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  • cakephp datetime insertion behaviour

    - by littlechad
    hi everyone this is a cakePHP question about datetime database insertion mismatch, i jumped in to this project while the whole thing is already built around 70%. here's what happen, every time i insert a data that contain a datetime, the inserted time doesn't match the inputted date, and the mismatch has no pattern or what ever, in some table the differences is 5 hours, while in others it could be 12 hours, 7 hours, or even 15 hours. i have traced this by investigating the controller, the model, the app_controller, everything but i don't find anything that indicate a datetime insertion rules. if the view : echo $form->input('start_date', array('label' => __l('start date')); i can't even find in the controller anything like: $this->data['current_controller']['start_date'] = $this->data['current_controller']['start_date']; when i use pr($this-data); to print the posted data, this is shown: [start_date] => Array ( [month] => 02 [day] => 16 [year] => 2011 [hour] => [min] => [meridian] => ) so i figured doing something like: $yearMonDay = $this->data['current_controller']['start_date']['year']."-"; $yearMonDay .= $this->data['current_controller']['start_date']['month']."-"; $yearMonDay .= $this->data['current_controller']['start_date']['day']; if(!empty($this->data['current_controller']['start_date']['hour'])){ $hourMinSec = $this->data['current_controller']['start_date']['hour'].":"; $hourMinSec .= $this->data['current_controller']['start_date']['min'].":"; $hourMinSec .= $this->data['current_controller']['start_date']['meridian']; }else{ $hourMinSec = "00:00:00"; } $this->data['Deal']['start_date'] = $yearMonDay." ".$hourMinSec; just to make sure the funny thing is that those posted datetime is inserted into the database with the mismatch value anyway. it's getting pretty frustrating, is there any suggestion on where else should i find the codes that define how the datetime should be inserted? or probably give me a clue on how to override those mismatched insertion rules? thanks

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  • Separation of domain and ui layer in a composite

    - by hansmaad
    Hi all, i'm wondering if there is a pattern how to separate the domain logic of a class from the ui responsibilities of the objects in the domain layer. Example: // Domain classes interface MachinePart { CalculateX(in, out) // Where do we put these: // Draw(Screen) ?? // ShowProperties(View) ?? // ... } class Assembly : MachinePart { CalculateX(in, out) subParts } class Pipe : MachinePart { CalculateX(in, out) length, diamater... } There is an application that calculates the value X for machines assembled from many machine parts. The assembly is loaded from a file representation and is designed as a composite. Each concrete part class stores some data to implement the CalculateX(in,out) method to simulate behaviour of the whole assembly. The application runs well but without GUI. To increase the usability a GUi should be developed on top of the existing implementation (changes to the existing code are allowed). The GUI should show a schematic graphical representation of the assembly and provide part specific dialogs to edit several parameters. To achieve these goals the application needs new functionality for each machine part to draw a schematic representation on the screen, show a property dialog and other things not related to the domain of machine simulation. I can think of some different solutions to implement a Draw(Screen) functionality for each part but i am not happy with each of them. First i could add a Draw(Screen) method to the MachinePart interface but this would mix-up domain code with ui code and i had to add a lot of functionality to each machine part class what makes my domain model hard to read and hard to understand. Another "simple" solution is to make all parts visitable and implement ui code in visitors but Visitor does not belong to my favorite patterns. I could derive UI variants from each machine part class to add the UI implementation there but i had to check if each part class is suited for inheritance and had to be careful on changes to the base classes. My currently favorite design is to create a parallel composite hierarchy where each component stores data to define a machine part, has implementation for UI methods and a factory method which creates instances of the corresponding domain classes, so that i can "convert" a UI assembly to a domain assembly. But there are problems to go back from the created domain hierarchy to the UI hierarchy for showing calculation results in the drawing for example (imagine some parts store some values during the calculation i want to show in the schematic representation after the simluation). Maybe there are some proven patterns for such problems?

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  • What does Apache need to support both mysqli and PDO?

    - by Nathan Long
    I'm considering changing some PHP code to use PDO for database access instead of mysqli (because the PDO syntax makes more sense to me and is database-agnostic). To do that, I'd need both methods to work while I'm making the changeover. My problem is this: so far, either one or the other method will crash Apache. Right now I'm using XAMPP in Windows XP, and PHP Version 5.2.8. Mysqli works fine, and so does this: $dbc = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); echo 'Connected to database'; $sql = "SELECT * FROM `employee`"; But this line makes Apache crash: $dbc->query($sql); I don't want to redo my entire Apache or XAMPP installation, but I'd like for PDO to work. So I tried updating libmysql.dll from here, as oddvibes recommended here. That made my simple PDO query work, but then mysqli queries crashed Apache. (I also tried the suggestion after that one, to update php_pdo_mysql.dll and php_pdo.dll, to no effect.) Test Case I created this test script to compare PDO vs mysqli. With the old copy of libmysql.dll, it crashes if $use_pdo is true and doesn't if it's false. With the new copy of libmysql.dll, it's the opposite. if ($use_pdo){ $dbc = new PDO("mysql:host=$hostname;dbname=$dbname", $username, $password); echo 'Connected to database<br />'; $sql = "SELECT * FROM `employee`"; $dbc->query($sql); foreach ($dbc->query($sql) as $row){ echo $row['firstname'] . ' ' . $row['lastname'] . "<br>\n"; } } else { $dbc = @mysqli_connect($hostname, $username, $password, $dbname) OR die('Could not connect to MySQL: ' . mysqli_connect_error()); $sql = "SELECT * FROM `employee`"; $result = @mysqli_query($dbc, $sql) or die(mysqli_error($dbc)); while ($row = mysqli_fetch_array($result,MYSQLI_ASSOC)) { echo $row['firstname'] . ' ' . $row['lastname'] . "<br>\n"; } } What does Apache need in order to support both methods of database query?

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  • Passing enums to functions in C++

    - by rocknroll
    Hi all, I have a header file with all the enums listed (#ifndef #define #endif construct has been used to avoid multiple inclusion of the file) that I use in multiple cpp files in my application.One of the enums in the files is enum StatusSubsystem {ENABLED,INCORRECT_FRAME,INVALID_DATA,DISABLED}; There are functions in the application delcared as ShowStatus(const StatusSubsystem&); Earlier in the application when I made calls to the above function like ShowStatus(INCORRECT_FRAME); my application used to compile perfectly. But after some code was added The compilation halts giving the following error: File.cpp:71: error: invalid conversion from `int' to `StatusSubsystem' File.cpp:71: error: initializing argument 1 of `void Class::ShowStatus(const StatusSubsystem&) I checked the code for any conflicting enums in the new code and it looked fine. My Question is what is wrong with the function call that compiler shows as erroneous? For your reference the function definition is: void Class::ShowStatus(const StatusSubsystem& eStatus) { QPalette palette; mStatus=eStatus;//store current Communication status of system if(eStatus==DISABLED) { //select red color for label, if it is to be shown disabled palette.setColor(QPalette::Window,QColor(Qt::red)); mLabel->setText("SYSTEM"); } else if(eStatus==ENABLED) { //select green color for label,if it is to be shown enabled palette.setColor(QPalette::Window,QColor(Qt::green)); mLabel->setText("SYSTEM"); } else if(eStatus==INCORRECT_FRAME) { //select yellow color for label,to show that it is sending incorrect frames palette.setColor(QPalette::Window,QColor(Qt::yellow)); mLabel->setText("SYSTEM(I)"); } //Set the color on the Label mLabel->setPalette(palette); } A strange side effect of this situation is it compiles when I cast all the calls to ShowStatus() as ShowStatus((StatusSubsystem)INCORRECT_FRAME); Though this removes any compilation error, but a strange thing happens. Though I make call to INCORRECT_FRAME above but in function definition it matches with ENABLED. How on earth is that possible? Its like while passing INCORRECT_FRAME by reference, it magically converts to ENABLED, which should be impossible. This is driving me nuts. Can you find any flaw in what I am doing? or is it something else? The application is made using C++,Qt-4.2.1 on RHEL4. Thanks.

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  • php regex guitar tab (tabs or tablature, a type of music notation)

    - by John
    I am in the process of creating a guitar tab to rtttl (Ring Tone Text Transfer Language) converter in PHP. In order to prepare a guitar tab for rtttl conversion I first strip out all comments (comments noted by #- and ended with -#), I then have a few lines that set tempo, note the tunning and define multiple instruments (Tempo 120\nDefine Guitar 1\nDefine Bass 1, etc etc) which are stripped out of the tab and set aside for later use. Now I essentially have nothing left except the guitar tabs. Each tab is prefixed with it's instrument name in conjunction with the instrument name noted prior. Some times we have tabs for 2 separate instruments that are linked because they are to be played together, ie a Guitar and a Bass Guitar playing together. Example 1, Standard Guitar Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| Example 2, Conjunction Tab: |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| I have considered other methods of identifying the tabs with no solid results. I am hoping that someone who does regular expressions could help me find a way to identify a single guitar tab and if possible also be able to match a tab with multiple instruments linked together. Once the tabs are in an array I will go through them one line at a time and convert them into rtttl lines (exploded at each new line "\n"). I do not want to separate the guitar tabs in the document via explode "\n\n" or something similar because it does not identify the guitar tab, rather, it is identifying the space between the tabs - not on the tabs themselves. I have been messing with this for about a week now and this is the only major hold up I have. Everything else is fairly simple. As of current, I have tried many variations of the regex pattern. Here is one of the most recent test samples: <?php $t = " |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| |Guitar 1 e|--------------3-------------------3------------| B|------------3---3---------------3---3----------| G|----------0-------0-----------0-------0--------| D|--------0-----------0-------0-----------0------| A|------2---------------2---2---------------2----| E|----3-------------------3-------------------3--| | | |Bass 1 G|----------0-------0-----------0-------0--------| D|--------2-----------2-------2-----------2------| A|------3---------------3---3---------------3----| E|----3-------------------3-------------------3--| "; preg_match_all("/^.*?(\\|).*?(\\|)/is",$t,$p); print_r($p); ?> It is also worth noting that inside the tabs, where the dashes and #'s are, you may also have any variation of letters, numbers and punctuation. The beginning of each line marks the tuning of each string with one of the following case insensitive: a,a#,b,c,c#,d,d#,e,f,f#,g or g. Thanks in advance for help with this most difficult problem.

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  • Writing a mini-language with haskell, trouble with "while" statements and blocks { }

    - by Nibirue
    EDIT: problem partially solved, skip to the bottom for update. I'm writing a small language using haskell, and I've made a lot of progress, but I am having trouble implementing statements that use blocks, like "{ ... }". I've implemented support for If statements like so in my parser file: stmt = skip +++ ifstmt +++ assignment +++ whilestmt ifstmt = symbol "if" >> parens expr >>= \c -> stmt >>= \t -> symbol "else" >> stmt >>= \e -> return $ If c t e whilestmt = symbol "while" >> parens expr >>= \c -> symbol "\n" >> symbol "{" >> stmt >>= \t -> symbol "}" >> return $ While c t expr = composite +++ atomic And in the Syntax file: class PP a where pp :: Int -> a -> String instance PP Stmt where pp ind (If c t e) = indent ind ++ "if (" ++ show c ++ ") \n" ++ pp (ind + 2) t ++ indent ind ++ "else\n" ++ pp (ind + 2) e pp ind (While c t) = indent ind ++ "while (" ++ show c ++") \n" ++ "{" ++ pp (ind + 2) t ++ "}" ++ indent ind Something is wrong with the while statement, and I don't understand what. The logic seems correct, but when I run the code I get the following error: EDIT: Fixed the first problem based on the first reply, now it is not recognizing my while statment which I assume comes from this: exec :: Env -> Stmt -> Env exec env (If c t e) = exec env ( if eval env c == BoolLit True then t else e ) exec env (While c t) = exec env ( if eval env c == BoolLit True then t ) The file being read from looks like this: x = 1; c = 0; if (x < 2) c = c + 1; else ; -- SEPARATE FILES FOR EACH x = 1; c = 1; while (x < 10) { c = c * x; x = x + 1; } c I've tried to understand the error report but nothing I've tried solves the problem.

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  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • C++ linked list based tree structure. Sanely move nodes between lists.

    - by krunk
    The requirements: Each Node in the list must contain a reference to its previous sibling Each Node in the list must contain a reference to its next sibling Each Node may have a list of child nodes Each child Node must have a reference to its parent node Basically what we have is a tree structure of arbitrary depth and length. Something like: -root(NULL) --Node1 ----ChildNode1 ------ChildOfChild --------AnotherChild ----ChildNode2 --Node2 ----ChildNode1 ------ChildOfChild ----ChildNode2 ------ChildOfChild --Node3 ----ChildNode1 ----ChildNode2 Given any individual node, you need to be able to either traverse its siblings. the children, or up the tree to the root node. A Node ends up looking something like this: class Node { Node* previoius; Node* next; Node* child; Node* parent; } I have a container class that stores these and provides STL iterators. It performs your typical linked list accessors. So insertAfter looks like: void insertAfter(Node* after, Node* newNode) { Node* next = after->next; after->next = newNode; newNode->previous = after; next->previous = newNode; newNode->next = next; newNode->parent = after->parent; } That's the setup, now for the question. How would one move a node (and its children etc) to another list without leaving the previous list dangling? For example, if Node* myNode exists in ListOne and I want to append it to listTwo. Using pointers, listOne is left with a hole in its list since the next and previous pointers are changed. One solution is pass by value of the appended Node. So our insertAfter method would become: void insertAfter(Node* after, Node newNode); This seems like an awkward syntax. Another option is doing the copying internally, so you'd have: void insertAfter(Node* after, const Node* newNode) { Node *new_node = new Node(*newNode); Node* next = after->next; after->next = new_node; new_node->previous = after; next->previous = new_node; new_node->next = next; new_node->parent = after->parent; } Finally, you might create a moveNode method for moving and prevent raw insertion or appending of a node that already has been assigned siblings and parents. // default pointer value is 0 in constructor and a operator bool(..) // is defined for the Node bool isInList(const Node* node) const { return (node->previous || node->next || node->parent); } // then in insertAfter and friends if(isInList(newNode) // throw some error and bail I thought I'd toss this out there and see what folks came up with.

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  • Is a Multi-DAL Approach the way to go here?

    - by Krisc
    Working on the data access / model layer in this little MVC2 project and trying to think things out to future projects. I have a database with some basic tables and I have classes in the model layer that represent them. I obviously need something to connect the two. The easiest is to provide some sort of 'provider' that can run operations on the database and return objects. But this is for a website that would potentially be used "a lot" (I know, very general) so I want to cache results from the data layer and keep the cache updated as new data is generated. This question deals with how best to approach this problem of dual DALS. One that returns cached data when possible and goes to the data layer when there is a cache miss. But more importantly, how to integrate the core provider (thing that goes into database) with the caching layer so that it too can rely on cached objects rather than creating new ones. Right now I have the following interfaces: IDataProvider is used to reach the database. It doesn't concern itself with the meaning of the objects it produces, but simply the way to produce them. interface IDataProvider{ // Select, Update, Create, et cetera access IEnumerable<Entry> GetEntries(); Entry GetEntryById(int id); } IDataManager is a layer that sits on top of the IDataProvider layer and manages the cache interface IDataManager : IDataProvider{ void ClearCache(); } Note that in practice the IDataManager implementation will have useful helper functions to add objects to their related cache stores. (In the future I may define other functions on the interface) I guess what I am looking for is the best way to approach a loop back from the IDataProvider implementations so that they can access the cache. Or a different approach entirely may be in order? I am not very interested in 3rd party products at the moment as I am interested in the design of these things much more than this specific implementation. Edit: I realize the title may be a bit misleading. I apologize for that... not sure what to call this question.

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  • javascript error: variable is not defined

    - by Hristo
    to is not defined [Break on this error] setTimeout('updateChat(from, to)', 1); I'm getting this error... I'm using Firebug to test and this comes up in the Console. The error corresponds to line 71 of chat.js and the whole function that wraps this line is: function updateChat(from, to) { $.ajax({ type: "POST", url: "process.php", data: { 'function': 'getFromDB', 'from': from, 'to': to }, dataType: "json", cache: false, success: function(data) { if (data.text != null) { for (var i = 0; i < data.text.length; i++) { $('#chat-box').append($("<p>"+ data.text[i] +"</p>")); } document.getElementById('chat-box').scrollTop = document.getElementById('chat-box').scrollHeight; } instanse = false; state = data.state; setTimeout('updateChat(from, to)', 1); // gives error }, }); } This links to process.php with function call getFromDB and the code for that is: case ('getFromDB'): // get the sender and receiver user IDs from their user names $from = mysql_real_escape_string($_POST['from']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$from' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $fromID = $row['user_id']; $to = mysql_real_escape_string($_POST['to']); $query = "SELECT `user_id` FROM `Users` WHERE `user_name` = '$to' LIMIT 1"; $result = mysql_query($query) or die(mysql_error()); $row = mysql_fetch_assoc($result); $toID = $row['user_id']; $query = "SELECT * FROM `Messages` WHERE `from_id` = '$fromID' AND `to_id` = '$toID' LIMIT 1"; $result = mysql_query($query); while($row = mysql_fetch_assoc($result)) { $text[] = $line = $row['message']; $log['text'] = $text; } break; So I'm confused with the line that is giving the error. setTimeout('updateChat(from,to)',1); aren't the parameters to updateChat the same parameters that came into the function? Or are they being pulled in from somewhere else and I have to define to and from else where? Any ideas how to fix this error? Thanks, Hristo

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  • How do I remove descendant elements from a jQuery wrapped set?

    - by Bungle
    I'm a little confused about which jQuery method and/or selectors to use when trying to select an element, and then remove certain descendant elements from the wrapped set. For example, given the following HTML: <div id="article"> <div id="inset"> <ul> <li>This is bullet point #1.</li> <li>This is bullet point #2.</li> <li>This is bullet point #3.</li> </ul> </div> <p>This is the first paragraph of the article</p> <p>This is the second paragraph of the article</p> <p>This is the third paragraph of the article</p> </div> I want to select the article: var $article = $('#article'); but then remove <div id="inset"></div> and its descendants from the wrapped set. I tried the following: var $article = $('#article').not('#inset'); but that didn't work, and in retrospect, I think I can see why. I also tried using remove() unsuccessfully. What would be the correct way to do this? Ultimately, I need to set this up in such a way that I can define a configuration array, such as: var selectors = [ { select: '#article', exclude: ['#inset'] } ]; where select defines a single element that contains text content, and exclude is an optional array that defines one or more selectors to disregard text content from. Given the final wrapped set with the excluded elements removed, I would like to be able to call jQuery's text() method to end up with the following text: This is the first paragraph of the article.This is the second paragraph of the article.This is the third paragraph of the article. The configuration array doesn't need to work exactly like that, but it should provide roughly equivalent configuration potential. Thanks for any help you can provide!

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  • Truth tables in code? How to structure state machine?

    - by HanClinto
    I have a (somewhat) large truth table / state machine that I need to implement in my code (embedded C). I anticipate the behavior specification of this state machine to change in the future, and so I'd like to keep this easily modifiable in the future. My truth table has 4 inputs and 4 outputs. I have it all in an Excel spreadsheet, and if I could just paste that into my code with a little formatting, that would be ideal. I was thinking I would like to access my truth table like so: u8 newState[] = decisionTable[input1][input2][input3][input4]; And then I could access the output values with: setOutputPin( LINE_0, newState[0] ); setOutputPin( LINE_1, newState[1] ); setOutputPin( LINE_2, newState[2] ); setOutputPin( LINE_3, newState[3] ); But in order to get that, it looks like I would have to do a fairly confusing table like so: static u8 decisionTable[][][][][] = {{{{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}, {{ 0, 0, 0, 0 }, { 0, 0, 0, 0 }}}, {{{ 0, 0, 1, 1 }, { 0, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}}, {{{{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}, {{{ 0, 1, 1, 1 }, { 0, 1, 1, 1 }}, {{ 0, 1, 0, 1 }, { 1, 1, 1, 1 }}}}; Those nested brackets can be somewhat confusing -- does anyone have a better idea for how I can keep a pretty looking table in my code? Thanks! Edit based on HUAGHAGUAH's answer: Using an amalgamation of everyone's input (thanks -- I wish I could "accept" 3 or 4 of these answers), I think I'm going to try it as a two dimensional array. I'll index into my array using a small bit-shifting macro: #define SM_INPUTS( in0, in1, in2, in3 ) ((in0 << 0) | (in1 << 1) | (in2 << 2) | (in3 << 3)) And that will let my truth table array look like this: static u8 decisionTable[][] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 1, 1 }, { 0, 1, 0, 1 }, { 1, 1, 1, 1 }}; And I can then access my truth table like so: decisionTable[ SM_INPUTS( line1, line2, line3, line4 ) ] I'll give that a shot and see how it works out. I'll also be replacing the 0's and 1's with more helpful #defines that express what each state means, along with /**/ comments that explain the inputs for each line of outputs. Thanks for the help, everyone!

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  • Visual Studio 2010 and Test Driven Development

    - by devoured elysium
    I'm making my first steps in Test Driven Development with Visual Studio. I have some questions regarding how to implement generic classes with VS 2010. First, let's say I want to implement my own version of an ArrayList. I start by creating the following test (I'm using in this case MSTest): [TestMethod] public void Add_10_Items_Remove_10_Items_Check_Size_Is_Zero() { var myArrayList = new MyArrayList<int>(); for (int i = 0; i < 10; ++i) { myArrayList.Add(i); } for (int i = 0; i < 10; ++i) { myArrayList.RemoveAt(0); } int expected = 0; int actual = myArrayList.Size; Assert.AreEqual(expected, actual); } I'm using VS 2010 ability to hit ctrl + . and have it implement classes/methods on the go. I have been getting some trouble when implementing generic classes. For example, when I define an .Add(10) method, VS doesn't know if I intend a generic method(as the class is generic) or an Add(int number) method. Is there any way to differentiate this? The same can happen with return types. Let's assume I'm implementing a MyStack stack and I want to test if after I push and element and pop it, the stack is still empty. We all know pop should return something, but usually, the code of this test shouldn't care for it. Visual Studio would then think that pop is a void method, which in fact is not what one would want. How to deal with this? For each method, should I start by making tests that are "very specific" such as is obvious the method should return something so I don't get this kind of ambiguity? Even if not using the result, should I have something like int popValue = myStack.Pop() ? How should I do tests to generic classes? Only test with one generic kind of type? I have been using ints, as they are easy to use, but should I also test with different kinds of objects? How do you usually approach this? I see there is a popular tool called TestDriven for .NET. With VS 2010 release, is it still useful, or a lot of its features are now part of VS 2010, rendering it kinda useless? Thanks

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  • Simplifying const Overloading?

    - by templatetypedef
    Hello all- I've been teaching a C++ programming class for many years now and one of the trickiest things to explain to students is const overloading. I commonly use the example of a vector-like class and its operator[] function: template <typename T> class Vector { public: T& operator[] (size_t index); const T& operator[] (size_t index) const; }; I have little to no trouble explaining why it is that two versions of the operator[] function are needed, but in trying to explain how to unify the two implementations together I often find myself wasting a lot of time with language arcana. The problem is that the only good, reliable way that I know how to implement one of these functions in terms of the other is with the const_cast/static_cast trick: template <typename T> const T& Vector<T>::operator[] (size_t index) const { /* ... your implementation here ... */ } template <typename T> T& Vector<T>::operator[] (size_t index) { return const_cast<T&>(static_cast<const Vector&>(*this)[index]); } The problem with this setup is that it's extremely tricky to explain and not at all intuitively obvious. When you explain it as "cast to const, then call the const version, then strip off constness" it's a little easier to understand, but the actual syntax is frightening,. Explaining what const_cast is, why it's appropriate here, and why it's almost universally inappropriate elsewhere usually takes me five to ten minutes of lecture time, and making sense of this whole expression often requires more effort than the difference between const T* and T* const. I feel that students need to know about const-overloading and how to do it without needlessly duplicating the code in the two functions, but this trick seems a bit excessive in an introductory C++ programming course. My question is this - is there a simpler way to implement const-overloaded functions in terms of one another? Or is there a simpler way of explaining this existing trick to students? Thanks so much!

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  • How do make dependency generation work for C? (Also..decode this sed/make statement!)

    - by Derek
    Hi all. I have a make build system that I am trying to decipher that someone else wrote. I am getting an error when I run it on a redhat system, but not when I run it on my solaris system. The versions of gmake are the same major revision (one off on minor revision). This is for building a C project, and the make system has a global Makefile.global that is inherited by each directory's local Makefile The Makefile.global has all the targets in it, starting with all: $(LIB) $(BIN) where LIB builds libs and BIN builds binaries. jumping down the targets I have $(LIB) : $(GEN_LIB) $(GEN_LIB) : $(GEN_DEPS) $(GEN_OBJS) $(AR) $(ARFLAGS) $(GEN_LIB) $(GEN_OBJS) $(GEN_DEPS) : @set -e; rm -f $@; \ $(CC) $(CDEP_FLAG) $(CFLAGS) $(INCDIRS) `basename $@ | sed 's/\.d/\.c/' | sed 's,^,$(HOME_SRC)/,'` | sed 's,\(.*\)\.o: ,$(GEN_OBJDIR)/\1.o $@ :,g' > [email protected] ; \ cat [email protected] > $@ ; \ cat [email protected] | cut -d: -f2 | grep '\.h' | sed 's,\.h,.h :,g' >> $@ ; \ rm [email protected] $(GEN_OBJS) : $(CC) $(CFLAGS) $(INCDIRS) -c $(*F).c -lmpi -o $@ I think these are all the relevant targets I need to include to answer my question. Definitions of those variables: CC = icc CDEP_FLAG = -M CFLAGS = various compiler flags ifdef type flags INCDIRS = include directory where all .h files are GEN_OBJDIR = /lib/objs HOME_SRC = . GEN_LIB = lib/$(LIB) GEN_DEPDIR=/lib/deps GEN_DEPS = $(addprefix $(GEN_DEPDIR)/,$(addsuffix .d,$(basename $(OBJS)))) I think this has everything covered you need. Basically self explanatory from the names. Now as best I can tell, this is generating in /lib/deps a .d file that has the object and source dependencies in it. In other words, for the utilities.a library, I will get a utils.o and utils.c dependency stack, all in the file utils.d There is some syntax error that is being generated in that file I think, because I get the following error: ../lib/deps/util.d:25: *** target pattern contains no '%'. Stop. gmake[2]: *** [all] Error 2 gmake[1]: *** [all] Error 2 gmake: *** [all] Error 2 I am not sure if my error is in the dependency generation, or some further down part, like the object generation target? If you need further info, let me know, I will add to post

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  • A few problems with Delphi involving Mail Merge, SQL + Databases.

    - by Daniel
    My first problem is with mail merge. I have created a a Data File and a table, yet I am not able to fill my table with information from my Data File. The << just seems to be inserted after wherever the cursor is on the page, which is not where the table is. All that is entered into the actual table is a '59'. Therefore I think I either need to to change the code or be able to move the cursor. Here is the code I am currently using: wrdDoc.Tables.Add(wrdSelection.Range, ADOTable1.FieldCount, 3); wrdDoc.Tables.Item(1).Columns.Item(1).SetWidth(51,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(2).SetWidth(20,wdAdjustNone); wrdDoc.Tables.Item(1).Columns.Item(3).SetWidth(100,wdAdjustNone); // Set the shading on the first row to light gray wrdDoc.Tables.Item(1).Rows.Item(1).Cells .Shading.BackgroundPatternColorIndex := wdGray25; // BOLD the first row wrdDoc.Tables.Item(1).Rows.Item(1).Range.Bold := True; // Center the text in Cell (1,1) wrdDoc.Tables.Item(1).Cell(1,1).Range.Paragraphs.Alignment := wdAlignParagraphCenter; // Fill each row of the table with data wrdDoc.Tables.Item(1).Cell(1, 1).Range.InsertAfter('Time'); wrdDoc.Tables.Item(1).Cell(1, 2).Range.InsertAfter(''); wrdDoc.Tables.Item(1).Cell(1, 3).Range.InsertAfter('Teacher'); For Count := 1 to (ADOTable1.FieldCount - 1) do begin wrdDoc.Tables.Item(1).Cell((Count + 1), 1).Range.InsertAfter(wrdSelection.Range,'Time' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 2).Range.InsertAfter(wrdSelection.Range,'THonorific' + IntToStr(Count)); wrdDoc.Tables.Item(1).Cell((Count + 1), 3).Range.InsertAfter(wrdSelection.Range,'TSurname' + IntToStr(Count)); end; My second problem is that I do not know what the correct SQL syntax is for editing the name of a column in the database (I am using Delphi 7 and Microsoft Jet Engine if that makes a difference). The third problem is that when I add a new column to my database manually (which I need to do) I get a 'violation' error in one of my units when I activate an ADOTable. This only happens on one unit and it happens when I add a column with any name anywhere in the table. I know that is vague but I can't seem to narrow down the problem any further than that. If you could help with me with any of those it would be great. Thanks.

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  • Custom cell in list in Flash AS3

    - by Stian Flatby
    I am no expert in Flash, and I need some quick help here, without needing to learn everything from scratch. Short story, I have to make a list where each cell contains an image, two labels, and a button. List/Cell example: img - label - label - button img - label - label - button As a Java-programmer, I have tried to quicly learn the syntax and visualness of Flash and AS3, but with no luck so far. I have fairly understood the basics of movie clips etc. I saw a tutorial on how to add a list, and add some text to it. So I dragged in a list, and in the code went list.addItem({label:"hello"}); , and that worked ofc. So i thought if I double-clicked the MC of the list, i would get to tweak some things. In there I have been wandering around different halls of cell-renderers etc. I have now come to the point that I entered the CellRenderer_skinUp or something, and customized it to my liking. When this was done, I expected i could use list.addItem(); and get an empty "version" of my cell, with the img, labels and the button. But AS3 expects an input in addItem. From my object-oriented view, I am thinking that i have to create an object of the cell i have made, but i have no luck reaching it.. I tried to go var test:CellRenderer = list.listItem; list.addItem(test); ..But with no luck. This is just for funsies, but I really want to make this work, however not so much that I am willing to read up on ALOT of Flash and AS3. I felt that I was closing in on the prize, but the compiler expected a semicolon after the variable (list.addItem({test:something});). Note: If possible, I do NOT want this: list.addItem({image:"src",label:"text",label"text",button:"text"}); Well.. It actually is what I want, but I would really like to custom-draw everything. Does anyone get what I am trying to do, and has any answers for me? Am I approaching this the wrong way? I have searched the interwebs for custom list-cells, but with no luck. Please, any guiding here is appreciated! Sti

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  • CommandName issues to insert to a database

    - by Alexander
    In the below code, when we define the parameters CommandName="Insert" is it actually the same as executing the method Insert? As I can't find Insert anywhere... <div class="actionbuttons"> <Club:RolloverButton ID="apply1" CommandName="Insert" Text="Add Event" runat="server" /> <Club:RolloverLink ID="Cancel" Text="Cancel" runat="server" NavigateURL='<%# "Events_view.aspx?EventID=" + Convert.ToString(Eval("ID")) %>' /> </div> I have the following SqlDataSource as well: <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ClubSiteDB %>" SelectCommand="SELECT dbo.Events.id, dbo.Events.starttime, dbo.events.endtime, dbo.Events.title, dbo.Events.description, dbo.Events.staticURL, dbo.Events.photo, dbo.Events.location, dbo.Locations.title AS locationname FROM dbo.Events LEFT OUTER JOIN dbo.Locations ON dbo.Events.location = dbo.Locations.id where Events.id=@id" InsertCommand="INSERT INTO Events(starttime, endtime, title, description, staticURL, location, photo) VALUES (@starttime, @endtime, @title, @description, @staticURL, @location, @photo)" UpdateCommand="UPDATE Events SET starttime = @starttime, endtime=@endtime, title = @title, description = @description, staticURL = @staticURL, location = @location, photo = @photo WHERE (id = @id)" DeleteCommand="DELETE Events WHERE id=@id" OldValuesParameterFormatString="{0}"> <SelectParameters> <asp:QueryStringParameter Name="id" QueryStringField="ID" /> </SelectParameters> <UpdateParameters> <asp:Parameter Name="starttime" Type="DateTime" /> <asp:Parameter Name="endtime" Type="DateTime" /> <asp:Parameter Name="title" /> <asp:Parameter Name="description" /> <asp:Parameter Name="staticURL" /> <asp:Parameter Name="location" /> <asp:Parameter Name="photo" /> <asp:Parameter Name="id" /> </UpdateParameters> <InsertParameters> <asp:Parameter Name="starttime" Type="DateTime" /> <asp:Parameter Name="endtime" Type="DateTime" /> <asp:Parameter Name="title" /> <asp:Parameter Name="description" /> <asp:Parameter Name="staticURL" /> <asp:Parameter Name="location" /> <asp:Parameter Name="photo" /> <asp:Parameter Name="id" /> </InsertParameters> <DeleteParameters> <asp:QueryStringParameter Name="id" QueryStringField="ID" /> </DeleteParameters> </asp:SqlDataSource> I want it to insert using the InsertCommand, however when I do SqlDataSource1.Insert() it's complaining that starttime is NULL

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  • Is there some way to make variables like $a and $b in regard to strict?

    - by Axeman
    In light of Michael Carman's comment, I have decided to rewrite the question. Note that 11 comments appear before this edit, and give credence to Michael's observation that I did not write the question in a way that made it clear what I was asking. Question: What is the standard--or cleanest way--to fake the special status that $a and $b have in regard to strict by simply importing a module? First of all some setup. The following works: #!/bin/perl use strict; print "\$a=$a\n"; print "\$b=$b\n"; If I add one more line: print "\$c=$c\n"; I get an error at compile time, which means that none of my dazzling print code gets to run. If I comment out use strict; it runs fine. Outside of strictures, $a and $b are mainly special in that sort passes the two values to be compared with those names. my @reverse_order = sort { $b <=> $a } @unsorted; Thus the main functional difference about $a and $b--even though Perl "knows their names"--is that you'd better know this when you sort, or use some of the functions in List::Util. It's only when you use strict, that $a and $b become special variables in a whole new way. They are the only variables that strict will pass over without complaining that they are not declared. : Now, I like strict, but it strikes me that if TIMTOWTDI (There is more than one way to do it) is Rule #1 in Perl, this is not very TIMTOWDI. It says that $a and $b are special and that's it. If you want to use variables you don't have to declare $a and $b are your guys. If you want to have three variables by adding $c, suddenly there's a whole other way to do it. Nevermind that in manipulating hashes $k and $v might make more sense: my %starts_upper_1_to_25 = skim { $k =~ m/^\p{IsUpper}/ && ( 1 <= $v && $v <= 25 ) } %my_hash ;` Now, I use and I like strict. But I just want $k and $v to be visible to skim for the most compact syntax. And I'd like it to be visible simply by use Hash::Helper qw<skim>; I'm not asking this question to know how to black-magic it. My "answer" below, should let you know that I know enough Perl to be dangerous. I'm asking if there is a way to make strict accept other variables, or what is the cleanest solution. The answer could well be no. If that's the case, it simply does not seem very TIMTOWTDI.

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  • vc++ - static member is showing error

    - by prabhakaran
    I am using vc++(2010). I am trying to create a class for server side socket. Here is the header file #include<winsock.h> #include<string> #include<iostream> using namespace std; class AcceptSocket { // static SOCKET s; protected: SOCKET acceptSocket; public: AcceptSocket(){}; void setSocket(SOCKET socket); static void EstablishConnection(int portNo,string&); static void closeConnection(); static void StartAccepting(); virtual void threadDeal(); static DWORD WINAPI MyThreadFunction(LPVOID lpParam); }; SOCKET AcceptSocket::s; and the corresponding source file #include<NetWorking.h> #include<string> void AcceptSocket::setSocket(SOCKET s) { acceptSocket=s; } void AcceptSocket::EstablishConnection(int portno,string &failure) { WSAData w; int error = WSAStartup(0x0202,&w); if(error) failure=failure+"\nWSAStartupFailure"; if(w.wVersion != 0x0202) { WSACleanup(); failure=failure+"\nVersion is different"; } SOCKADDR_IN addr; addr.sin_family=AF_INET; addr.sin_port=htons(portno); addr.sin_addr.s_addr=htonl(INADDR_ANY); AcceptSocket::s=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(AcceptSocket::s == INVALID_SOCKET) failure=failure+"\nsocket creating error"; if(bind(AcceptSocket::s,(LPSOCKADDR) &addr,sizeof(addr)) == SOCKET_ERROR) failure=failure+"\nbinding error"; listen(AcceptSocket::s,SOMAXCONN); } void AcceptSocket::closeConnection() { if(AcceptSocket::s) closesocket(AcceptSocket::s); WSACleanup(); } void AcceptSocket::StartAccepting() { sockaddr_in addrNew; int size=sizeof(addrNew); while(1) { SOCKET temp=accept(AcceptSocket::s,(sockaddr *)&addrNew,&size); AcceptSocket * tempAcceptSocket=new AcceptSocket(); tempAcceptSocket->setSocket(temp); DWORD threadId; HANDLE thread=CreateThread(NULL,0,MyThreadFunction,(LPVOID)tempAcceptSocket,0,&threadId); } } DWORD WINAPI AcceptSocket::MyThreadFunction(LPVOID lpParam) { AcceptSocket * acceptsocket=(AcceptSocket *) lpParam; acceptsocket->threadDeal(); return 1; } void AcceptSocket::threadDeal() { "You didn't define threadDeal in the derived class"; } Now the main.cpp is #include<Networking.h> int main() { } When I am compiling The error I got is Error 1 error LNK2005: "private: static unsigned int AcceptSocket::s" (?s@AcceptSocket@@0IA) already defined in NetWorking.obj C:\Documents and Settings\prabhakaran\Desktop\check\check\main.obj check Error 2 error LNK1169: one or more multiply defined symbols found C:\Documents and Settings\prabhakaran\Desktop\check\Debug\check.exe 1 1 check Now anybody please enlighten me about this issue

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  • C++ include statement required if defining a map in a headerfile.

    - by Justin
    I was doing a project for computer course on programming concepts. This project was to be completed in C++ using Object Oriented designs we learned throughout the course. Anyhow, I have two files symboltable.h and symboltable.cpp. I want to use a map as the data structure so I define it in the private section of the header file. I #include <map> in the cpp file before I #include "symboltable.h". I get several errors from the compiler (MS VS 2008 Pro) when I go to debug/run the program the first of which is: Error 1 error C2146: syntax error : missing ';' before identifier 'table' c:\users\jsmith\documents\visual studio 2008\projects\project2\project2\symboltable.h 22 Project2 To fix this I had to #include <map> in the header file, which to me seems strange. Here are the relevant code files: // symboltable.h #include <map> class SymbolTable { public: SymbolTable() {} void insert(string variable, double value); double lookUp(string variable); void init(); // Added as part of the spec given in the conference area. private: map<string, double> table; // Our container for variables and their values. }; and // symboltable.cpp #include <map> #include <string> #include <iostream> using namespace std; #include "symboltable.h" void SymbolTable::insert(string variable, double value) { table[variable] = value; // Creates a new map entry, if variable name already exist it overwrites last value. } double SymbolTable::lookUp(string variable) { if(table.find(variable) == table.end()) // Search for the variable, find() returns a position, if thats the end then we didnt find it. throw exception("Error: Uninitialized variable"); else return table[variable]; } void SymbolTable::init() { table.clear(); // Clears the map, removes all elements. }

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  • hashing password giving different results

    - by geoff
    I am taking over a system that a previous developer wrote. The system has an administrator approve a user account and when they do that the system uses the following method to hash a password and save it to the database. It sends the unhashed password to the user. When the user logs in the system uses the exact same method to hash what the user enters and compares it to the database value. We've run into a couple of times when the database entry doesn't match the user's entry whey they should. So it appears that the method isn't always hashing the value the same. Does anyone know if this method of hashing isn't reliable and how to make it reliable? Thanks. private string HashPassword(string password) { string hashedPassword = string.Empty; // Convert plain text into a byte array. byte[] plainTextBytes = Encoding.UTF8.GetBytes(password); // Allocate array, which will hold plain text and salt. byte[] plainTextWithSaltBytes = new byte[plainTextBytes.Length + SALT.Length]; // Copy plain text bytes into resulting array. for(int i = 0; i < plainTextBytes.Length; i++) plainTextWithSaltBytes[i] = plainTextBytes[i]; // Append salt bytes to the resulting array. for(int i = 0; i < SALT.Length; i++) plainTextWithSaltBytes[plainTextBytes.Length + i] = SALT[i]; // Because we support multiple hashing algorithms, we must define // hash object as a common (abstract) base class. We will specify the // actual hashing algorithm class later during object creation. HashAlgorithm hash = new SHA256Managed(); // Compute hash value of our plain text with appended salt. byte[] hashBytes = hash.ComputeHash(plainTextWithSaltBytes); // Create array which will hold hash and original salt bytes. byte[] hashWithSaltBytes = new byte[hashBytes.Length + SALT.Length]; // Copy hash bytes into resulting array. for(int i = 0; i < hashBytes.Length; i++) hashWithSaltBytes[i] = hashBytes[i]; // Append salt bytes to the result. for(int i = 0; i < SALT.Length; i++) hashWithSaltBytes[hashBytes.Length + i] = SALT[i]; // Convert result into a base64-encoded string. hashedPassword = Convert.ToBase64String(hashWithSaltBytes); return hashedPassword; }

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  • What libraries provide cross-platform 3D and P2P support?

    - by uckelman
    I'm trying to find a constellation of libraries which, taken together, meet the following requirements: Smooth scaling, rotation, panning (in two dimensions). I'll have a large bitmap (or SVG, in some cases), maybe up to 10000x10000 pixels, which serves as map, with some middling number of small bitmaps (or, again, possibly SVG) that can be dragged around over it. I need to be able to zoom, rotate, and pan this scene; however, the view will always be normal to (i.e., looking head-on at) the large bitmap, so I'm not really using the depth dimension. Peer-to-peer. I'd like for multiple users to be able to connect in order to share one of the scenes mentioned above, preferably peer-to-peer, without much configuration by the user. I'm intending to have a server running for cases where users are unable to connect P2P; I'd like to have the failover happen automatically, or possibly have some way of promoting clients who are capable to be servers themselves. Synchronization. Once a user has started dragging one of the small bitmaps (a piece), no other user should be able to drag that piece until the drag stops. I haven't thought of exactly how to do this---there might be a simple solution, or this kind of synchronization might be something that a library provides. Cross(ish)-platform. I need to be able to run on Linux, Windows, and Mac OS. It would be nice to also be able to run on tablets. Having mostly the same code for all platforms is a plus, but not absolutely necessary. (L)GPL compatible. I'm planning to release under the LGPL or GPL, preferably the latter, so I need libraries which have compatible licenses. I'm not set on any particular language, I'd like to use the library or libraries which make the work easiest, though my preference is to work in at most two languages for the project. (The Model could potentially be in one language and the View in another, so they could talk to each other via some protocol I define, if that would get me a better selection of libraries to use.) Can anyone offer suggestions for what to use?

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  • C++Template in Java?

    - by RnMss
    I want something like this: public abstract class ListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ListenerEx(PARENT p) { parent = p; } } But it doesn't compile. Is there a better solution? Is there something in Java like C++ template that would do check syntax after template deduction? The following explains why I need such a ListenerEX class, if you already know what it is, you don't need to read the following. I have a main window, and a button on it, and I want to get access to some method of the main window's within the listener: public class MainWindow extends JFrame { public void doSomething() { /* ... */ } public void doSomethingElse() { /* ... */ } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { doSomething(); doSomethingElse(); } }); } } This would compile but does not work properly all the time. (Why would it compile when the ActionListener does not have doSomething() method?) Of course we can do it like this: public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); class ActionListener1 implements ActionListener { MainWindow parent; public ActionListener(MainWindow p) { parent = p; } public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } } button.setActionListener(new ActionListener1(this)); } } However I hate this style ... So I tried: public abstract class ActionListenerEx<P> implements ActionListener { P parent; public ActionListenerEx(P p) { parent = p; } } public class MainWindow extends JFrame { public void doSomething() { } public void doSomethingElse() { } private JButton button; public MainWindow() { button = new JButton(...); add(button); button.setActionListener(new ActionListenerEx<MainWindow>(this) { public void actionPerformed(ActionEvent e) { parent.doSomething(); parent.doSomethingElse(); } }); } } But there's lots of Listeners beside the ActionListener ... public abstract class ActionListenerEx<LISTENER, PARENT> implements LISTENER { PARENT parent; public ActionListenerEx(PARENT p) { parent = p; } } However, it won't compile ... I am fresh at Java, and I wonder if there's already better solution.

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  • jquery load a specific #Div content from multiple html files

    - by Vikram
    Hello friends I am trying to make a Content Slider for my site. I have multiple HTML files and the structure of these files is like this: <div id="title"><h2>Title of the Slide</h2></div> <div id="image"><a href="http://mylink.com"><img src="image.jpg" width="600" height="300" alt="image"</a></div> <div id="content">Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s.</div> I have been trying to use the following script get content (but no success): <?php function render($position="") { ob_start(); foreach(glob("/slides/*.html") as $fileName) { $fname = basename( $fileName ); $curArr = file($fname); $slides[$fname ]['title'] = $curArr[0]; $slides[$fname ]['image'] = $curArr[1]; $slides[$fname ]['content'] = $curArr[2]; foreach($slides as $key => $value){ ?> <div id="slide-title"> <?php echo $value['title'] ?> </div> <div id="slide-content"> <?php echo $value['image'] ?> </div> <div id="slide-image"> <?php echo $value['content'] ?> </div> <?php }} ?> <?php return ob_get_clean(); } But then I came to know about a jQuery function.... (again no success) jQuery.noConflict(); (function($){ $(document).ready(function () { $('#slide-title').load('slides/slide1.html #title'); $('#slide-content').load('slides/slide1.html #content'); $('#slide-image').load('slides/slide1.html #image'); }); })(jQuery); Now My questions are..... Am I using the right syntax. How do I get the content from multiple files using jQuery. Please Note : My knowledge on Programming is almost '0'. I have just started learning it.

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