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  • Wisdom of merging 100s of Oracle instances into one instance

    - by hoytster
    Our application runs on the web, is mostly an inquiry tool, does some transactions. We host the Oracle database. The app has always had a different instance of Oracle for each customer. A customer is a company which pays us to provide our service to the company's employees, typically 10,000-25,000 employees per customer. We do a major release every few years, and migrating to that new release is challenging: we might have a team at the customer site for a couple weeks, explaining new functionality and setting up the driving data to suit that customer. We're considering going multi-client, putting all our customers into a single shared Oracle 11g instance on a big honkin' Windows Server 2008 server -- in order to reduce costs. I'm wondering if that's advisable. There are some advantages to having separate instances for each customer. Tell me if these are bogus, please. In my rough guess about decreasing importance: Our customers MyCorp and YourCo can be migrated separately when breaking changes are made to the schema. (With multi-client, we'd be migrating 300+ customers overnight!?!) MyCorp's data can be easily backed up and (!!!) restored, without affecting other customers. MyCorp's data is securely separated from their competitor YourCo's data, without depending on developers to get the code right and/or DBAs getting the configuration right. Performance is better because the database is smaller (5,000 vs 2,000,000 rows in ~50 tables). If MyCorp's offices are (mostly) in just one region, then the MyCorp's instance can be geographically co-located there, so network lag doesn't hurt performance. We can provide better service to global clients, for the same reason. In MyCorp wants to take their database in-house, then we can easily export their instance, to get MyCorp their data. Load-balancing is easier because instances can be placed on different servers (this is with a web farm). When a DEV or QA instance is needed, it's easier to clone the real instance and anonymize the data, because there's much less data. Because they're small enough, developers can have their own instance running locally, so they can work on code while waiting at the airport and while in-flight, without fighting VPN hassles. Q1: What are other advantages of separate instances? We are contemplating changing the database schema and merging all of our customers into one Oracle instance, running on one hefty server. Here are advantages of the multi-client instance approach, most important first (my WAG). Please snipe if these are bogus: Less work for the DBAs, since they only need to maintain one instance instead of hundreds. Less DBA work translates to cheaper, our main motive for this change. With just one instance, the DBAs can do a better job of optimizing performance. They'll have time to add appropriate indexes and review our SQL. It will be easier for developers to debug & enhance the application, because there is only one schema and one app (there might be dozens of schema versions if there are hundreds of instances, with a different version of the app for each version of the schema). This reduces costs too. The alternative is having to start every debug session with (1) What version is this customer running and (2) Let's struggle to recreate the corresponding development environment, code and database. (We need a Virtual Machine that includes the code AND database instance for each patch and release!) Licensing Oracle is cheaper because it's priced per server irrespective of heft (or something -- I don't know anything about the subject). The database becomes a viable persistent store for web session data, because there is just one instance. Some database operations are easier with one multi-client instance, like finding a participant when they're hazy about which customer they (or their spouse, maybe) works for: all the names are in one table. Reporting across customers is straightforward. Q2: What are other advantages of having multiple clients in one instance? Q3: Which approach do you think is better (why)? Instance per customer, or all customers in one instance? I'm concerned that having one multi-client instance makes migration near-impossible, and that's a deal killer... ... unless there is a compromise solution like having two multi-client instances, the old and the new. In that case case, we would design cross-instance solutions for finding participants, reporting, etc. so customers could go from one multi-client instance to the next without anything breaking. THANKS SO MUCH for your collective advice! This issue is beyond me -- but not beyond the collective you. :) Hoytster

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  • Accessing py2exe program over network in Windows 98 throws ImportErrors

    - by darvids0n
    I'm running a py2exe-compiled python program from one server machine on a number of client machines (mapped to a network drive on every machine, say W:). For Windows XP and later machines, have so far had zero problems with Python picking up W:\python23.dll (yes, I'm using Python 2.3.5 for W98 compatibility and all that). It will then use W:\zlib.pyd to decompress W:\library.zip containing all the .pyc files like os and such, which are then imported and the program runs no problems. The issue I'm getting is on some Windows 98 SE machines (note: SOME Windows 98 SE machines, others seem to work with no apparent issues). What happens is, the program runs from W:, the W:\python23.dll is, I assume, found (since I'm getting Python ImportErrors, we'd need to be able to execute a Python import statement), but a couple of things don't work: 1) If W:\library.zip contains the only copy of the .pyc files, I get ZipImportError: can't decompress data; zlib not available (nonsense, considering W:\zlib.pyd IS available and works fine with the XP and higher machines on the same network). 2) If the .pyc files are actually bundled INSIDE the python exe by py2exe, OR put in the same directory as the .exe, OR put into a named subdirectory which is then set as part of the PYTHONPATH variable (e.g W:\pylib), I get ImportError: no module named os (os is the first module imported, before sys and anything else). Come to think of it, sys.path wouldn't be available to search if os was imported before it maybe? I'll try switching the order of those imports but my question still stands: Why is this a sporadic issue, working on some networks but not on others? And how would I force Python to find the files that are bundled inside the very executable I run? I have immediate access to the working Windows 98 SE machine, but I only get access to the non-working one (a customer of mine) every morning before their store opens. Thanks in advance! EDIT: Okay, big step forward. After debugging with PY2EXE_VERBOSE, the problem occurring on the specific W98SE machine is that it's not using the right path syntax when looking for imports. Firstly, it doesn't seem to read the PYTHONPATH environment variable (there may be a py2exe-specific one I'm not aware of, like PY2EXE_VERBOSE). Secondly, it only looks in one place before giving up (if the files are bundled inside the EXE, it looks there. If not, it looks in library.zip). EDIT 2: In fact, according to this, there is a difference between the sys.path in the Python interpreter and that of Py2exe executables. Specifically, sys.path contains only a single entry: the full pathname of the shared code archive. Blah. No fallbacks? Not even the current working directory? I'd try adding W:\ to PATH, but py2exe doesn't conform to any sort of standards for locating system libraries, so it won't work. Now for the interesting bit. The path it tries to load atexit, os, etc. from is: W:\\library.zip\<module>.<ext> Note the single slash after library.zip, but the double slash after the drive letter (someone correct me if this is intended and should work). It looks like if this is a string literal, then since the slash isn't doubled, it's read as an (invalid) escape sequence and the raw character is printed (giving W:\library.zipos.pyd, W:\library.zipos.dll, ... instead of with a slash); if it is NOT a string literal, the double slash might not be normpath'd automatically (as it should be) and so the double slash confuses the module loader. Like I said, I can't just set PYTHONPATH=W:\\library.zip\\ because it ignores that variable. It may be worth using sys.path.append at the start of my program but hard-coding module paths is an absolute LAST resort, especially since the problem occurs in ONE configuration of an outdated OS. Any ideas? I have one, which is to normpath the sys.path.. pity I need os for that. Another is to just append os.getenv('PATH') or os.getenv('PYTHONPATH') to sys.path... again, needing the os module. The site module also fails to initialise, so I can't use a .pth file. I also recently tried the following code at the start of the program: for pth in sys.path: fErr.write(pth) fErr.write(' to ') pth.replace('\\\\','\\') # Fix Windows 98 pathing issues fErr.write(pth) fErr.write('\n') But it can't load linecache.pyc, or anything else for that matter; it can't actually execute those commands from the looks of things. Is there any way to use built-in functionality which doesn't need linecache to modify the sys.path dynamically? Or am I reduced to hard-coding the correct sys.path?

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  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

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  • ffmpeg-php permission denied on localhost

    - by user572271
    Hello, I am very new to php. I recently setup php on my mac and I am trying to setup ffmpeg-php to convert various videos to flv or other formats as desired. I used this tutorial FFmpeg Mac Installation and I got ffmpeg to work using the terminal, however, when I try to encode a movie using php I get an error. In my apache error_log file it says permission denied next to the flv file (shown below). FFmpeg version 0.6, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 30 2010 08:36:24 with gcc 4.2.1 (Apple Inc. build 5646) (dot 1) configuration: --prefix=/usr/local --enable-shared --disable-mmx --enable-libmp3lame --enable-gpl --enable-libfaad --enable-zlib --enable-libvorbis --enable-libfaac --enable-nonfree libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 Seems stream 1 codec frame rate differs from container frame rate: 1200.00 (1200/1) - 30.00 (30/1) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/Users/myApple/Sites/AdHere/test.mov': Metadata: major_brand : qt minor_version : 537199360 compatible_brands: qt Duration: 00:00:02.04, start: 0.000000, bitrate: 1109 kb/s Stream #0.0(eng): Audio: aac, 44100 Hz, stereo, s16, 97 kb/s Stream #0.1(eng): Video: h264, yuv420p, 640x480, 1027 kb/s, 30.15 fps, 30 tbr, 600 tbn, 1200 tbc /Users/myApple/Sites/AdHere/movteststuff.flv: Permission denied I have no idea what the problem is. I am using the following php code: <?php extension_loaded('ffmpeg') or die('Error in loading ffmpeg'); $ffmpegInstance = new ffmpeg_movie('test.AVI'); echo "getDuration: " . $ffmpegInstance->getDuration() . "<br>getFrameCount: " . $ffmpegInstance->getFrameCount() . "<br>getFrameRate: " . $ffmpegInstance->getFrameRate() . "<br>getFilename: " . $ffmpegInstance->getFilename() . "<br>getComment: " . $ffmpegInstance->getComment() . "<br>getTitle: " . $ffmpegInstance->getTitle() . "<br>getAuthor: " . $ffmpegInstance->getAuthor() . "<br>getCopyright: " . $ffmpegInstance->getCopyright() . "<br>getArtist: " . $ffmpegInstance->getArtist() . "<br>getGenre: " . $ffmpegInstance->getGenre() . "<br>getTrackNumber: " . $ffmpegInstance->getTrackNumber() . "<br>getYear: " . $ffmpegInstance->getYear() . "<br>getFrameHeight: " . $ffmpegInstance->getFrameHeight() . "<br>getFrameWidth: " . $ffmpegInstance->getFrameWidth() . "<br>getPixelFormat: " . $ffmpegInstance->getPixelFormat() . "<br>getBitRate: " . $ffmpegInstance->getBitRate() . "<br>getVideoBitRate: " . $ffmpegInstance->getVideoBitRate() . "<br>getAudioBitRate: " . $ffmpegInstance->getAudioBitRate() . "<br>getAudioSampleRate: " . $ffmpegInstance->getAudioSampleRate() . "<br>getVideoCodec: " . $ffmpegInstance->getVideoCodec() . "<br>getAudioCodec: " . $ffmpegInstance->getAudioCodec() . "<br>getAudioChannels: " . $ffmpegInstance->getAudioChannels() . "<br>hasAudio: " . $ffmpegInstance->hasAudio(); exec('ffmpeg -i /Users/myApple/Sites/AdHere/test.mov /Users/myApple/Sites/AdHere/movteststuff.flv'); ?> I am able to see various parameters like filename, frameheight, framewidth, which leads me to believe that ffmpeg-php is kind of working, but maybe I am just doing something wrong in the exec() command. Anyone have any ideas. I have been struggling with setting up ffmpeg for quite some time now. Thanks! -Jon

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  • Intellij Idea 13.x and ASM 5.x library incompatible?

    - by Jarrod Roberson
    I can't get Intellij Idea 13.0 to compile my code against ASM 5.0.3 I have a multi-module Maven project. It compiles and installs successfully. Apparently com.google.findbugs:findbugs has a dependency on asm:asm:3.3 and I want to use org.ow2.asm:asm:5.0.3 to manipulate some bytecode. So in the parent pom.xml I exclude the asm:asm:3.3 dependencies from the classpath. This works fine when I run mvn install from the command line. I can't get the Build - Make Project menu selection to work in Intellij Idea. Here is the relevant parts of my pom.xml files. parent.pom <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm</artifactId> <version>5.0.3</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-tree</artifactId> <version>5.0.3</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-util</artifactId> <version>5.0.3</version> </dependency> <dependency> <groupId>org.ow2.asm</groupId> <artifactId>asm-commons</artifactId> <version>5.0.3</version> </dependency> <dependency> <groupId>com.google.code.findbugs</groupId> <artifactId>findbugs</artifactId> <version>2.0.3</version> <exclusions> <exclusion> <groupId>asm</groupId> <artifactId>asm</artifactId> </exclusion> <exclusion> <groupId>asm</groupId> <artifactId>asm-commons</artifactId> </exclusion> <exclusion> <groupId>asm</groupId> <artifactId>asm-tree</artifactId> </exclusion> </exclusions> </dependency> Here is the code that is failing 18 public static void main(final String[] args) throws IOException 19 { 20 final InputStream is = NotEmptyTest.class.getResourceAsStream("/com/vertigrated/annotation/NotEmptyTest.class"); 21 final ClassReader cr = new ClassReader(is); 22 final ClassNode cn = new ClassNode(); 23 cr.accept(cn, 0); 24 for (final MethodNode mn : cn.methods) 25 { 26 - 38 snipped for brevity 39 } 40 } 41 } Here is the error message: Information:Using javac 1.7.0_25 to compile java sources Information:java: Errors occurred while compiling module 'tests' Information:Compilation completed with 1 error and 2 warnings in 2 sec Information:1 error Information:2 warnings /<path to my source code>/NotEmptyTest.java Error:Error:line (24)java: incompatible types required: org.objectweb.asm.tree.MethodNode found: java.lang.Object Warning:Warning:java: /<path to my project>//NotEmptyTest.java uses unchecked or unsafe operations. Warning:Warning:java: Recompile with -Xlint:unchecked for details. As you can see in the screen capture, it reports the correct version of the libraries in the Javadoc but the AutoComplete shows the old 3.3 non-typesafe return value of List instead of List<MethodNode>: Here is what Maven knows, which is correct: [INFO] --- maven-dependency-plugin:2.8:list (default-cli) @ tests --- [INFO] [INFO] The following files have been resolved: [INFO] com.google.code.findbugs:bcel:jar:2.0.1:compile [INFO] junit:junit:jar:4.11:test [INFO] xml-apis:xml-apis:jar:1.0.b2:compile [INFO] com.apple:AppleJavaExtensions:jar:1.4:compile [INFO] javax.inject:javax.inject:jar:1:compile [INFO] jaxen:jaxen:jar:1.1.6:compile [INFO] org.ow2.asm:asm-util:jar:5.0.3:compile [INFO] com.google.inject:guice:jar:3.0:compile [INFO] dom4j:dom4j:jar:1.6.1:compile [INFO] com.google.code.findbugs:jFormatString:jar:2.0.1:compile [INFO] net.jcip:jcip-annotations:jar:1.0:compile [INFO] org.ow2.asm:asm-tree:jar:5.0.3:compile [INFO] commons-lang:commons-lang:jar:2.6:compile [INFO] com.google.code.findbugs:jsr305:jar:2.0.1:compile [INFO] org.hamcrest:hamcrest-core:jar:1.3:test [INFO] aopalliance:aopalliance:jar:1.0:compile [INFO] com.google.code.findbugs:findbugs:jar:2.0.3:compile [INFO] org.ow2.asm:asm-commons:jar:5.0.3:compile [INFO] org.ow2.asm:asm:jar:5.0.3:compile How do I get Intellij Idea to use the correct dependency internally?

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Completing install of ruby 1.9.3 with Ruby for for Mac OS X 10.7.5 Leopard, Xcode 4.5.2 -- problems with rvm pkg install openssl

    - by user1848361
    First, many thanks in advance for any help. I'm a complete novice with programming and I'm trying to get started with this Ruby on Rails tutorial (http://ruby.railstutorial.org/ruby-on-rails-tutorial-book?version=3.2) I have been trying figure this out for about 7 hours now and since I don't have any hair left to pull out I'm turning to these hallowed pages. I have searched for solutions here again and again. System: Mac OS X 10.7.5 Leopard, Xcode 4.5.2 I installed homebrew and have updated it multiple times I used homebrew to install rvm and have updated it multiple times I installed git The standard ruby on the system (checking with $ ruby -v) is 1.8.7 My problem is that every time I try to use rvm to install a new version of Ruby ($ rvm install 1.9.3) I get the following error: Ruby (and needed base gems) for your selection will be installed shortly. Before it happens, please read and execute the instructions below. Please use a separate terminal to execute any additional commands. Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: : I have performed $ brew install libksba and when I try to do it again it tells me that libksba is installed already. When I type "$ rvm requirements" I get: Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: Right now Ruby requires gcc to compile, but Xcode 4.2 and later no longer ship with gcc. Instead they ship with llvm-gcc (to which gcc is a symlink) and clang, neither of which are supported for building Ruby. Xcode 4.1 was the last version to ship gcc, which was /usr/bin/gcc-4.2. Xcode 4.1 and earlier: - Ruby will build fine. Xcode 4.2 and later (including Command Line Tools for Xcode): - If you have gcc-4.2 (and friends) from an earlier Xcode version, Ruby will build fine. - If you don't have gcc-4.2, you have two options to get it: * Install apple-gcc42 from Homebrew * Install osx-gcc-installer Homebrew: If you are using Homebrew, you can install the apple-gcc42 and required libraries from homebrew/dupes: brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Xcode 4.2+ install or/and Command Line Tools for Xcode is required to provide make and other tools. osx-gcc-installer: If you don't use Homebrew, you can download and install osx-gcc-installer: https://github.com/kennethreitz/osx-gcc-installer. Warning: Installing osx-gcc-installer on top of a recent Xcode is known to cause problems, so you must uninstall Xcode before installing osx-gcc-installer. Afterwards you may install Xcode 4.2+ or Command Line Tools for Xcode if you desire. ** NOTE: Currently, Node.js is having issues building with osx-gcc-installer. The only fix is to install Xcode over osx-gcc-installer. So I assume I have to do something with brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Everything seemed to work fine until "$ rvm pkg install openssl", which returns: Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log Johns-MacBook-Pro:~ thierinvestmentservices$ rvm pkg install openssl Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log make.log reads "[2012-11-23 13:15:28] make /Users/thierinvestmentservices/.rvm/scripts/functions/utility: line 116: make: command not found" and openssl.certs.log reads "[2012-11-23 14:04:04] update_openssl_certs update_openssl_certs () { ( chpwd_functions="" builtin cd $rvm_usr_path/ssl && command curl -O http://curl.haxx.se/ca/cacert.pem && mv cacert.pem cert.pem ) } current path: /Users/thierinvestmentservices command(1): update_openssl_certs /Users/thierinvestmentservices/.rvm/scripts/functions/pkg: line 205: cd: /Users/thierinvestmentservices/.rvm/usr/ssl: No such file or directory" At this point the letters might as well be wingdings I have no idea what is going on. I have tried to install rvm make with something I saw on one forum post but I got a bunch of warnings. If anyone has any suggestions I would be deeply grateful, I am completely in over my head,

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  • Amazon java.lang.VerifyError Android

    - by easycheese
    I have been trying to submit 2 separate apps into the Amazon App store but they keep being rejected. Here is the stack trace for the first: 11-05 11:14:36.488 E/AndroidRuntime(28128): FATAL EXCEPTION: AsyncTask #1 11-05 11:14:36.488 E/AndroidRuntime(28128): java.lang.RuntimeException: An error occured while executing doInBackground() 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$3.done(AsyncTask.java:200) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask.run(FutureTask.java:137) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.lang.Thread.run(Thread.java:1096) 11-05 11:14:36.488 E/AndroidRuntime(28128): Caused by: java.lang.VerifyError: com.companionfree.WLThemeViewer.AmazonClientManager 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at com.companionfree.WLThemeViewer.UpdateDBs.doInBackground(UpdateDBs.java) 11-05 11:14:36.488 E/AndroidRuntime(28128): at android.os.AsyncTask$2.call(AsyncTask.java:185) 11-05 11:14:36.488 E/AndroidRuntime(28128): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) 11-05 11:14:36.488 E/AndroidRuntime(28128): ... 4 more And the relevant logcat for the second 10-12 15:41:48.929 D/dalvikvm( 2451): GC_FOR_MALLOC freed 8099 objects / 524416 bytes in 34ms 10-12 15:41:49.327 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:49.828 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.089 I/ActivityManager( 1563): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.companionfree.pushup/.MainScreen } 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.099 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeafa50), pid=1563, w=1, h=1 10-12 15:41:50.139 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeafa50), index=0, pid=1563, w=480, h=800 success 10-12 15:41:50.189 I/ActivityManager( 1563): Start proc com.companionfree.pushup for activity com.companionfree.pushup/.MainScreen: pid=2644 uid=10129 gids={1015, 3003} 10-12 15:41:50.319 I/RPC ( 1563): rx thread timeout (1 clients): 10-12 15:41:50.359 W/dalvikvm( 2644): VFY: Lcom/companionfree/pushup/WorkoutDbAdapter; is not instance of Landroid/app/Activity; 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: bad arg 0 (into Landroid/app/Activity;) 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting call to Lcom/amazon/android/Kiwi;.onActivityResult (Landroid/app/Activity;IILandroid/content/Intent;)Z 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejecting opcode 0x71 at 0x0000 10-12 15:41:50.369 W/dalvikvm( 2644): VFY: rejected Lcom/companionfree/pushup/WorkoutDbAdapter;.onActivityResult (IILandroid/content/Intent;)V 10-12 15:41:50.369 W/dalvikvm( 2644): Verifier rejected class Lcom/companionfree/pushup/WorkoutDbAdapter; 10-12 15:41:50.369 D/AndroidRuntime( 2644): Shutting down VM 10-12 15:41:50.369 W/dalvikvm( 2644): threadid=1: thread exiting with uncaught exception (group=0x40025a70) 10-12 15:41:50.369 E/AndroidRuntime( 2644): FATAL EXCEPTION: main 10-12 15:41:50.369 E/AndroidRuntime( 2644): java.lang.VerifyError: com.companionfree.pushup.WorkoutDbAdapter 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreateMainScreen(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.companionfree.pushup.MainScreen.onCreate(MainScreen.java) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1088) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2802) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2859) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.access$2300(ActivityThread.java:136) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2179) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Handler.dispatchMessage(Handler.java:99) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.os.Looper.loop(Looper.java:143) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at android.app.ActivityThread.main(ActivityThread.java:5073) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at java.lang.reflect.Method.invoke(Method.java:521) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 10-12 15:41:50.369 E/AndroidRuntime( 2644): at dalvik.system.NativeStart.main(Native Method) 10-12 15:41:50.379 W/ActivityManager( 1563): Force finishing activity com.companionfree.pushup/.MainScreen 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.399 D/SurfaceFlinger( 1563): Layer::setBuffers(this=0xeff6b8), pid=1563, w=1, h=1 10-12 15:41:50.419 D/SurfaceFlinger( 1563): Layer::requestBuffer(this=0xeff6b8), index=0, pid=1563, w=480, h=337 success 10-12 15:41:50.469 D/dalvikvm( 2451): GC_FOR_MALLOC freed 7889 objects / 521072 bytes in 105ms 10-12 15:41:50.819 I/RPC ( 1563): rx thread timeout (1 clients): I see the same verify error on both but I can't figure it out. The only common library used between the 2 apps is the FlurryAgent.jar for analytics. For the top app I have For the bottom app I have in the manifests. The only information I have been able to find out is about libraries (GSON) and needing to use dx but I am using Eclipse so that doesn't help. To make this more difficult, the error does NOT occur on the Android Market. Yet the testers at Amazon say that it FC 5/5 times on each of their devices (I tried using an emulator for their test devices and they worked fine). I know they use "wrapper" code around my app and I think it must be interfering in some way. Does anyone have any experience with this?

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  • Problem with jQuery and ASP.Net MVC 2

    - by robert_d
    I have a problem with jQuery, here is how my web app works Search.aspx web page which contains a form and jQuery script posts data to Search() action in Home controller after user clicks button1 button. Search.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<GLSChecker.Models.WebGLSQuery>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Title </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Search</h2> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <fieldset> <div class="editor-label"> <%: Html.LabelFor(model => model.Url) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Url, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Url) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.Location) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Location, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Location) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.KeywordLines) %> </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.KeywordLines, 10, 60, null)%> <%: Html.ValidationMessageFor(model => model.KeywordLines)%> </div> <p> <input id ="button1" type="submit" value="Search" /> </p> </fieldset> <% } %> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 5000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> <div id="divResult"> </div> </asp:Content> [HttpPost] public ActionResult Search(WebGLSQuery queryToCreate) { if (!ModelState.IsValid) return View("Search"); queryToCreate.Remote_Address = HttpContext.Request.ServerVariables["REMOTE_ADDR"]; Session["Result"] = null; SearchKeywordLines(queryToCreate); Thread.Sleep(15000); return View("Search"); }//Search() After button1 button is clicked the above script from Search.aspx web page runs. Search() action in controller runs for longer period of time. I simulate this in testing by putting Thread.Sleep(15000); in Search()action. 5 sec. after Submit button was pressed, the above jQuery script calls Refresh() action in Home controller. public ActionResult Refresh() { ViewData["Result"] = DateTime.Now; return PartialView(); } Refresh() renders this partial <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <%= ViewData["Result"] % The problem is that in Internet Explorer 8 there is only one request to /Home/Refresh; in Firefox 3.6.3 all requests to /Home/Refresh are made but nothing is displayed on the web page. Another problem with Firefox is that requests to /Home/Refresh are made every second not every 5 seconds. I noticed that after I clear Firefox cache the script works well first time button1 is pressed, but after that it doesn't work. I would be grateful for helpful suggestions.

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  • Why are my Opteron cores running at only 75% capacity each? (25% CPU idle)

    - by Tim Cooper
    We've just taken delivery of a powerful 32-core AMD Opteron server with 128Gb. We have 2 x 6272 CPU's with 16 cores each. We are running a big long-running java task on 30 threads. We have the NUMA optimisations for Linux and java turned on. Our Java threads are mainly using objects that are private to that thread, sometimes reading memory that other threads will be reading, and very very occasionally writing or locking shared objects. We can't explain why the CPU cores are 25% idle. Below is a dump of "top": top - 23:06:38 up 1 day, 23 min, 3 users, load average: 10.84, 10.27, 9.62 Tasks: 676 total, 1 running, 675 sleeping, 0 stopped, 0 zombie Cpu(s): 64.5%us, 1.3%sy, 0.0%ni, 32.9%id, 1.3%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 132138168k total, 131652664k used, 485504k free, 92340k buffers Swap: 5701624k total, 230252k used, 5471372k free, 13444344k cached ... top - 22:37:39 up 23:54, 3 users, load average: 7.83, 8.70, 9.27 Tasks: 678 total, 1 running, 677 sleeping, 0 stopped, 0 zombie Cpu0 : 75.8%us, 2.0%sy, 0.0%ni, 22.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu1 : 77.2%us, 1.3%sy, 0.0%ni, 21.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu2 : 77.3%us, 1.0%sy, 0.0%ni, 21.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu3 : 77.8%us, 1.0%sy, 0.0%ni, 21.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu4 : 76.9%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu5 : 76.3%us, 2.0%sy, 0.0%ni, 21.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu6 : 12.6%us, 3.0%sy, 0.0%ni, 84.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu7 : 8.6%us, 2.0%sy, 0.0%ni, 89.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu8 : 77.0%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu9 : 77.0%us, 2.0%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu10 : 77.6%us, 1.7%sy, 0.0%ni, 20.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu11 : 75.7%us, 2.0%sy, 0.0%ni, 21.4%id, 1.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu12 : 76.6%us, 2.3%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu13 : 76.6%us, 2.3%sy, 0.0%ni, 21.1%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu14 : 76.2%us, 2.6%sy, 0.0%ni, 15.9%id, 5.3%wa, 0.0%hi, 0.0%si, 0.0%st Cpu15 : 76.6%us, 2.0%sy, 0.0%ni, 21.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu16 : 73.6%us, 2.6%sy, 0.0%ni, 23.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu17 : 74.5%us, 2.3%sy, 0.0%ni, 23.2%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu18 : 73.9%us, 2.3%sy, 0.0%ni, 23.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu19 : 72.9%us, 2.6%sy, 0.0%ni, 24.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu20 : 72.8%us, 2.6%sy, 0.0%ni, 24.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu21 : 72.7%us, 2.3%sy, 0.0%ni, 25.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu22 : 72.5%us, 2.6%sy, 0.0%ni, 24.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu23 : 73.0%us, 2.3%sy, 0.0%ni, 24.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu24 : 74.7%us, 2.7%sy, 0.0%ni, 22.7%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu25 : 74.5%us, 2.6%sy, 0.0%ni, 22.8%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu26 : 73.7%us, 2.0%sy, 0.0%ni, 24.3%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu27 : 74.1%us, 2.3%sy, 0.0%ni, 23.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu28 : 74.1%us, 2.3%sy, 0.0%ni, 23.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu29 : 74.0%us, 2.0%sy, 0.0%ni, 24.0%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu30 : 73.2%us, 2.3%sy, 0.0%ni, 24.5%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Cpu31 : 73.1%us, 2.0%sy, 0.0%ni, 24.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 132138168k total, 131711704k used, 426464k free, 88336k buffers Swap: 5701624k total, 229572k used, 5472052k free, 13745596k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 13865 root 20 0 122g 112g 3.1g S 2334.3 89.6 20726:49 java 27139 jayen 20 0 15428 1728 952 S 2.6 0.0 0:04.21 top 27161 sysadmin 20 0 15428 1712 940 R 1.0 0.0 0:00.28 top 33 root 20 0 0 0 0 S 0.3 0.0 0:06.24 ksoftirqd/7 131 root 20 0 0 0 0 S 0.3 0.0 0:09.52 events/0 1858 root 20 0 0 0 0 S 0.3 0.0 1:35.14 kondemand/0 A dump of the java stack confirms that none of the threads are anywhere near the few places where locks are used, nor are they anywhere near any disk or network i/o. I had trouble finding a clear explanation of what 'top' means by "idle" versus "wait", but I get the impression that "idle" means "no more threads that need to be run" but this doesn't make sense in our case. We're using a "Executors.newFixedThreadPool(30)". There are a large number of tasks pending and each task lasts for 10 seconds or so. I suspect that the explanation requires a good understanding of NUMA. Is the "idle" state what you see when a CPU is waiting for a non-local access? If not, then what is the explanation?

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  • Can't create admin user on Heroku

    - by Nick5a1
    I am new to rails and I have gone through Kevin Skoglund's Ruby on Rails 3 Essential Training course on Lynda.com. Through the course you set up a simple cms, which I did. It doesn't cover Git or deployment but I've pushed my simple cms to github (https://github.com/nick5a1/Simple_CMS) and deployed to Heroku (http://nkarrasch.herokuapp.com/). In order to deploy to Heroku I followed the Heroku setup guide (https://devcenter.heroku.com/articles/rails3) and switched my database from MySQL to PostgreSQL. As instructed I changed gen'mysql2' to gen 'sqlite3' in my Gemfile and ran bundle install before pushing. I then ran heroku run rake db:migrate. I'm running into 2 problems. When I try to log in (http://nkarrasch.herokuapp.com/access) I get an error "We're sorry, but something went wrong". I should instead be getting a flash message with invalid username/password combination. This is what I'm getting on my test environment on my local machine. Secondly, when I log into the Heroku console to create and create an admin user, when I try to save that user I get the following error: irb(main):004:0> user.save (1.2ms) BEGIN AdminUser Exists (1.9ms) SELECT 1 AS one FROM "admin_users" WHERE "admin_users"."username" = 'Nick5a1' LIMIT 1 (1.7ms) ROLLBACK => false Any advice on how to troubleshoot would be greatly appreciated :). Thanks very much, Nick EDIT: Here are my Heroku logs: 2012-06-27T20:36:44+00:00 heroku[slugc]: Slug compilation started 2012-06-27T20:37:34+00:00 heroku[api]: Add shared-database:5mb add-on by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v2 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Add RAILS_ENV, LANG, PATH, RACK_ENV, GEM_PATH config by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v3 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v4 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Deploy 1d82839 by [email protected] 2012-06-27T20:37:35+00:00 heroku[slugc]: Slug compilation finished 2012-06-27T20:37:36+00:00 heroku[web.1]: Starting process with command `bundle exec rails server -p 45450` 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:44+00:00 app[web.1]: => Rails 3.2.6 application starting in production on http://0.0.0.0:45450 2012-06-27T20:37:44+00:00 app[web.1]: => Call with -d to detach 2012-06-27T20:37:44+00:00 app[web.1]: => Booting WEBrick 2012-06-27T20:37:44+00:00 app[web.1]: Connecting to database specified by DATABASE_URL 2012-06-27T20:37:44+00:00 app[web.1]: => Ctrl-C to shutdown server 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO WEBrick 1.3.1 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO ruby 1.9.2 (2011-07-09) [x86_64-linux] 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO WEBrick::HTTPServer#start: pid=2 port=45450 2012-06-27T20:37:45+00:00 heroku[web.1]: State changed from starting to up 2012-06-27T20:39:44+00:00 heroku[run.1]: Awaiting client 2012-06-27T20:39:44+00:00 heroku[run.1]: Starting process with command `bundle exec rake db:migrate` 2012-06-27T20:39:44+00:00 heroku[run.1]: State changed from starting to up 2012-06-27T20:39:51+00:00 heroku[run.1]: Process exited with status 0 2012-06-27T20:39:51+00:00 heroku[run.1]: State changed from up to complete 2012-06-27T20:41:05+00:00 heroku[run.1]: Awaiting client 2012-06-27T20:41:05+00:00 heroku[run.1]: Starting process with command `bundle exec rails console` 2012-06-27T20:41:05+00:00 heroku[run.1]: State changed from starting to up 2012-06-27T20:46:09+00:00 heroku[run.1]: Process exited with status 0 2012-06-27T20:46:09+00:00 heroku[run.1]: State changed from up to complete

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  • How should I delete a child object from within a parent's slot? Possibly boost::asio specific.

    - by kaliatech
    I have written a network server class that maintains a std::set of network clients. The network clients emit a signal to the network server on disconnect (via boost::bind). When a network client disconnects, the client instance needs to be removed from the Set and eventually deleted. I would think this is a common pattern, but I am having problems that might, or might not, be specific to ASIO. I've tried to trim down to just the relevant code: /** NetworkServer.hpp **/ class NetworkServices : private boost::noncopyable { public: NetworkServices(void); ~NetworkServices(void); private: void run(); void onNetworkClientEvent(NetworkClientEvent&); private: std::set<boost::shared_ptr<const NetworkClient>> clients; }; /** NetworkClient.cpp **/ void NetworkServices::run() { running = true; boost::asio::io_service::work work(io_service); //keeps service running even if no operations // This creates just one thread for the boost::asio async network services boost::thread iot(boost::bind(&NetworkServices::run_io_service, this)); while (running) { boost::system::error_code err; try { tcp::socket* socket = new tcp::socket(io_service); acceptor->accept(*socket, err); if (!err) { NetworkClient* networkClient = new NetworkClient(io_service, boost::shared_ptr<tcp::socket>(socket)); networkClient->networkClientEventSignal.connect(boost::bind(&NetworkServices::onNetworkClientEvent, this, _1)); clients.insert(boost::shared_ptr<NetworkClient>(networkClient)); networkClient->init(); //kicks off 1st asynch_read call } } // etc... } } void NetworkServices::onNetworkClientEvent(NetworkClientEvent& evt) { switch(evt.getType()) { case NetworkClientEvent::CLIENT_ERROR : { boost::shared_ptr<const NetworkClient> clientPtr = evt.getClient().getSharedPtr(); // ------ THIS IS THE MAGIC LINE ----- // If I keep this, the io_service hangs. If I comment it out, // everything works fine (but I never delete the disconnected NetworkClient). // If actually deleted the client here I might expect problems because it is the caller // of this method via boost::signal and bind. However, The clientPtr is a shared ptr, and a // reference is being kept in the client itself while signaling, so // I would the object is not going to be deleted from the heap here. That seems to be the case. // Never-the-less, this line makes all the difference, most likely because it controls whether or not the NetworkClient ever gets deleted. clients.erase(clientPtr); //I should probably put this socket clean-up in NetworkClient destructor. Regardless by doing this, // I would expect the ASIO socket stuff to be adequately cleaned-up after this. tcp::socket& socket = clientPtr->getSocket(); try { socket.shutdown(boost::asio::socket_base::shutdown_both); socket.close(); } catch(...) { CommServerContext::error("Error while shutting down and closing socket."); } break; } default : { break; } } } /** NetworkClient.hpp **/ class NetworkClient : public boost::enable_shared_from_this<NetworkClient>, Client { NetworkClient(boost::asio::io_service& io_service, boost::shared_ptr<tcp::socket> socket); virtual ~NetworkClient(void); inline boost::shared_ptr<const NetworkClient> getSharedPtr() const { return shared_from_this(); }; boost::signal <void (NetworkClientEvent&)> networkClientEventSignal; void onAsyncReadHeader(const boost::system::error_code& error, size_t bytes_transferred); }; /** NetworkClient.cpp - onAsyncReadHeader method called from io_service.run() thread as result of an async_read operation. Error condition usually result of an unexpected client disconnect.**/ void NetworkClient::onAsyncReadHeader( const boost::system::error_code& error, size_t bytes_transferred) { if (error) { //Make sure this instance doesn't get deleted from parent/slot deferencing //Alternatively, somehow schedule for future delete? boost::shared_ptr<const NetworkClient> clientPtr = getSharedPtr(); //Signal to service that this client is disconnecting NetworkClientEvent evt(*this, NetworkClientEvent::CLIENT_ERROR); networkClientEventSignal(evt); networkClientEventSignal.disconnect_all_slots(); return; } I believe it's not safe to delete the client from within the slot handler because the function return would be ... undefined? (Interestingly, it doesn't seem to blow up on me though.) So I've used boost:shared_ptr along with shared_from_this to make sure the client doesn't get deleted until all slots have been signaled. It doesn't seem to really matter though. I believe this question is not specific to ASIO, but the problem manifests in a peculiar way when using ASIO. I have one thread executing io_service.run(). All ASIO read/write operations are performed asynchronously. Everything works fine with multiple clients connecting/disconnecting UNLESS I delete my client object from the Set per the code above. If I delete my client object, the io_service seemingly deadlocks internally and no further asynchronous operations are performed unless I start another thread. I have try/catches around the io_service.run() call and have not been able to detect any errors. Questions: Are there best practices for deleting child objects, that are also signal emitters, from within parent slots? Any ideas as to why the io_service is hanging when I delete my network client object?

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • Compile error with initializer_list when trying to use it to initialize member value of class

    - by ilektron
    I am trying to make a class initializable from an initialization_list in a class constructor's constructor's initialization list. It works for a std::map, but not for my custom class. I don't see any difference other than templates are used in std::map. #include <iostream> #include <initializer_list> #include <string> #include <sstream> #include <map> using std::string; class text_thing { private: string m_text; public: text_thing() { } text_thing(text_thing& other); text_thing(std::initializer_list< std::pair<const string, const string> >& il); text_thing& operator=(std::initializer_list< std::pair<const string, const string> >& il); operator string() { return m_text; } }; class static_base { private: std::map<string, string> m_test_map; text_thing m_thing; static_base(); public: static static_base& getInstance() { static static_base instance; return instance; } string getText() { return (string)m_thing; } }; typedef std::pair<const string, const string> spair; text_thing::text_thing(text_thing& other) { m_text = other.m_text; } text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } } text_thing& text_thing::operator=(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } return *this; } static_base::static_base() : m_test_map{{"test", "1"}, {"test2", "2"}}, // Compiler fine with this m_thing{{"test", "1"}, {"test2", "2"}} // Compiler doesn't like this { } int main() { std::cout << "Starting the program" << std::endl; std::cout << "The text thing: " << std::endl << static_base::getInstance().getText(); } I get this compiler output g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"static_base.d" -MT"static_base.d" -o "static_base.o" "../static_base.cpp" Finished building: ../static_base.cpp Building file: ../test.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"test.d" -MT"test.d" -o "test.o" "../test.cpp" ../test.cpp: In constructor ‘static_base::static_base()’: ../test.cpp:94:40: error: no matching function for call to ‘text_thing::text_thing(<brace-enclosed initializer list>)’ m_thing{{"test", "1"}, {"test2", "2"}} ^ ../test.cpp:94:40: note: candidates are: ../test.cpp:72:1: note: text_thing::text_thing(std::initializer_list<std::pair<const std::basic_string<char>, const std::basic_string<char> > >&) text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) ^ ../test.cpp:72:1: note: candidate expects 1 argument, 2 provided ../test.cpp:67:1: note: text_thing::text_thing(text_thing&) text_thing::text_thing(text_thing& other) ^ ../test.cpp:67:1: note: candidate expects 1 argument, 2 provided ../test.cpp:23:2: note: text_thing::text_thing() text_thing() ^ ../test.cpp:23:2: note: candidate expects 0 arguments, 2 provided make: *** [test.o] Error 1 Output of gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.8.1-2ubuntu1~13.04' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.8.1 (Ubuntu 4.8.1-2ubuntu1~13.04) It compiles fine with the std::map constructed this way, and if I modify the static_base to return the strings from the maps, all is fine and dandy. Please help me understand what is going on here.

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  • SWIG & C/C++ Python API connected - SEGFAULT

    - by user289637
    Hello, my task is to create dual program. At the beginning I start C program that calls throught C/C++ API of Python some Python method. The called method after that call a function that is created with SWIG. I show you my sample also with backtrace from gdb after I am given Segmentation fault. main.c: #include <Python.h> #include <stdio.h> #include "utils.h" int main(int argc, char** argv) { printf("Calling from C !\n"); increment(); int i; for(i = 0; i < 11; ++i) { Py_Initialize(); PyObject *pname = PyString_FromString("py_function"); PyObject *module = PyImport_Import(pname); PyObject *dict = PyModule_GetDict(module); PyObject *func = PyDict_GetItemString(dict, "ink"); PyObject_CallObject(func, NULL); Py_DECREF(module); Py_DECREF(pname); printf("\tbefore finalize\n"); Py_Finalize(); printf("\tafter finalize\n"); } return 0; } utils.c #include <stdio.h> #include "utils.h" void increment(void) { printf("Incremention counter to: %u\n", ++counter); } py_function.py #!/usr/bin/python2.6 '''py_function.py - Python source designed to demonstrate the use of python embedding''' import utils def ink(): print 'I am gonna increment !' utils.increment() and last think is my Makefile & SWIG configure file Makefile: CC=gcc CFLAGS=-c -g -Wall -std=c99 all: main main: main.o utils.o utils_wrap.o $(CC) main.o utils.o -lpython2.6 -o sample swig -Wall -python -o utils_wrap.c utils.i $(CC) utils.o utils_wrap.o -shared -o _utils.so main.o: main.c $(CC) $(CFLAGS) main.c -I/usr/include/python2.6 -o main.o utils.o: utils.c utils.h $(CC) $(CFLAGS) -fPIC utils.c -o $@ utils_wrap.o: utils_wrap.c $(CC) -c -fPIC utils_wrap.c -I/usr/include/python2.6 -o $@ clean: rm -rf *.o The program is called by ./main and there is output: (gdb) run Starting program: /home/marxin/Programming/python2/sample [Thread debugging using libthread_db enabled] Calling from C ! Incremention counter to: 1 I am gonna increment ! Incremention counter to: 2 before finalize after finalize I am gonna increment ! Incremention counter to: 3 before finalize after finalize I am gonna increment ! Incremention counter to: 4 before finalize after finalize Program received signal SIGSEGV, Segmentation fault. 0xb7ed3e4e in PyObject_Malloc () from /usr/lib/libpython2.6.so.1.0 Backtrace: (gdb) backtrace #0 0xb7ed3e4e in PyObject_Malloc () from /usr/lib/libpython2.6.so.1.0 #1 0xb7ca2b2c in ?? () #2 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #3 0xb7eb014c in ?? () from /usr/lib/libpython2.6.so.1.0 #4 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #5 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #6 0x00000001 in ?? () #7 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #8 0xb7f4f014 in _PyObject_GC_Malloc () from /usr/lib/libpython2.6.so.1.0 #9 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #10 0xb7f4f104 in _PyObject_GC_NewVar () from /usr/lib/libpython2.6.so.1.0 #11 0xb7ee8760 in _PyType_Lookup () from /usr/lib/libpython2.6.so.1.0 #12 0xb7f99820 in ?? () from /usr/lib/libpython2.6.so.1.0 #13 0x00000001 in ?? () #14 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #15 0xb7ef13ed in ?? () from /usr/lib/libpython2.6.so.1.0 #16 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #17 0x00000001 in ?? () #18 0xbfff0c34 in ?? () #19 0xb7e993c3 in ?? () from /usr/lib/libpython2.6.so.1.0 #20 0x00000001 in ?? () #21 0xbfff0c70 in ?? () #22 0xb7f99da0 in ?? () from /usr/lib/libpython2.6.so.1.0 #23 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #24 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #25 0x080a6b0c in ?? () #26 0x080a6b0c in ?? () #27 0xb7e99420 in PyObject_CallFunctionObjArgs () from /usr/lib/libpython2.6.so.1.0 #28 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #29 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #30 0x800e55eb in ?? () #31 0x080a6b0c in ?? () #32 0xb7e9958c in PyObject_IsSubclass () from /usr/lib/libpython2.6.so.1.0 #33 0xb7f8dd40 in ?? () from /usr/lib/libpython2.6.so.1.0 #34 0x080a9020 in ?? () #35 0xb7fb78f0 in PyFPE_counter () from /usr/lib/libpython2.6.so.1.0 #36 0xb7f86ff4 in ?? () from /usr/lib/libpython2.6.so.1.0 #37 0x00000000 in ?? () Thanks for your help and advices, marxin

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  • Facebook implementation in android

    - by Sanat Pandey
    I am implementing Facebook in my app through FbRocket jar, but it gives some error as ClassNotFound, but I don't know why bcoz i have alredy added that jar in libraries........ Please help me out. 05-09 19:04:28.933: ERROR/AndroidRuntime(759): FATAL EXCEPTION: main 05-09 19:04:28.933: ERROR/AndroidRuntime(759): java.lang.NoClassDefFoundError: net.xeomax.FBRocket.FBRocket 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at org.shopzilla.android.moretab.SettingActivity.shareFacebook(SettingActivity.java:73) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at org.shopzilla.android.moretab.SettingActivity$2.onClick(SettingActivity.java:63) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.view.View.performClick(View.java:2485) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.view.View$PerformClick.run(View.java:9080) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Handler.handleCallback(Handler.java:587) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Handler.dispatchMessage(Handler.java:92) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.os.Looper.loop(Looper.java:123) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at android.app.ActivityThread.main(ActivityThread.java:3683) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at java.lang.reflect.Method.invokeNative(Native Method) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at java.lang.reflect.Method.invoke(Method.java:507) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 05-09 19:04:28.933: ERROR/AndroidRuntime(759): at dalvik.system.NativeStart.main(Native Method) Code: package org.shopzilla.android.moretab; import java.util.List; import net.xeomax.FBRocket.FBRocket; import net.xeomax.FBRocket.Facebook; import net.xeomax.FBRocket.ServerErrorException; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.shopzilla.android.common.R; import org.shopzilla.android.facebook.FacebookActivity; import org.shopzilla.android.facebook.FacebookWebOAuthActivity; import org.shopzilla.android.twitter.TwitterActivity; import org.shopzilla.android.twitter.TwitterWebOAuthActivity; import twitter4j.http.RequestToken; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.TextView; public class SettingActivity extends Activity{ String bytesSent; HttpClient httpclient; int count1; // List with parameters and their values List<NameValuePair> nameValuePairs; TextView mText; Button btn_facebook; Button btn_twitter; FBRocket fbRocket; RequestToken rToken; String oauthVerifier; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.more_setting); Button btn_twitter = (Button)findViewById(R.id.btn_more_setting_twitter); Button btn_facebook = (Button)findViewById(R.id.btn_More_setting_facebook); btn_twitter.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // TODO Auto-generated method stub Intent intent = new Intent(SettingActivity.this,TwitterActivity.class); startActivity(intent); //displayTwitterAuthorization(); } }); btn_facebook.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub /*Intent intent = new Intent(SettingActivity.this,FacebookActivity.class); startActivity(intent);*/ shareFacebook(); //displayFacebookAuthorization(); //shareFacebook(); } }); } public void shareFacebook() { fbRocket = new FBRocket(SettingActivity.this, "ShopZilla", "172619129456913"); if (fbRocket.existsSavedFacebook()) { fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.facebook); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.facebook); } public void onLoginSuccess(Facebook facebook) { // TODO Auto-generated method stub fbRocket.displayToast("Login success!"); try { facebook.setStatus("This is your status"); fbRocket.displayDialog("Status Posted Successfully!! " + facebook.getStatus()); } catch (ServerErrorException e) { if (e.notLoggedIn()) { fbRocket.login(R.layout.facebook); } else { System.out.println(e); } } } }

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  • The impossible inline Javascript delay/sleep

    - by trex005
    There is a JavaScript function, of which I have zero control of the code, which calls a function that I wrote. My function uses DOM to generate an iFrame, defines it's src and then appends it to another DOM element. However, before my function returns, and thus allows continued execution of the containing function, it is imperative that the iFrame be fully loaded. Here are the things that I have tried and why they do not work : 1. The SetTimeout option : 99.999% of the time, this is THE answer. As a matter of fact, in the past decade that I have been mentoring in JavaScript, I have always insisted that code could always be refactored to use this option, and never believed a scenario existed where that was not the case. Well, I finally found one! The problem is that because my function is being called inline, if the very next line is executed before my iFrame finishes loading, it totally neuters my script, and since the moment my script completes, the external script continues. A callback of sorts will not work 2. The "Do nothing" loop :This option you use while(//iFrame is not loaded){//do nothing}. In theory this would not return until the frame is loaded. The problem is that since this hogs all the resources, the iFrame never loads. This trick, although horribly unprofessional, dirty etc. will work when you just need an inline delay, but since I require an external thread to complete, it will not.In FF, after a few seconds, it pauses the script and an alert pops up stating that there is an unresponsive script. While that alert is up, the iFrame is able to load, and then my function is able to return, but having the browser frozen for 10 seconds, and then requiring the user to correctly dismiss an error is a no go. 3. The model dialogue : I was inspired by the fact that the FF popup allowed the iFrame to load while halting the execution of the function, and thinking about it, I realized that it is because the modal dialogue, is a way of halting execution yet allowing other threads to continue! Brilliant, so I decided to try other modal options. Things like alert() work beautifully! When it pops up, even if only up for 1/10th of a second, the iFrame is able to complete, and all works great. And just in case the 1/10 of a second is not sufficient, I can put the model dialogue in the while loop from solution 2, and it would ensure that the iFrame is loaded in time. Sweet right? Except for the fact that I now have to pop up a very unprofessional dialogue for the user to dismiss in order to run my script. I fought with myself about this cost/benefit of this action, but then I encountered a scenario where my code was called 10 times on a single page! Having to dismiss 10 alerts before acessing a page?! That reminds me of the late 90s script kiddie pages, and is NOT an option. 4. A gazillion other delay script out there:There are about 10 jQuery delay or sleep functions, some of them actually quite cleverly developed, but none worked. A few prototype options, and again, none I found could do it! A dozen or so other libraries and frameworks claimed they had what I needed, but alas they all conspired to give me false hope. I am convinced that since a built in model dialogue can halt execution, while allowing other threads to continue, there must be some code accessible way to do the same thing with out user input. The Code is literally thousands upon thousands of lines and is proprietary, so I wrote this little example of the problem for you to work with. It is important to note the ONLY code you are able to change is in the onlyThingYouCanChange function Test File : <html> <head> </head> </html> <body> <div id='iFrameHolder'></div> <script type='text/javascript'> function unChangeableFunction() { new_iFrame = onlyThingYouCanChange(document.getElementById('iFrameHolder')); new_iFrame_doc = (new_iFrame.contentWindow || new_iFrame.contentDocument); if(new_iFrame_doc.document)new_iFrame_doc=new_iFrame_doc.document; new_iFrame_body = new_iFrame_doc.body; if(new_iFrame_body.innerHTML != 'Loaded?') { //The world explodes!!! alert('you just blew up the world! Way to go!'); } else { alert('wow, you did it! Way to go!'); } } var iFrameLoaded = false; function onlyThingYouCanChange(objectToAppendIFrameTo) { iFrameLoaded = false; iframe=document.createElement('iframe'); iframe.onload = new Function('iFrameLoaded = true'); iframe.src = 'blank_frame.html'; //Must use an HTML doc on the server because there is a very specific DOM structure that must be maintained. objectToAppendIFrameTo.appendChild(iframe); var it = 0; while(!iFrameLoaded) //I put the limit on here so you don't { //If I was able to put some sort of delay here that paused the exicution of the script, but did not halt all other browser threads, and did not require user interaction we'd be golden! //alert('test'); //This would work if it did not require user interaction! } return iframe; } unChangeableFunction(); </script> </body> blank_frame.html : <html> <head> </head> <body style='margin:0px'>Loaded?</body> </html>

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  • Qt C++ signals and slots did not fire

    - by Xegara
    I have programmed Qt a couple of times already and I really like the signals and slots feature. But now, I guess I'm having a problem when a signal is emitted from one thread, the corresponding slot from another thread is not fired. The connection was made in the main program. This is also my first time to use Qt for ROS which uses CMake. The signal fired by the QThread triggered their corresponding slots but the emitted signal of my class UserInput did not trigger the slot in tflistener where it supposed to. I have tried everything I can. Any help? The code is provided below. Main.cpp #include <QCoreApplication> #include <QThread> #include "userinput.h" #include "tfcompleter.h" int main(int argc, char** argv) { QCoreApplication app(argc, argv); QThread *thread1 = new QThread(); QThread *thread2 = new QThread(); UserInput *input1 = new UserInput(); TfCompleter *completer = new TfCompleter(); QObject::connect(input1, SIGNAL(togglePause2()), completer, SLOT(toggle())); QObject::connect(thread1, SIGNAL(started()), completer, SLOT(startCounting())); QObject::connect(thread2, SIGNAL(started()), input1, SLOT(start())); completer->moveToThread(thread1); input1->moveToThread(thread2); thread1->start(); thread2->start(); app.exec(); return 0; } What I want to do is.. There are two seperate threads. One thread is for the user input. When the user enters [space], the thread emits a signal to toggle the boolean member field of the other thread. The other thread 's task is to just continue its process if the user wants it to run, otherwise, the user does not want it to run. I wanted to grant the user to toggle the processing anytime that he wants, that's why I decided to bring them into seperate threads. The following codes are the tflistener and userinput. tfcompleter.h #ifndef TFCOMPLETER_H #define TFCOMPLETER_H #include <QObject> #include <QtCore> class TfCompleter : public QObject { Q_OBJECT private: bool isCount; public Q_SLOTS: void toggle(); void startCounting(); }; #endif tflistener.cpp #include "tfcompleter.h" #include <iostream> void TfCompleter::startCounting() { static uint i = 0; while(true) { if(isCount) std::cout << i++ << std::endl; } } void TfCompleter::toggle() { // isCount = ~isCount; std::cout << "isCount " << std::endl; } UserInput.h #ifndef USERINPUT_H #define USERINPUT_H #include <QObject> #include <QtCore> class UserInput : public QObject { Q_OBJECT public Q_SLOTS: void start(); // Waits for the keypress from the user and emits the corresponding signal. public: Q_SIGNALS: void togglePause2(); }; #endif UserInput.cpp #include "userinput.h" #include <iostream> #include <cstdio> // Implementation of getch #include <termios.h> #include <unistd.h> /* reads from keypress, doesn't echo */ int getch(void) { struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } void UserInput::start() { char c = 0; while (true) { c = getch(); if (c == ' ') { Q_EMIT togglePause2(); std::cout << "SPACE" << std::endl; } c = 0; } } Here is the CMakeLists.txt. I just placed it here also since I don't know maybe the CMake has also a factor here. CMakeLists.txt ############################################################################## # CMake ############################################################################## cmake_minimum_required(VERSION 2.4.6) ############################################################################## # Ros Initialisation ############################################################################## include($ENV{ROS_ROOT}/core/rosbuild/rosbuild.cmake) rosbuild_init() set(CMAKE_AUTOMOC ON) #set the default path for built executables to the "bin" directory set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) #set the default path for built libraries to the "lib" directory set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib) # Set the build type. Options are: # Coverage : w/ debug symbols, w/o optimization, w/ code-coverage # Debug : w/ debug symbols, w/o optimization # Release : w/o debug symbols, w/ optimization # RelWithDebInfo : w/ debug symbols, w/ optimization # MinSizeRel : w/o debug symbols, w/ optimization, stripped binaries #set(ROS_BUILD_TYPE Debug) ############################################################################## # Qt Environment ############################################################################## # Could use this, but qt-ros would need an updated deb, instead we'll move to catkin # rosbuild_include(qt_build qt-ros) rosbuild_find_ros_package(qt_build) include(${qt_build_PACKAGE_PATH}/qt-ros.cmake) rosbuild_prepare_qt4(QtCore) # Add the appropriate components to the component list here ADD_DEFINITIONS(-DQT_NO_KEYWORDS) ############################################################################## # Sections ############################################################################## #file(GLOB QT_FORMS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ui/*.ui) #file(GLOB QT_RESOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} resources/*.qrc) file(GLOB_RECURSE QT_MOC RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS include/rgbdslam_client/*.hpp) #QT4_ADD_RESOURCES(QT_RESOURCES_CPP ${QT_RESOURCES}) #QT4_WRAP_UI(QT_FORMS_HPP ${QT_FORMS}) QT4_WRAP_CPP(QT_MOC_HPP ${QT_MOC}) ############################################################################## # Sources ############################################################################## file(GLOB_RECURSE QT_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} FOLLOW_SYMLINKS src/*.cpp) ############################################################################## # Binaries ############################################################################## rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_MOC_HPP}) #rosbuild_add_executable(rgbdslam_client ${QT_SOURCES} ${QT_RESOURCES_CPP} ${QT_FORMS_HPP} ${QT_MOC_HPP}) target_link_libraries(rgbdslam_client ${QT_LIBRARIES})

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  • c++ to vb.net , problem with callback function

    - by johan
    I'm having a hard time here trying to find a solution for my problem. I'm trying to convert a client API funktion from C++ to VB.NET, and i think have some problems with the callback function. parts of the C++ code: typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_nImgFormat; // =0 cif ; = 1 qcif char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; }CLIENT_VIDEOINFO, *PCLIENT_VIDEOINFO; CPLAYER_API LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo,void(CALLBACK *ReadDataCallBack)(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize)); void CALLBACK ReadDataCallBack(DWORD nPort,UCHAR *pPacketBuffer,DWORD nPacketSize) { TRACE("%d\n",nPacketSize); } ..... aa5.m_sUserName = "123"; aa5.m_sUserPassword="w"; aa5.m_bUserCheck = TRUE; MP4_ClientSetTTL(64); nn1 = MP4_ClientStart(&aa5,ReadDataCallBack); if (nn1 == -1) { MessageBox("error"); return; } SDK description: MP4_ClientStart This function starts a connection. The format of the call is: LONG __stdcall MP4_ClientStart(PCLIENT_VIDEOINFO pClientinfo, void(*ReadDataCallBack)(DWORD nChannel,UCHAR *pPacketBuffer,DWORD nPacketSize)) Parameters pClientinfo holds the information. of this connection. nChannel holds the channel of card. pPacketBuffer holds the pointer to the receive buffer. nPacketSize holds the length of the receive buffer. Return Values If the function succeeds the return value is the context of this connection. If the function fails the return value is -1. Remarks typedef struct{ BYTE m_bRemoteChannel; BYTE m_bSendMode; BYTE m_bImgFormat; char *m_sIPAddress; char *m_sUserName; char *m_sUserPassword; BOOL m_bUserCheck; HWND m_hShowVideo; } CLIENT_VIDEOINFO, * PCLIENT_VIDEOINFO; m_bRemoteChannel holds the channel which the client wants to connect to. m_bSendMode holds the network mode of the connection. m_bImgFormat : Image format, 0 is main channel video, 1 is sub channel video m_sIPAddress holds the IP address of the server. m_sUserName holds the user’s name. m_sUserPassword holds the user’s password. m_bUserCheck holds the value whether sends the user’s name and password or not. m_hShowVideo holds Handle for this video window. If m_hShowVideo holds NULL, the client can be record only without decoder. If m_bUserCheck is FALSE, we will send m_sUserName and m_sUserPassword as NULL, else we will send each 50 bytes. The length of m_sIPAddress and m_sUserName must be more than 50 bytes. ReadDataCallBack: When the library receives a packet from a server, this callback is called. My VB.Net code: Imports System.Runtime.InteropServices Public Class Form1 Const WM_USER = &H400 Public Structure CLIENT_VIDEOINFO Public m_bRemoteChannel As Byte Public m_bSendMode As Byte Public m_bImgFormat As Byte Public m_sIPAddress As String Public m_sUserName As String Public m_sUserPassword As String Public m_bUserCheck As Boolean Public m_hShowVideo As Long 'hWnd End Structure Public Declare Function MP4_ClientSetNetPort Lib "hikclient.dll" (ByVal dServerPort As Integer, ByVal dClientPort As Integer) As Boolean Public Declare Function MP4_ClientStartup Lib "hikclient.dll" (ByVal nMessage As UInteger, ByVal hWnd As System.IntPtr) As Boolean <DllImport("hikclient.dll")> Public Shared Function MP4_ClientStart(ByVal Clientinfo As CLIENT_VIDEOINFO, ByRef ReadDataCallBack As CALLBACKdel) As Long End Function Public Delegate Sub CALLBACKdel(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) Public Sub CALLBACK(ByVal nPort As Long, <MarshalAs(UnmanagedType.LPArray)> ByRef pPacketBuffer As Byte(), ByVal nPacketSize As Long) End Sub Public mydel As New CALLBACKdel(AddressOf CALLBACK) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim Clientinfo As New CLIENT_VIDEOINFO() Clientinfo.m_bRemoteChannel = 0 Clientinfo.m_bSendMode = 0 Clientinfo.m_bImgFormat = 0 Clientinfo.m_sIPAddress = "193.168.1.100" Clientinfo.m_sUserName = "1" Clientinfo.m_sUserPassword = "a" Clientinfo.m_bUserCheck = False Clientinfo.m_hShowVideo = Me.Handle 'Nothing MP4_ClientSetNetPort(850, 850) MP4_ClientStartup(WM_USER + 1, Me.Handle) MP4_ClientStart(Clientinfo, mydel) End Sub End Class here is some other examples of the code in: C# http://blog.csdn.net/nenith1981/archive/2007/09/17/1787692.aspx VB ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/hikclient.bas__.htm ://read.pudn.com/downloads70/sourcecode/graph/250633/MD%E5%AE%A2%E6%88%B7%E7%AB%AF%28VB%29/Form1.frm__.htm Delphi ://read.pudn.com/downloads91/sourcecode/multimedia/streaming/349759/Delphi_client/Unit1.pas__.htm

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  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

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  • Android Video Camera : still picture

    - by Alex
    I use the camera intent to capture video. Here is the problem: If I use this line of code, I can record video. But onActivityResult doesn't work. Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); If I use this line of code, after press the recording button, the camera is freezed, I mean, the picture is still. Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); BTW, when I use $Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); to capture a picture, it works fine. The java file is as follows: package com.camera.picture; import java.io.File; import java.text.SimpleDateFormat; import java.util.Date; import android.app.Activity; import android.content.ContentValues; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.Environment; import android.provider.MediaStore; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.ImageView; import android.widget.Toast; import android.widget.VideoView; public class PictureCameraActivity extends Activity { private static final int IMAGE_CAPTURE = 0; private static final int VIDEO_CAPTURE = 1; private Button startBtn; private Button videoBtn; private Uri imageUri; private Uri videoUri; private ImageView imageView; private VideoView videoView; /** Called when the activity is first created. * sets the content and gets the references to * the basic widgets on the screen like * {@code Button} or {@link ImageView} */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); imageView = (ImageView)findViewById(R.id.img); videoView = (VideoView)findViewById(R.id.videoView); startBtn = (Button) findViewById(R.id.startBtn); startBtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { startCamera(); } }); videoBtn = (Button) findViewById(R.id.videoBtn); videoBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // TODO Auto-generated method stub startVideoCamera(); } }); } public void startCamera() { Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testphoto.jpg"; ContentValues values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, fileName); values.put(MediaStore.Images.Media.DESCRIPTION, "Image capture by camera"); values.put(MediaStore.Images.Media.MIME_TYPE, "image/jpeg"); imageUri = getContentResolver().insert( MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); startActivityForResult(intent, IMAGE_CAPTURE); } protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == IMAGE_CAPTURE) { if (resultCode == RESULT_OK){ Log.d("ANDROID_CAMERA","Picture taken!!!"); imageView.setImageURI(imageUri); } } if (requestCode == VIDEO_CAPTURE) { if (resultCode == RESULT_OK) { Log.d("ANDROID_CAMERA","Video taken!!!"); Toast.makeText(this, "Video saved to:\n" + data.getData(), Toast.LENGTH_LONG).show(); videoView.setVideoURI(videoUri); } } } private void startVideoCamera() { // TODO Auto-generated method stub //create new Intent Log.d("ANDRO_CAMERA", "Starting camera on the phone..."); String fileName = "testvideo.mp4"; ContentValues values = new ContentValues(); values.put(MediaStore.Video.Media.TITLE, fileName); values.put(MediaStore.Video.Media.DESCRIPTION, "Video captured by camera"); values.put(MediaStore.Video.Media.MIME_TYPE, "video/mp4"); videoUri = getContentResolver().insert( MediaStore.Video.Media.EXTERNAL_CONTENT_URI, values); Intent intent = new Intent("android.media.action.VIDEO_CAMERA"); //Intent intent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, videoUri); intent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1); // start the Video Capture Intent startActivityForResult(intent, VIDEO_CAPTURE); } private static File getOutputMediaFile() { // TODO Auto-generated method stub // To be safe, you should check that the SDCard is mounted // using Environment.getExternalStorageState() before doing this. File mediaStorageDir = new File(Environment.getExternalStoragePublicDirectory( Environment.DIRECTORY_PICTURES), "MyCameraApp"); // This location works best if you want the created images to be shared // between applications and persist after your app has been uninstalled. // Create the storage directory if it does not exist if (! mediaStorageDir.exists()){ if (! mediaStorageDir.mkdirs()){ Log.d("MyCameraApp", "failed to create directory"); return null; } } // Create a media file name String timeStamp = new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date()); File mediaFile; mediaFile = new File(mediaStorageDir.getPath() + File.separator + "VID_"+ timeStamp + ".mp4"); return mediaFile; } /** Create a file Uri for saving an image or video */ private static Uri getOutputMediaFileUri(){ return Uri.fromFile(getOutputMediaFile()); } }

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  • ASP.NET MVC2 - usage of LINQ-generated class (validation problem)

    - by ile
    There are few things not clear to me about ASP.NET MV2. In database I have table Contacts with several fields, and there is an additional field XmlFields of which type is xml. In that field are stored additional description fields. There are 4 classes: Contact class which corresponds to Contact table and is defined by default when creating LINQ classes ContactListView class which inherits Contact class and has some additional properties ContactXmlView class that contains fields from XmlFields field ContactDetailsView class which merges ContactListView and ContactXmlView into one class and this one is used to display data in view pages ContactListView class has re-defined some properties from Contact class (so that I can add [Required] filter used for validation) - but I get warning message: 'ObjectTest.Models.Contacts.ContactListView.FirstName' hides inherited member 'SA.Model.Contact.FirstName'. Use the new keyword if hiding was intended. ContactDetailsView class is also used in a form when creating new contact and adding it to database. I am not sure if this is correct way, and the warning message confuses me a bit. Any advise about this? Thanks, Ile EDIT According to Jakob's instructions I tried it from scratch: [MetadataType(typeof(Person_Validation))] public partial class Person { } public class Person_Validation { [Required] string FirstName { get; set; } [Required] string LastName { get; set; } [Required] int Age { get; set; } } In Controller I have this: [HttpPost] public ActionResult Create(Person person, FormCollection collection) { if (ModelState.IsValid) { try { personRepository.Add(person); personRepository.Save(); } catch { return View(person); } } return RedirectToAction("Index"); } View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Validate.Models.Person>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Create </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Create</h2> <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.FirstName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.FirstName) %> <%= Html.ValidationMessageFor(model => model.FirstName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.LastName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.LastName) %> <%= Html.ValidationMessageFor(model => model.LastName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Age) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Age) %> <%= Html.ValidationMessageFor(model => model.Age) %> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <div> <%= Html.ActionLink("Back to List", "Index") %> </div> </asp:Content> When posting new person with no values, nothing happens (page is just reloaded). When posting with some values, person is added to db. I have no idea what am I doing wrong.

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  • Failing rspec Rails Tutorial Chapter 9.3

    - by greyghost24
    I am failing 3 tests and I have found numerous examples on here and on on the internet in general but I can't seem to find where I'm going wrong. Thanks for any help. 1) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 2) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 3) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' Finished in 0.26515 seconds 3 examples, 3 failures Failed examples: rspec ./spec/requests/user_pages_spec.rb:100 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:99 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:101 # User pages signup with valid information edit page authentication_pages_spec.rb require 'spec_helper' describe "Authentication" do subject { page } describe "signin page" do before { visit signin_path } it { should have_selector('h1', text: 'Sign in') } it { should have_selector('title', text: 'Sign in') } end describe "signin" do before { visit signin_path } describe "with invalid information" do before { click_button "Sign in" } it { should have_selector('title', text: 'Sign in') } it { should have_selector('div.alert.alert-error', text: 'Invalid') } describe "after visiting another page" do before { click_link "Home" } it { should_not have_selector('div.alert.alert-error') } end end describe "with valid information" do let(:user) { FactoryGirl.create(:user) } before do fill_in "Email", with: user.email fill_in "Password", with: user.password click_button "Sign in" end it { should have_selector('title', text: user.name) } it { should have_link('Profile', href: user_path(user)) } it { should have_link('Sign out', href: signout_path) } it { should_not have_link('Sign in', href: signin_path) } describe "followed by signout" do before { click_link "Sign out" } it { should have_link('Sign in') } end end end end Here is the users_controller: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end end def edit @user = User.find(params[:id]) end edit.html.erb: <% provide(:title, "Edit user") %> <h1>Update your profile</h1> <div class="row"> <div class="span6 offset3"> <%= form_for(@user) do |f| %> <%= render 'shared/error_messages' %> <%= f.label :name %> <%= f.text_field :name %> <%= f.label :email %> <%= f.text_field :email %> <%= f.label :password %> <%= f.password_field :password %> <%= f.label :password_confirmation, "Confirm Password" %> <%= f.password_field :password_confirmation %> <%= f.submit "Save changes", class: "btn btn-large btn-primary" %> <% end %> <%= gravatar_for @user %> <a href="http://gravatar.com/emails">change</a> </div> here is the user_pages_spec: require 'spec_helper' describe "User pages" do subject { page } describe "profile page" do let(:user) { FactoryGirl.create(:user) } before { visit user_path(user) } it { should have_selector('h1', text: user.name) } it { should have_selector('title', text: user.name) } end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } describe "with invalid information" do it "should not create a user" do expect { click_button "Create my account" }.not_to change(User, :count) end describe "error messages" do before { click_button "Create my account" } it { should have_selector('title', text: 'Sign up') } it { should have_content('error') } end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect do click_button "Create my account" end.to change(User, :count).by(1) end describe "after saving the user" do before { click_button "Create my account" } let(:user) { User.find_by_email('[email protected]') } it { should have_selector('title', text: user.name) } it { should have_selector('div.alert.alert-success', text: 'Welcome') } it { should have_link('Sign out') } end end end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } let(:submit) { "Create my account" } describe "with invalid information" do it "should not create a user" do expect { click_button submit }.not_to change(User, :count) end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect { click_button submit }.to change(User, :count).by(1) end describe "edit" do let(:user) { FactoryGirl.create(:user) } before { visit edit_user_path(user) } describe "page" do it { should have_selector('h1', text: "Update your profile") } it { should have_selector('title', text: "Edit user") } it { should have_link('change', href: 'http://gravatar.com/emails') } end describe "with invalid information" do before { click_button "Save changes" } it { should have_content('error') } end end end end end edit: users_controllers.rb was formatted incorrectly. It should look like this: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end def edit @user = User.find(params[:id]) end end

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  • How should I implement simple caches with concurrency on Redis?

    - by solublefish
    Background I have a 2-tier web service - just my app server and an RDBMS. I want to move to a pool of identical app servers behind a load balancer. I currently cache a bunch of objects in-process. I hope to move them to a shared Redis. I have a dozen or so caches of simple, small-sized business objects. For example, I have a set of Foos. Each Foo has a unique FooId and an OwnerId. One "owner" may own multiple Foos. In a traditional RDBMS this is just a table with an index on the PK FooId and one on OwnerId. I'm caching this in one process simply: Dictionary<int,Foo> _cacheFooById; Dictionary<int,HashSet<int>> _indexFooIdsByOwnerId; Reads come straight from here, and writes go here and to the RDBMS. I usually have this invariant: "For a given group [say by OwnerId], the whole group is in cache or none of it is." So when I cache miss on a Foo, I pull that Foo and all the owner's other Foos from the RDBMS. Updates make sure to keep the index up to date and respect the invariant. When an owner calls GetMyFoos I never have to worry that some are cached and some aren't. What I did already The first/simplest answer seems to be to use plain ol' SET and GET with a composite key and json value: SET( "ServiceCache:Foo:" + theFoo.Id, JsonSerialize(theFoo)); I later decided I liked: HSET( "ServiceCache:Foo", theFoo.FooId, JsonSerialize(theFoo)); That lets me get all the values in one cache as HVALS. It also felt right - I'm literally moving hashtables to Redis, so perhaps my top-level items should be hashes. This works to first order. If my high-level code is like: UpdateCache(myFoo); AddToIndex(myFoo); That translates into: HSET ("ServiceCache:Foo", theFoo.FooId, JsonSerialize(theFoo)); var myFoos = JsonDeserialize( HGET ("ServiceCache:FooIndex", theFoo.OwnerId) ); myFoos.Add(theFoo.OwnerId); HSET ("ServiceCache:FooIndex", theFoo.OwnerId, JsonSerialize(myFoos)); However, this is broken in two ways. Two concurrent operations can read/modify/write at the same time. The latter "wins" the final HSET and the former's index update is lost. Another operation could read the index in between the first and second lines. It would miss a Foo that it should find. So how do I index properly? I think I could use a Redis set instead of a json-encoded value for the index. That would solve part of the problem since the "add-to-index-if-not-already-present" would be atomic. I also read about using MULTI as a "transaction" but it doesn't seem like it does what I want. Am I right that I can't really MULTI; HGET; {update}; HSET; EXEC since it doesn't even do the HGET before I issue the EXEC? I also read about using WATCH and MULTI for optimistic concurrency, then retrying on failure. But WATCH only works on top-level keys. So it's back to SET/GET instead of HSET/HGET. And now I need a new index-like-thing to support getting all the values in a given cache. If I understand it right, I can combine all these things to do the job. Something like: while(!succeeded) { WATCH( "ServiceCache:Foo:" + theFoo.FooId ); WATCH( "ServiceCache:FooIndexByOwner:" + theFoo.OwnerId ); WATCH( "ServiceCache:FooIndexAll" ); MULTI(); SET ("ServiceCache:Foo:" + theFoo.FooId, JsonSerialize(theFoo)); SADD ("ServiceCache:FooIndexByOwner:" + theFoo.OwnerId, theFoo.FooId); SADD ("ServiceCache:FooIndexAll", theFoo.FooId); EXEC(); //TODO somehow set succeeded properly } Finally I'd have to translate this pseudocode into real code depending how my client library uses WATCH/MULTI/EXEC; it looks like they need some sort of context to hook them together. All in all this seems like a lot of complexity for what has to be a very common case; I can't help but think there's a better, smarter, Redis-ish way to do things that I'm just not seeing. How do I lock properly? Even if I had no indexes, there's still a (probably rare) race condition. A: HGET - cache miss B: HGET - cache miss A: SELECT B: SELECT A: HSET C: HGET - cache hit C: UPDATE C: HSET B: HSET ** this is stale data that's clobbering C's update. Note that C could just be a really-fast A. Again I think WATCH, MULTI, retry would work, but... ick. I know in some places people use special Redis keys as locks for other objects. Is that a reasonable approach here? Should those be top-level keys like ServiceCache:FooLocks:{Id} or ServiceCache:Locks:Foo:{Id}? Or make a separate hash for them - ServiceCache:Locks with subkeys Foo:{Id}, or ServiceCache:Locks:Foo with subkeys {Id} ? How would I work around abandoned locks, say if a transaction (or a whole server) crashes while "holding" the lock?

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  • How to model a relationship that NHibernate (or Hibernate) doesn’t easily support

    - by MylesRip
    I have a situation in which the ideal relationship, I believe, would involve Value Object Inheritance. This is unfortunately not supported in NHibernate so any solution I come up with will be less than perfect. Let’s say that: “Item” entities have a “Location” that can be in one of multiple different formats. These formats are completely different with no overlapping fields. We will deal with each Location in the format that is provided in the data with no attempt to convert from one format to another. Each Item has exactly one Location. “SpecialItem” is a subtype of Item, however, that is unique in that it has exactly two Locations. “Group” entities aggregate Items. “LocationGroup” is as subtype of Group. LocationGroup also has a single Location that can be in any of the formats as described above. Although I’m interested in Items by Group, I’m also interested in being able to find all items with the same Location, regardless of which group they are in. I apologize for the number of stipulations listed above, but I’m afraid that simplifying it any further wouldn’t really reflect the difficulties of the situation. Here is how the above could be diagrammed: Mapping Dilemma Diagram: (http://www.freeimagehosting.net/uploads/592ad48b1a.jpg) (I tried placing the diagram inline, but Stack Overflow won't allow that until I have accumulated more points. I understand the reasoning behind it, but it is a bit inconvenient for now.) Hmmm... Apparently I can't have multiple links either. :-( Analyzing the above, I make the following observations: I treat Locations polymorphically, referring to the supertype rather than the subtype. Logically, Locations should be “Value Objects” rather than entities since it is meaningless to differentiate between two Location objects that have all the same values. Thus equality between Locations should be based on field comparisons, not identifiers. Also, value objects should be immutable and shared references should not be allowed. Using NHibernate (or Hibernate) one would typically map value objects using the “component” keyword which would cause the fields of the class to be mapped directly into the database table that represents the containing class. Put another way, there would not be a separate “Locations” table in the database (and Locations would therefore have no identifiers). NHibernate (or Hibernate) do not currently support inheritance for value objects. My choices as I see them are: Ignore the fact that Locations should be value objects and map them as entities. This would take care of the inheritance mapping issues since NHibernate supports entity inheritance. The downside is that I then have to deal with aliasing issues. (Meaning that if multiple objects share a reference to the same Location, then changing values for one object’s Location would cause the location to change for other objects that share the reference the same Location record.) I want to avoid this if possible. Another downside is that entities are typically compared by their IDs. This would mean that two Location objects would be considered not equal even if the values of all their fields are the same. This would be invalid and unacceptable from the business perspective. Flatten Locations into a single class so that there are no longer inheritance relationships for Locations. This would allow Locations to be treated as value objects which could easily be handled by using “component” mapping in NHibernate. The downside in this case would be that the domain model becomes weaker, more fragile and less maintainable. Do some “creative” mapping in the hbm files in order to force Location fields to be mapped into the containing entities’ tables without using the “component” keyword. This approach is described by Colin Jack here. My situation is more complicated than the one he describes due to the fact that SpecialItem has a second Location and the fact that a different entity, LocatedGroup, also has Locations. I could probably get it to work, but the mappings would be non-intuitive and therefore hard to understand and maintain by other developers in the future. Also, I suspect that these tricky mappings would likely not be possible using Fluent NHibernate so I would use the advantages of using that tool, at least in that situation. Surely others out there have run into similar situations. I’m hoping someone who has “been there, done that” can share some wisdom. :-) So here’s the question… Which approach should be preferred in this situation? Why?

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