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  • AS3 Embed Image Instead of drawing graphics

    - by David
    I've got a custom AS3 scrollbar that I need to modify. The scroll thumb (the draggable part of a scrollbar) is currently just done by drawing a rectangle. But I need it to look more like a real scrollbar. Not sure how to modify the below code to import/use a scroll thumb image: scrollThumb = new Sprite(); scrollThumb.graphics.lineStyle(); scrollThumb.graphics.beginFill(0x0066ff); scrollThumb.graphics.drawRect(0, 0, 1, 1); addChild(scrollThumb); I know that I would embed an image by doing something like this: [Embed(source="images/image1.png")] private static var Image1Class:Class; But then how do I set the scrollThumb = to the image? Thanks!

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  • Flash/Flex: play embedded AAC audio?

    - by aaaidan
    I'm pretty sure of the answer, but just wanted to check with you all. Is it possible to play an embedded AAC file in Flash/Flex somehow? I know you can playback embedded MP3 files, but I hear that you can't do that with AAC. Anyone know any sneaky ways to get around this? By way of illustration, here's come code. [Embed(source='../../audio/music02.m4a', mimeType="audio/aac")] private static const __ExampleMp4File:Class; public var myMp4Sound:Sound = new __ExampleMp4File(); public function EmbeddedAudioTest() { myMp4Sound.play(); }

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  • Adding programatically a command to a listbox in WPF

    - by ajtp
    In my WPF application there is a listbox with items. The listbox is populated via a xmldataprovider from XAML and then binding it to Itemssource property of the listbox. Well, from XAML, I bind a comand to the listbox by doing: <ListBox.CommandBindings> <CommandBinding Command="{x:Static local:mainApp.MyCmd}" CanExecute="CanExecute" Executed ="Executed" /> </ListBox.CommandBindings> but I don't know how to programatically bind a command to each listboxitem. How to do it? Thanks in advance.

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  • Apache Commons Codec with Android: could not find method

    - by dqminh
    Today I tried including the apache.commons.codec package in my Android application and couldn't get it running. Android could not find method ord.apache.commons.codec.binary.* and output the following errors in DDMS 01-12 08:41:48.161: ERROR/dalvikvm(457): Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method com.dqminh.app.util.Util.sendRequest 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: unable to resolve static method 10146: Lorg/apache/commons/codec/binary/Base64;.encodeBase64URLSafeString ([B)Ljava/lang/String; 01-12 08:41:48.161: WARN/dalvikvm(457): VFY: rejecting opcode 0x71 at 0x0004 Any clue on how to solve this problem ? Thanks a lot.

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  • What is the fastest way to create a checksum for large files in C#

    - by crono
    Hi, I have to sync large files across some machines. The files can be up to 6GB in size. The sync will be done manually every few weeks. I cant take the filename into consideration because they can change anytime. My plan is to create checksums on the destination PC and on the source PC and than copy all files with a checksum, which are not already in the destination, to the destination. My first attempt was something like this: using System.IO; using System.Security.Cryptography; private static string GetChecksum(string file) { using (FileStream stream = File.OpenRead(file)) { SHA256Managed sha = new SHA256Managed(); byte[] checksum = sha.ComputeHash(stream); return BitConverter.ToString(checksum).Replace("-", String.Empty); } } The Problem was the runtime: - with SHA256 with a 1,6 GB File - 20 minutes - with MD5 with a 1,6 GB File - 6.15 minutes Is there a better - faster - way to get the checksum (maybe with a better hash function)?

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  • What's wrong with this conditional?

    - by David
    I am trying to make a method that tests to see if 3 lengths can make a triangle. I think i'm making some kind of syntax error but i can't figure out what it is. Here is the relevant bit of code: (its in java) public static void trya (int a, int b, int c) { if (c>(a+b)) { System.out.println ("yes") ; } else { if (b>(a+c)) { System.out.println ("yes") ; } } else { if (a>(b+c)) { System.out.println ("yes") ; } } else { System.out.println ("no") ; } } this is the error message i get: tryangle.java:17: 'else' without 'if' else ^

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  • StreamReader.ReadToEnd() returning an empty string

    - by axk
    I have a method private static String DecompressAndDecode(byte[] data) { GZipStream decompressor = new GZipStream(new MemoryStream(data), CompressionMode.Decompress); StreamReader decompressed = new StreamReader(decompressor, Encoding.UTF8); String result = decompressed.ReadToEnd(); return result; } I have some GZipped text as input and the result is supposed to be a String representation of this text. The problem is that the method returns an empty string. What is puzzling me is that when I step trough the method in debug mode and reach the return statement the result variable is an empty string but if I create a watch for the decompressed.ReadToEnd() expression it returns me the text. What I would expect at this point is the result variable to contain the text and the decompressed.ReadToEnd() expression evaluating to an empty string. (Reevaluating the decompressed.ReadToEnd() expression returns an empty string as expected). There must be something obvious I'm missing here.

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  • ASN1 out of memory. during a signedCMS.decode

    - by JL
    I am having a problem using the signedCMS.decode routine. See the code below. The error seems to occur when the file size is too big in this case 11MB. private static void RemoveZfoSignature(string zfoFileName) { byte[] fileContents = File.ReadAllBytes(zfoFileName); var contentInfo = new ContentInfo(fileContents); var signedCms = new SignedCms(contentInfo); // This line throws the error 100% of the time signedCms.Decode(fileContents); signedCms.RemoveSignature(0); byte[] outfile = signedCms.ContentInfo.Content; string outFileName = zfoFileName.Replace(".zfo", "_tmp.zfo"); File.WriteAllBytes(outFileName, outfile); } Here is the exact error: "System.Security.Cryptography.CryptographicException: ASN1 out of memory. at System.Security.Cryptography.Pkcs.SignedCms.OpenToDecode(Byte[] encodedMessage, ContentInfo contentInfo, Boolean detached) at System.Security.Cryptography.Pkcs.SignedCms.Decode(Byte[] encodedMessage) at ConsoleApplication2.Program.RemoveZfoSignature(String zfoFileName) in C:\\Users\\\\Documents\\Visual Studio 2008\\Projects\\ConsoleApplication2\\ConsoleApplication2\\Program.cs:line 30" Any idea on how to fix this?

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  • Select TOP 5 * from SomeTable, using Dataview.RowFilter ?

    - by eugeneK
    I need to select 5 most recent rows from cached Dataview object, is there any way to do that? I've tried but Indexer DataColumn is empty. : public static DataView getLatestFourActive() { DataTable productDataTable = getAll().ToTable(); DataColumn ExpressionColumn = new DataColumn("Indexer",typeof(System.Int32)); ExpressionColumn.Unique = true; ExpressionColumn.AutoIncrement = true; ExpressionColumn.AllowDBNull = false; ExpressionColumn.AutoIncrementSeed = 0; ExpressionColumn.AutoIncrementStep = 1; productDataTable.Columns.Add(ExpressionColumn); DataView productFilteredView = productDataTable.DefaultView; productFilteredView.RowFilter = "isActive=1 and Indexer<4"; return productFilteredView; } getAll() returns cached DataView thanks

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  • WPF: HierarchicalDataTemplate ItemsPanel

    - by Echilon
    I have a TreeView which uses a custom ItemsPanel to show the first level of items in a StackPanel, but I need to show subitems in a StackPanel too. The problem is, the second level of items are shown in a WrapPanel, and as HierarchicalDataTemplate doesn't have an itemsPanel property I'm not sure how to do this. This is my xaml: <TreeView x:Name="treGlobalCards"> <TreeView.ItemsPanel> <ItemsPanelTemplate> <StackPanel IsItemsHost="True" Orientation="{Binding Orientation,RelativeSource={x:Static RelativeSource.TemplatedParent}}" MaxWidth="{Binding ActualWidth,RelativeSource={RelativeSource AncestorType={x:Type ScrollContentPresenter}}}"/> </ItemsPanelTemplate> </TreeView.ItemsPanel> <TreeView.ItemTemplate> <HierarchicalDataTemplate x:Key="CardTypeTemplate" ItemsSource="{Binding Cards}"> <TextBlock Text="{Binding Path=CardType}"/> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView>

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  • JasperReports: is it possible to use multiple data sources, or if not, to use collections in paramet

    - by Knut Arne Vedaa
    It seems that the reporting idiom is that a report consist of a single list of items, with some additional data (parameters). Are there ways to include several unrelated lists in a report, or would this go against the idiom to such an extent that a different tool should rather be used to generate the output? Suppose, for instance, you have a list of Persons that lives in a Building, with names, phone numbers and so on. This list would be the main datasource. Additionally, on the same report you want to show various other information about that Building, such as address, number of floors and so on. The number of items in this information might vary between Buildings, so that you cannot simply put it into static parameters, but would need a map or a list. This is of course a contrieved example, but should serve to illustrate the problem. In short: can you use several unrelated lists in a report?

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  • Configuring Team System Code Analysis via a FxCop rules file

    - by Ian G
    Is there anyway to configure the code analysis rules in Visual Studio Team System to match those in an FxCop configuration file and keep them in sync automatically? Not all the developers on the team have TS so keeping the rules we are currently running in an FxCop file is required so everyone can run the same set, but it would nice for those with to be able to run them in the IDE. We're introducing static analysis to an existing project so turning on everything now isn't a useful option. (We are not using Foundation Server for source control, if that makes any difference.)

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  • Why is the user.dir system property working in Java?

    - by Geo
    Almost every article I read told me that you can't have chdir in Java. The accepted answer to this question says you can't do it in Java. However, here's some of the stuff I tried : geo@codebox:~$ java -version java version "1.6.0_14" Java(TM) SE Runtime Environment (build 1.6.0_14-b08) Java HotSpot(TM) Client VM (build 14.0-b16, mixed mode, sharing) Here's a test class I'm using : import java.io.*; public class Ch { public static void main(String[] args) { System.out.println(new File(".").getAbsolutePath()); System.setProperty("user.dir","/media"); System.out.println(new File(".").getAbsolutePath()); } } geo@codebox:~$ pwd /home/geo geo@codebox:~$ java Ch /home/geo/. /media/. Please explain why this worked. Can I use this from now on and expect it to work the same way on all platforms?

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • OpenFileDialog.AutoUpgradeEnabled doesn't work under 7?

    - by Digiku
    If I specify OpenFileDialog.AutoUpgradeEnabled = true, my program still shows the old XP-style dialog. Any idea why this would happen? This is after I enable theming in Main() [STAThread] static void Main() { Application.EnableVisualStyles(); Application.Run(new Primary()); } and this is my dialog code: private void OpenProgramFile() { OpenFileDialog programFileDialog = new OpenFileDialog(); programFileDialog.Filter = "Program files (*.exe;*.lnk)|*.exe|All files (*.*)|*.*"; programFileDialog.FilterIndex = 0; programFileDialog.Title = "Select program file"; programFileDialog.AutoUpgradeEnabled = true; programFileDialog.ShowHelp = true; DialogResult fileResult = programFileDialog.ShowDialog(); if (fileResult != DialogResult.OK) return false; programFileDialog.Dispose(); } So why would AutoUpgradeEnabled not work on 7?

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  • junit4 functions

    - by lamisse
    how to create generic functions that could be called from each java test? In my function startappli I have : public class startappli{ public void testMain (String[] args) { String[] logInfos = new String[3]; logInfos[0] = (String) args[0]; logInfos[1] = (String) args[1]; } @BeforeClass public static void setupOnce() { final Thread thread = new Thread() { public void run() { entrypointtoGUI.main(new String[]{"arg0 ", "arg1"}); } }; try { thread.start(); } catch (Exception ex) { } } } in the toto.java , I call the function as follow : startappli.testmain(loginfo) it doesn't work help ?

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  • Use Google Test from Qt in Windows

    - by Dave
    I have a simple test file, TestMe.cpp: #include <gtest/gtest.h> TEST(MyTest, SomeTest) { EXPECT_EQ(1, 1); } int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); } I have Google Test built as a static library. (I can provide the makefile if it's relevant.) I can compile TestMe.cpp from a command-line with no problem: g++ TestMe.cpp -IC:\gtest-1.5.0\gtest-1.5.0\include -L../gtest/staticlib -lgtest -o TestMe.exe It runs as expected. However, I cannot get this to compile in Qt. My Qt project file, in the same directory: SOURCES += TestMe.cpp INCLUDEPATH += C:\gtest-1.5.0\gtest-1.5.0\include LIBS += -L../gtest/staticlib -lgtest This results in 17 "unresolved external symbol" errors related to gtest functions. I'm pulling my hair out here, as I'm sure it's something simple. Any ideas?

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  • Handler invocation speed: Objective-C vs virtual functions

    - by Kerido
    I heard that calling a handler (delegate, etc.) in Objective-C can be even faster than calling a virtual function in C++. Is it really correct? If so, how can that be? AFAIK, virtual functions are not that slow to call. At least, this is my understanding of what happens when a virtual function is called: Compute the index of the function pointer location in vtbl. Obtain the pointer to vtbl. Dereference the pointer and obtain the beginning of the array of function pointers. Offset (in pointer scale) the beginning of the array with the index value obtained on step 1. Issue a call instruction. Unfortunately, I don't know Objective-C so it's hard for me to compare performance. But at least, the mechanism of a virtual function call doesn't look that slow, right? How can something other than static function call be faster?

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  • MD5 in Object-C and C#

    - by user360161
    Hi, I have a method written in c# to get md5: public static string encryptPasswordWithMd5(string password) { MD5 md5Hasher = MD5.Create(); byte[] data = md5Hasher.ComputeHash(Encoding.Unicode.GetBytes(password)); StringBuilder sb = new StringBuilder(); for (int i = 0; i < data.Length; i++) sb.Append(data[i].ToString("x2")); return sb.ToString(); } now I need to implement the same function using objective-c, how to do it...

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  • Add Email addressCollection to, cc, bcc and replytoList

    - by san
    i want to add MailAddressCollection with to,cc,bcc and replytolist of my MailMessage(Net.Mail) my code Like MessageEntity.To.Add(GetMailAddress(TOEmailAddress)); MessageEntity.CC.Add(GetMailAddress(CCEmailAddress)); MessageEntity.Bcc.Add(GetMailAddress(BCCEmailAddress)); MessageEntity.RepltToList.Add(GetMailAddress(ReplyEmailAddress)); private static MailAddressCollection GetMailAddress(List<string> LstMailAddress) { MailAddressCollection MAddressCollection = new MailAddressCollection(); if (MailAddress != null) { foreach (string EmailAddress in MailAddress) { if (IsValidEmailId(EmailAddress)) { MAddressCollection.Add((new MailAddress(EmailAddress))); } } } return MAddressCollection; } It is showing the error cannot convert from 'System.Net.Mail.MailAddressCollection' to 'string' Is it possible to add the EmailAddressCollection to email's to/cc/bcc/ReplyToList? Thanks San

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  • Linq-to-sql Compiled Query is caching result from disposed DataContext

    - by Vladimir Kojic
    Compiled query: public static Func<OperationalDataContext, short, Machine> QueryMachineById = CompiledQuery.Compile((OperationalDataContext db, short machineID) => db.Machines.Where(m => m.MachineID == machineID).SingleOrDefault()); It looks like compiled query is caching Machine object and returning the same object even if query is called from new DataContext (I’m disposing DataContext in the service but I’m getting Machine from previous DataContext). I use POCOs and XML mapping. Getting cached object from the same datacontext is ok, but when I call query with new DataContext I don’t want to get object from old datacontext. Is there something that I don’t do right ? Thanks, Vladimir

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  • How do i import AWT?

    - by David
    Im teaching myself java and the book i'm looking at just got around to explaining AWT. here is my source code: java.awt.* class obj { public static void main (String[]arg) { Point blank; blank = new Point (3,4) ; int x = blank.x ; System.out.prinln (x) ; } } here is the error i get while trying to compile it: obj.java:1: 'class' or 'interface' expected java.awt.* ^ 1 error What did i do wrong? / whats going wrong here?

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  • Will dbCommand.Close() close the connection as well?

    - by J.W.
    I have the following ado.net code, if I already use using to wrap my DBCommand, do I have to close the underneath connection explicitly? Thanks, public static void ExecuteSQL(int Id) { Database db; const string sqlCommand = "Stored Procedure Name"; try { db = DatabaseFactory.CreateDatabase(); using (DbCommand dbCommand = db.GetStoredProcCommand(sqlCommand)) { db.AddInParameter(dbCommand, "p_Id", DbType.Int32, Id); db.ExecuteNonQuery(dbCommand); **//do I have to close connection explicitely here??** if (dbCommand.Connection.State != ConnectionState.Closed) { dbCommand.Connection.Close(); } dbCommand.Connection.Dispose(); } } catch (Exception ex) { Logger.Log.Error(ex.StackTrace, ex); throw; } }

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  • Using HTMLAgility Pack to Extract Links

    - by Soham
    Hi Folks, Consider this simplest piece of code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using HtmlAgilityPack; namespace WebScraper { class Program { static void Main(string[] args) { HtmlDocument doc = new HtmlDocument(); doc.LoadHtml("http://www.google.com"); foreach (HtmlNode link in doc.DocumentNode.SelectNodes("//a[@href]")) { } } } } This effectively doesnt do anything at all, and is copied/inspired from various other StackOverflow questions like this. When compiling this, there is a runtime error which says "Object reference not set to an instance of an object." highlighting the foreach line. I can't understand, why the environment has become irritable to this humble,innocent and useless piece of code. I would also like to know, does HTMLAgilityPack accept HTML classes as nodes?

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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