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  • Comment les firmes répartissent-elles leurs dépenses pour les composants de leurs smartphones ? Un tableau interactif le montre

    Comment les firmes répartissent-elles leurs dépenses pour les composants de leurs smartphones ? Un tableau interactif le montre La firme américaine Tableau Software propose un tableau interactif qui permet d'en savoir plus sur les dépenses des firmes pour la fabrication de leurs smartphones. Si le prix moyen de la conception est assez semblable d'un modèle à l'autre, en revanche la façon dont les entreprises répartissent leurs dépenses varie de l'un à l'autre, et en fonction des composants. Par exemple, Apple fait les plus grosses dépenses pour les coques de ses téléphones ; Nokia ne compte pas lorsqu'il s'agit d'objectif caméra, etc. Source :

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  • Kinect bientôt dans l'espace ? Des chercheurs utilisent la technologie comme système d'amarrage dans le nano-satellite STRaND-2

    Kinect bientôt dans l'espace ? Des chercheurs utilisent la technologie comme système d'amarrage dans le nano-satellite STRaND-2 Le capteur de Microsoft Kinect fait son entrée dans le domaine spatial, et ira où aucun humain n'est encore allé. Des ingénieurs britanniques de l'Université de Surrey et ceux du constructeur de satellites Surry Satellite Technology (SSTL) travaillent sur un nouveau système d'amarrage des satellites en utilisant Kinect. [IMG]http://rdonfack.developpez.com/images/kinect.jpg[/IMG] Les scientifiques ont construit un satellite (STRaND-2) équipé d'une caméra de profondeur Kinect qui lui permettra de localiser et de se joindre à d'autres ...

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  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit - Arrival

    - by Ram Shankar Yadav
    Here I’m in the Mecca of Management, India’s premier institute of management, to learn great things about management with the management Gurus!! As they say a picture is worth thousand words, so I’ll say it by thousand Pictures ;) EPBM, yep that’s an acronym for Executive Programme in Business Management. It’s a year long program having 14 different management subject, designed to suit working professionals. For more info on EPBM please visit : http://www.iimcal.ac.in/edp/ld.asp or http://www.hnge.in/retail/iimc/iimc_epbm_15.htm   I’m gonna post my experiences, and hope that it will be useful for someone, who is interested in doing this programme. The collage above depicts my full day i.e., 25th April 2010, which started by taking pictures of beautiful moon night @ 3 AM, followed by air travel from 11 AM - 5 PM , meeting with friends/batch mates at Kolkata airport, one and half hour ride to Joka Campus by Yellow Taxi, “New Building” hostel…etc. Things that I didn’t captured on camera : Sweat after reaching campus, IPL Final watching in Common Room, Lot of GAGS and things that you can only experience by being here ….!~ Stay tuned for more…. ram :)

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  • This Week in Geek History: HAL Goes Live, First Alien Moon Landing, First Fighter Jet Ejection Seat

    - by Jason Fitzpatrick
    Every week we bring you interesting facts from the annuals of Geekdom. This week in Geek History saw the birth of HAL, the first landing on an alien moon, and the first real-world test of a fighter jet ejection seat. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Alchemy like game for the web, open source. Any ideas for element combinations?

    - by JohnDel
    I created a web game like the Android game Alchemy. It's open source and in the back-end you can create your own elements / your own game. I was wondering what elements - ideas would be good to implement as a prototype / demo? Some ideas are: Colors Programming languages Chemical Compounds Same as the original alchemy Evolution of biological organisms What do you think? Any specific combination ideas?

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  • 12.04: Having problem with REISUB

    - by Jerry-bliss
    Often my ubuntu freezes up altogether(only able to move my cursor). So i try to reboot using the keys "ALT+PrntScrn+REISUB", but this is what happens Once i finish hitting the keys RE, my screen goes BLACK and it shows up a few lines of commands (or whatever) which I dont understand. I have no other choice other than manually force shut down (by pressing power button for 3-4 seconds) Here is a screenshot of what my black screen displays as soon as I hit R,E What do these lines mean? Is there anyway I can safely restart my PC? (Since i was unable to use printscreen, i had to manually take a snap of my monitor using my camera. I had taken 3 pictures of the same screen, because I could not capture the entire text displayed on my screen in a single click)

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  • Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard

    - by Bill Kotsias
    I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite. I have managed to do the first part like this: var p:Point = sprite3d.local3DToGlobal(new Vector3D(0,0,0)); billboard.x = p.x; billboard.y = p.y; But I can't get the scaling part correctly. I am trying this: var mat:Matrix3D = sprite3d.transform.getRelativeMatrix3D(stage); // get derived matrix(?) var scaleV:Vector3D = mat.decompose()[2]; // get scaling vector from derived matrix var scale:Number = scaleV.length; billboard.scaleX = scale; billboard.scaleY = scale; ...but the result is apparently wrong. PS. One might ask what I am trying to achieve. I am trying to create "billboard" 3D sprites, i.e. sprites which are affected by all 3D transformations except rotations, thus they always face the "camera".

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  • Friday Fun: Stream Master Unlimited

    - by Asian Angel
    In this week’s game your puzzle solving skills will be tested as you work to build paths between all the colored power nodes on each grid. With 300 puzzle grids and three difficulty levels to challenge you, will you be able to successfully connect all the power nodes from beginning to end in the game? Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • LEGO – A Hobbit Halloween [Video]

    - by Asian Angel
    Pippin and Merry are up to their old pranks once again, but this time they quickly get in over their heads while looking to indulge in a bit of Halloween fun! LEGO A Hobbit Halloween [via Neatorama] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Question about Target parameter of Matrix.CreateLookAt

    - by manning18
    I have a newbie question that's causing me a little bit of confusion when experimenting with cameras and reading other peoples implementations - does this parameter represent a point or a vector? In some examples I've seen people treat it like a specific point they are looking at (eg a position in the world), other times I see people caching the orientation of the camera in a rotation matrix and simply using the Matrix.Forward property as the "target", and other times it's a vector that's the result of targetPos - camPos and also I saw a camPos + orientation.Forward I was also just playing around with hard-coded target positions with same direction eg 1 to 10000 with no discernible difference in what I saw in the scene. Is the "Target" parameter actually a position or a direction (irrespective of magnitude)? Are there any subtle differences in behaviors, common mistakes or gotchas that are associated with what values you provide, or HOW you provide this paramter? Are all the methods I mentioned above equivalent? (sorry, I've only recently started and my math is still catching up)

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  • The Moon Illusion Explained [Video]

    - by Jason Fitzpatrick
    When the moon is on the horizon it looks radically larger than it does up in the sky; check out this video to see the science behind the illusion. [via Geeks Are Sexy] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How to detect webcam?

    - by Vishwas
    I installed Cheese but it is not yet possible for me to work with my webcam. After running lsusb I get this: Bus 007 Device 002: ID 0483:2016 SGS Thomson Microelectronics Fingerprint Reader Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 005: ID 044e:3012 Alps Electric Co., Ltd Bus 003 Device 004: ID 044e:3013 Alps Electric Co., Ltd Bus 003 Device 003: ID 044e:3010 Alps Electric Co., Ltd Bluetooth Adapter Bus 003 Device 002: ID 044e:3011 Alps Electric Co., Ltd Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 05ca:1839 Ricoh Co., Ltd Visual Communication Camera VGP-VCC6 [R5U870] Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Tell me what should I do now?

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  • Does Ubuntu run on current Asus Transformer Prime?

    - by Ubuntu User
    I've read instructions about dual boot Android / Transformer Prime (a significant factor in ordering one). Also about not working with /latest/ Transformer Prime (firmware / BIOS?) Also about imminent Ubuntu ARM support. Will I be able to run Ubuntu in a day or two when Transformer arrives? Also, am I right to assume I can restore Transformer to factory status if I break something in the attempt?

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  • WinMo&rsquo;s Demise: Notifying Next of &ldquo;Kin&rdquo;

    - by andrewbrust
    This past Monday, April 12th, Visual Studio 2010 was launched.  And on that same day, Microsoft also launched a new line of  mobile phone handsets, called Kin.  The two product launches are actually connected, but only by what they do not have in common, and what they commonly lack. On the former point: VS 2010 had released to manufacturing a couple weeks prior to its launch.  The Kin phones, meanwhile are not yet available.  We don’t even know what they will cost.  (And I think cost will be a major factor in Kin’s success…I told ChannelWeb’s Yara Souza so in this article). What do the two products both lack? Simple: Windows Mobile 6.x. For example, Kin seems to be based on the same platform as Windows Phone 7 (albeit a subset).  And VS 2010 does not support .NET Compact Framework development, which means no .NET development support for WinMo 6.x and earlier. So I guess April 12th marks Windows Phone “clean slate day.”  If you want to develop for the old phone platform, you will need to use the old version of Visual Studio (i.e. 2008).  Luckily VS 2010 and 2008 can be installed side-by-side.  But I doubt that’s much consolation to developers who still target WinMo 6.5 and earlier. Remember, WinMo isn’t just about the phone.  There are all sorts of non-telephony mobile devices, including ruggedized Pocket PC-style instruments, bar code readers and shop-floor-deployed units that don’t run Windows Phone 7 and couldn’t, even if they wanted to. Where will developers in these markets go?  I would guess some will stick with WinMo 6.x and earlier, until Windows Phone 7 can handle their workloads, assuming that does indeed happen.  Others will likely go to Google’s Android platform. For OEMs and developers who need a customizable mobile software stack, Android is turning out to be out-WinMo-ing WinMo.  As I wrote in this post, Google took Microsoft’s model (minus the licensing fees) and combined it with a modern SmartPhone feature set (rather than a late 90s/early oughts PDA paradigm), to great success.  You might say Google embraced and extended. You might also say Microsoft shunned and withdrew.

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  • Video recording in cheese is slow

    - by Gaurav Butola
    cheese records at painful fps. video recording is really slow in cheese almost unusable. How can I increase the fps for cheese. I have HCL laptop with built in 1.3 MP camera 2.47 GHz i3 processor with 2 GB RAM. running maverick 32 bit. I installed camorama from software centre which has fine video (fps), but I cant seem to use it due to some error. So I doubt there is something to be tweaked with cheese itself.

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  • What are the Top Developer Productivity Tools/Plugins for Java in Eclipse?

    - by Ryan Hayes
    I personally use CodeRush in Visual Studio 2010 to do refactoring, write code faster with templates and generally navigate my code 10 times faster than stock VS. Recently, I've been working on another Android app and got to thinking...What are the top productivity plugins for Eclipse? Preferably free. I'm looking for plugins that help write in Java, not PHP or Rails or any of the other languages Eclipse supports.

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  • Apple Announces iPad 2 Event On March 2

    - by Gopinath
    All those holy rumours about iPad 2 (or what ever the new device is going to be called) launch in the next week are true. Apple has sent a media event invite to prominent blogs and media guys. Here is the invitation Image looks like unwrapping of iPad 2 right? Very obvious. But the details of hardware and new features of next version of iPad are very secret. According to the rumours it may have – front & back camera, Facetime, Retina Display, NFC, 7″ ipads and thinner iPads. These are all the rumours we are hearing for the past 1 month. Only on March 2nd we can get to know the actual details. Till then keep reading the rumours This article titled,Apple Announces iPad 2 Event On March 2, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Week in Geek: Microsoft has Bought Underlying Patents for Netscape Browser

    - by Asian Angel
    Our latest edition of WIG is filled with news link goodness covering topics such as ChromeOS has received a new desktop-style look, a roundup of tools to remove Flashback malware on Macs, Kubuntu has a new official sponsor, and more. Wedding clipart courtesy of CartoonClipArtWorld. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Mobile 3D engine renders alpha as full-object transparency

    - by Nils Munch
    I am running a iOS project using the isgl3d framework for showing pod files. I have a stylish car with 0.5 alpha windows, that I wish to render on a camera background, seeking some augmented reality goodness. The alpha on the windows looks okay, but when I add the object, I notice that it renders the entire object transparently, where the windows are. Including interior of the car. Like so (in example, keyboard can be seen through the dashboard, seats and so on. should be solid) The car interior is a seperate object with alpha 1.0. I would rather not show a "ghost car" in my project, but I haven't found a way around this. Have anyone encountered the same issue, and eventually reached a solution ?

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  • Intel NUC Video Blur

    - by donopj2
    I recently purchased the D34010WYKH NUC and I figured this would be a great time to make the jump to a Linux based system. I'm running Ubuntu 14.04, and I'm having an issue with video rendering that is driving me mad. Essentially videos (all 1080p mkv files) appear to be slowly blurring, and its most noticeable when the camera remains on a scene for a long period of time. Then all of a sudden the video will correct the blur and the image will be sharp, only to begin happening again followed by more sudden and noticeable corrections. I have seen the exact same issue in both VLC and XBMC and across several different videos. I have installed the latest Intel graphics drivers, and searched the web but to be honest I'm not sure how to accurately describe this problem. I'm also quite new to the OS, so my experience tinkering is limited. Has anyone experienced this type of issue before? Can it be resolved?

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  • Quadtree collapsing

    - by Caius Eugene
    Okay so i've spent a few days learning what a quadtree is and how to implement one. So far I have a quadtree that when I click inside a leaf it subdivides, I wondering how do I get the previous subdivisions to collapse back up, so that only one area is subdivided at a time? This is what mine looks like: (1. initial mouse click) (2. another mouse click) The aim to to eventually track the position of my mouse and subdivide the area it is in dynamically. THE OVERALL aim it to use this to create a terrain mesh and subdivide based on the camera. But I've gone right back to basics to get an understanding of how this will work. Any advice would be grand! - Caius

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  • Desktop Fun: Christmas 2012 Wallpaper Collection [Bonus Edition]

    - by Asian Angel
    Christmas will soon be here and we have just what you need to help make your desktop as beautiful and colorful as the holiday itself. Add the perfect touch of holiday charm to your desktop with our Christmas 2012 Wallpaper collection. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

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  • Future of web development - Front-end > Back-end development?

    - by Jasson
    People used to say it's "better"/"Make more money" to do back-end programming (PHP, asp.net) instead of front-end(HTML, javascript) for web development. But I notice that HTML5, CSS3, WebGL, Javascript are gaining importance. We can even use HTML5, CSS3 and JAVASCRIPT for building mobile web applications(For both iphone/android) and even Windows 8 applications in the future! Does it mean new web developers should now focus on front-end development instead of server-side development?

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  • openfeint or gamecenter?

    - by Gajet
    which one has more potential customers, easier API, and wider feature list? i'm going to develop implement one of those two for highscore recording in my game which ones gives more advantages? and by the way I might be going to port my game to android, so if you know any thing that can help me not to rewrite my code (for example a C++ wrapper for both of them) that would mean a greate plus for openfeint in my point of veiw.

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