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  • gevent, sockets and syncronisation

    - by schlamar
    I have multiple greenlets sending on a common socket. Is it guaranteed that each package sent via socket.sendall is well separated or do I have to acquire a lock before each call to sendall. So I want to prevent the following scenario: g1 sends ABCD g2 sends 1234 received data is mixed up, for example AB1234CD expected is either ABCD1234 or 1234ABCD Update After a look at the sourcecode I think this scenario cannot happen. But I have to use a lock because g1 or g2 can crash on the sendall. Can someone confirm this?

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  • How to get attributes from parent?

    - by bribon
    Hi all, Let's say we have these classes: class Foo(object): _bar = "" def __init__(self): self.bar = "hello" def getBar(self): return self._bar def setBar(self, bar): self._bar = bar def getAttributes(self): for attr in self.__dict__: print attr bar = property(getBar, setBar) class Child(Foo): def __init__(self): super(Child, self).__init__() self.a = "" self.b = "" if I do something like: child = Child() child.getAttributes() I get all the attributes from parent and child. How could I get the attributes only from the parent? Thanks in advance!

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  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

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  • Creating temporary user accounts - Django

    - by RadiantHex
    Hi folks, I need to setup temporary User models for each visitors, where the visitors are obviously tied by session data. I might not be aware of it, but does Django support attaching data to Anonymous users? The only way, I am currently aware of, is to use the session dictionary part of the request object. Help would be very much appreciated!

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Defining the hash of an object as the sum of hashes of its members

    - by Space_C0wb0y
    I have a class that represents undirected edges in a graph. Every edge has two members vertex1 and vertex2 representing the vertices it connects. The problem is, that an edge can be specified two directions. My idea was now to define the hash of an edge as the sum of the hashes of its vertices. This way, the direction plays no role anymore, the hash would be the same. Are there any pitfalls with that?

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  • I want to select the distict value from models field and then update them (django)

    - by qulzam
    I have models... class Item(models.Model): name = models.CharField('Item Name', max_length = 30) item_code = models.CharField(max_length = 10) color = models.CharField(max_length = 150, null = True, blank = True) size = models.CharField(max_length = 30, null = True, blank = True) fabric_code = models.CharField(max_length = 30, null = True, blank = True) I have values in Item. in Item model name field has the similar values..(but the other values of record are change). I want to select the name field values distinctly(ie similar values select only ones). in one box(like combo box). What kind of form or views i use??

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  • PGU HTML Renderer can't render most sites

    - by None
    I am trying to make a web browser using pygame. I am using PGU for html rendering. It works fine when I visit simple sites, like example.com, but when I try and load anything more complex that uses an html form, like google, I get this error: UnboundLocalError: local variable 'e' referenced before assignment I looked in the PGU html rendering file and found this code segment: def start_input(self,attrs): r = self.attrs_to_map(attrs) params = self.map_to_params(r) #why bother #params = {} type_,name,value = r.get('type','text'),r.get('name',None),r.get('value',None) f = self.form if type_ == 'text': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'radio': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Radio(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'checkbox': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Checkbox(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'button': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'submit': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'file': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) b = gui.Button(value='Browse...') self.item.add(b) def _browse(value): d = gui.FileDialog(); d.connect(gui.CHANGE,gui.action_setvalue,(d,e)) d.open(); b.connect(gui.CLICK,_browse,None) self._locals[r.get('id',None)] = e I got the error in the last line, because e wasn't defined. I am guessing the reason for this is that the if statement that checks the type of the input and creates the e variable didn't match anything. I added a line to print the _type variable and I got 'hidden' when i tried google and apple. Is there any way to render form items that have the type 'hidden' with PGU?

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  • filter queryset based on list, including None

    - by jujule
    Hi all I dont know if its a django bug or a feature but i have a strange ORM behaviour with MySQL. class Status(models.Model): name = models.CharField(max_length = 50) class Article(models.Model) status = models.ForeignKey(status, blank = True, null=True) filters = Q(status__in =[0, 1,2] ) | Q(status=None) items = Article.objects.filter(filters) this returns Article items but some have other status than requested [0,1,2,None] looking at the sql query : SELECT [..] FROM `app_article` LEFT OUTER JOIN `app_status` ON (`app_article`.`status_id` = `app_status`.`id`) WHERE (`app_article`.`status_id` IN (1, 2) OR `app_status`.`id` IS NULL) ORDER BY [...] the OR app_status.id IS NULL part seems to be the cause. if i change it to OR app_article.status_id IS NULL it works correctly. How to deal with this ? Thanx.

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  • Returning all "positions" of a list

    - by Daymor
    I Have a list with "a" and "b" and the "b"'s are somewhat of a path and "a"'s are walls. Im writing a program to make a graph of all the possible moves. I got the code running to check the first "b" for possible moves, but i have NO Idea how im going to find all "b"'s , even less check them all without repeating. Major issue im having is getting the tuple coordinates of the "b"'s out of the list. Any pointers/tips?

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • Using ManagementClass.Getinstances() from IronPython

    - by Leo Bontemps
    I have an IronPython script that looks for current running processes using WMI. The code looks like this: import clr clr.AddReference('System.Management') from System.Management import ManagementClass from System import Array mc = ManagementClass('Win32_Processes') procs = mc.GetInstances() That last line where I call the GetInstances() method raises the following error: Traceback (most recent call first): File "<stdin>", line 1, in <module> SystemError: Not Found I am not understanding what's not being found?!? I believe that I may need to pass an instance of ManagementOperationObserver and of EnumerationOptions to GetInstance() however, I don't understand why that is, since the method with the signature Getinstance() is available in ManagementClass.

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  • Is it possibile to modify a link value with Beautifulsoup without recreating the all link?

    - by systempuntoout
    Starting from an Html input like this: <p> <a href="http://www.foo.com" rel="nofollow">this is foo</a> <a href="http://www.bar.com" rel="nofollow">this is bar</a> </p> is it possible to modify the <a> node values ("this i foo" and "this is bar") adding the suffix "PARSED" to the value without recreating the all link? The result need to be like this: <p> <a href="http://www.foo.com" rel="nofollow">this is foo_PARSED</a> <a href="http://www.bar.com" rel="nofollow">this is bar_PARSED</a> </p> And code should be something like: from BeautifulSoup import BeautifulSoup soup = BeautifulSoup(html) for link_tag in soup.findAll('a'): link_tag.string = link_tag.string + '_PARSED' #This obviously does not work

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  • Django Find Out if User is Authenticated in Custom Tag

    - by greggory.hz
    I'm trying to create a custom tag. Inside this custom tag, I want to be able to have some logic that checks if the user is logged in, and then have the tag rendered accordingly. This is what I have: def user_actions(context): request = template.Variable('request').resolve(context) return { 'auth': request['user'].is_athenticated() } register.inclusion_tag('layout_elements/user_actions.html', takes_context=True)(user_actions) When I run this, I get this error: Caught VariableDoesNotExist while rendering: Failed lookup for key [request] in u'[{}]' The view that renders this ends like this: return render_to_response('start/home.html', {}, context_instance=RequestContext(request)) Why doesn't the tag get a RequestContext object instead of the Context object? How can I get the tag to receive the RequestContext instead of the Context? EDIT: Whether or not it's possible to get a RequestContext inside a custom tag, I'd still be interested to know the "correct" or best way to determine a user's authentication state from within the custom tag. If that's not possible, then perhaps that kind of logic belongs elsewhere? Where?

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  • delete common dictionaries in list based on a value

    - by pythoonatic
    How would I delete all corresponding dictionaries in a list of dictionaries based on one of the dictionaries having a character in it. data = [ { 'x' : 'a', 'y' : '1' }, { 'x' : 'a', 'y' : '1/1' }, { 'x' : 'a', 'y' : '2' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ] For example, how would I delete all of the x = a due to one of the y in the x=a having a / in it? Based on the example data above, here is where I would like to get to: cleaneddata = [ { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, { 'x' : 'b', 'y' : '1' }, ]

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  • How does git fetches commits associated to a file ?

    - by liadan
    I'm writing a simple parser of .git/* files. I covered almost everything, like objects, refs, pack files etc. But I have a problem. Let's say I have a big 300M repository (in a pack file) and I want to find out all the commits which changed /some/deep/inside/file file. What I'm doing now is: fetching last commit finding a file in it by: fetching parent tree finding out a tree inside recursively repeat until I get into the file additionally I'm checking hashes of each subfolders on my way to file. If one of them is the same as in commit before, I assume that file was not changed (because it's parent dir didn't change) then I store the hash of a file and fetch parent commit finding file again and check if hash change occurs if yes then original commit (i.e. one before parent) was changing a file And I repeat it over and over until I reach very first commit. This solution works, but it sucks. In worse case scenario, first search can take even 3 minutes (for 300M pack). Is there any way to speed it up ? I tried to avoid putting so large objects in memory, but right now I don't see any other way. And even that, initial memory load will take forever :( Greets and thanks for any help!

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  • Extending appengine's db.Property with caching

    - by Noio
    I'm looking to implement a property class for appengine, very similar to the existing db.ReferenceProperty. I am implementing my own version because I want some other default return values. My question is, how do I make the property remember its returned value, so that the datastore query is only performed the first time the property is fetched? What I had is below, and it does not work. I read that the Property classes do not belong to the instances, but to the model definition, so I guess that the return value is not cached for each instance, but overwritten on the model every time. Where should I store this _resolved variable? class PageProperty(db.Property): data_type = Page def get_value_for_datastore(self, model_instance): page = super(PageProperty, self).get_value_for_datastore(model_instance) self._resolved = page return page.key().name() def make_value_from_datastore(self, value): if not hasattr(self, '_resolved'): self._resolved = Page.get_by_name(value) return self._resolved

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  • How to get text in QlineEdit when QpushButton is pressed in a string?

    - by esafwan
    I have given my code below, have problem in implementing a function I want the text in lineedit with objectname 'host' in a string say 'shost'. when the user click the pushbutton with name 'connect'.How do i do it? I tried and failed. How to implement this function? import sys from PyQt4.QtCore import * from PyQt4.QtGui import * class Form(QDialog): def __init__(self, parent=None): super(Form, self).__init__(parent) le = QLineEdit() le.setObjectName("host") le.setText("Host") pb = QPushButton() pb.setObjectName("connect") pb.setText("Connect") layout.addWidget(le) layout.addWidget(pb) self.setLayout(layout) self.connect(pb, SIGNAL("clicked()"),self.button_click) self.setWindowTitle("Learning") def button_click(self): #i want the text in lineedit with objectname #'host' in a string say 'shost'. when the user click # the pushbutton with name connect.How do i do it? # I tried and failed. How to implement this function? app = QApplication(sys.argv) form = Form() form.show() app.exec_() Now how do i implement the function "def button_click(self):" ? I have just started with pyQt!

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • What is the proper way to check the previous value of a field before saving an object? (Using Django

    - by anonymous coward
    I have a Django Model with updated_by and an approved_by fields, both are ForeignKey fields to the built-in (auth) User models. I am aware that with updated_by, it's easy enough to simply over-ride the .save() method on the Model, and shove the request.user in that field before saving. However, for approved_by, this field should only ever be filled in when a related field (date_approved) is first filled in. I'm somewhat certain that I can check this logically, and fill in the field if the previous value was empty. What is the proper way to check the previous value of a field before saving an object? I do not anticipate that date_approved will ever be changed or updated, nor should there be any reason to ever update the approved_by entry. UPDATE: Regarding forms/validation, I should have mentioned that none of the fields in question are seen by or editable by users of the site. If I have misunderstood, I'm sorry, but I'm not sure how forms and validation apply to my question.

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