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  • Problem with RegEx.Replace and trying to change a filename

    - by fraXis
    Hello, I am having a strange problem and I can't seem to figure it out. My filename is something like this: DER 1513016-3.020F.NCF. I want to be able to change it to: DER 1513016-3.020H.NCF Sometimes the filename can be this as well: DER 1513016-3.020F_NEW.NCF which would change to: DER 1513016-3.020H_NEW.NCF This is my code to do this: OpenFileDialog fDialog = new OpenFileDialog(); fDialog.Title = "Open"; fDialog.Filter = "NCF files (*.ncf)|*.ncf|All files (*.*)|*.*"; fDialog.InitialDirectory = @"C:\Program Files\"; if (fDialog.ShowDialog() == DialogResult.OK) { string newfilename; string fileext = Path.GetExtension(fDialog.FileName); newfilename = Regex.Replace(fDialog.FileName, "F.NCF", "H.NCF"); newfilename = Regex.Replace(fDialog.FileName, "F_NEW.NCF", "H_NEW.NCF"); } This is where things get wierd. The way the code works now, it will NOT change the filename to DER 1513016-3.020H.NCF If I comment out this line of code: //newfilename = Regex.Replace(fDialog.FileName, "F_NEW.NCF", "H_NEW.NCF"); it will work fine and the file will now become: DER 1513016-3.020H.NCF However, if I uncomment that line of code, the filename will not change to DER 1513016-3.020H.NCF. It will stay as DER 1513016-3.020F.NCF. Why is that line of code causing the routine to not change the filename? Thanks,

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  • problems with infinite loop

    - by Tom
    function addAds($n) { for ($i=0;$i<=$n;$i++) { while($row=mysql_fetch_array(mysql_query("SELECT * FROM users"))) { $aut[]=$row['name']; } $author=$aut[rand(0,mysql_num_rows(mysql_query("SELECT * FROM users")))]; $name="pavadinimas".rand(0,3600); $rnd=rand(0,1); if($rnd==0) { $type="siulo"; } else { $type="iesko"; } $text="tekstas".md5("tekstas".rand(0,8000)); $time=time()-rand(3600,86400); $catid=rand(1,9); switch ($catid) { case 1: $subid=rand(1,8); break; case 2: $subid=rand(9,16); break; case 3: $subid=rand(17,24); break; case 4: $subid=rand(25,32); break; case 5: $subid=rand(33,41); break; case 6: $subid=rand(42,49); break; case 7: $subid=rand(50,56); break; case 8: $subid=rand(57,64); break; case 9: $subid=rand(65,70); break; } mysql_query("INSERT INTO advert(author,name,type,text,time,catid,subid) VALUES('$author','$name','$type','$text','$time','$catid','$subid')") or die(mysql_error()); } echo "$n adverts successfully added."; } The problem with this function, is that it never loads. As I noticed, my while loop causes it. If i comment it, everything is ok. It has to get random user from my db and set it to variable $author.

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  • Boost Thread Synchronization

    - by Dave18
    I don't see synchronized output when i comment the the line wait(1) in thread(). can I make them run at the same time (one after another) without having to use 'wait(1)'? #include <boost/thread.hpp> #include <iostream> void wait(int seconds) { boost::this_thread::sleep(boost::posix_time::seconds(seconds)); } boost::mutex mutex; void thread() { for (int i = 0; i < 100; ++i) { wait(1); mutex.lock(); std::cout << "Thread " << boost::this_thread::get_id() << ": " << i << std::endl; mutex.unlock(); } } int main() { boost::thread t1(thread); boost::thread t2(thread); t1.join(); t2.join(); }

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  • Get data from database without refresh whole page

    - by stefanz
    Hello everybody. My project is about a school admin I have a page called : createClass.php, where user inserts grade, profile etc. When he press "submit" page called createdClass.php is loading. Inside this page I have all code which insert data into database and also an "if" structure which says : "Class already exists" if in database is another class with same specifications. Also in second page (createdClass.php) i have a small table which shows the place of each student. First time all cells are green (this means that place is free) and if i click one of them appear a popup window which let me to add info about student from that place. If a place is busy the cell will be red (take a look here : http://screencast.com/t/NzM2YzYxNjct). The big problem is that the cell will be red only after refresh the page (the place ask for data from database). If I press refresh appears "class already exists". To test the code i added in a comment all lines which verify and add respectively classroom . I think my problem can be solved with ajax. I'm waiting for an answer. Regards Stefan

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • MD5 Hashing Given a Key in C#

    - by Jared
    I've been looking for a way to hash a given string in C# that uses a predetermined key. On my adventures through the internet trying to find an example i have seen lots of MD5CryptoServiceProvider examples which seem to use a default key for the machine, but none of them that apply a specific key. I need to have a specific key to encode data as to synchronize it to someone else's server. I hand them a hashed string and an ID number and they use that analyze the data and return a similar set to me. So is there anyway to get md5 to hash via a specific key that would be consistent to both. I would prefer this to be done in C#, but if its not possible with the libraries can you do so with some web languages like php or asp? Edit: Misunderstood the scenario I was thrown into and after a little sitting and thinking about why they would have me use a key it appears they want a key appended to the end of the string and hashed. That way the server can appended the key it has along with the data passed to ensure its a valid accessing computer. Anyways... thanks all ^_^ Edit2: As my comment below says, it was the term 'salting' I was oblivious to. Oh the joys of getting thrown into something new with no directions.

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  • Modalpopupextender - Javascript error

    - by clklachu
    Hi, I just tried creating a simple sample with Modalpopup extender and Caledarextender. My design is like below. <asp:UpdatePanel ID="pnlUpdate" runat="server"> <ContentTemplate> <asp:Panel ID="pnlSample" runat="server" CssClass="frame"> <asp:TextBox ID="txtOSDate" runat="server"></asp:TextBox> <asp:TextBox ID="txtDate" runat="server"></asp:TextBox> <asp:CalendarExtender ID="calDate" runat="server" TargetControlID="txtOSDate"> </asp:CalendarExtender> <asp:CalendarExtender ID="calOSDate" runat="server" TargetControlID="txtDate"> </asp:CalendarExtender> <asp:Button ID="btnCancel" runat="server" Text="Cancel" /> </asp:Panel> <asp:Button ID="btnHiddenSample" runat="server" Style="display: none;" /> <asp:Button ID="btnSample" runat="server" CssClass="Button" Text="New Sample" /> <asp:ModalPopupExtender ID="mpeSample" runat="server" TargetControlID="btnHiddenSample" CancelControlID="btnCancel" PopupControlID="pnlSample" DropShadow="false" BackgroundCssClass="modalBackground"> </asp:ModalPopupExtender> </ContentTemplate> </asp:UpdatePanel> When i run the sample and click the "New Sample" button, i get javascript error as "Error: Sys.InvalidOperationException: Two components with the same id 'ctl00_MainContent_calDate' can't be added to the application.' can't be added to the application." I checked the rendered HTML using DeveloperTools and i still found the asp Panel recreated. Someone please advice me what is the actual problem? PS:When i comment the Calendar Extender, i dont get the error. Regards, Lakxman Kumar C

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  • Memory leak problem. iPhone SDK

    - by user326375
    Hello, i've got a problem, i cannot solve it, just recieving error: Program received signal: “0”. The Debugger has exited due to signal 10 (SIGBUS).The Debugger has exited due to signal 10 (SIGBUS). Here is some method, if i comment it out, problem goes aways - (void)loadTexture { const int num_tex = 10; glGenTextures(num_tex, &textures[0]); //TEXTURE #1 textureImage[0] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #2 textureImage[1] = [UIImage imageNamed:@"wonder.jpg"].CGImage; //TEXTURE #3 textureImage[2] = [UIImage imageNamed:@"wall_eyes.jpg"].CGImage; //TEXTURE #4 textureImage[3] = [UIImage imageNamed:@"wall.jpg"].CGImage; //TEXTURE #5 textureImage[4] = [UIImage imageNamed:@"books.jpg"].CGImage; //TEXTURE #6 textureImage[5] = [UIImage imageNamed:@"bush.jpg"].CGImage; //TEXTURE #7 textureImage[6] = [UIImage imageNamed:@"mushroom.jpg"].CGImage; //TEXTURE #8 textureImage[7] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #9 textureImage[8] = [UIImage imageNamed:@"roots.jpg"].CGImage; //TEXTURE #10 textureImage[9] = [UIImage imageNamed:@"clean.jpg"].CGImage; for(int i=0; i<num_tex; i++) { NSInteger texWidth = CGImageGetWidth(textureImage[i]); NSInteger texHeight = CGImageGetHeight(textureImage[i]); GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData, texWidth, texHeight, 8, texWidth * 4, CGImageGetColorSpace(textureImage[i]), kCGImageAlphaPremultipliedLast); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage[i]); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, textures[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); free(textureData); } } anyone can help me with releasing/deleting objects in this method? Thanks.

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  • Content-disposition:inline header won't show images inline?

    - by hamstar
    I'm trying to show an image inline on a page. It is being served by a codeigniter controller. class Asset extends MY_Controller { function index( $folder, $file ) { $asset = "assets/$folder/$file"; if ( !file_exists( $asset ) ) { show_404(); return; } switch ( $folder ) { case 'css': header('Content-type: text/css'); break; case 'js': header('Content-type: text/javascript'); break; case 'images': $ext = substr( $file, strrpos($file, '.') ); switch ( $ext ) { case 'jpg': $ext = 'jpeg'; break; case 'svg': $ext = 'svg+xml'; break; } header('Content-Disposition: inline'); header('Content-type: image/'.$ext); } readfile( $asset ); } } When I load a image in Chrome of FF its pops up the download window. I know when the browser can't display the content inline it will force a download anyway, but these are PNG and GIF images which display in the browser fine otherwise. In IE it doesn't force a download but it displays the image in ASCII. If I comment out the entire image case it FF and Chrome both display the ASCII but not the image. I thought setting the content type would allow FF and Chrome to show the actual image, and also allow the location to be used as an src. The javascript and css shows fine of course. Anyone got any ideas how I can make the images show properly? Thanks :)

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  • Automatically add links to class source files under a specified directory of another project in Visu

    - by Binary255
    I want to share some class source files between two projects in Visual Studio 2008. I can't create a project for the common parts and reference it (see my comment if you are curious to why). I've managed to share some source files, but it could be a lot more neat. I've created a test solution called Commonality. The Solution Explorer of the Commonality solution which contains project One and Two: What I like: All class files under the Common folder of project One are automatically added to project Two by linking. It's mostly the same as if I would have chosen Add / Existing Item... : Add As Link on each new class source file. It's clear that these files have been linked in. The shortcut arrow symbol is marking each file icon. What I do not like: The file and folder tree structure under Common of project One isn't included. It's all flat. The linked source files are shown under the project root of project Two. It would look much less cluttered if they were located under Common like in project One. The file tree structure of the Commonality solution which contains project One and Two: $ tree /F /A Folder PATH listing for volume Cystem Volume serial number is 0713370 1337:F6A4 C:. | Commonality.sln | +---One | | One.cs | | One.csproj | | | +---bin | | \---Debug | | One.vshost.exe | | One.vshost.exe.manifest | | | +---Common | | | Common.cs | | | CommonTwo.cs | | | | | \---SubCommon | | CommonThree.cs | | | +---obj | | \---Debug | | +---Refactor | | \---TempPE | \---Properties | AssemblyInfo.cs | \---Two | Two.cs | Two.csproj | Two.csproj.user | Two.csproj~ | +---bin | \---Debug +---obj | \---Debug | +---Refactor | \---TempPE \---Properties AssemblyInfo.cs And the relevant part of project Two's project file Two.csproj: <ItemGroup> <Compile Include="..\One\Common\**\*.cs"> </Compile> <Compile Include="Two.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> How do I address what I do not like, while keeping what I like?

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  • Null Reference Exception In LINQ DataContext

    - by Frank
    I have a Null Reference Exception Caused by this code: var recentOrderers = (from p in db.CMS where p.ODR_DATE > DateTime.Today - new TimeSpan(60, 0, 0, 0) select p.SOLDNUM).Distinct(); result = (from p in db.CMS where p.ORDER_ST2 == "SH" && p.ODR_DATE > DateTime.Today - new TimeSpan(365, 0, 0, 0) && p.ODR_DATE < DateTime.Today - new TimeSpan(60, 0, 0, 0) && !(recentOrderers.Contains(p.SOLDNUM))/**/ select p.SOLDNUM).Distinct().Count(); result is of double type. When I comment out: !(recentOrderers.Contains(p.SOLDNUM)) The code runs fine. I have verified that recentOrderers is not null, and when I run: if(recentOrderes.Contains(0)) return; Execution follows this path and returns. Not sure what is going on, since I use similar code above it: var m = (from p in db.CMS where p.ORDER_ST2 == "SH" select p.SOLDNUM).Distinct(); double result = (from p in db.CUST join r in db.DEMGRAPH on p.CUSTNUM equals r.CUSTNUM where p.CTYPE3 == "cmh" && !(m.Contains(p.CUSTNUM)) && r.ColNEWMEMBERDAT.Value.Year > 1900 select p.CUSTNUM).Distinct().Count(); which also runs flawlessly. After noting the similarity, can anyone help? Thanks in advance. -Frank GTP, Inc.

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  • Magento - Integrating Wordpress into Magento for the homepage

    - by Nick
    I currently have a Magento store where I'm using a CMS page as the homepage. I want to integrate my wordpress blog (hosted on the same server) into this CMS page. It would show the latest blog post and preferably have the comment function available on the front page. The first thing I considered was using the Wordpress Loop on the Magento CMS page, but it doesn't seem like it allows PHP. One other thought I had was to create the homepage using modules or blocks. To be honest, I've never created a module or block so I'm not all that familiar with what is involved. The CMS page that I had created is simply an image slider/carousel (nivo-slider) and some photos with links. None of the content actually needs to be done with CMS, it just needs to be presented within my Magento theme/framework. All homepage updates will be handled by myself, so I can bypass the CMS system all together and just update modules if it turns out that the modules solution will allow me to have both the Wordpress blog and nivo-slider on the same page. Any thoughts?

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  • Is there a standard mapping between JSON and Protocol Buffers?

    - by Daniel Earwicker
    From a comment on the announcement blog post: Regarding JSON: JSON is structured similarly to Protocol Buffers, but protocol buffer binary format is still smaller and faster to encode. JSON makes a great text encoding for protocol buffers, though -- it's trivial to write an encoder/decoder that converts arbitrary protocol messages to and from JSON, using protobuf reflection. This is a good way to communicate with AJAX apps, since making the user download a full protobuf decoder when they visit your page might be too much. It may be trivial to cook up a mapping, but is there a single "obvious" mapping between the two that any two separate dev teams would naturally settle on? If two products supported PB data and could interoperate because they shared the same .proto spec, I wonder if they would still be able to interoperate if they independently introduced a JSON reflection of the same spec. There might be some arbitrary decisions to be made, e.g. should enum values be represented by a string (to be human-readable a la typical JSON) or by their integer value? So is there an established mapping, and any open source implementations for generating JSON encoder/decoders from .proto specs?

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  • Is there a way to effect user defined data types in MySQL?

    - by Dancrumb
    I have a database which stores (among other things), the following pieces of information: Hardware IDs BIGINTs Storage Capacities BIGINTs Hardware Names VARCHARs World Wide Port Names VARCHARs I'd like to be able to capture a more refined definition of these datatypes. For instance, the hardware IDs have no numerical significance, so I don't care how they are formatted when displayed. The Storage Capacities, however, are cardinal numbers and, at a user's request, I'd like to present them with thousands and decimal separators, e.g. 123,456.789. Thus, I'd like to refine BIGINT into, say ID_NUMBER and CARDINAL. The same with Hardware Names, which are simple text and WWPNs, which are hexstrings, e.g. 24:68:AC:E0. Thus, I'd like to refine VARCHAR into ENGLISH_WORD and HEXSTRING. The specific datatypes I made up are just for illustrative purposes. I'd like to keep all this information in one place and I'm wondering if anybody knows of a good way to hold this all in my MySQL table definitions. I could use the Comment field of the table definition, but that smells fishy to me. One approach would be to define the data structure elsewhere and use that definition to generate my CREATE TABLEs, but that would be a major rework of the code that I currently have, so I'm looking for alternatives. Any suggestions? The application language in use is Perl, if that helps.

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  • How to transform coordinate from WGS84 to a coordinate in a projection in PROJ.4?

    - by Sanoj
    I have a GPS-coordinate in WGS84 that I would like to transform to a map-projection coordinate in SWEREF99 TM using PROJ.4 in Java or proj4js in JavaScript. Its hard to find documentation for PROJ.4 and how to us it. If you have a good link, please post it as a comment. The PROJ.4 parameters for SWEREF99 TM is +proj=utm +zone=33 +ellps=GRS80 +towgs84=0,0,0,0,0,0,0 +units=m +no_defs I have tried to use a PROJ.4 Java library and tried this code and values: String[] proj4_w = new String[] { "+proj=utm", "+zone=33", "+ellps=GRS80", "+towgs84=0,0,0,0,0,0,0", "+units=m", "+no_defs" }; Projection proj = ProjectionFactory.fromPROJ4Specification(proj4_w); Point2D.Double testLatLng = new Point2D.Double(55.0000, 12.7500); Point2D.Double testProjec = proj.transform(testLatLng, new Point2D.Double()); This give me the point Point2D.Double[5197915.86288144, 1822635.9083898761] but I should be N: 6097106.672, E: 356083.438 What am I doing wrong? and what method and parameters should I use instead? The correct values is taken from Lantmäteriet. I am not sure if proj.transform(testLatLng, new Point2D.Double()); is the right method to use.

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  • What vertex shader code should be used for a pixel shader used for simple 2D SpriteBatch drawing in XNA?

    - by Michael
    Preface First of all, why is a vertex shader required for a SilverlightEffect (.slfx file) in Silverlight 5? I'm trying to port a simple 2D XNA game to Silverlight 5 RC, and I would like to use a basic pixel shader. This shader works great in XNA for Windows and Xbox, but I can't get it to compile with Silverlight as a SilverlightEffect. The MS blog for the Silverlight Toolkit says that "there is no difference between .slfx and .fx", but apparently this isn't quite true -- or at least SpriteBatch is working some magic for us in "regular XNA", and it isn't in "Silverlight XNA". If I try to directly copy my pixel shader file into a Silverlight project (and change it to the supported "Effect - Silverlight" importer/processor), when I try to compile I see the following error message: Invalid effect file. Unable to find vertex shader in pass "P0" Indeed, there isn't a vertex shader in my pixel shader file. I haven't needed one with my other 2D XNA apps since I'm just doing basic SpriteBatch drawing. I tried adding a vertex shader to my shader file, using Remi Gillig's comment on this Shawn Hargreaves blog post for guidance, but it doesn't quite work. The shader file successfully compiles, and I see some semblance of my game on screen, but it's tiny, twisted, repeated, and all jumbled up. So clearly something's not quite right. The Real Question So that brings me to my real question: Since a vertex shader is required, is there a basic vertex shader function that works for simple 2D SpriteBatch drawing? And if the vertex shader requires world/view/project matricies as parameters, what values am I supposed to use for a 2D game? Can any shader pros help? Thanks!

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • UILabel applying CGAffineTransformMakeRotation causing mysterious crash

    - by quantumpotato
    In -(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil parentController:(GameViewController *)myGameController{ Have a series of transforming labels like so: deg90 = 1.570796326794897; //....transforms background.center = CGPointMake(160,230); background.transform = CGAffineTransformMakeRotation(deg90); BetLabel.text = @"test"; BetLabel.transform = CGAffineTransformMakeRotation(deg90); That last line is crashing me with: 2010-04-13 21:04:47.858 Game[1204:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (1) beyond bounds (1)' 2010-04-13 21:04:47.893 Game[1204:207] Stack: ( 864992541, 859229716, (lots of numbers) But if I comment it out, I get the text changing fine. Uh oh, just did a test.. turns out the other transforms were on UIImageViews. Apparently rotating a label in this xib is causing the crash. But in another file the transforms are working fine: newprofileentry.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb0.transform = CGAffineTransformMakeRotation(1.570796326794897); playerb1.transform = CGAffineTransformMakeRotation(1.570796326794897); Tried substituting deg90 with the full float value, still the same crash. Tried cleaning cache, restarting IB and Xcode, cleaning all targets. Program has been running fine until I just added these labels. Tried deleting the label, readding and reconnecting the Outlet, too. Thanks for reading, hope someone has an idea about this. Cheers!

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  • Dynamic Connection Strings for Strongly Typed DataSet in a Class Library using App.Config

    - by Luc
    This is my first question on StackOverflow.com and I'm not sure if this is the correct way to do this. I found a similar question titled: Modifying the Data Source for the Strongly Typed Dataset Connection String. However, the answer provided is not working for me. I'm not able to comment on it because I don't have enough "reputation points" (again, I just signed up), and I didn't want to provide an "answer", because I don't know the correct answer. My problem is that I need to be able to modify the connection string inside the generated myproject.dll.config file, but doing so has no effect for me at all. My library still uses the default connection string that was setup at design time. I've tried everything I know to try, but still no luck. I've tried working around the issue using multiple different approaches, but still the problem persists. I can't find any help on the internet with my specific problem either. It would be great if somebody could shed some light as to why my modified config file isn't being read. Useful information: I'm using a Strongly Typed DataSet I don't know the actual connection string at design time. The app.config doesn't allow me to specify a 'User' scoped connection string. I'm tied to a class library (no Windows Forms) Thank you for any help! Luc

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  • Is Annotation in Javascript? If not, how to switch between debug/productive modes in declarative way

    - by Michael Mao
    Hi all: This is but a curious question. I cannot find any useful links from Google so it might be better to ask the gurus here. The point is: is there a way to make "annotation" in javascript source code so that all code snippets for testing purpose can be 'filtered out' when project is deployed from test field into the real environment? I know in Java, C# or some other languages, you can assign an annotation just above the function name, such as : // it is good to remove the annoying warning messages @SuppressWarnings("unchecked") public class Tester extends TestingPackage { ... } Basically I've got a lot of testing code that prints out something into FireBug console. I don't wanna manually "comment out" them because the guy that is going to maintain the code might not be aware of all the testing functions, so he/she might just miss one function and the whole thing can be brought down to its knees. One other thing, we might use a minimizer to "shrink" the source code into "human unreadable" code and boost up performance (just like jQuery.min), so trying to match testing section out of the mess is not possible for plain human eyes in the future. Any suggestion is much appreciated.

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  • Custom UITableViewCell changing indexPath While Scrolling ?

    - by Chris
    I have a custom UITableViewCell which I created in Interface Builder. I am successfully Dequeuing cells, but as I scroll, the cells appear to begin calling different indexPaths. In this example, I am feeding the current indexPath.section and indexPath.row into the customCellLabel. As I scroll the table up and down, some of the cells will change. The numbers can be all over the place, but the cells are not skipping around visually. If I comment out the if(cell==nil), then the problem goes away. If I use a standard cell, the problem goes away. Ideas why this might be happening? // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:@"CalendarEventCell"]; if (cell == nil) { NSLog(@"Creating New Cell !!!!!"); NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CalendarEventCell" owner:self options:nil]; cell = (UITableViewCell *)[nib objectAtIndex:0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } // Set up the cell... [customCellLabel setText:[NSString stringWithFormat:@"%d - %d",indexPath.section, indexPath.row]]; return cell; }

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  • Quick help refactoring Ruby Class

    - by mplacona
    I've written this class that returns feed updates, but am thinking it can be further improved. It's not glitchy or anything, but as a new ruby developer, I reckon it's always good to improve :-) class FeedManager attr_accessor :feed_object, :update, :new_entries require 'feedtosis' def initialize(feed_url) @feed_object = Feedtosis::Client.new(feed_url) fetch end def fetch @feed_object.fetch end def update @updates = fetch end def updated? @updates.new_entries.count > 0 ? true : false end def new_entries @updates.new_entries end end As you can see, it's quite simple, but the things I'm seeing that aren't quite right are: Whenever I call fetch via terminal, it prints a list with the updates, when it's really supposed return an object. So as an example, in the terminal if I do something like: client = Feedtosis::Client.new('http://stackoverflow.com/feeds') result = client.fetch I then get: <Curl::Easy http://stackoverflow.com/feeds> Which is exactly what I'd expect. However, when doing the same thing with "inniting" class with: FeedManager.new("http://stackoverflow.com/feeds") I'm getting the object returning as an array with all the items on the feed. Sure I'm doing something wrong, so any help refactoring this class will he greatly appreciated. Also, I'd like to see comments about my implementation, as well as any sort of comment to make it better would be welcome. Thanks in advance

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  • Qt - no such signal error

    - by bullettime
    I'm trying to trigger a signal when a double click happens in one of the draggable widgets on the fridge magnets example. Here's the changes I made to the example source: DragLabel: class DragLabel : public QLabel { public: DragLabel(const QString &text, QWidget *parent); QString labelText() const; public slots: void testSlot(){qDebug()<<"testSlot";} //<-- implemented this slot protected: void mouseDoubleClickEvent(QMouseEvent *ev){emit testSignal();} //<-- overriden this method private: QString m_labelText; signals: void testSignal(); //<-- added this signal }; The only thing I changed in the implementation file is adding connect(this,SIGNAL(testSignal()),this,SLOT(testSlot())); to DragLabel's constructor. Trying to compile the project resulted in 'undefined reference to `DragLabel::testSignal()' and 'collect2: ld returned 1 exit status' errors. When I comment out the call to the signal, it compiles and runs, but gives off 'Object::connect: No such signal QLabel::testSignal() in draglabel.cpp' warning in the application output. Apparently testSignal() isn't being recognized as a signal. What am I missing?

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  • How to use references, avoid header bloat, and delay initialization?

    - by Kyle
    I was browsing for an alternative to using so many shared_ptrs, and found an excellent reply in a comment section: Do you really need shared ownership? If you stop and think for a few minutes, I'm sure you can pinpoint one owner of the object, and a number of users of it, that will only ever use it during the owner's lifetime. So simply make it a local/member object of the owners, and pass references to those who need to use it. I would love to do this, but the problem becomes that the definition of the owning object now needs the owned object to be fully defined first. For example, say I have the following in FooManager.h: class Foo; class FooManager { shared_ptr<Foo> foo; shared_ptr<Foo> getFoo() { return foo; } }; Now, taking the advice above, FooManager.h becomes: #include "Foo.h" class FooManager { Foo foo; Foo& getFoo() { return foo; } }; I have two issues with this. First, FooManager.h is no longer lightweight. Every cpp file that includes it now needs to compile Foo.h as well. Second, I no longer get to choose when foo is initialized. It must be initialized simultaneously with FooManager. How do I get around these issues?

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  • Application icons for Flex mobile app targeting Android and iOS

    - by Alexander Farber
    The Adobe doc Developing AIR applications for mobile devices lists quite a few icons to be declared in an application descriptor file. But when I try Export Release Build with the following myApp-app.xml: <icon> <image16x16>assets/icons/16x16.png</image16x16> <image29x29>assets/icons/29x29.png</image29x29> <image32x32>assets/icons/32x32.png</image32x32> <image36x36>assets/icons/36x36.png</image36x36> <image48x48>assets/icons/48x48.png</image48x48> <image57x57>assets/icons/57x57.png</image57x57> <image72x72>assets/icons/72x72.png</image72x72> <image114x114>assets/icons/114x114.png</image114x114> <image128x128>assets/icons/128x128.png</image128x128> <image512x512>assets/icons/512x512.png</image512x512> <!-- <image50x50>assets/icons/50x50.png</image50x50> <image58x58>assets/icons/58x58.png</image58x58> <image100x100>assets/icons/100x100.png</image100x100> <image144x144>assets/icons/144x144.png</image144x144> <image1024x1024>assets/icons/1024x1024.png</image1024x1024> --> </icon> I get the error message (regardless if deploying for Android or iOS) unless I comment the 5 lines as above: error 103: application.icon.image50x50 is an unexpected element/attribute error 103: application.icon.image58x58 is an unexpected element/attribute error 103: application.icon.image100x100 is an unexpected element/attribute error 103: application.icon.image1024x1024 is an unexpected element/attribute error 103: application.icon.image144x144 is an unexpected element/attribute My question is what to do here? Moving those 5 icons underneath <android>....</android> or <iphone>....</iphone> doesn't help either. Using Flash Builder 4.7 beta under Windows 7 / 64 bit.

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