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  • Cross-table linq query with EF4/POCO

    - by Basiclife
    Hi All, I'm new to EF(any version) and POCO. I'm trying to use POCO entities with a generic repository in a "code-first" mode(?) I've got some POCO Entities (no proxies, no lazy loading, nothing). I have a repository(of T as Entity) which provides me with basic get/getsingle/getfirst functionality which takes a lambda as a parameter (specifically a System.Func(Of T, Boolean)) Now as I'm returning the simplest possible POCO object, none of the relationship parameters work once they've been retrieved from the database (as I would expect). However, I had assumed (wrongly) that my lambda query passed to the repository would be able to use the links between entities as it would be executed against the DB before the simple POCO entities are generated. The flow is: GUI calls: Public Function GetAllTypesForCategory(ByVal CategoryID As Guid) As IEnumerable(Of ItemType) Return ItemTypeRepository.Get(Function(x) x.Category.ID = CategoryID) End Function Get is defined in Repository(of T as Entity): Public Function [Get](ByVal Query As System.Func(Of T, Boolean)) As IEnumerable(Of T) Implements Interfaces.IRepository(Of T).Get Return ObjectSet.Where(Query).ToList() End Function The code doesn't error when this method is called but does when I try to use the result set. (This seems to be a lazy loading behaviour so I tried adding the .ToList() to force eager loading - no difference) I'm using unity/IOC to wire it all up but I believe that's irrelevant to the issue I'm having NB: Relationships between entities are being configured properly and if I turn on proxies/lazy loading/etc... this all just works. I'm intentionally leaving all that turned off as some calls to the BL will be from a website but some will be via WCF - So I want the simplest possible objects. Also, I don't want a change in an object passed to the UI to be committed to the DB if another BL method calls Commit() Can someone please either point out how to make this work or explain why it's not possible? All I want to do is make sure the lambda I pass in is performed against the DB before the results are returned Many thanks. In case it matters, the container is being populated with everything as shown below: Container.AddNewExtension(Of EFRepositoryExtension)() Container.Configure(Of IEFRepositoryExtension)(). WithConnection(ConnectionString). WithContextLifetime(New HttpContextLifetimeManager(Of IObjectContext)()). ConfigureEntity(New CategoryConfig(), "Categories"). ConfigureEntity(New ItemConfig()). ... )

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  • Element was not expected While Deserializing an Array with XML Serialization

    - by Anthony Shaw
    OK. I'm trying to work on communicating with the Pivotal Tracker API, which only returns data in an XML format. I have the following XML that I'm trying to deserialize into my domain model. <?xml version="1.0" encoding="UTF-8"? <stories type="array" count="2" total="2" <story <id type="integer"2909137</id <project_id type="integer"68153</project_id <story_typebug</story_type <urlhttp://www.pivotaltracker.com/story/show/2909137</url <current_stateunscheduled</current_state <description</description <nameTest #2</name <requested_byAnthony Shaw</requested_by <created_at type="datetime"2010/03/23 20:05:58 EDT</created_at <updated_at type="datetime"2010/03/23 20:05:58 EDT</updated_at </story <story <id type="integer"2909135</id <project_id type="integer"68153</project_id <story_typefeature</story_type <urlhttp://www.pivotaltracker.com/story/show/2909135</url <estimate type="integer"-1</estimate <current_stateunscheduled</current_state <description</description <nameTest #1</name <requested_byAnthony Shaw</requested_by <created_at type="datetime"2010/03/23 20:05:53 EDT</created_at <updated_at type="datetime"2010/03/23 20:05:53 EDT</updated_at </story </stories My 'story' object is created as follows: public class story { public int id { get; set; } public int estimate { get; set; } public int project_id { get; set; } public string story_type { get; set; } public string url { get; set; } public string current_state { get; set; } public string description { get; set; } public string name { get; set; } public string requested_by { get; set; } public string labels { get; set; } public string lighthouse_id { get; set; } public string lighthouse_url { get; set; } public string owned_by { get; set; } public string accepted_at { get; set; } public string created_at { get; set; } public attachment[] attachments { get; set; } public note[] notes { get; set; } } When I execute my deserialization code, I receive the following exception: Exception: There is an error in XML document (2, 2). Inner Exception: <stories xmlns='' was not expected. I can deserialize the individual stories just fine, I just cannot deserialize this xml into an array of 'story' objects And my deserialization code (value is a string of the xml) var byteArray = Encoding.ASCII.GetBytes(value); var stream = new MemoryStream(byteArray); var deserializedObject = new XmlSerializer(typeof (story[])).Deserialize(stream) Does anybody have any ideas?

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  • Custom DataAnnotation attribute with datastore access in ASP.NET MVC 2

    - by mare
    I have my application designed with Repository pattern implemented and my code prepared for optional dependency injection in future, if we need to support another datastore. I want to create a custom validation attribute for my content objects. This attribute should perform some kind of datastore lookup. For instance, I need my content to have unique slugs. To check if a Slug already exist, I want to use custom DataAnnotation attribute in my Base content object (instead of manually checking if a slug exists each time in my controller's Insert actions). Attribute logic would do the validation. So far I have come up with this: public class UniqueSlugAttribute : ValidationAttribute { private readonly IContentRepository _repository; public UniqueSlugAttribute(ContentType contentType) { _repository = new XmlContentRepository(contentType); } public override bool IsValid(object value) { if (string.IsNullOrWhiteSpace(value.ToString())) { return false; } string slug = value.ToString(); if(_repository.IsUniqueSlug(slug)) return true; return false; } } part of my Base content class: ... [DataMember] public ContentType ContentType1 { get; set; } [DataMember] [Required(ErrorMessageResourceType = typeof (Localize), ErrorMessageResourceName = "Validation_SlugIsBlank")] [UniqueSlug(ContentType1)] public string Slug { get { return _slug; } set { if (!string.IsNullOrEmpty(value)) _slug = Utility.RemoveIllegalCharacters(value); } } ... There's an error in line [UniqueSlug(ContentType1)] saying: "An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type." Let me explain that I need to provide the ContentType1 parameter to the Constructor of UniqueSlug class because I use it in my data provider. It is actually the same error that appears if you try do to this on the built-in Required attribute: [Required(ErrorMessageResourceType = typeof (Localize), ErrorMessageResourceName = Resources.Localize.SlugRequired] It does not allow us to set it to dynamic content. In the first case ContentType1 gets known at runtime, in the second case the Resources.Localize.SlugRequired also gets known at runtime (because the Culture settings are assigned at runtime). This is really annoying and makes so many things and implementation scenarios impossible. So, my first question is, how to get rid of this error? The second question I have, is whether you think that I should redesign my validation code in any way?

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  • Android "Trying to use recycled bitmap" error?

    - by Mike
    Hi all, I am running into a problem with bitmaps on an Android application I am working on. What is suppose to happen is that the application downloads images from a website, saves them to the device, loads them into memory as bitmaps into an arraylist, and displays them to the user. This all works fine when the application is first started. However, I have added a refresh option for the user where the images are deleted, and the process outlined above starts all over. My problem: By using the refresh option the old images were still in memory and I would quickly get OutOfMemoryErrors. Thus, if the images are being refreshed, I had it run through the arraylist and recycle the old images. However, when the application goes to load the new images into the arraylist, it crashes with a "Trying to use recycled bitmap" error. As far as I understand it, recycling a bitmap destroys the bitmap and frees up its memory for other objects. If I want to use the bitmap again, it has to be reinitialized. I believe that I am doing this when the new files are loaded into the arraylist, but something is still wrong. Any help is greatly appreciated as this is very frustrating. The problem code is below. Thank you! public void fillUI(final int refresh) { // Recycle the images to avoid memory leaks if(refresh==1) { for(int x=0; x<images.size(); x++) images.get(x).recycle(); images.clear(); selImage=-1; // Reset the selected image variable } final ProgressDialog progressDialog = ProgressDialog.show(this, null, this.getString(R.string.loadingImages)); // Create the array with the image bitmaps in it new Thread(new Runnable() { public void run() { Looper.prepare(); File[] fileList = new File("/data/data/[package name]/files/").listFiles(); if(fileList!=null) { for(int x=0; x<fileList.length; x++) { try { images.add(BitmapFactory.decodeFile("/data/data/[package name]/files/" + fileList[x].getName())); } catch (OutOfMemoryError ome) { Log.i(LOG_FILE, "out of memory again :("); } } Collections.reverse(images); } fillUiHandler.sendEmptyMessage(0); } }).start(); fillUiHandler = new Handler() { public void handleMessage(Message msg) { progressDialog.dismiss(); } }; }

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  • Silverlight Update/Trigger IValueConverter in Listbox DataTemplate in a DataGrid

    - by LJ
    Hi I am building an application to display a datagrid bound to an ObservableCollection of Records, where each record has a Course Object and an ObservableCollection of Results Objects. The course is changed using an autocomplete box. The results collection is displayed in a Listbox with an IValueConverter implementation to change the colour of the ellipse template based on criteria of the course currently selected. It works great on loading, but subsequent updates to the course selection via the autocomplete does not trigger a recalculation/refresh of the value converter. Is there a way to trigger the refresh in XAML. I added UpdateSource=Property changed to the binding of the list box - but this caused a stack overflow (haha). Here is the code: <data:DataGrid x:Name="MyDatGrid"> <data:DataGrid.Columns> <data:DataGridTemplateColumn Header="Results"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <ListBox ItemsSource="{Binding ListOfResults}"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Ellipse Width="20" Height="20" Fill="{Binding Converter={StaticResource resultToBrushConverter} }" Stroke="Black" StrokeThickness="1" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> <data:DataGridTemplateColumn Header="Course" > <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <input:AutoCompleteBox ItemsSource="{Binding Courses, Source={StaticResource coursesSource}}"/> </Border> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> I managed to subscribe to the LostFocus Event on the autocomplete box and reset a filter that I already have on the datagrid. But isn;t this very inefficient ? Refreshing the view on the datagrid does not have any effect in that method. Any steps in the right direction are greatly appreciated. Trying to prevent myself going anymore grey :) Had thoughts of getting the binding expression of the list in the grid and updating it, but no clue ? Thanks guys

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  • Memory leak on CollectionView.View.Refresh

    - by Dabblernl
    I have defined my binding thus: <TreeView ItemsSource="{Binding UsersView.View}" ItemTemplate="{StaticResource MyDataTemplate}" /> The CollectionViewSource is defined thus: private ObservableCollection<UserData> users; public CollectionViewSource UsersView{get;set;} UsersView=new CollectionViewSource{Source=users}; UsersView.SortDescriptions.Add( new SortDescription("IsLoggedOn",ListSortDirection.Descending); UsersView.SortDescriptions.Add( new SortDescription("Username",ListSortDirection.Ascending); So far, so good, this works as expected: The view shows first the users that are logged on in alphabetical order, then the ones that are not. However, the IsLoggedIn property of the UserData is updated every few seconds by a backgroundworker thread and then the code calls: UsersView.View.Refresh(); on the UI thread. Again this works as expected: users that log on are moved from the bottom of the view to the top and vice versa. However: Every time I call the Refresh method on the view the application hoards 3,5MB of extra memory, which is only released after application shutdown (or after an OutOfMemoryException...) I did some research and below is a list of fixes that did NOT work: The UserData class implements INotifyPropertyChanged Changing the underlying users collection does not make any difference at all: any IENumerable<UserData as a source for the CollectionViewSource causes the problem. -Changing the ColletionViewSource to a List<UserData (and refreshing the binding) or inheriting from ObservableCollection to get access to the underlying Items collection to sort that in place does not work. I am out of ideas! Help? EDIT: I found it: The Resource MyDataTemplate contains a Label that is bound to a UserData object to show one of its properties, the UserData objects being handed down by the TreeView's ItemsSource. The Label has a ContextMenu defined thus: <ContextMenu Background="Transparent" Width="325" Opacity=".8" HasDropShadow="True"> <PrivateMessengerUI:MyUserData IsReadOnly="True" > <PrivateMessengerUI:MyUserData.DataContext> <Binding Path="."/> </PrivateMessengerUI:MyUserData.DataContext> </PrivateMessengerUI:MyUserData> </ContextMenu> The MyUserData object is a UserControl that shows All properties of the UserData object. In this way the user first only sees one piece of data of a user and on a right click sees all of it. When I remove the MyUserData UserControl from the DataTemplate the memory leak disappears! How can I still implement the behaviour as specified above?

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  • Android - Key Dispatching Timed Out

    - by Donal Rafferty
    In my Android application I am getting a very strange crash, when I press a button (Image) on my UI the entire application freezes and after a couple of seconds I getthe dreaded force close dialog appearing. Here is what gets printed in the log: WARN/WindowManager(88): Key dispatching timed out sending to package name/Activity WARN/WindowManager(88): Dispatch state: {{KeyEvent{action=1 code=5 repeat=0 meta=0 scancode=231 mFlags=8} to Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} @ 1281611789339 lw=Window{432bafa0 com.android.launcher/com.android.launcher.Launcher paused=false} lb=android.os.BinderProxy@431ee8e8 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} WARN/WindowManager(88): Current state: {{null to Window{4335fc58 package name/Activity paused=false} @ 1281611821193 lw=Window{4335fc58 package name/Activity paused=false} lb=android.os.BinderProxy@434c9bd0 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=Window{4335fc58 package name/Activity paused=false}}} INFO/ActivityManager(88): ANR in process: package name (last in package name) INFO/ActivityManager(88): Annotation: keyDispatchingTimedOut INFO/ActivityManager(88): CPU usage: INFO/ActivityManager(88): Load: 5.18 / 5.1 / 4.75 INFO/ActivityManager(88): CPU usage from 7373ms to 1195ms ago: INFO/ActivityManager(88): package name: 6% = 1% user + 5% kernel / faults: 7 minor INFO/ActivityManager(88): system_server: 5% = 4% user + 1% kernel / faults: 27 minor INFO/ActivityManager(88): tiwlan_wifi_wq: 3% = 0% user + 3% kernel INFO/ActivityManager(88): mediaserver: 0% = 0% user + 0% kernel INFO/ActivityManager(88): logcat: 0% = 0% user + 0% kernel INFO/ActivityManager(88): TOTAL: 12% = 5% user + 6% kernel + 0% softirq INFO/ActivityManager(88): Removing old ANR trace file from /data/anr/traces.txt INFO/Process(88): Sending signal. PID: 1812 SIG: 3 INFO/dalvikvm(1812): threadid=7: reacting to signal 3 INFO/dalvikvm(1812): Wrote stack trace to '/data/anr/traces.txt' This is the code for the Button (Image): findViewById(R.id.endcallimage).setOnClickListener(new OnClickListener() { public void onClick(View v) { mNotificationManager.cancel(2); Log.d("Handler", "Endcallimage pressed"); if(callConnected) elapsedTimeBeforePause = SystemClock.elapsedRealtime() - stopWatch.getBase(); try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN,KeyEvent.FLAG_SOFT_KEYBOARD)); dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_BACK)); } }); If I comment the following out the pressing of the button (image) doesn't cause the crash: try { serviceBinder.endCall(lineId); } catch (RemoteException e) { e.printStackTrace(); } The above code calls down through several levels of the app and into the native layer (NDK), could the call passing through several objects be leading to the force close? It seems unlikely as several other buttons do the same without issue. How about the native layer? Could some code I've built with the NDK be causing the issue? Any other ideas as to what the cause of the issue might be?

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  • surfaceview + glsurfaceview + framelayout

    - by pohtzeyun
    Hi, I'm new at this (java and opengl) so please bear with me if the answer to the question is simple. :) I'm trying to get a camera preview screen with the ability to display 3d objects simultaneously. Having gone through the samples at the api demos, I thought combining the code for the the examples at the api demo would suffice. But somehow its not working. The forces me to shut down upon startup and the error is mentioned as null pointer exception. Could someone share with me where did I go wrong and how to proceed from there. How I did the combination for the code is as shown below: myoverview.xml <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent"> <android.opengl.GLSurfaceView android:id="@+id/cubes" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <SurfaceView android:id="@+id/camera" android:layout_width="fill_parent" android:layout_height="fill_parent"/> </FrameLayout> myoverview.java import android.app.Activity; import android.os.Bundle; import android.view.SurfaceView; import android.view.Window; public class MyOverView extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Hide the window title. requestWindowFeature(Window.FEATURE_NO_TITLE); // camera view as the background SurfaceView cameraView = (SurfaceView) findViewById(R.id.camera); cameraView = new CameraView(this); // visual of both cubes GLSurfaceView cubesView = (GLSurfaceView) findViewById(R.id.cubes); cubesView = new GLSurfaceView(this); cubesView.setRenderer(new CubeRenderer(false)); // set view setContentView(R.layout.myoverview); } } GLSurfaceView.java import android.content.Context; class GLSurfaceView extends android.opengl.GLSurfaceView { public GLSurfaceView(Context context) { super(context); } } NOTE : I didnt list the rest of the files as they are just copies of the api demos. The cameraView refers to the camerapreview.java example and the CubeRenderer refers to the CubeRenderer.java and Cube.java example. Any help would be appreciated as I've been stuck at this for a couple of days :p Thanks Sorry, didnt realise that the coding was out of place due to formatting mistakes. :p

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  • Search Display Controller Crashes When Returning Results

    - by Convolution
    I have a tableview with a search display controller. It has been working fine in the past, but recently has started crashing for certain search results. Here my code searches a Golfer based on their Name, Age and Handicap. The data is correctly loaded into the table, I can access and drill down to receive further information. However when I type in a search query for either Name or Age, the app crashes, while the Golfers Handicap is returned fine. Note: dataSouceArray is the data source for the tableview, dataSourceArrayCopy is the mutable copy of the data used to add and remove objects in the search filter. - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { /* Update the filtered array based on the search text and scope. */ [self.dataSourceArrayCopy removeAllObjects]; // First clear the filtered array. /* Search the main list for products whose type matches the scope (if selected) and whose name matches searchText; add items that match to the filtered array. */ for (Golfer *golfer in dataSourceArray) { if ([scope isEqualToString:@"Name"] || [golfer.golferName isEqualToString:scope]) { NSComparisonResult result = [golfer.golferName compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.customerListCopy addObject:golfer]; } } if ([scope isEqualToString:@"Age"] || [golfer.golferAge isEqualToString:scope]) { NSComparisonResult result = [golfer.golferAge compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } if ([scope isEqualToString:@"Handicap"] || [golfer.golferHandicap isEqualToString:scope]) { NSComparisonResult result = [golfer.golferHandicap compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } } } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self filterContentForSearchText:searchString scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:[self.searchDisplayController.searchBar selectedScopeButtonIndex]]]; // Return YES to cause the search result table view to be reloaded. return YES; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchScope:(NSInteger)searchOption { [self filterContentForSearchText:[self.searchDisplayController.searchBar text] scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:searchOption]]; // Return YES to cause the search result table view to be reloaded. return YES; } Any help would be appreciated, thank you for taking the time to read this.

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  • Linq to List and IEnumerable issues

    - by Otaku
    I am querying an HTML file with Linq. It looks something like this: <html> <body> <div class="Players"> <div class="role">Goalies</div> <div class="name">John Smith</div> <div class="name">Shawn Xie</div> <div class="role">Right Wings</div> <div class="name">Jack Davis</div> <div class="name">Carl Yuns</div> <div class="name">Wayne Gortonia</div> <div class="role">Centers</div> <div class="name">Lutz Gaspy</div> <div class="name">John Jacobs</div> </div </html> </body> What I'm trying to do is create a list of these folks like in a list of a structure called Players: Structure Players Public Name As String Public Position As String End Structure But I've quickly found out I don't really know what I'm doing when it comes to Linq. I've got this far my my queries: Dim goalieList = From d In player.Elements _ Where d.Value = "Goalies" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Goalie", _ .Name = g.Value} Dim centersList = From d In player.Elements _ Where d.Value = "Centers" _ Select From g In d.ElementsAfterSelf _ Take While (g.@class <> "role") _ Select New Players With {.Position = "Centers", _ .Name = g.Value} Which gets me down to the the players by position, but then I can't do much with this afterwards the result type is System.Collections.Generic.IEnumerable(Of System.Collections.Generic.IEnumerable(Of Player)) What I want to do is add these two results to a new list, like: Dim playersList As List(Of Players) = Nothing playersList.AddRange(centersList) playersList.AddRange(goalieList) So that I can then query the list and use it. But it kicks the error: Unable to cast object of type 'WhereSelectEnumerableIterator2[System.Xml.Linq.XElement,System.Collections.Generic.IEnumerable1[Players]]' to type 'System.Collections.Generic.IEnumerable`1[Players]' As you can see, I may really have no idea how to work with all these objects/classes. Does anyone have any insight on what I may be doing wrong and how I can resolve it? RESOLVED: The Linq query needs to return a single iEnumerable, like this: Dim goalieList = From l In _ (From d In players.Elements _ Where d.Value = "Goalies" _ Select d.ElementsAfterSelf.TakeWhile(Function(f) f.@class <> "role")) _ Select New Players With {.Position = "Goalie", .Name = l.Value} and then use goalieList.ToList

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  • How to convert an NSArray of NSManagedObjects to NSData

    - by carok
    Hi, I'm new to Objective C and was wondering if anyone can help me. I am using core data with a sqlite database to hold simple profile objects which have a name and a score attribute (both of which are of type NSString). What I want to do is fetch the profiles and store them in an NSData object, please see my code below: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"GamerProfile" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray *sortDecriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDecriptors]; [sortDescriptor release]; [sortDecriptors release]; NSError *error; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSData *data = [NSKeyedArchiver archivedDataWithRootObject:items]; [self SendData:data]; [fetchRequest release]; When I run the code I'm getting the error "Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[GamerProfile encodeWithCoder:]: unrecognized selector sent to instance 0x3f4b530'" I presume I have to add an encodeWithCoderClass to my core data NSManagedObject object (GamerProfile) but I'm not sure how to do this even after reading the documentation, My attempt at doing this is below. I'm not sure if I'm going along the right lines with this as get a warning stating "NSManagedObject" may not respond to '-encodeWithCoder'" I would really, really appreciate it if someone could point me in the right direction!! Thanks C Here is the code for my GamerProfile (CoreData NSManagedObject Object) with my attempt at adding an encodeWithCoder method... Header File #import <CoreData/CoreData.h> @interface GamerProfile : NSManagedObject <NSCoding> { } @property (nonatomic, retain) NSString * GamerScore; @property (nonatomic, retain) NSString * Name; - (void)encodeWithCoder:(NSCoder *)coder; @end Code File #import "GamerProfile.h" @implementation GamerProfile @dynamic GamerScore; @dynamic Name; - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:GamerScore forKey:@"GamerScore"]; [coder encodeObject:Name forKey:@"Name"]; }

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  • Shawn Wildermuth violating MVVM in MSDN article?

    - by rasx
    This may be old news but back in March 2009, Shawn Wildermuth, his article, “Model-View-ViewModel In Silverlight 2 Apps,” has a code sample that includes DataServiceEntityBase: // COPIED FROM SILVERLIGHTCONTRIB Project for simplicity /// <summary> /// Base class for DataService Data Contract classes to implement /// base functionality that is needed like INotifyPropertyChanged. /// Add the base class in the partial class to add the implementation. /// </summary> public abstract class DataServiceEntityBase : INotifyPropertyChanged { /// <summary> /// The handler for the registrants of the interface's event /// </summary> PropertyChangedEventHandler _propertyChangedHandler; /// <summary> /// Allow inheritors to fire the event more simply. /// </summary> /// <param name="propertyName"></param> protected void FirePropertyChanged(string propertyName) { if (_propertyChangedHandler != null) { _propertyChangedHandler(this, new PropertyChangedEventArgs(propertyName)); } } #region INotifyPropertyChanged Members /// <summary> /// The interface used to notify changes on the entity. /// </summary> event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged { add { _propertyChangedHandler += value; } remove { _propertyChangedHandler -= value; } } #endregion What this class implies is that the developer intends to bind visuals directly to data (yes, a ViewModel is used but it defines an ObservableCollection of data objects). Is this design diverging too far from the guidance of MVVM? Now I can see some of the reasons why Shawn would go this way: what Shawn can do with DataServiceEntityBase is this sort of thing (which is intimate with the Entity Framework): // Partial Method to support the INotifyPropertyChanged interface public partial class Game : DataServiceEntityBase { #region Partial Method INotifyPropertyChanged Implementation // Override the Changed partial methods to implement the // INotifyPropertyChanged interface // This helps with the Model implementation to be a mostly // DataBound implementation partial void OnDeveloperChanged() { base.FirePropertyChanged("Developer"); } partial void OnGenreChanged() { base.FirePropertyChanged("Genre"); } partial void OnListPriceChanged() { base.FirePropertyChanged("ListPrice"); } partial void OnListPriceCurrencyChanged() { base.FirePropertyChanged("ListPriceCurrency"); } partial void OnPlayerInfoChanged() { base.FirePropertyChanged("PlayerInfo"); } partial void OnProductDescriptionChanged() { base.FirePropertyChanged("ProductDescription"); } partial void OnProductIDChanged() { base.FirePropertyChanged("ProductID"); } partial void OnProductImageUrlChanged() { base.FirePropertyChanged("ProductImageUrl"); } partial void OnProductNameChanged() { base.FirePropertyChanged("ProductName"); } partial void OnProductTypeIDChanged() { base.FirePropertyChanged("ProductTypeID"); } partial void OnPublisherChanged() { base.FirePropertyChanged("Publisher"); } partial void OnRatingChanged() { base.FirePropertyChanged("Rating"); } partial void OnRatingUrlChanged() { base.FirePropertyChanged("RatingUrl"); } partial void OnReleaseDateChanged() { base.FirePropertyChanged("ReleaseDate"); } partial void OnSystemNameChanged() { base.FirePropertyChanged("SystemName"); } #endregion } Of course MSDN code can seen as “toy code” for educational purposes but is anyone doing anything like this in the real world of Silverlight development?

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  • An unspecified error occurred on the render thread. (NotifyPartitionIsZombie)

    - by red-X
    oke heres the problem, I have a ContentControl3D object from thriple in that im creating a LibraryStack with images it runs fine, until i run the function where the LibraryStack gets created and filled. when i click on any of the objects inside i get the following error An unspecified error occurred on the render thread. with stacktrace at System.Windows.Media.MediaContext.NotifyPartitionIsZombie(Int32 failureCode) at System.Windows.Media.MediaContext.NotifyChannelMessage() at System.Windows.Interop.HwndTarget.HandleMessage(Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at WelkoMap.App.Main() in F:\MediaGarde\Surface\Development\WelkoMap\WelkoMap\obj\Debug\App.g.cs:line 0 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() heres the code that adds and creates the LibraryStack and fills it public void ReplaceBackContent(List<Image> images, List<MediaElement> videos) { ContentControl3D control = this.TryFindParent<ContentControl3D>(); if (control == null) { return; } LibraryStack stack = new LibraryStack(); foreach (Image image in images) { if (image.Parent != null) { continue; } LibraryStackItem item = new LibraryStackItem(); item.Content = image; stack.Items.Add(item); } control.BackContent = stack; } Since it has the NotifyPartitionIsZombie error i already installed windows update KB967634 which had absolutely no effect at all

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  • How can I pass a reference to another control as an IValueConverter parameter?

    - by MKing
    I am binding some business objects to a WPF ItemsControl. They are displayed using a custom IValueConverter implementation used to produce the Geometry for a Path object in the DataTemplate as shown here: <ItemsControl x:Name="Display" Background="White" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" ItemsSource="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem.VisibleElements}" > <ItemsControl.Resources> <!-- This object is just used to get around the fact that ConverterParameter can't be a binding directly (it's not a DependencyProperty on a DependencyObject --> <this:GeometryConverterData x:Key="ConverterParameter2" Plane="{Binding ElementName=ViewPlaneSelector, Path=SelectedItem}" /> <DataTemplate DataType="{x:Type o:SlenderMember}"> <Path Stroke="Blue" StrokeThickness=".5" Data='{Binding Converter={StaticResource SlenderMemberConverter}, ConverterParameter={StaticResource ConverterParameter2}}' ToolTip="{Binding AsString}"> </Path> </DataTemplate> </ItemsControl.Resources> </ItemsControl> Note that the items for the ItemsControl are drawn from the ViewPlaneSelector (a ComboBox) SelectedItem.VisibleElements property. I need that same ViewPlaneSelector.SelectedItem in the SlenderMemberConverter to figure out how to display this element. I'm trying to get a reference to it into the converter by creating the intermediate GeometryConverterData object in the Resources section. This object exists solely to get around the problem of not being able to bind directly to the ConverterParameter property (as mentioned in the comments). Here is the code for the GeometryDataConverter class: class GeometryConverterData : FrameworkElement { public static readonly DependencyProperty PlaneProperty = DependencyProperty.Register("Plane", typeof(ViewPlane), typeof(GeometryConverterData), null, ValidValue); public static bool ValidValue(object o){ return true; } public ViewPlane Plane { get{ return GetValue(PlaneProperty) as ViewPlane; }set{ SetValue(PlaneProperty, value); } } } I added the ValidValue function for debugging, to see what this property was getting bound it. It only and always gets set to null. I know that the ViewPlaneSelector.SelectedItem isn't always null since the ItemsControl has items, and it's items are drawn from the same property on the same object... so what gives? How can I get a reference to this ComboBox into my ValueConverter. Or, alternately, why is what I'm doing silly and overly complicated. I'm as guilty as many of sometimes getting it into my head that something has to be done a certain way and then killing myself to make it happen when there's a much cleaner and simpler solution.

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  • UIViewController not loading a UIView

    - by Cosizzle
    Hey, I'm playing around with a script my teacher provided for a table based application. However I can't seem to get my own view to load. Files: SubViewOneController (which is a sub view, also has a nib) TapViewController (Custom UIView I created and want to add to a cell) RootViewController (Main controller which loads in the views) SimpleNavAppDelegate How it works: Within the RootViewController, there's an NSArray that holds NSDictionary objects which is declared in the -(void)awakeFromNib {} method - (void)awakeFromNib { // we'll keep track of our views controllers in this array views = [[NSMutableArray alloc] init]; // when using alloc you are responsible for it, and you will have to release it. // ==================================================================================================== // ==================================================================================================== // LOADING IN CUSTOM VIEW HERE: // allocate a set of views and add to our view array as a dictionary item TapViewController *tapBoardView = [[TapViewController alloc] init]; //push onto array [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: @"Tab Gestures", @"title", tapBoardView, @"controller", nil]]; [tapBoardView release]; //release the memory // ==================================================================================================== // ==================================================================================================== SubViewOneController *subViewOneController = [[SubViewOneController alloc] init]; // This will set the 2nd level title subViewOneController.title = @"Swipe Gestures"; //set it's title //push it onto the array [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: @"Swipe Gestures", @"title", subViewOneController, @"controller", nil]]; [subViewOneController release]; //release the memory } Later on I set the table view: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // OUTPUT -- see console NSLog(@"indexPath %i", indexPath.row); // OUTPUT: tapController: <TapViewController: 0x3b2b360> NSLog(@"view object: %@", [views objectAtIndex:indexPath.row]); // OUTPUT: view object: controller = <TapViewController: 0x3b0e290>; title = "Tab Gestures"; // ----- Hardcoding the controller and nib file in does work, so it's not a linkage issue ------ // UNCOMMENT TO SEE WORKING -- comment below section. //TapViewController *tapContoller = [[TapViewController alloc] initWithNibName:@"TapBoardView" bundle:nil]; //NSLog(@"tapController: %@", tapContoller); //[self.navigationController pushViewController:tapContoller animated:YES]; // ----- Random Tests ----- //UIViewController *targetViewController = [[views objectAtIndex: 0] objectForKey:@"controller"]; // DOES NOT WORK // LOADS THE SECOND CELL (SubViewOneController) however will not load (TapViewController) UIViewController *targetViewController = [[views objectAtIndex: indexPath.row] objectForKey:@"controller"]; NSLog(@"target: %@", targetViewController); // OUTPUT: target: <TapViewController: 0x3b0e290> [self.navigationController pushViewController:targetViewController animated:YES]; } Reading the comments you should be able to see that hardcoding the view in, works - however trying to load it from the View NSArray does not work. It does however contain the object in memory, seeing that NSLog proves that. Everything is linked up and working within the TapViewController nib file. So ya, im kinda stuck on this one, any help would be great! Thanks guys

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  • How to optimize my PageRank calculation?

    - by asmaier
    In the book Programming Collective Intelligence I found the following function to compute the PageRank: def calculatepagerank(self,iterations=20): # clear out the current PageRank tables self.con.execute("drop table if exists pagerank") self.con.execute("create table pagerank(urlid primary key,score)") self.con.execute("create index prankidx on pagerank(urlid)") # initialize every url with a PageRank of 1.0 self.con.execute("insert into pagerank select rowid,1.0 from urllist") self.dbcommit() for i in range(iterations): print "Iteration %d" % i for (urlid,) in self.con.execute("select rowid from urllist"): pr=0.15 # Loop through all the pages that link to this one for (linker,) in self.con.execute("select distinct fromid from link where toid=%d" % urlid): # Get the PageRank of the linker linkingpr=self.con.execute("select score from pagerank where urlid=%d" % linker).fetchone()[0] # Get the total number of links from the linker linkingcount=self.con.execute("select count(*) from link where fromid=%d" % linker).fetchone()[0] pr+=0.85*(linkingpr/linkingcount) self.con.execute("update pagerank set score=%f where urlid=%d" % (pr,urlid)) self.dbcommit() However, this function is very slow, because of all the SQL queries in every iteration >>> import cProfile >>> cProfile.run("crawler.calculatepagerank()") 2262510 function calls in 136.006 CPU seconds Ordered by: standard name ncalls tottime percall cumtime percall filename:lineno(function) 1 0.000 0.000 136.006 136.006 <string>:1(<module>) 1 20.826 20.826 136.006 136.006 searchengine.py:179(calculatepagerank) 21 0.000 0.000 0.528 0.025 searchengine.py:27(dbcommit) 21 0.528 0.025 0.528 0.025 {method 'commit' of 'sqlite3.Connecti 1 0.000 0.000 0.000 0.000 {method 'disable' of '_lsprof.Profiler 1339864 112.602 0.000 112.602 0.000 {method 'execute' of 'sqlite3.Connec 922600 2.050 0.000 2.050 0.000 {method 'fetchone' of 'sqlite3.Cursor' 1 0.000 0.000 0.000 0.000 {range} So I optimized the function and came up with this: def calculatepagerank2(self,iterations=20): # clear out the current PageRank tables self.con.execute("drop table if exists pagerank") self.con.execute("create table pagerank(urlid primary key,score)") self.con.execute("create index prankidx on pagerank(urlid)") # initialize every url with a PageRank of 1.0 self.con.execute("insert into pagerank select rowid,1.0 from urllist") self.dbcommit() inlinks={} numoutlinks={} pagerank={} for (urlid,) in self.con.execute("select rowid from urllist"): inlinks[urlid]=[] numoutlinks[urlid]=0 # Initialize pagerank vector with 1.0 pagerank[urlid]=1.0 # Loop through all the pages that link to this one for (inlink,) in self.con.execute("select distinct fromid from link where toid=%d" % urlid): inlinks[urlid].append(inlink) # get number of outgoing links from a page numoutlinks[urlid]=self.con.execute("select count(*) from link where fromid=%d" % urlid).fetchone()[0] for i in range(iterations): print "Iteration %d" % i for urlid in pagerank: pr=0.15 for link in inlinks[urlid]: linkpr=pagerank[link] linkcount=numoutlinks[link] pr+=0.85*(linkpr/linkcount) pagerank[urlid]=pr for urlid in pagerank: self.con.execute("update pagerank set score=%f where urlid=%d" % (pagerank[urlid],urlid)) self.dbcommit() This function is 20 times faster (but uses a lot more memory for all the temporary dictionaries) because it avoids the unnecessary SQL queries in every iteration: >>> cProfile.run("crawler.calculatepagerank2()") 64802 function calls in 6.950 CPU seconds Ordered by: standard name ncalls tottime percall cumtime percall filename:lineno(function) 1 0.004 0.004 6.950 6.950 <string>:1(<module>) 1 1.004 1.004 6.946 6.946 searchengine.py:207(calculatepagerank2 2 0.000 0.000 0.104 0.052 searchengine.py:27(dbcommit) 23065 0.012 0.000 0.012 0.000 {meth 'append' of 'list' objects} 2 0.104 0.052 0.104 0.052 {meth 'commit' of 'sqlite3.Connection 1 0.000 0.000 0.000 0.000 {meth 'disable' of '_lsprof.Profiler' 31298 5.809 0.000 5.809 0.000 {meth 'execute' of 'sqlite3.Connectio 10431 0.018 0.000 0.018 0.000 {method 'fetchone' of 'sqlite3.Cursor' 1 0.000 0.000 0.000 0.000 {range} But is it possible to further reduce the number of SQL queries to speed up the function even more?

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  • How to select one object from a NSArray?

    - by 0SX
    First of all Merry Christmas to everyone!!! Currently I have a NSArray that has parsed content in it. When I do a NSLog of the array it prints out 20 objects with the parsed content that I needed. Like so: 2010-12-24 20:27:32.170 TestProject[48914:298] SomeContent 2010-12-24 20:27:32.172 TestProject[48914:298] SomeContent1 2010-12-24 20:27:32.172 TestProject[48914:298] SomeContent2 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent3 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent4 2010-12-24 20:27:32.173 TestProject[48914:298] SomeContent5 2010-12-24 20:27:32.174 TestProject[48914:298] SomeContent6 2010-12-24 20:27:32.175 TestProject[48914:298] SomeContent7 2010-12-24 20:27:32.176 TestProject[48914:298] SomeContent8 2010-12-24 20:27:32.176 TestProject[48914:298] SomeContent9 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent10 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent11 2010-12-24 20:27:32.177 TestProject[48914:298] SomeContent12 2010-12-24 20:27:32.179 TestProject[48914:298] SomeContent13 2010-12-24 20:27:32.179 TestProject[48914:298] SomeContent14 2010-12-24 20:27:32.180 TestProject[48914:298] SomeContent15 2010-12-24 20:27:32.180 TestProject[48914:298] SomeContent16 2010-12-24 20:27:32.181 TestProject[48914:298] SomeContent17 2010-12-24 20:27:32.181 TestProject[48914:298] SomeContent18 2010-12-24 20:27:32.190 TestProject[48914:298] SomeContent19 However, I don't need every object at once. I need to be able to pick out one object at a time so I can put each object into a string of it's own. If anyone knows a easier way to do this then what I'm trying to please let me know. Anyways, I need to be able to choose just one object depending on what object I need. For example, let's say I only need object #5 and not all the array, how can this be done so I can put it into a string? I'm thinking I might have to use the index feature but I'm not sure how to set it up properly. Here is my NSArray that I'm working with: NSArray* myArray = [document selectElements: @"div.someContent"]; NSMutableArray* results = [NSMutableArray array]; for (Element* element in myArray){ NSString* snipet = [element contentsSource]; [results addObject: snipet]; NSLog(@"%@", snipet); } NSLog(@"%i",myArray.count); I've already spent several hours trying to achieve this but my knowledge with array's is limited even with me reading the documentation. :-( Any help is much appreciated. Thanks

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  • WCF Timeout issue - should there even be a socket connection?

    - by stiank81
    I have a .Net application which is split into a client and server side. The communication between them is handled using WCF. I'm not using the automagic service references, but instead I've built the connection manually like described in the Screencast by Miguel Castro. Summarized this means that I create a console application on the server side that holds ServiceHost objects for the different services: var myServiceHost = new System.ServiceModel.ServiceHost(typeof(MyService), new Uri("net.tcp://localhost:8002")); myServiceHost.Open(); And on the client side I have service proxies creating channels using the ChannelFactory: IMyService proxy = new ChannelFactory<IMyService>("MyServiceEndpoint").CreateChannel(); The client and server side share the service contract defined in the interface IMyService. And another advantage is that I get minimal App.config files - without all the autogenerated stuff created through the Service References. Example from client side: <?xml version="1.0"?> <configuration> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8002/MyEndpoint" binding="netTcpBinding" contract="IMyService" name="MyServiceEndpoint"/> </client> </system.serviceModel> </configuration> So - to my problem. I create the proxy once, and it holds a channel all the way through the application. However, if I leave the application without use for a few minutes the channel has timed out, and I get the following exception: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:59.9979998'. How do I prevent this? I'm assuming I need to specify a higher timeout in my configuration? But I don't want it to ever time out. But on the other hand - I don't want a socket connection! Do I need one? Thought I could go connection less with WCF... What's the permanent solution and best practice on solving this? Set timeout to "never".. Create a new channel for each request? I'm assuming there is some overhead creating the channel?.. Increase the timeout to e.g. 5minutes and create new channel if the connection did timeout? Make it connection less somehow? (Without the overhead of creating channels..) Something else...

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  • Ninject.Web.PageBase still resulting in null reference to injected dependency

    - by Ted
    I have an ASP.NET 3.5 WebForms application using Ninject 2.0. However, attempting to use the Ninject.Web extension to provide injection into System.Web.UI.Page, I'm getting a null reference to my injected dependency even though if I switch to using a service locator to provide the reference (using Ninject), there's no issue. My configuration (dumbed down for simplicity): public partial class Default : PageBase // which is Ninject.Web.PageBase { [Inject] public IClubRepository Repository { get; set; } protected void Page_Load(object sender, EventArgs e) { var something = Repository.GetById(1); // results in null reference exception. } } ... //global.asax.cs public class Global : Ninject.Web.NinjectHttpApplication { /// <summary> /// Creates a Ninject kernel that will be used to inject objects. /// </summary> /// <returns> /// The created kernel. /// </returns> protected override IKernel CreateKernel() { IKernel kernel = new StandardKernel(new MyModule()); return kernel; } .. ... public class MyModule : NinjectModule { public override void Load() { Bind<IClubRepository>().To<ClubRepository>(); //... } } Getting the IClubRepository concrete instance via a service locator works fine (uses same "MyModule"). I.e. private readonly IClubRepository _repository = Core.Infrastructure.IoC.TypeResolver.Get<IClubRepository>(); What am I missing? [Update] Finally got back to this, and it works in Classic Pipeline mode, but not Integrated. Is the classic pipeline a requirement? [Update 2] Wiring up my OnePerRequestModule was the problem (which had removed in above example for clarity): protected override IKernel CreateKernel() { var module = new OnePerRequestModule(); module.Init(this); IKernel kernel = new StandardKernel(new MyModule()); return kernel; } ...needs to be: protected override IKernel CreateKernel() { IKernel kernel = new StandardKernel(new MyModule()); var module = new OnePerRequestModule(); module.Init(this); return kernel; } Thus explaining why I was getting a null reference exception under integrated pipeline (to a Ninject injected dependency, or just a page load for a page inheriting from Ninject.Web.PageBase - whatever came first).

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  • Importing Conditionally Compiled Functions From a Perl Module

    - by Robert S. Barnes
    I have a set of logging and debugging functions which I want to use across multiple modules / objects. I'd like to be able to turn them on / off globally using a command line switch. The following code does this, however, I would like to be able to omit the package name and keep everything in a single file. This is related to two previous questions I asked, here and here. #! /usr/bin/perl -w use strict; use Getopt::Long; { package LogFuncs; use threads; use Time::HiRes qw( gettimeofday ); # provide tcpdump style time stamp sub _gf_time { my ( $seconds, $microseconds ) = gettimeofday(); my @time = localtime($seconds); return sprintf( "%02d:%02d:%02d.%06ld", $time[2], $time[1], $time[0], $microseconds ); } sub logerr; sub compile { my %params = @_; *logerr = $params{do_logging} ? sub { my $msg = shift; warn _gf_time() . " Thread " . threads->tid() . ": $msg\n"; } : sub { }; } } { package FooObj; sub new { my $class = shift; bless {}, $class; }; sub foo_work { my $self = shift; # do some foo work LogFuncs::logerr($self); } } { package BarObj; sub new { my $class = shift; my $data = { fooObj => FooObj->new() }; bless $data, $class; } sub bar_work { my $self = shift; $self->{fooObj}->foo_work(); LogFuncs::logerr($self); } } my $do_logging = 0; GetOptions( "do_logging" => \$do_logging, ); LogFuncs::compile(do_logging => $do_logging); my $bar = BarObj->new(); LogFuncs::logerr("Created $bar"); $bar->bar_work();

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  • How to play multiple audio sources simultaneously in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound). Addition: I've tested a code from the Bobby's answer. private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); // This code plays well enough. // me.Play(); // me2.Play(); // But adding the 2 second offset using the timer, // they play no simultaneous. var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; timer.Tick += (source, arg) => { me2.Play(); ((DispatcherTimer)source).Stop(); }; timer.Start(); } Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?

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  • C++ How to deep copy a struct with unknown datatype?

    - by Ewald Peters
    hi, i have a "data provider" which stores its output in a struct of a certain type, for instance struct DATA_TYPE1{ std::string data_string; }; then this struct has to be casted into a general datatype, i thought about void * or char *, because the "intermediate" object that copies and stores it in its binary tree should be able to store many different types of such struct data. struct BINARY_TREE_ENTRY{ void * DATA; struct BINARY_TREE_ENTRY * next; }; this void * is then later taken by another object that casts the void * back into the (struct DATA_TYPE1 *) to get the original data. so the sender and the receiver know about the datatype DATA_TYPE1 but not the copying object inbetween. but how can the intermidiate object deep copy the contents of the different structs, when it doesn't know the datatype, only void * and it has no method to copy the real contents; dynamic_cast doesn't work for void *; the "intermediate" object should do something like: void store_data(void * CASTED_DATA_STRUCT){ void * DATA_COPY = create_a_deepcopy_of(CASTED_DATA_STRUCT); push_into_bintree(DATA_COPY); } a simple solution would be that the sending object doesn't delete the sent data struct, til the receiving object got it, but the sending objects are dynamically created and deleted, before the receiver got the data from the intermediate object, for asynchronous communication, therefore i want to copy it. instead of converting it to void * i also tried converting to a superclass pointer of which the intermediate copying object knows about, and which is inherited by all the different datatypes of the structs: struct DATA_BASE_OBJECT{ public: DATA_BASE_OBJECT(){} DATA_BASE_OBJECT(DATA_BASE_OBJECT * old_ptr){ std::cout << "this should be automatically overridden!" << std::endl; } virtual ~DATA_BASE_OBJECT(){} }; struct DATA_TYPE1 : public DATA_BASE_OBJECT { public: string str; DATA_TYPE1(){} ~DATA_TYPE1(){} DATA_TYPE1(DATA_TYPE1 * old_ptr){ str = old_ptr->str; } }; and the corresponding binary tree entry would then be: struct BINARY_TREE_ENTRY{ struct DATA_BASE_OBJECT * DATA; struct BINARY_TREE_ENTRY * next; }; and to then copy the unknown datatype, i tried in the class that just gets the unknown datatype as a struct DATA_BASE_OBJECT * (before it was the void *): void * copy_data(DATA_BASE_OBJECT * data_that_i_get_in_the_sub_struct){ struct DATA_BASE_OBJECT * copy_sub = new DATA_BASE_OBJECT(data_that_i_get_in_the_sub_struct); push_into_bintree(copy_sub); } i then added a copy constructor to the DATA_BASE_OBJECT, but if the struct DATA_TYPE1 is first casted to a DATA_BASE_OBJECT and then copied, the included sub object DATA_TYPE1 is not also copied. i then thought what about finding out the size of the actual object to copy and then just memcopy it, but the bytes are not stored in one row and how do i find out the real size in memory of the struct DATA_TYPE1 which holds a std::string? Which other c++ methods are available to deepcopy an unknown datatype (and to maybe get the datatype information somehow else during runtime) thanks Ewald

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  • F# Add Constructor to a Record?

    - by akaphenom
    Basically I want to have a single construct to deal with serializing to both JSON and formatted xml. Records workd nicley for serializing to/from json. However XmlSerializer requires a parameterless construtor. I don't really want to have to go through the exercise of building class objects for these constructs (principal only). I was hoping there could be some shortcut for getting a parameterless constructor onto a record (perhaps with a wioth statement or something). I can't get it to behave - has anybody in the community had any luck? module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Xml open System.Security.Authentication open System.Runtime.Serialization //add assemnbly reference System.Runtime.Serialization System.Xml open System.Xml.Serialization open System.Collections.Generic [<DataContract>] type ChemicalElementRecord = { [<XmlAttribute("name")>] [<field: DataMember(Name="name") >] Name:string [<XmlAttribute("name")>] [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<XmlAttribute("atomic-mass")>] [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } [<XmlRoot("freebase")>] [<DataContract>] type FreebaseResultRecord = { [<XmlAttribute("code")>] [<field: DataMember(Name="code") >] Code:string [<XmlArrayAttribute("results")>] [<XmlArrayItem(typeof<ChemicalElementRecord>, ElementName = "chemical-element")>] [<field: DataMember(Name="result") >] Result: ChemicalElementRecord array [<XmlElement("message")>] [<field: DataMember(Name="message") >] Message:string } let getJsonFromWeb() = let query = "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" let response = request.GetResponse() let result = try use reader = new StreamReader(response.GetResponseStream()) reader.ReadToEnd(); finally response.Close() let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L stream let test = // get some JSON from the web let stream = getJsonFromWeb() // convert the stream of JSON into an F# Record let JsonSerializer = Json.DataContractJsonSerializer(typeof<FreebaseResultRecord>) let result: FreebaseResultRecord = downcast JsonSerializer.ReadObject(stream) // save the Records to disk as JSON use fs = new FileStream(@"C:\temp\freebase.json", FileMode.Create) JsonSerializer.WriteObject(fs,result) fs.Close() // save the Records to disk as System Controlled XML let xmlSerializer = DataContractSerializer(typeof<FreebaseResultRecord>); use fs = new FileStream(@"C:\temp\freebase.xml", FileMode.Create) xmlSerializer.WriteObject(fs,result) fs.Close() use fs = new FileStream(@"C:\temp\freebase-pretty.xml", FileMode.Create) let xmlSerializer = XmlSerializer(typeof<FreebaseResultRecord>) xmlSerializer.Serialize(fs,result) fs.Close() ignore(test)

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  • Using ASP.NET MVC, Linq To SQL, and StructureMap causing DataContext to cache data

    - by Dragn1821
    I'll start by telling my project setup: ASP.NET MVC 1.0 StructureMap 2.6.1 VB I've created a bootstrapper class shown here: Imports StructureMap Imports DCS.Data Imports DCS.Services Public Class BootStrapper Public Shared Sub ConfigureStructureMap() ObjectFactory.Initialize(AddressOf StructureMapRegistry) End Sub Private Shared Sub StructureMapRegistry(ByVal x As IInitializationExpression) x.AddRegistry(New MainRegistry()) x.AddRegistry(New DataRegistry()) x.AddRegistry(New ServiceRegistry()) x.Scan(AddressOf StructureMapScanner) End Sub Private Shared Sub StructureMapScanner(ByVal scanner As StructureMap.Graph.IAssemblyScanner) scanner.Assembly("DCS") scanner.Assembly("DCS.Data") scanner.Assembly("DCS.Services") scanner.WithDefaultConventions() End Sub End Class I've created a controller factory shown here: Imports System.Web.Mvc Imports StructureMap Public Class StructureMapControllerFactory Inherits DefaultControllerFactory Protected Overrides Function GetControllerInstance(ByVal controllerType As System.Type) As System.Web.Mvc.IController Return ObjectFactory.GetInstance(controllerType) End Function End Class I've modified the Global.asax.vb as shown here: ... Sub Application_Start() RegisterRoutes(RouteTable.Routes) 'StructureMap BootStrapper.ConfigureStructureMap() ControllerBuilder.Current.SetControllerFactory(New StructureMapControllerFactory()) End Sub ... I've added a Structure Map registry file to each of my three projects: DCS, DCS.Data, and DCS.Services. Here is the DCS.Data registry: Imports StructureMap.Configuration.DSL Public Class DataRegistry Inherits Registry Public Sub New() 'Data Connections. [For](Of DCSDataContext)() _ .HybridHttpOrThreadLocalScoped _ .Use(New DCSDataContext()) 'Repositories. [For](Of IShiftRepository)() _ .Use(Of ShiftRepository)() [For](Of IMachineRepository)() _ .Use(Of MachineRepository)() [For](Of IShiftSummaryRepository)() _ .Use(Of ShiftSummaryRepository)() [For](Of IOperatorRepository)() _ .Use(Of OperatorRepository)() [For](Of IShiftSummaryJobRepository)() _ .Use(Of ShiftSummaryJobRepository)() End Sub End Class Everything works great as far as loading the dependecies, but I'm having problems with the DCSDataContext class that was genereated by Linq2SQL Classes. I have a form that posts to a details page (/Summary/Details), which loads in some data from SQL. I then have a button that opens a dialog box in JQuery, which populates the dialog from a request to (/Operator/Modify). On the dialog box, the form has a combo box and an OK button that lets the user change the operator's name. Upon clicking OK, the form is posted to (/Operator/Modify) and sent through the service and repository layers of my program and updates the record in the database. Then, the RedirectToAction is called to send the user back to the details page (/Summary/Details) where there is a call to pull the data from SQL again, updating the details view. Everything works great, except the details view does not show the new operator that was selected. I can step through the code and see the DCSDataContext class being accessed to update the operator (which does actually change the database record), but when the DCSDataContext is accessed to reload the details objects, it pulls in the old value. I'm guessing that StructureMap is causing not only the DCSDataContext class but also the data to be cached? I have also tried adding the following to the Global.asax, but it just ends up crashing the program telling me the DCSDataContext has been disposed... Private Sub MvcApplication_EndRequest(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.EndRequest StructureMap.ObjectFactory.ReleaseAndDisposeAllHttpScopedObjects() End Sub Can someone please help?

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  • Asynchronous readback from opengl front buffer using multiple PBO's

    - by KillianDS
    I am developing an application that needs to read back the whole frame from the front buffer of an openGL application. I can hijack the application's opengl library and insert my code on swapbuffers. At the moment I am successfully using a simple but excruciating slow glReadPixels command without PBO's. Now I read about using multiple PBO's to speed things up. While I think I've found enough resources to actually program that (isn't that hard), I have some operational questions left. I would do something like this: create a series (e.g. 3) of PBO's use glReadPixels in my swapBuffers override to read data from front buffer to a PBO (should be fast and non-blocking, right?) Create a seperate thread to call glMapBufferARB, once per PBO after a glReadPixels, because this will block until the pixels are in client memory. Process the data from step 3. Now my main concern is of course in steps 2 and 3. I read about glReadPixels used on PBO's being non-blocking, will this be an issue if I issue new opengl commands after that very fast? Will those opengl commands block? Or will they continue (my guess), and if so, I guess only swapbuffers can be a problem, will this one stall or will glReadPixels from front buffer be many times faster than swapping (about each 15-30ms) or, worst case scenario, will swapbuffers be executed while glReadPixels is still reading data to the PBO? My current guess is this logic will do something like this: copy FRONT_BUFFER - generic place in VRAM, copy VRAM-RAM. But I have no idea which of those 2 is the real bottleneck and more, what the influence on the normal opengl command stream is. Then in step 3. Is it wise to do this asynchronously in a thread separated from normal opengl logic? At the moment I think not, It seems you have to restore buffer operations to normal after doing this and I can't install synchronization objects in the original code to temporarily block those. So I think my best option is to define a certain swapbuffer delay before reading them out, so e.g. calling glReadPixels on PBO i%3 and glMapBufferARB on PBO (i+2)%3 in the same thread, resulting in a delay of 2 frames. Also, when I call glMapBufferARB to use data in client memory, will this be the bottleneck or will glReadPixels (asynchronously) be the bottleneck? And finally, if you have some better ideas to speed up frame readback from GPU in opengl, please tell me, because this is a painful bottleneck in my current system. I hope my question is clear enough, I know the answer will probably also be somewhere on the internet but I mostly came up with results that used PBO's to keep buffers in video memory and do processing there. I really need to read back the front buffer to RAM and I do not find any clear explanations about performance in that case (which I need, I cannot rely on "it's faster", I need to explain why it's faster). Thank you

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