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  • Extending appengine's db.Property with caching

    - by Noio
    I'm looking to implement a property class for appengine, very similar to the existing db.ReferenceProperty. I am implementing my own version because I want some other default return values. My question is, how do I make the property remember its returned value, so that the datastore query is only performed the first time the property is fetched? What I had is below, and it does not work. I read that the Property classes do not belong to the instances, but to the model definition, so I guess that the return value is not cached for each instance, but overwritten on the model every time. Where should I store this _resolved variable? class PageProperty(db.Property): data_type = Page def get_value_for_datastore(self, model_instance): page = super(PageProperty, self).get_value_for_datastore(model_instance) self._resolved = page return page.key().name() def make_value_from_datastore(self, value): if not hasattr(self, '_resolved'): self._resolved = Page.get_by_name(value) return self._resolved

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  • How can I measure distance with tastypie and geodjango?

    - by Twitch
    Using Tastypie and GeoDjango, I'm trying to return results of buildings located within 1 mile of a point. The TastyPie documentation states that distance lookups are not yet supported, but I am finding examples of people getting it work, such as this discussion and this discussion on StackOverflow, but no working code examples that can be applied. The idea that I am trying to work with is if I append a GET command to the end of a URL, then nearby locations are returned, for example: http://website.com/api/?format=json&building_point__distance_lte=[{"type": "Point", "coordinates": [153.09537, -27.52618]},{"type": "D", "m" : 1}] But when I try that, all I get back is: {"error": "Invalid resource lookup data provided (mismatched type)."} I've been pouring over the Tastypie document for days now and just can't figure out how to implement this. I'd provide more examples, but I know they'd be all terrible. All advice is appreciated, thank you!

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  • Converting time period strings to value/unit pair

    - by randomtoor
    I need to parse the contents of a string that represents a time period. The format of the string is value/unit, e.g.: 1s, 60min, 24h. I would separate the actual value (an int) and unit (a str) to separated variables. At the moment I do it like this: def validate_time(time): binsize = time.strip() unit = re.sub('[0-9]','',binsize) if unit not in ['s','m','min','h','l']: print "Error: unit {0} is not valid".format(unit) sys.exit(2) tmp = re.sub('[^0-9]','',binsize) try: value = int(tmp) except ValueError: print "Error: {0} is not valid".format(time) sys.exit(2) return value,unit However, it is not ideal as things like 1m0 are also (wrongly) validated (value=10,unit=m). What is the best way to validate/parse this input?

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  • how to make a thread of never stop, and write something to database every 10 second..

    - by zjm1126
    i using gae and django this is my code: class LogText(db.Model): content = db.StringProperty(multiline=True) class MyThread(threading.Thread): def __init__(self,threadname): threading.Thread.__init__(self, name=threadname) def run(self,request): log=LogText() log.content=request.POST.get('content',None) log.put() def Log(request): thr = MyThread('haha') thr.run(request) return HttpResponse('')

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • list in loop, Nonetype errors

    - by user2926755
    Here is my Code def printList(stringlist): empty = [] if stringlist is None: print empty else: print stringlist def add (stringlist, string): string = [] if string is None else string if stringlist is not None: stringlist.insert(0, string) else: stringlist.append(1) it somehow appears "AttributeError: 'NoneType' object has no attribute 'append'" I was originally looking for the code to be run like this: >>> myList = None >>> printList(myList) [] >>> for word in ['laundry','homework','cooking','cleaning']: myList = add(myList, word) printList(myList) [laundry] [homework, laundry] [cooking, homework, laundry] [cleaning, cooking, homework, laundry]

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  • Filtering SQLAlchemy query on attribute_mapped_collection field of relationship

    - by bsa
    I have two classes, Tag and Hardware, defined with a simple parent-child relationship (see the full definition at the end). Now I want to filter a query on Tag using the version field in Hardware through an attribute_mapped_collection, eg: def get_tags(order_code=None, hardware_filters=None): session = Session() query = session.query(Tag) if order_code: query = query.filter(Tag.order_code == order_code) if hardware_filters: for k, v in hardware_filters.iteritems(): query = query.filter(getattr(Tag.hardware, k).version == v) return query.all() But I get: AttributeError: Neither 'InstrumentedAttribute' object nor 'Comparator' object associated with Tag.hardware has an attribute 'baseband The same thing happens if I strip it back by hard-coding the attribute, eg: query.filter(Tag.hardware.baseband.version == v) I can do it this way: query = query.filter(Tag.hardware.any(artefact=k, version=v)) But why can't I filter directly through the attribute? Class definitions class Tag(Base): __tablename__ = 'tag' tag_id = Column(Integer, primary_key=True) order_code = Column(String, nullable=False) version = Column(String, nullable=False) status = Column(String, nullable=False) comments = Column(String) hardware = relationship( "Hardware", backref="tag", collection_class=attribute_mapped_collection('artefact'), ) __table_args__ = ( UniqueConstraint('order_code', 'version'), ) class Hardware(Base): __tablename__ = 'hardware' hardware_id = Column(Integer, primary_key=True) tag_id = Column(String, ForeignKey('tag.tag_id')) product_id = Column(String, nullable=True) artefact = Column(String, nullable=False) version = Column(String, nullable=False)

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  • Project Euler: problem 8

    - by Marijus
    n = # some ridiculously large number, omitted N = [int(i) for i in str(n)] maxProduct = 0 for i in range(0,len(N)-4): newProduct = 1 is_cons = 0 for j in range(i,i+4): if N[j] == N[j+1] - 1: is_cons += 1 if is_cons == 5: for j in range(i,i+5): newProduct *= N[j] if newProduct > maxProduct: maxProduct = newProduct print maxProduct I've been working on this problem for hours now and I can't get this to work. I've tried doing this algorithm on paper and it works just fine.. Could you give me hints what's wrong ?

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  • PGU HTML Renderer can't render most sites

    - by None
    I am trying to make a web browser using pygame. I am using PGU for html rendering. It works fine when I visit simple sites, like example.com, but when I try and load anything more complex that uses an html form, like google, I get this error: UnboundLocalError: local variable 'e' referenced before assignment I looked in the PGU html rendering file and found this code segment: def start_input(self,attrs): r = self.attrs_to_map(attrs) params = self.map_to_params(r) #why bother #params = {} type_,name,value = r.get('type','text'),r.get('name',None),r.get('value',None) f = self.form if type_ == 'text': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'radio': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Radio(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'checkbox': if name not in f.groups: f.groups[name] = gui.Group(name=name) g = f.groups[name] del params['name'] e = gui.Checkbox(group=g,**params) self.map_to_connects(e,r) self.item.add(e) if 'checked' in r: g.value = value elif type_ == 'button': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'submit': e = gui.Button(**params) self.map_to_connects(e,r) self.item.add(e) elif type_ == 'file': e = gui.Input(**params) self.map_to_connects(e,r) self.item.add(e) b = gui.Button(value='Browse...') self.item.add(b) def _browse(value): d = gui.FileDialog(); d.connect(gui.CHANGE,gui.action_setvalue,(d,e)) d.open(); b.connect(gui.CLICK,_browse,None) self._locals[r.get('id',None)] = e I got the error in the last line, because e wasn't defined. I am guessing the reason for this is that the if statement that checks the type of the input and creates the e variable didn't match anything. I added a line to print the _type variable and I got 'hidden' when i tried google and apple. Is there any way to render form items that have the type 'hidden' with PGU?

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  • Creating readable html with django templates

    - by rileymat
    When using Django for html templating how do I create good html markup formatting. I am trying to make use of content blocks. But the content blocks show up at different levels of indentation in different templates. How do I get the content blocks to show indented like it would be if someone was to hand write the html. I am having the same problem with newlines; I can smash all the blocks together in the template. At that point the html looks better, but the templates are unmaintainable. I guess the question is how to you create pretty html markup with the django templating system?

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  • Adding custom fields to users in django

    - by Gaurav
    I am the create_user() function that Django provides to create my users. Also I want to store additional information about the users. So I tried following the instructions given at http://docs.djangoproject.com/en/dev/topics/auth/#storing-additional-information-about-users but I cannot get it to work for me. Is there a step-by-step guide that I can follow to get this to work for me? Also, once I have added these custom fields, I would obviously need to add / edit / delete data from them. I cannot seem to find any instructions on how to do this.

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  • Why is numpy c extension slow?

    - by Bitwise
    I am working on large numpy arrays, and some native numpy operations are too slow for my needs (for example simple operations such as "bitwise" A&B). I started looking into writing C extensions to try and improve performance. As a test case, I tried the example given here, implementing a simple trace calculation. I was able to get it to work, but was surprised by the performance: for a (1000,1000) numpy array, numpy.trace() was about 1000 times faster than the C extension! This happens whether I run it once or many times. Is this expected? Is the C extension overhead that bad? Any ideas how to speed things up?

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  • maching strings

    - by kiran
    Write two functions, called countSubStringMatch and countSubStringMatchRecursive that take two arguments, a key string and a target string. These functions iteratively and recursively count the number of instances of the key in the target string. You should complete definitions for def countSubStringMatch(target,key): and def countSubStringMatchRecursive (target, key): For the remaining problems, we are going to explore other substring matching ideas. These problems can be solved with either an iterative function or a recursive one. You are welcome to use either approach, though you may find iterative approaches more intuitive in these cases of matching linear structures.

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  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

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  • Creating temporary user accounts - Django

    - by RadiantHex
    Hi folks, I need to setup temporary User models for each visitors, where the visitors are obviously tied by session data. I might not be aware of it, but does Django support attaching data to Anonymous users? The only way, I am currently aware of, is to use the session dictionary part of the request object. Help would be very much appreciated!

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