 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at android.os.AsyncTask$3.done(AsyncTask.java:200) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:234) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:258) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask.run(FutureTask.java:122) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:648) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:673) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.lang.Thread.run(Thread.java:1058) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): Caused by: java.lang.NullPointerException 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at resonet.android.androidgallery.helloAndroid$CheckForceCloseTask.doInBackground(helloAndroid.java:1565) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at resonet.android.androidgallery.helloAndroid$CheckForceCloseTask.doInBackground(helloAndroid.java:1) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at android.os.AsyncTask$2.call(AsyncTask.java:185) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:256) 03-29 21:23:37.726: ERROR/AndroidRuntime(820): ... 4 more Thanks. Here is my code: public class helloAndroid extends Activity implements OnClickListener { public static final int DIALOG_SEND_LOG = 345350; protected static final int DIALOG_PROGRESS_COLLECTING_LOG = 3255; protected static final int DIALOG_FAILED_TO_COLLECT_LOGS = 3535122; private static final int DIALOG_REPORT_FORCE_CLOSE = 3535788; private LogCollector mLogCollector; public void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_NO_TITLE); Bundle b = this.getIntent().getExtras(); s = b.getString("specialValue").trim(); String xmlURL = ""; CheckForceCloseTask task = new CheckForceCloseTask(); task.execute(); } private void throwException() { throw new NullPointerException(); } @Override protected Dialog onCreateDialog(int id) { Dialog dialog = null; switch (id) { case DIALOG_SEND_LOG: case DIALOG_REPORT_FORCE_CLOSE: Builder builder = new AlertDialog.Builder(this); String message; if (id==DIALOG_SEND_LOG) message = "Do you want to send me your logs?"; else message = "It appears this app has been force-closed, do you want to report it to me?"; builder.setTitle("Warning") .setIcon(android.R.drawable.ic_dialog_alert) .setMessage(message) .setPositiveButton("Yes", this) .setNegativeButton("No", this); dialog = builder.create(); break; case DIALOG_PROGRESS_COLLECTING_LOG: ProgressDialog pd = new ProgressDialog(this); pd.setTitle("Progress"); pd.setMessage("Collecting logs..."); pd.setIndeterminate(true); dialog = pd; break; case DIALOG_FAILED_TO_COLLECT_LOGS: builder = new AlertDialog.Builder(this); builder.setTitle("Error") .setMessage("Failed to collect logs.") .setNegativeButton("OK", null); dialog = builder.create(); } return dialog; } class CheckForceCloseTask extends AsyncTask { @Override protected Boolean doInBackground(Void... params) { return mLogCollector.hasForceCloseHappened(); } @Override protected void onPostExecute(Boolean result) { if (result) { showDialog(DIALOG_REPORT_FORCE_CLOSE); } else Toast.makeText(getApplicationContext(), "No force close detected.", Toast.LENGTH_LONG).show(); } } public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: new AsyncTask() { @Override protected Boolean doInBackground(Void... params) { return mLogCollector.collect(); } @Override protected void onPreExecute() { showDialog(DIALOG_PROGRESS_COLLECTING_LOG); } @Override protected void onPostExecute(Boolean result) { dismissDialog(DIALOG_PROGRESS_COLLECTING_LOG); if (result) mLogCollector.sendLog("[email protected]", "Error Log", "Preface\nPreface line 2"); else showDialog(DIALOG_FAILED_TO_COLLECT_LOGS); } }.execute(); } dialog.dismiss(); } }

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