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  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

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  • Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed

    - by Jason Fitzpatrick
    A smart phone in your pocket is great for on the go news, web browsing, and—of course—mobile gaming. It’s also fantastic for comparison shopping. Today we take a look at four Android scanners and price comparison engines. It’s quite a neat time to be a consumer. Historically if you wanted to do serious price comparisons you had to haul yourself around town, gather flyers from the newspapers, and otherwise invest way too much energy into potential savings that might not even break into double digits. Now you can comparison shop with an ease that borders on magic: by simply pulling out your smart phone and scanning the barcode or typing in the name of the item you wish to compare. Today we’re taking a look at some of the more popular and powerful barcode scanners and price comparison engines available for the Android platform. Before we get to that, a word on our methodology. To test the barcode scanners and the resulting search results we wandered around and rounded up some relatively random items from around the How-To Geek offices. This included a children’s graphic novel, a Wii game, a board game, a pack of razors, a box of tea, and a bottle of nail polish. It’s a decent spread of consumer items that covers several genres. For each application we scanned all the items, looked for the best price at the time, and noted any other relevant benefits of using one scanner over another. It’s worth noting that our primary focus was on the speed and ease of use. You may find that certain scanners have specific features that best suit your needs. What we focused on was how fast you could scan, compare prices, and purchase items if you desired. Since all the scanners are free-as-in-beer, feel free to download them all and run your own tests to confirm our conclusions. Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC?

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  • CodePlex Daily Summary for Saturday, September 15, 2012

    CodePlex Daily Summary for Saturday, September 15, 2012Popular ReleasesMCEBuddy 2.x: MCEBuddy 2.2.15: Changelog for 2.2.15 (32bit and 64bit) 1. Added support for %originalfilepath% to get the source file full path. Used for custom commands only. 2. Added support for better parsing of Media Portal XML files to extract ShowName and Episode Name and download additional details from TVDB (like Season No, Episode No etc). 3. Added support for TVDB seriesID in metadata 4. Added support for eMail non blocking UI testCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.2: *Added html mail format which shows hierarchical exception report for better understanding.VCC: Latest build, v2.3.00914.0: Automatic drop of latest buildScarlet Road: Scarlet Road Test Build 007: Playable game. Includes source.DotNetNuke Search Engine Sitemaps Provider: Version 02.00.00: New release of the Search Engine Sitemap Providers New version - not backwards compatible with 1.x versions New sandboxing to prevent exceptions in module providers interfering with main provider Now installable using the Host->Extensions page New sitemaps available for Active Forums and Ventrian Property Agent Now derived from DotNetNuke Provider base for better framework integration DotNetNuke minimum compatibility raised to DNN 5.2, .NET to 3.5PDF Viewer Web part: PDF Viewer Web Part: PDF Viewer Web PartChris on SharePoint Solutions: View Grid Banding - v1.0: Initial release of the View Creation and Management Page Column Selector Banding solution.$linq - A Javascript LINQ library: Version 1.0: Version 1.0 Initial releasePowerConverter: PowerConverter Beta: This is the first release of PowerConverter. Allows for converting PE code to Power code.NetView Control for Microsoft Access: DevVersion 19852 - More Databinding and Resizing: NetView Renamed event GotFocus to Clicked Added events Clicked/DoubleClicked Added event BackgroundDoubleClicked Changed nomenclature for world coordinates to (Position1, Position2)|Extent1xExtent2 Renamed Locked -> Readonly Added properties Minimum1/Maximum1 and Minimum2/Maximum2 Removed NetView.DeviceDefinitionArea, obsolete properties Support for resizing Added properties BackColor and BorderColor NetView Properties form added binding field for BusinessId propagate erro...Runtime Dynamic Data Model Builder: Main Library Version 1.0.0.0: Main Library Version 1.0.0.0Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.67: Fix issue #18629 - incorrectly handling null characters in string literals and not throwing an error when outside string literals. update for Issue #18600 - forgot to make the ///#DEBUG= directive also set a known-global for the given debug namespace. removed the kill-switch for disregarding preprocessor define-comments (///#IF and the like) and created a separate CodeSettings.IgnorePreprocessorDefines property for those who really need to turn that off. Some people had been setting -kil...Lakana - WPF Framework: Lakana V2: Lakana V2 contains : - Lakana WPF Forms (with sample project) - Lakana WPF Navigation (with sample project)Microsoft SQL Server Product Samples: Database: OData QueryFeed workflow activity: The OData QueryFeed sample activity shows how to create a workflow activity that consumes an OData resource, and renders entity properties in a Microsoft Excel 2010 worksheet or Microsoft Word 2010 document. Using the sample QueryFeed activity, you can consume any OData resource. The sample activity uses LINQ to project OData metadata into activity designer expression items. By setting activity expressions, a fully qualified OData query string is constructed consisting of Resource, Filter, Or...Arduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...New ProjectsBizTalk Zombie Management: A powerful tool to handle zombie. As a service you can monitor all zombie instance and process them. For the moment only file is supporting.bxkw8: oooooooooooh long johnsonCellularSolver: The main idea of a this project - create cellular automation (CA) simulation system. We try to reduce ODE/PDE/Integral Equations models to CA-modelEAWebService: EAWebService is web service that executes parallel evolutionary algorithm. Finite Element Method Samples with C#: Finite Element Method Samples with C# Game Jolt C# Trophy API: The Game Jolt Trophy API provides dotNET developers with access to the Game Jolt services including Trophies, High Scores, Data Storage and many more.GNSystem: GNSystem is a simple (yet, no so elegant) Web-Application which contains a Forum system and a CMS\Blog system. GNSystem is written in ASP.Net MVC 4 using C#Hospital Management System (HMS): HMS is a software basically working to make the hospital management much easier and fasterInfinity - WPF.MVC: Framework for WPF/SL/WinFormsKindle: Kindle PublisherMetroCash: A personal finance management programmetroCIS: metroCIS - Eine open-source Anwendung für Windows8 Verwalte dein Studium an der FH Technikum Wien mit dieser App und erleichter dir damit dein Studentenleben.MTAC: MTAC, for My Tfs Administration Center, is a centralized administration tool for TFSMyStart: Create an Open Source implementation of the Windows Start Menu (based initially on Windows 7), to be used on Windows 8.NLite Data Framework: NLite Linq ORM frameworkPDF Viewer Web part: Here now presenting PDF Viewer web part solution with code. Project91405: dfgfdgfdrProject91407: awqwqProject91407M: 111Purchasesales(??????): a simple Sales Manage Project.QueryOver Specification: A simple implementation of the Specification Pattern using NHibernate QueryOver.Shopping Analytics: Esta aplicacion muestra como aprovechar diversas caracteristicas de la plataforma Windows Phone.simbo: Simbo is a simple, fun app for sharing small notes with friends where many of the concepts in your note can be represented by a symbols.SISLOG: El sistema de logística SISLOG es un software que cual será capaz de automatizar y optimizar los procesos que se llevan a cabo en el área de logística.SQL Server Scripts - A RSSUG CodePlex Project: The SQL Server Scripts project is dedicated to supplying high quality scripts to help with the maintenance and development of SQL Server in every environment.Talqum.League: Talqum.League is a League organisator and statistics app.The Pratoriate Foundation: used for all software dev projects for the non profit Pratoriate Foundation.

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  • Jocuri friv pentru toti

    - by haioase
    Jocurile online sunt o modalitate foarte simpla de a te relaxa in timpul liber si spun acest lucru deoarece nu ai altceva de facut decat sa te asezi in fata calculatorului, sa cauti pe internet ceea ce iti place si sa te joci cat vrei - sau cat de mult timp ai la dispozitie.Poate si din cauza ca sunt atat de cautate, industria jocurilor de pe internet a devenit tot mai infloritoare in ultima decada.Un site unde poti sa gasesti o multitudine de jocuri flash este si friv.me.uk games - Play your favorite online game, site dedicat in exclusivitate jocurilor friv de tot felul. Dupa cum se vede din titlu este in limba engleza, dar acest lucru nu cred ca reprezinta un impediment pentru vizitatorii din lumea intreaga care viziteaza www.friv.me.uk , deoarece astazi pana si copiii de gradinita stiu semnificatia cuvintelor play this game sau click here to play.Daca va intrebati ce sa alegeti din multele jocuri de acolo, v-as sugera sa incercati noile jocuri friv de strategie, deoarece sunt atat haioase, cat si interesante si educative pentru cei mici. Nu iti trebuie dexteritate in apasarea tastelor, ci o minte organizata, deoarece trebuie sa iti faci un plan de aparare foarte bun pentru a putea castiga un joc de genul lui Bloons tower defense, de exemplu.Fetelor care vor sa se joace pe friv.me.uk as vrea sa le sugerez cateva jocuri speciale pentru ele, cum ar fi cele de gatit impreuna cu Dora. Se vor distra copios, preparand cea mai gustoasa pizza in bucataria virtuala a Dorei si, in acelasi timp, vor invata fractiile, deoarece trebuie sa imparta pizza in felii egale pentru toti cei aflati la masa.Acestea au fost doar cateva idei despre ce jocuri friv puteti sa va jucati in fiecare zi pe friv.me.uk. Voi alegeti orice va place si stati oricat vreti acolo, pentru ca este un site unde va puteti amuza foarte tare impreuna cu prietenii sau familia. Distractie placuta tuturor!

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  • EPM Patch Set Updates - May 2014

    - by Paul Anderson -Oracle
    .PSU_DocID { font-family: Arial, Helvetica, sans-serif; font-size: 9px; font-style: normal; } .PSU_PatchID { font-family: Arial, Helvetica, sans-serif; font-size: 11px; font-style: normal; } The following is Enterprise Performance Management (EPM) Patch Set Updates (PSU) released last month (May 2014).  The "Patch" ID links will access the patch directly for download from "My Oracle Support" (login required). Oracle Hyperion 11.1.2.3.x Hyperion Essbase Studio Server 11.1.2.3.501 - Patch 18505506 Hyperion Essbase Studio Console MSI 11.1.2.3.501 - Patch 18505503 Oracle Hyperion Profitability and Cost Management 11.1.2.3.501 - Patch 18685108 Hyperion Strategic Finance 11.1.2.3.501 - Patch 18400594 Hyperion Essbase Admin Services Server 11.1.2.3.501 - Patch 18505475 Hyperion Essbase Admin Services Console MSI 11.1.2.3.501 - Patch 18505468 Hyperion Essbase RTC 11.1.2.3.501 - Patch 18505499 Hyperion Essbase Server 11.1.2.3.501 - Patch 18505489 Hyperion Essbase Client 11.1.2.3.501 - Patch 18505494 Hyperion Essbase Client MSI 11.1.2.3.501 - Patch 18505483 Hyperion Analytic Provider Services 11.1.2.3.501 - Patch 18505515 Oracle Hyperion 11.1.2.2.x Hyperion Financial Management 11.1.2.2.307 - Patch 18490422 NOTE: Some patches listed may have been released a few days outside of the stated month. To view the patches released over previous months visit the earlier Blog posts: April 2014 EPM PSU Released March 2014 EPM PSU Released February 2014 EPM PSU Released January 2014 EPM PSU Released For the latest Enterprise Performance Management Patch Set Updates visit: Oracle Hyperion EPM Products [Doc ID 1400559.1] Be sure to review the related Readme files available per Patch Set Update.

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  • wine 1.4 regedit makes screen flicker on 12.04 with dual monitor setup

    - by s1lv3r
    I have a dualmonitor setup running dual 23" on 1920x1080 which has the following problem: When running any wine application (for example "wine regedit" from console) the screen flickers and the windows have artifacts like this: Also sometimes taking a screenshot using the print key will make compiz crash (starter and all window bars/menus are gone) when an wine application is started. I don't have the same problems on my notebook which has the same setup. Only difference is the notebook has ATI Graphics and this PC has nvidia. This is the output of lshw -c video: *-display Beschreibung: VGA compatible controller Produkt: G72 [GeForce 7300 LE] Hersteller: NVIDIA Corporation Physische ID: 0 Bus-Informationen: pci@0000:07:00.0 Version: a1 Breite: 64 bits Takt: 33MHz Fähigkeiten: pm msi pciexpress vga_controller bus_master cap_list rom Konfiguration: driver=nvidia latency=0 Ressourcen: irq:16 memory:fa000000-faffffff memory:d0000000-dfffffff memory:fb000000-fbffffff memory:fce00000-fce1ffff I also noticed that running xrandr from console makes the screen flicker for some seconds on this PC, which also doesn't happen on my notebook. Removing one screen from the setup will stop the flickering and the artifacts inside the wine applications from appearing. Does anybody have an advice what I could try to change to make this work?

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  • Finding bugs is difficult, right?

    - by Laila
    Something I hear developers tell us all the time is that they take pride in being a developer.and that bugs are a dent in that pride. Someone once told me "I know I have found bugs years later, and it's the worst feeling in the world." So how can you avoid that sinking feeling when you find out a bug has been in production months before someone lets you know about it? Besides, let's face it: hearing about a bug often means a world of pain, because it can take hours to track down where the problem is and more hours (if not days) to fix it. And during that time, you're not working on something new, and that, my friends, is really frustrating! So to cheer you up, we've created a Bug Hunt game, where you battle against the clock to spot bugs. We've really enjoyed putting this together and hope you enjoy playing it too. Once you're done with the bug hunt, we explain how easy it can be to find and fix bugs in real life, using a neat mechanism that we call Automated Error Reporting. Play the game now.

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  • Can't play Steel Storm, Burning Retribution

    - by Goytor
    I've bougth Steel Storm, Burning Retribution in the Software Center, and every time I run it shows the following message: You have reached this menu due to missing or unlocable content/data You may consider adding -base dir /path/to/game to your launch commandline I've gone to main menu in the preferences tab and changed the launcher to no avail. I've tried running it from console, with /opt/steelstorm-episode2/steelstorm, I got: Game is Steel-Storm using base gamedir gamedata Steel-Storm Linux 01:07:07 Jun 11 2011 - release Playing shareware version. Skeletal animation uses SSE code path DPSOFTRAST available (SSE2 instructions detected) Failed to init SDL joystick subsystem: couldn't exec quake.rc couldn't exec default.cfg execing config.cfg couldn't exec autoexec.cfg Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 1.2.12 Using SDL library version 1.2.14 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 NVIDIA 270.41.06 vid.support.arb_multisample 1 vid.mode.samples 0 vid.support.gl20shaders 1 Video Mode: fullscreen 640x480x32x0.00hz S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 1024 Sound format: 48000Hz, 2 channels, 16 bits per sample CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized If I try -base /opt/steelstorm-episode2/steelstorm says "command not found".

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Cleaning Up Online Games with Positive Enforcement

    - by Jason Fitzpatrick
    Anyone who has played online multiplayer games, especially those focused on combat, can attest to how caustic other players can be. League of Legends creators are fighting that, rather successfully, with a positive-reinforcement honor system. The Mary Sue reports: Here’s the background: Six months ago, Riot established Team Player Behavior — affectionately called Team PB&J — a group of experts in psychology, neuroscience, and statistics (already, I am impressed). At the helm is Jeffrey Lin, better known as Dr. Lyte, Riot’s lead designer of social systems. As quoted in a recent article at Polygon: We want to show other companies and other games that it is possible to tackle player behavior, and with certain systems and game design tools, we can shape players to be more positive. Which brings us to the Honor system. Honor is a way for players to reward each other for good behavior. This is divvied up into four categories: Friendly, Helpful, Teamwork, and Honorable Opponent. At the end of a match, players can hand out points to those they deem worthy. These points are reflected on players’ profiles, but do not result in any in-game bonuses or rewards (though this may change in the future). All Honor does is show that you played nicely. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • how to create a mirror of minimum size to install Ubuntu

    - by Registered User
    I need to create an http url at my laptop to have a Ubuntu installation begin within my laptop on a Xen environment. This is how the final thing will look like http://bderzhavets.wordpress.com/2008/10/28/install-ubuntu-intrepid-server-pv-domu-at-xen-33-port-via-httpgetco-centos-52-dom0/ the host and client are both going to be my laptop, I Google d and came across apt-mirror and some other packages. I do not want to archive entire 15 GB Ubuntu repositories on my machine. It is not possible to use a CD,ISO,loop mounted disk (reason mentioned below). I have tried using netboot image on local machine which failed because if you are attempting to create a virtual machine on a hardware which does not support VT virt-manager installer necessarily needs a URL of this sort http://archive.ubuntu.com/ubuntu/dists/hardy/main/installer-i386/current/images/netboot/ any other option to create guest OS is simply grayed out. The unfortunate part is my Ethernet connections do not work when I boot with Xen-4.0 and a pv-ops Dom0 kernel from Jeremy's tree.Which is where I have to do this work.So I have to create a URL structure which is similar to Ubuntu mirrors.So how can I do this in bare minimum so that at least the console boots and once the console comes I can do some work.

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  • Red Samurai Performance Audit Tool – OOW 2013 release (v 1.1)

    - by JuergenKress
    We are running our Red Samurai Performance Audit tool and monitoring ADF performance in various projects already for about one year and the half. It helps us a lot to understand ADF performance bottlenecks and tune slow ADF BC View Objects or optimise large ADF BC fetches from DB. There is special update implemented for OOW'13 - advanced ADF BC statistics are collected directly from your application ADF BC runtime and later displayed as graphical information in the dashboard. I will be attending OOW'13 in San Francisco, feel free to stop me and ask about this tool - I will be happy to give it away and explain how to use it in your project. Original audit screen with ADF BC performance issues, this is part of our Audit console application: Audit console v1.1 is improved with one more tab - Statistics. This tab displays all SQL Selects statements produced by ADF BC over time, logged users, AM access load distribution and number of AM activations along with user sessions. Available graphs: Daily Queries  - total number of SQL selects per day Hourly Queries - Last 48 Hours Logged Users - total number of user sessions per day SQL Selects per Application Module - workload per Application Module Number of Activations and User sessions - last 48 hours - displays stress load Read the complete article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Red Samurai,ADF performance,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • 12.04 update crash, now cannot boot

    - by EdW
    Boot now freezes the system at the "Ubuntu purple screen" with the 5 dots under it. I cannot even CTRL-ALT-F1 to get to an alternate console. Have to push reset button on computer to reboot. After the 12.04 update crash, the system would boot, but I had no icons and no launch bar and errors about missing dependencies. CTRL-ALT-F1 and ran apt-get -f install and it appeared to get the missing packages. I followed with a apt-get update; apt-get upgrade. It appeared to install all of the remaining 12.04 update packages. Rebooted to same blank screen - no icons, but got a compiz error. In console I tried "unity --reset" rebooted ... Nothing ... It's dead in the water. Tried to boot into Recovery Mode - black screen - I cannot even CTRL-ALT-Del - have to push reboot button. Fortunately, I have Mint on another partition and I can access the broken 12.04 partition. Ideas? I can back up all of my folders using Mint, but I would hate to have to do a new install.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • How to implement smart card authentication with a .NET Fat client?

    - by John Nevermore
    I know very little about smart card authentication in general so please point out or correct me if anything below doesn't make sense. Lets say i have: A Certificate Authority "X"-s smart card (non-exportable private key) Drivers for that smart card written in C A smart card reader CA-s authentication OCSP web service A requirement to implement user authentication in a .NET fat client application via a smart card, that was given out by the CA "X". I tried searching info on the web but no prevail. What would the steps be ? My first thought was: Set up a web service, that would allow saving of (for example) scores of a ping pong game for each user. Each time someone tries to submit a score via the client application, he can only do so by inserting the smart card into the reader. Then the public key is read from the smart card by native c calls through .NET and sent to my custom web service, which in return uses the CA-s authentication OCSP web service to prove the validity of the public key/public certificate (?). If the public key is okay and valid, encrypt a random sequence of bytes with the public key and send it to the client application. If the client application sends back the correctly decrypted random sequence of bytes along with the score of the ping pong game, then the score is saved in the database for the given user. My question is, is this the correct way to do it ? What else should i know about smart card authentication ?

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  • XPath & XML EDI B2B

    - by PearlFactory
    GoodToGo :) Best XML Editor is Altova XMLSpy 2011 http://www.torrenthound.com/hash/bfdbf55baa4ca6f8e93464c9a42cbd66450bb950/torrent-info/Altova-XMLSpy-Enterprise-Edition-SP1-2011-v13-0-1-0-h33t-com-Full For whatever reason Piratebay has trojans and other nasties..Search in torrent.eu for Altova XMLSpy Enterprise Edition SP1 2011 v13.0.1.0 Also if you like the product purchase it in a Commercial Enviroment Any well structured/complex XML can be parsed @ the speed of light using XPATH querys and not the C# objects XPathNodeIterator and others etc ....Never do loops  or Genirics or whatever highlevel language technology. Use the power of XPATH i.e Will use a Simple (Do while) as an example. We could have many different techs all achieveing the same result Instead of   xmlNI2 = xmlNav.Select("/p:BookShop")         if (xmlNI2.Count != 0)            {                                 while ((xmlNI2.MoveNext()))              string aNode =xmlNI2.SelectSingleNode('Book', nsmgr); if (aNode =="The Book I am after")       Console.WriteLine("Found My Book);   This lengthy cumbersome task can be achieved with a simple XPATH query Console.WriteLine((xmlNavg.SelectSingleNode("/p:BookShop/Book[.='The Book I am aFter ']", nsmgr)).Value.ToString()); Use the power of the parser and eliminate the middleman C#/MSIL/JIT etc etc Get Started Fast and use the parser as Outlined 1) Open XML and goto Grid Mode 2) Select XPATH tab on the bottom viewer/window as shown  From here you get intellisense and can quickly learn how to navigate/find the data using XPATH A key component to Navigation with XPATH is to use the "../ " command . This basically says from where I am now go up 1 level . With Xpath all commands are cumalative. i.e you can search for a book title @ the 2nd level of the XML and from there traverse 15 layers to paragraphs or words on a page with expression validation occuring throughout this process etc  (So in essence you may have arrived @ a node within the XML and have met 15 conditions along the way ) Given 1-2 days with XmlSpy and XPATH you unlock a technology that is super fast and simple to use. XML is a core component to what lays under the hood of so many techs. So it is no wonder that you want to be able to goto  the atomic level to achieve the result you want Justin P.S For a long time I saw XML as slow and a bit boring but now converted

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  • That Tool is cURLy

    When you just use IE, Firefox or Chrome it can be easy to forget that HTTP is about more then just going to check the latest tech news at Engadget. It is a full and rich protocol, and a great way to experience that richness is the powerful command line utility cURL. cURL has a lot of options, but the syntax starts out simple. You can retrieve the contents of a web page with a simple curl http://blogs.claritycon.com/. The results should be the full text of the web page, tags and all. From there, you can use X to specify the HTTP verb to use, POST, PUT, DELETE, PATCH, etc and d to specify the payload of a POST or PUT. I have found cURL to be incredibly useful for two scenarios. First, as a good way to test basic web services. Second, while working a bit with CouchDB and another document based database, cURL has helped me learn more about RESTful APIs, including different verbs and response codes. cURL is a mainstay in our environments and programming languages precisely because it is simple, powerful and discoverable. I encourage more .NET developers to take a look, bask on the command line for a while and enjoy the plain text of the web. And this excellent logo:     -- Relevant Links -- Its not always the case with manuals, but the manual for cURL is quite useful: http://curl.haxx.se/docs/manual.html To make your command line look a little nicer (and more powerful) on Windows, check out Console and add some transparency effects: http://sourceforge.net/projects/console/Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Importance of Fully Specifying a Problem

    - by Alan
    I had a customer call this week where we were provided a forced crashdump and asked to determine why the system was hung. Normally when you are looking at a hung system, you will find a lot of threads blocked on various locks, and most likely very little actually running on the system (unless it's threads spinning on busy wait type locks). This vmcore showed none of that. In fact we were seeing hundreds of threads actively on cpu in the second before the dump was forced. This prompted the question back to the customer: What exactly were you seeing that made you believe that the system was hung? It took a few days to get a response, but the response that I got back was that they were not able to ssh into the system and when they tried to login to the console, they got the login prompt, but after typing "root" and hitting return, the console was no longer responsive. This description puts a whole new light on the "hang". You immediately start thinking "name services". Looking at the crashdump, yes the sshds are all in door calls to nscd, and nscd is idle waiting on responses from the network. Looking at the connections I see a lot of connections to the secure ldap port in CLOSE_WAIT, but more interestingly I am seeing a few connections over the non-secure ldap port to a different LDAP server just sitting open. My feeling at this point is that we have an either non-responding LDAP server, or one that is responding slowly, the resolution being to investigate that server. Moral When you log a service ticket for a "system hang", it's great to get the forced crashdump first up, but it's even better to get a description of what you observed to make to believe that the system was hung.

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  • BizTalk Schema Validation

    - by Christopher House
    Perhaps this one should be filed under:  Obvious Yesterday I created a new schema that is going to be used for a WCF receive.  The schema has a bunch of restrictions in it, with the intention that we'd validate incoming messages against the schema.  I'd never done message validation with BizTalk but I knew the XmlDisassembler component had an option for validating, so I figured it would be a piece of cake.  Sadly, that was not to be the case.  I deployed my artifacts and configured my receive location's XmlDisassembler with what I thought to be the correct document spec name.  I entered My.Project.Name.SchemaTypeName for the document spec and started running unit tests.  All of them failed with the following error logged in the event log: "WcfReceivePort_BizTalkWcfService/PurchaseOrderService" URI: "/BizTalkWcfService/PurchaseOrderService.svc" Reason: No Disassemble stage components can recognize the data. I went to the receive port and turned on tracking, submitted another message, then went to the admin console and saved the message.  It looked correct, but just to be sure, I manually validated it against the schema in my project.  As expected, it validated correctly. After a bit of thinking on this, I realized that I probably needed to fully qualify my document spec name, meaning, include the assembly name, as well as the type name.  So, I went back to the receive location and changed the document spec to: My.Project.Name.SchemaTypeName, My.Project.Name,Version=1.0.0.0, Culture=neutral, PublicKeyToken=xxxxxxxxx I re-ran my unit tests and everything was working as expected.  So, note to self:  remember to include the assembly name when setting the document spec.  If you need an easy way to determine your schema name and assembly name, find your schema in the admin console and go to it's properties.  On the property screen, look at the Name and Assembly properties.  Your document spec will be "SchemaName, AssemblyName"

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  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

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