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  • Tomcat performing terribly for no apparent reason

    - by John
    We're running a game application .WAR on Tomcat 6 on an Amazon EC2 server, 8 core processor, 7gb RAM. The application uses a MySQL database hosted on Amazon RDS. This Facebook application takes ages to access when a mere 20-30 users are playing it. Big difference from 1-2 users. The entire .WAR is ~4mb, all static content hosted elsewhere. The server has never been close to running out of RAM. The CPU utilization has never been higher than 13.5-14%. Even with ~500 users that completely slowed everything to a standstill. The thread count or threadpools isn't close to being maxed out. I heightened maxthreads but it didn't make a noticeable difference. My theory is that Tomcat can only use one processor core, which would explain why it was slowed to a halt even though CPU usage was stably at 13-14% at the activity spike. But I'm struggling to understand why it would only use one CPU core. There is no processor cap in server.xml. The app contains several servlets (4 or 5). There is no mention of SingleThreadModel in the Java code. WHAT could be causing the application to run extremely slowly? If there is only 1-5 people on the application it runs fine. With 20-30 people it's barely contactable.

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  • Which internet scenario would be better?

    - by JL
    I currently have an 8mbps (down) / 512kbps (up) telephone ADSL solution. I must say the reliability is excellent, and up until now its been the fastest connection I could get because I don't live in a cable zone. The real speed of my connection is around 7mbps, but sometimes I manage to get the full 8mbps. I use my connection for work, so it needs to be at least 99% reliable. Recently I was told by a guy who lives up the road that he has a wireless connection with an external antenna and his speeds are 20mbps / 512kbps - he's also paying about 1/2 of what I pay for my wired telephone connection. My question is, is wireless internet good enough for a power user who uses his connection for work 8 hours a day, including VPNing into servers remotely. Besides this I also enjoy playing the odd network game, not a WoW freak, but sometimes I do pick up the odd MMORPG and at times do indulge in some semi heavy gaming sprees. Will this wireless latency drive me crazy and seem slow in comparison? Will it be reliable enough, I also live in an area that snows heavily in winter. I guess its a question of - should I go wireless or not. I've only had 1 wireless connection before and that was years ago using iBurst technology and I remember it was terrible for VPN, but I guess the technology might have been improved since then? What do you guys think?

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  • Windows Bluescreen - atikmpag.sys

    - by Mochan
    Information Name: atikmpag.sys bluescreen (BSOD or BlueScreen of Death) Error code: 0x00000116 Appears when: Playing games, watching videos Can be reproduced: Yes Cause: Graphics Card is the main assumption System Specifications Before we begin - I will inform you of my specifications. OS: Windows 7 x64 Home Edition Model: Dell Inspiron 15R Special Edition (aka Inspiron 7520) (Add 2GB of RAM to the model linked) Hard Drive: 1TB CPU: Intel Quad-Core i7 Sandy Bridge (I think) Processor at 2.10GHz (I think it can be clocked to 3GHz?) RAM: 6GB (I think 1 x 4GB and 1 x 2GB) Display: 15.6" HD (1366x768) Graphics: AMD Radeon HD 7500M 2GB Details So now that you know some basics about my computer, I'll get to the problem. Being an Ubuntu user I hardly use Windows, but occasionally I do. Like to run Skyrim and other games incompatible with Linux and WINE. The new Sims 3 Seasons patch is also now not supported. When playing these two games and other ones, theoretically. I have also heard others saying that while watching HD movies and video series it also happens. While watching the bluescreen as it happens, I see it is the 'atikmpag.sys' error. I have not installed much and nothing significant. I think I have downloaded Skyrim, Firefox and The Sims 3. I haven't done much more... since Ubuntu is definitely the best in comparison! (No hate, just a joke :P). I can reproduce it easily (just by running a game for less than a minute). It is always there each time, but it's never at a specific time or anything. So far I have found that it may be caused by lack of power to the graphics card, or it may be damaged or fried. Since I've had the computer for a mere 4 months (and have had other problems with it also). I have contacted Dell but they are useless beyond belief. Anyone with any information, solutions or details are encouraged to share your knowledge, as it would be immensely appreciated.

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  • Windows, never "lose focus" of the current window

    - by Mazura
    I want the task bar to light up orange and never lose focus to anything. If I'm installing something and then go play a game at some point it will drop out to the finished instillation. Also, if installing multiple programs at once my 'next' button can all of sudden become "click here to install this crappy toolbar" of another program's install. Of course there are settings for some programs to not "lose focus" or "stay on top" but I really want windows to handle it. If its somehow an exe called say, Taskswtich.exe, I could possibly use Process Blocker however I'm assuming its part of a function call or some such. For XP I found this: How to disable auto focus of opened Windows applications? but what about Windows7? And this old post Preventing applications from stealing focus with a bunch of long answers that say "no". I'd appreciate this not being merged with a 4 year old question. I'd like to avoid 3rd party software. This is 2014, don't we know how to hack windows yet?

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  • Why a 10 years old software still is so slow even today?

    - by Cawas
    I just noted this question due to a game (which happens to be Diablo 2), but the matter of fact is: why is my brand new mac book pro, made in 2009 with latest technology (tho it's the cheapest one) can't rival my computer which used to run this much faster back in 2000? Really, it was much faster on my AMD K6 450 back in those days, and I could even run two clients at same time with no slow down. I've always had the feeling this machine was slow, but this is a very odd way to attest it. Granted, the machine is smaller, runs on wifi and "boots" way faster thanks to sleep mode. But other than that, what have we evolved after all?! I'm pretty sure this shouldn't be graphical card's fault. Sure if I buy latest technology it will run fast, and probably most people here can confirm this and won't even understand my question. But the thing is, all the hardware is supposedly much faster and better than the stuff from 10 years ago. The software and operating system became more complex, but also more well refined. Now I'm trying a piece of software that is actually 10 years old and it's not getting any better results! Why?

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  • Resolving a BSOD/CPU/GPU issue...

    - by Christian Sciberras
    Hello all, I'm getting a BSOD / system crash (sometimes the PC just quits without a BSOD). Hardware Specifications cpu: i7 920 2666MHz / 8 cores (not OCed afaik) mobo: Asus P6T SE ram: 2x Corsair CM3X2G1333C9 (64bit DDR3 667MHz) gfx: ATI Radeon HD 5970 1GB (XFX HD5970 BE) os: Windows 7 Ultimate 64 bit (legit) All bios, firmware and drivers are all up to date (as of today). Symptoms Sometimes the PC runs smoothly, sometimes I get this BSOD. The BSOD always happens when I'm doing something related to graphics, such as viewing a video or playing a game. I get to know about the imminent BSOD ~10 seconds earlier; the PC starts freezing occasionally but increasing in frequency and length of lag (I noticed processor usage in creased from Process Monitor). I've tweaked BIOS settings occasionally but afaik, it was in vain. A day or so ago, I reset it to factory settings. BSOD contents The computer has rebooted from a bugcheck. The bugcheck was: 0x00000101 (0x0000000000000019, 0x0000000000000000, 0xfffff88001f35180, 0x0000000000000004). 15-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 4 23-12-2010 A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Internal Timer Error Processor ID: 2 Important The interesting thing is that although the event log (and BSOD screen) blame a "secondary processor", Windows Action Center sometimes blamed the GFX driver (for the same error). Also It is interesting to note that after hibernating my PC, I always get the BSOD.

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  • How to configure router to give XBox top priority / most bandwidth?

    - by MrSparky
    Hi all - Newbie here so go easy... and apologies in advance if I blow the community etiquette / rules! Here's what I'm trying to do: I have a "D-Link DIR-655 Extreme N" wireless router and an XBox 360 w/ the old-style wireless connection thing (usb attachment)... I want to configure my router / network to give my XBox as much bandwidth as it wants, whenever it wants. I have tried giving the XBox a unique IP (within my network) and then tweaking the router to treat that IP as a top priority application (using the router's QOS stuff). Problem is whenever I turn off the xbox, I can't connect to the network the next time I start it up. It seems the only reliable setting in the XBox is to use "Automatic" for the IP settings within the Network Configuration area. Supposedly the D-Link ships with default settings that attempt to recognize a game console and give it top priority... but i've not seen good results (lots of stuttering / lag when someone else jumps online, etc). Any suggestions? thanks again!

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  • .NET Framework 1.1 on IIS 7

    - by Zack Peterson
    I have inherited a .NET Framework 1.1 web site that I must host with IIS 7 on Windows Server 2008. I'm having some trouble. 1. Installation I installed .NET Framework 1.1 following these instructions. The installation automatically created a new Application Pool "ASP.NET 1.1". I use that. 2. Trouble When I launch the web site I see web.config runtime errors: The tag contains an invalid value for the 'culture' attribute. I fix that one and then see: Child nodes are not allowed. I don't want to keep playing this whack-a-mole game. Something must be wrong. 3. Am I sure this is .NET 1.1? I examine the automatically created application pool. I see that it's 1.1. Advanced Settings... Basic Settings... This doesn't seem right. While 1.1 is set, it's not an option in the Advanced drop down selectors. And why in the Basic box is it just "v1.1" and not ".NET Framework v1.1.4322"? That would be more consistent. 4. I cannot create other .NET 1.1 App Pools I cannot select .NET Framework 1.1 for other application pools. It's not an option in the drop down selectors. What's up with that? What now? Why isn't v1.1 an option for all AppPools? How can I verify my application is in fact using .NET Framework 1.1? Why might I get these runtime errors?

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  • Dos/ Flood Lag even though Port not Saturated

    - by Asad Moeen
    My GameServers had been under some UDP Floods due to which they generated outputs to the attacker which gave the GameServers some huge lags. Thanks to friends at ServerFault that upon different kind of testing, I was able to successfully block the attack. My question is actually something else but it is important to know how the GameServers reacted to the attack and if the machine kept stable or not: 300kb/s Input would cause GameServer to generate 2mb/s Output. So as the Input Rate kept increasing, output rate would reach so high that it would no longer be possible for the GameServer to control it and hence it would give a huge Lag until the attack is stopped. Usually the game server starts to lag when it sends out something greater than 5mb/s and under that is controllable. Theoretically, I was able to receive a 60mb/s output from my GameServer on inputting 10mb/s. Its just the way the GameServer works if not protected. Now on some of my machines, only the GameServer under attack lagged and although the server was generating 60mb/s output, rest of the gameservers on other ports would run fine without lags on the same machine. But there was another machine which also runs on a 100 MBPS Network port, even 1 mbps input ( and ZERO output because attack is blocked ) even on an unused port would give a constant yellow line ( on the Lag-o-Meter ) to all the clients on all GameServers indicating lag because that line is actually blue under normal conditions. It would remain the same even on 50mbps or 900mbps input. I tried contacting the host about it because I believe its the way their Network is bridged, but they can't help me about it. Anyone else knowing about such issues because if 900mbps input does not Saturate the port, how can 1mbps input lag the servers although port is not saturated and enough bandwidth is available?

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  • Constant crashes in windows 7 64bit when playing games

    - by yx
    I've tried everything I can possibly think of in trying to fix this problem and I'm totally out of ideas, so any help would be appreciated: The problem: whenever I fire up a game, it works for a short while with no problems and then it would crash. Either its a hard crash, forcing me to reboot, or windows would report that the display driver has stopped working and recovered. Here is a list of things I've already tried: Drivers - tried the latest drivers (catalyst 9.12) as well as the stock drivers that came with the video card. Also have the latest BIOS/chipset Memtest - Ran Memtest86+ overnight, had no problems, the windows diagnostic tool also does not find any problems. Overheating - Video card/cpu temperatures are well below peak (42 and 31 Celsius receptively) PSU Voltage - CPUID shows that the voltage levels are all above what they should be. The PSU itself is only roughly 16 months old and is a good model. HDD - No errors when checked GPU - Brand new (replaced previous card since I thought it was the problem, apparently not) Overclocking - Everything is at stock levels, memory voltage is set to manufacturer's standard Specs: Motherboard: ASUS P5Q Pro CPU: Core 2 Duo E8400 3.0 ghz OS: Windows 7 home premium 64 bit Memory: Mushkin Enhanced 4GB DDR2 GPU: Sapphire HD 5850 1GB PSU: SeaSonic M12 600W ATX12V DirectX: DX11 Event Viewer after a crash always has these logged: A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 1 The details view of this entry contains further information. A fatal hardware error has occurred. Reported by component: Processor Core Error Source: Machine Check Exception Error Type: Bus/Interconnect Error Processor ID: 0 The details view of this entry contains further information. A previous card that I had (4850x2) also had these errors, so I changed video cards, but the same thing is happening.

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  • ISA 2000 and COD MW2 Steam

    - by twlichty
    OK, so maybe not the "proper use" of network resources, but we enjoy the odd COD game during lunch hours. When we played COD4, we had a dedicated server setup at the back of the server room. With MW2, we need to be able to connect to steam to be able to play multi-player. I've found this support article here: https://support.steampowered.com/kb%5Farticle.php?ref=8571-GLVN-8711 Which outlines all the ports I need to open. I went through and created the following rules in ISA 2000 (I'm stuck with 2000 for now). Protocol Definition: Steam Primary connection: Port 27000, UDP, Send Receive Secondary Connection: Port range 27001-27030 Send Receive Protocol Definition: Steam TCP In Primary connection: 27014, TCP, Inbound Secondary Connection: Port range: 27015-27050, Inbound Protocol Definition: Steam 4380 Primary connection: 4380, UDP, Send Receive When I start steam on my local workstation (I did add an exception to the Vista Firewall to allow steam), the steam client sits on "Updating Steam" for 5 minutes then errors out with: You must connect to the internet first. Any ideas? I assume I missed something. Thanks for your help.

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  • Port forwarding + shared connection with Ubuntu

    - by Joey Adams
    Because my wireless router's ethernet ports are defective, I set up a shared wireless connection from my laptop (which has wifi) to my eMac (which does not) via a crossover ethernet cable. The laptop is behind a router as 192.168.1.131, and the eMac is behind the laptop as 10.42.43.1 . The laptop is running Ubuntu 9.10 (Karmic). I achieved the shared connection through NetworkManager Applet. I right-clicked on the network icon at the topright, went to Edit Connections, selected the Wired connection named "Auto eth0", clicked "Edit...", went to the "IPv4 Settings" tab, and selected the Method "Shared to other computers". The eMac can now access the Internet. Now I want to enable port forwarding. There's a game I want to play that needs port 6112 forwarded (both TCP and UDP) in order to host games. I set up the router to enable port forwarding for 192.168.1.131 (the laptop), but port forwarding still isn't available on the eMac. I suppose I need to pretend my laptop is a router and configure port forwarding on it, indicating that incoming connections to the laptop (192.168.1.131) should be forwarded to the eMac on the shared connection (10.42.43.1 ). Thus, packets coming into the router on port 6112 would be redirected to the laptop (by the router), then to the eMac (by the laptop). My question is, how would I do that on Ubuntu (in light of NetworkManager's presence)? Also, if I can't get this to work, does anyone mind hosting a comp stomp? :D

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  • Playing iPad to iPad Wifi games over PPTP VPN

    - by Pez Cuckow
    I'm trying to use a VPN to play iPad to iPad Wifi (Local) games over the internet. Normally you open the game on both iPad's, connect to the same Wifi point and they can "see" and speak to each other. I figure using a VPN I can put them both on the same network (either both on the VPN or one on the "real" network and one on the VPN). On my router I've set up PPTP VPN with the ip range 192.168.1.2-50, where the PC's on the real local network are assigned 192.168.1.100+ When I connect one of the iPads to the VPN, using an external WiFi network (BT Openzone) I can ping it as expected (from any machine on the local network). However the iPad's cannot "see" each other and none of the Wifi-Wifi games work. I've also tried connecting both iPad's to the same VPN, with the result the same. All machines on the local network (and those on the VPN) can ping the iPad's but none of the Wifi to Wifi games work. I've set both iPads to send all trafic over the VPN and if I check their external IP's they match that of the real network. Does anyone know how to fix this? And/or what is causing it? Or what further debug information I can provide? Note: I don't feel this is iPad specific so would prefer if this isn't moved to a Apple SuperUser equivalent

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software?

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  • picking a linux compatable motherboard

    - by Chris
    Last time I bought a new computer (I build them myself) I got a motherboard that had really poor linux support for a long time. Specifically the audio. I had to wait months before the kernel supported the on board audio chipset. That is exactly the situation I'm trying to avoid this time around. I have some specific questions about "server motherboards" actually. I looked at a few models of server motherboards by intel, and some random models on newegg. I wasn't able to see much of a difference from regular desktop motherboard other than most had two sockets, and support for much more ram. These boards seem more popular with Linux users. Why? AMD and Intel both have server CPUs as well. Some question, what's the difference? To make this question more concrete, I was looking at this this motherboard. The main questions about it that I can't answer are: Can I get a motherboard without on board raid and audio? I wanted to get a hardware raid controller and a PCI audio card. I thought a server motherboard would be cheaper and not have these "extras", since who wants an audio card on a server? Where can I found out about Linux support for the components on this board? "Intel ICH10R", "Realtek ALC889", "Marvell 88E8056" I'm buying this computer to work as a Linux desktop for a lot of compiling, coding and audio/video work, but I don't want to rule out the possibility of installing windows and playing some games at one point. (even if the last game I got has been sitting in its box unopened for almost a year). Is it a good idea to buy a "server motherboard" and play games on it, or are desktop boards better value for this? The ultimate solution for me would be a motherboard that had GPL divers for onboard LAN, a single CPU socket, lots of PCI express and PCI. USB 3.0, and no fancy hard disk controllers since I'll be getting a separate one.

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  • Kernel Memory Leak in Ubuntu 9.10?

    - by kayahr
    After some days of work (Using suspend-to-ram during the night) I notice I loose more and more available memory. Even when I close all applications the situation doesn't improve. I even went down to the command line and closed ALL running processes except the init process and the bash I'm working in. I unmounted all these ram disks which Ubuntu is using, I even unloaded all modules which could be unloaded. But still "free" tells me that 1 GB of RAM is used (without buffers/cache). In "top" there is no visible process which occupies all this memory. The only way to free the memory is restarting the machine. How can I find out where I lose all this memory? Is there a known "suspect" who can cause a problem like this? I'm using Ubuntu 9.10 64 bit on a Dell Latitude E6500 (4 GB RAM) with the latest closed-source nvidia driver and Gnome with Compiz. The applications I use most of the time are firefox and eclipse. Any hints how I can find the problem? I'm not a kernel hacker so if the solution is patching the kernel or something like that then I might be out of the game...

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  • What was SPX from the IPX/SPX stack ever used for?

    - by Kumba
    Been trying to learn about older networking protocols a bit, and figured that I would start with IPX/SPX. So I built two MS-DOS virtual machines in VirtualBox, and got IPX communications working (after much trial and error). The idea being to get several old DOS games to run, link up to a multiplayer match, interact with each game window, and capture the traffic using Wireshark from the host machine. From this, I got Quake, Masters of Orion 2, and MechWarrior 2 to communicate back and forth. Doom, Doom2, Duke3d, Warcraft, and several others either buggered up under the VM or just couldn't see the other VM on the IPX network. What did I discover? None of the working games used SPX. Not even Microsoft's NET DIAG used SPX. They all ran ONLY on top of IPX. I can't even find SPX examples or use-cases of SPX traffic running over IEEE 802.3 Ethernet II framing. I did find references that it was in abundant use on token ring, but that's it. Yet any IPX-aware application that I've hunted down so far usually advertises itself as "IPX/SPX", which seems to be a bit of a misnomer, since it doesn't seem to use SPX. So what was SPX used for? Any DOS applications out there that use it which will run under my VM setup? Edit: I am aware that IPX is to SPX as IP is to TCP (layer 3 to layer 4), so I expected to see an SPX layer underneath the IPX layer in Wireshark when I ran my tests.

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  • Show full URI/URL in Chrome's developer tools Network tab

    - by Lev
    When using Chrome to debug, I find it incredibly difficult to be efficient due to the fact that I don't see how I can force the "Network" tab of the developer tools to show the full request URI. It will show the full URI if you hover the link and wait a second, but this is incredibly counterproductive. All of my AJAX requests are sent to ajax.php, and handled by using query string arguments, like: ajax.php?do=profile-set ajax.php?do=game-save ... etc. Since I use AJAX extensively, my network tab is filled with "ajax.php", but I have to manually hover each and every entry to find the request I am looking for. Surely there has got to be another way!? I am constantly fed up by something new in Firefox and immediately force myself back into Chrome, but it is always the developer tools in Chrome that keep me from using it for an extended period of time. Hopefully I can find out how to do this so I can continue using Chrome as my numero uno. I've provided a screen shot to show you where I mean:

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  • Firefox proxy authentication with Kerberos: one service ticket per connection (Linux)

    - by Dari
    I am trying to enable proxy authentication via Kerberos for Firefox. The setup is: Active Directory domain (for LDAP and Kerberos; this works and I can log in the computer and get Kerberos tickets without problems) Microsoft Windows witness machine (on which Firefox runs fine with no ticket problem) CentOS 6.3 system with Firefox (the tests were performed with both the 10.0.1 ESR found in the CentOS package repositories and the 15.0.1 downloaded from Mozilla's website) BlueCoat proxy with Kerberos authentication enabled For the moment, Firefox requests an element of a website, gets an HTTP error code of "407 Proxy Authentication Required" from the proxy, gets a ticket granting service (TGS) from the domain for the proxy and performs the request again while passing the ticket. The transaction runs fine. However, when more elements are requested (in parallel), Firefox requests one more ticket per proxy connection. And this takes many DNS queries, Kerberos interactions with domain controllers and costs a lot of time (for example, the home page of Adobe takes several minutes to load and at the end, I have about 30 valid Kerberos tickets). I am stuck on this since a while, and help would be greatly appreciated. Minor information: the CentOS operating system is virtualized with VMware Player 3.1.3, but I do not think this would be a game changer.

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  • PC power supply & normal range for voltages reported in BIOS hardware monitor?

    - by Chris W. Rea
    I'm trying to diagnose whether my computer has an ample power supply. Sometimes when I play a video-intensive game, both monitors lose the video signal, even though the computer remains on and sound playing. A theory I have is: the video card isn't getting sufficient power. I can't imagine it's overheating because the machine is well-ventilated and the video card isn't hot to touch when this happens. Anyway, in my PC's BIOS there's a Hardware Monitor page, and among other voltages reported (such as CPU, DRAM, South Bridge, etc.) I can see the following values: 3.3V 3.152V 5V 4.944V 12V 11.872V Are those the voltages used by peripherals? What voltage should I be referencing if I want to know what my video card (PCI Express) is consuming? What is the normal range of values reported for those? My values above appear to be under by approximately 4.5%, 1.1%, and 1.1% respectively. Is that cause for concern? How else should I be determining if my power supply is "right-sized" for my PC and video card, or am I perhaps barking up the wrong tree?

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  • Router startup problem

    - by gfmoz
    I have problems with my Tilgin Vood Router. As I try to start my router by turning the power on (captain obvious), it generally doesn't work the first 3-4 times. This is getting very annoying. Five minutes after turning the power on the router's signal LEDs don't blink in the way they should do in a connected state. I can connect to my routers web configuration interface through my PC connected to it via LAN though I can't access the internet. It usually takes the router five minutes to get to the point where it should be connected to the internet but as it doesn't work the first times. So I turn on my router 3-5 times, let him work 5 minutes and then suddenly, after turning the pow*emphasized text*er off and on again it all works. The problem is regarding startup only, when I get it to work everything runs as smooth as a 1980-s text-based C++ game on a 3ghz machine. I also have to restart my PC too in order for everything to work. - How can I solve this problem? - Just leave the router turned on all time? I prefer a daily IP switch, though. - May the problem have something to do with my PC? There is another one connected to the router too and it doesn't work there either.

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  • Is there any way for ME to improve routing to an overseas server? [migrated]

    - by Simon Hartcher
    I am trying to make a connection to a gaming server in Asia from Australia, but my ISP routes my connection through the US. Tracing route to worldoftanks-sea.com [116.51.25.54]over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.1.1 2 34 ms 42 ms 45 ms 10.20.21.123 3 40 ms 40 ms 43 ms 202.7.173.145 4 51 ms 42 ms 36 ms syd-sot-ken-crt1-ge-6-0-0.tpgi.com.au [202.7.171.121] 5 175 ms 200 ms 195 ms ge5-0-5d0.cir1.seattle7-wa.us.xo.net [216.156.100.37] 6 212 ms 228 ms 229 ms vb2002.rar3.sanjose-ca.us.xo.net [207.88.13.150] 7 205 ms 204 ms 206 ms 207.88.14.226.ptr.us.xo.net [207.88.14.226] 8 207 ms 215 ms 220 ms xe-0.equinix.snjsca04.us.bb.gin.ntt.net [206.223.116.12] 9 198 ms 201 ms 199 ms ae-7.r20.snjsca04.us.bb.gin.ntt.net [129.250.5.52] 10 396 ms 391 ms 395 ms as-6.r20.sngpsi02.sg.bb.gin.ntt.net [129.250.3.89] 11 383 ms 384 ms 383 ms ae-3.r02.sngpsi02.sg.bb.gin.ntt.net [129.250.4.178] 12 364 ms 381 ms 359 ms wotsg1-slave-54.worldoftanks.sg [116.51.25.54] Trace complete. Since I think it will be unlikely that my ISP will do anything, are there any ways to improve my routing to the server without them having to intervene? NB. The game runs predominately over UDP, so I believe most low ping services are out of the question, as they rely on TCP traffic.

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  • Backup solution to backup terabytes and lots of static files on linux server?

    - by user28679
    Which backup tool or solution would you use to backup terabytes and lots of files on a production linux server ? Note that the files are all different and almost never modified, and usage is mostly adding files, so data volume is today 3TB growing all the time at around +15GB/day. Please do not reply rsync. Basic unix tools are not enough, rsync does not keep history, rdiff-backup miserably fails from time to time and screw the history. Moreover these are all file based backup, which put a lot of IOwait just to browse directories and query stat(). But i guess, except R1Soft CDP, there is no way around that. We tried R1Soft CDP backup, which is block level backup, and it proved good and efficient for all our other servers, but systematically fails on the server with 3 terabytes and gazillions of files. That is already more than 2 months that the engineers of R1Soft and datacenter are playing a hot ball game... and still no backup except regular rsync We never tried big commercial solutions, except R1Soft CDP since it was provided as an optional service by the datacented hosting our servers.

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  • Relaying to tech "support" that computer is actually broken.

    - by Sion
    First some background: I have a Dell Inspiron 15R M050, it is still under the Dell limited warranty and the Best Buy Extended warranty. I am currently dual booting Debian Squeeze and Windows 7, the only reason I go into Windows is to play video games specifically steam games. Issue: When I play my games in Windows I am capable of playing for anywhere from 5 minutes to 2 hours before I suffer a hard-lock. I cannot alt-tab, ctrl-alt-delete, ctrl-shift-escape do anything for 2-3 minutes. After this hard-lock period everything runs fine, I can continue the game for probably another hour at least before I suffer another lock. Games: Borderlands, Splinter Cell: Chaos Theory, Starcraft 2, Garrys Mod What I have tried: Running the diagnostic suite in the dell bios, restoring the OEM Windows recovery partition on the HD, fresh installing Windows 7 Professional, updating BIOS, Calling tech support and having them run a software Hardware Diagnostics suite. The question: I think from the research that I have performed that it might be a lack of thermal paste on the CPU, would I be able to go to Best Buy and have them do a hardware diagnostic from the hardware level then have them be able to tell Dell that there is a hardware issue? Or would there be a different problem?

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  • CPU temperatures high on new build after gaming

    - by Reznor
    My friend had a problem with his computer a while back. His games were crashing, even within the menus. He was stumped as to what the problem was, so I posted on here requesting help. He found out the day later, when his computer would start up but wouldn't display anything on the screen. His video card must have came screwed up. So, he got a replacement. Now, there's a new problem. His temperatures, which were acceptable before, are now insanely high. His GPU temperature runs 70-80c, which is understandable considering he's running his games maxed out, but the real problem here is his processor and motherboard temperatures. All four of his cores are running at 88-90c after coming out of a game. His motherboard temperature was also 70c at one point. In terms of cooling, his case should definitely be adequate. He has an Antec Twelve Hundred. He's using stock fans. The cable management in his case is very good; better than average. He's using the stock heatsink with the processor too, but note, it was fine before the replacement, so it isn't like there's some inherent problem. He has checked the case too. Everything's fine! No cables in the way. The heatsink is seated properly. He turned his case fans up to high, as well, but the temperatures are persisting. Could the processor be overheating due to running games maxed out? Any ideas?

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