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  • Is it OK to pass SQLCommand as a parameter?

    - by TooFat
    I have a Business Layer that passes a Conn string and a SQLCommand to a Data Layer like so public void PopulateLocalData() { System.Data.SqlClient.SqlCommand cmd = new System.Data.SqlClient.SqlCommand(); cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "usp_PopulateServiceSurveyLocal"; DataLayer.DataProvider.ExecSQL(ConnString, cmd); } The DataLayer then just executes the sql like so public static int ExecSQL(string sqlConnString, System.Data.SqlClient.SqlCommand cmd) { int rowsAffected; using (SqlConnection conn = new SqlConnection(sqlConnString)) { conn.Open(); cmd.Connection = conn; rowsAffected = cmd.ExecuteNonQuery(); cmd.Dispose(); } return rowsAffected; } Is it OK for me to pass the SQLCommand as a parameter like this or is there a better more accepted way of doing it. One of my concerns is if an error occurs when executing the query the cmd.dispose line will never execute. Does that mean it will continue to use up memory that will never be released?

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  • C++ Class Static variable problem - C programmer new to C++

    - by Microkernel
    Hi guys, I am a C programmer, but had learnt C++ @school longtime back. Now I am trying to write code in C++ but getting compiler error. Please check and tell me whats wrong with my code. typedef class _filter_session { private: static int session_count; /* Number of sessions count -- Static */ public: _filter_session(); /* Constructor */ ~_filter_session(); /* Destructor */ }FILTER_SESSION; _filter_session::_filter_session(void) { (this->session_count)++; return; } _filter_session::~_filter_session(void) { (this->session_count)--; return; } The error that I am getting is "error LNK2001: unresolved external symbol "private: static int _filter_session::session_count" (?session_count@_filter_session@@0HA)" I am using Visual Studio 2005 by the way. Plz plz help me. Regards, Microkernel

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  • alternative to strdup

    - by Alexander
    I am using strdup here to copy the value of the parameter name into nm in the constructor... is there an alternative of achieving the same result without using strdup and without using the C++ STL library and using the keyword new instead? Book::Book(const char *name, int thickness, int weight):nm(NULL), thck(thickness), wght(weight){ if(name) nm = strdup(name); } class Book { private: char* nm; .......... ............ .......... ........... };

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  • Need help with a conditional SELECT statement

    - by Ethan
    I've got a stored procedure with a select statement, like this: `SELECT author_ID, author_name, author_bio FROM Authors WHERE author_ID in (SELECT author_ID from Books) ` This limits results to authors who have book records. This is the Books table: Books book_ID INT author_ID INT book_title NVARCHAR featured_book BIT What I want to do is conditionally select the ID of the featured book by each author as part of the select statement above, and if none of the books for a given author are featured, select the ID of the first (top 1) book by the author from the books table. How do I approach this?

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  • Inheritance domain classes in Grails

    - by Tomáš
    Hi gurus how can I get Collection of specific Class? I use inheriance: On Planet live Human. Humans are dividing to Men and Women. class Planet{ String name static hasMany = [ humans : Human ] } class Human{ String name static belongsTo = [Planet] } class Man extends Human{ int countOfCar } class Woman extends Human{ int coutOfChildren } now a neet to get only Collection of Man or Collection of Woman: get all humans on planet is simple all = Planet.get(1).humans but what can I get only woman or men? womenLivedOnMars = Planet.get(1).getOnlyWoman menLivedOnJupiter = Planet.get(2).getOnlyMan Thanks for your help Tom

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  • Setting property default values for a Web User Control

    - by Jeremy Holland
    I am trying to build a web user control and set some default values for its properties in the code-behind like this: [DefaultValue(typeof(int), "50")] public int Height { get; set; } [DefaultValue(typeof(string), "string.Empty")] public string FamilyName { get; set; } [DefaultValue(typeof(Color), "Orange")] public System.Drawing.Color ForeColor { get; set; } When I add the user control to the page and call it without any properties: <uc1:Usercontrol ID="uc" runat="server" /> the default values are not set and every property is 0 or null. What am I doing wrong? Thanks.

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  • java instanceof not finding method

    - by Razvan N
    I have a problem with java instanceof. I have a class called Employee and several others that extend this one, for example - Manager. I also created another class,EmployeeStockPlan, where I wanted to test if instanceof is finding which object I am using. But when I am calling a method from the new class, I have this error: The method grantStock(Manager) is undefined for the type Loader. Sorry, I am somehow new to some thing in java, I hope I am not asking dumb questions. The Employee class: package com.example.domain; public class Employee { private int empId; private String name; private String ssn; private double salary; public Employee(int empId, String name, String ssn, double salary) { // constructor // method; this.empId = empId; this.name = name; this.ssn = ssn; this.salary = salary; } public void setName(String newName) { if (newName != null) { this.name = newName; } } public void raiseSalary(double increase) { this.salary += increase; } public String getName() { return name; } public double getSalary() { return salary; } public String getDetails() { return "Employee id: " + empId + "\n" + "Employee name: " + name; } } The Manager class: package com.example.domain; public class Manager extends Employee { private String deptName; public Manager(int empId, String name, String ssn, double salary, String dept) { super(empId, name, ssn, salary); this.deptName = dept; } public String getDeptName() { return deptName; } public String getDetails() { return super.getDetails() + "\n" + "Department: " + deptName; } } The EmployeeStockPlan class: package com.example.domain; public class EmployeeStockPlan { public void grantStock(Employee e) { // nothing calculated, just simulating; System.out.println("This is an employee!"); if (e instanceof Manager) { // process Manager stock grant System.out.println("This is a manager!"); } else { // error - instance of Engineer? System.out.println("Not an engineer!"); } return; } } The main class: EmployeeStockPlan esp = new EmployeeStockPlan(); Manager m = new Manager (12421, "Manager1", "111-4254-521", 2430, "Marketing1"); grantStock(m);

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  • Marshal managed string[] to unmanaged char**

    - by Vince
    This is my c++ struct (Use Multi-Byte Character Set) typedef struct hookCONFIG { int threadId; HWND destination; const char** gameApps; const char** profilePaths; } HOOKCONFIG; And .Net struct [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct HOOKCONFIG { public int threadId; public IntPtr destination; // MarshalAs? public string[] gameApps; // MarshalAs? public string[] profilePaths; } I got some problem that how do I marshal the string array? When I access the struct variable "profilePaths" in C++ I got an error like this: An unhandled exception of type 'System.AccessViolationException' occurred in App.exe Additional information: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. MessageBox(0, cfg.profilePaths[0], "Title", MB_OK); // error ... Orz

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • passing array of structs from c# to regular dll

    - by buzz
    Hi there I have a regular dll with the followign fucntion exported. extern "C" __declspec(dllexport) int FindNearestStuff(double _latitude, double _longitude , LocationStruct * locations[]) LocationStruct is very simple struct LocationStruct { long positionIndex; long item; }; I'm tryign to call it from c# using [DllImport("myclever.dll", CharSet = CharSet.None)] private static extern int FindNearestStuff(double _latitude, double _longitude, ref LocationStruct [] locations); Its all cool and funky and i can step into the dll function from the debugger. Inside the dll the LocationStruct array is populated correctly and all is very good. the problem i have is when it returns back from the dll, the LocationStruct array is not coming back with the data - just empty values... what am i missing? cheers Buzz

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  • C# SendMessage to C++ WinProc

    - by jws
    I need to send a string from C# to a C++ WindowProc. There are a number of related questions on SO related to this, but none of the answers have worked for me. Here's the situation: PInvoke: [DllImport("user32", CharSet = CharSet.Auto)] public extern static int SendMessage(IntPtr hWnd, uint wMsg, IntPtr wParam, string lParam); C#: string lparam = "abc"; NativeMethods.User32.SendMessage(handle, ConnectMsg, IntPtr.Zero, lparam); C++: API LRESULT CALLBACK HookProc (int code, WPARAM wParam, LPARAM lParam) { if (code >= 0) { CWPSTRUCT* cwp = (CWPSTRUCT*)lParam; ... (LPWSTR)cwp->lParam <-- BadPtr ... } return ::CallNextHookEx(0, code, wParam, lParam); } I've tried a number of different things, Marshalling the string as LPStr, LPWStr, also tried creating an IntPtr from unmanaged memory, and writing to it with Marshal.WriteByte. The pointer is the correct memory location on the C++ side, but the data isn't there. What am I missing?

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  • Sending an array of complex objects in the get string in C# ASP.NET MVC

    - by Mr Snuffle
    Hi, I want to send an array of objects in the get request string. I know this isn't the optimal solution, but I really just want to get this up and running. If I have a class, something like this public class Data { public int a { get; set; } public int b { get; set; } } public class RequestViewData { public IList<Data> MyData { get; set; } } I thought I could bind the MVC route to a web request like this http://localhost:8080/Request?MyData[0].a=1&MyData[0].b=2&MyData[1].a=3&[MyData[1].b=4 But all this does is create an array of two data objects without populating the values 1,2, 3 or 4. Is there a way to bind complex objects arrays?

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  • A controller method that calls a different method on the same controller

    - by justSteve
    I have a controller method: public ActionResult Details(int id) { Order order = OrderFacade.Instance.Load(id); return View(order); } that is used for 95% of possible invocations. For the other 5% i need to manipulate the value of id before passing to the facade. I'd like to create a separate method within this same controller that executes that manipulation and then calls this (Details) method. What would the signature of that method look like? What is the syntax to call the main Details method? public ??? ManipulatorMethod(int id) { [stuff that manipulates id] [syntax to call Details(manipulatedID)] } mny thx

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  • NHibernate 'IdentifierGenerationException' on an Update trigger

    - by Jan Jongboom
    In my database I have an id column defined as [autonumber] [int] IDENTITY(1,1) NOT NULL which is mapped in my .hbm.xml like: <id name="Id" column="autonumber" type="int"> <generator class="identity" /> </id> When calling session.Save() updates are successful committed to the database. When adding a versioning trigger I however get the error this id generator generates Int64, Int32, Int16 of type IdentifierGenerationException. The trigger is defined as: ALTER TRIGGER [dbo].[CatchUpdates_NVM_FDK_Kenmerken] ON [dbo].[NVM_FDK_Kenmerken] INSTEAD OF UPDATE AS BEGIN SET NOCOUNT ON UPDATE NVM_FDK_Kenmerken SET idIsActive = 0 WHERE internalId IN (SELECT internalId FROM INSERTED) INSERT INTO dbo.NVM_FDK_Kenmerken ( vestigingNummer , internalId , someOtherColumns, dateInserted, idIsActive ) SELECT vestigingNummer, internalId, someOtherColumns, GETDATE(), 1 FROM INSERTED END What am I doing wrong here? When doing manual updates everything works just fine and as expected.

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  • Why does my program crash after running this particular function?

    - by Tux
    Whenever I type the command to run this function in my program, it runs and then crashes saying: "The application has requested the Runtime to terminate it in an unusal way." Why does it do this? Thanks in advance, Johnny void showInventory(player& obj) { // By Johnny :D std::cout << "\nINVENTORY:\n"; for(int i = 0; i < 20; i++) { std::cout << obj.getItem(i); i++; std::cout << "\t\t\t" << obj.getItem(i) << "\n"; i++; } } std::string getItem(int i) { return inventory[i]; }

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  • std::vector optimisation required

    - by marcp
    I've written a routine that uses std::vector<double> rather heavily. It runs rather slowly and AQTime seems to imply that I am constructing mountains of vectors but I'm not sure why I would be. For some context, my sample run iterates 10 times. Each iteration copies 3 c arrays of ~400 points into vectors and creates 3 new same sized vectors for output. Each output point might be the result of summing up to 20 points from 2 of the input vectors, which works out to a worst case of 10*400*3*2*20 = 480,000 dereferences. Incredibly the profiler indicates that some of the std:: methods are being called 46 MILLION times. I suspect I'm doing something wrong! Some code: vector<double>gdbChannel::GetVector() { if (fHaveDoubleData & (fLength > 0)) { double * pD = getDoublePointer(); vector<double>v(pD, pD + fLength); return v; } else { throw(Exception("attempt to retrieve vector on empty line")); ; } } void gdbChannel::SaveVector(GX_HANDLE _hLine, const vector<double> & V) { if (hLine != _hLine) { GetLine(_hLine, V.size(), true); } GX_DOUBLE * pData = getDoublePointer(); memcpy(pData, &V[0], V.size()*sizeof(V[0])); ReplaceData(); } ///This routine gets called 10 times bool SpecRatio::DoWork(GX_HANDLE_PTR pLine) { if (!(hKin.GetLine(*pLine, true) && hUin.GetLine(*pLine, true) && hTHin.GetLine(*pLine, true))) { return true; } vector<double>vK = hKin.GetVector(); vector<double>vU = hUin.GetVector(); vector<double>vTh = hTHin.GetVector(); if ((vK.size() == 0) || (vU.size() == 0) || (vTh.size() == 0)) { return true; } ///TODO: confirm all vectors the same lenghth len = vK.size(); vUK.clear(); // these 3 vectors are declared as private class members vUTh.clear(); vThK.clear(); vUK.reserve(len); vUTh.reserve(len); vThK.reserve(len); // TODO: ensure everything is same fidincr, fidstart and length for (int i = 0; i < len; i++) { if (vK.at(i) < MinK) { vUK.push_back(rDUMMY); vUTh.push_back(rDUMMY); vThK.push_back(rDUMMY); } else { vUK.push_back(RatioPoint(vU, vK, i, UMin, KMin)); vUTh.push_back(RatioPoint(vU, vTh, i, UMin, ThMin)); vThK.push_back(RatioPoint(vTh, vK, i, ThMin, KMin)); } } hUKout.setFidParams(hKin); hUKout.SaveVector(*pLine, vUK); hUTHout.setFidParams(hKin); hUTHout.SaveVector(*pLine, vUTh); hTHKout.setFidParams(hKin); hTHKout.SaveVector(*pLine, vThK); return TestError(); } double SpecRatio::VValue(vector<double>V, int Index) { double result; if ((Index < 0) || (Index >= len)) { result = 0; } else { try { result = V.at(Index); if (OasisUtils::isDummy(result)) { result = 0; } } catch (out_of_range) { result = 0; } } return result; } double SpecRatio::RatioPoint(vector<double>Num, vector<double>Denom, int Index, double NumMin, double DenomMin) { double num = VValue(Num, Index); double denom = VValue(Denom, Index); int s = 0; // Search equalled 10 in this case while (((num < NumMin) || (denom < DenomMin)) && (s < Search)) { num += VValue(Num, Index - s) + VValue(Num, Index + s); denom += VValue(Denom, Index - s) + VValue(Denom, Index + s); s++; } if ((num < NumMin) || (denom < DenomMin)) { return rDUMMY; } else { return num / denom; } } The top AQTime offenders are: std::_Uninit_copy , double *, std::allocator 3.65 secs and 115731 Hits std::_Construct 1.69 secs and 46450637 Hits std::_Vector_const_iterator ::operator !=1.66 secs and 46566395 Hits and so on... std::allocator<double>::construct, operator new, std::_Vector_const_iterator<double, std::allocator<double> >::operator ++, std::_Vector_const_iterator<double, std::allocator<double> >::operator * std::_Vector_const_iterator<double, std::allocator<double> >::operator == each get called over 46 million times. I'm obviously doing something wrong to cause all these objects to be created. Can anyone see my error(s)?

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  • Select row data as ColumnName and Value

    - by Bobcat1506
    I have a history table and I need to select the values from this table in ColumnName, ColumnValue form. I am using SQL Server 2008 and I wasn’t sure if I could use the PIVOT function to accomplish this. Below is a simplified example of what I need to accomplish: This is what I have: The table’s schema is CREATE TABLE TABLE1 (ID INT PRIMARY KEY, NAME VARCHAR(50)) The “history” table’s schema is CREATE TABLE TABLE1_HISTORY( ID INT, NAME VARCHAR(50), TYPE VARCHAR(50), TRANSACTION_ID VARCHAR(50)) Here is the data from TABLE1_HISTORY ID NAME TYPE TRANSACTION_ID 1 Joe INSERT a 1 Bill UPDATE b 1 Bill DELETE c I need to extract the data from TABLE1_HISTORY into this format: TransactionId Type ColumnName ColumnValue a INSERT ID 1 a INSERT NAME Joe b UPDATE ID 1 b UPDATE NAME Bill c DELETE ID 1 c DELETE NAME Bill Other than upgrading to Enterprise Edition and leveraging the built in change tracking functionality, what is your suggestion for accomplishing this task?

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  • Thread testing for time

    - by DanielFH
    Hi there :) I'm making a thread for my application that's going to do an exit operation at a given time (only hours and minutes, day/month doesn't matter). Is this the right way to do it, and also the right way to test for time? I'm testing for a 24 hour clock by the way, not AM / PM. I'm then in another class going to call this something like new Thread(new ExitThread()).start(); public class ExitThread implements Runnable { @Override public void run() { Date date = new Date(System.currentTimeMillis()); String time = new SimpleDateFormat("HHmmss").format(date); int currentTime = Integer.parseInt(time); int exitTime = 233000; while(true) { try { Thread.sleep(10000); } catch (InterruptedException e) { e.printStackTrace(); } if(currentTime >= exitTime ) { // do exit operation here } } } Thanks. //D

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  • Automapping to EntityKeys in Entity Framework

    - by CodeGrue
    Does anyone have a technique to automap (using Automapper) references to child entities. So say I have a ViewModel: class AddressModel { int Id; string Street; StateModel State; } class StateModel { int Id; string Name; } And I pass this into a repository to map to equivalent entities in Entity Framework. When Automapping, I want it to automap AddressModel.State.ID to the EntityKey of AddressEntity.StateReference. So hand crafted code would look like this: addressEntity.Id = AddressModel.Id; addressEntity.Street = AddressModel.Street addressEntity.StateReference.EntityKey = new EntityKey("MyDB.States", "Id", AddressModel.State.Id); Obviously, when automapper tries to assign an Address.State.Id to the equivalent in EF, an exception is thrown.

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  • Typecasting a floating value or using the math.h floor* functions?

    - by nobody
    Hi, I am coding up an implementation of Interpolation Search in C. The question is actually rather simple, I need to use the floating operations to do linear interpolation to find the correct index which will eventually be an integer result. In particular my probe index is: t = i + floor((((k-low)/(high-low)) * (j-i))); where, i,j,k,t are unsigned ints, and high,low are doubles. Would this be equivalent to: t = i + (unsigned int)(((k-low)/(high-low)) * (j-i)); Is there any reason I would actually want to use math.h floor* functions over just a simple (int) typecast?

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  • Some clarification on rvalue references

    - by Dennis Zickefoose
    First: where are std::move and std::forward defined? I know what they do, but I can't find proof that any standard header is required to include them. In gcc44 sometimes std::move is available, and sometimes its not, so a definitive include directive would be useful. When implementing move semantics, the source is presumably left in an undefined state. Should this state necessarily be a valid state for the object? Obviously, you need to be able to call the object's destructor, and be able to assign to it by whatever means the class exposes. But should other operations be valid? I suppose what I'm asking is, if your class guarantees certain invariants, should you strive to enforce those invariants when the user has said they don't care about them anymore? Next: when you don't care about move semantics, are there any limitations that would cause a non-const reference to be preferred over an rvalue reference when dealing with function parameters? void function(T&); over void function(T&&); From a caller's perspective, being able to pass functions temporary values is occasionally useful, so it seems as though one should grant that option whenever it is feasible to do so. And rvalue references are themselves lvalues, so you can't inadvertently call a move-constructor instead of a copy-constructor, or something like that. I don't see a downside, but I'm sure there is one. Which brings me to my final question. You still can not bind temporaries to non-const references. But you can bind them to non-const rvalue references. And you can then pass along that reference as a non-const reference in another function. void function1(int& r) { r++; } void function2(int&& r) { function1(r); } int main() { function1(5); //bad function2(5); //good } Besides the fact that it doesn't do anything, is there anything wrong with that code? My gut says of course not, since changing rvalue references is kind of the whole point to their existence. And if the passed value is legitimately const, the compiler will catch it and yell at you. But by all appearances, this is a runaround of a mechanism that was presumably put in place for a reason, so I'd just like confirmation that I'm not doing anything foolish.

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  • error come to execute the stored procedure using with open xml in sql server

    - by Muthumari
    Hi, i execute the below stored procedure.but it shows the error. The error is 'Incorrect syntax near '.'.i.e error shows in 'xmlFields.Country' please look this stored procedure also and help me thanks, in advance create procedure sp_SuUpdateSUADUsersStatus ( @FinalEMPCode nvarchar(50), @xmlFields NTEXT ) AS DECLARE @CityIDReturn INT SET NOCOUNT ON BEGIN DECLARE @hdoc INT EXEC sp_xml_preparedocument @hdoc OUTPUT, @xmlFields BEGIN EXEC @CityIDReturn=sp_SuSaveADUsersLocation @Country=xmlFields.Country, xmlFields.State,xmlFields.City FROM OPENXML(@hDoc, 'EmpCode/User', 2) WITH (Country nvarchar(500),State nvarchar(500),City nvarchar(500)) as xmlFields where xmlFields.Country <>'' and xmlFields.State <>'' and xmlFields.City <>'') END EXEC sp_xml_removedocument @hdoc End

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  • SFML 2.0 crashes anytime a method is called

    - by Ken
    This code generates an exception: #include <SFML/Graphics.hpp> #include <SFML/Window.hpp> #include <SFML/System.hpp> int main() { sf::Clock clock; clock.getElapsedTime(); return 0; } However, this doesn't crash: #include <SFML/Graphics.hpp> #include <SFML/Window.hpp> #include <SFML/System.hpp> int main() { sf::Clock clock; return 0; } I'm using SFML 2.0, Windows 7, MinGW 4.70 (Code::Blocks). I don't know why, I followed all instructions to link the libraries and nothing seems to be working. I might be missing something simple through my anger (I've been trying to run sample code for a week, nothing has been working), so can anybody throw me a bone?

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  • C++: warning: '...' declared with greater visibility than the type of its field '...::<anonymous>'

    - by Albert
    I'm getting these two warnings (with GCC 4.2 on MacOSX): /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than the type of its field 'startMainLockDetector()::MainLockDetector::<anonymous' /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154:0 /Users/az/Programmierung/openlierox/build/Xcode/../../src/main.cpp:154: warning: 'startMainLockDetector()::MainLockDetector' declared with greater visibility than its base 'Action' In this code: struct Action { virtual ~Action() {} virtual int handle() = 0; }; static void startMainLockDetector() { /* ... */ struct MainLockDetector : Action { bool wait(Uint32 time) { /* ... */ } int handle() { /* ... */ } }; /* ... */ } I'm not exactly sure what these warnings mean (what visibility?) and how to fix them. (I really want the class MainLockDetector to be local for that function only.) I have already compiled the same code with a lot of other compilers (clang, GCC 3.*, GCC 4.0, GCC 4.4, etc) and never got any warning for this code.

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