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  • MS SQL 2005 - Understanding ouput of DBCC SHOWCONTIG

    - by user169743
    I'm seeing some slow performance on a MS SQL 2005 database. I've been doing some research regarding MS SQL performance but I'm having difficulty fully understanding the output of SHOWCONTIG and would be very grateful if someone could have a look and offer some suggestions to improve performance. TABLE level scan performed. Pages Scanned................................: 19348 Extents Scanned..............................: 2427 Extent Switches..............................: 3829 Avg. Pages per Extent........................: 8.0 Scan Density [Best Count:Actual Count].......: 63.16% [2419:3830] Logical Scan Fragmentation ..................: 8.40% Extent Scan Fragmentation ...................: 35.15% Avg. Bytes Free per Page.....................: 938.1 Avg. Page Density (full).....................: 88.41%

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  • ActionScript 3 Context Menu Per Sprite?

    - by TheDarkIn1978
    is it not possible to have different context menus for different sprites on the stage? i've tried adding a custom context menu to a sprite but it's applied to the entire stage: mySprite.contextMenu = myMenu; then after reading the documentation where it states: You can attach a ContextMenu object to a specific button, movie clip, or text field object, or to an entire movie level. You use the menu property of the Button, MovieClip, or TextField class to do this. ok, so i though i had to write it like: mySprite.menu.contextMenu = myMenu; only to be greeted with a nice migration issue stating that menu is legacy code and to use contextMenu instead. ??? um, thanks for the headsup, documentation. this process would be entirely much more easier if i could extend the ContextMenu, but for some reason it's marked as "final" and can't be extended... i'm sure adobe's reasons for finalizing the context menu class are as good as their reasons for including misleading documentation. thoughts?

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  • Open Folder within ClearCase Remote Client using Windows Explorer

    - by sammy
    Is there a way to open the folder location of a file from within CCRC? While I know I can open/copy from directly within CCRC, it is often useful to work directly with the file from within Windows Explorer. I am looking for something like "open file location" or "open in windows explorer". The folder within CCRC does not appear to allow opening it directly as the double-mouse-click action just expands the tree listing. The path is listed/copyable within the "ClearCase Details" tab, but I am trying to take my laziness to a whole new level by being able to open the folder with a single click. Any ideas if this is a feature available and where I can find it? Thanks. Info: Rational ClearCase Remote Client 7.1.1 Windows 7

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • Questions about "casting operation" in OOP

    - by rhapsodyn
    When programming, we usually use some type-casting operations. When the casting happens on the objects "on the same level", it feels ok. But when it happens on the ojects "on the different levels"(mainly between father and son), it feels weird. Considering this: Class Son extends Father WhenSon s = (Son)father;, it's absolutely unreasonable. Because a "Son" is not a "Father" anymore, "Son" may grow up with some new properties "Father" doesn't have, the casting operation makes these properties unknown. On the other hand, Father f = (Father)son seems reasonable, but according to LSP "An instance of a derived should be able to replace any instance of its superclass" A "Son" can do anything his "Father" can, so the casting operation seems useless. So can i say that these casting operations are agaisnt OO design principle but necessary?

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  • Automatically "upgrade" user settings from previous version of app.config file?

    - by SqlRyan
    Every time I compile my app and the version number changes (I have an auto-incrementing build number), I lose the user-configured app.config settings, since they're stored in the AppData folder for a specific version. Essentially, every release of my application starts from scratch as far as user settings go. While this is a mild annoyance in development, it raises the question as I approach deployment/release - if I use the app.config to store my user settings, will the user's personalized settings be hosed every time they install a patch that changes the version number of my app? If so, is there an easy way to "upgrade" the settings from the previous release? I know that using HKCU in the registry is another option, but I like the ease of the My.Settings namespace, and I'd like to stay with app.config. Another SO question asks something similar, though the answer doesn't seem that clear. Will setting my MSI so it asks the user to upgrade be enough to preserve these user-level settings?

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  • Send and receive data trough the power network

    - by luvieere
    I'm not interested in a hardware solution, I want to know about software that may "read" modulated signal received trough the power supply - some sort of a low-level driver that would access the power signal in a convenient place and demodulate it. Is there a way to receive signal from the computer's power supply? I'm interested in an API or library that would allow the computer to be seen as a node in a Power Line Communication network and receive data directly through the power cable, without the need for a converter. Is there any active research in this field? Edit: There is software that reads monitors and displays internal component voltages - DC voltage after being converted and filtered by the power supply - now I need is a method of data encoding that would be invariant to conversion and filtering, the original signal embedded in AC being present in some form within the converted DC signal.

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  • how to implement a game character task queue

    - by Stephen Lee Parker
    I'm working on a personal game engine in C# and need to give certain characters / sprites responses to conditions or certain patterns that they follow and since these patterns will be repeated over and over for other characters / sprites, I don't want to tie the patterns to the character / sprite. I will likely want to define the conditions / actions in level data files... I plan to use this for platformers, space shooters, and pack man like games... Almost an extenable AI system. Any suggestions on how this can be implemented?

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  • A good F# codebase to learn from

    - by Lucas
    Hi all, I've been teaching myself F# for a while now. I've read Programming F# by Chris Smith (great book) and I've written a few small scripts for getting the job done here and there. But IMO the best way to learn a new programming language—and more importantly, the idioms that come with it—is to read a good open source codebase written in that language. Naturally, writing code in that language is crucial, but in the beginning, you're basically struggling with your own ignorance about how things should be done. You could perform certain tasks one way or the other, but it takes experience to realize the flaws and virtues of each. Even after you've gotten a firm grasp of how things work, reading the code of people who have an even firmer one helps a great deal. Most would agree that the most insightful parts of any learn-a-programming-language book are the code examples, and reading a well-written open source codebase is the next level of that. So are there any out there for F#?

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  • How to change password hashing algorithm when using spring security?

    - by harry
    I'm working on a legacy Spring MVC based web Application which is using a - by current standards - inappropriate hashing algorithm. Now I want to gradually migrate all hashes to bcrypt. My high level strategy is: New hashes are generated with bcrypt by default When a user successfully logs in and has still a legacy hash, the app replaces the old hash with a new bcrypt hash. What is the most idiomatic way of implementing this strategy with Spring Security? Should I use a custom Filter or my on AccessDecisionManager or …?

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  • Where are the best locations to write an error log in Windows?

    - by Keith Sirmons
    Where would you write an error log file, say ErrorLog.txt, in Windows? Keep in mind the path would need to be open to basic users for file write permissions. I know the eventlog is a possible location for writing errors, but does it work for "user" level permissions? EDIT: I am targeting Windows 2003, but I was posing the question in such a way as to have a "General Guideline" for where to write error logs. As for the EventLog, I have had issues before in an ASP.NET application where I wanted to log to the Windows event log, but I had security issues causing me heartache. (I do not recall the issues I had, but remember having them.)

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  • Understanding CGI and SQL security from the ground up

    - by Steve
    This question is for learning purposes. Suppose I am writing a simple SQL admin console using CGI and Python. At http://something.com/admin, this admin console should allow me to modify a SQL database (i.e., create and modify tables, and create and modify records) using an ordinary form. In the least secure case, anybody can access http://something.com/admin and modify the database. You can password protect http://something.com/admin. But once you start using the admin console, information is still transmitted in plain text. So then you use HTTPS to secure the transmitted data. Questions: To describe to a learner, how would you incrementally add security to the least secure environment in order to make it most secure? How would you modify/augment my three (possibly erroneous) steps above? What basic tools in Python make your steps possible? Optional: Now that I understand the process, how do sophisticated libraries and frameworks inherently achieve this level of security?

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  • Hibernate / MySQL Bulk insert problem

    - by Marty Pitt
    I'm having trouble getting Hibernate to perform a bulk insert on MySQL. I'm using Hibernate 3.3 and MySQL 5.1 At a high level, this is what's happening: @Transactional public Set<Long> doUpdate(Project project, IRepository externalSource) { List<IEntity> entities = externalSource.loadEntites(); buildEntities(entities, project); persistEntities(project); } public void persistEntities(Project project) { projectDAO.update(project); } This results in n log entries (1 for every row) as follows: Hibernate: insert into ProjectEntity (name, parent_id, path, project_id, state, type) values (?, ?, ?, ?, ?, ?) I'd like to see this get batched, so the update is more performant. It's possible that this routine could result in tens-of-thousands of rows generated, and a db trip per row is a killer. Why isn't this getting batched? (It's my understanding that batch inserts are supposed to be default where appropriate by hibernate).

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  • SSRS Issue: Rounding to nearest .25

    - by D.R.
    I have an SSRS (2008) report that takes in a raw transactions, then groups and totals them. At the "Total" level, I would like to round the final numbers to the nearest .25, however I cannot find a method to do this. According to what I've read, the Round() function in SSRS only rounds to integers. I have found a couple ways to do it in SQL, but the problem is, I want to do all the calculations with the REAL numbers and just round the result so that I don't introduce a significant amount of error from the real numbers. Here's the best SQL solution I could find: dec(round(number * 4, 0)/4,11,2) as Nearest_Qtr Anyone know how I could do the equivalent in the actual SSRS report? Thanks in advance for the help!

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  • How to add a custom loglevel to Python's logging facility

    - by tuergeist
    Hi, I'd like to have loglevel TRACE (5) for my application as I don't think that debug() is enought. Additionally log(5, msg) isn't what I want. The question is, how can I add a custom log level to a Python logger? Actually I've a mylogger.py with the following content: import logging @property def log(obj): myLogger = logging.getLogger(obj.__class__.__name__) return myLogger In my code I use it in the following way: class ExampleClass(object): from mylogger import log def __init__(self): '''The constructor with the logger''' self.log.debug("Init runs") Now I'd like to call self.log.trace("foo bar") Thanks in advance for your help.

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  • custom form with Drupal - CCK and simple module - what next?

    - by bert
    I have mastered creating custom data types and adding fields with CCK. Then I created and deployed a custom module with _form and _validate and _submit hooks. I am not happy with the amount of massaging required with css and permissions to make the form usable, but this is not my question. Now I would like to create a more sophisticated form with jquery to submit form and add content to page. I am at a bit of loss as how to get to this next level. I have been looking at tpl.php files, but this looks very rigid and more complicated as well. Can any provide a model or tutorial or point me in right direction.

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  • Line by line image swing

    - by user1046017
    I want to show an image as it is downloading, I have the URL, and I am trying to get the image parts like this: InputStream openStream = url.openStream(); DataInputStream dis = new DataInputStream(new BufferedInputStream(openStream)); ByteArrayOutputStream os = new ByteArrayOutputStream(); while ((s = dis.read(b)) != -1) { os.write(b , 0, s); support.firePropertyChange("stream", null, os); } This way, any listener get the stream and creates an image, this way: if("stream".equals(evt.getPropertyName())){ try { ByteArrayOutputStream stream = (ByteArrayOutputStream) evt.getNewValue(); byte[] byteArray = stream.toByteArray(); stream.flush(); Image createImage = Toolkit.getDefaultToolkit().createImage(byteArray); this.getContentPane().add(new JLabel(new ImageIcon(createImage))); } catch (IOException ex) { Logger.getLogger(ImageTest.class.getName()).log(Level.SEVERE, null, ex); } } However, I am getting a "Premature end of JPEG file sun.awt.image.ImageFormatException: JPEG datastream contains no image" error, the image is a JPG image format, is there any library or method known to make something similar?

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  • What experience is the most valued in a programmer?

    - by Christo
    I've been coding application level software for a while now. I've had some experience with internet (server/client based) applications, but that has been fairly scant. The field doesn't scare although I know that experience can be almost be measured in gold. I see myself as a highly qualified and experienced programmer, but I also see my short comings in these fields. Does this count against me (and others like me?) and would this cut anyone from obtaining the shortlist or are there other factors which bear more weight?

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  • template expressions and visual studio 2005 c++

    - by chris
    I'd like to build the olb3d library with my visual studio 2005 compiler but this failes due to template errors. To be more specific, the following expression seem to be a problem: void function(T u[Lattice::d]) On the website of the project is stated that prpably my compiler is not capable of such complicated template expressions - one should use the gcc 3.4.1. My question is now if there is a way to upgrade my vs c++ compiler so it can handle template expressions on the level as the gcc 3.4.1? Maybe it helps if I get a newer version of visual studio? Cheers C.

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  • Database suggestion

    - by superartsy
    I am working on an enterprise level product that is designed around SQL Express Database ( views,concurrent users,stored procedures,case,IF).Though we dont use any SQL Server advanced features, if the database size of 4Gb in express ends up being a limitation customers can move to advanced versions of SQL Server. However my problem is, SQL Express deployment is not easy and the installer size is huge. This is a major drawback for someone looking to try our product.You dont want end users to not buy a product becos the download is huge. Does anyone have any recommendations of a database that has a smaller footprint but all the features of Express and which can be migrated to express?

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  • list python package dependencies without loading them ?

    - by Denis
    Say that python package A requires B, C and D; is there a way to list A → B C D without loading them ? Requires in the metadata (yolk -M A) are often incomplete, grr. One can download A.tar / A.egg, then look through A/setup.py, but some of those are pretty gory. (I'd have thought that getting at least first-level dependencies could be mechanized; even a 98 % solution would be better than avalanching downloads.) A related question: pip-upgrade-package-without-upgrading-dependencies

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  • wordpress path url in js script file

    - by Cam
    I added custom script wp_enqueue_script('functions', get_bloginfo('template_url') . '/js/functions.js', 'search', null, false); works great, except in the functions.js i have Reset.style.background = "url('../images/searchfield_clear.png') no-repeat top left"; now this used to work before, until changed to pretty permalinks and .htaccess the folder hierarchy is like: themename/js themename/images (the images and js folder are in themename folder) i tried ../images - ./image - /images normally it should go back 1 level where-ever the js file is located.... i dont want to use full path is there a other way that wordpress can recognize in the javascript file to have the correct path? currently i am just confused what i am doing wrong

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  • SSRS - Checking whether the data is null

    - by NLV
    Hello I've the following expression in my report. =FormatNumber(MAX(Fields!Reading.Value, "CellReading_Reading"),3) Now when the dataset is empty 'Fields!Reading.Value' becomes empty and finding their maximum is invalid. How can i check if the entire column is empty? I tried the following with no luck. =iif(IsNothing(Fields!.Reading.Value),"",FormatNumber(MAX(Fields!Reading.Value, "CellReading_Reading"),3)) But still i'm getting #Error in the report. I also checked out link and was not able to get a clue from it. I want to handle it in the report level. Thank you. NLV

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  • measuring uncertainty in matlabs svmclassify

    - by Mark
    I'm doing contextual object recognition and I need a prior for my observations. e.g. this space was labeled "dog", what's the probability that it was labeled correctly? Do you know if matlabs svmclassify has an argument to return this level of certainty with it's classification? If not, matlabs svm has the following structures in it: SVM = SupportVectors: [11x124 single] Alpha: [11x1 double] Bias: 0.0915 KernelFunction: @linear_kernel KernelFunctionArgs: {} GroupNames: {11x1 cell} SupportVectorIndices: [11x1 double] ScaleData: [1x1 struct] FigureHandles: [] Can you think of any ways to compute a good measure of uncertainty from these? (Which support vector to use?) Papers/articles explaining uncertainty in SVMs welcome. More in depth explanations of matlabs SVM are also welcome. If you can't do it this way, can you think of any other libraries with SVMs that have this measure of uncertainty?

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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